Review: Resident Evil Zero HD

Originally a 2002 Nintendo exclusive, Resident Evil Zero is the prequel story that explains the events leading to the Mansion encountered in the first Resident Evil game. Following on in Capcom’s remastering efforts, Zero has been given a HD treatment. With fans of the original survivor horror genre series clambering for more, does Zero deserve a revisit after almost fifteen years?

Resident Evil Zero acts as a prequel story to the first Resi games and showcases what happened to the S.T.A.R.S. Bravo Team in the Arklay Mountains. You take control of S.T.A.R.S. team member Rachel Chambers and in a nice twist, also play as Billy Cohen, a convicted murderer with a cloudy past. During the game players will have to hot switch between the two in order to solve puzzles and share inventory items.

Gameplay follows the same style of the early Resi games by using pre-rendered environments and wide-angle camera views as you move your selected character around. This HD remaster gives the choice of using the original ‘tank’ control scheme of switch to a more modern one but I found it took some time to master either scheme. It also took a little time to call back into not having an over the shoulder viewpoint which those coming to Zero for the first time may feel uneasy but it is very much a corner-stone of the original Resident series.

Where Zero differs from the other early Resi titles is the ability to hot switch between the two main characters which as above, is used to great effect to solve puzzles and share items. Combined with the traditional game mechanics it gives Zero an interesting twist that adds an extra level as you progress through the game. Unlike other Resi games that required returning or finding a safe room to manage your inventory, you will be able to drop items anywhere and at any time, making managing your inventory less of a chore. Combat will be familiar to players of the early games in series and again take some time to get used to aiming with looking down the sights which modern games use so well. I soon found myself picking and choosing which battles to take on and actively trying to avoid confrontations in order to conserve ammo for those all challenging boss fights. I will be honest and admit that on a few occasions I did load a save game if I messed up a fight and wasted too much ammo, which was always a go to tactic with this series for me.

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Whilst the gameplay has remained the same as the original, this HD remaster has brought this close to fifteen year old title up to date. The audio has been cleaned up and enhanced with 5.1 surround sound that makes every footstep sound, creaking door effect and corridor echoes really stand out far more than the original Nintendo platforms. The sound really helps to build that tense survival horror atmosphere Resident Evil games do so well.

Visually the pre-rendered environments have been meticulously cleaned up to full 1080p loveliness and are the biggest change that gives this HD remaster a shine. With the new wide-screen support and played models enhanced, Resident Evil Zero has been brought up to current standards. But sadly the cut scenes remain untouched and whilst appealing to fans of the original, they have not aged well and almost disappointing that no sprucing up was done.

Knowing that is was a 2002 title and even with the enhanced visuals and audio, Zero really feels out of date. Having loading screens when transitioning between environments like doors or stairs really feels odd and unnecessary for this release on now more powerful consoles. The save system can be unforgiving and inventory management cumbersome. Being able to look back at the combat gameplay now and it is not hard to see why it evolved to be so different but as frustrating as it can be during play, it is a reminder of what made the early Resi series so challenging.

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Resident Evil Zero HD serves not only as a nostalgic look back to the early days of the survival horror genre that Resident Evil established but also gaming style of the late 90’s. It really shows just how much the genre has changed over the years and console generations. One certainly for Resident Evil fans but you can see the affection in this remastered HD version by the team who worked on it.

It may not be as scary as more modern survival horror games but Resident Evil Zero HD showcases the series that put survival horror on the map.

 

Sherlock Holmes: The Devil’s Daughter release date announced

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Bigben Interactive and Frogwares Game Development studios have today reveal the date and packshots for Sherlock Holmes: The Devil’s Daughter, an adventure game due to be released 27th May on PlayStation 4, Xbox One and PC.

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Sherlock Holmes: The Devil’s Daughter, the eighth game in the series, is a fantasy adventure game with unique gameplay blending investigation, action and exploration for an extraordinary experience that will test the limits of players’ nerves and intelligence.

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Playing as the great detective, players will have to track down evil in the darkest corners of Victorian London, freely exploring several neighbourhoods in the city in search of clues and suspects while they untangle a web of intrigue leading to a final stunning revelation.

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Sherlock Holmes: The Devil’s Daughter offers unique game mechanics and an epic storyline for an interactive and immersive experience unlike any players have ever had before

For the first time, Sherlock Holmes’ powers of analysis and composure will be shaken by emotion as he is caught between family, dark forces and powerful thirsts for vengeance….

