Despicable Me 3 Q & A with Miranda Cosgrove

In Despicable Me 3, actor-singer-songwriter, Miranda Cosgrove (iCarly) returns to the world of Minion mayhem. As the voice of Margo, eldest daughter of Gru & Lucy (Steve Carell and Kristen Wiig), she finds herself in the series’ latest installment on an extended family vacation – visiting Gru’s long-lost twin brother, Dru in the wacky world of Freedonia – when her parents lose their jobs at the Anti Villain League.

Discovered by a talent agent when she was 3-years-old, LA native, Miranda Cosgrove, is best known for her starring role as Carly Shay on the hit Nickelodeon series, iCarly (2007-2012). She made her film debut in 2003 opposite Jack Black in School of Rock, and voiced the character of Margo in the first Despicable Me (2010) and its 2013 sequel, Despicable Me 2, for which she received a Kids’ Choice Award for Favourite Voice from an Animated Movie.

Q: Where did we last leave your character, Margo, and where do we find her now?

A: In Despicable Me 2, Margo has a huge crush on a boy, but that doesn’t really work out because Gru doesn’t want her to like boys. Of course, it also turns out that the boy’s father is a super villain which doesn’t help either (laughs). That’s kind of where her love life left off. And then in this movie she has another encounter with a possible love interest, but she’s not exactly excited about it (laughs).

Q: Was your dad overprotective with you, growing up, like Gru?

A: Oh yeah. My dad is like Gru in a way (laughs). Even now, he doesn’t get excited if I’m going on a date or something. He’ll just ask little questions, here and there. I guess it’s just a thing dads do. They never want to see their daughters grow up.

Q: What’s it been like for you playing this character over the course of so many years?

A: It’s cool. When I started I was 14, and the character is 11 or 12, so it wasn’t that much of a stretch. Now I’m 24. It’s a big difference. But I guess I’m kind of lucky, because my voice still sounds the same. And it’s fun to get to use your imagination in the booth and channel being that age again.

Q: Is it a hard to do?

A: No, I wouldn’t say it’s hard, especially because the directors are so cool. They make it really easy, coming up with so many ideas on the spot.

Q: The series ranks amongst the most successful animated movies ever released. Why do you think they’re so popular? 

A: I think it’s two things. First, there are the Minions. It’s hard not to enjoy watching them do what they do. And then also because each film has been about family, especially with the first film centring on Gru becoming a better person by adopting the three girls.

Q: What was it like making that first film? 

A: It’s funny; one of the things I remember loving the most when I started, was their crazy looking dog (laughs). I don’t think I realized when I was just hearing about the story how crazy some of the animation was going to be. It wasn’t until maybe halfway through filming the first one that I even got to see pictures of the Minions. I don’t think I even knew they were going to be in the first film.

Q: So, in a sense, it should be somewhat easier making the films as you go along?

A: I think it is. It’s just really comfortable and easy now.

Q: Tell me a little bit about working with Pierre Coffin, who in addition to having a hand in directing all the films in franchise, also voices the Minions.

A: He is just so cool. And I’ve enjoyed getting to know him. Still, it’s funny. I’ve seen him at premieres and stuff, but mainly getting to know him has always been over Skype, because they do all the animation in Paris. The directors Skype-in and I talk to them inside of the little recording booth, where I can hear them in my headset. It’s funny getting to know somebody really well that way. But it works really well.

Q: How long does a typical Despicable Me recording session take? 

A: Not very long, but they are spread out.  I’ve been in about 12 or 13 times for this movie over the course of the last three years. But every time I came in, it was less than an hour. It’s not too intense or crazy. I’m sure Steve Carell stays much longer (laughs)…

Q: Did you ever get to record with Steve or Kristen Wiig?

A: No, we actually all record separately. But I got to know Steve Carell pretty well, just from doing the publicity for the films and from meeting him over the years, and he is just super cool. One of the funniest people I’ve ever met. I’ve really enjoyed getting to know him.

Q: Tell us about the new Minion in DM3. 

A: Well, my personal favourite Minion is still Bob, the one who has different coloured eyes. I actually have a toy Bob. So for me, he’s kind of the sweetest, the most loveable. And Mel is now the second. I really like him too. It’s kind of like a love-hate relationship between him and Gru in this movie. I thought it was funny how he’s the one leading all the other Minions to stray from Gru, to try to find somebody who really wants to be a villain still, but then in the end he’s the one who misses Gru the most. It was so cute.

Q: Did you get to keep any toys or collectables from the film?

A: So much stuff! But my dog’s absolute favourite toy, it’s not a dog toy, but after the first film, they came out with a pink version of the dog that’s in the movie. And my dog is obsessed with that toy. If I take the toy out of her toy box, she gets all excited. She loves it.

Q: You received a Kids’ Choice Award in 2014 for your work in DM2. How important are younger audiences for you today and awards like the Kids’ Choice?

