Today the first teaser called “Wet on Wet” takes a look at the new Deadpool 2 coming to cinemas in June 2018.
Not much is known about the plot yet, but judging by one quick shot in the trailer, it looks as though there is some sort of anti-mutant movement happening.
Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment has today announced the launch of LEGOMarvel Super Heroes 2.
In this all-new, epic adventure, the time-travelling Super Villain Kang the Conqueror has stolen numerous Marvel cities and locations ripped from time and space to form the expansive Open Hub World of Chronopolis. To foil Kang’s diabolical plans, an elite team of Super Heroes must band together in cosmic battle that takes players on an exciting journey across the Marvel Universe.
LEGOMarvel Super Heroes 2 will be available for PlayStation 4, Xbox One and PC this Friday 17th November on 1st December for Nintendo Switch.
LEGO Marvel Super Heroes 2 also features a four-player local multiplayer mode, allowing friends and family to play competitively or cooperatively as a team in a series of themed challenges and battle arenas
Ok so we are currently two weeks from the release of Call of Duty: WWII which takes the series full circle and back to its original roots by taking the action to the setting of World War II. I will be honest and I am someone who put the series down a few years ago just after they moved the series ‘Modern Warfare’ into the future which for me just turned it into a gimmicky mess that only served to show that Call of Duty had truly run out of ideas and was just a mess, so I stopped playing. But after the success Battlefield 1 had by returning to the First World War era, it was no surprise to see CoD follow suit. But it certainly has not been a smooth launch for the multiplayer at the very least and a recent big update has actually broken that side even more just a head of this putting this review to paper. So for now, I will be focusing on reviewing the story part of the game whilst giving my initial reactions to the multiplayer but the score itself will be ‘In Progress’ until the issues are resolved to give a more fair review.
So the D-Day landings have indeed featured in Call of Duty before in their early games, but it was Medal of Honour that did it first for me back in the days when I was a PC gamer mainly. I do remember the impact of experiencing this sequence in a game and how Call of Duty actually did it better. Now in 2017 with visuals and audio at their best quality yet, this whole sequence should be absolutely incredible. The opening ten minutes to the story campaign really sets the tone for what is about to happen, with the cut-scenes especially showing how brutal the Normandy landings would have been for the soldiers trying to get to the beach whilst Nazi coastal defenses rained down bullets and shells on their landing craft. The noise and action was visceral to say the least and if you are wearing a good quality headset you can actually hear shots whizzing past your head and seeing other soldiers being torn down and literally torn apart by enemy fire is immediately impactful on you.
But honestly, it was done better in the earlier games as the biggest issue I have with the campaign design appears for the first time and only gets worse going through the campaign. The story missions are far too linear and scripted and by that I mean all you really need to do is to get far enough forward in the mission in order to trigger the next sequence in the level. This is something I have issue with the CoD Campaign design for many games now with the pushing forward being more important then actually anything you shoot or feel like you are actually making things happen. Then you have the “CoD” moments which pretty much add crazy unbelievable moments pop into the levels that instantly take you out of the moment and wonder why the developers still think doing the Michael Bay thing is something that enhances the experience instead of just focusing on the gameplay being the driving force of the story telling. Too many times the story being told and the tone set by the cut-scenes is lost the second a ‘CoD’ moment is triggered. It is the same generic formula they have used in the story campaigns and I honestly expected and hoped for something different here, but sadly nothing.
The checkpoint system is also out of date for me, with the game at times literally putting a checkpoint a couple of seconds before you died which means should you have been at low health and surrounded by enemies at the moment you died, you will simply restart right before the moment giving you no opportunity to heal or to move out the way so it becomes a death loop forcing you to restart the whole level again, something which if you play on the higher difficulties like Veteran will test your patience to the limit. So much of this campaign is made up of so much that have made previous story campaigns so average in this series and the frustration that even now, with this game trying to reclaim what made the series such a powerhouse in the FPS genre that they still fall back to the same gimmicks and mechanics that are recognizable right away and ends up being just more of the same. The tone of the story, albeit very US focused rather than the Allied forces I come to think off with the World Wars, is solid and some very powerful moments are there but it fall into old habits way too much and some of the new elements such as chances to save a fellow soldier by stopping the attack on them or by dragging them to safety fall flat when they fail to work. This is a series that needs all three development teams to get together, put the old play book to bed and focus on taking this series forward in a new way and start showing some true innovation in terms of the story campaigns and beyond.
