The reveal trailer for Jump Force both equally made my jaw drop as it did confuse the hell out of me. As a fan of MANGA anime. To see iconic character after iconic character of all the MANGA Anime shows I loved all appearing on screen together had me excited, I had no idea if it was going to work or how it was even possible to bring so many characters together in a single game but finally, and being a little late to the party, I was finally given the chance to find out for myself and it was quite a mixed bag.
Following on the success of Dragon Ball FighterZ was always going to be a tough one for any fighting game from Bandai Namco, but especially for such an ambitious title like Jump Force. It is also worth noting that for this game, they have gone back to the large area Dragon Ball Xenoverse style of 3D fighting in a massive area which, if you have ever watching Dragon Ball animated sagas you will know that battles rage over wide open spaces. I did find this strange considering the tremendous success and welcome from fans for the 2D tag team style of Dragon Ball FighterZ but then, with the scale of the fights by bringing together so much of the MANGA universe together, on paper this style makes sense, the execution sadly not too much but will come back to that point a little further on.
The story mode opens with Frieza, my personal big bad of any animated show, appearing in the world along with a force of bad guys known as the Venoms. Doing what Frieza delights in doing, he is soon killing without mercy and destroying the city when one of his lasers hits you, the player. Before you can die however, Trunks appears and decides to save you by infusing you with an Umbras Cube, which not only revives and heals you but also gives you super powers of your own, with the ability to learn more through fighting. Now you as the player are part of the Jump Force, working to put an end to the evil whilst working alongside some of the biggest heroes in the universe.
The story itself is rather flimsy, not to mention the visual style which just fails to win me over especially in the story cut scenes where the animation is very minimal and every character looks like the test of a 3D modelling engine for a fan made short, whilst the voice acting is spot on, it all comes together is a rather messy and clumsy way outside of the actual fighting. Every character just looks so wooden, almost figurine like and for me it is very off putting throughout. Next comes the Hub World which is the Jump Force base and is a very bland empty space that players will find most of their time is spent outside the battles. In this hub players can find side missions to undertake and also spend the in-game currency to purchase new cosmetic items for your character which when you first create your character, are painfully light in variety.
The lack of variety also appears in the poorly balanced use of the different universes brought together with Dragon Ball the most dominant and even in the story the way characters interact just feels very bland instead of the celebration that it could have been to have some amazing characters brought together to interact and yet, no attempts to do anything clever or to have any real fan moments is just a waste of this opportunity. But what the story and the game overall really just want to do is focus on the fighting, putting these characters against each other and the player.
The combat system is relatively simple using a tag team style combat with the character having support characters vs the same on the other side. Support characters can be called into help or can be switched too but they all share a single healthbar which is an interesting way to manage a multiple character team compared to again, Dragon Ball FighterZ where switching a character can save the day and provide a final chance to get back into the battle. Controls have also been kept very simple with light attack, heavy attack, throw, and jump buttons and simply repetition of the attack buttons will trigger combo attacks making this a very button mash friendly game as it works across all the roster of characters. Right trigger can be used to charge up energy which can then be used to execute super moves, which really is a fan delight to see the well-known moves of the characters put on screen. Whilst I did not find this combat style to be as satisfying as other fighting games, it does suit the variety of the characters in the roster allowing for many dream match ups that fans will appreciate. It is just a shame that brining the battling, story campaign and hub world together feels so lacklustre that disregards the potential the game has to deliver for fans.
I do like the RPG elements however, with XP earned from victories which can then be used to improve stats and attributes as well as the ability to learn new attacks to allow the crafting of the players custom fighting style. I also did appreciate despite being lacking in real substance, of having so many iconic characters together specially to put together as a fighting team certainly has its appeal which many fans of the various universes will appreciate. A roster of 40 characters is huge for any fighting game and with the Season One DLC Pass promising more iconic DLC characters to come.
Failing to fulfil the promise and potential is why ultimately Jump Force is a mixed bag for me, neither one of the components is fully satisfying enough to keep me returning if not to just dabble when new characters are added. But it is being supported with free updates as well as Season Pass content, with a Clan feature and Vertex Event whilst the first paid DLC will debut in May and will introduce a famous Yu-Gi-Oh! anime character Seto Kaiba to the roster.
With continued support and improvements Jump Force should continue to grow, but it is certainly a very niche fighting experience relying on fans love of the different franchises being brought together to attract players to it. I just wish more focus had been put on the details of the experience rather than just smashing all these worlds together and hoping for the best.
It looks like Honor is set to unveil its latest flagship phone series next month in London, 21st May with at least one version of the Honor 20 will come with a fashion twist.
With Honor’s year-long partnership with luxury fashion house Moschino, the Honor 20 Moschino Edition which will be accompanied by a Moschino designed phone purse, phone case, and theme.
This special edition from Moschino has had a greater hand in designing this particular phone.
As you can see the overwhelming theme here is the colour red. Both the phone and the purse, with its red metal chain link wrist strap.
OPPO has official European launch of its new Reno product series. With its unique Pivot-Rising Camera design, powerful 10x Hybrid Zoom and panoramic screen, the OPPO Reno series is packed with innovative features and was designed to fuel creative imagination through breakthrough technology. At OPPO, the role of technology is to be as seamless as possible, to inspire others and bring people closer together, and the product concept behind Reno is highly aligned with this vision. While Reno is deeply rooted in creativity, spontaneity and youthful spirit, it steps into a new era of visual interaction, photography, entertainment and social experience.
At the launch event, OPPO also announced EE as its 5G launch partner in the UK. Further extending its ‘5G landing project’ initiative, which was established earlier this year at Mobile World Congress, to develop 5G technology with global network providers.
Alen Wu, OPPO President of International Business commented: “Reno will serve as the catalyst for the future of OPPO’s smartphone development, and also as an integral part of our global growth strategy for the OPPO brand.”
Neil You, Managing Director OPPO UK added: “OPPO are proud to be working alongside EE to launch the Reno 5G smartphone to the UK. As the biggest network in the UK, they are an integral partner in our efforts to bring 5G connectivity to consumers and we are committed to working together to make this a reality for everyone.”
Sharon Meadows, Director of Devices, Partnerships & Business Development, EE, said: “EE Customers with an OPPO Reno 5G will be able to get the most from our new super-fast, high capacity 5G network. Whether they are watching 4K content, trying out AR experiences or gaming with their friends, the Reno 5G will let them tap into the game-changing speeds and connectivity that 5G will bring.”
