Review: Old Skies

Oh no. Old Skies has opened one of the oldest and largest cans of worms ever known: time travel. The grandfather paradox and ‘don’t tread on anything’ tropes are well known, but as soon as you acknowledge that time can change, everything unravels. Cause and Effect isn’t a one-off event, after all. Every effect leads to a cause. If you change one link, then everything after changes. It’s impossible to predict. What if you change something that stops you making the decision to time travel? Does everything just loop forever?

You know what, let’s leave the headaches aside for one moment. Old Skies deserves more than rambling about time travel. Fiddling with chronology is just a vehicle, after all, that delivers us to some excellent and heartfelt writing. Old Skies excels in the character writing, to the point that the sight-seeing tour across history takes a back seat. It’s coupled with some sparks of genius in the gameplay, even if it does use time manipulation as a bit of a crutch.

Old Skies

Plenty Of Time

The figure at the centre of all this time related wibbly-wobbliness is Fia Quinn, an employee at ChronoZen, who looks disarmingly like Courtney Hope in the promo art. Her job is to take clients to a past date of their choosing and alter a single element, with the hope of getting a positive outcome in the future. There’s a book of rules behind it, of course, and you can’t fiddle around with the past of important people. Also Fia comes armed with a gun that can obliterate organic matter. In case you try and sucker punch your school bully, or something.

Old Skies‘ plot is structured across six acts, all of which take you to different time periods, at the behest of different people. It’s a cleverly laid out plot. Ostensibly, it’s six unrelated stories, but the nature of time travel – and Fia herself – starts knitting them together. Fia hops between time periods, and will occasionally stumble into characters who she helped decades ago. It’s tricky keeping track of who’s who. The story directly confronts the impermanence that comes with time travel. Things in the future can change on a minute-by-minute basis, as timelines are constantly fiddled with.

This sort of thing requires some definite finesse in the writing, and Old Skies has some excellent writing. All of the clients feel unique, with some feeling more comedic and others being quite brutally dark. It delves a lot into regret, understandably, but its time travellers become the more interesting characters. They are locked in time, unable to change their past. So everything around them changes instead. The writing explores their struggles with a world that, for them, is constantly in flux. How can you feel for anything if it might be gone the next second? It’s a deep theme, handled well.

Old Skies

Time, And Time Again

The gameplay fits in relatively well with this. On the surface, it’s a fairly routine point’n’clicker. You find random things on the ground, and stuff them into your cavernous pockets. Then you rub them on anything that looks promising. The key difference here is the introduction of time. We can hop between time periods, for one. Information in the past can be brought with us to the future. We also have access to an archive that allows us to see people’s altered timelines too, which can give us clues on how best to approach people and solve puzzles.

There are some strokes of absolute genius. The zenith is a chapter where three clients all approach us about the same thing, one after the other. If we run into our past selves, we paradox to death. So after we solve the first set of puzzles, we have to achieve a different goal while avoiding our past selves. Then, avoiding two of our past selves. It’s great. Still, these are excellent puzzles floating in a sea of dialogue tree puzzles. Quite often we solve problems by just exhausting dialogue trees, punctuated by dying and rewinding. The ‘death, then rewind’ gimmick feels like a bit of a crutch at times.

They’re not terrible. Most require you to read the relevant documents beforehand, but given the very first puzzle has us uncover a padlock serial number so we can scan it and put in the reset code? I was hoping for something more techy. My only other quibble is a very particular one: the characters look a little strange to me. The background art is absolutely gorgeous, but I find the in-game character art to be a tad peculiar at times. It’s in the faces, I think. Character animations are absolutely gorgeous though.

Old Skies

Old Skies – Fantastically Written

Old Skies feels like six clever vignettes that tell cautionary tales about time travel, with a big overarching theme connecting them all together. Ultimately, it’s unlikely that going back and fiddling with your past is going to make you happy. We then have to deal with the crippling loneliness that accompanies the time travel, along with a big handful of difficult choices along the way. I’m not sure how much difference the choices in Old Skies actually make, but they gave me pause for thought.

That’s a sign of good writing, along with the fact that the ending was one of those where you can vaguely see it coming, but there are loads of other places they could’ve taken it. It’s a great ending, by the way. Ooh, it’s been hard not to spoil this one. But Fia, and her colleagues Nozzo and Duffy, all feel very well rounded and so their stories have a great emotional punch. While there’s some cleverness in the gameplay, it takes a definite backseat to the story. Not necessarily a bad thing. If you want to delve into a time travel story, and twist your brain into an emotional pretzel, then you can’t go wrong with Old Skies.

(Old Skies‘ Steam Page)

Review: Damn!

Damn! isn’t the most challenging game. However, the action is fun, and the missions will keep you busy. Despite this, the gameplay is somewhat repetitive, and this holds things back. Had the developer incorporated more game modes or different quests, the game would have thrived. Instead, you’ll enjoy 5 different missions across 25 unique levels.

This top-down twin-stick shooter was developed by 7 Raven Studios and published by Totalconsole. It is a single-player affair with a fast-paced mindset. Moreover, your hero has limited health, and explosions, projectiles, and other obstacles destroy him in seconds.

Damn! is missing a story.

I have no idea why the hero is smashing a never-ending army of robots. Moreover, there is no clue as to why you are saving hostages, planting nukes, or running away from a ticking bomb. All I know is that death is guaranteed, and 3 stars per mission is your goal. 

The core gameplay is simple. Move around each level and collect new weapons along the way. Once you have a powerful gun, you must mow down waves of demented androids. If you cannot achieve this aim, you will perish and your mission will fail. No matter your goal, you must think fast and keep moving. 

Simple but fun mechanics. 

Each level is rudimentary and straightforward to explore. Additionally, each world comprises 5 levels and 5 different quests. The 5th stage is a huge boss fight. This enormous brute is tough to overcome, and some tactical nuance is required. 

Though you’ll need some elements of luck, anyone will be able to play Damn!. None of the missions were complex, and saving the hostages or escaping the ticking bomb was a cinch to complete. Consequently, if you want a challenging time, you may wish you had picked up another game.

Damn! is easy on the eye.

The simple aesthetics complement the basic gameplay. Each stage has a rudimentary but interesting design. Furthermore, the robots are understated, but I liked their animation and the small but fascinating roster. Explosions and projectiles can be overbearing, but the game never falters, and there were no performance issues.

The audio is loud, uncomfortable, and in-your-face. Each weapon has a distinct and unruly sound effect that makes your ears hurt. Moreover, the upbeat soundtrack adds energy to each arena encounter.