A: It’s an honor. I think it’s definitely cool that the kids get to vote and they get to pick their favourites. They’re in charge and they rule that whole award show, and I like that. You know it’s really fun to be a part of something like this – I mean, I’ve even met 3 and 4-year-olds, and that’s also been awesome too – to see how happy it makes little kids.

Q: Do older kids often connect you with the character?

A: They come up to me and ask for pictures and sometimes and they’ll say, “I know you’re Margo in Despicable Me”. It’s like they know a secret (laughs). But I can kind of relate to that because when I was a kid and went to see animated movies, I’d try to figure out who the voices were too.

Q: I read that you started working when you were 3-years-old. Is that true? 

A: Yes. An agent came up to my parents at a food festival here in LA when I was 3, and I started going on commercial additions and things like that. But I didn’t do much until I was maybe 8.

Q: That’s still a long time, does it still feel fresh? 

A: You know, I feel like I’m always learning new things. Even with this movie, learning more and more about animation, I’m always learning things that I never knew.

Q: Do you ever miss the iCarly gang? 

A: Well, my best friend is Jennette McCurdy, who was on iCarly with me. I saw her last night. So I don’t miss her, because I see her every day (laughs). But everybody else, for sure. I only get to see them once in a while. I definitely miss them.

Q: I understand you’re studying for a degree now? 

A: Yes – I’m going to USC (University of Southern California) and have a year or so left. I’m studying film and screenwriting.

Q: How does it all fit in with your work schedule? 

A: Basically it’s been really easy, because I haven’t ever done both at the same time. I’m either at school or taking a semester off to act.

Q: And your music?

A: I think I’m leaning more towards acting now. I love comedy, and I’d love to be on a good comedy TV show. I still like music too. I think that’s why I like the show Crazy Ex-Girlfriend. It’s one of my favorites. It’s a comedy and she also sings in it. I think if I were to sing again, it’d be fun to do something comedic.

Q: Are there plans for more Despicable Me films? Would you be up for DM4? 

A: I don’t know if there are any plans, but I would be completely up for it. I’ve had a great time making all three movies. I mean, I think it could be fun to see the girls help Gru and Lucy now that they’re a kind of a family of superheroes.

Despicable Me 3 is available on Blu-ray and DVD now from Universal Pictures (UK)

Christmas presents ideas for all Tech Lovers for 2017

If you are can’t thinking of ideas for Christmas presents, see if this list of ideas can help you out.

This tech Christmas list will in a different price range for all types of budget you have.

  1. This newest smartphone from a first-time maker smartphone maker is the Razer Phone.

Razer launched last week the Razer Phone, along with the philosophy of “for gamers, by gamers,” aimed at smartphones created. To appeal to people who love to play games on smartphones.

The Razer Phone comes with a 5.7-inch IGZO LCD screen with a resolution of 1440 x 2560 pixels, a refresh rate of 120Hz, similar to Apple’s latest iPad Pro, Snapdragon 835 chip, 8GB RAM, dual front speakers, Dolby ATMOS support, battery within 4,000mAh. Camera part Dual camera Wide-angle lens f / 1.8 and f / 2.6 zoom lens.

The Razer Phone has the World first screen with a 120Hz screen, the image on the screen is smooth, smooth, no blurring, like a regular screen.

With Dolby ATMOS, enjoy a cinematic sound experience all around you reproduced through front-firing speakers and dual amplifiers. And when you’re listening with headphones, hardware certified by THX guarantees audiophile quality sound for your entertainment.

If you purchase the Razer Phone on Three will also benefit from:

– Go Binge: Streaming of popular TV and music services (including Netflix and Apple Music) without using up your data allowance
– Go Roam: Use your phone abroad at no extra cost in 60 destinations worldwide, including the USA, Australia, Brazil and Indonesia
– 4G at no extra cost where available

Both the black and the limited edition with Razer’s iconic green Triple Headed Snake logo area

24 month contract pricing

(all 24 month contracts include all-you-can-eat (AYCE) calls and texts

All contracts come with an upfront cost of £49

100GB data £49/month
30GB data £45/month
12GB data £41/month

Available Sim free from Three UK for £649.99 and Three UK with Sim for £594.99 + £10 top-up you can pick up from Three on 17th November in store.

2 The Brainwavz BLU-100 boasts style in a wireless Bluetooth capacity, taking audio listening to a whole new exciting level. Enhanced for audio quality and designed for easy mobility, the BLU-100 houses a micro 60mAh battery that will deliver 4 hours of continuous audio playback, 100 hours of standby and can be fully charged in under 2hrs.

With a range of 30ft (10m), you can use the BLU-100 as close or as far away from your audio source with no disruption to audio quality or performance and what’s more no more long cables or tangles!