The Reno series is available in three models to answer to different user needs: Reno 5G, Reno 10x Zoom and Reno. All versions benefit from two new gradient colours: Ocean Green and Jet Black. The Reno series unified design delivers a naturally sleek and seamless silhouette, with a smooth surface against the back cover for a premium look. In addition, it also introduces the first gloss dual-side chemical polishing to eliminate difference in thickness and uses nano-polishing to ensure a smooth finish, successfully creating a perfect transition from glossy to matte.
True to OPPO’s creative philosophy of developing artistic designs for its smartphones, the brand continuously strives to create new designs using the latest trends and its cutting-edge expertise.
The Reno series stands out with its unique pivot rising camera, combining design, functionality and technology. This innovation hides the front camera, earpiece and flashlights inside the pivot structure to allow a beautiful simplified full screen. It only takes 0.8 seconds to complete the entire pivot rising and display the front camera at an 11 degree angle, perfectly integrating elegance and agility into the dynamic rising process.
The pivot rising structure has passed strict quality testing standards and can be used for more than 200,000 times successfully. If the camera is opened roughly 100 times per day, the structure remains operational over 5 years of usage. Furthermore, the drop protection mechanism can sense in real-time when the phone is in free-fall, and will automatically retract the camera to prevent any damage.
The use of colour has always been one of OPPO’s strengths. From monochrome gradients, to overall body gradients, to the Radiant Mist design of the RX17 series, this evolution shows how OPPO has led the gradient trend in phone design.
For the Reno series, two new gradient colours were created with a dual contrast between matte and shiny – Ocean Green with dark green lights reflections and Jet Black with hints of gray and blue gradients. Reno is different among the smartphones currently on the market, with the rear camera completely hidden under the 3D glass creating a seamless design, so users can enjoy from every angle.
Reno uses a Corning Gorilla 5.0 back glass and is the first OPPO series to feature the ceramic gem, O-dot. The O-dot is an extraordinary addition to the back of the smart phone, designed to gently lift the phone when placed on a flat surface to protect the lenses from a direct contact with the surface. All models of the series come with the 6th generation of the Corning Gorilla Glass to ensure durability and protection of the front screen.
The OPPO Reno 5G and Reno 10x Zoom feature a 6.6-inch OLED screen (6.4-inch screen for Reno), with a resolution of 2340×1080 pixels, an aspect ratio of 19.5:9 and an extremely thin bezel. These design features provide a screen-to-body ratio of up to 93.1%, completely notch-less. To create this new panoramic screen, OPPO’s R&D teams went beyond our previous waterdrop design and pushed the boundaries to provide users with stunning visuals and the best viewing experience while watching videos, playing games or taking photos.
Beyond photography
OPPO believes that a truly great camera can assist users to express themselves through photography and capture every precious moment in detail. With Reno, the photography capabilities has been designed and engineered to achieve this precise goal.
10x Hybrid Zoom: Reno 10x Zoom has developed a triple-camera solution consisting of “48MP HD primary lens + 8MP Ultra-Wide Angle + 13MP Telephoto”, achieving incredible high-quality long-distance shots. All three cameras operate in tandem to maximise their respective advantages and optimise image quality at various zoom ranges to achieve the 10x Hybrid Zoom. Besides, the Reno 10x Zoom uses dual optical image stabilisation (OIS) for the main camera to ensure high quality photos at any given moment
48MP rear camera and 16MP AI beauty front camera: The primary lens of the Reno series features the Sony IMX586 sensor, with a 48MP ultra-pixel camera, 4-in-1 resolution focusing in low-light scenarios, a F1.7 large aperture, and a laser detection auto focus. The OPPO Reno series comes with a 16MP front camera, with an F2.0 aperture and uses a customised algorithm to correct light effects to adjust to every skin color and make your selfies look more natural, especially in low-light conditions
Ultra-Night Mode 2.0: With the Ultra Night Mode 2.0, the Reno series can leverage AI, HDR, and multi-frame noise reduction to achieve effects such as noise reduction, handheld stabilisation, highlight suppression, and dynamic range, to enable users to achieve the level of brightness and details that normally exceed the limits of human eyes. A key feature is face protection. When you take a night portrait, the camera can automatically distinguish a human face from the background, and offer special protection for the portrait, ensuring that the skin color is ruddy and making the portrait more appealing
4K video and Audio Focus: The Reno series supports shooting 4K videos up to 60 fps. It is capable of capturing a clear and stable picture via OIS. The Audio Focus technology uses multiple microphones from the phone to record the surrounding sounds from 360°. This technology is paired with stereo speakers and Dolby Atmos to offer a portable movie theater on the go
Beyond power and performance
Both Reno 5G and 10x Zoom are powered by the Qualcomm Snapdragon 855 Mobile Platform, which is the first System on Chip (SOC) from Qualcomm able to be paired with a 5G modem. The Reno model is powered by the Snapdragon 710 chipset and ensures a smooth experience with a top-level hardware configuration.
To support all of these performance upgrades, Reno has been built with a battery strong enough for users to enjoy the device at any time of the day and night. OPPO’s flash charging technology, VOOC, has stepped up to become VOOC flash charge 3.0. This new technology can maintain high voltage during trickle charging and allow longer battery life cycles. This time, Reno 5G and 10x Zoom come with a 4065mAh battery, one of the most powerful batteries in an OPPO phone to hit the market.
The OPPO Reno series runs with ColorOS 6, a new custom UI based on Android P (Android 9.0) featuring a brand new visual design using gradient colours to create light, elegant and more natural transitions. ColorOS 6 also improves the Smart and Game Assistant, the Navigation Bar and the Smart System management which intelligently stops the apps that haven’t been used for a while to optimise the battery life.
OPPO has been preparing for the anticipated arrival of 5G since 2015 and has invested in design and technology to ensure the production of a desirable phone. Today, OPPO made the 5G fantasy a reality for the European market and introduced Reno as the first commercialised 5G phone, as part of the OPPO 5G Landing Project. This project is a partnership and commitment in which OPPO has brought together five carriers partners – Swisscom, EE, SingTel, Telstra and Optus – to work together to be one of the first smartphone providers to launch both a 5G enabled smartphone and a working 5G network later this year.
It was natural for OPPO to launch its first Reno 5G model here in Switzerland with the strong support of Swisscom, who launched their 5G network just two weeks ago in Zurich. During this European launch event, OPPO showcased cutting-edge 5G application scenarios on Reno smartphones, including 5G Cloud Gaming, multi-player AR/VR gaming, demonstration of high-speed and low latency downloading and uploading.