Tight controls. 

Damn! delivers tight and easy to master controls. There is no tutorial, but some trial and error gets you up to speed in no time. Subsequently, this can be played by gamers from all skill sets.

Replay value is somewhat limited. Once you nail 3 stars in each of the 25 levels, there is one other mode to try. The arena option is fun, but I found it quite repetitive. Consequently, it won’t keep you coming back for more.

Damn! is fun but limited.

Damn! isn’t the most complex affair. Keys, weapons, and medikits add some layers of depth. However, it is paper-thin, and this prevents it from excelling. I enjoyed the rudimentary gameplay, but its limitations hold it back. Accordingly, despite these shortcomings, I recommend buying it here! Can you complete each world and every quest? Grab a gun, explore each level, and hope to stay alive.

The Evolution of Entertainment From Retro Arcades to Modern Digital Playgrounds

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The transformation of entertainment from the whirring, mechanized sounds of early arcades to the electronic playgrounds of today is a reflection of a shift in intimate technology, culture, and accessibility. Such transformation, driven by the development of interactive media, has significantly altered how people engage with play activities. From the bodily allure of initial arcade cabinets to the boundless possibilities of virtual reality and online websites, entertainment has evolved to meet changing social demands while still retaining its core appeal: escapism and interaction.

The Development of Online Platforms in Recreational Entertainment

One of the primary phases in the evolution of entertainment has been the development of online platforms, particularly for recreational activities like gaming and socialization. These web locations have leveraged the global reach of the web to offer a variety that can be accessed anywhere. Internet-based casinos, for example, provide a wide range of games, from virtual slots to live dealer play, appealing to a diverse demographic. Social casinos have gained popularity, where members play casino-type games in social settings without wagering money. Others, like new sweepstakes casinos, have also emerged, offering alternative ways to participate in similar activities. They usually incorporate social aspects, such as chat functionality and leaderboards, to allow players to socialize with each other. This mobile revolution further reinforced the trend, bringing entertainment fun conveniently into daily habits and marking a milestone shift in how individuals communicate and play.

The Arcade Era & The Foundation of Interactive Entertainment

The 1970s brought a change in entertainment with the dominance of the arcade, introducing video games as a new and emerging form of entertainment. Some of the early fare included Pong and Space Invaders, which captivated audiences with their compelling, if rudimentary, mechanics on the backdrop of glowing CRT screens. Arcades existed as public gathering places where users congregated to challenge one another and share information, blending technology with social interaction. The tactile feedback of joysticks and the sound feedback of coin machines created a unique sensory atmosphere. The era saw the potential of interactive entertainment being unveiled, with a shift from basic graphics to advanced titles, such as Pac-Man, reflecting rapid technological advancements. Arcades paved the way for the video game market, demonstrating that interactive media could compete with mainstream forms of entertainment.

Home Consoles Have Brought Entertainment to the Home

Entertainment’s growth didn’t pause because home consoles were launched in the late 1970s and early 1980s, and gaming made its way into the living room. Home consoles like the Atari 2600, Nintendo Entertainment System, and Sega Genesis introduced game-oriented leisure activity to the living room without relying on public space. This created a broader market because it brought families and people at home to participate. Consoles also perfected storytelling and gameplay, and Super Mario Bros. and The Legend of Zelda presented more advanced narratives and mechanics. The shift from 8-bit to 16-bit hardware improved graphics and sound, deepening the feeling of immersion for games. The era solidified video games as a mass entertainment genre, on par with film and television in terms of cultural impact.

The Internet Era – Connectivity and Digital Growth

Entertainment continued to accelerate with the widespread adoption of the internet in the late 1990s. Multiplayer games played over the internet, like World of Warcraft and Counter-Strike, enabled users to connect across the globe, sharing a communal experience. Digital distribution platforms, such as Steam, have revolutionized game delivery, offering access to enormous libraries with just the click of a button. The rise of mobile games further expanded the scale of entertainment, as smartphones transformed billions of devices into gaming platforms. Twitch-style streaming platforms also emerged, enabling players to broadcast their games and build communities. This period of entertainment highlighted the shift from isolated experiences to networked, global ecosystems, altering the boundaries of play.

Immersive Technologies Present The Next Frontier

The latest evolution in entertainment development is the emergence of immersive technologies, including virtual reality (VR) and augmented reality (AR). Devices like the Oculus Rift and PlayStation VR have provided platforms that allow players to be fully immersed in virtual worlds. These technologies represent a significant leap in the evolution of entertainment, offering multisensory experiences that blur the line between the virtual and real worlds. Advances in artificial intelligence and cloud gaming continue to individualize and streamline access to such experiences. In the years ahead, emerging technologies like mixed reality and haptic feedback will take immersion even further, pushing entertainment into even more realistic domains.

Landmark Achievements in Entertainment’s Evolution

  • Arcades brought video games as an interactive, social experience to the mainstream in the 1970s.
  • Home console technology brought gaming into the living room, widening accessibility in the 1980s.
  • The internet provided global accessibility and digital distribution in the 1990s.
  • Mobile gaming became a popular form of entertainment using smartphones in the 2000s.
  • Interactive technologies and virtual reality transformed play in the 2010s and beyond.

The development of entertainment, from traditional arcades to modern digital platforms, indicates how technology and human innovation have unfolded. Each stage—arcades, consoles, online gaming, and immersive technologies—has built on what came before, increasing the range and reach of play. As play expands, it will become more embedded in everyday life, offering many personalized experiences. The path tracks a common desire for connection, challenge, and enjoyment, despite the way play has evolved to serve successive generations.

Tech Advancements You Need to Know About in the Online Gaming Industry

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The global online gaming industry generates billions of dollars each year in revenue, and it is constantly being shaped by the latest technological advancements that are forever pushing the boundaries of what is possible in this sector. 

Gaming website operators, development studios, and software providers use various technologies to create more immersive and engaging experiences for players like us. 

On this page, we will be taking a quick look at some of the most notable tech advancements that have helped take online gaming to new heights, which include everything from the use of artificial intelligence and blockchain technology to the integration of socially interactive elements, virtual reality, and beyond. 

Which Key Technological Innovations Have Helped the Online Gaming Industry Grow?

If you are a gaming enthusiast and have been for some time, you may have noticed some of the new technologies companies now use to make your experience better. 

Several notable technological innovations have helped the online gaming industry grow exponentially, some of which have either completely revolutionised how we interact with games, made the online gaming environment safer and more secure, or created more entertaining experiences. 

One of the most notable tech advancements that many argue has had the most significant impact on transforming the online gaming industry is the use of artificial intelligence (AI) and its many applications, such as generative AI, machine learning, and the gathering and analysis of big data to personalise gaming experiences on an individual level.

Blockchain technologies (and cryptocurrencies) are helping to safeguard online freedom and enhance our security. Cloud gaming/computing technology allows sites to offer more games and better quality games. Finally, virtual reality (VR) and augmented reality (AR) technology and wearable devices have created unique gaming experiences.

These key technologies have had the most significant impact on revolutionising online gaming and will continue to shape the future of online gaming in the foreseeable future in some ways that we cannot yet imagine. 

Which Other Key Tech has impacted the Traditional Online Gaming and iGaming Industries?

Besides these key technological advancements, you may have also noticed that many other cutting-edge technologies have been used to help the online gaming industry significantly evolve, which have made this form of leisurely entertainment activity more appealing than ever. 

Examples include developments in smartphone technology, which have made these preferred devices more powerful and capable of handling even the more graphically demanding, high-end triple-A blockbuster video games. The same goes for desktop computers, laptops, tablets, and dedicated handheld gaming devices like the Asus ROG Ally X, which are far better these days and help facilitate the smooth running of the games we play. 

Other key technologies that are also helping take the online gaming industry to new heights are superfast Internet speeds, such as 5G, which has been rolled out in most countries, even in the harder-to-reach areas, and live streaming capabilities. Also, thanks to the highly sophisticated game engines and computer programming/coding languages that are needed to develop games, the games we play are now better than ever. 

Major organised eSports events (professional video game competitions) have helped create strong online gaming communities and bring video gaming leagues and tournaments into the mainstream, and many other state-of-the-art technologies have also helped shape both the iGaming and traditional online gaming sectors. 

Various AI-powered applications, for example, are also used more than ever by the iGaming industry’s most trusted online casino operators. The technology non-intrusively monitors each player’s account and then analyses this information to help operators provide more tailored experiences. 

Game suggestions have become far more relevant (based on a player’s account activity, which games they typically like to play or avoid, how long they play for, and so on). 

Thanks to these cutting-edge technologies, players are more likely to be suggested games they would prefer to play, and the bonuses and promotions they are offered are also now more relevant and far less generic. 

The technology also significantly reduces fraudulent activity and prevents underage gambling. It can also monitor player behaviour, detect patterns in play to prevent problem gambling from occurring, and raise the alarm if needed by providing relevant support. 

You can find a complete list of today’s safest and most secure new casino sites that leverage various ground-breaking technologies to enhance the overall player experience over on the official AskGamblers review site. 

AI-powered chatbots also help boost customer service and satisfaction levels by providing quicker and more effective player support. The responses to any questions posed by players are faster than ever, and the answers that these sophisticated AI chatbots provide are now far more relevant.  

Online payment processing gateways have made online transactions cheaper for online gamers, more secure, and easier for them to process with simplified solutions, and the blockchain technology that facilitates cryptocurrency payments has helped safeguard the very essence of online freedom, privacy, and anonymity. 

Online gaming has become more of a socially interactive experience these days, fostering the growth of online communities and helping create shared experiences. Today, you can find many useful in-game tools to chat in real-time with other like-minded gamers, no matter where they are in the world. 

Cloud gaming/computing technology has meant that online gaming sites can host an almost unlimited number of games on their websites without compromising things like the loading speeds of the web pages or the games or the quality of the smooth running of the games. 

Live streaming capabilities and faster Internet/Wi-Fi speeds have helped pretty much eliminate those annoying lagging/latency/buffering/disconnection issues that used to plague gamers, meaning that players can now play their favourite titles in full HD for hours at a time without encountering these technical issues. 

Virtual reality and augmented reality (VR and AR) have created far more immersive experiences, and various computer-generated 3D digital worlds and metaverses now allow us to do more than just play games in the virtual realm. 

Besides being able to play VR games, people can also now use their wearable VR/AR devices to visit the wonders of the world, such as the Giza Pyramids or the Great Wall of China, exercise alone or with others, hook up with friends or meet new people in custom-built hangouts, explore new worlds, and even attend VR concerts. 

Conclusion

Over the coming years, artificial intelligence, virtual/augmented reality, blockchain technology, cryptocurrencies, and more powerful PCs and mobile devices will help make online gaming even more accessible and entertaining than ever for millions of new gamers worldwide. 

Online gaming will become more sociable, immersive, safe, and engaging, and the video games of the future will help grow this industry even more and take it to extraordinary new heights. 

Review: Frane: Dragons’ Odyssey

Frane: Dragons’ Odyssey is a dated experience that should have been captivating and tough to put down. Unfortunately, that isn’t the case as it is far too basic, and a lack of guidance causes frustration. Alongside this, you can mow through your opponents with ease, and every quest lacks reward or difficulty.

This action RPG was developed by EXE-CREATE and published by KEMCO. Unlike other KEMCO RPGs, this one is sadly lacking. Yet, despite its many shortcomings, there were a few glimmers of light. Accordingly, I suggest you sit back and let me talk you through the pros and cons of this disappointing indie game.

Frane: Dragons’ Odyssey tells a great story.

One of Frane: Dragons’ Odyssey’s stellar points is its story. The fantasy edge was great, and I liked the colourful characters you encounter. Zues is the god in charge of Vanneth. However, no matter how powerful he is, he can’t stop his subjects from misbehaving. Escude, a lost girl from the angel clan, has ventured to Earth. Luckily, Kunah and his childhood friend, Riel, are sent to find her. This mission is thwarted by danger, and the duo must work together to destroy monsters and appease the humans.

The story was great, and this was the main reason I kept going with this game. Unfortunately, many of the core mechanics were lacklustre and disappointing. Each tiny area was simple to navigate despite the inclusion of traps and puzzles to overcome. Furthermore, there are waves of monsters that should cause a headache. However, they have the backbone of a worm and die with ease. This issue is compounded when you tackle each of the bosses. Defeating them is easy, and you slice through them like a hot knife through butter.

Fight, cook, and befriend people.

The fighting involves you spamming a pair of buttons to slash your sword or use Riel’s magic. This deadly combination eliminates anything in your path. As you explore each minute arena, you will find items to use and plenty of treasure. Both of these things can be used to improve your health or to buy new goods from the item and equipment stores. If you wish, you can cook hearty meals to gifts to the key NPCs.

I ignored the cooking and farming elements as it doesn’t impact the gameplay. Yet, if I had chosen to go down this route, I could have befriended the locals and unlocked a raft of achievements. The time and effort seemed a little unnecessary, and this will only appeal to completionists.

Frane: Dragons’ Odyssey has a wonderfully old-school aesthetic.

Though the core mechanics were disappointing, Frane: Dragons’ Odyssey has a brilliant old-school approach. The sharp but earthy colour palette complements the pixelated and rudimentary graphics. Additionally, the simple level design and character models reminded me of a Sega Mega Drive game. The retro graphics may not be everyone’s cup of tea, but I enjoyed the simplicity.

The audio is equally old-school, but the shrill sound effects were uncomfortable to listen to. The unnecessarily loud special attack was particularly annoying. Yet, it was this OTT idea that brought the retro design to life. Though it made me cringe, I couldn’t help but smile.

Classic controls.

The developer has focused on an authentic retro feel. This is another incredible aspect of this underwhelming game. The d-pad controls and refined combat design strip back the nonsense from other more complex endeavours. However, Frane: Dragons’ Odyssey is basic and understated as a result, and this will annoy modern gamers.

I invested around 7 hours to push through every area. Had I tried the cooking and friendship aspects, I could have increased the game time by around 3 hours. This isn’t a bad return for an inexpensive game. However, the lack of challenge or reward makes it tough to keep playing.

Frane: Dragons’ Odyssey wasn’t good enough.

I’m a fan of retro gaming, but Frane: Dragons’ Odyssey didn’t light my fire. Though the story was great, and I liked the characters, everything else felt lacklustre and dull. This isn’t one of KEMCO’s finest games, and I won’t be recommending that you buy it. However, more information can be found here! Can you complete your mission and find Escude? Grab a weapon, kill every monster, and prove your worth.

Preview: Schedule I

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Schedule I is as addictive as every Class A drug available. Once you pop, you will not be able to stop. Consequently, this game should come with a health warning! I’ve wasted many hours and spent many a late night cultivating weed and baking Meth. Though I normally frown upon such actions, I adored my time as a small-time dealer.

TVGS developed and published this drug-dealing simulation title. It is both a single-player and online multiplayer game, and excels as a consequence. Though I spent no time in the latter option, I’ve seen footage and read reviews about the fun to be had. As such, if you have a great group of friends, this title will make you laugh repeatedly.

Schedule I is set in a fictional world with real-life issues. 

Hyland point is an absolute shit hole. Crime runs riot, and drugs are the food of choice. Though you never wanted to be part of this world, you can’t avoid it. Your family is scummy, and your RV is perfect for cultivating drugs. Yet, when a rival blows it up, you have to think on your feet. New connections, a motel, and limited cash are the order of the day. However, some effort and plenty of drug addicts make you plenty of money and an empire built on grime and weakness. 

This uncomfortable setting may be off-putting. However, once you put your moral compass to one side, you’ll cherish every moment. Yes, dealing drugs is a horrible thing, but virtual dealing only hurts a bunch of moronic pixels. As such, I think you can be forgiven for losing yourself in the moment. 

Surprisingly simple to play. 

Schedule I should have been a ballache to play. After all, running an illegal business should be thwart with danger. However, Tyler, the developer, has ensured that it is surprisingly simple. The day is broken down into 4 key time zones. Morning, afternoon, evening, and night make up your business hours. Furthermore, curfew is in effect for the latter 2 portions. Accordingly, you must avoid the police if you don’t wish to lose your gear and your money.

As the day unfolds, you are free to do as you wish. Cultivate plants, cook Meth, mix your gear, or pick up rubbish. Whatever you choose, it is bound the make you cash. As you earn more money, you are free to buy new properties, businesses, and hire staff. Each of these things requires time and planning. Yet, once everything is in place, your drug empire thrives. 

Guns, cars, skateboards, and more content to come. 

A pleasant XP and progression system can be enjoyed. There are no complexities, and the more you sell, the higher up the ranks you go. Hiring dealers pushes you along faster, but costs you a cut of your profits. Consequently, it is a bit of a balancing act. 

Moving between your businesses and deals can be dangerous. Therefore, buying a car to carry more gear or a skateboard to navigate the streets is essential. Additionally, arming yourself with a melee or ranged weapon is necessary. Though I don’t condone violence or attacking law enforcement, it is essential in Schedule I. The Po-po are everywhere, and survival of the fittest keeps you ahead of the game. 

Though there is plenty to see and do, Tyler has promised more content. Updates are already rolling out, and the game will improve as a consequence. Don’t expect the new items to come weekly, as this is a solo developer project. However, a little patience pays off as the game improves at a pleasant rate. 

Schedule I looks amazing. 

The vibrant but grim world is enjoyable to explore. Though drug-riddled streets should turn my stomach, they rarely did. If you then add in the odd side effects of my cut drugs, you will chuckle repeatedly. Schedule I has a few minor polishing issues, but the final presentation is impressive for a game at this stage of development. 

The audio blends silence and funky music to great effect. I love the heavy bass line and the upbeat tunes. Moreover, the sound effects were amazing, and I never tired of what I heard.

Mini-games galore. 

The simple art of cultivating plants should have been boring. However, Schedule I has plenty of mini-games to keep you interested. Every action requires you to complete plenty of minor tasks. Ripping soil, smash Meth, mixing chemicals, and trying new workstations form the backbone of every task.

Replay value and longevity could be restricted. Thankfully, the ability to play this online and the expanding content help to keep things fresh. Moreover, there is a massive world to explore and endless opportunities to mix and create signature drugs. Subsequently, this will keep you busy for hours. 

Schedule I is great and will only get better. 

I found Schedule I tough to put down. This time-sink experience kept me coming back for more. The silly drug names, animations, and simple storylines were also amazing. Once the developer adds more content, this will be a game that everyone should play. Though some minor bugs and problems exist, these shouldn’t put you off. Accordingly, it is amazing and I recommend buying it here! Can you become a drug lord? Build your network, hire some goons, and mix drugs like your life depends on it.

