We Sing returns in 2016, so grab your mics, as the band is back! Nordic Games, Wired Productions, and Le Cortex has announce the formation of We Sing Productions, a new company with the remit to create leading edge singing games based on the We Sing IP for multiple platforms through an array of distribution channels.
Each partner played a crucial role in the original We Sing success story, which began in 2009 as the first music game that supported up to four mics, and has sold over 1.5 million units to-date. The aim is to make We Sing the number one music game franchise, working closer than ever with the Music Labels to bring some extra-special exclusives, as well as a three tiered product strategy that will be unveiled over the coming weeks.
The first game from We Sing Productions launches later this year and will be followed by revolutionary inter-connected initiatives soon after.
Nik Blower, Nordic Games said, “Our long standing, close relationship and past successes with both Wired Productions and Le Cortex has provided the perfect opportunity to take back the singing genre crown. We are now realising plans which have been in our hearts and minds for quite some time.”
“We’re delighted to partner with Nordic Games and Le Cortex within this new company dedicated to the success of We Sing,” said Leo Zullo, Wired Productions. He continued, “We truly believe we have a line-up that will engage and excite music fans the world over.”
Frédéric Sommer and Johan Spielmann, Le Cortex continued, “Bringing We Sing to a host of new platforms and distribution channels beginning later this year is incredibly exciting. We can’t wait to share news with you in the near future on what we’ve all been working on.
Sony has confirmed the launch date for PlayStation VR (PS VR) in its region as 13th October, 2016.
Sony Interactive Entertainment Europe, responsible for 109 countries across Europe, the Middle East, Africa and Oceania, will pursue a two wave launch strategy. In the first wave, the following territories will offer PlayStation VR for sale on 13th October 2016:
Australia, Austria, Belgium, Czech Republic, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Saudi Arabia, Spain, Sweden, Switzerland, United Arab Emirates and the United Kingdom.
PlayStation VR will be priced at (£349.99/€399).
For the second wave, of the PlayStation VR will announce availability in other markets in coming months.
In terms of launch software, the following titles will be available on day one.
PlayStation VR is a virtual reality system that takes PS4 to the next level of immersion,” said Jim Ryan, President of Sony Computer Entertainment Europe, “With the launch of PS VR on the horizon, we are looking forward to showing consumers that innovation has never been stronger at PlayStation as we offer unique experiences that truly embody VR’s potential.”
During today’s Nintendo Treehouse presentation, it opened with an extended look at the new Zelda. In the quick look we saw combat, construction, stealth mechanics, and physics tools, along with several sweeping vistas and wildlife. In a comment after the glimpse, Reggie Fils-Aime commented that Hyrule itself is a resource, ally, and enemy.
In designing Breath of the Wild, Eiji Aonuma director set out to break the conventions of Zelda games. The first thing fans will notice is that the game features voice-acting for at least one character, a mysterious woman (Princess Zelda?) bidding Link to open his eyes.
New gameplay footage shows Link lying face down in a pool of liquid. He sits up, the camera pans out, and we see Link sitting in some sort of glowing pod. “I’ve talked about breaking the conventions of Zelda, but Link does start by waking up,” Aonuma said, laughing.
Link moves from the pod and approaches a Sheikah Slate, a tablet-like item that guides Link along his journey–and another signal that Breath of the Wild will be a vastly different experience than any Zelda before it.
“We’re introducing technology,” Aonuma said. The Sheikah Slate can be used to activate environmental objects like doors. Link leaves the starting area and sprints outside to the lip of a cliff, where we’re treated to a breathtaking view of what might be Breath’s take on Hyrule Field.
“In the previous titles, we used character names and item names as subtitles. But this time around, we wanted to showcase the world of Zelda,” Aonuma said, explaining the game’s subtitle.
Link picks his way up and down the cliff as a stamina gauge (circular, like the meter in Skyward Sword) depletes and refills based on his actions. As he comes across mushrooms, Link plucks them from the ground and stores them in a pocket. Mushrooms are one of many items in Breath of the Wild that players will come across and snatch up for later use.
Climbing up a tree, Link opens a world map and shows off a plateau, the central area being shown in Nintendo’s E3 demo. Stepping into a cave, Link encounters an old man who explains that the Great Plateau is the birthplace of the kingdom of Hyrule, perhaps hinting at Breath of the Wild’s place in the Zelda timeline.
Video from GameSpot
Earlier, Link picked up a tree branch. It can be used as a weapon, but it serves other purposes. Dipping it into the old man’s bonfire, Link waves it through brush and sets it aflame. When Link finds an axe, he uses it to chop down a tree, spilling apples that can be used to regenerate health. He also gathers up firewood that players can use to start a bonfire.
Fans of The Wind Waker should be pleased to learn that Link befriends Koroks, tiny tree creatures that offer advice. In a nearby stone, Link retrieves a sword and (naturally) commences slashing grass. He comes across a band of goblins, and after battling some of the creatures, his rusty sword and shield break, demonstrating that some items will break over time. As in Wind Waker, Link will be able to take up weapons from fallen enemies.
In another encounter, Link battles more Bokoblins and demonstrates perfect timing, a precise attack that slows down time and seems to inflict greater damage. Aonuma points out that, as indicated in the demonstration, players will be dropped into the world with minimal backstory. No long-winded dialogue or Metal Gear-esque cinematics will slow down your introduction to Breath’s incarnation of Hyrule.
Aonuma pauses so that players can take in Breath of the Wild’s art style, which the director explains is derived from Japanese animation. “We’ve used this ‘toon Link’ style before, but in order for players to see an item, to find an item, it’s easier to use an animation style where you create something and then shake off an element. So players will be able to find items easier.” In other words, Aonuma’s goal was to create an art style that is functional in-game as well as visually appealing.
Players will notice that music is absent during the demo. Aonuma opted to rely more on ambient sounds. “I know that’s something a lot of fans will notice,” Aonuma said. “This aural take really does resonate.”
Absent in the Treehouse demonstration was puzzle-solving. Aonuma assured viewers that that element of the game, a cornerstone of the series, will be explored in greater detail later on.
When the stream resumes, new demonstrators explain that they’ll be showcasing exploration. Link leaps from a high vantage and throws out a parachute to float to a distant tract of land. He gathers items as he goes, and the representatives point out that players won’t be distracted by pop-up notifications alerting players of item types they’ve already found.
Coming upon an encampment of monsters, we see that they’re roasting meat. Rather than rush down and flail around, Link rolls magical bomb-like items down the hill. The first bomb distracts the monsters, drawing them away from the fire. Link must wait for a cooldown meter to expire before throwing another bomb, which dispatches his enemies.
As a reminder that players can choose how to approach virtually any encounter, Nintendo’s Treehouse staff opts to take a stealthy approach toward another band of goblins. Link can crouch-walk through grass, but the monsters see him, so he improvises, lobbing bombs and swinging his axe like a bat.
Link moves into a wintery environment: mountains blanketed in snow, and sharp gusts of wind that pull at Link’s clothes. The Treehouse staff explains that players will need to keep Link warm in such conditions, either by making a fire or changing into warmer clothes.
The sun threats, and a new threat emerges: skeletons burst from the ground, like the Stal Children from N64’s Zelda: Ocarina of Time. Cresting a snowy hilltop, Link takes a page from Legolas’s playbook and rides a shield like a snowboard to the ground.
Battling another mob of skeletons, Link shatters one and wields one of its arms as a melee weapon. It splinters quickly, but the feeling of smashing a bony ligament over enemy skulls must be immensely satisfying.
The stream resumes, and our new hosts take Link to a shrine, a dungeon-type setting Link access by scanning his Sheikah slate. There are over 100 shrines in the game; conquering the challenges that lie within award Link items.
There’s a seal that Link much touch and break down, hiding a being within who possesses long hair — Oman Au, the creator of the trial Link has been completing this entire time. Link is bestowed with a special gift: a Spirit Orb, which possess a Hylian crest. Link receives it as it dissolves into his chest and the blessing “May the goddess forever smile upon you” is imparted to Link as Oman Au fades away.
There’s a loading screen after that, and then after some brief conversation the stream resumes as Link selecting items is shown off, where the items are bathed in red as items Link can touch and move with his magnetic tool.
It’s been confirmed that The Legend of Zelda: Breath of the Wild is releasing simultaneously for both Wii U and NX in 2017.
Rebellion has announce the release date for Sniper Elite 4, the World War 2 shooter franchise will open next year’s Q1 of big-hitting game releases, landing worldwide on 14th February, 2017 for PS4, Xbox One and PC.
Jason and Chris Kingsley, co-founders of Rebellion, explained the decision to release the studio’s marquee title in February:
“When we revealed Sniper Elite 4 back in March our plan was to release it at the end of 2016,” they explained, “However, we now know Battlezone will release in October as a launch title alongside PlayStation VR. That gave us a tough decision to make. Ultimately, we’re a relatively small independent studio, and releasing two major titles in the same quarter didn’t seem like a sensible thing to do. A few of our shared internal teams will probably sleep a bit easier now!”
While this does mean players will have to wait just a little longer to get their hands on the title, there is another big benefit to a 2017 release.
“Launching Sniper Elite 4 in February gives us the opportunity to take a game that’s already received some of the best preview feedback we’ve ever had, and give it that extra bit of attention,” the Kingsley brothers affirmed, “We know a lot of you will be disappointed you won’t get to play Sniper Elite 4 this year, but we feel this decision will prove in the long run to be a win-win for both us and you, the fans.”
Warner Bros. Interactive Entertainment and DC Entertainment has today announced Batman: Arkham VR, the very first virtual reality experience that allows fans to Be the Batman like never before. Developed by Rocksteady Studios, creators of the critically acclaimed Batman: Arkham trilogy, Batman: Arkham VR is based on DC’s core Batman license and will be available exclusively for the PlayStation 4 with PlayStation VR in October 2016.
Batman: Arkham VR immerses players into the Dark Knight’s universe as they experience Gotham City through the eyes of the World’s Greatest Detective. Delving deep into an all-new Batman: Arkham mystery, those who enter this virtual reality world must think like Batman and utilise his legendary gadgets to unravel a plot that threatens the lives of his closest allies.
“Virtual reality is expanding the video game space and entertainment overall, so it is extremely exciting to have our incredible team at Rocksteady Studios dive into this new storytelling medium with the Batman Arkham franchise,” said David Haddad, President, Warner Bros. Interactive Entertainment. “Rocksteady is one of the best at creating story-driven content, and Batman: Arkham VR will deliver a more immersive experience than anyone could have imagined only a few years ago.”
“Rocksteady is always looking for new ways to further engross players into the worlds we create and Batman: Arkham VR is an example of how we’re taking advantage of the latest technology to do that,” said Sefton Hill, Game Director, Rocksteady Studios. “The team is committed to delivering a Batman experience that stays true to the character and allows players to fully immerse themselves in the role of the World’s Greatest Detective.”
With the first trailer for Disney’s PETE’S DRAGON debuts later today! Until then, check out the just-released teaser trailer and poster art. Disney’s “Pete’s Dragon” opens in UK/U.S. theatres on 12th August, 2016.
A reimagining of Disney’s cherished family film, “Pete’s Dragon” is the adventure of an orphaned boy named Pete and his best friend Elliott, who just so happens to be a dragon. “Pete’s Dragon” stars Bryce Dallas Howard (“Jurassic World”), Oakes Fegley (“This is Where I Leave You”), Wes Bentley (“The Hunger Games”), Karl Urban (“Star Trek”), Oona Laurence (“Southpaw”) and Oscar winner Robert Redford (“Captain America: The Winter Soldier”). The film, which is directed by David Lowery (“Ain’t Them Bodies Saints”), is written by Lowery & Toby Halbrooks based on a story by Seton I. Miller and S.S. Field and produced by Jim Whitaker, p.g.a. (“The Finest Hours,” “Friday Night Lights”), with Barrie M. Osborne (“The Lord of the Rings: The Fellowship of the Ring,” “The Great Gatsby”) serving as executive producer.
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For years, old wood carver Mr. Meacham (Robert Redford) has delighted local children with his tales of the fierce dragon that resides deep in the woods of the Pacific Northwest. To his daughter, Grace (Bryce Dallas Howard), who works as a forest ranger, these stories are little more than tall tales…until she meets Pete (Oakes Fegley). Pete is a mysterious 10-year-old with no family and no home who claims to live in the woods with a giant, green dragon named Elliott. And from Pete’s descriptions, Elliott seems remarkably similar to the dragon from Mr. Meacham’s stories. With the help of Natalie (Oona Laurence), an 11-year-old girl whose father Jack (Wes Bentley) owns the local lumber mill, Grace sets out to determine where Pete came from, where he belongs, and the truth about this dragon.
Warner Bros. Interactive Entertainment, TT Games and The LEGO Group announced today that LEGO Worlds, the LEGO play experience made entirely of digital LEGO bricks, is adding online multiplayer. The new online multiplayer functionality allows two players to explore each other’s worlds together, create together, and engage in cooperative and competitive play experiences that players can build themselves. LEGO Worlds is currently available for PC through STEAM Early Access.
“Building and playing with friends is at the core of LEGO play and we’re excited to bring online multiplayer into LEGO Worlds,” said Jonathan Smith, Head of Production, TT Games. “The online multiplayer experience offers unlimited possibilities for players to explore one another’s worlds, build and share creations, and just have fun together.”
“We are very pleased to see how LEGO Worlds has grown after a year in Early Access,” Says Niels Jørgensen, Vice President, Digital Games for the LEGO Group. “It’s a fantastic way to engage with LEGO play digitally, and we are excited for the added social component that online multiplayer will bring to the gaming community.”
Developed by TT Games, LEGOWorlds is an open environment of procedurally-generated worlds made entirely of LEGO bricks where players create anything they can imagine. Entire worlds and creations are brought to life with characters and creatures that interact with each other as well as the player in unexpected ways. From cowboys riding giraffes to vampires scaring polar bears, to steamrollers, racing cars, and colossal digging machines, there are always interesting and exciting ways for players to explore the vast worlds. Go on a quest for a king, protect a farmer from a zombie invasion or build a home for a caveman, there are always new things to uncover as you explore each new world.
The game is in STEAM Early Access with the goal of allowing the gaming community to provide feedback for continual improvements and the integration of additional content over time. Players who want to join the Early Access experience can download the STEAM client at http://store.steampowered.com/ then visit the LEGO®Worlds product page at the following link to download the game: http://store.steampowered.com/app/332310. The game is available at a reduced price of £11.99 during Early Access with a limited time offer to buy one and get one free now until Friday, June 17, 10:00 a.m. PDT
Warner Bros. Interactive Entertainment has today announced a free downloadable game demo for LEGO Star Wars: The Force Awakens. The Niima Outpost Demo allows fans and newcomers to join Rey, Finn and BB-8 as they evade the First Order in their daring escape from Jakku. As part of this exciting content, players can experience new features coming to LEGO Star Wars: The Force Awakens, including taking on Stormtroopers in intense Blaster Battles, utilising Multi-Builds to explore the wreckage of Imperial Star Destroyers and piloting the Millennium Falcon in dogfights against First Order Tie fighters.
The Niima Outpost Demo is available exclusively for PlayStation 4 players now; download NOW via the PlayStation Store.
The Demo will be available for Xbox One later today, 14th June at 3:00 PM PDT via the Xbox Marketplace.
Today Turtle Beach has announced of new products debuting at this year’s Electronic Entertainment Expo (E3). First, the Company will be celebrating the launch of its all-new Elite Pro line eSports audio gear, offering show attendees the opportunity to sit down and play games while experiencing the future of competitive gaming audio performance and comfort first-hand, with special appearances by members of pro gaming teams OpTic Gaming and FaZe Clan.
Second, Turtle Beach will showcase its all-new Stealth 350VR – an amplified, 30+ hour rechargeable gaming headset ergonomically designed for use with virtual reality (VR) devices that takes the standard on-board VR audio and makes it fantastic with amplified sound and additional features and functionality.
The Stream Mic – the first studio-quality microphone designed to let gamers livestream like a pro directly from their Xbox One, PlayStation 4, PC and Mac.
Last but not least, audiophiles and tech enthusiasts alike can have their minds (and ears) blown away with demos of HyperSound Glass – the world’s first transparent directional speakers.