Which brings me right to the Multiplayer which is the true driving force of this series so much so there are no doubt many players who have not bothered to check out the story campaign at all, something else that the devs need to take on board. So now we have the new Head Quarters social hub which serves as the Call of Duty version of the Destiny Tower social hub except…it has not worked since release. Now the whole idea is that Normandy beach now serves as your Head Quarters with an army base set up on the beach and be populated with other players on that server when you join. You can collect daily orders which set challenges to complete in the various modes to earn rewards, check out the leaderboard of 1V1 scores with other players in the Head Quarters…if it worked…..but it is also the place for perhaps the most inane aspect to the multiplayer, the social loot boxes.
Loot boxes right now are the bane of gamers no matter what platform or game they are playing. It can either be a sign of micro-transactions or a progression inhibitor leading to a pay to win element to the game. Here loot boxes are a reward for reaching a new level or completing a task or order and they can contain anything from XP boosts to cosmetic uniforms for the various divisions or classes in the game. The whole idea, which just makes me roll my eyes, is that you call in a loot box which is then air dropped right in front of you then releasing 3 player cards with the rewards. Now if other players are around you they are unable to interact with your loot box but they will be able to see what your rewards are with the hope they will be inspired to work towards their own boxes. At this moment of writing the only way to bring players into your HQ area is by inviting friends to join you and a fix is actively being worked on as well as a solution to the current server issues causing the game to revert back to the P2P connection instead of dedicated servers. This alone is why right now this is more of first impressions than a full review of the MP.
So the modes themselves are pretty familiar for the series with only the new mode War taking any real centre stage. War is essentially ‘CoD does Battlefield’s Rush Mode’ and is an objective based mode which sees one side defend and the other team attacking in a multi stage battle. Whilst this is really nothing we have not seen before it is a sign that the developers are looking at the competition to see what is popular and adding it to the CoD arsenal. This is the more enjoyable mode for me and is a great addition even if it is nothing really original. Currently with the server problems the MP is very frustrating as at the conclusion of the match you will often be disconnected and put back in the HQ. The lag within matches can be just as terrible as it has been in recent years when relying on the P2P method which just makes it no fun at all at certain times of the day with other EU connections.
So first impressions of the MP gameplay itself are quite average right now. Whilst I relish the fact all the futuristic nonsense has been dumped in favour of returning to a more traditional FPS setting, the speed at which the gameplay is still feels overly arcadey and loose for me. There are literally times when after being killed, and having put half a clip of ammo into that player, the kill cam will not show any of my shots hitting at all whilst my game gave me the sound of each hit. Also being put into matches with other players of higher levels and therefore with access to stronger weapons can make it a deeply unsatisfying experience when you are taking out so cheaply. I did find that the re-spawning can be really annoying as well with those I take out somehow spawning right nearby giving them the revenge advantage.
Prestige plays a part more than ever with each division, weapon and player being able to Prestige now with new benefits added each time you do. Weapon attachments are earned the more you use a weapon including new camouflage skins for completing certain challenges with that weapon and it does give you more to do progression wise and when you prestige a weapon, which removes all attachments earned, getting them back takes very little time so there is no real penalty for taking it to a new prestige level. Calling cards and emblems are back with some nice animated calling cards which I like although already seen some example of the more darker side to the CoD Community in how they use the emblem editor to create offensive emblems though you can use the reporting system to flag such emblems and players but perhaps it is time to take away the editor.
With the current problems as a result of the recent attempt to address the issues with the game, the MP is definitely a mess right now to really give it a fair score. But I will say that it still feels like CoD in its pacing and annoyances and the fact that just like the story campaign no real innovation or attempts to take the series forward can be seen within the MP. I can play it and enjoy it but honestly nothing so far makes it a must play MP experience as a shooter. I will revisit this review once the current issues have been resolved enough to score it but right now my first impressions are just that its average and ok but certainly not great. CoD fans will no doubt enjoy it but for me I was hoping for more from it.
So right now Call of Duty WW2 is a very mixed bag and where I feel that it has done the right thing going back to an era without sci-fi shenanigans and doing a series reset but it certainly does not make the leap forward that say the same move by Battlefield 1 managed to accomplish. The story campaign is fine but nothing special and serves to highlight that by playing it safe and sticking to their now routine gameplay style, this series is still stuck in the mud and whilst the story itself has an interesting tone it also undoes some of its good work by doing the CoD thing.
MP wise where the real bread and butter of this game lies is currently rather messy with issues from launch day still having an effect on the game. The devs have only just noticed and announced that all players have mistakenly had double XP since release which has now been turned off making progression feel slower but more natural. The server issues and empty HQ just remind me that all is not right and then once in the modes themselves I am then reminded of the very annoyances that made me put this series to bed three games ago. I do hope that with the online element fixed and more time getting to grips with the speed of the gameplay I can start to enjoy it more but much like the story mode, it is more a case of being just fine and average but lacks anything to really make it stand out from its rivals other than Zombie Nazis which is still a really fun horde mode and great with friends but is not enough to make this a must have title.