For the Reno 5G and 10x Zoom devices, users can now enjoy warranty, repair and upgrade services in authorised OPPO Service Centers in countries and regions where official OPPO sales channels are available thanks to the International Warranty Service.
Now users can enjoy more protection for their devices no matter where they are.
Assassin’s Creed III is as close to being the black sheep of the series as you can get, well that and it almost comes close the contempt that Assassin’s Creed Unity has amongst the fanbase. I on the other hand have always been a defender of the game for so many reasons and out of all the instalments in the series, had the toughest time being accepted by fans considering it followed what for me is still the greatest trilogy in gaming, the Ezio Saga. That is not to say that it did not deserve some of the criticism that it received on and after launch, but personally I really do not feel that the game and its hero in Connor was given a fair chance over the years. But thanks to this new remastered version, it finally completes the Colonial Trilogy on current gen consoles and I am hoping that this version will give fans old and new an opportunity to revisit it and give it another chance.
Any title was going to struggle with fans following the conclusion of the Ezio Auditore da Firenze trilogy, I mean how do you follow up such an iconic and charming gaming hero in Ezio. On release it was also just a sequel and not the final chapter of a colonial trilogy that would bring the vibrant worlds of Pirates with Assassin’s Creed IV: Black Flag and the first real opportunity to experience the Assassin Templar war through the eyes of a Templar with Assassin’s Creed Rogue. When you put those games in chronological order, Assassin’s Creed III is actually the final chapter of revisiting the past as the true order is Black Flag into Rogue into Assassin’s Creed III. As for the modern day story however, AC III is actually the final chapter in the modern day story of Desmond Miles, who is now less then a month away before another extinction level event through a massive solar flare threatens to wipe out all life on Earth just as it did for ‘Those who came before’ or Isu as later AC games would identify the first advanced civilisation.
So the stakes were pretty huge going into this game story wise but this is where I wish that instead of just enhancing the visuals of this game and making a few quality of life changes to it, which I will come to a bit later one, I do wish that this had been remade based on some criticisms that I had about the game and ones that during the marketing leading up to the release of this remaster, the original developer team also had. This begins with the opening of the game and how it misdirects the player once Desmond has entered the Animus once more, as Desmond requires a key to activate the final solution in the Isu vault in order to prevent the catastrophe from happening again. After a very short tutorial on how free running works, Desmond is soon reliving the life of one of his ancestors but not Connor, instead Desmond takes the role of Haytham Kenway, an English gentleman who, under the cover of watching a play, is actually meeting his contact to get his next target in order to recover the very artefact that Desmond needs. What follows is a rewarding but still painfully dragged-out three-hour prologue as Haytham is ordered to go to America in order to find Isu ruins in order to find the use of the artefact he recovered.
I say dragged out because as soon as you complete this prologue, and though I loved learning about Haytham and the twist which many series fans will already know reveals him to actually be a Templar and not an Assassin as implied, you then switch to Ratonhnhaké:ton (Connor) as a young boy, knowing that he is the son of Haytham and Kaniehtí:io following a relationship they had during the prologue. For me this early experience with a young Ratonhnhaké:ton is perhaps the biggest defence of his stern and rather cold personality later in the game. As a child he suffers severe racism at the hands of Charles Lee, the right-hand man of Haythem Kenway, now leader of the American Templar Order. Not only that but he also has to witness the death of his mother following an attack on their village after they refuse to give up their land and unable to rescue his mother from the flames, weighs heavy on his heart for most of his life and is a big reason why he seeks vengeance against the Templars.
But it is also the forced destiny he is given when he learns from his tribe’s elder that they have been protecting a Temple of their spirits, and when Ratonhnhaké:ton touches the Piece of Eden the tribe has, he is then instructed by Juno of the Isu, to recover the key to the Temple and instructed to keep it safe in order to pass it on to Desmond. He is literally a character pushed into a life with a duty he doesn’t fully understand but always with the desire to do what is right and to protect his people. The quality of writing of this game is still astounding to me with how Connor, his given name in order to be accepted by people to disguise his true background, tries to fulfil his destiny by training to become an Assassin under the guidance of a very reluctant Achilles, dealing with the historical time of Colonial America and Connor’s role in the American Revolution. Connor for me is the most interesting of all the main Assassin’s in the series and experiencing his struggles has always intrigued me. Connor has his mission to defeat the Templars, retrieve and protect the Isu artefact for Desmond and all while everyone around him is seemingly just using him to help them with their own agendas, which as the story plays out becomes more apparent in how the actions of people like George Washington do not always align with their promises. All this is a great look at this period in history but then you also have the completion of Desmond’s story arc and in the modern day sections Desmond himself is also going out on missions to retrieve power sources needed to power the Isu Temple, although few in number, I did appreciate finally seeing Desmond using the skills learned from previous games as well as his interactions with his father, Sean Hastings and Rebecca with lovely moments of dialogue wrapping up his story very nicely after five games.
One of the criticisms of the setting was that going from the tall buildings and large city areas of the Italian Renaissance period with Ezio saga to the less colourful and cruder buildings of Colonial America provided less of the traditional free running gameplay of those games in AC III, which is true, in this period of history, the cities of Boston and New York are new and small, but where AC III does try to make this up is by providing the wilderness areas where Connor can hunt, climb trees and rocky environments and conduct side missions. On the original release I remember spending many hours outside the main story campaign just hunting in the wilderness and spending a lot of time with the Homestead which allows the player as Connor to meet new people to begin building a new colony and by completing side missions for them will level up what they bring to the Homestead such as farming, wood crafting and mining, all of which can come together to trade products from the Homestead. The amount of side content to do is also very satisfying and has some tremendous moments that truly humanise Connor so please, take the time to complete the Homestead missions as they will give a great payoff by the end.
Of course, Assassin’s Creed III also brought in Naval combat for the first time to the series and from this game came all the pirating in AC IV and Rogue and returned in Origins and Odyssey, such is the legacy of what began here and so much so that a full spin off game in Skull and Bones will release in 2019 as a full celebration of it. Now here it is very basic and it was improved greatly for later games but it is still very satisfying to revisit where it began and still remains one of my favourite features in Assassin’s Creed III with the variety of side missions both on ship and on foot from the Naval side really makes a nice break from the main story.
