Review: Ghosts ‘n Goblins Resurrection

Brutally difficult games are nothing new. There are an array of ball-breaking titles for you to choose from, each will make you frustrated and angry. Most of these harsh beauties are influenced or are sequels to early gaming franchises. The 80s tended to create unnecessarily tough games and the Ghosts ‘n Goblins franchise was born from this horrible cesspool. Ghosts ‘n Goblins Resurrection is a modern take on its previous iterations and is a love letter to every great aspect of these much-loved classics.

Developed and published by Capcom, this is a borderline sadomasochistic 2D platform title. Unfairly cruel at times, this once exclusive Nintendo Switch title has been given the green light for a full console release. Everyone now has the chance to rage quit, scream expletives, and generally hate life.

An army of zombies.

Ghosts ‘n Goblins Resurrection made me want to cry! 

This thirty-year-old franchise was a mainstay in my household when I was growing up. I loved watching my brother playing it and dying repeatedly. I’d chuckle to myself thinking he was useless and wondered how he could be so terrible at a game. Roll on a few decades and who is laughing now? Certainly not me! The gameplay is so tough that it verges on torture and I admit failing it for the nth time made me want to cry.

Fortunately, Capcom isn’t all bad as they allowed a range of difficulty settings to be selected. You can start at the bottom and have unlimited lives and the option to spawn from where you died. Or you can up the difficulty and slowly remove the player aids. Unless you want to smash several controllers, I suggest starting low and working your way up.

If you have a friend who wishes to play, Ghosts ‘n Goblins Resurrection has got that covered too! In a first for the franchise, couch co-op has been introduced which vastly reduces the overall challenge. With a choice of three spirits to help you, you can overcome obstacles and hellish monsters with relative ease. Well, at least compared to the solo game that is.

A traditional story for an old-school series.

You control Arthur, a heroic and famous Knight. He’s relaxing with the princess after his latest endeavour and it quickly becomes apparent that something is wrong. The town is ablaze and a black cloud is forming. The fruit of the divine Umbral Tree dies and loses its colour. Worst of all, the princess is kidnapped by the Demon Lord. Arthur will not sit by in his underpants and let this happen! He puts on his armour, forms a plan, and goes after the princess who hides in the Demon Realm.

How terribly dramatic, eh? The fairytale-like theme helps to form the world you explore. The brilliantly detailed picturesque storybook land is a pleasure to traverse. You’ll face five stages of sheer hell before you rescue the princess, though I fear many will not bother as the challenge is so great. The first two stages allow you to select which path you’d like to take. After that, the game dictates the route to the Demon Lord.

Avoid the fire breath.

Ghosts ‘n Goblins Resurrection is all about sprites, magic, and an arsenal of weapons. 

Like all platform games, Ghosts ‘n Goblins Resurrection is all about the collectables. Luckily, these aren’t merely ornaments that show how committed you are. No, they help improve Arthur temporarily and in the long run. Golden chests contain new weapons that improve your chances immediately. Ignoring these valuable assets is foolish and unwise, so collect each one you can. If you are agile enough, you can collect magical sprites that help to reinvigorate the Umbral Tree. These magical beings disappear as quickly as they appear, so you must be quick to gather them all.

The divine Umbral Tree is a game-changer as it gifts you magical powers and attributes that assist you in your adventure. You gain the ability to shoot lightning bolts, create shields, increase your inventory slots, and more. Which skill or spell you wish to equip is your choice. Capturing each of the limited sprites is the only thing standing between you and ultimate power.

Retro gaming with a modern look.

I’m not willing to bad mouth the Nintendo Switch, but allowing this to be played on more powerful machines was the right move. On the Xbox Series X, this looks incredible and runs buttery smooth. The level of detail across each stage was unbelievable, as was the variety in look and style. The eerie gothic theme is enhanced by the use of sultry tones and the fairy tale imagery supports the clichéd but well thought out story.

The audio met my expectations with a soundtrack that will meet the approval of its many fans. Each stage has an eerie song accompanying the action, and every boss fight has an upbeat, overbearing tune to match the situation. The sound effects are good with a mixture of retro noises that ties in with the original titles.

Dodge that cyclops.

Why is Arthur so God damn slow!

I’ve seen pensioners on zimmer frames that move faster than Arthur. No wonder the guy survives wars, every time one happens he ambles to the battlefield to arrive as it’s over. His meandering is infuriating and causes many deaths. This combined with the lame ability to jump, gives you a recipe for disaster. Capcom could have and should have done better with the controls. Weapons can only be thrown horizontally or vertically and attack is the only form of defence. These oversights make a tough game much harder.

For those of you who can stomach it, this has plenty of reasons to return. With multiple difficulties, couch co-op, a tough achievement list, lots of spells to find, and a shadow mode to explore, this has ample replay value. Sadly though, I’m not sure many will experience much of this because of its cruel difficulty level.

Ghosts ‘n Goblins Resurrection is brilliant, it’s just too hard! 

A tough game is one thing, but this is borderline sadistic and is something altogether different. There is a lot to like about Ghosts ‘n Goblins Resurrection, but equally, there is a lot to hate. If you a fan of the franchise and love its brutality, then you’ll adore this. Or, if you like extremely challenging games such as OkunoKA Madness or Super Meat Boy, then this will be fun for you as well. I recommend you buy it here, but it should come with a health warning! Grab your armour, save the princess, and defeat the Demon Lord. Do all this and don’t smash your controller, best of luck! 

Fathers Day Gifts from PLAYMOBIL

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PLAYMOBIL have launched some new sets that would be perfect for Fathers Day.

For the classic movie-loving dads

PLAYMOBIL has launched a brand-new collectable version of the classic DeLorean the perfect gift for dads who love to relive their childhood. The iconic DeLorean from the cult series has been reimagined as Playmobil goes back to the future! 

Great Scott! It’s finally time to continue the journey! After the first PLAYMOBIL DeLorean Time Machine celebrated its world premiere in 2020, the iconic time-travelling car from Back to the Future in a miniature format generated a great deal of hype. And the success story is set to continue: With two new, exclusive sets, master toy partner PLAYMOBIL is once again taking fans Back to the Future!

A crazy trip through time with PLAYMOBIL

You almost need to think fourth-dimensionally: The two new PLAYMOBIL sets for the film trilogy guarantee an exciting trip through time! Marty’s Pick-Up Truck brings back plenty of memories and is sure to delight collectors with an exclusive postcard. The legendary Hoverboard Chase comes with its protagonists in the futuristic outfits from 2015, and the Mr. Fusion Reactor to expand the DeLorean Time Machine set, and is sure to conjure up a nostalgic smile on fans’ faces with detailed accessories such as the Jaws 19 film poster. Collectors also get a postcard with an awesome lenticular effect.

For the Nostalgic dads

Playmobil has launched two of the most iconic cars ever made! The VW Camper Van, affectionately known as the “Bulli”, has been a reliable companion for the most diverse challenges in daily life for 70 years – and has earned a special place in its owners’ hearts for generations. The cult vehicle with the carefree “California feeling” is a loyal companion for all kinds of new adventures and still makes the dream of freedom and independence come true for many fans to this day. Accordingly, the PLAYMOBIL-Volkswagen T1 Camper Van comes fully equipped with a seating area, travel kitchen, sleeping area and plenty of storage space.

The second Volkswagen addition to the PLAYMOBIL fleet is also a legend in its own right. The VW Beetle is a true classic and, with over 21 million units produced, was the world’s best-selling car for a long time before it was surpassed by the VW Golf. It shone on the big screen as the film star “Herbie” and it is known, loved and still in use as a family car all over the world.