I was not expecting much when heading back into the Call of Duty series but I was hoping for a better experience and delivery of the game then I have experienced. I will be revisiting this once the current problems have been address with the next update as I feel that two big updates post release should be more than enough to get the game stable for a review score but as it stands, I am left feeling just whelmed by it all and all the problems it is suffering right now has certainly not helped.
*Update: Final Review Thoughts*
In finalizing this review score I returned to the campaign to see if it would resonate with me any further as well as checking out the fixes to the Multiplayer to see if felt any better or improved enough since I wrote my first ‘in progress’ view. Whilst I kind of enjoyed the campaign a little more it still felt like standard on the rails call of Duty story telling and experience. The Multiplayer with dedicated servers activated again feels a lot more stable but I am still not enjoying it for the reasons I started above and now CoD Points, micro-transactions that allow the use of real world money to be used to buy in game currency that can then be used to buy loot-crates has finally launched after having been delayed due to launch issues.
But issues still remain even this far from launch, the Head Quarters is still a solitary area unless you invite people o you HQ which defeats the point of a social hub, gameplay is still loose and annoying. This all leaves the game feeling less like a step forwards for the series by going back to its roots and instead more of the same things that made me put the series down and still suffering from bugs and errors even after a conscious effort to fix the problems since launch. So sadly I am still looking for that CoD title that rekindles why I loved the series for so many years but right now, it just is not my cup of tea.
There is some truth to the old adage ‘Too much of a good thing’ and in gaming the months leading into Christmas are as I like to call it, the ‘Silly Season’ in video gaming where multiple big AAA titles are released on a weekly basis from huge blockbuster shooters to RPGs and sports titles. But this year there is a very welcome surprise for Xbox players in the form of Super Lucky’s Tale and even better is the fact it is an actual Xbox Exclusive….remember those?
I have always said that the Xbox One platform and now the Xbox One X, has needed more exclusives and not just focusing on their main big hitters like Forza, Gears of War or even HALO. With so many genres of gaming out there, some effort to reach into them and create new and fresh titles for Xbox players to enjoy always seems to be an afterthought with the main peeps up in the Xbox Towers. So when Super Lucky’s Tale was shown at this year’s E3 Xbox briefing it instantly grabbed my attention. I loved the colourful platformers of yesteryear like Spyro the Dragon, Crash Bandicoot and Mario but the Xbox has been very slow to delve into this genre. These games can be fun and challenging and a really nice alternative to the more mature titles of shooters and sports games out this time of year.
We are first introduced to Lucky thanks to an opening cinematic narrated by Lucky’s sister Lyra who explains that her family are adventurers known as Guardians and on her return from her own adventure to find the powerful ‘Book of Ages’, is set upon by the evil Jinx and his family gang known as the Kitty Litter. The Book of Ages suddenly springs to life and sucks in all those around it but Lucky then pushes his sister out of the way and is transported inside the book. This book has the power to change reality and now Lucky must become the Guardian he has longed to be and defeat the evil Jinx and his family to save the book and also return home.
What hits you right away is just how bright and colourful the world of Super Lucky’s Tale is with a very cute animation style and character designs that instantly make you smile just to be in that world. It welcomes the player in right away, makes them feel at home and hits you with the full on cuteness from the very moment you take control of Lucky. As you start running and jumping around the opening tutorial area you really transported into this world and it is a world that is definitely aimed for a younger audience but as a grown up, I could not help but smile whilst playing this. The music and audio compliment the visuals so well with really smooth fun animation of the world and those in it that it is just a really charming place to be.
Control wise well there is nothing really groundbreaking here and everything is kept very simple for easy to pick up gameplay. Lucky can jump and double jump and can spin to use his tail to whack enemies who can also be defeated by jumping on their head. Lucky is a 3D platformer game but the different levels have a nice variety in that some will even switch to 2D side scrolling or rather nice if simple puzzle mini-games for the player to solve. There are four worlds for Lucky to work through and each on has one of the Kitty Litter serving as the boss for that world. Levels are locked out until Lucky collects the right amount of 4 leaf clovers in order to progress further. There are 99 Clovers in total to collect but only 80 are needed to trigger the end game and boss fight, with four ways of obtaining clovers. The first is the natural completion of that level whilst the other three focus on the collect everything side of traditional side to this genre of gaming such as collecting 300 gold coins will give you a clover, solving the mystery of the level and finding all the letters that spell out ‘Lucky’. Progression can be delayed until you collect enough Clovers to open more levels and especially later on you will certainly need to revisit previous levels in order to find the clovers you may have missed. This can feel a little grindy as returning to a level will see all of its enemies, coins and dialogue with characters return but there is certainly quite a lot to do in this game which with a completion time between 6-8 hours is really good value when you consider the pricing for Super Luck’s Tale at only £19.99 both digital and physical.