 

Review: This War is Mine – The Little Ones

War has been an integral part of video games since the very early days of gaming. Many genres of games feature just about every aspect of War, with some almost glorifying the violence with little to no effort into showing the results of what War has on the innocents caught in the aftermath of battle with the exception of Ubisoft’s Valiant Hearts. Early in 2015 ‘This War Is Mine’ released on PC and focused completely on telling the experience of life of civilians fighting to survive the effects of War. Now released on PlayStation 4 it has one added expansion, the Little Ones, bringing a child’s view to the game:

This War Is Mine is a survival game where the player controls civilians caught in the devastated aftermath of War. Tasked with ensuring their very survival by scavenging for materials and food whilst upgrading the house they take shelter in. The game has a day and night mechanic where during the day the survivors will work to gather the materials need to forge new stations to build tools needed to help survival. Keeping the survivors fed is a natural element in a survival game and during the day time portion of the game you will also spend time learning more about the survivors around you, their emotional state and their experiences of the war.

At night the survivors can choose to rest, to defend the house from attack or to leave the house and risk exploring the war-torn wilderness to gated materials. Whilst exploring you may encounter other survivors who if friendly will offer to trade resources with you. However some may be hostile and will often be more aggressive and better armed than you so trying to hide and avoid contact becomes a tense game of cat and mouse.

Your house really is your lifeline in the game both in providing a safe place to live and to give a sense of belonging which to the survivors suffering the most from their war-time experiences can give hope. Working to improve the house becomes as important as the need to find food. Improve its defended and you will be better equipped at night. It also adds another element of risk to exploring at night as you could find yourself returning to find your house has been raided and resources stolen or worse, fellow survivors having been attacked and hurt in your absence.

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The multi faceted survival gameplay ties in nicely with the tone and message that This War is Mine is trying to deliver. It really holds nothing back in showing how War can bring misery, pain and hardship to innocents caught up in its darkness. I found the themes used very unsettling at times and often uncomfortable to play but it is important to remember that this game wants to show players the reality and ugliness of War which is sometimes diluted and lost in the reporting of conflict on the news or the lack of acknowledgement of collateral damage in other games that focus simply on the action of battle.

The addition of ‘The Little Ones’ expansion to this console brings a very real and emotional new aspect to what is already a sombre and hard-hitting narrative and game experience. The expansion adds children into the mix and this for me was perhaps the most impactful element so far. Adding to the survival mechanics already played, The Little One will have their own needs that require tending to on top of everything else. Naturally the child will require looking after in terms of being fed and kept safe but as a child they will want to play and through talking to them know that the have no understanding of what the war was about or the events now taking place around them. Whilst they are too little to help with exploring and heavy work, they can be taught to search for materials needed.

It is obvious that the game has come from a PC foundation with a clear gameplay system built upon using a mouse and keyboard setup. The move to a console controller has not been a smooth transition and for me proved to be frustratingly sluggish at times. The finicky nature of having to move survivors into the right position to activate action markers can prove to be cumbersome.

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This War is Mine: The Little Ones’ is a dark harrowing experience designed to show the harsh reality of the effects of war on innocents of all ages and this is particularly powerful through the eyes of children. Seeing the emotional, physical and mental impact of the after effects of conflict is a stiff reality check when put alongside the glorification and thrill of combat seen in other games. It can be very dark at times and often uncomfortably so with the added element of experiencing it all for the viewpoint of a child hard to play.

I am glad to have experienced this game but it did prove to be a game I couldn’t return to regularly unlike other survival games once its message had been hammered home. But it accomplished its goal of delivering the message that war and conflict have consequences, for combatants and innocents alike.

 

Dying Light: The Following – Enhanced Edition is out now

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Dying Light: The Following – Enhanced Edition has officially launched. The new and remastered version of Techland’s most successful zombie survival game adds features such as a brand-new difficulty level called Nightmare Mode, 250 special Legend Levels to unlock, all-new Bounty system, and a massive expansion pack titled Dying Light: The Following. On top of that, the Enhanced Edition includes all previously released DLCs, community-made maps and many more gameplay and performance upgrades.

Key Features:

Enhanced Version of the Game – Dying Light is now bigger, better and scarier than ever before. Enjoy the ultimate zombie experience as you scavenge for supplies, craft weapons, and do anything you can to survive in a city ravaged by the zombie outbreak.