 

The light body design, low profile cabling, the remote and comfy fit of the earphones make them versatile while being on the move or being active, allowing for earbuds to stay snug in your ears with no chance of them falling out!

Available from Brainwavaudio for £33.89 or from Amazon UK for £34.50

3

Hooka, by Brainwavz, is a compact, multi-purpose hanger, made from die-cast aluminium and designed to fit most headphones of any weight. A solid construction means the Hooka won’t lose shape and form whilst holding even the heaviest of headphones.

The specially designed seat on the Hooka can accommodate both small and large headbands, whilst the raised tip will stop headphones falling off.
Solid and dependable, the Hooka attaches to a surface using 3M VHB, a strong double-sided acrylic foam tape that can hold the heaviest of loads. The Hooka’s simple design and durability make it a handy solution for your headphone storage needs.

Features:
• Headphone hanger for vertical surfaces
• Holds headphones of any weight without bending or losing its shape
• Made with die-cast aluminium
• Wide seat fits small to large headbands easily
The Brainwavz Hooka the all-metal headphone hanger is available for £13.85 from Amazon UK or www.brainwavzaudio.com

4

The Bitmore Eye Plus VR headset with built-in crystal clear audio allowing you to listen to and play games, and watch movies in private.
Bundled with 30 days FREE and FULL access to the Fibrum VR platform which has 25+ VR games to choose from.

The VR Eye Plus headset utilises your smartphone, & it is compatible with hundreds of free and inexpensive VR apps available online. So whether you want to watch 3D movies, explore new worlds, play immersive games or you’re just looking for a quick departure from real life’s reality – there’s something for everyone. Included with a Bluetooth Remote Controller to play games and control you’re viewing content without the need to remove your phone from the headset.

Just load up your chosen piece of virtual content, slot your smartphone into the rugged plastic enclosure, put it up to your eyes then adjust the lenses and comfortable head straps to your liking. It’s never been easier (or more affordable) to explore these vivid new environments from the comfort of your living room for yet Amazon UK for £19.99.

5

Now for something a little different with a section of Star Wars or Master Chief Bluetooth speaker from ACWorldwide from C-3P0 (£130.61), Darth Vader (£121)

and the Stormtrooper (£109.92)

and the one and only MasterChief from Halo £104.99)

6

Now for the newest console on the planet is the Xbox One X for £449.99, the Xbox One X a smaller, sleeker and faster console than the original, it is more powerful than its closest rival, the PS4 Pro, in every major specification.

But what is the Xbox One X?

In a nutshell, it’s a suped-up Xbox One, adding 4K gaming, enhanced performance and a few other bits and bobs. When is it released?The Xbox One X is released worldwide on 7th November 2017.

All of your games and Xbox Game Pass work with an Xbox One X? all Xbox One games (including Xbox One Backward Compatible titles), Xbox Game Pass subscriptions, and accessories will work with an Xbox One X.

With the increased power of Xbox One X, many games will achieve more consistent framerates, faster load times, improved anisotropic filtering, and will run at their peak resolution if the title features dynamic scaling.

Will you need a 4K TV to benefit from the Xbox One X? No. The power provided by the Xbox One X allows developers to use techniques like supersampling, anisotropic filtering, and others to produce a better 1080p image.

Additionally, games will have the ability to run at higher framerates and with faster load times.What is supersampling?

Supersampling is a technique game developers can use to improve graphical fidelity. By utilising the additional power of the Xbox One X, developers can process images at a higher resolution, and then scale them down to fit the display resolution the player is using. Supersampled images reduce aliasing (commonly referred to as “jaggies”) and generally look “cleaner” to the naked eye compared to a non-supersampled image at the same resolution.

 

Review: Super Mario Odyssey

It almost seemed like a crime that one of Mario’s best outings came out on Nintendo hardware that not a lot of people had the good sense of investing on. Fortunately, the release of Super Mario Odyssey on the Nintendo Switch sees the company back in the game with an impressive user base that had presumably been eagerly awaiting Mario’s latest outing.

Boots on the ground for this years Call of Duty: WWII out now for PS4/Xbox One and PC

0

Today Call of Duty: WWII also delivers a boots-on-the-ground multiplayer experience with new community-engaging features as well as a terrifying cooperative mode, Nazi Zombies. 

 

Call of Duty: WWII is the right game at the right time for our fans. Returning the franchise to its gritty, boots on the ground, military roots was a big opportunity and a big responsibility. We were determined to deliver an unforgettable World War II experience, and I think we have,” said Eric Hirshberg, CEO of Activision. “Our teams at Sledgehammer and Raven not only captured the epic scale and authentic atmosphere of the most brutal war ever fought, they also brought a hell of a lot of innovations—from a whole new way to play multiplayer with War Mode, to a new social space with Headquarters, to a jump-out-of-your-chair-scary Nazi Zombies mode. Whether you’re a long-time player, or totally new to the franchise, this is the game that will bring all of our fans together.”