As wonderful as I found the game it certainly does have some issues starting with the camera, which annoyingly for a game set mainly in a 3D environment is astoundingly locked to just three angles. With the right stick you can move the camera to the left, centre and the right to help see what is in front of Lucky as he tries to navigate the 3D environment but it never really feels natural and more often than not, it is a nuisance not being able to a free 360 rotation on the camera. What makes this even more of an issue are the clumsy controls especially when you have to time your jumps to get past an obstacle, reach a higher platform or even just to judge the jump to take out an enemy. The sheer number of times I thought I had lined up the perfect jump only to either end up missing the enemy completely or to just fall off the edge to my death is enough for me to really pray that an update addresses this. To make it worse, when Lucky does die the onscreen lives counter with a very unhappy and shocked face of Lucky before you respawn is heartbreaking to see each time.
But with all that said, quite frankly Super Lucky’s Tale is just super fun to play and again, the pricing of it makes it accessible to so many that as someone who grew up with this genre of gaming, to have one finally on the Xbox One, even with its more annoying issues is still a joy. This is exactly what Microsoft and Xbox need to be doing, focusing on bringing such games like Super Lucky’s Tale to console to broaden their line up of exclusives. I love the story and simplicity that makes it so easy to pick up and play for gamers of all skill levels and ages and it really is just a breath of fresh air and a reason to smile and feel some genuine happy joyful moments whilst playing.
Though Super Lucky’s Tale is far from the perfect polished game it really should have been on release, the smiles from playing it outnumber the issues it has and for just £19.99 it is a superb game to end the gaming year with and it truly is something the Xbox platform both needed and needs more of going forward.
The Wolfenstein series is certainly something very special indeed and when it was brought back into modern times with ‘The New Order’ and ‘The Old Blood’ it absolutely woke up an other wise stagnant First Person Shooter genre with a firm kick up the backside. That said, from a story point of view I really could not see where the series could go next in terms of story with the shocking ending to The New Order which saw our main hero and all round “haha Doomguy needs armour” hero William ‘B.J.’ Blazkowicz sacrifice himself to save his team and put an end to the evil Deathshead. But of course this is Wolfenstein so anything is possible for Terror Billy!
When you are someone who grew up to remember actually playing the very first titles in the Wolfenstein, to play the now modern counterparts is always a treat. The first 30 minutes of those titles not only set the tone but instantly put you back into the world with a bang and Wolfenstein 2: The New Colossus is no exception as the story quickly picks up with William being rescued by his friends as the Deathshead Fortress is finally blown up. However our hero is in a very sorry state indeed and we catch up with William who was placed in a coma for five months to help him recover, waking up to find Anya very heavily pregnant and being told that the only way to save his life was to remove several of his vital organs leaving him basically…broken.
So what can you do when your main hero is now really physically unable to continue the fight, a fight against the Nazi’s who for those unaware that Wolfenstein is set in an alternative timeline where the Nazi’s basically won WW2 after they dropped an Atom bomb on America stopping them from joining the allies and now dominate the world. Well to my astonishment the game handles this in a very simple way. With William now confined to a wheelchair all you have to do to put him back in the fight is to just…well….give him a gun. The opening to the game literally has William fighting Nazis in a wheelchair and just let that sink in, William rolling about a ship taking out Nazis like a boss.
This is just one of many incredible batshit crazy moments in the game which I have no intention of spoiling for any readers but believe me, some of the most standout gaming moments of this year came from playing this game. The cinematic cut-scenes also play a much bigger role this time for me as we see life for the resistance unfold in-between the missions featuring some of the best writing and voice acting this genre has seen in years quite frankly. Now some FPS which have a very serious story-line in their main campaign do put that extra effort into cut scenes that drive the story forward but in The New Colossus, there is just so much going on in them with visual slap stick humour to very on the nose language and dialogue exchanges that each one ends up being something rather special. I had so many laugh out loud moments and I mean eye watering belly laughing with some of the cut scenes which just have no business being as good in an FPS but that extra effort instantly make this the benchmark for such things.