Preview: tERRORbane

As a child, I loved playing JRPGs. With a lack of money growing up, I never had the freedom to buy multiple titles. So I was drawn to this genre because of its value for money, style, and interesting stories. As I’ve grown, I’ve not played as many of these games as I’d like, so when I was offered one to review, albeit a demo, I jumped at the chance. tERRORbane has recently been announced to the world, and I was fortunate enough to get a sneaky peak to give you my insight.

Developed and published by BitNine Studios, this JRPG is a tongue-in-cheek title. A lighthearted affair that mocks the clichés that exist in the genre and the gaming industry. Following the classic RPG approach, fans of these games will feel right at home with its comfortable mechanics, standard imagery, and expected storyline.

tERRORbane has a unique edge that makes it stand out.

By not taking itself seriously, tERRORbane stands out from its peers. Unlike many games that create an immersive culture through its story and audio, this one breaks the 4th wall and invites you to interact with the “developer”. This leads to a comical insight into the great minds behind the game.

The “developer” is trying to create the “perfect” game. Sadly for him, his creation is riddled with bugs and errors. The protagonist known as tERRORbane wanders around a gloriously old-school world uncovering glitches and bugs in each of the chapters of the story. Each section has a set amount for you to find and only by exploring the surrounding areas will you find them all.

Just the world falling apart.

Hilarious bugs.

The game has a story that you must follow to its predictable conclusion. Yet en route you a free to explore the villages and talk to the locals. These adventures uncover a multitude of errors within the game’s code. Finding each leads to some funny and unusual moments. A game rarely wants you to find its game-breaking issues, but in tERRORbane, it’s a must.

With the “developers” reputation on the line, you must explore the gaming world, uncovering all the hidden issues. If you are successful, you’ll become the Bane of Errors and you’ll have witnessed some wonderful nods to previous gaming moments. With many hidden Easter eggs for you to discover, you’ll spend as much time enjoying the bugs as you will the references to past gaming greats.

The blue screen of doom!

A lovely JRPG experience.

What I particularly like about tERRORbane is the classic JRPG approach. The simple pixelated sprites, the sharp colours, and the easy-to-read text were all wonderful. It all harks back to the genre’s heyday. I could only see one chapter, but I hope there will be a variety in design and the bugs and glitches become more outrageous.

The audio follows the graphical approach with a retro style of shrill simple music and basic sound effects. The constant noise of the “developer” cursing his luck will amuse you and this enhanced the lighthearted take on the genre. Like the graphics, I hope the developers consider adding a variety of songs. This will prevent the action from becoming monotonous and will reflect the game’s many influences.

Knight vs rock, who will win?

Keyboard only controls with no customer option.

Being mainly a console player, I’m a little rusty on my use of Mouse and Keyboard. With a set layout, you must move with the arrow keys and use an array of buttons for actions. Even with my rustiness, it was simple enough to play. I did, however, find it a little odd that there were no custom options available. Going forward it would be beneficial if this was added alongside controller support.

With a main story to get hooked on and multiple bugs and errors to find, I’m sure this will keep you entertained throughout. Its simple style sucks you in and its humorous writing and classic look will make you want to keep playing. As long as BitNine Studios maintain this standard from start to finish, this is bound to be a success.

I’ve had a small taste of tERRORbane and now I want more.

The demo gave me enough of an insight to know I want to keep playing. This small snippet got me hooked and I want to see how crazy these glitches become. If you love the genre, I’m sure you will adore this unusual lighthearted tale. Sadly it’s not available until Q3 2021, but all great things are worth waiting for. I enjoyed my time with it, so pre-order it here! Games are rarely bug free, but this one is purposefully infested. Follow the story, find the glitches, and become a hero!

Summary.

tERRORbane is an unusual JRPG that breaks the 4th wall. Embrace the madness, enjoy the Easter eggs, and find all the whacky bugs.

(Reviewed on PC. Also available on Nintendo Switch Q3 2021.)

Review: Mighty Goose

Bounty hunting is nothing new. Where there are criminals, there will always be heroes who put them in their place. Even in the distant future, lawless aliens will need to be rounded up and made to pay for their crimes. Mighty Goose explores this possibility with its fast-paced all-out shooting fun.

Developed by Blastmode and published by Playism, this is an arcade run and gun title filled with retro vibes. You control a beefcake goose who must take down every enemy he faces. Honk, shoot, and pillage your way to victory. Bad guys need to pay, and only a burly space goose has the balls and skills to make it work.

Dodge the mayhem.

Mighty Goose is loaded with arcade fun.

Run and Gun shooters are so easy to get wrong. Developers can go OTT on the manic action, without focusing on layers of depth and challenge. Luckily, Mighty Goose has all the mayhem in abundance, but it also has elements of strategy and customisation that allow you to alter the gameplay.

There are plenty of primary and secondary weapons to choose from, war machines to drive, skill chips to allocate, and companions to team up with. Every gamers experience will differ, yet everyone will enjoy the same high-energy arcade gameplay from start to finish.

Geese eat worms, not the other way around!

Every stage is unique. 

It was easy to fall for the retro charm that oozes from Mighty Goose. The side-scrolling perspective moves smoothly through each of the unique stages. You will leap from moving trains, free prisoners, be forced to battle to the death, and more. I loved the imagination and variety of missions that you undertook. 

Nothing screams old-school arcade title more than monstrous screen-filling bosses. Every beast you face sends shivers down your spine as they leap from side to side, firing projectiles, making your life a misery. As with most enemies, it’s simply a case of learning their attack pattern and finding their weaknesses. Yet, this is easier said than done as death is all but guaranteed. Your toasted goose carcass lies on the ground, and you must rethink your approach and try again. 

The world of Mighty Goose is wonderful to explore. 

From the main base hub to each world you explore, Mighty Goose is a wonderful pixelated adventure. The simple yet striking graphics show off a modern arcade aesthetic. The sprites all vary, and each has a level of detail to make them easily identifiable. Whether your foes are dropping from the sky, spawning in front of you, or rolling from the side, the action is always smooth. The firing and punching animation is clean, and the vehicles all generate a sense of speed as they blast around the levels. The stages have layers of complexity that make each standout, and I never tired of progressing my journey.

When you have a sound team that has worked on some great indie titles, you know this will be a winner. Dominic Ninmark has composed tracks for; Moonrider, Blazing Chrome, and Gravity Circuit. His magical touch has excelled with an eclectic mix of synth-rock and funky-jazz fusion progressions. It was a brilliant combination that helped drive the gameplay forward and to set the scene. This, combined with the loud crashing sounds of munitions blaring, worked a treat. The audio was just what I expected for an arcade title, but the quality was higher than I could ever hoped for.

Get to the war machine.

The well-designed UI makes playing this a cinch.

I’m not all about an easy life, but when a developer comes up with a simple control system, I’m one thrilled gamer. The clean-cut and easy-to-understand UI made learning and playing this a walk in the park. Selecting your companion, secondary or primary weapon, and navigating the landscape was easily achieved. Furthermore, the lack of latency issues and responsive controls enhanced the playability.

Arcade titles are renowned for their replay value. Even if they are short, they are usually addictive and get under your skin. Mighty Goose has combined moderate gameplay with an NG+ mode and the desire to keep playing. Veteran gamers will mow through the levels and will use their ungodly skills to annihilate every boss. Yet, they will find the NG+ mode challenging. Completionists need only finish the game to unlock most achievements, with some grinding required for the remaining few. You’ll have plenty of reasons to return to this inexpensive arcade shooter.

Mighty Goose ticks all the boxes.