 

Call of Duty: WWII has been incredibly personal for us, with members of the Sledgehammer Games team and cast directly connected to World War II veterans. From the start, we committed ourselves to recreating the setting and locations as well as years of research to make sure we captured the spirit and tone that players will experience,” said Glen Schofield, Co-Founder and Studio Head of Sledgehammer Games. 

 

“Being a part of taking Call of Duty fans back to World War II has been an unforgettable privilege for all of us” added Michael Condrey, Co-Founder and Studio Head of Sledgehammer Games. “The stories of sacrifice, comradery, and selflessness demonstrated by the men and women of The Greatest Generation inspired each of us to do the very best work of our careers. We kept these humble heroes at the forefront of developing the game and we proudly share it with the Call of Duty community in their honour.”

 

Call of Duty: WWII is loaded with an incredible amount of content, and delivers a variety of new ways for all players to connect, compete and engage as a community across the unique modes of play.  The Call of Duty: WWII story campaign immerses players into an intense journey filled with gripping action and epic battles.  Players follow the story of Ronald “Red” Daniels, a member of the US 1st Infantry Division, who joins British forces and the French Resistance, and battle across the beaches of Normandy, to the liberation of Paris and ultimately into Germany.

 

Call of Duty: WWII multiplayer is a fast-paced, grounded and action-packed mode set in some of the most iconic locations in World War II’s European theatre with an arsenal of iconic weapons and equipment to suit different play styles and innovative ways to experience the mode, including:

  • War Mode: Developed in partnership with Raven Software, allows players to compete against each other as Allies and Axis forces in team-driven, objective missions.
  • Divisions: Redefines create-a-class system for how players develop their WWII Multiplayer Careers by enlisting in five iconic divisions, including the first to the fight Airborne Division, sharpshooting Mountain Division, the versatile Infantry Division, heavily-equipped Armored Division, and the Expeditionary Division armed with incendiary rounds and shotguns.
  • Headquarters: An evolving, shared social space for players to connect with fans and friends.

Nazi Zombies is an all-new, cooperative zombies mode that thrusts players into a dark and terrifying, new and unique storyline set within a mythical and mystical World War II universe.  Players embark on a chilling journey through a snowy Bavarian village in Germany, which holds a twisted secret to an unimaginable and monstrous power. 

Review: Assassin’s Creed Origins

It has been a long two years since I was climbing iconic buildings in my home city of London in Assassin’s Creed Syndicate. In those two years the Assassin’s Creed video game series has been placed under various microscopes by both fans and those who became frustrated in the yearly release schedule and Ubisoft finally managed to release a full cinematic film which also received a mixed reception from fans and critics alike. Now celebrating its 10th Anniversary as a series, Assassin’s Creed is looking to reboot and refresh itself and following a full year without a new game, it is finally time to see what Ubisoft has spent the last four years working on and to see where it all began for the Assassin’s Brotherhood. Time to go to Ancient Egypt!

As a fan of the series I will admit the thought of actually seeing where and how the Brotherhood of Assassin’s really began is thrilling. The series has always shown Assassin’s as they either discover their own heritage in the Brotherhood or forced into it by acts of the Templars. The war between the Assassin’s, the defenders of free will and the Templars, who believe that complete domination and control of mankind will lead to peace. The fighting has raged for centuries but the origins of it and of both sides has never been looked out in the series until now.

This time we are introduced to the man who would become the very first Assassin, Bayek who one of the last Medjay, a cast of warriors sworn to protect the people of Egypt from harm. Bayek unwittingly uncovers a shadowy group known as ‘The Order of the Ancients’ which leads to the death of his own son. Fuelled by rage and vengeance, the game catches up with Bayek one year after he began his personal mission of revenges as he closes in on the person he believes is responsible but it only serves to open a whole new startling world for Bayek which will see him come into the paths of iconic historical figures Celopatra and Julia Caeser as the plot thickens and the people of Egypt are placed in danger.

The first thing that struck me was just how absolutely stunning and beautiful the visuals are in Origins from the lighting to character models and how impressive the world of Egypt has been recreated for this game. The opening section which sees Bayek navigating through an old tomb stopped me in my tracks just to take in the lighting and detailing on the surroundings. This only becomes more staggering once you actually step foot into the world itself and take in everything around you as you see the pyramids on the horizon and ride over the sand dunes of the desert before finding settlements and towns as you travel. It is perhaps one of the most visually captivating game worlds I have ever experienced and for the series itself, showcases just how it has evolved from Syndicate which recreated London as a massive playground but in Origins, it is an entire country almost that has been made rather than just one huge city.