Now the changes made with the quality of life improvements work really well such as the mini-map showing which direction enemies are facing and moving to being able to finally do a double hidden blade stealth by walking, something that could only be done by dropping on two enemies in the original. These sound like very minor changes but they make a huge difference. The combat remains as brutal as it was originally with Connor for me, still being the most lethal of all the main game Assassin’s with the ability to even use tools such as the snare and rope dart during counters for lethal effects and not to mention the double and triple counter moves Connor is capable of doing which for some reason were dialled down in AC IV despite it using the same combat system. Now as with previous remasters in Rogue and The Ezio Collection, this is another example where refinement would have benefitted the gameplay as much as visually improving the game and some of the same niggles and bugs from the original still remain such as NPC AI in follow missions which can cause them to stand completely still or get stuck in scenery can force you to restart that checkpoint or mission to animation glitches which really should have been tidied up for a remaster.
The inclusion of Assassin’s Creed Liberation really is a great bonus to the story of Connor who features briefly in it but also in celebrating the role of Aveline de Grandpré, the first female main assassin in the series in a story that runs alongside the events of AC III and was originally a PSP title that was ported across to last gen consoles a few years back but also now remastered for this release. Aveline’s story looks at twelve years of her life and mission to help free slaves and many fans would be forgiven for either not knowing about this game and for not having the chance to play which thankfully has now been resolved. It is a great compliment to the AC III experience and I am really happy to see it be included.
I will probably spend more time defending Connor as a character and Assassin’s Creed III as a chapter in the series for many years to come and in hindsight, this game and the story greatly benefits from being part of a trilogy with Black Flag and Rogue completing the full story helping to give more context to the role Connor played. This remaster helps bring the series almost completely to current gen consoles with only the first Assassin’s Creed title yet to be considered or planned to be remastered, but I hope they do so fans can have a completely series on Xbox One and PlayStation 4 to enjoy. It looks better than ever and the musical score helps bring even more emotion to a very powerful story told within it. Not only does the inclusion of AC Liberation add to the experience but having all the DLC including the equally fun but super silly Tyranny of George Washington expansion, which tells an alternate universe ‘What if’ story about what would have happened if George Washington had been corrupted by a Piece of Eden and declared himself King.
I really hope this release gives Connor and Assassin’s Creed III a new chance to win fans of the series over because it deserves a fairer opportunity to do so and it also was just another nice opportunity to replay the more traditional Assassin’s Creed style after really enjoying and falling love with the new RPG style of Origins and especially Odyssey. It is still bittersweet for me as well with it being the end of Desmond’s story which left the modern-day side of the story in a bit of limbo until Layla’s introduction in AC Origins returned it to a more character focused story. To have this as part of the Odyssey season pass was rather nice too so if you can find a deal for AC Odyssey and the season pass then quite frankly this is a no brainer but you can purchase it separately just as you could with Rogue.
I thoroughly enjoyed my time with Assassin’s Creed III again, it had been a few years since I fired it up but reliving Desmond’s final moments as well as Connor and Aveline has been a nice throwback just ahead of the next expansion to AC Odyssey ‘The Fate of Atlantis’ just about to launch.
Customers will be able to purchase the new device on Vodafone’s Red Entertainment plans which include a choice of Amazon Prime Video, Sky Sports Mobile TV, Spotify Premium or a NOW TV Entertainment Pass.
The hype for all things Borderlands is incredible right now following the announcement that Borderlands 3 will be releasing this September. It has fans old and new really looking forward to it but for fans like me, who have played the series since it first launched back in 2009, it immediately made me want to revisit the original loot shooter to relive how it all began. So how handy was it that in the same event that announced Borderlands 3, Gearbox also revealed that Borderlands GOTY had been remastered for current consoles and PC.
The moment the intro plays for Borderlands I was instantly transported into its world once more, even though I have played all the games since including the Telltale ‘Tales from the Borderlands’ which I very much recommend you playing, there is still something magical about where it all began that still makes me smile. Now Of course one of the now traditional aspects to any Borderlands game is that kick ass opening musical track which began with “Aint no rest for the wicked” for the first game and remains fondly on my Spotify Gaming playlist.
Not to mention remembering the cell shaded comic book visual art style to the game which even now after four games is still striking and now very much refined with this new enhanced version of the original Game of the Year Edition, which kind of surprised me as cell shading usually just looks like cell shading to me, so the fact I can see how refined it is shows how much detail and precision has gone into making this enhanced version look as good as the previous remasters in the ‘Handsome Jack Collection’ and the animation is smooth as silk which is important for an FPS.
For those who may not know the story of Borderlands, the universe is one full of mega corporation all battling it out to be number one. The Atlas Corporation, is the first to discover a mysterious alien vault full of weapons of advanced technology which instantly gives them a huge advantage over their rivals and so begins their search to find more which leads them to the planet Pandora. Atlas set up shop on Pandora hoping to find more alien vaults amongst the strange alien ruins on the planet but they failed to take into account the monstrous wildlife and soon after being unable to find anymore vaults, abandon the planet. Being the competitive and sneaky Corporation that they are, DAHL then occupies the planet, but instead of focusing on alien technology finds, they focus on harvesting the rich minerals on the planet by bringing in prisoners to do all the labour but they also have a team of xenoarchaeoligists searching for alien vaults.
However the vicious wildlife has taken out all but one of the team, but the lead researcher, Patricia Tannis does make a discovery, but her communication is intercepted by Altas, who being a little annoyed by the fact they missed this discovery, send in their Crimson Lancer attack force to retake Pandora which forces DAHL to abandon it by only taking the wealthy off world. Pandora is now left with all the prisoner labour force now splitting up into their own gangs, the Crimson Lancers who have kidnapped Patricia Tannis and set up military points across Pandora and a population suffering under the hardship of the world and its wildlife. In other words, Pandora is not a place to take a holiday!
But Pandora has become a point of interest for the baddest of the badasses of mercenaries known as Vault Hunters, willing to do whatever it takes to find the alien Vault on Pandora and claim its treasures for themselves which is where the player comes in, as four new Vault Hunters arrive on Pandora ready to gear up and find the secrets of Pandora and prepared to take out anyone who stands in their way. Each playable character has a particular skill or class starting with the generic Soldier class in Roland, a former Crimson Lancer now working for himself, Mordecai the hunter with his pet bird Bloodwing, Lilith the Siren, who has mystical powers to use and my personal favourite in Brick…the berserker class and mammoth sized man who can enter a rage and just punch the crap out of anything and everything around him. This guy you may also recognise from the Borderlands 3 trailer breaking out in a sexy saxophone solo!