“We’re already off to a great start this year and 2016 continues to look even better as we create innovative products that offer gamers a better experience,” said Juergen Stark, CEO, Turtle Beach Corporation. “In April we posted great Q1 results. This past Sunday we launched our new Elite Pro line, which sets the new standard and defines the future of competitive gaming audio performance and comfort. We also recently announced partnerships with OpTic Gaming and FaZe Clan – two of the best eSports organizations in the world. And here we are at E3, revealing two new, forward-thinking products with the Stealth 350VR gaming headset and Stream Mic, both planned to launch later this year. All this and it’s only June, and there’s certainly more to come.”
Full details on Turtle Beach’s Stealth 350VR gaming headset and Stream Mic include:
Turtle Beach Stealth 350VR Gaming Headset – The Stealth 350VRgaming headset delivers Virtual Reality audio loud and clear with 30+ hour battery-powered amplification, Variable Bass Boost, and an ergonomic “built for VR” design that provides clearance for VR headbands and cables. The Stealth 350VR’s 50mm Neodymium speakers ensure a rich, expansive audio experience with crisp highs and thundering lows, while smooth, fabric-wrapped memory foam over-ear cushions ensure a comfortable fit. The removable noise-cancelling microphone provides crystal clear chat even when movement in the real world creates background
Crash Bandicoot is set to return in 2016, the videogame icon as a guest star in Skylanders Imaginators. Revealed during the Sony E3 Press Conference, Crash Bandicoot maintains his unique and quirky personality both as a fully playable Skylander Sensei character and brand new toy in Skylanders Imaginators.
At the press conference, it was also announced that Activision is bringing back Crash Bandicoot in fully remastered versions of the first three Crash games — Crash Bandicoot; Crash Bandicoot 2: Cortex Strikes Back; and Crash Bandicoot: Warped for PlayStation 4 — planned for a 2017 release.
“For years, we’ve been asked when is Crash returning, and today that question has been answered. Activision is proud to celebrate the iconic character’s 20-year anniversary by bringing him back in ways that will appeal to hardcore fans as well as introduce him to a new generation of gamers,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “We can’t wait for gamers to see Crash bring his unique style and quirky personality to the epic battle against Kaos in Skylanders Imaginators. And next year, we’ll expand on the Crash experience for players with remastered versions of three classic games.”
Activision is paying homage to the beloved ’90s videogame star in fun new ways with Skylanders Imaginators. No Crash game would be complete without the ability to jump on TNT Crates to blow them up or collect the Bazooka Crate to get a rocket launcher. From his edginess to his trademark wackiness, Crash is featured with a full move set and upgrade path based around his signature spin attack, as well as callbacks to his beloved past, including moves that incorporate exploding crates with 3-2-1 countdowns, wumpa fruit, jetpack attack from high in the air and more.
Crash in Skylanders Imaginators will merge elements fans have come to know and love with Skylanders Imaginators’ newest class of characters: Senseis. In Skylanders Imaginators, every Sensei has a devastating Sky-Chi attack — their most powerful move. Crash’s Sky-Chi attack is the ability to use a yo-yo to yank his enemies into a spin attack!
Famed voice actor Jess Harnell reprises his role as Crash, further ensuring Skylanders Imaginators stays true to the Crash Bandicoot that fans have come to know and love. And that’s just beginning of the attention to detail in Skylanders Imaginators!
Infinity Ward and Activision turned heads when they premiered a lengthy gameplay trailer for Call of Duty: Infinite Warfare at the Sony press conference.
First look at in-depth Call of Duty: Infinite Warfare gameplay as Reyes and his crew infiltrate and take down an enemy SetDef destroyer. Launching from the UNSA Retribution, the SCAR team must engage in intense Jackal dogfighting and close-quarters combat through zero-g to accomplish a coordinated assault with the UNSA Tigris.
Survival horror is dead. Long live survival horror.
At Sony’s E3 conference, Capcom announced Resident Evil 7, a new entry in the troubled series and a return to its roots. Viewed from first-person, the game will be fully playable with PlayStation VR, and will be released on 24th January, 2017.