Thankfully this neatly brings me into what else has really changed in Origins making it very different from previous Assassin’s Creed games starting with the biggest change, true freedom of exploration in the world. It is very clear and unsurprising to learn that Ubisoft has taken inspiration from The Witcher 3 in its approach to Origins which has become an open world RPG action title really for the first time. The world itself is massive and when I say massive I mean ridiculously huge compared to previous games. As Bayek you absolutely get the sense that you are exploring a country and not just visiting cities to explore and the open world aspect brings this to life like never before. Players are free to explore the entire map as they choose and can either follow the main story-line of quests or picking up side quests as they go. The only attempt to hold players back from exploring comes in the enemy levels which in certain regions can be crazy high compared to Bayek at the beginning but the game will give a fair warning and indication of these enemies by highlighting them with a red skull which means “mess with this lot and you are going to die horribly” so you know whether Bayek is ready to take them on or not. There is something about calling your mount and just heading towards a distant point on the horizon or location on the map and just riding there, taking in the world as you travel. To tempt players into exploring further, the map will be dotted with ‘?’ markers to encourage you to go explore what it might be which could be anything from an enemy camp to an animals lair or settlement. Due to the freedom the game allows players to just go exploring outside of the main campaign, you can spend hours literally just wandering about doing side stuff and when I say hours, I spent almost ten hours in the opening area of Sinwa alone, and that is just the prologue area.

The world just keeps throwing things at you to do which is especially showcased in the amount of side quests on offer either given by random people you meet whilst exploring or part of a side story following the completion of a main story quest. What is remarkable is just how fleshed out these side quests can be, each with a dialogue cut-scene setting out what Bayek is being asked to do. The diversity of the side quests is hugely gratifying to see as you can clearly see the efforts taken to stop them from being repetitious or to be seen as pointless. Each one has meat to them and though some are the traditional ‘go here and kill this person for me’ vengeance missions, often these quests will require some investigation to get to the truth of the matter and they all serve to bring this ancient world to life with some dealing with the people’s belief in Gods and how key this religion was to their way of life. But it also goes a long way to highlight aspects to Bayek as a Medjay and protector of the people and Egypt. Serving as a Sheriff of sorts, Bayek feels responsible for not only keeping the people safe but in protecting the very way of life of Egypt.

 

Combat has also been refreshed with a move again to a very Witcher 3 style of fighting now. Instead of the usual waiting for an enemy to attack so you can just counter them, the focus has shifted to actual combat with light and heavy attacks using the right bumper and trigger now to create combos with melee weapons. Bayek can use a whole arsenal of different weapons from swords, axes and maces to long reach weapons such as spears. Each weapon as their own style and with the new combo chain system, putting your own spin on combos in battle can yield devastating attacks. Enemies are also far more cunning and can attack as a group with both melee and ranged fire from arrows now, which thanks to the shield Bayek carries, can be defended against. The combat certainly feels new and exciting whether its fighting on the ground or on horse/camel and Bayek is a very capable and skilled fighter which makes it all very satisfying especially when you start to fine tune which weapons you prefer to use.

This is then further enhanced by the skill tree, which breaks Bayek’s skill-set into three groups of Hunter, Warrior and Seeker. Each time Bayek levels up he will become stronger but will also earn ability points to spend on skills to enhance his skill set to either boost his capabilities further or to add new skills. The fact that everything you do in the game gives you XP also helps tremendously from finding new locations as you explore, to combat and completing side and main quests so levelling Bayek up is very natural and never really feels like grinding. Even when you have Bayek up to his maximum level of 40 the XP keeps on coming and simply becomes a way of gaining new ability points to spend. The gear that Bayek wears can be upgraded as well via the refined crafting system which makes them stronger and to those familiar with Destiny, may look very familiar.

As you can see, items are now colour coded into tiers with blue items being common, purple to indicate rare and gold to show legendary tier weapons and gear. In terms of weapons, these can be found from fallen enemies, found from loot or rewards from quests. Blacksmiths can be used to upgrade a weapon to Bayek’s level so say you found a rare spear that you like but it has a level 20 rating and your Bayek is currently level 30, you can pay a blacksmith to raise that weapon’s level to match Bayek. Higher quality weapons can have additional buffs such as causing bleeding or poison, which at first feels very strange for an Assassin’s Creed title but in some fights it is certainly helpful. Bayek’s own personal gear can be upgraded via crafting where gathering materials from looting or hunting can be used to upgrade the gear such as the chest plate to increase health and damage protection to the braces Bayek wears with the left helping his archery whilst the right helps increases melee weapon damage. Believe me when I say that upgraded these to their max levels takes time which is why having just so much content to work through alongside the main story is all there to help players do just that and as a result, the world of Egypt in Origins is just so immersive with everything you are asked to do or just choose to do being a benefit to Bayek. There is also a price for using the Legendary items as well as these are the most expensive to upgrade once found and whilst they truly help Bayek in combat, having to spend 4,5 or 6K in gold to bring them to your current level will take time to do so my tip is to simply get Bayek up to a level where the price of bringing those legendary items a further 5 or 10 levels to match him makes the cost more worthwhile.