The reason why Borderlands was so incredible as a shooter and naturally evolved into bigger and better games is that Gearbox managed to blend together so many different genres into what I still consider to be the first successful ‘Looter Shooter’. It can be played completely solo if you wish or teaming up with friends online and now even with randoms via matchmaking. The FPS aspect is very satisfying and one of the most iconic things about the series is the sheer volume of guns and weapons you will pick up along the way is quite frankly ridiculous. From machine pistols to revolvers and assault rifles to shotguns, sniper rifles and rocket launches and all the grenades in between, it is truly nuts just how many guns are thrown at you as you play through. Weapons can come with elemental buffs with shock, corrosive, explosive and fire augments which can be effective against particular enemy types you encounter.
As you progress through and earn XP you can spend points on your chosen character’s skill tree which brings an RPG element into the game that also works incredibly well as you continue to grow your character and make them stronger and unlocking new abilities to enhance your core skills. What I also enjoyed and still do is the balance to keep enemies a challenge for players throughout so enemies will always scale to your player level and boss fights always fun. You can also run multiple character save files too so the ability to try out each of the main heroes is there at any time and just like I did first time around and with the sequels, I would have one character to take through the story all solo but mix it up by playing as a different character when teaming up with friends online.
The story itself is very well written as the quest to find the Vault is supplemented by numerous side quests to take on in the different areas across the world, all of which connected by a handy fast travel system which can speed up the time to get to each region to complete the side quests and return to safe areas. The variety in the characters you will meet to either give you main campaign story missions or to serve as provides or side activities is as fresh now as it was back on original release and you can really see why this game launched the series to such success, it is the foundation by which all of the series continues to grow and just why there is so much hype going into September and the release of long awaited Borderlands 3.
That said, I did find with this enhanced version of the original GOTY Edition, that it certainly could have benefited from some extra refinement as there are certainly some niggles in the game such as hit detection with hip fire can be very annoyingly hit and miss and vehicle use can also feel very clumsy at times. Other issues I found were dialogue audio with some of the NPC characters simply failed to play at all which was a bit of a downer. But otherwise this is a very solid edition which certainly benefits from the amazing DLC expansions to the game such my personal favourites The Secret Armory of General Knoxx and Claptrap’s New Robot Revolution standing out the most but all four DLC packs are included making this the best entry point for the series for newcomers wondering what all the fuss is about.
Returning to the first Borderlands game has been great fun and with this release, the entire series is now fully playable on current generation consoles giving fans all the Borderlands chaos and mayhem they could possibly want heading into Borderlands 3. This remains one of my go to gaming series with friends and it especially still holds up today against the looter shooters like Destiny and The Division which all came out after the original release of Borderlands. This is a great entry point for players and a superb nostalgia trip to revisit where it all began, and whilst the sheer number of guns available has become more of a meme rather than a selling point for the series, incredible gameplay, well designed characters and a fantastic voice cast to bring them to life all come together once again to highlight how great Borderlands is.
This is the story of one of the X-Men’s most beloved characters, Jean Grey, as she evolves into the iconic DARK PHOENIX out in the UK the 5th June.
During a life-threatening rescue mission in space, Jean is hit by a cosmic force that transforms her into one of the most powerful mutants of all.
Wrestling with this increasingly unstable power as well as her own personal demons, Jean spirals out of control, tearing the X-Men family apart and threatening to destroy the very fabric of our planet.
The film is the most intense and emotional X-Men movie ever made. It is the culmination of 20 years of X-Men movies, as the family of mutants that we’ve come to know and love must face their most devastating enemy yet – one of their own.
To celebrate the release of the all new Saints Row: The Third – The Full Package trailer, Deep Silver today confirms that the Deluxe Pack for the open world action adventure game Saints Row: The Third – The Full Package is available for pre-order ahead of the release on 10th May 2019, for the Nintendo Switch.
The Deluxe Pack contains an array of Saints Row inspired goodies including:
– A set of Saints Row Analog Stick Thumb Grips, for extra control
– A2 Double-sided Poster, featuring iconic Saints Row: The Third artwork
– Purple Microfibre Screen Cloth, adorned with the Saints Row: The Third insignia
– 2 Console Sticker Sheets, showcasing iconography from the world of Saints Row
– 3 Double-sided Lithographs, featuring the artwork of six of the series’ most beloved characters
– Double-sided Alternative Artwork Inlay, that owners can use to personalise their boxed copy
– Deluxe Game Case Sleeve, featuring the original 2011 artwork for extra nostalgia
Saints Row: The Third – The Full Package is the definitive release of one of gaming’s most beloved entries, playable on a Nintendo system for the first time ever with new features for Switch
· City of Sin – Disrupt and dismantle the Syndicate stranglehold on weapons, cybercrime, and criminal rackets. Discover the secrets of Steelport, where there is action on every street corner, for better or, more likely, worse.
· Weapons of Crass Destruction – It’s one thing to defeat your enemies. It’s another to humiliate them. Hover jets, human cannonball cars and melee weapon warfare are all part of the fun.
· Joy-Con Crazy Customisation – Create the most outlandish characters ever seen, from washed-up celebrities to maskless ninja pirates. Inside every sinner, there is a Saint. Who will you become?
· Portable Over The Top Co-op – Fly solo, or play online with a homie and for the first time – two players can play side to side via online or local multiplayer. Give freefall skydiving a try, landing in your partner’s flaming pickup as you make a desperate run toward a heavily armed Syndicate base. Steelport is always more fun with a friend.
· The Full Package – Includes all three mission packs and more than 30 DLC items. All previously released content is included on the game card
With the Huawei P30 Pro is billed as the ‘ultimate evolution in mobile photography’ by its CEO Huawei Consumer Director Richard Yu, Huawei also said they want to ‘re-write the rules of photography’ by bringing better lenses, improved AI and all-around better photography experience to its devices.
Having said that, a focus on the smartphone camera isn’t actually something new for Huawei who, with the Mate 10 Pro and P20 Pro, started ‘re-writing the rules of photography’ a couple of years back, showing photographers that they don’t always need a ‘proper’ camera to capture good photos and the tech giant is continuing on its photographic journey with the P30 Pro that introduces improved camera specs, better ISO, improved low light performance, closer focus and an improved portrait mode to just mention a few of the AI-focused features the P30 Pro has to offer.
The Huawei P30 Pro has a Lecia Quad Camera System built-in which consists of a 40MP f/1.6, 27mm (equivalent) lens, 20MP f/2.2, 16mm (equivalent) lens and an 8MP f/3.4, 125mm (equivalent) lens which Huawei is calling a ‘periscope’ lens. There’s also a Touch Of Flight sensor built-in which, basically, calculates object distances in images allowing for more accurate background blur in portraits and should allow for better separation between subject/background without clipping.