It should also be said that despite the slapstick humour blended into the story telling, it also very much about dealing with strong and powerful cultural themes when it comes to the Nazis and the time setting of the 1960s. The language used at times is very much unforgiving with certain scenes actually making me feel a little uncomfortable at times with racism an underlining theme threaded throughout the story when the main villainous Nazi characters get an opportunity to talk away. The violence itself is often very graphic but unlike in DOOM when tearing apart hell spawn and demons makes it rather video gamey, here it is very much in your face and visceral at times. But it is all in line with the tone of the story and series and though at times it can be close to disturbing levels of brutality and language, it never glorifies or celebrates it to any real extent and to see just how dangerous and abhorrent a Nazi ran world would be certainly delivers a message to the player and audience.
Gameplay wise little has really changed from the previous games at its core, though new special abilities are available later in the game to change it up a little. You can still dual wield weapons whilst using upgrade kits to improve weapons as you progress. I do feel that the recent DOOM has certainly had an influence here as to me at least, The New Colossus has moments which entice you and even to an extent force you to go full on “Two Guns time” in fights where the enemy comes at you think and fast and the only real way to survive the encounter is to just grab two guns and throw down in a fight. I did feel that the stealth side to the gameplay is sacrificed at points with certain sections deliberately making it close to impossible to go full stealth either because the slightest noise will alert everyone around including the Officer who will just raise the alarm anyway. I do love how the music, much like in DOOM, starts to build up to the point the action really kicks in and there are plenty of set pieces throughout the story that are just exhilarating but there are times when the game does decide to just screw you over either by swarming you with enemies or just ramping up the difficulty at that very moment. These can break the flow and stop you in your tracks until you finally win the fight and I did have a few ragey moments as a result.
Collectibles are everywhere and you will need more than a couple of play-throughs to grab them all, but for me the surprising highlight has to be the Enigma Machine, which by using the codes dropped by killing Officers to decrypt signals, will highlight high value target locations on each of areas you play-through during the game. Now I only really looked into this once I had completed the main story but to find out I still had more to do was an awesome surprise and I just love the additional gameplay of finding these targets and taking them out. With no Multiplayer, everything is centred on given as much single player content to do and there is so much to do even before the planned DLC content arrives which at time of writing has already started to release.
Wolfenstein 2: The New Colossus is easily my favourite shooter of 2017, it just ticks so many boxes for me and managed to both continue and improve on the series which for me as I said above, I honestly thought was done with The New Order. There is always something to do and the story itself of trying to ignite a revolution in the now Nazi controlled America is refreshing with some amazing moments threaded throughout. To have even more things to do once the main story is completed is just icing on the cake but this game delivered on a whole new level I genuinely did not expect it to. This has to go in your collection if you are an FPS fan and if like me you are a fan of Wolfenstein, this game delivers everything you would want, hope for and need from the series.
I just cannot recommend this game more, it left me breathless at times despite Hulk level rage moments but also true smiles and laugh out loud moments that instantly made me jump back into the action once the very epic end game credits finished, and is without doubt one of my top five games of 2017!
Retro-Bit announced today. the first to be released is the Super Retro Trio Plus, a compact console capable of playing original NES, SNES and Megadrive cartridges from virtually any region in glorious HD.
Available for pre-order today with shipping scheduled for December this year the Super RetroTrio Plus features a simple region switch, bringing compatibility with genuine cartridges from NTSC/PF/NJ and, for the first time, PAL regions. This will allow players to enjoy their collection of PAL cartridges all over again, but this time via HDMI® on modern TV’s and in razer-sharp HD resolution.
Distributed throughout Europe by Game Outlet Europe(GOE Distribution), and in the UK via PQube, the Super Retro Trio Plus comes complete with two high-quality controllers, inspired by classic consoles and featuring no fewer than six controller ports, fully compatible with original 1stparty and 3rd party controllers for all three console formats.
“Retro-Bit has established itself as a leader in retro hardware, amassing a loyal following amongst the community thanks to their unrivalled consoles, delivering superb compatibility, value for money and crisp HD images. We’re delighted that retro fans across Europe now have a console of their own to enjoy their collection of PAL cartridges,” said Ali Manzuri, Product Development Manager for Game Outlet. “The recent popularity of re-released classic consoles is positive proof of the enormous desire there is to enjoy retro entertainment, but these consoles come with a limited selection of emulated titles to enjoy. TheSuper Retro Trio Plus opens up the ability to enjoy thousands of titles on modern displays and we think it will prove extremely popular across Europe this holiday season and beyond.”
The Super Retro Trio Plus is available for pre-order today at Amazon.co.uk and from other leading retailers upon release this December 2017.
Today Wired Productions has announced the arrival of Surf World Series at retail today, for the PlayStation 4 £15.99/€19.99/$19.99.