The strange thing about Origins is that whilst so much of it now feels new and fresh, it is fair to say that just as much feels similar from the series so far. Stealth works in the same way as does finding vantage points to synchronize with the map and to serve as fast travel points. There is still a modern day story-line which has a new protagonist entering an Animus to relive the genetic memories of Bayek but this is really best experienced via the game which is something Ubisoft made a point of by not showing or talking about anything modern day in the story, something I can fully appreciate as a fan of the series because learning about the modern day side has its own surprises and twists which is definitely best left for the player to discover. Despite all the changes, Origins feels every bit an Assassin’s Creed title, and it has so many wonderful nods to the series just because it really is serving as an origin story as to how the Assassin’s were formed. The story telling can be subtle in delivery but can also dramatically thrust that story upon the player which is why the superb voice acting brings the cast of characters to life. All the changes that Ubisoft has made based on player feedback and their own choices have led to evolution for the series with Origins and the real challenge for them now will be how you replicate this going forward for the series.

When I looked at the time stamp of  my save file and saw it had hit 66 hours with the map full of side quests and ‘?’s still to explore even with Bayek fully upgraded and leveled up, I took a moment to just appreciate how far Assassin’s Creed has come in its ten year life. Origins pays tribute to all the games that have come before it and celebrates the series by yet again, striving to take it to a whole new level both for fans of the series and for potential newcomers to it. The new spin on gameplay and move to a more open world action RPG are a success for me, with the self awareness of acknowledging that the series needed to change in order to evolve for a new generation of players. But it keeps to its core elements and at no time does it sacrifice or forget that has brought the series to this point after a decade of games, instead it brings everything that fans enjoyed and updates them whilst offering a new way to tell an old story. The amount of things to do in this game is mind blowing for just the base game and with more content coming in DLC post launch, Ubisoft has certainly taken the inspirations it has from other games and spent 4 years crafting the best player experience since Assassin’s Creed II.

Bayek has the charm of Ezio but the fury of Connor and his own code and morality becoming the backbone and foundation of the Assassins can be felt in all the previous Assassins that fans and I personally, came to appreciate. Origins rewrites the blueprint for what an Assassin’s Creed game can and should be and has really gone all out to give such an immersive experience that for me just shows the future is still bright for this game series. To know where it all began is rewarding as a fan but as a player, just experiencing the best that this series can do with the gameplay and world setting is gratifying.

Though Assassin’s Creed II will always have a place in my top five games of all time, Assassin’s Creed Origins has revitalized the series once again and showed me that anything is possible both in this series and in gaming.

Assasssin’s Creed Origins Time Travel’ Photgraphy Exhibition

Ubisoft has announced the launch of the official Assassin’s Creed Origins ‘Time Travel’ Photography Exhibition – a one-day-only photography exhibition displaying visual stills captured directly from the latest game. The exhibition will feature a range of stunning photos captured using the much-acclaimed in-game Photo Mode tool and taken by four of the UK’s leading Instagram travel photographers, who were posed a challenge by Ubisoft: ‘If you were able to travel back to Ancient Egypt, what picture would you post?’

Chosen for their striking and varied portfolios, the four contributing photographers are @tschang (101,000 followers), @zobolondon (82,900 followers), @ari55 (48,100 followers), and @femsta (17,300 followers), with each having been challenged to capture two in-game shots that they felt would best reflect their personal style. Using the latest in video-capture technology, together with the inbuilt Photo Mode tool, the native 4K images have been transferred from the game into print for public display at the exhibition.

Available to the public and free for all attendees, the ACO ‘Time Travel’ Exhibition will be open from 10:00 am – 17:00 pm on Friday 3rd November 2017.

Location: Hospital Club, 24 Endell St, WC2H 9HQ

The photo mode in Assassin’s Creed Origins allows players to capture the most majestic photos directly from the game by simply pressing a button and without leaving the game itself – with the freedom of moving the camera around and zooming in and out on their desired shot. The mode also provides players with 17 different filters to make their photos even more visually compelling.

Sam Conisbee, Digital Manager at Ubisoft UK, said: “Since the announcement of Assassin’s Creed Origins back at E3 2017, we knew that fans would be very excited by the beauty, diversity and endless vistas that Ancient Egypt had to offer. The ACO ‘Time Travel’ photo exhibition is the perfect way to celebrate the launch of the game and showcase some of the most beautiful in-game pictures ever captured from a video game. It’s been an absolute pleasure working with four of the most talented travel photographers, and they’ve truly brought Assassin’s Creed Origins to life through this exhibition.”

Zoë Timmers (@zobolondon), one of the Instagram Travel Photographers selected to contribute to the exhibition, said: “For me, this was a really fun and very different project to work on. As a travel photographer, I’m used to visiting incredible real-world locations and getting the best out of them, so it’s testament to the game itself that I’ve been able to apply the same eye for beautiful vistas and gorgeous locations to capture a place from a time-gone-by so intimately.”