Phase Detection Auto Focus can be found on the wide, ultra-wide and telephoto lens while Optical Image Stabilisation can be found on the 40MP and 8MP shooters.
The 8MP f/3.4 periscope lens comes equipped with 5x optical zoom and you also get access to 10x hybrid zoom as well as 50x digital zoom.
While the huge megapixels and impressive zoom are standout features, one of the most interesting things discussed at the launch was the introduction of the RYYB (red, yellow, yellow, blue) sensor rather than the typical RGGB (red, green, green, blue) sensor found in other smartphones and cameras. Huawei says this change allows more light to be absorbed by the sensor, improving low light performance.
To help low light performance even further, Huawei has increased the maximum ISO to 409,600 (on the P20 Pro it was 102,400) and fans of macro photography will be happy to hear that the Huawei P30 Pro has a close focus distance of 2.5cm.
On the front, you find a 32MP f/2.0 selfie camera that uses the same bokeh effects as the rear camera and you can also add beauty effects so you’re Instagram-ready. Unlike some other smartphone creators, Huawei has chosen to go with a dewdrop front camera design rather than an in-screen cutout but this doesn’t change the fact that the screen-to-body ratio is impressive. You also get access to the HDR and low-light modes when working with the selfie camera.
As well as improving the camera, Huawei has worked hard to improve the software, bringing a new HDR+ mode to the smartphone, which Huawei says will make capturing backlit portraits easier, and AI stabilisation has been worked on which is used, in conjunction with the OIS to reduce camera shake. AI HDR+ gives the smartphone machine learning powers but Huawei says this was done before the smartphone was released and it doesn’t mean the device studies data from users to improve images as you progress on your photographic journey with it. It does mean, however, that the smartphone can recognise scenes and adjust colour, contrast, brightness, exposure, noise reduction and image sharpening to suit. For example, hold the P30 Pro up to the sky with the AI mode enabled and it will say ‘Blue Sky’ to let you know it’s making adjustments for this.
There’s a 6.47-inch display with an in-screen fingerprint sensor for unlocking the smartphone, Qi wireless charging is available, or, if you want to speed things up, you can use one of Huawei’s fast chargers (40w USB-C charging will get you from 0-70% battery charge in 30 minutes – impressive). The device is rated IP68 for water-resistance so you don’t need to worry about water damage should you be the type who takes their smartphone into the bathroom when having a soak and there’s a big 4200mAh battery built-in along with the latest Kirin 980 chipset. Another cool charging feature is the Huawei P30 Pro’s reverse charge which allows you to power earbuds (headphones), another smartphone or even an electric toothbrush!
Video fans will be happy to hear that they can use AIS plus OIS to steady their handheld footage which can be captured in 4K (UHD) 2160p at 30fps, 1080p at 60/30fps and 720p at 960fps. You can also use two rear cameras at the same time so you can look at the overall picture and zoom in at the same time with Huawei’s Dual-View video option. The selfie camera shoots 1080p video at 30fps.
As for RAM/storage, the version on test has 8GB of RAM and 128GB of storage but an 8GB/512GB (Amber Sunrise) version is also available should you need more storage. Plus, you can extend the smartphone’s memory capacity further with a Huawei NM (NanoMemory) card.
The Huawei P30 Pro is available in a variety of colours, the review device is the Midnight Black version, but you can also purchase a really cool looking Amber Sunrise (orange/red), Aurora (ombre effect that goes from light to dark blue) and breathing crystal which can only be fully appreciated in real life! As for price, the Huawei P30 Pro is available for £899 (128GB version) or £1099 for the 512GB version (Amber Sunrise).
Front Camera: 32MP f/2.0 (dewdrop front-facing camera)
Camera Features: OIS, PDAF, AI, HDR+, Pro Mode, Portrait and Aperture modes
Video: 4K, Full HD & HD
Display: 6.47-inch (1080×2340) with in-screen fingerprint sensor
ISO: 50 to 409,600
RAM/Storage: 8GB/128GB or 8GB/512GB
Battery: 4200mAh (fast charging – 40W, 70% in 30min or 15W wireless charging)
IP68 water/dust resistance rating
Size: 158×73.4×8.4mm
Weight: 192g
Huawei P30 Pro Handling
With barely-there bezels and curved edges tell you it’s a premium phone and the almost edge-to-edge 6.47-inch screen is a lovely looking thing that’s bright, clear and performs well in bright light. As mentioned, the front camera is in a dewdrop design which removes the need for a top bar and there’s no chin in-sight either. The ‘dewdrop vs cutout’ display is the latest on-going smartphone debate and in all honesty, I don’t really mind either but does find the dewdrop slightly less distracting.
On the back, you find the three main cameras stacked on the left side and the do protrude slightly so the smartphone doesn’t sit flush when on a surface (unless you pop it in a case, of course). There’s also the TOF camera and flash sitting to the side but that’s it for rear detail, apart from some branding from Huawei and Leica.
While we’re talking about the back, it’s worth mentioning that it’s constructed from glass which is great for wireless charging but it does mean it has a tendency to slide off things so be careful with it! The P30 Pro does come with a clear silicone case (not all countries does) and it’s a good idea to pop it on as soon as you get your hands on the device. Of course, these don’t offer much in the way in protection from drops so you may want to invest in a better case/screen protector for peace of mind. This will also protect the smartphone from fingerprints as the surface is highly reflective (you can see your face in it!) and as a result, attracts fingerprints.
To the bottom is a USB-C connector which offers fast charging when used with a 40W charger and a speaker but no audio jack port which will annoy some while others will be quite happy to use wireless earbuds. On the side is the power/volume controls.
the Huawei P30 Pro fits comfortably and is easy to navigate with just one hand but when taking photos, we do recommend you use two hands to reduce shake. Plus, as it’s slippy without a case, it’s just safer to use it with two hands. For comparison, the P30 Pro is smaller and lighter than the iPhone X – Apple’s flagship device. When sat side-by-side with the P20 Pro, the screen size and overall design do look a lot more modern even if the P20 Pro is only a year older than the P30 Pro.
The P30 Pro has a nicer, cleaner and curvier frame to it, too. Plus, the lack of a bottom chin and button makes a big difference to the overall aesthetics of the device. The P30 Pro is bigger and heavier than the Samsung Galaxy S10 but you do get a bigger screen as a result.