Expanded with Dying Light: The Following – Investigate a mysterious and secretive society as you leave the quarantine zone and travel to a seemingly serene countryside – a region bigger than all areas of the original game combined!

Drive to SurviveDying Light: The Following introduces drivable dirt buggies that you can freely customize and upgrade with special weapons, attachments and paint jobs to create your deadliest weapon yet.

All DLCs and Updates – Get all the additional content ever released for Dying Light in one go, including the Be the Zombie multiplayer mode, The Bozak Horde game mode, #DrinkForDLC content rewards, and much more.

Review: Radiohammer

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Play as the world’s most famous DJ’s and protect the peace in Radio Hammer from Arc System Works and Vinyl Labs for the Nintendo 3DS.

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We come to a world where Pirate Radio Station plays some of the best music around, and delivering these sweet sounds are our DJ’s who also seem to double as protectors of peace. Now you might be thinking; what do DJ’s have to do with maintaining peace in the world? Well apparently in Radio Hammer, quite a lot. July Ann deals with the perverts, MC Wayne handles the aliens, Simply Lita sends the undead back to their grave and last but not least, making a cameo from Arc System’s Chaos Code; Celia punishes evildoers with her parasol.

Enemies come from the right side of the screen on two levels and you have to match the button press with the beat to get the most results. To hit the enemies you can use the up and down buttons on the D pad or the touch screen at the bottom which is a great way to give choice to the player and allow them to experiment and find a combination that they are comfortable with. The great thing is that the controls are really responsive, so whatever you go with, you’ll know that nothing will be slowing you down.

Depending on when you whack the enemy, you are scored on a ‘Perfect’, ‘Great’, ‘Good’ or ‘Bad’. The best way to get that perfect is to aim for the middle of the reticle, which in turn will allow you to get the maximum amount of points.  A ‘Bad’ or ‘Miss’ will chip away at your HP meter at the top of the screen, however if you manage to do well and fill up your fever gauge just below the HP, you will enter a frenzied mode where all hits will count as a perfect, which is great for really getting those points in. Radio Hammer has a gift system where random gifts will appear on the screen and you need to try grab them before they go away, however not all gifts are good as the bad ones will deplete your Frenzy meter while the good ones will help increase it.

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Story mode allows you to play as each DJ and witness their path to justice. Each character gets 3 episodes, culminating in a fun yet challenging boss battle at the end. While it’s interesting to see our music masters being guided by animal managers (yes you read that right) I couldn’t help but feel that I was doing the same thing over and over again. Episode 1 would have me playing through a different track each time, however once it got to Episode 3, I was playing the same tracks again; except this time one after the other. The Dj’s themselves are pretty unique, but for example since you have to finish all of July Ann’s levels to get to MC Wayne, you’ll be experiencing a lot of déjà vu.

Finally, finishing up a stage will unlock the ‘Another Mode’ version of the same level, which ramps up the tempo substantially but cuts the gameplay down to a single track for enemies to approach on. It’s sort of an alternative to an extreme mode, but a good extra nonetheless.

Other than the story mode, all the tracks you unlock are available to listen to in the Jukebox and believe me there are quite a few good ones. Also Random Play lets you try your hand at some beats in a random order and you can even pick the difficulty.

Radiohammer is a charming title that is fun to play. If you are into your rhythm games, it’s definitely a must pick up with intriguing characters and a wide track list covering a variety of genres. Now excuse me while I go protect the peace some more.

Ready for Hitman Beta that’s starts this week on PS4?

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With Hitman starting on 11th March, the game will start and appear in episodic format on PlayStation 4, Xbox One and PC. 

On PS4 to pre-order can plunge into the beta on this Friday (12th February) for the game, the PC is a week later it. For Beta stated recently: “As indicated in the trailer, makes the Hitman Beta 20 years in the past and will in a secret.”

This mission is ICA Anheuerungs- and School held unique as she is intent on turning as Agent hired 47 of the ICA and as 47 his longtime handler, Diana Burn Wood meets. a great setting for all fans of the series and a perfect introduction for the beginning of the series. the launch trailer for Beta you can watch here.

Watch the new tv spot for Teenage Mutant Ninja Turtles: Out of the Shadows

Are you ready for the Teenage Mutant Ninja Turtles: Out of the Shadows here is the new tv spot for the movie out in the UK cinemas 3rd June.