Set across some of the world’s most iconic shorelines, Surf World Series dares players to compete in a series of breathtaking arcade surfing challenges in a bid to dominate the leaderboard. Developed by Climax Studios in partnership with Vision Games Publishing and Standfast Interactive, Surf World Series challenges players to carve up the surf:
Ride monster waves at 5 of the world’s most iconic shorelines, from the infamous Bell’s Beach, Australia, to the extreme waves at Waimea Bay, Hawaii
Become a master, learning increasingly difficult tricks along the way, from nailing kickflips and cutbacks to landing massive aerials and navigating treacherous tubes
Trick your way through 44 single player challenges, or carve up the competition online against 15 other players across 3 different online game modes
Perform surfing’s most intense tricks, including the Superman, Sushi Roll and many more!
Enjoy afternoon, evening, night, and bad weather variations with different waves and visual aesthetics.
Design your own signature surfer with 6 playable characters plus rank up to unlock thousands of customizations to define your own unique style.
Surf World Series is also available digitally for the PlayStation 4, Xbox One and PC (via Steam).
Telltale’s first trip into the MARVEL Universe has certainly been a mixed bag for me with sadly more downs then ups. Now we have reached the finale episode and much is at stake for the Guardians thanks to decisions I have made along the way. I had a lot of hope going into this final episode that it could go out as well as it had started for me but sadly it failed to get me hooked on a feeling!
*Spoiler Warning for choices made in previous episodes*
So where are the Guardians as I jump into the finale, well thanks to previous player choices I have made, they are broken up. By choosing to side with Rocket in the last episode Gamora has left the group following the death of her sister Nebula and Groot has left with Mantis. Drax is also dead, having chosen to sacrifice himself to save the others by taking it upon himself to go fight a giant cave worm in the hopes that it will bring him to his family in the afterlife. Not to mention that Hala, who was sometime infused with the power of the Infinity Forge after I made the decision to destroy it, is now on a killing spree in her attempts to draw out Starlord in order to get her revenge.
Yeah, the Guardians are in a mess right now, but then this is exactly what the whole point of this series has been. Right from the opening episode in some very forced dialogue exchanges, the seeds were sown that Peter would have the arduous task of trying to keep the team together with various dialogue exchanges with characters shaping relationships either good or bad. But this always felt flat to me, especially when you consider that the game uses one of the more annoying Telltale storytelling mechanics of the “no win scenario” where the choices given to the player to shape character relationships mean whichever option you take, you lose as someone always ends up walking away unhappy. For me this had always been Rocket as his desire to leave the team was threatened right from the start and right up to Episode 4 but then it all suddenly switched around with a choice to try and win his loyalty back resulted in Gamora then leaving instead which for four episodes as the least likely outcome.
The biggest problem with this finale is that this aspect really became the entire point of the story, with Hala suddenly become a fight you kind of have to do but everything else revolved around getting the band back together thanks to a sudden reveal by Mantis, who conveniently returns with Groot just at the right time, that she has the power to find people just by using the emotions of a people to reach out to find the ones they care about. This serves not only to waste about ten minutes with some really empty gameplay which is supposed to have some kind of emotional reaction to each one but it only unravels previous events. For example it really only cements the fact that all through this series the focus for Peter has been on keeping Rocket, Gamora and Drax happy with those three and where they are before the final fight with Hala. It is just so lacklustre in the delivery that fails to have the effect Telltale wants it to have. Worst thing is how it quickly nullifies the dramatic ending to the previous episode with Drax thought dead, actually just sitting on that rock looking a little upset he was left behind even though it was his idea to make that sacrifice. It was just all a little anticlimactic which didn’t help or feel like any sort of journey completion for me.
The opportunity for Peter to play the leader and “getting the band back together” overwhelms the finale pushing the fight with Hala into nothing more than an afterthought really and very lame quick time event fight which felt clumsy in its execution. That really is the main issue I have had with this as a series, too much filler and padding and not enough real substance. It does have some nice touches though but these are few and far between with the only real stand out moment being the opportunity to pick one of the songs used through the series to play during the final battle and credits. There is just so little to really do here that it was not surprising that the length of time for the achievement to pop for completing Chapter 5 of this episode came just six minutes after completing Chapter 4. In fact looking at the achievements and it does seem as though many players on Xbox One have already abandoned this series as each one had a Diamond status with less than 4% showing for other players having completed the same chapter.