It isn’t always easy to pick the correct casual game. Everyone has to have a game they can turn to between their triple-A marathons, and I believe Mighty Goose could be that title. The levels are short enough to try with limited time, and the action is interesting enough to keep you wanting to play. Excellent graphics, a wonderful soundtrack, brilliant concept, and unique levels made this stand out from its peers. I loved it and recommend you buy it here! If you ever need a bounty hunter, give the goose a call! 

Review: Pecaminosa

Pecaminosa takes on the story of John Souza, a former detective with a dark past. Upon beginning the game you are visited by the spirit of the last detective you killed. Thus the story of Pecaminosa falls into place. When meeting new characters, more story is unveiled. The pixel theme 2D approach to a challenging 90’s style game makes Pecaminosa an enjoyable experience all round. 

Not so fun for the family

The controls are simple to pick up and explained in the first few missions for the game, but I wouldn’t suggest it is fun for all the family. Pecaminosa holds the characteristics of a classic noir. It’s graphic and sleazy and all things wonderful about an underground detective game. Characters swear and speak fouly towards one another, there’s guns and fights and clubs where characters don’t want to be seen. You have to speak to people to find the truth and location of your enemies, but they definitely don’t sugarcoat their experiences.
Although the controls are simple, they aren’t customisable. Aim is occasionally challenging and sometimes the dash function doesn’t run as smoothly as you’d like – but regardless, it is still fun. 

The story typically follows the expected cliches of a detective seeking redemption. Despite it being fun and engaging, there aren’t really any twists and turns to make you stand out of your seat. It’s fun to play handheld, on the go or in between tasks as you tend to know exactly where to go and what to do without being told. The graphics are smooth and the characters and places look great. Everything is unique to location, creating a perfect noir immersive experience. On occasion, this can make it seem somewhat empty though. A lot of tasks require walking from point A to B and then back again. Pick up this item, take it here, then return with something else. It feels repetitive what it’s about the sixth time you’ve explored this area. 

Stunning sound

One of the best features arguably is the sound design. A smooth jazz soundtrack accompanies exploration, fitting perfectly with the feel of Pecaminosa. Sound effects used in the city are traditional and familiar, so the music really stands out. Half the time, you’ll probably sit back and feel like you become John Souza due to how engaging the music makes the game. It’s sleek and perfect, mimicking the locations you’re in perfectly. Even boss fights have their own themes to be intimidating, and fights have different patterns so you never feel like you’re doing the same thing over and over again. 

Life points

Each time you level up, you’re asked to use your skill points to buff skills. Luck, intelligence, force and endurance are the four skills you can use when interacting with characters. Obviously buffing different things makes certain encounters easier, so use your points wisely. Interactions with characters are definitely made more interesting when these skill points are utilised. 

Final thoughts

As a whole, Pecaminosa is a very enjoyable game. It definitely proved me wrong when I didn’t think it would be so excellent upon picking it up. I’ve been playing bits of the story here and there when I can, and would definitely recommend. If you want a little bit of jazz filled, detective redemption, this is most certainly for you.

Review: Donuts ‘n Justice

If the 80s taught me anything, it’s that crime does not pay! No matter how great the bad guy was, they never overcame the hero. It certainly never helped that their ego’s and ridiculously convoluted plans impeded success. They could send wave after wave of henchmen, but this never thwarted the good guy’s progress. Donuts ‘n Justice portrays this clichéd idea in its stereotypical cop adventure tale.

Developed by FobTi Interactive and published by Ratalaika Games, this is a retro side-scrolling beat ‘em up game. Using classic mechanics, and a bizarre story, you control two streetwise cops who refuse to let their town be overrun by thugs and criminals. This is a title that screams old-school influence, and fans of the Streets of Rage franchise will love this simplified version of that much-loved series.

Hit the baddies, not their hostages.

Donuts ‘n Justice: Clichéd title for a clichéd game.

Donuts ‘n Justice does everything it can to embrace its stereotypical take on the genre. It has; a cheesy storyline, classic bosses, and OTT weapons. Yet, the simple take on the genre doesn’t mean that the game is easy to play. No, with three difficulty settings, this is one title that will push you to your limits.

Being the expert of indie titles, and loving this genre in particular, I attempted to play this on the normal setting. What a mistake that was! I had my arse handed to me repeatedly and was surprised by how difficult it was. Reducing it to play it on the lowest difficulty made completing it a cinch, and this left me reeling at the lack of balance between each mode. The hardest “Chuck Norris” setting would be a challenge for the man himself, and I gave up trying as I rarely made it past the first stage.

I could not find a playing partner to help me take this on in the hardest setting, but you can try to defeat this in 2 player couch co-op mode. With both of you controlling each of the cops, this will certainly make completing it a much easier task.

So, what’s Donuts ‘n Justice all about?

The aim of each of the four levels is straightforward. Walk from left to right, shooting every enemy you face, collecting each crate filled with weapons and grenades en route. Your hero starts with 3 lives and a bulletproof vest. As he is shot his health depletes and his armour breaks. You will find pink doughnuts to replenish your health, new flak jackets to add armour, and green doughnuts to slow time down. Yep, drugged snacks are a thing in Donuts ‘n Justice.

Weapons are locked behind a progress wall and the more you play, the greater the choice of guns that become available to you. Pistols, machine guns, flame throwers, and more will become unlocked. Combining deaths to earn mega combos is the quickest way to earn badges and these unlock each random weapon. Grenades form part of your arsenal, but they are not as fun as I expected. Throwing them is more luck than judgement as they rarely land where you want, and they explode as and when they like.

No time to take in that beautiful sunset.

Old-school foes for a retro game.

I’ve already moaned about the difficulty, but oddly that’s not because your foes aren’t predictable. Their shooting patterns are easy to read, and each one follows the same path. The challenge comes from the number of enemies that are presented. Wave after wave of thugs can approach you from either side of the screen, and this swarm of baddies makes progress slow and arduous.

On top of the many brutes that you face, you will also encounter four main bosses before you visit the head honcho. Each of these enormous beasts will exhaust your arsenal of weapons and leave you contemplating what to do next. Like their minions, you must learn their movement patterns and attack their weaknesses. These hulking beings added a layer of variety to the game and it instantly reminded me of the boss battles from many of the great side-scrolling beat ‘em up games.

A modern take on the arcade look.

I’m so used to modern pixelated games that it’s hard for me to see the dated quality of their imagery. Donuts ‘n Justice is a proper retro arcade title that is well polished to appease a modern audience. The garish colours, simple sprites, and basic backdrops won’t wow gamers. Yet, I was impressed with the variety of landscapes, the use of tone to emphasise the seedy nature of the game, and how smoothly it ran. Each of the levels was basic and a lack of obstacles and depth made the gameplay feel flat. It would have been nice if there were cars to leap over, boxes to hide behind, or platforms to jump onto. These would have matched the theme and added some interesting much-needed mechanics.

A classic 80s soundtrack plays out alongside the action at all times. The electronically synthesised music adds drama and the clichéd cop TV series element that the developers craved. The upbeat tempo makes it feel dramatic and pushes you to move quicker and to take risks. The music, however, is overpowered by the OTT sound effects, and the constant screams. Bullets whizzed through the air and hit their targets with a deafening thud, and each death is met with a blood-curdling scream. Alongside this a gruff commentator announces your combo kills, making the audio a loud and high-energy affair. It screamed arcade title from the opening scene and though it won’t be for everyone, I loved its ear-piercing sounds.

There is nothing more exciting than a high speed car chase.

A simple arcade game has an easy control system.