Assassin’s Creed Origins is now out for Xbox One, PS4, PS4 Pro and Xbox One X when launched on 7th November.

Marvel Super Heroes 2 Vignette Spotlights Thor: Ragnarok Inspired Content

0

Warner Bros. Interactive Entertainment today released a NEW LEGO Marvel Super Heroes 2 vignette spotlighting the latest gameplay inspired by Marvel Studios’ Thor: Ragnarok film.

In the video, you can catch a glimpse of Thor donning his signature helmet, Hulk sporting his gladiator attire, and a host of other familiar movie-based characters such as Odin, Loki, Heimdall, and Surtur, as well as fan-favourite variants from across Marvel’s many universes and timelines, including Grandmaster, Thor Jane Foster, Throg, Beta Ray Bill, Red Hulk, Greenskyn Smashtroll, Maestro, and more.

Also showcased is the mythical land of Asgard, home to the Asgardians, and one of 18 different iconic Marvel locations featured in the game, all ripped from time and space to form the expansive Open Hub World of Chronopolis.

LEGO Marvel Super Heroes 2 will be available on 17th November for PlayStation 4, Xbox One, and PC and on 1st December for Nintendo Switch.

Monster Hunter: World PS4 Beta and exclusive Horizon Zero Dawn DLC revealed

0

Capcom, today confirmed during the Sony PlayStation Showcase at Paris Games Week that a beta for Monster Hunter: World will be available exclusively for PlayStation Plus users starting 9th – 12th December 2017. In addition, special Horizon Zero Dawn content featuring Aloy’s bow and full armour plus a Palico armour set will be available for Monster Hunter: World exclusively on PS4.

Available starting 9th December, players from around the world can experience three fearsome quests as they join up with other hunters online or take on the beasts alone in the exclusive beta for PlayStation Plus users. Running for three days, hunters participating in the beta can tackle the hungry Great Jagras, a scavenger capable of swallowing other monsters whole, or the fiery and territorial Anjanath, both of which roam the dense and complex eco-system within the Ancient Forest.

For those feeling brave, enough they can adventure to the desert land of the Wildspire Waste where the armoured Barroth can be found lurking in the muddy waters, waiting to unleash its devastating charge attack.
Horizon Zero Dawn’s young machine hunter Aloy comes to life in Monster Hunter: World for PS4. With Aloy’s bow and full armour as well as Palico armour that can make the player’s Palico look like a machine from Horizon Zero Dawn.

The full armour set will make any player character look like Aloy from head to toe, including facial likeness. After completing the Horizon Zero Dawn collaboration event quest, which is planned to be distributed to online players post-launch, special materials can be obtained to forge collaboration equipment. By bringing the necessary materials to the in-game facility (Smithy), players will be able to forge the Horizon Zero Dawn collaboration equipment.

First tease of the expansion for Destiny 2 called “Curse of Osiris”

0

Activision and Bungie have come to Paris Games Week 2017 to tease the next big chapter in Destiny 2.

Destiny 2 – Expansion I: Curse of Osiris, takes place after the conclusion of the Destiny 2 campaign where you are dispatched to Mercury on a quest to find Osiris, the most powerful Warlock to have ever lived, to discover the answers humanity needs to fight back against the Vex.

Curse of Osiris adds a new chapter to the world of Destiny 2, expanding the universe by adding an all-new cinematic story with new and returning characters, a new destination to explore, Mercury and its Infinite Forest, a new social space to visit called the Lighthouse, new missions, new strikes, new raid content, new free roam activities, a world quest to complete, and more.

Destiny 2’s Curse of Osiris expansion is set to arrive on 5th December for PlayStation 4, PC, and Xbox One.

Win Transformers: The Last Knight on Blu-ray

Get ready for the ultimate adventure as Michael Bay and Steven Spielberg present the new and explosive addition to the Transformers family, TRANSFORMERS: THE LAST KNIGHT.  To celebrate the digital release which is out now and with the DVD, Blu-ray™ and 4K Ultra HD™ release coming up on October 30, we are giving you the chance to win a copy on Blu-ray™!

Humans and TRANSFORMERS are at war, OPTIMUS PRIME is gone. The key to saving our future lies buried in the secrets of the past, in the hidden history of TRANSFORMERS on Earth. Saving our world falls upon the shoulders of an unlikely alliance: Cade Yeager (Mark Wahlberg); BUMBLEBEE; an English Lord (Sir Anthony Hopkins); and an Oxford Professor (Laura Haddock). There comes a moment in everyone’s life when we are called upon to make a difference. In TRANSFORMERS: THE LAST KNIGHT, the hunted will become heroes. Heroes will become villains. Only one world will survive: theirs, or ours.