Overall I am just really frustrated with this game series from Telltale as it features from fun and nicely put together moments between the Guardians but so much of this series just felt like filler around a very short story that barely fits into the traditional five episode run for Telltale games. The series began with the Guardians making short work of MARVEL big bad Thanos which was surprising but quickly became more of a tale of how the Guardians are as a family with Peter responsible for trying to keep the team together and happy. But when you realise midway through the series that most of the player choices are forced into taking Path A or B, you just feel robbed of any real ownership of those choices. Now I could go back and decide not to destroy the Forge for a different spin on the story but I still feel as though the team breaking up as it did would still happen just as it did, someone would threaten to leave and if I was to focus on them to try and change their mind it would only lead to the other choosing to go and pretty much certain that Drax would always sacrifice himself to fight a giant space cave worm thingy.
It lacked the impact it could have had as I always ended up thinking about the film version of the Guardians which when the soundtrack kicked featured different and perhaps less known songs, made this look like a pale version of the Guardians of the Galaxy at times. Voice acting is good but it still suffers the bugs and annoyances that all recent telltale games have such as visual bugs or unresponsive QTE moments. The main story could have easily been wrapped up in three episodes so that is an additional two episodes of just delay tactics and padding to make this a full series. Though there is a tease which would hopefully make for a good follow up series, this first attempt fell flat both in terms of gameplay and satisfaction for me. This series was not all terrible but still by no means the best Telltale could have done with the license for my money when you see how well they have taken to the Batman universe in two seasons.
If we are to get a second season then I hope Telltale focus more on the fun the Guardians can and should be having and spend less time filling the obvious gaps in the story design with empty padding and just go full on guns blazing with a cracking story. For an ensemble piece they could do well to go back and look at Tales from the Borderlands, which had multiple characters and a strong story that made each episode fun to play but here it just felt like a couple of episode too many for this story.
I really hoped to like this series especially with such a strong opening episode but it hit the rocks quickly and sadly just never recovered.
Today Marvel Studios have released character posters for’ “Black Panther” which follows T’Challa who, after the death of his father, the King of Wakanda, returns home to the isolated, technologically advanced African nation to succeed to the throne and take his rightful place as king. But when a powerful old enemy reappears, T’Challa’s mettle as king—and Black Panther—is tested when he is drawn into a formidable conflict that puts the fate of Wakanda and the entire world at risk. Faced with treachery and danger, the young king must rally his allies and release the full power of Black Panther to defeat his foes and secure the safety of his people and their way of life.
To celebrate the release of War For The Planet Of The Apes on DVD and Blu-ray, we are offering you the chance to win a copy on DVD.
Andy Serkis returns as Caesar in the thrilling and climatic chapter of the PLANET OF THE APESsaga as Caesar and his apes are forced into a deadly conflict with an army of humans led by a ruthless Colonel (Woody Harrelson). After suffering unimaginable losses, Caesar resolves to avenge his kind, pitting him against the Colonel for a final showdown that will determine the future of the planet!
Special features include exclusive deleted scenes with optional audio commentary by director Matt Reeves, behind-the-scenes featurettes, including “All About Caesar,” which focuses on Andy Serkis and his incredible performances through the three films as Caesar, bringing his character and his journey to life. Additionally, the digital version of the film includes 10 Scene Comparisons, showing a side-by-side exploration of the actors’ performance captures above the final scenes in the film.
WAR FOR THE PLANET OF THE APES is directed by Matt Reeves with Peter Chernin, Dylan Clark, Rick Jaffa and Amanda Silver serving as producers.
How to enter to win
We have three copies of War for the Planet of the Apes on DVD to giveaway.
The closing date is 12.00am on 25th November 2017. This contest is only open to those in the UK – sorry!
WAR FOR THE PLANET OF THE APES is available on Digital on 10th November and 4K Ultra HD™, 3D Blu-ray™, Blu-ray™ and DVD on 27th November, from Twentieth Century Fox Home Entertainment.
Watch the new official trailer for L.A. Noire for the Nintendo Switch, featuring contextual touch screen controls for portable detective work, a Joy-Con mode with gyroscopic controls, HD rumble and new wide and over-the-shoulder camera angles.
Set amid the post-war boom of Hollywood’s Golden Age, L.A. Noire follows newly-minted officer Cole Phelps as he embarks on a desperate search for truth in a city where everyone has something to hide.
L.A. Noire for the Nintendo Switch includes the complete original game plus all additional downloadable content, and will be available in-store and digitally via the Nintendo eShop on 14th November.
Niantic, Inc. and Warner Bros. Interactive Entertainment today announced the development of Harry Potter: Wizards Unite, an augmented reality (AR) mobile game inspired by J.K. Rowling’s Wizarding World. Published by Niantic and co-developed by Niantic and Warner Bros. Interactive Entertainment, under the Portkey Games label, Harry Potter: Wizards Unite will use state-of-the-art augmented reality mobile technology to put magic in the hands of aspiring wizards and witches worldwide.