The new action packed trailer shows Donatello (Jeremy Howard/Pete Ploszek), Leonardo (Johnny Knoxville), Michelangelo (Noel Fisher) and Raphael (Alan Ritchson) back in action after Shredder (Brian Tee) hires scientist Dr. Baxter Stockman (Tyler Perry) to create new mutants in the forms of Bebop (Gary Anthony Williams) and Rocksteady (Stephen “Sheamus” Farrelly).

To stop an alien invasion of New York City, the Turtles decide to team up with their human friends, television reporter April O’Neil (Megan Fox) and cameraman Vern Fenwick (Will Arnett), in addition to vigilante Casey Jones (Stephen Amell).

Review: Assassin’s Creed Chronicles Russia

Tuesday sees the release of the final chapter of the Assassin’s Creed Chronicles series, Russia. As an Assassin’s Creed fan it has been intriguing to see how the Chronicles of China, India and now Russia have brought to life characters that previously have only featured in comic books, novels or animated shorts. Reviews have been mixed on the games so far, so it was with a nervous excitement I fired up Russia and was introduced to Assassin Nikolai Orelov:

Assassin’s Creed Chronicles Russia introduces us to Nikolai Orelov, an Assassin first seen in two spin off comic books ‘Assassin’s Creed: The Fall’ and ‘Assassin’s Creed: The Chain’, with the story of Russia set between those two tales. Nikolai is an experienced Master Assassin and is preparing to retire from the Brotherhood but has been asked to undertake one last mission. That mission is to retrieve an artifact currently held by the Tsar’s but who have been captured by Bolshevik forces. The mission soon takes a tragic turn and Nikolai is left to protect the last surviving member of the Years, the Princess Anastasia who has the artifact, and must see both safely into the hands of the Brotherhood.

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Right away you can see the visual difference this time with an almost Graphic Noir feel to the appearance of this title. A grainy overlay helps to give it a cold and rougher texture and tone with objects and environments highlighted in a dramatic red which stands out. This is a sharp contrast to the vibrant colours of India and China and really helps create the atmosphere of 1918 Russia. The sombre musical score blends in well and reflects not just the Russian tone but the personality of Nikolai who as an Assassin that is nearing the end of a long life in the Brotherhood comes across as weary and tired of the life and reminds me of where Ezio Auditore was in Assassin’s Creed Revelations.

If you have played the previous instalments to the Chronicles series then you will know what to expect from Russia. It uses the same 2.5 D environments for a side scrolling sneaking action game. Where Russia differs is that rather than focusing on complex puzzles which require the observation of enemy routes and patience to progress through the stages, instead Russia has more action at its core. The puzzle solving is still a part of the game but Nikolai is more comfortable taking out enemies than trying to sneak pass.

Using his sniper rifle as a main weapon, Nikolai has modified it to use the rope dart element seen previously but also has modified it to act as a winch to pull down vent covers and create bridges. With the time period now more modern, electricity plays a part with shock wire traps blocking windows and doors and mines on walkways that require a magnetic key to pass safely by. The winch can be used to short out these traps and to kill the lights in an area allowing for strategic combat and sneaking. This tweak on the standard gameplay style of the series along with the more relaxed freedom for action made Russia the most comfortable of the three titles to get into.

As Russia is the third and final title of the series, the above changes would really have benefitted both China and India which at times were frustratingly constrained in terms of combat with some stages a complete chore to grind through at times but Russia’s gameplay certainly benefits from the change. This does not mean the stealth element has been removed completely as early in the game a nice twist adds a really clever gameplay style that stays true to the Chronicles experience.

Whilst I found Russia more accessible to play, it still suffers from issues that plagued China and India which for many was off putting. The try-fail-repeat mechanic is still present and at times can be very punishing to the point where you as the player can feel cheated by the game’s cheapness. One stage had me repeating the same section eight times before it let me continue simply because it required a pixel perfect timed jump that for the life of me I felt I was hitting just right. That frustration would in the previous games often result in having to take a break before the controller would go for a quick flight across the room. But with this being the third game of having this mechanic, my patience has grown but it can still feel as though the play testers are exacting a little revenge on players.

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The simple truth is that if China and India’s style of play was not your thing, your mind may already be made up about Russia, which would be a shame. If you are a fan of the story telling in Assassin’s Creed titles, Russia’s more laid back style will allow you to enjoy the story of Nikolai Orelov without too much rage quitting inducing punishing stages. The difficulty curve allows enjoyment of the early levels before a natural increase in enemy difficulty starts to ramp up the challenge. There are lovely little details that link Russia to the previous titles and even the enemy guards whistling the iconic Assassin’s Creed menu music from the main games will raise a smile.