Watch the incredible trailer here:

How to enter to win

We have three copies of Transformers: The Last Knight on Blu-ray to giveaway.

For your chance to win simply enter below:

Win Transformers: The Last Knight on Blu-ray

The closing date is 12.00am on 13th November 2017. This contest is only open to those in the UK – sorry!

Like Transformers on Facebook and follow #Transformers on Instagram for all the latest news and information

Transformers – See It First on Digital now, and on DVD, Blu-ray™ and 4K Ultra HD™ October 30

Transformers © 2017 Paramount Pictures. All Rights Reserved

Wolfenstein II: The New Colossus out now for Xbox One/PS4 and PC

0

Bethesda Softworks has today announced that Wolfenstein II: The New Colossus, developed by the team at MachineGames, is available now for the Xbox One, PlayStation 4 and PC. Wolfenstein II: The New Colossus rockets the action and chaos of the Wolfenstein franchise to new heights. As BJ “Terror-Billy” Blazkowicz, players must unite a rag-tag group of resistance fighters all striving toward one common goal: kicking Nazis out of America.

“The Wolfenstein franchise is all about over-the-top action, combat and storytelling,” said Jens Matthies, Creative Director at MachineGames. “With The New Colossus, we pushed our creative boundaries even further, and we can’t wait for players to finally experience the next chapter of this wild ride.”

Wolfenstein II sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. Players will fight the Nazis in iconic locations such as small-town Roswell, New Mexico, quarantined New Orleans, and a post-nuclear Manhattan. Armed with an impressive arsenal of fully upgradeable retro sci-fi weaponry, including the all-new Dieselkraftwerk, players can unleash new abilities to blast through legions of advanced Nazi soldiers and über soldiers in this definitive first-person shooter.

Also available today is the Wolfenstein II: The New Colossus Collector’s Edition, which includes a 1/6 scale 12-inch action figure of the game’s Nazi-killin’ hero William Joseph “BJ” Blazkowicz, packaged in a premium, 1960s-style box. BJ comes fully equipped to rally the Resistance and free America, with an arsenal of accessories including four high-powered guns, a hatchet, and his bomber jacket. This limited Collector’s Edition also includes the eagerly awaited game inside an exclusive metal case, and a 9″x14″ Blitzmensch poster.

Review: The Evil Within 2

The original The Evil Within was highly anticipated due to its connection with revered Resident Evil series creator, Shinji Mikami. The hype for the title was well deserved though, given how it mostly managed to successfully recreate what made the early Resident Evil titles so nerve-racking to play. It’s no wonder that Bethesda not only decided to publish a sequel, but it also managed to launch it within the same year that it was announced. But is it worth going back to face more horrors?

Watch the 4K trailer for LA Noire coming this November

0

Watch the new 4K Ultra HD trailer for L.A. Noire, the story of detective Cole Phelps’ rise through the LAPD ranks as he investigates a string of crimes in 1947 Los Angeles. L.A. Noire for the PlayStation 4, Xbox One, and Nintendo Switch will be available on 14th November, along with L.A. Noire: The VR Case Files for HTC Vive, which features seven select cases rebuilt for VR.

Set against the seedy and violent underbelly of 1940’s Los Angeles, L.A. Noire is the story of a decorated veteran and newly minted detective Cole Phelps as he investigates an escalating series of cases inspired by real-world crimes. Each successfully solved case brings Phelps greater success, but also brings him closer to the dark criminal heart of post-war L.A.

  • L.A. Noire: The VR Case Files for HTC Vive delivers seven of the original engrossing, self-contained cases from L.A. Noire rebuilt specifically for virtual reality, blending breathtaking action with true detective work to deliver an unprecedented interactive experience.
  • L.A. Noire for the Nintendo Switch features the complete original game and all additional downloadable content, with specific enhancements including a Joy-Con mode with gyroscopic, gesture-based controls, HD rumble and new wide and over-the-shoulder camera angles, plus contextual touchscreen controls for portable detective work.
  • L.A. Noire for PlayStation 4 and Xbox One delivers the complete original game and all additional downloadable content with a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high-resolution textures and more. Plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X, these versions capture the grit and grime of the City of Angels like never before.

 

Justice is served in the new trailer for “Justice League”

Warner Bros. UK has just revealed the brand new Thunder trailer for JUSTICE LEAGUE.

Fueled by his restored faith in humanity and inspired by Superman’s selfless act, Bruce Wayne enlists the help of his newfound ally, Diana Prince, to face an even greater enemy. Together, Batman and Wonder Woman work quickly to find and recruit a team of metahumans to stand against this newly awakened threat. But despite the formation of this unprecedented league of heroes—Batman, Wonder Woman, Aquaman, Cyborg and The Flash—it may already be too late to save the planet from an assault of catastrophic proportions.

JUSTICE LEAGUE is released 17th November.