As you’d expect from any basic arcade game, it should be easy to play. Luckily, Donuts ‘n Justice is as simple as they come. The fundamentals are shown to you at the gun range and once you pass this entry-level tutorial you are set on your way. Being an 80s cop hero has never been so much fun. With only a few buttons to focus on, you can concentrate on the hordes of thugs that descend on you.

Like most Ratalaika Games titles, this one has an easy achievement list to complete. With the easiest setting taking around one hour to complete, you may worry this lacks replay value. Worry not, with three difficulty settings, co-op mode and a boss event to take on there is plenty to do. It’s an inexpensive title, so it’s great for achievement hunters and retro gamers alike.

Donuts ‘n Justice scratches that beat ’em up itch.

Though the simplicity and old-school graphics may not be for everyone, the gameplay shines through. Lovers of the genre will fall for its basic charms and its 80s style. The harsh nature of its difficulty will make you wince in pain, but this gives it longevity. I also loved the addition of couch co-op and the boss mode. It’s a delightful nod to Streets of Rage and I recommend you buy it here! Eat doughnuts, defeat baddies, and become a clichéd 80s cop. 

Winds of Change arrives on Nintendo Switch.

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Visual Novels are coming at us thick and fast, but few reach the level of depth that you’ll experience in Winds of Change. It’s the ultimate furry adventure that has already been well received on Steam with a whopping 97% positive rating. Developed by Klace and published by Crunching Koalas, this is one story that’ll keep you hooked from beginning to end.

About Winds of Change.

Winds of Change tells a tale unlike any other, mixing light-hearted, almost idyllic scenes of everyday life with the intensity of struggling with the fallout of civil war and rebelling against tyranny and acts of malice. Every character encountered on the way has faced various difficulties and must own up to their past in order to secure a brighter future.

The story of the land of Alestia is one of strife, heroism, and the everlasting fight for freedom and peace. In a land held in a tight grip of ancient forces vying for absolute control, a light of hope shines, lit by a humble Seer, the chosen of the spirits. As the Seer, the player’s choices will affect the lives of everyone in this world.

Along the way, the Seer will be aided by friends and comrades coming from all walks of life. With deep backgrounds to explore and potential relationships to foster. Everyone has their own story to tell, their own ambitions, goals, and fears. Witness their lives unfold and help steer them in the right direction – to happiness, fulfilment, retribution, or even love. 

Travel through a vibrant, living world with a rich history and distinct scenery. It’s all captured gorgeously in interactive, painted landscapes and interiors. Discover pieces of lore in hidden books and explore the story of Alestia told with captivating images.

Crisp graphics, and beautiful scenery await.

Key Game Features:

  • Bond with a varied cast of characters.
  • Make difficult, impactful choices that shape the world.
  • Dive into a beautifully crafted world of stunning visuals.
  • Immerse yourself in a fully voiced, complex story.
  • Explore a mature, dark fantasy setting.

Interested gamers can use this link for further information and a chance to buy your own copy! Available from the Nintendo store for $19.99.

Review: Dungeon Escape

Oh, how I love and loathe hardcore platform games in equal measure. The gameplay is oddly addictive and there is a sense of achievement once you overcome each obstacle. The sense of rage and frustration is off the scale and the highs and lows make this genre so popular. Dungeon Escape is a difficult platform game that attempts to replicate the style and danger found in Super Meat Boy.

Developed by Roenko Games and Eastasiasoft Limited and published by the latter, this is a simple 2D retro platform title. Set across fifty increasingly difficult stages, you must control a small yellow creature who needs to escape his captors while trying to find freedom.

So many circular saws.

Dungeon Escape is addictive and simple.

There is nothing complex about Dungeon Escape! The game focuses on escaping each of the levels by finding a key and unlocking the exit. As you try to collect the key you must gather coins, avoid or kill your captors, and leap over spikes. There is also the matter of circular saws to avoid, so best of luck staying alive.

The fixed-screen perspective allows you to work out your plan of attack, yet mistakes are all but guaranteed. Tight spaces and specific routes must be traversed to be successful. One wrong move and you’ll be sliced by a blade or impaled on spikes. It’s brutally difficult but its simplicity makes it super addictive and you’ll struggle to put it down.

Lava and traps!

The solution isn’t always obvious.

What I particularly enjoyed was how quickly it lulled you into a false sense of security. Stages appeared simple and collecting the key looked easy, but it was rarely straightforward. You’d take a route, kill your foes, collect the coins, but could not get to the exit without dying. You spawn in, try again, and fail repeatedly. It was gloriously annoying and will keep hardcore platform enthusiasts entertained for hours.

Unlike many of its peers, Dungeon Escape has kept the mechanics extremely basic. With two actions at your disposal, you can single or double jump. There are no power-ups, wall climbing or sliding, and enemies can only be attacked by jumping on their heads. Its simplicity personified and allows you to focus on the aim of the game rather than a complex approach.

I also enjoyed the drip-feeding of new enemies and sneaky mechanics that increased the difficulty of each level. No longer will you look at still spikes and stationery circular blades. No, shards fall from the ceiling or leap from the ground, and blades fly. It was madness and made a slow-paced title much faster and tested your reactions at the same time.

A minimalistic look gives Dungeon Escape an old-school vibe.

With gaudy colours, simple lines, and basic sprites, this won’t be considered graphically advanced. The fixed-screen 2D perspective is both basic and retro in style. The blocky traps give you the impression of the obstacles rather than a detailed image. These are not negative observations as I adored the nod to the old-school platform genre. I admit it took a while to get used to it on a large screen, but once you adjust, you’ll love every minute.

Keeping with the retro theme, the developers used a synthesised 80s inspired soundtrack and basic sound effects. The music choice was bizarre as it didn’t match the theme. Though there was a sense of urgency to the gameplay, there were no time constraints or punishments for taking your time. I wish the audio reflected this by blending slower more mellow tracks with the upbeat eclectic songs already incorporated.

Escape your captors.

Simple to pick up, infuriating to master.

Jump, move, and unlock a door. What could be easier? Dungeon Escape isn’t about complicated actions, instead, it wants you to focus on precision. Luckily the movement is tight and accurate, meaning only your lack of skill will prevent you from being victorious. Like Super Meat Boy, you know what you need to do, but a lack of finesse and planning will prevent you from success.

Successful or not, you will want to keep playing this. You will die repeatedly, losing your composure as you do. You will take some deep breaths, focus your mind and try again. The addictive nature of the gameplay will keep you entertained for hours and though the achievement list isn’t challenging to complete, each of the fifty levels is. It’s an inexpensive game, and it has hours of gameplay, so it’s great value for money.

Dungeon Escape will make you roar with rage.

I have to be in the right frame of mind to play a hardcore game, and fortunately, Dungeon Escape caught me at the right time. Its horrific ways made me roar with rage and brought a wry smile to my face. The basic approach and minimalist graphics should be admired as should its old-school vibes. It’s not as difficult as some of its peers, but it offers an extreme challenge that’ll scratch your brutal desires. Fans of the genre need this, so buy it here! Avoid the traps, kill your captors, collect the coins, and make it to the exit! 

Review: Ys Origin

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Ys Origin is an A-JRPG and a prequel to the Ys series with a different flavor from the other games. As a challenging dungeon crawler, Ys Origin is an action-packed game that is sure to be a thoroughly enjoyable experience for any RPG fan.

Ys Origin was originally released in 2006 for PC in Japan, while the English version launched in 2012. It was then later released for the Nintendo Switch in October 2020. Almost 15 years later, this game may look a bit dated on the Switch, but I personally love the visual charms of older games.

Gameplay:

As a prequel, this is the first game in the Ys series where the protagonist is not Adol Christin. This came as a bit of a surprise, but it was refreshing to explore new characters.

Particularly in Ys Origin, you can either play as the Axe-wielding, Yunica or the magical prodigy, Hugo. In addition, each character has their own unique fighting style, but personally, I preferred Yunica’s combat style over Hugo’s. Even though the stories for each character diverge, there is a lot of repetition, but with an unlockable character and the additional game modes, this gives the game a fair chunk of replay value.

Ys Origin mainly takes place in Devil’s Tower, where the protagonist must fight their way through hoards of monsters and save the twin Goddesses. There are several different environments that present an array of obstacles as you make your way through the tower. And Ys Origin does a great job providing a variety of enemies with different attack patterns, which makes for an enjoyable battle experience. The boss battles were also pretty challenging without ever feeling overly frustrating.

Unlike the engaging gameplay, the story felt very lackluster and was pretty repetitive. The dialogue was also predictable and a bit cliché. Overall, it felt like the gameplay was prioritized over the story, which felt strange for a game that is focused on the backstory of the main series.

Additionally, as someone who loves game exploration, I felt like Ys Origin was lacking in this aspect. Even with the few available treasure chests, they were too easy to find and didn’t feel very rewarding. If the game utilized the Mask of Eyes more, which allows you to see hidden passages and objects, I think it would make for an even more enjoyable experience.

Pros:

  • Engaging gameplay, an array of enemies, & challenging boss battles
  • Affordable price for a JRPG at only $20
  • Great replay value with the additional characters & game modes

Cons:

  • Can’t pause during boss fights – which means you can’t heal either
  • Dull plot & dialogue
  • Repetitive

Conclusion:

Overall, Ys Origin is absolutely worth checking out for any RPG fan. It takes about 10 hours to complete each character’s route, and with the additional game modes, Ys Origin clocks in to be more than 30 hours of gameplay – not bad for a $20 game. If you’re into dungeon crawlers or want to try out the series for an affordable price, I highly recommend this action-packed game.

Entertainment: 8/10

Replay value: 8/10

Graphics: 7/10

Sound: 7/10

Kid Friendly: No (Blood level option available)

Platform:Nintendo Switch
Developer:Dotemu
Publisher:Dotemu
Released:October 01, 2020
MSRP:$19.99
ESRB:Teen

Review: HONOR MagicBook 14 (2021)

Here is our review of the new 2021 HONOR MagicBook 14.

The compact, light and thin aluminum chassis design of HONOR MagicBook 14 makes it the ideal working companion, regardless of remote or on-the-go working. Enjoy and experience outstanding portability and performance at the same time.

Specifications

 DESIGNDimensions (L x W x H): 322.5 x 214.8 x 15.9 mm Weight: 1.38 kg Chassis: Aluminum Color: Space Grey
PROCESSOR Intel Core  i7-1165G7
CPUIntel Iris XeGraphics
DISPLAYHONOR FullViewDisplay: 14 inches Screen-to-body ratio: 84% Size of bezel (three sides): 4.8 mm Aspect ratio: 16:9  Resolution: 1920 x 1080  Contrast ratio: 1000:1(Typical value)  Color: 72% NTSC(Typical) Support (TÜV RheinlandLow Blue Light Certification) Support (TÜV RheinlandFlicker Free Certification) Brightness: 300 nits(Typical) 
RAM16 GB DDR4 Dual-Channel RAM
STORAGE512 GB  PCIe NVMeSSD
COOLING SYSTEMDual Heat Pipes & Supersized Cooling Fan
BUTTONS AND PORTSHDMI port      
Left side: USB3.2 Gen1
Right side: USB 2.0
3.5 mm headset and microphone 2-in-1 jack x 1,
support both OMTP and CTIA Fingerprint power button
BLUETOOTHBluetooth 5.1
BATTERYCapacity: 56 Wh(Rated capacity) 65W Fast Charger Charging time using 65 W charger: Charges to about 44% after 30minutes, Local 1080P video playback for 10.5 hours on a single full charge                            
POWER ADAPTER65 WType-C Power Adapter  Weight: 200 grams 
OTHER FEATURESPop-upcamera  Full-sized backlit keyboard Multi-screen collaboration

What’s in the Box?

The box contains the MagicBook 14, power supply and cable and instructions.

A Closer Look

Final Thoughts

The MagicBook 14 looks very sleek and is only 15.9mm thick, and weighs only 1.38kg which means its light enough to carry around without causing any issues.

The MagicBook 14 comes in either Space Grey (the one we have for this review) or Mystic Silver – both of which make it look very professional.

One of the things that really sets the MagicBook 14 apart from other similar laptops is the gorgeous 14inch Eye Comfort HONOR full view display. The Eye Comfort feature means that you can view the screen all day with low blue light, so this should dramatically cut down on any eye strain.

The screen itself produces very clear and vidid colours – wether you are looking at photographs or watching a movie – its quite striking. You can even open the screen so that it’s laying flat if you want to.

The sound quality is also excellent with the speakers providing a virtual surround sound experience – which again is great for listening to music or watching a movie.

The battery lasts for around 10.5 hours, although this will change depending on what you are doing – the more power intensive applications, the quicker the battery will drain, but you can play around with the settings to get it to work best for you. And what’s really great is the fast charger that comes in the box is capable of charing the MagicBook from 0% to 44% in around 30 minutes with 68% in around an hour, which really helps if you are in need of a quick charge. The power supply is small and lightweight too so you can easily carry it around in your bag if you need to and it connects to the laptop via USB-C.

The power button also doubles as a finger print reader if you want to use that to log in to Windows, as well as having the option to use a pin instead of a password – the choice is yours.

The keyboard is very comfortable to use for extended periods of time too and the trackpad is very receptive and easy to use.

The MagicBook also uses the very latest Wi-Fi 6 technology meaning that you get the fastest possible connection available to you.

The MagicBook has two USB ports and an HDMI port, along with a 3.5mm headphone jack, which may be enough for some people but if you need more you will need to consider a docking station of some sort.

It also comes with 16GB ram and a 512GB SSD, which is very fast, so you should have enough for most tasks.

The MagicBook also uses enhanced cooling and heat dissipation so you can be sure that the laptop isn’t going to melt on you!

Performance wise, the MagicBook 14 has the latest 11th gen Intel Core i7-1165G7 processor which really does provide enough power for anything you want to throw at the laptop, including editing 4K video files!

Multi-screen collaboration is a feature that enables you to use up to three apps and lets you share your smartphone screen and files on the MagicBook 14, allowing you to edit them with the same keyboard and mouse. Pick up exactly where you left off without having to jump between devices which is a really useful feature.

If you are in the market for a very nice high quality Windows 10 laptop with a gorgeous screen and great battery life then you will want to take the MagicBook 14 out for a spin.

The HONOR MagicBook 14 (NDR-WFE9HN) is available now and at the time of writing there was no UK pricing available.

You can learn more from the HONOR website.

Review – Ben 10: Power Trip

When I initially installed Ben 10: Power Trip, I will admit to the slight presence of hesitation on my part. Don’t get me wrong, I have no beef with Ben 10 as an animation series, but never having been a huge fan of the series I was anxious if I could enjoy this game. I am pleased to report: I most definitely did!

Let’s go!

Here’s to a (not)relaxing family vacation…

Ben 10: Power Trip is a fun action-adventure game where you hop onto the scooter of protagonist, Ben Tennyson. Set in a European-Esque family vacation, Ben 10: Power Trip wastes no time in establishing the need for Ben 10’s abilities. But, in this quiet part of the world, what or who could want to create inter dimensional trouble? The game very early on reveals that it is none other than Hex – the magic-loving nemesis of Ben. This time, he has managed to acquire powerful crystals that can strip Ben 10 of his alien powers from the onset. Hex falls short of completing his plan, with the other crystals still to be found. This is good news for Ben 10 because he still has a shot at saving the world and all the others that Hex could destroy should he succeed.

By a stroke of luck, Hex drops a mysterious tablet containing clues to what Hex could be up to next. With the help of the amazing Gwen, Ben 10 can attempt catching up to his enemy, hopefully stopping him in time.

Poor Hex, he really just wants to destroy the world without Ben 10 in the way

You’ve got to start somewhere…

The tutorial missions are great to get a hang of controlling Ben 10 and switching between his alien powers when you need them. No lie, I was annoyed on behalf of the homie Ben 10 because I felt the adults got a little too comfortable in letting Ben 10 do their jobs for them (major side-eye was given). But Ben 10 being the spotlight-loving teen he is, it was all fun and games.

You start with Ben 10 and then regain your stolen alien abilities through completing void rift missions. These appear as portals that stick out like a sore thumb. These voids often act as a way out of a seemingly closed-off environment without clear escape. While inside, you get a small introduction to whichever alien is there for you to collect by fighting off minion enemies. The void’s environment design showcases any other unique abilities of the alien – from climbing to torching things and soaring at great speeds. By the time you emerge, you’ll be ready to fight the impending danger headed your way.

A fight scene in Ben 10: Power Trip

Combat with flare (and flames)…

Let’s get into the fights. Combat is relatively simple in Ben 10: Power Trip, with an alternation between heavy and lighter attacks. With each alien equipped with various abilities, these can be used as deemed necessary. Sometimes you’ll require speed over strength, or force over flames. Whichever gets the job done. I enjoyed the combat in Ben 10: Power Trip because I felt the enthusiasm and personality of Ben 10 shine through in each character. I admittedly got cocky like our hero teen, it was inevitable.

As you progress, the fights and enemies get a little faster and a little more challenging (nothing for our boy Ben 10). This is where the level system comes through. When you complete certain missions or portions of them, you get the opportunity to choose your level-up skill. You can select between Damage resistance, Increased damage dealt, or Luck. The first two are obvious, but the Luck skill is not to be underestimated. Besides finding more treasure and loot, you are more likely to land critical “lucky shots” during combat. These shots are life-saving when your health is on a wing and a prayer in the middle of a mini-boss fight. So, I do recommend giving lady luck a shot.

Just Shock Rock taking a leisurely stroll

In Ben 10: Power Trip the boss fights become utterly enjoyable when you have all the aliens at your disposal. Being able to utilize numerous techniques whilst dealing damage to the boss is a ton of fun. Unless you have the unfortunate experience of a glitch in a boss fight, you’ll love it.

It’s Ben 10’s open-world, we’re just living in it…

 Ben 10: Power Trip is the first open-world game for the Ben 10 universe and it does a pretty decent job at it. It is large enough to have sights to see and things to do but compact enough to not get lost on a younger fan playing. Locations can be fast-traveled to once you discover them. There is no open-world game without side missions (how else are you suppose to play the game without endless distractions?). Ben10: Power Trip packs some nice side missions and activities throughout the open world. Some of these cannot be started while you are in the process of completing the main mission. Should you find the side mission way too appealing, you can quit the main mission you are in, but be aware that you will have to restart it when you get back to it.

It’s always a party to shut down with lord decibel

My personal favourite side activity was getting to constantly shut down lord decibel’s “world tour”. When you are not on the main mission, you can find a pair of speakers randomly blasting loud music with the pixel face icon of lord decibel in a portal-like door. When you enter it, you must shut down the party by reaching the stage while avoiding the Hypno-tiles that get you lost in the music and failing the task. There are quite a few scattered around if you look hard enough. Oh, and there are puzzles galore to solve.

A surprise? For me and the homies?

If all this wasn’t enough to convince me, I found out that I get to play split-screen co-op mode by letting Ben 10’s frenemy, Kevin, tag along. But wait, there’s more! Just like Ben 10, you or your partner can also unlock Kevin’s alien powers and play as them all too. I loved this…well, my little brother was obsessed with being able to play too, so this was a well-welcomed bonus.

Ben 10: Power Trip co-op mode with Kevin

The visuals of Ben 10: Power Trip are decent and satisfactory especially for the first attempt at an open-world game like this. I did have moments where I felt like the scenery was lackluster but that’s only because they were technically on a “relaxing holiday”. The void rifts and boss fights made up for this big time. The voice acting was also pretty decent.

Final verdict

Overall, I had a very enjoyable experience playing Ben 10: Power Trip. It was a lot of fun stepping into the shoes of an extroverted and sometimes egotistical human teen with superhero alien capabilities who also gets to kick butt while on vacation. A nicely done game for anyone to enjoy.

Review: Gold Rush: The Game.

The thought of striking gold genuinely makes me excited. Sifting through tonnes of pay dirt to find a large golden nugget makes all the hard work worthwhile. This gold fever has struck many humans across the years, and now gamers can experience this thrill from the comfort of their home. Gold Rush: The Game allows you to explore the Alaskan wilderness, searching for the perfect spot to find your millions.

Developed and published by Code Horizon, this is an ultra-realistic simulation game. Based on the smash-hit Discovery Channel Series, fans can now grab a pan and shovel and find their virtual millions. Originally backed by the Kickstarter program, it has evolved and improved across the years to get a console release we can all enjoy.

Gold Rush: The Game takes the phrase simulation game to the next level.

I have a soft spot for the many virtual reality shows that follow people undertaking dangerous jobs. Fisherman, truck drivers, loggers, gold divers, and others. I admire their levels of expertise and their desire to succeed. It’s also a thrill when you see them hit rock bottom, only to find a way back to the top. Gold Rush: The Game attempts to replicate this with its tough mechanics, and ultra-realistic approach.

Though I enjoy watching these programs, I don’t understand all the finer details. This causes a problem when you learn the fundamentals because of the level of detail that’s been implemented. Every machine you handle has intricate parts that must be purchased, constructed, deconstructed and cleaned. The amount of detail will break some gamers and the opening moments will overwhelm them.

Use technology to make your millionaires.

To get rich, you must get dirty.

There is nothing better than controlling massive pieces of machinery. The tutorial chucks you in at the high end of the operation. Diggers, truck, automated machines, and more are used to explain what must be done. As you are introduced to your parcel of land, the technology is stripped away and you are left facing a rudimentary approach. A shovel, pan, and basic equipment are all you have to make your riches. You realise that you’ll have to get dirty to find your fortune.

Though it is a full-on challenging experience, its slow pace makes it a very relaxing title to play. How quickly you advance through the tech tiers or explore the surrounding town is your choice. You can keep your operation tiny, or expand by hiring workers and attempting to make your millions. I loved the laid back style, but the lack of focus may not be to everyone’s liking.

Being a gold miner isn’t all money and rewards.

Gold Rush: The Game doesn’t make life easy for you. The Alaskan environment isn’t forgiving, nor is the local wildlife! With harsh weather fronts to work through you must work on ways to earn extra cash when the dirt can’t be moved. On top of this, the curious bears love to spoil the party! You will need to have eyes in the back of your head to keep things going.

If it isn’t the weather of bears ruining the operation, it’s the lack of fuel of the continual maintenance. It’s a constant juggling act between spending and earning money. Repairs aren’t simple and like the rest of the game, it’s very hands-on and loaded with detail. All the requirements give you the impression that this has been influenced by many simulation games. Some of you will love the mashup of themes, I, however, found it a bit too much! I wanted to focus my attention on the mining aspect but felt hampered by the constant setbacks.

I love GOLD!!!!!

Gold Rush: The Game has a wonderful sense of community.

Simulation titles have evolved a considerable amount, and it’s no longer just the task that people are interested in. Gamers want meat on the bone, some depth to their virtual existence, and they want to feel like they belong. Gold Rush: The Game has delivered this with a wonderful sense of community. The town at the heart of this rural location is key to your success and you discover you need them more than they need you.

With stores, a blacksmith, a bank, a gas station, and more to visit, you’ll keep returning to town in order to be successful. There is plenty of back and forth and like the high levels of detail and the constant juggling of tasks, this may frustrate some. Personally, I loved it as it added a layer of depth and realism that would have otherwise been missing.

It looks nice, but it has issues!

Sitting back and taking in the wilderness was wonderful. The developers have done a nice job of creating a realistic environment to explore. Earthy tones change to reflect the seasons and the lighting and shadows alter depending on the time of day. Kudos to the team for generating such a realistic-looking title, but, it’s not perfect at all.

Moving around is clumsy and borderline impossible. Minor holes hold you up and you’ll collide with the smallest bit of scenery. The first-person perspective exasperates this problem, sadly. There is no free camera when moving vehicles, making the easiest of tasks an arduous ordeal. These were elements you got used to, but what was unforgivable was the loading between sections. The constant buffering was horrendous and shouldn’t have been present. Seamless exploration is the minimum standard for modern titles, yet this one failed.

Where they didn’t fail was the wonderfully relaxing audio. A calm and serene soundtrack plays along behind everything you do. I loved how it set the scene and mellowed you out. With so much loud machinery dominating the gameplay, anything more aggressive would have been overkill. The deep, grunting sounds of the engines and the constant roar of water were also great to listen to. The audio enhances the realism and was delivered to a high standard.

Shift that pay dirt.

A successful PC port.

It’s rare that I get to say a PC port was a success, but today is that day! Undoubtedly this would still be better with a Mouse and Keyboard, yet the controller worked perfectly well. With a guide available at all times, every task was simple to undertake. You’ll need patience, practice, and finesse to master each piece of machine. This challenge is half the fun and you’ll feel a sense of achievement when you perfect it. The controls were responsive and made a difficult game easier to play.

As with most simulation titles, replay value is determined by your love of the subject. In theory, this has ample content and plenty of scope to keep you going. The moderate achievement list ensures you keep playing, as do the multiple layers of technology you purchase. If you get hooked on this, you’ll lose your life in its addictive ways.

Gold Rush: The Game delivers a lot of content, but is it too much?

Code Horizon has delivered a fantastic simulation title with plenty of content. My concern is it’s potentially too much for the casual player. For fans of the TV series, this will be a thrilling title that gives you a full insight into the life of a miner. For the rest of us, it could overwhelm and cause us to switch off. I enjoyed my time with it and will return to keep digging pay dirt. If you love detailed simulation games, then buy it here! Grab your parcel of land, dig into the dirt, and extract the gold. Mother nature wants you to get rich, don’t disappoint her!

Review: Biomutant

First announced in 2017, Biomutant immediately grabbed my attention by just how high it was trying to reach with the promise of bringing together so many different factors from a whole range of benchmark setting games. Though it has been a long wait since its initial announcement to finally getting released for PC and consoles, I was still very excited to finally get my hands to see if Experient 101 managed to reach the heights they were aiming for. Biomutant tries to do a great many things, but could it pull off the impossible and make it all work?

The first thing that must be said about Biomutant is that by George was Experient 101 ambitious as a developer team. All the time since this game was first announced was a lot of promise about what they hoped to create in terms of an open world adventure game. Ambition and a dream can often be fantastic should they be realised, but overreach on either and you can end up with something that fails to live up to the hope and Biomutant sadly falls into that category with as much to criticise as there is to celebrate. The question remains, is it still a good game?

The answer is a surprising mixed bag with my experience going from loving it to being able to easily pick out the elements and mechanics that should have either been removed or at the least had more time dedicated to their essence in the game. I did get frustrated as much as I was confused with just what experience Biomutant was trying to give me or to let me have but I have hated it, I never felt the team had failed by aiming so high with it and I even made the conscious choice to play the PS4 version on my PS5 despite it only upscaling to 4K with 60FPS instead of the native 4K and 60FPS that the Series X can do from release. There is hope for Biomutant so let me break down what did work and what did not work for me.

The world of Biomutant is most definitely a cautionary tale at a time where Climate Change is very much a real issue on people’s minds. It is a world very much left to die after humanity went and basically messed the planet up even worse than it is right now and did what humans would do…they left on big spaceships called Arks. Since their departure, some wildlife has evolved to become more humanoid and mutations have given some special abilities and powers that the humans might have stuck around for to have. The world is still in danger however with huge monsters threatening to destroy the World Tree and the tribes divided on whether they should let the tree die or try to save it. All in all, the world is still in a right mess just now a crazier mess and well, only one thing can be the deciding factor.

That one thing is you, the player, in the form of the game’s hero which you will customise and create right at the very start, which is also where you start to discover just how many systems you will be dealing with in this game. You begin by choosing your Breed, which determines your starting attributes before choosing a playing class to shape your combat style from ranged with guns to melee weapons of a dual or two handed nature to the incredible ‘Psi-Freak’ which has you starting with the ability to throw electricity from the start. Physical customisation comes in the form of being able to choose the decal of your fur with markings before deciding on the colours. Once chosen these are all locked, the only thing you cannot change or give is a character name and off you go into this new world.

Now the combat system is something I do enjoy about Biomutant even though it is also a point of frustration. If you have a melee build, which is what I prefer and went for, then you will instantly feel at home with basic combos based on the weapon you have equipped with new moves being unlocked with upgrade points acquired when you level your character up. It has the classic dodge and perfect dodge evade system and a parry and counter system and all of which use a stamina bar which is also shared with any abilities you may have equipped and used. It is a system that on paper and early on in the game works quite well right up until the point you realise you are simply doing the same things over and over unless you change your weapon to get different moves but then just recycles the same issues I found to start with. Enemy encounters can be multiple numbers versus you with will comprise of small enemies armed with guns or melee weapons and usually a big enemy or creature to give you a challenge. The issue for me is comes down to how the enemies immediately scale up and slightly over your current level making every fight feel like a slog especially early in the game. Where the crafting system lets you down I feel, is that finding the parts to craft add-ons to your armour or to create a new weapon but especially to upgrade what you are using, is such a pain in the arse until you learnt to start scrapping instead of selling but even then, the lack of finding the materials you need to make improvements over collecting components to make things you then cannot upgrade only to have new weapons feel lacking of any actual improvement.

It was the first example of a multitude of systems trying to complement each other not quite doing so but sadly not the last. The game also takes inspiration from another of other RPG games where player choice is used to define and stir the course of the story but with Biomutant it again fails to really mesh well enough to be impactful on the experience. Those who have played the FABLE series will know that your actions, be they good or evil, will shape the character you become and therefore how others in the world will react to you and Biomutant tries to do the same with a Dark Devil and White Angel characters who tempt you to try and pull towards their side yet, all these choices seem to do is unlock moves based on the number of dark or light points you have acquired by your actions.

Dialogue choices, much like a MASS Effect game, can be good or bad and as you will spend so much of this game talking to an abundance of random and main questline characters. You can be very nice or you can be an A-hole and yet this process happens so many times it almost seems redundant whichever way you do go in a dialogue and a big reason for that is just how much of the dialogue is so confusing or just boring when all they ever do is follow the same formula of “meet random character, listen to a lot of waffle that will or will not make sense, be given a side quest to go get/do something for that random character, go do it and return, end up wondering why you bothered”. This is a criticism many have shared online, and I will come to it again a bit later on because of the surprising thing it means going forward, but in the game this process is mind numbing after a while. Not to mention the sheer amount of side activities the game will let you pick up can be very overwhelming when so much of it has very little reward for doing them.