I have enjoyed the Chronicles series as a fun challenging spin off to the main game line but it’s unforgiving nature in China and India sadly did put many off. Russia is my favourite instalment because it tells a great story with an interesting main Assassin. Gameplay is rewarding enough to forgive its niggles and I look forward to heading back in to try and improve my level scores.

If you were put off by the previous games Russia may win you over and by ending the series with the most playable chapter yet, you just Might be encouraged to revisit Chiba and India. I know I will be.

Win The Program on Blu-ray

To celebrate the release of The Program on DVD and Blu-ray, we’re giving away a copy on Blu-ray plus some other prizes!

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Inspired by the award-winning book Seven Deadly Sins by David Walsh, and directed by the Academy Award nominated Stephen Frears, THE PROGRAM weaves a gripping, suspenseful tale uncovering the true story of how one of sport’s biggest heroes was able to orchestrate a truly staggering web of lies, all while holding the public in the palm of his hand.

A brilliant Ben Foster (Lone Survivor, Kill Your Darlings) stars as Armstrong, who at the peak of his cycling career enjoyed the life of a sporting hero, all while leading the most sophisticated doping program the sport had ever seen. While the sporting world lay in thrall of his seemingly miraculous recovery, Sunday Times journalist David Walsh (Chris O’Dowd – Calvary, Bridesmaids) remained unconvinced of Armstrong’s messiah-like return to form, and embarked on a relentless investigation to expose the man behind the myth…

Featuring a stellar supporting cast including Guillaume Canet (Tell No One, Last Night), Jesse Plemons (Bridge of Spies, Breaking Bad) and Dustin Hoffman (The Graduate, Rain Man), THE PROGRAM hurtles along at a breakneck pace, offering a deeply compelling and astounding take on the meteoric rise and even greater fall of one of the most notorious sportsmen of modern times…

How to enter to win

The winner will receive The Program on Blu-Ray, a Quad poster and a copy of the Seven Deadly Sins book by David Walsh. Three runners up will each with a Quad poster.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Tuesday 23rd February 2016.

THE PROGRAM races onto Digital HD from 8th February, 2016 and onto Blu-ray and DVD on 15th February, 2016, courtesy of STUDIOCANAL.

Win Sicario on Blu-ray

To celebrate the release of Sicario on DVD and Blu-ray, we’re giving away three copies on Blu-ray.

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Starring BAFTA and Golden Globe nominee Emily Blunt (Edge Of Tomorrow, Into The Woods), Academy Award nominee Josh Brolin (True Grit, No Country For Old Men) and Academy Award winner Benicio Del Toro (Guardians Of The Galaxy, Inherent Vice), SICARIO is a searing, unflinching journey into the deadly, volatile and morally murky world of Mexican drug cartels from visionary director Denis Villeneuve (Incendies, Prisoners).

When FBI agent Kate Macer (Blunt) uncovers a Mexican cartel’s house of death, her shocking find causes shockwaves on a personal and global level. Kate is recruited to join a covert black ops mission headed by a mysterious Colombian operative known only as Alejandro (Del Toro) along with shadowy agent Matt Graver (Brolin).

Even as Kate tries to convince herself she’s on a hunt for justice, she is thrust into the dark heart of a secret battleground that has swept up ruthless cartels, kill-crazy assassins, clandestine American spies and thousands of innocents.  The jagged line of the U.S. and Mexican border is now awash with some of the most pressing issues of our time: drugs, terror, illegal immigration, corruption and an escalating swathe of violence that has left people on both sides frightened and vigilant.

With mesmerising cinematography from 12-time Oscar® nominee Roger Deakins (True GritNo Country For Old Men), and an outstanding supporting performance from Jon Bernthal (Ant ManFurySICARIO is the perfect action thriller to kick off the New Year.

How to enter to win

We have three copies of Sicario to give away on Blu-ray.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Tuesday 23rd February 2016.

SICARIO, the white-knuckle thriller of 2015, blazes onto Blu-ray, DVD, and digital platforms from February 1st, 2016, courtesy of Lionsgate Home Entertainment.

