Review: Space Crew

Runner Duck must be one of those Indie studios that delights in stressing out their player base. When they released Bomber Crew, the predecessor to Space Crew, they took their first steps to mastering the art of creating a game where you’re supposed to be in control but never quite are. Space Crew is no exception. Rubber Duck’s seemingly cutesy strategy game is a cleverly disguised lesson in the art of chaos (in the best possible manner).

After returning from one of my first missions, I actually felt quite accomplished. I had returned with the crew fully intact, and I had even dealt with that pesky fire that had broken out near my medical bay. We, the crew and I, surveyed a local asteroid field for alien activity (called “phasmids” here). We sought them out, destroyed them, and returned back to base to await our next orders. It took only two more missions before my state of blissful ignorance about the dangers of space was shattered. When I was attacked by a real threat, my entire crew was laid waste, and my ship’s reactor imploded in an intergalactic fireworks display.

Oddly enough, this is sort of what Space Crew does best. When I was completing my first few missions, I was rapidly growing bored. I thought I had figured the game out. For me, nothing can kill a potentially enjoyable game quite like an exceedingly easy difficulty curve. Fortunately for me, but unfortunately for the crew of the inaptly named Asteroid Dodger, the game quickly got a lot harder. Among the random fires, rapidly deteriorating shields, and boarding enemy forces, the game seems to shine. The enjoyability is borne on the back of the chaos. I had no idea what I was doing, and I loved every second of it.

As you are being attacked by enemy forces, you have a myriad of choices to make. It becomes exceedingly difficult to make all the optimal moves. If you need to put a fire out, you may have to move one of your crew members from a vital position. By way of example, I deployed my engineer to fight back the alien crew that had breached the ship, and he was killed in action. This meant that I now had no crew to adequately repair my ship. If I had instead deployed my security officer or another crew member, my original ship may have survived the mission. In the heat of battle, these decisions are difficult to make. An underlying principle of Space Crew appears quite quickly: there is always a best candidate for each task and you have to choose accordingly. You also have to rapidly balance the internal and external problems assailing the ship. You may have to temporarily ignore a problem on board in order to tag the appropriate enemy ships.

After you complete a mission, you are rewarded both with credits and research points. Credits, unsurprisingly, are used to purchase upgrades. However, for most upgrades, you must acquire a certain amount of research points first to unlock the ability to purchase them. The equipment upgrades for the crew will primarily bolster the way they behave when confronted with threats onboard the ship, and the upgrades for the ship itself will bolster the way the ship maneuvers and deals with enemy threats. To this end, a surprising amount of customization arises out of these upgrades. You will again be confronted with choices. A defensive crew is not a fast crew. A ship that is only effective against shields will have problems dealing with unprotected enemies quickly. Apart from these upgrades, the ship is also massively customizable with aesthetic choices. You can pick the colour, the name of your ship, and decals to be applied to its hull.

While I quite enjoyed the ability to upgrade your ship, this is the aspect that primarily divides fans. The critics feel the game becomes a bit grindy. On this point, I have to agree. The reward amount from each mission is usually inadequate for a major upgrade, beyond perhaps the entry level upgrades. This equates to several hours spent in-game grinding for an upgrade on your ship or for your crew. When you account for the fact that your ship and crew can all be wiped out, the grinding begins to feel arduous. Granted, you never start from absolute zero again, but when you gain progress by grinding and that progress can be lost in a single encounter, it can be disheartening. Personally, the aspect of permadeath of your crew and spaceship is a positive to me as it ups the already high difficulty level, but the criticism is certainly valid.

It should almost go without saying, but monotony is not the death knell that some players believe it to be. For the right player, the grind and be rewarded aspect can be addicting. I can easily imagine players spending hours customizing their ships and crew to perfection. Space Crew is effective at exactly that aspect. You become attached to your ship and crew. You don’t want to see them destroyed. In order to truly enjoy Space Crew, you have to enjoy the challenge of getting your ship and crew through a very difficult game. If you’re looking for a relaxing time waster, this is not it. Space Crew is the type of game where you are rewarded for your investment. Put the time in, and you will become a better player. You will become more likely to make it through the game unscathed.

With that in mind, I would love to see Runner Duck keep up their end of the bargain. In order to maintain their loyal fanbase, they need to add content and add it quickly. The monotonous gameplay is enjoyable; the repetitive maps and missions are not. This isn’t to say the game is lacking depth. It’s not. But the type of player who will love this game, will pour hours and hours into it. Runner Duck needs to keep this type of player in mind. They will reach the point when most players will have grown bored and will want to push beyond it. There needs to be something there for them.

Let me take one step back. There is plenty of fun to be had for the casual gamer in Space Crew, but true enjoyment will come from fans of grinding and developing within the game. If you’re the type of person who loves to tinker and micromanage, pick the game up, you won’t be disappointed.

Sylvanian Families Adventure Tree House

0

With Christmas just around the corner, you might want to take a look at the Sylvanian Families Adventure Tree House.

Adventure Tree House’s rope swing can go up and down and work as a lift.

Place the log ride on the huge slide to make it go down. There are four small rooms. There is a secret passage inside the tree, just for the babies. The hut on the terrace can be removed and played with separately.

The box includes the Main Treehouse Unit, Hut, two Fences, Log Ride, Flag, Rope Swing (for a total of 7 separate pieces).

Also connects with the Lakeside Lodge and Baby Ropeway Park for more outdoor adventures (sold separately).

The Sylvanian Families Adventure Tree House is available now priced around £49.95 and is aimed at children aged 3 years and above.

You can learn more about Sylvanian Families from their website.

Review: Garmin vívofit jr. 3 Kids Fitness Tracker

Here we review the Garmin vívofit jr. 3 Kids Fitness Tracker – Black Panther edition.

More than an Activity Tracker

  • Tracks steps, sleep, and daily recommended activity minutes, shaping habits for lifelong health and fitness.
  • