Schedule I is as addictive as every Class A drug available. Once you pop, you will not be able to stop. Consequently, this game should come with a health warning! I’ve wasted many hours and spent many a late night cultivating weed and baking Meth. Though I normally frown upon such actions, I adored my time as a small-time dealer.
TVGS developed and published this drug-dealing simulation title. It is both a single-player and online multiplayer game, and excels as a consequence. Though I spent no time in the latter option, I’ve seen footage and read reviews about the fun to be had. As such, if you have a great group of friends, this title will make you laugh repeatedly.

Schedule I is set in a fictional world with real-life issues.
Hyland point is an absolute shit hole. Crime runs riot, and drugs are the food of choice. Though you never wanted to be part of this world, you can’t avoid it. Your family is scummy, and your RV is perfect for cultivating drugs. Yet, when a rival blows it up, you have to think on your feet. New connections, a motel, and limited cash are the order of the day. However, some effort and plenty of drug addicts make you plenty of money and an empire built on grime and weakness.
This uncomfortable setting may be off-putting. However, once you put your moral compass to one side, you’ll cherish every moment. Yes, dealing drugs is a horrible thing, but virtual dealing only hurts a bunch of moronic pixels. As such, I think you can be forgiven for losing yourself in the moment.
Surprisingly simple to play.
Schedule I should have been a ballache to play. After all, running an illegal business should be thwart with danger. However, Tyler, the developer, has ensured that it is surprisingly simple. The day is broken down into 4 key time zones. Morning, afternoon, evening, and night make up your business hours. Furthermore, curfew is in effect for the latter 2 portions. Accordingly, you must avoid the police if you don’t wish to lose your gear and your money.
As the day unfolds, you are free to do as you wish. Cultivate plants, cook Meth, mix your gear, or pick up rubbish. Whatever you choose, it is bound the make you cash. As you earn more money, you are free to buy new properties, businesses, and hire staff. Each of these things requires time and planning. Yet, once everything is in place, your drug empire thrives.

Guns, cars, skateboards, and more content to come.
A pleasant XP and progression system can be enjoyed. There are no complexities, and the more you sell, the higher up the ranks you go. Hiring dealers pushes you along faster, but costs you a cut of your profits. Consequently, it is a bit of a balancing act.
Moving between your businesses and deals can be dangerous. Therefore, buying a car to carry more gear or a skateboard to navigate the streets is essential. Additionally, arming yourself with a melee or ranged weapon is necessary. Though I don’t condone violence or attacking law enforcement, it is essential in Schedule I. The Po-po are everywhere, and survival of the fittest keeps you ahead of the game.
Though there is plenty to see and do, Tyler has promised more content. Updates are already rolling out, and the game will improve as a consequence. Don’t expect the new items to come weekly, as this is a solo developer project. However, a little patience pays off as the game improves at a pleasant rate.
Schedule I looks amazing.
The vibrant but grim world is enjoyable to explore. Though drug-riddled streets should turn my stomach, they rarely did. If you then add in the odd side effects of my cut drugs, you will chuckle repeatedly. Schedule I has a few minor polishing issues, but the final presentation is impressive for a game at this stage of development.
The audio blends silence and funky music to great effect. I love the heavy bass line and the upbeat tunes. Moreover, the sound effects were amazing, and I never tired of what I heard.

Mini-games galore.
The simple art of cultivating plants should have been boring. However, Schedule I has plenty of mini-games to keep you interested. Every action requires you to complete plenty of minor tasks. Ripping soil, smash Meth, mixing chemicals, and trying new workstations form the backbone of every task.
Replay value and longevity could be restricted. Thankfully, the ability to play this online and the expanding content help to keep things fresh. Moreover, there is a massive world to explore and endless opportunities to mix and create signature drugs. Subsequently, this will keep you busy for hours.
Schedule I is great and will only get better.
I found Schedule I tough to put down. This time-sink experience kept me coming back for more. The silly drug names, animations, and simple storylines were also amazing. Once the developer adds more content, this will be a game that everyone should play. Though some minor bugs and problems exist, these shouldn’t put you off. Accordingly, it is amazing and I recommend buying it here! Can you become a drug lord? Build your network, hire some goons, and mix drugs like your life depends on it.