Hitman beta comes to PS4 on 12th February

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The Hitman Beta will be available first on PS4 starting 12th February.
The structure of Hitman is inspired by contemporary TV series’ and will unfold over multiple seasons. To begin with, the overall story and the individual mission stories run in parallel but as the first season progresses, the tracks will merge and become one.
To guarantee access to the beta, you will need to order one of the available packs via the PlayStation Store, be that the Full Experience or Intro Pack.
PS4 players will also get exclusive access to The Sarejevo Six. These are six bonus contracts that tell a self-contained side-story revolving around former members of a paramilitary unit called CICADA. Agent 47 will travel the world in pursuit of his targets, with one contract available in each location from the game.
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The first PS4 exclusive contract will be available when the game launches on March 11th.

Square describes the exclusive content as follows:

“Your target is Scott Sarno, Director of European Operations for the CICADA private military corporation,” “He is a thirty-year veteran of clandestine operations and has been linked to a number of questionable operations in Europe and the Middle East as far back as the mid-nineties. He is highly trained and incredibly observant, you should expect him to be accompanied by several CICADA agents at all times.”

Will you be trying out the Hitman beta?

How Netflix impacted viewers romantic lives

Netflix have asked some of their members how Netflix has impacted their romantic life – from fancying someone more because they love the same show as you, to sharing your Netflix password and becoming Netflix Official, there’s some funny insights.
 
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Showgoggles. It’s a thing. A quarter of respondents (25%) have found someone more attractive based on the shows they watched
 
Netflix Official. More than half of respondents feel that sharing their Netflix account is a very big step towards a “serious relationship.” Back in the day – you got one drawer for your knickers and toothbrush – now you get a password!
 
Staying In Is The New Date Night. 72% of respondents who are married or in a relationship say staying in and watching Netflix together is one of their favourite ways to spend date night.
There are also lots of “romantic” titles new to Netflix this month:

Love – new Netflix Original from Judd Apatow, available from 19th Feb.
Ghost
Love, Rosie
Chocolat
Eat Pray Love
Mona Lisa Smile
The Duchess
In Your Eyes
Spanglish
Romantics Anonymous
Boy Meets Girl
Lady Chatterley
Nymphomaniac: Vol 1

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 out now

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BANDAI NAMCO Entertainment Europe today released NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 on PC via Steam, PlayStation 4, and Xbox One in Europe, Middle-East, Africa and Australia. Ultimate powers collide as the fate of Hidden Leaf Village and rest of the Ninja world rest on the shoulders of Naruto and his friends in the epic conclusion of the NARUTO SHIPPUDEN storyline.

Developed by world renowned Japanese developer, CyberConnect2, NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 is the most exciting NARUTO experience ever both in terms of gameplay and graphics. Experience the Fourth Great Shinobi War like never before with immersive battles that give players the chance to become their favorite characters from the NARUTO SHIPPUDEN universe. Relive epic moments from within the final arc of the NARUTO SHIPPUDEN storyline with cinematic brawls that will take place across the Shinobi world: culminating in the climactic showdown between Naruto Uzumaki and Sasuke Uchiha. Players can also see what happens after the events of the anime in Adventure Mode and run through a faithful recreation of Hidden Leaf Village as they take on quests from NPCs and battle it out in exhilarating fights.

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The series’ trademark one-on-one multiplayer modes return for offline and online play.  Challenge players from across the world or across the couch in heated single match battles to determine the ultimate ninja.  With easy-to-learn controls anyone can be a force to be reckoned with on the battlefield. With the new Leader Change System players can instantly swap out their main playable character with their two assist characters, allowing for a higher level of strategy when picking the ultimate team. A robust online suite of options are also available for players to show off their skills with other players around the world. Engage in simple quick matches, enter tournaments and join leagues to group up with friends and experience NARUTO SHIPPUDEN: Ultimate Ninja STORM 4.

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 is now available on PC via Steam, PlayStation®4, and Xbox One in Europe, Middle-East, Africa and Australia.

 

Review: Call of Duty Black Ops III: Awakening DLC

It’s the turn of a new year, and a turn of fortunes for PS4-owning Call of Duty fans. Not only have Treyarch and Activision had their faith in the series rewarded by fans’ overwhelming response to this year’s entry, but the DLC’s timed exclusivity has now switched over to the PlayStation nation. It’s the mostly usual affair with ‘Awakening’, four multiplayer maps (including a remake) plus another entry into the ever popular Zombies saga.