In the camera app, you can scroll through the shooting modes at the bottom of the screen (above the shutter release button). You can switch between playback, photo and selfie modes, and the middle button is the shutter release button. In “Pro” mode, you can manually change camera settings, as well as switch on raw shooting. It’s actually very similar to other Huawei smartphone native camera apps but likewise, those new to Huawei devices will find it easy to navigate.
At the top of the screen, there are different shortcuts depending on what photo mode you’re in and to the right is the zoom scale which you click to alter between wide, 1x, 5x and 10x. To access the 50x zoom, you ‘pinch zoom’ on the screen. You can also use the screen to set the focus position, as well as adjust exposure, and if you hold the shutter button down, continuous shooting kicks in.
As well as using the shutter button to capture images, you can quickly press the volume control which you can also use to quickly access the camera app when it’s not open.
As for modes, there are plenty to play with including Aperture, Night, Portrait (with bokeh, beauty and lighting controls), Photo, Video, Pro, Monochrome, Time-lapse, Panorama, HDR, Slow-mo, Light Painting, Macro, Underwater and Document Scan built-in.
Battery life – Battery life is amazing, with the smartphone featuring an impressive 4200mAh battery and fast charging is available should you need to give the battery a boost.
Camera Samples
Ultra Wide modeNormal Mode5 times zoom10 times zom50 times zoom now you can see the birds nest on top
Taken in near darkness with only light from the far distance house all in normal mode, not night mode
With amazing battery life going to work and using your phone like normal with emails, social media listening to music and using the camera like normal easy to last a day and a half plus before charging up again.
The Cameras on the new P30 Pro have zooming magic inside, with the world first 10x hybrid camera on a smartphone. This is the phone of the year so far and we are only four months in the year, this year is going to be a very good year for smartphones in general.
The Huawei P30 Pro is an impressive smartphone that improves from last years Huawei P20 Pro.
You’ve got a 40MP f/1.6, 27mm lens that gives improved detail in images that are reduced down to 10mp which is great but when viewed at 100%, you get better results shooting at 10MP as images are sharper and have better dynamic range (thanks to the smartphone performing auto sharpening and applying HDR algorithms). The 40MP sensor does give more detail in images compared to 12MP smartphones and the large sensor size also helps improve low light performance.
There’s an 8MP f/3.4, 125mm lens that improves on the 80mm lens found in the Huawei P20 Pro, giving a better 5x optical zoom and an impressive 10x hybrid zoom but anything after this tends to lose detail as it’s all digital zoom. Yes, it sounds impressive that you can use a 50x zoom in a smartphone but in reality, it’s best avoided.
The 20MP f/2.2 16mm (ultra-wide) lens completes the trio and packs plenty of detail into the image but purple fringing does creep into some shots as does pincushion distortion but, this doesn’t happen all of the time.
When you combine the lenses together, along with the TOF sensor, you get a smartphone that produces really good 10MP images with a good wide-angle camera, good 5x zoom, a really decent 10x zoom and technology which makes it easy to capture portraits/selfies with lovely bokeh. The 40MP sensor is just a nice bonus which helps improve low light performance and gives you the option to shoot more detailed images – should you want it.
AI can be helpful and when shooting 10MP images the sharpening the smartphone does automatically is useful. Just be careful with certain scenarios as it can boost colours a little too much which won’t be to everyone’s taste. If you do want complete control over how the image will look, don’t forget you can switch to manual mode.
The introduction of OIS is a big plus point as this really helps keep shots steady, the ISO range is huge and there are plenty of creative options to keep you busy.
We were particularly impressed with portraits/selfies with bokeh, as clipping is kept to a minimum so only tiny bits of your subject is out of focus (if any at all) but the portrait mode does perform less well in lower light. Talking of low light, the night mode is useful – adding detail to areas the photo mode can’t when night sets in but look a little closer and you can see some smudgy edges and a loss of definition. Still, the night images were captured hand-held in the dark on a smartphone which is still impressive even if some do have a little bit of noise and a loss in detail.
All that said, the Huawei P30 Pro does capture some lovely looking images, perhaps some of the best we’ve seen from a smartphone to date, and with how easy it is to use, it’ll keep the Instagram generation very happy.
We can clearly see the direction Huawei smartphones are going in which is definitely an exciting one for photographers and with so much progression in just a few years, it will be very interesting to see what they bring to the smartphone world next. With the improvements, we’ve seen in the Huawei P30 Pro over the Huawei P20 Pro,
Pros
40MP main camera (plus an ultra-wide and telephoto lens)
5x optical zoom, 10x hybrid zoom
4200mAh battery
Decent storage/RAM
Good AI features
Improved portrait mode
Smart design
Great display
Cons
50x zoom is not best at the moment
Work still needed on low light image quality
Better results from the 10MP sensor over the 40MP sensor
From recipe ideas and Easter egg hiding games to chicken impressions, tricky trivia contests and more, Alexa Skills can help you and your family make the most of your time together this Easter.
In John Wick, he came back to seek revenge. In John Wick: Chapter 2, he was forced to repay a debt. And now, after grossing a combined total of nearly $300 million at the worldwide box office, The Boogeyman returns for JOHN WICK: CHAPTER 3 – PARABELLUM.
In this third instalment of the adrenaline-fueled action franchise, super-assassin John Wick returns with a $14 million price tag on his head and an army of bounty-hunting killers on his trail. After killing a member of the shadowy international assassin’s guild, the High Table, John Wick is excommunicado, but the world’s most ruthless hit men and women await his every turn.
Returning to the John Wick universe are Keanu Reeves (The Matrix Trilogy, Speed) as the eponymous John Wick; Laurence Fishburne (Boyz n the Hood, The Matrix Trilogy); Lance Reddick (White House Down, American Horror Story); Tobias Segal (Sneaky Pete, Mindhunter) and Ian McShane (Deadwood, American Gods). They will be starring alongside new cast members Halle Berry (Monster’s Ball, The X-Men franchise); Mark Dacascos (Brotherhood of the Wolf, Only the Strong); Asia Kate Dillon (Orange Is the New Black, Billions); Jason Mantzoukas (The Dictator, The Lego Batman Movie); and Angelica Huston (The Royal Tenenbaums, The Addams Family).
John Wick: Chapter 3 – Parabellum is directed by Chad Stahelski (the John Wick series), written by Derek Kolstad (the John Wick series), and produced by Basil Iwanyk (Sicario, The Expendables) and Erica Lee (Sicario, A Private War).
JOHN WICK: CHAPTER 3 – PARABELLUM will be seeing you in cinemas across the UK on 15 May 2019 by Lionsgate UK.