The Narrator, voiced by the brilliant David Shaw Parker, is a wonderful addition to this world as he or the Automatron robot Cricket you see in the opening cutscene, will step in to translate the character dialogue for you or to explain some story exposition and whilst I did enjoy the performance, there is a limit to when the cuteness of the gibberish spoken the player is forced to sit through all through the game experience. I found myself quickly skipping dialogue to literally just be given the side mission so I could get on with it and that is not a good thing. There is just too much of it where if it had been streamlined down to make conversations short and I do mean the side random stuff you can pick up to do along your journey.

Now reading the above you would rightly expect that I did not enjoy my time playing Biomutant but the opposite is true, I did, as strange as it sounds, I enjoy playing Biomutant. I love how beautiful this post human messing it up world is and despite its many flaws, there is a cracking open world action RPG game waiting to be discovered. What gives me hope for this game is the response from the developers, Experiment 101 who have said they will base update on player feedback and just one week from release, they have already delivered an update that has addressed some crucial feedback such as making dialogue shorted, improving the loot drops as well as bringing some quality of life fixes to the game. This has given me hope that Biomutant will continue to evolve much like the characters you meet and play as in the game. The problem with hit recognition when using guns can be fixed and an improved looting system will help bring the crafting and upgrade systems to a much more usable and enjoyable part of the game. A promised new gen console upgrade for PS5 and Xbox Series X/S will help unlock even more visual potential for the game and its world. This is not a game that is broken but a game that needs to be nurtured and improved because the ambition it was created with ended up with a game that never reached it but with the help of the community playing the game, it most certainly can be refined to be something it can be…special.

This is a game that needs to be given time to have updates improve many of the systems, but you could also take a punt and dive into it and see how it appeals to you. I can see this title dropping into sales very quickly and see it as a contender for Xbox’s Game Pass sooner rather than later. I never grew to hate what didn’t quite work and never lost my admiration for what the team tried to accomplish with it but being overly ambitious without someone perhaps stepping up to reign that enthusiasm in a little means that Biomutant is something that is still “cooking” and is not quite ready even with four years been being announced to being released. It attempts to do everything others have done better but they did it better because they often focused on a few systems and perfecting them than trying to do everything and not quite getting enough of it right.

My time with Biomutant is far from over and I am on board to see where it can go, but this will be a punt for many to jump on board with at this moment, but the first update is promising and in time, with the new gen upgrade, it could really become the special game the developers hoped it would be, it just needed more time in the oven and more taste testing before release.

Review: Iron Harvest: Operation Eagle DLC

Iron Harvest was released on Steam back in September of last year, but it honestly feels like it’s been longer than just a few months since I last played the game. Although the game has continuously been improved through free updates, it did receive a small paid DLC back in December, the Rusviet Revolution. Unfortunately, I haven’t had the chance of checking that out yet, but thankfully, I was able to dig into Operation Eagle, the latest DLC, which is much more ambitious than the previous one. So, what is it all about?

The Operation Eagle DLC brings with it an entirely new single-player campaign, featuring 7 missions with over 25 minutes of fully voice-acted cinematics, and obviously, a whole new faction, Usonia. In case it wasn’t obvious by the name of the DLC, Usonia is essentially the United States of America version of Iron Harvest, or more specifically, the American Union of Usonia. Like every other faction from the original game, Usonia also comes with its own unique units, but, even more important, it brings air units into the game.

Although new units are always nice to have, it’s only Usonia that received unique air units. The rest of the factions just received the most basic ones. However, this is only relevant if you play multiplayer or skirmish. A someone who only cares about the main campaign content, I don’t necessarily mind it, but I understand why others might feel disappointed by this.

In any case, Usonia does feature some interesting units in their army. There’s a mech with machine guns that is effective against infantry, which makes it great for early game and is a cheap way to harass enemy infantry. There’s also the Knox, which is essentially a walking tower with all sorts of weaponry. It’s a mech destroyer, but it can just as easily get rid of infantry. Then, there’s my favourite, this one-of-a-kind stealth artillery tank. This one comes equipped with 3 barrels and they fire in quick succession. It’s a blast (pun intended) to simply sit back and watch these tanks unleash hell from above on enemy troops.

Now, as for the air units, Usonia does have their own set of them, but, other than an air carrier that dispatches autonomous drones to bombard ground targets, they aren’t really interesting. However, they do have quite possibly one of the most badass hero units. The George is a massive airship equipped with various turrets, that also has the ability to activate a medium-range flamethrower barrage. Unfortunately, you only get to use it once in the campaign. Usonia’s two other hero units are Captain Mason and Princess Sita. While the Princess comes with a rifle, she can use her pet bird to track enemy squads, but she can also summon a special squad of cloaked units that excel in melee combat. Meanwhile, the Captain is equipped with power armour that can transform into a turret if the Captain chooses to eject.

In terms of Usonia’s campaign, the story follows Captain William Mason, as he finds himself wrapped in an international conflict over who gets to control Arabia and its oil. Obviously, after Usonia decided to not participate in the Great War between Polania, Saxony and Rusviet, they see the ongoing power struggle in Arabia as an opportunity for Usonia to step forth from its isolationist stance and expand its influence across the world.  

This entire operation takes place throughout 7 missions and, although this might sound like too few for some people, I had a lot of fun with them and thought it was pretty well done. It took me around 7 hours to beat it, with the latter couple of missions taking me over an hour to complete. While some missions are more focused on base-building and defending objectives, others rely more on stealth and avoiding enemy patrols. If you’ve played the campaigns of the base game, you pretty much should expect more of the same, which is great. Overall, there’s a decent amount of mission variety, with map layouts that provide multiple opportunities for players to approach their objectives and eliminate the opposing forces.

Still, the ending did feel rushed, as it didn’t provide any real conclusion to the story. After finishing the campaign, I got the feeling that this won’t be the last that we’ll see of Arabia and Usonia. Nonetheless, I do have another caveat to make about the campaign. If you’re playing the game with native voice-acting turned on, you’ll run into weird situations. For example, in a single conversation, you might have a character speaking English, another that’s speaking Arabic, and a third one that’s speaking German. Without having some sort of translator in these conversations, these dialogues just break my immersion. Nevertheless, it’s just a minor thing to keep in mind, as it doesn’t affect the gameplay in any way.

As was the case with the base game, although it’s far from being perfect, the presentation, the voice acting, the gameplay, the mission design, and the soundtrack do not disappoint. Having played the base game when it originally came out, I still find myself listening to the music from that game up until this day. It’s just that good. I honestly can’t put into words how happy I am due to the fact of Iron Harvest simply being a thing. Not only it brought a wonderful universe into existence, but, more importantly, it’s quite possibly the only beacon of hope for the RTS genre in recent years. Unfortunately, the golden age of real-time strategy games is long gone.

Just like the base game, Operation Eagle might not be ground-breaking or a major milestone in RTS history, but it does have its place. The campaign is solid and, as a faction, Usonia does bring a few interesting units into the field. However, air combat, which is one of the biggest additions to the game, feels extremely underwhelming. Furthermore, skirmish players are left wanting unique air units specific to the original 3 factions. If you enjoyed the base game and just want a new campaign that feels extremely familiar, then you’ll probably have a good time with this DLC. However, if you were expecting air combat to be a huge game-changer, then I’m afraid you’ll be disappointed.