Harry Potter: Wizards Unite will reveal that magic is all around us, and allow players to be a part of Harry Potter’s rich world, through Niantic’s AR + real-world mobile game platform and the franchise expertise of WB Games San Francisco’s development and publishing team. By exploring real-world neighbourhoods and cities across the globe, players will go on adventures, learn and cast spells, discover mysterious artefacts, and encounter legendary beasts and iconic characters.
Harry Potter: Wizards Unite™ is part of Warner Bros. Interactive Entertainment’s Portkey Games, a new games label dedicated to creating a video game and mobile experiences inspired by J.K. Rowling’s Wizarding World.
“At Niantic, our goal is to leverage technology to create real-world experiences that help people to discover the wonderful and often magical parts of the world around them,” said John Hanke, founder and CEO of Niantic, Inc. “The beloved Harry Potter stories have captured imaginations worldwide for more than 20 years and soon we’ll turn the fantasy into augmented reality, allowing fans and their friends to become wizards and witches.”
“With this game, we are allowing the passionate, worldwide fan base to experience J.K. Rowling’s deeply powerful and imaginative universe in a new, truly immersive way,” said David Haddad, President, Warner Bros. Interactive Entertainment. “It is wonderful to have Niantic’s remarkable augmented reality expertise as we develop this incredibly rich wizarding world for players to explore in their everyday lives.”
Additional details for Harry Potter: Wizards Unite will be announced in 2018.
Deep Silver and Dambuster Studios today confirmed the details of the Homefront: The Revolution Xbox One X Enhanced Update. Xbox One X users will benefit from improved visuals and performance when playing Homefront: The Revolution.
The update includes:
• The game is rendered in 3200 x 1800 which is four times increase over the standard Xbox One version.
With this resolution will provide superior image quality on 4k TVs and a crisper, super-sampled image on 1080p TVs.
• All HUD and UI elements are rendered in native 4K for the highest quality image.
• The Time Splitters 2 arcade machine content is now rendered in native 4K.
• The game takes advantage of Xbox One X’s increased memory which will support more high quality textures on screen at any given time.
• Frame rate performance is further improved.
• HDR support has been added to both the Xbox One X and Xbox One S hardware.
Players that already own Homefront: The Revolution can download the update from today and enjoy all of these enhancements. For those that would like to purchase the game, the full Revolution range of the main game and all DLC is available through Deals with Gold with discounts of up to 70%.
The deals will be available from today until 14th November 2017. A free Trial is also available on both Xbox One and PlayStation 4, containing the entire first ‘Red Zone’, offering up to 4 hours of single-player gameplay, and unlimited access to Resistance Mode, the online co-operative mode in Homefront: The Revolution.
With the launch of the new console from Microsoft the Xbox One X out today, I was lucky to go to my local Game store (Maidstone in Kent) in the UK, for the launch of the new console. The store was very busy for a launch for a new console.
The first thing you’ll notice after firing up the Xbox One X is how quick and smooth everything feels. The Xbox dashboard can sometimes feel a little clunky, with 1-2 second delays moving between screens and the occasional freeze-up or glitch.
There’s none of that on the new machine. Navigating the user interface from tile to tile is rapid and responsive – everything seems to happen with satisfying immediacy.
Load times are also dramatically reduced. I tried out a couple of notoriously slow loaders and found that the delay between launching the game and actually getting to play it has been slashed.
With Witcher 3 takes 1 minute, 45 seconds to load on the One S – on the One X that’s been cut to 47 seconds. With the likes of Grand Theft Auto 5 is up and running in an incredible 27 seconds, down from 1.07 on the One S.
The speed boost is all well and good, but all the extra power is in there for one main reason – to produce stunning 4K graphics. And that’s where things get a bit tricky.
There will be plenty more to come, but at the time of writing there are only a handful of games that have been optimised to take advantage of the One X at full throttle, so it’s difficult to judge exactly how much of a leap forward it represents.
Assassin’s Creed Origins might be your best bet. It looks absolutely amazing in 4K. Ancient Egypt is beautifully rendered with gorgeous textures on sand and stone. It takes full advantage of HDR too – hangs around for sunset and you’ll see some stunning reds, golds and blues as the sun goes down over the desert.
Some games, such as Gears of War 4, let you choose between playing in 4K with a 30fps frame rate, or in 1080p at 60fps in “performance mode” if you prefer smoothness over increased resolution. It’s nice to have the option, and hopefully, this will become standard practice with new games for the system.
I would like to say a big thank you to Game Maidstone (@GameMaidstone) and Neil Suitters the Microsoft Territory Manager for the South East.