With the surprising occlusion of a new DLC weapon or indeed a new Specialist character, these new maps have a lot to live up too; otherwise it’s back to playing Combine again, and again…

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Adding a splash of colour to the battlefield

Where better place to start than with Gauntlet? What with Treyarch’s affinity for the classic three-lane map design, along with their sense of visual theatre, Gauntlet couldn’t be better suited. A relatively large map, Gauntlet’s main attraction would be its distinctive lanes, each of the three playing host to a different theme reminiscent of maps in previous Black Ops titles. The centre of the icy and snow covered map is flanked on one side by a lush jungle, and on the other side, by an urban setting. All joined in various ways by narrow corridors that contrast the wide open central hub.

Fans of Black Ops 2’s (DLC) maps, ‘Grind’ and ‘Rush’ will have no doubt had their eyes on Splash for a while now. This bright and colourful map is by far the most attention grabbing, in a visual sense at least. Set in location that wouldn’t look out of place at your resident Disneyland, it features (sadly) blocked off water pipes, treasure coves, gift shops and cafes. Whilst it may have the initial wow factor, and despite there being some great battles in larger, more focused game types such as Safeguard and Domination. Unfortunately it plays, for now at least, a little slowly for Team Deathmatch, this being a shame with it of course being the most commonly played game type. Perhaps we should stop being ‘filthy TDM casuals’ after all!

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This is actually a fairly common scene in Skyjacked

The third map Rise, is large, industrial and at times, all too familiar. It’s yet another candidate for being used for objective play over straight up slaying, but then that seems like a theme of which this pack is at ease with. Appearances wise, it doesn’t quite have the pop or flair of the others; instead it has a more ‘competitive’ feel with long lines of sight, choke points and a substantial underwater section that’s perfectly designed for flanking. The ‘B flag’ in domination is especially demanding to capture, what with there being so many routes and positions overlooking it. The Treyarch-y deal here being that one of its three lanes is almost entirely water, complete with submerged cover and ambush points. One of the most underused features in this year’s Black Ops finally gets its time to shine; honestly it’d be nice to see some underwater objective play in the future too.

Skyjacked is this year’s token remake of a fan favourite map of yesteryear. Unsurprisingly it’s based off of Black Ops 2’s love it or hate it, Hijacked. The ship’s taken to the skies this year and instead of Mr. Vonderhaar’s private yacht, we’ve got something more akin to Marvel’s Helicarrier. Whilst most of the same tactics can still be applied in this instance of the map, there are of course some differences. For starters, there’s a whopping great hole in one side of the airship that thankfully allows for a third entrance into the previously impenetrable underground section. On top of this, there’s a whole lot of use to be gained out of thrust jumping and wall running; if you’re careful, you can even traverse the outer sides of the ship. Aesthetically it’s been altered for the better too, instead of the almost dreary, peachy browns of old, it’s now lavished in a much cleaner and more modern palette.

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This is clearly under control

Justifying the entrance fee for some alone, the new zombies map Der Eisendrache (or The Iron Dragon) groups together some memorable characters from the past: Richtofen, Nikolai, Dempsey and Takeo to take on Castle Wolfenstein and unravel its mysteries. Secrets and Easter Eggs are obviously a large part of the zombies experience now; with the inevitable main draw being trying to uncover an extra snippet of lore from one of modern gaming’s most convoluted plot lines. If you’re not up for that, there’s plenty to uncover by yourself too, including the Sparrow’s bow, complete with elements; even the Gravity Spikes make a welcome appearance. Whilst the initial setting of a spooky old castle might not exactly scream innovation, it’s populated with areas and rooms that beg to be explored and absorbed; its cavernous subsections hold more than it first appears.

‘Awakening’ is home to Black Ops III’s first crack at DLC and overall, it’s a pretty good showing of Treyarch’s unique twists and styles of their tried and tested three lane system. The multiplayer maps vary between expected design and surprising execution; in most cases this was a good thing. Rise could be the weakest portion, simply because the long sight lines and large open areas encourage a ‘campy’ style of play that’s frustrating to go up against. The size of each of the new additions also might err on the larger side for some too, especially for those who exclusively play TDM. Here’s hoping the community adapts to the intended, quicker, playstyle over time. It’s a tad unforeseen and ever so slightly disappointing to not have an extra weapon or specialist thrown in for good measure, but with any luck they’ll treat us to something like that in the future. Provided they don’t make it only attainable through the Black Market however…