Warner Bros. Pictures and Legendary Pictures invite audiences to enjoy the sights, sounds fun and flavours of the POKÉMON DETECTIVE PIKACHU Pop-up when it opens its doors in London next month ahead of the first-ever live-action Pokémon film, the comedy adventure “POKÉMON Detective Pikachu,” in theatres in the UK on Friday 10th May 2019.
The pop-up opens to the public on Friday 3rd and Saturday 4th May, following celebrity and media previews and is a short walk away from Covent Garden tube station.
The ground floor, inspired by world-class private eye Detective Pikachu, offers numerous fun photo opportunities alongside bright yellow walls. As Detective Pikachu loves coffee to recharge and focus his sleuthing skills, fans can enjoy Detective Pikachu-printed coffee and hot chocolate drinks, yellow turmeric lattes or yellow bubble tea at the coffee bar.
The basement space reflects the neon noir style of the movie’s fictional Ryme City, where all the action takes place. Here, visitors can channel their inner Jigglypuff in interactive karaoke booths and visit nail art stands by WAH Nails for a look inspired by the vibrant colours of the film.
The pop-up’s unique activities and opportunities will also include workshops touching on various themes and moments from the film, including recharge yoga with Frame (@moveyourframe), Detective Pikachu cupcake icing with Kim-Joy (@kimjoyskitchen), Psyduck-inspired relaxation head and shoulder massages with My Beauty Squad (@mybeautysquad), and – for the really adventurous – Mr. Mime-inspired miming classes with Electric Cabaret. Spaces in these workshops will be free of charge but ticketed.
Here is our two minute review of the Head:Set Pro for PC from Snakebyte.
Advanced 50mm Neodymium Drivers engineered for gaming audio, reproduce every explosion, shot or team conversation with crystal-clear clarity, giving gamers the winning edge, they need to come out on top. Engineered from memory foam, the luxury earcups feature passive noise cancellation technology so gamers can concentrate on the action on screen without distraction.
In addition to the high-quality stereo audio, the HEAD:SET PRO also features 7.1 virtual surround sound, transforming the audio landscape for total immersion. For those who wish to feel the action, optional bass-boost can be toggled on-and-off via the in-line remote and enhances the lower end audio with frightening power! The plug-and-play USB connection connects to the gamers’ PC simply and reliably. With a fully adjustable, oversized headband and subtle exterior lighting, including LED’s on the boom microphone to signal when the gamer is muted, the HEAD:SET PRO is guaranteed to stand out for tournament play. The HEAD:SET PRO has it all for a fraction of the price of competing headsets.
What’s in the Box?
The box contains an instruction manual and the headset itself.
A Closer Look
Final Thoughts
The Head:Set Pro is fairly lightweight and you can comfortably wear it for extended periods of time. Both the headband and ear cups are soft and it sits perfectly on your head and is easily adjusted for maximum comfort.
The sound quality is very good, especially for a headset in this price range. There is even a Bass Boost button if you feel you need that little extra kick!
The mute button and also the volume control is also on the cable itself rather than the headset so it makes it easier to adjust in the middle of a gaming session.
The microphone is fixed in place so you can’t remove it, but the quality of the mic is very good and it was very clear.
The Head:Set Pro connects to your PC via USB, so make sure you have a spare USB port available.
The only thing that might put you off is the amount to florescent yellow on the Head:Set, but that would be a personal choice and certainly doesn’t affect how it works or the quality.
Available now, the Head:Set Pro for PC from Snakebyte is priced around £37.
Razer has announced today the latest external graphics enclosure (eGPU), the Razer Core X Chroma. The Razer Core X Chroma expands its features to now include a 700W power supply, USB and Gigabit Ethernet ports, and Razer Chroma lighting.
Designed to work with a wide array of Thunderbolt 3 Windows laptops and MacBooks, the Razer Core eGPU line will give mobile warriors the ability to tap into the massive graphics processing power of a desktop gaming machine with minimal hassle. This allows users to play the most demanding games and create world-class content at blazing speeds.
The Razer Core X Chroma now includes a 700W power supply, USB and Gigabit Ethernet ports, and Razer Chroma lighting to meet the needs of the most hardcore gamers and creators.
Windows 10 laptops require a Thunderbolt 3 port with external graphics (eGFX) support and the latest Windows RS5 update. Compatible Razer laptops include the Razer Blade Stealth 13, Razer Blade 15, and Razer Blade Pro 17 (GeForce GTX 1060 version).
Mac systems require a Thunderbolt 3 port, macOS running High Sierra 10.13.4 or later with compatible AMD Radeon cards.
Simple plug and play
To use the Razer Core X Chroma, users simply need to install their choice of desktop PCIe graphics cards, ranging from NVIDIA GeForce RTX, GeForce GTX, and Quadro cards to AMD XConnect enabled Radeon and Radeon Pro cards.
Installation of the graphic card is a toolless experience thanks to the simple drawer-style slide and lock mechanism. The graphics card is inserted into the PCIe slot and secured with a single thumbscrew.
Most versatile eGPU available
The Razer Core X Chroma is the most versatile Core eGPU available today. It comes with USB and Ethernet connections and is capable of housing up to up to 3 slot-wide desktop graphics cards. The new I/O (input and output) hub at the rear of the device offers four USB Type-A ports and a Gigabit Ethernet port all tucked in along the back to reduce cable clutter. To ensure stable performance under heavy load, the Razer Core X Chroma includes a unique Thunderbolt dual-chip design that effortlessly handles both graphics cards and peripheral data through the single Thunderbolt 3 cable.
The ATX power supply has also been upgraded to 700W and is capable of providing power to the most power-hungry graphics cards. Additionally, the Razer Core X Chroma can charge USB-C laptops with up to 100W over the included Thunderbolt 3 cable.
The aluminium enclosure is lined with two Razer Chroma RGB lighting zones that are fully customizable on Windows systems using Razer Synapse 3 software. Razer Chroma’s 16.8 million different colours provide a full-blown immersive gaming experience as users enjoy ambient in-game effects that sync dynamically to every onscreen action and event.
The chassis has perforated sides and cooling fans that provide quick dissipation of heat and optimal thermal performance.
PRICING & AVAILABILITY
The new Razer Core X Chroma will be available starting April 16th, 2019, from Razer.com and select retailers in the United States, Canada, United Kingdom, France, Germany, and the Nordics, $399.99 USD / 429.99 € MSRP.
It will be available soon in China, Australia, Hong Kong, Japan, Singapore, South Korea, and Taiwan.