Review: The Hundred Line – Last Defense academy

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The Hundred Line: LDA is a 2025 tactical RPG and visual novel hybrid developed by Too Kyo Games and Media.Vision, published by Aniplex. Directed by Kazutaka Kodaka (Danganronpa) and Kotaro Uchikoshi (Zero Escape), the game combines strategic combat, social simulation, and a compelling narrative

Combat although amazing, still pales next to the story

The story follows Takumi Sumino, a teenager whose life changes when monstrous entities attack his city. Rescued by a mysterious being named Sirei, Takumi gains the power of “Hemoanima” and is transported to the Last Defense Academy. There, alongside 14 other students, he must defend the school for 100 days against grotesque invaders to prevent humanity’s extinction.​

The academy is isolated, surrounded by the “Undying Flames”—a barrier of inextinguishable fire that traps the students and keeps most threats at bay. This setting creates a tense atmosphere, emphasizing the students’ desperation and the high stakes of their mission. The writing is very enjoyable, with every character being so distinct , players will find it easy to follow each classmates storylines. The blend of dark humour, well written characters and engaging high stakes plot make for a gripping story throughout the entire experience.

Outside of battle, players can freely explore the Last Defense Academy and its surroundings, which are presented in two distinct styles: a side-scrolling format within the school itself and a board-game-style isometric map when venturing beyond its boundaries. These sections involve a variety of activities such as training, resource gathering, bonding with classmates, and unlocking secrets of the academy. These choices are far from filler—they directly influence combat effectiveness and narrative development. Rather than traditional experience points and levelling, progression is handled through an upgrade point system. Points are earned through interactions and exploration, and can be used to improve characters’ stats and abilities. Additionally, the protagonist can earn ranks in various academic subjects, which open up new gameplay mechanics and expand your influence during both social and combat phases

Choices in and outside of combat

The gameplay of The Hundred Line: Last Defense Academy masterfully blends turn-based tactical combat with rich social simulation and character progression, echoing the emotional tension and strategic planning reminiscent of Danganronpa and Fire Emblem. Combat takes place on grid-based battlefields where each student must use their unique “Specialist Skills” and abilities to fend off grotesque, otherworldly invaders. Central to these battles is the mysterious power known as ‘Hemoanima’, which allows the characters to manifest personalized weapons and armour—transformations that reflect their inner strengths and traumas. Battles require careful positioning, synergy between characters, and intelligent use of abilities, especially as enemy encounters grow more complex over the 100-day in-game timeline.

A major aspect of the gameplay lies in its branching narrative and decision-making. Each day, players choose how to spend their limited time—whether it’s training, talking to a classmate, exploring the map, or preparing for the next wave of enemies. These decisions are not only impactful in the short term but ripple through the storyline in unpredictable ways, leading to an enormous variety of possible outcomes. In fact, the game boasts 100 Extreme Despair-Filled Endings, underlining just how reactive and malleable the narrative structure is. This creates a compelling sense of pressure and consequence, with every choice carrying potential weight in shaping the relationships, survival, and fates of your fellow students.

Well executed visuals

Visually, the game leans heavily into contrast—bright, saturated character palettes are set against moody, often unsettling backdrops. The Last Defense Academy, with its looming halls, flickering lights, and flickers of digital distortion, feels equal parts boarding school and war bunker. These backdrops are meticulously designed to evoke unease, evoking a feeling of creeping dread that never entirely dissipates, even during lighter narrative beats. The environment design plays a key role in building atmosphere, with classroom spaces, training grounds, and even character dorms shifting in tone over time—subtly reflecting the psychological strain the students are under as the days count down.

There’s also notable attention given to visual storytelling outside of major set pieces. Character portraits shift in subtle ways to match tone, with eyes darting, brows furrowing, and colour filters subtly shifting depending on emotional context. Cutscenes blend in-engine graphics with stylized 2D illustrations, often punctuated by sudden colour shifts, high-contrast imagery, or symbolic cut-ins during key moments—something fans of Kodaka’s previous work will immediately recognize and appreciate.

My Conclusion

The Hundred Line: Last Defense Academy offers a rich blend of strategic gameplay, emotional storytelling, and immersive world-building. Its unique mechanics and compelling narrative make it a standout title for fans of tactical RPGs and story-driven games. The combination of high-stakes decision-making, character development, and atmospheric design ensures a memorable gaming experience.​

For players seeking a game that challenges both strategic thinking and emotional engagement, The Hundred Line: Last Defense Academy is a compelling choice.

Hidden gem: PlateUp!

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Before diving into PlateUp! on PlayStation 5, my fiancée had never shown little interest in playing video games. Other than the occasional Hitman and The Sims phase, and the Hazelight studios co-op masterpieces. However, this charming co-op cooking roguelite not only captivated her attention but also transformed her perspective on gaming.

A Welcoming Entry Point

PlateUp! combines the strategic planning of restaurant management with the thrill of roguelite progression. Each session involves designing your kitchen, selecting dishes, and serving customers efficiently. The game’s structure is intuitive and paces new recipes well, making it accessible for newcomers. My fiancée quickly grasped the mechanics, from chopping vegetables to managing orders, and found joy in the collaborative gameplay.

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The game’s design encourages teamwork without the chaos often found in similar titles. Unlike other cooking games that can lead to frustration, PlateUp! fosters a sense of camaraderie. We found ourselves laughing over burnt dishes and celebrating successful service days, strengthening our bond through shared achievements.

The main difference from the obvious competitors such as overcooked, is the roguelite element. Although we have completed both overcooked games and their respective DLC’s, we had long breaks from the game due to the levels getting so hard and so many mechanics being added. In PlateUp! we could choose our own difficulty depending whether we wanted to unlock stuff, try something new or simply chill out.

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Strategic Depth and Replayability

Beyond its approachable exterior, PlateUp! offers layers of strategic depth. As you progress, the game introduces new challenges, such as complex recipes and customer behaviours, keeping the experience fresh. The roguelite elements mean that each run is unique, with opportunities to unlock new equipment and layouts. This progression system kept us engaged, as we continuously adapted our strategies to overcome obstacles. The satisfaction of refining our restaurant’s efficiency and seeing tangible improvements was immensely

While PlateUp! doesn’t boast cutting-edge graphics, its colourful and clean art style suits the game’s tone perfectly. The visuals are clear, making it easy to distinguish between different ingredients and appliances, which is crucial during hectic service periods.​ On the PS5, the game runs smoothly, with quick load times. The issue we had however is controls. Although simple, I would often grab the wrong thing, and it would always be in the worst time throwing off my groove.

Our Conclusion

PlateUp! is more than just a game; it’s an experience that brings people together. Its blend of accessible gameplay, strategic depth, and cooperative fun makes it an excellent choice for both seasoned gamers and newcomers. For us, it was a delightful journey that not only provided countless hours of entertainment but also prompted my fiancée to say “just one more run”.

Review: Maliki: Poison of the Past

Maliki: Poison of the Past is a tactical RPG at heart and visual novel as flavour. Developed by Blue Banshee and published by Ankama Games. Based on the long-running French webcomic Maliki by Souillon, the game blends strategic combat, time manipulation, and cozy life-sim elements into a charming and emotionally resonant experience.

Light hearted setting

The story follows Sand, a spirited young woman who becomes entangled in a battle against the Poison—a malevolent plant entity threatening to consume time itself. Guided by the enigmatic Maliki and her eccentric family, Sand embarks on a journey through various timelines to restore balance and uncover the secrets of the past. The narrative delves into themes of memory, identity, and the consequences of altering time, offering a poignant and thought-provoking experience.​

Well polished turn based RPG

Maliki: Poison of the Past combines turn-based tactical combat with time manipulation mechanics. Players can shift enemies and allies through time to create strategic advantages, such as aligning turns for powerful combo attacks or avoiding damage by moving characters out of harm’s way. This innovative system adds depth and variety to battles, requiring thoughtful planning and adaptability.

Outside of combat, players can explore the Domaine—a central hub where they can rest, craft items, cook meals, and tend to the Thousand-Root Tree that protects the realm. These life-sim elements provide a relaxing contrast to the game’s more intense moments, fostering a sense of community and personal investment in the world.

Visually stunning

The art style of Maliki: Poison of the Past is one of its most captivating features, drawing immediate attention with its vibrant, hand-drawn aesthetic and expressive character designs. Deeply rooted in the visual identity of the original Maliki webcomic, the game blends anime-inspired elements with a uniquely European flair, resulting in a colorful, charming world brimming with personality. Each character is rendered with a level of care that reflects not just their emotional states, but their role in the narrative—whether it’s Sand’s determined eyes and flowing scarf that suggest a sense of purpose, or Maliki’s confident, chaotic energy conveyed through sharp poses and exaggerated facial expressions.

Environments are lush and imaginative, filled with fantastical flourishes and small narrative details. From the mystical Thousand-Root Tree that pulses with ancient magic, to the cosy interior of the Domaine where players can craft, rest, and bond with their companions, every backdrop is rich with texture and ambiance.

Even the smaller visual touches—animated pets lounging in the Domaine, wind blowing through treetops, glimmers of light from magical artifacts—add a layer of warmth and polish that makes the world feel handcrafted. It’s not just about creating a pretty game; it’s about making the art an active part of the player’s emotional experience. Whether you’re engaging in an intense tactical fight or just sharing a quiet moment with a friend by the fire, Maliki: Poison of the Past wraps every scene in visual charm and narrative texture.

My Conclusion

Maliki: Poison of the Past offers a rich blend of strategic gameplay, emotional storytelling, and immersive world-building. Its unique mechanics and compelling narrative make it a standout title for fans of tactical RPGs and story-driven games. The beautiful art style, and incredible score, and light hearted story telling ensures a memorable gaming experience.​

Review: Polterguys: Possession Party

Polterguys: Possession Party is a fun and fast-paced competitive affair. However, its reliance on online gameplay prevents it from excelling. Though the bots do a great job of filling a void, the lack of chatter and banter quickly becomes stale. Yet, if you can look past this issue, you’ll enjoy a strategic and silly affair.

This competitive multiplayer game was developed by Madorium Ltd and published by Amplified Games Ltd. It can be enjoyed against bots and online with friends and strangers. Unfortunately, my time was spent playing with a small group of friends or 7 bots. Consequently, this tainted things a little, but not enough to put me off.

Polterguys: Possession Party tells no story. 

A lack of story or intent is normally a bad thing. Yet, it doesn’t impact the madness that unfolds. Instead, you focus on the monsters while trying to stay alive. This is easier said than done, as everyone is out for themselves. If you are lucky, you’ll outrun your opponents and avoid the deadly arms, mouth, and attention of the blackened beast. 

The core concept is easy to understand. Each quick match takes place across 3 rounds. If you survive the longest, you’ll score 10 points; if you are out 1st, you get 1 point. The person with the most points at the end is crowned the winner. Though these elements are straightforward, winning a match is a little more complex. 

Naughty action. 

Polterguys: Possession Party demands a sneaky mindset and a ruthless moral compass. You will not win if you give your opponents an inch. Accordingly, you must use every shortcut, weapon, and tool to your advantage. Additionally, identifying the location of hiding spots and switches will give you a match-winning edge.

As you run circles around each small arena, you must collect presents filled with mystery items. A hammer, gloop, magnet, bouncy cloud, and more can be unwrapped. On top of this, there is green goo to collect, sweets to gather, and plenty of naughtiness and shenanigans to be had.

The action may seem mindless, but strategy and patience are key. You must know when to boost, attack, and hide. Moreover, there are defensive tools that save your bacon. I loved these minor elements as they changed your approach and kept things fresh.

Polterguys: Possession Party is hauntingly beautiful. 

Each small arena is wonderfully unique. Furthermore, the stage design is exciting and navigating each one can be somewhat challenging. If your foes throw a switch, the layout changes and all hell breaks loose. Moreover, there are hidden items to find as you race to stay ahead. Though the action is fast-paced, the game doesn’t falter. The colours are vivid and the animation is smooth. As such, Polterguys: Possession Party is a joy to play.

The audio is as loud and manic as you’d expect. The combination of high-energy music and enthusiastic sound effects keeps you moving. However, the lack of player interaction taints the competitive edge. Subsequently, though I liked the audio, something was missing. 

Tight controls. 

An excellent tutorial introduces you to the fundamentals. From this point, you enjoy a well-considered controller layout. Whether you are running for your life or fighting your foes, it is a cinch to play. 

The deathly quiet servers are a bit of a problem. Unless the publisher and developer can drive footfall to their game, this will flop quickly. As such, replay value and longevity are intrinsically linked to player base, and this could be problematic. 

Polterguys: Possession Party is a great game. 

Despite the lack of human opposition, Polterguys: Possession Party is a great game. The action is fun, challenging, and wonderfully varied. Furthermore, the stage design is great, and there are loads of things to unlock. Accordingly, I like it and I recommend buying it here! Can you outrun the monster and survive? Think on your feet, use your surroundings, and win that crown.

Review: Epomaker Click Mouse

I’ve covered many fantastic Epomaker keyboards, such as the RT100. However, today I’m looking at the Epomaker Click Mouse. This responsive gaming peripheral is packed with tech and surprisingly affordable. Moreover, it comes in 2 colours and has an ergonomic design that is ideal for marathon sessions.

If you love playing through a wireless connection, this device covers you. This tri-mode product is wonderfully versatile. Additionally, it has programmable buttons for the ultimate gaming experience.

What’s in the box of the Epomaker Click Mouse?

  • The packaging is simple but attractive. Furthermore, it is strong, and the contents remain safe in transit. 
  • The Epomaker Click Mouse is available in black or white. I picked the clean white version. There are switches to change the connectivity mode and a polling and DPI button. 
  • Use the braided USB-C to USB-A cable to charge the mouse. 
  • A USB dongle is provided. 
  • Learn the fundamentals with the user manual.

Technical aspects. 

I’m not a fan of gaming with Bluetooth products. I find the drop in performance to be too much of a compromise. However, the Epomaker Click Mouse does a decent job at 125 Hz. If you use this device wired or via the supplied dongle, you’ll enjoy up to a 1000 Hz polling rate. If this is too quick, you can adjust the rate and select 7 different settings. This approach was great and it complements the 6-stage adjustable DPI. Accordingly, gamers can set their mouse to different settings depending on the task they are trying to complete.

Accuracy and speed are at the fore. The 750 IPS precision at a maximum 50g acceleration combines with the up to 42k DPI sensitivity. The result is a ridiculously fast mouse that gives gamers lightning-fast reactions no matter the genre they are playing. 

Tri-mode connectivity isn’t a regular feature of affordable peripherals. Yet, Epomaker loves to break the mould. The Epomaker Click Mouse has a handy switch to flick between wired, wireless, and Bluetooth connectivity. Though the dongle is larger than some of its peers, it is a minor compromise when you consider the versatility.

Usability. 

This mouse is as complex or as simple as you like. The side buttons can be ignored or customised for additional inputs. Though I played with them, I don’t play MMO games. However, if you need additional mouse inputs to give you a match-winning edge, the Epomaker Click Mouse has this as standard.

Alongside this, you can adjust your settings on the fly. The handy switches can be prodded and flicked to alter your DPI, connectivity, and polling rate. This flexibility is ideal for multi-genre gamers. I didn’t take advantage of this as much as I could have, but I found it to be simple to understand and easy to manage.

Build quality. 

The ergonomic design feels incredible to hold. The low-rising body sits perfectly in the palm of your hand. Moreover, the switches have a pleasant actuation distance and a strong and smooth motion. The side buttons are small but well-positioned. My thumb never felt strained, and mastering these additional buttons was an easy task. 

The plastic shell has a rich and deep livery that is built to last. Moreover, the rubberised wheel is quiet and easy to rotate. Finally, the gliders are smooth, and this mouse slides over any suitable surface with ease. I combined it with the SteelSeries control mouse pad. However, Epomaker supplies a vibrant range of mouse pads to match every taste.

Is the Epomaker Click Mouse worth it?

I’ve recently covered the Aerox 3 mouse from SteelSeries, and I was impressed. However, that honeycomb mouse has a price point that matches the brand and the tech. The Epomaker Click Mouse delivers rapid polling rates, impressive DPI, and a wide range of adjustable settings. Additionally, it feels great, and it’s built to last. If you then consider the affordable price point, this isn’t a device to be ignored. Accordingly, I like it and I recommend buying it here!

(More information can be found on Epomaker here!)

The Epomaker Click Mouse has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!) 

Review: Kādomon: Hyper Auto Battlers

Developed by Dino Rocket and published by Fireshine Games, Kādomon: Hyper Auto Battlers is, as the name suggests, an auto-battler with a creature collector element.

Auto Battlers are dumb, but sometimes you can get away with it by adding some additives. While Creature collecting could play that role, Kādomon: Hyper Auto Battlers fails heavily—just a generic take on something already boring.

Thoughts on Kādomon

In my hour-long session with Kādomon: Hyper Auto Battlers, I experienced a complete void of thought, strategy, or engagement. The game moved forward without me—enemy after enemy, unlockable after unlockable—progress happening as if by inertia. 

I didn’t make decisions, I didn’t learn mechanics, and I didn’t feel any sense of achievement. And then, just as suddenly as it all began, I lost. 

No explanation. No insight. Just a “game over” screen slapped on a meaningless blur of particle effects and idle noise. 

There was no tension, no narrative, no soul. Just empty progression masking itself as success. It’s a hollow treadmill that keeps spinning regardless of your presence, asking nothing and giving even less. 

In the end, it felt like I had wasted not just my time, but my electricity and attention, resources better spent watching paint dry. This wasn’t a game. It was digital white noise masquerading as one.

Thoughts on Auto Battlers

Autobattlers represent, in my opinion, one of the most creatively bankrupt trends in modern gaming. The name alone feels like a marketing sleight of hand, trying to pass off inactivity as innovation. But no matter what you call them, these games are not clever, they’re not engaging, and they certainly aren’t “games” in the traditional sense. Unless you’re a toddler enchanted by flashing lights, a hermit in desperate need of stimulation, or a burnt-out office worker scraping the bottom of the dopamine barrel, I genuinely cannot understand why anyone would willingly spend time on them.

At their core, autobattlers revolve around doing nothing. You launch the app, maybe tap a few menus, and then sit back as the game plays itself. The experience is punctuated by an onslaught of gaudy animations and constant pop-ups designed to trick your brain into thinking something exciting is happening, when in reality, you’re just watching a glorified loading screen with glitter. The most interaction you’ll likely have is the occasional prompt asking you to confirm you’re still alive, as though the game itself doubts your presence.

If you’re particularly fortunate—or—unfortunate, depending on your perspective, you might unlock a minigame. But don’t get too excited. These side distractions often require either real-world money or absurd amounts of in-game currency to access. And the payoff? Some absurdly niche upgrade like a mystical sock that makes your character 0.5% more immortal while you’re AFK.

And let’s not forget the social “features.” Most autobattlers include global chat systems that are either completely dead or populated by children shouting into the void. Expect to see usernames like jeremy2938972189 flexing their latest loot drop or posting incomprehensible emoji strings in lieu of actual communication.

Of course, no mobile time-waster would be complete without a generous helping of microtransactions. Autobattlers are loaded with them: from limited-time ultra-rare loot boxes to loyalty rewards that require logging in every day for what feels like several centuries. It’s a monetisation model designed not to reward engagement, but to trap you in a cycle of habitual checking-in, for no real gameplay return.

Thoughts on Wasted Time

Autobattlers are the fast food of the gaming world: engineered for convenience, stripped of substance, and designed to keep you coming back, not because they’re good, but because they’re just engaging enough to dull the edges of boredom.

Kādomon: Hyper Auto Battlers is not different. A pointless, mindless nonsense that many people will play for no logical reason.

Call me old-fashioned, but I still believe games should involve playing. Not just watching, waiting, or opening your wallet.

Edifier Introduce NeoBuds Planar: True Wireless Planar Magnetic Noise Cancelling Earbuds

Edifier International, the award-winning audio electronics designer, has unveiled their newest model in the NeoBuds series of premium high-end True Wireless earbuds. The NeoBuds Planar earbuds combine cutting-edge technology with exceptional sound quality for a truly immersive listening experience. Featuring planar magnetic drivers and advanced noise-cancelling capabilities, these earbuds deliver crystal-clear audio, whether you’re enjoying music or taking calls. Equipped with six high-sensitivity microphones, Qualcomm aptX™ Voice for clear voice pickup, and up to 30 hours of battery life, the NeoBuds Planar ensure you stay connected and comfortable throughout your day. With customizable features via the EDIFIER ConneX app and smart functions like automatic music pause/play, these earbuds are perfect for both work and play.

Planar Magnetic Drivers

The NeoBuds Planar feature advanced planar magnetic drivers that ensure uniform, exponential audio performance and the capability to be used for active noise cancellation. The diaphragm is ultra-thin, offering excellent transient response for detailed and precise sound reproduction. A balanced magnetic field and symmetric supporting wiring ensure even weight distribution, allowing the diaphragm to move in a piston-like motion across the entire audio spectrum. Dual magnet arrays on both sides of the diaphragm provide a doubled driving force in a push-pull manner, significantly improving efficiency. Additionally, each pair of earbuds undergoes an auto-calibration process during production to guarantee consistent and uniform performance. This design makes planar magnetic drivers an excellent choice for superior sound quality.

Premium Quality Sound

The NeoBuds Planar are powered by Qualcomm® QCC5181 Bluetooth® audio SoCs and support the Snapdragon Sound™ Technology Suite, delivering a premium and immersive audio experience. They are compatible with multiple HD codecs, including aptX™, aptX™ Adaptive, aptX™ Lossless, Snapdragon Sound™, LDAC, and LHDC, ensuring exceptional sound quality across all devices. With Hi-Res Audio Wireless certification, these earbuds provide rich, detailed sound that brings music to life.

Hybrid Active Noise Cancellation

The NeoBuds Planar feature 3rd generation Qualcomm® Hybrid Adaptive Noise Cancellation technology, which dynamically adjusts the cancellation pattern based on the surrounding ambient noise. This ensures a comfortable and immersive listening experience, blocking out distractions and providing clear audio in any environment.

Crystal Clear Calls


Each earbud is equipped with three high-sensitivity microphones, totalling six across the entire product, ensuring optimal multi-mode audio pickup. With Qualcomm aptX™ Voice technology, these earbuds deliver clear voice pickup during hands-free phone calls, even in noisy environments, for a superior calling experience.

Additional Features

The NeoBuds Planar offer up to 30 hours of battery life with wireless charging support. Featuring Bluetooth V5.4, they provide seamless audio streaming and support multipoint connection, allowing you to switch between two devices simultaneously. The EDIFIER ConneX app lets you personalize settings, while wearing detection automatically pauses and resumes music. With an IP55 rating, they’re perfect for active use, and 8 LED colour options allow for a personalized touch. Easy press controls prevent accidental touches, ensuring smooth operation throughout the day.

Price & Availability:

The NeoBuds Planar are available for £199.99 from https://www.amazon.co.uk/dp/B0DR7LSNQ7/ 

Review: Moving Houses

Moving Houses is a deceptive little title that shouldn’t be taken on face value. The action unfolds slowly, and things aren’t as they seem. Furthermore, there is a horror and psychological twist that some may find uncomfortable. However, if you can accept the sinister edge, you’ll enjoy a short but strange experience.

This physics-based adventure was developed by Gordon Little and published by Eastasiasoft Limited. It is a first-person single-player game that has some light puzzling moments. Yet, it is the eerie edge that gets you talking. The house shifts and alters as the true meaning of the plot begins to literally haunt you.

Moving Houses tells an odd story. 

A game about loading a moving vehicle shouldn’t be creepy. After all, the art of loading boxes and moving them is enough to bore you to tears. However, the developer has done a nice job of mixing things up while keeping you second-guessing. 

On paper, Moving Houses is about grabbing some items and loading them into a moving truck. Yet, once you scratch the surface, you realise there is more that meets the eye. The game delivers a heartfelt message of trauma and loss. Moreover, it highlights that moving on is painful and tough and much harder than expected.

Touching mechanics. 

The developer leans heavily on some clichéd fundamentals. Moving furniture, shifting items, and sinister sounds make up the well-trodden elements. However, once you cut through the classic moments, Moving Houses begins to shine. 

As you move from room to room, you realise that new memories and areas come to the fore. Furthermore, cinematic highlights painful and long-forgotten memories. This storytelling was brilliantly deliberate and blunt. What’s more, it shifts the story and the emotions from a relaxing packing endeavour to something much more chilling. 

Moving Houses has some nice touches. 

Though Moving Houses isn’t perfect, the eye for detail is great. Each household item is nicely presented, and I like the ever-shifting environment. Additionally, the introduction of a ghostly figure was fantastic. As the game evolves, things become darker and more unusual. Furthermore, the pacing was spot on, and things rarely outstay their welcome. 

The atmospheric audio sends chills down your spine. Though music isn’t a key factor, there are a few dated tracks to add depth to the story. Instead, the audio is dominated by uncomfortable sounds and deafening silence. This combination creates a suspenseful and cutting atmosphere that is tough to forget. 

Clumsy controls. 

Moving Houses should have been simple to play. Yes, the fundamentals are easy to master, but the wayward controls create unnecessary frustration. Things rarely go to plan as you throw items into packing boxes or the back of the van. This wouldn’t be so bad, but the cursor highlights your intended throwing direction and sends items wherever it likes. Consequently, this was annoying, frustrating, and lacking in polish.

There are 3 game modes to test and keep you coming back for more. I won’t be pushing to return as 1 playthrough was enough. However, if you wish to test your packing skills or witness some uncut gameplay, you can. 

Moving Houses was wonderfully uncomfortable. 

The mixture of relaxing gameplay and sinister undercurrents was amazing. Furthermore, the minor changes to the house keep you on your toes. Though Moving Houses relies on some clichéd mechanics, they work well throughout. Accordingly, I enjoyed this touching and occasionally weird title and recommend buying it here! Can you pack up your life and move on? Grab some boxes, shift some goods, and hope that your memories don’t haunt you.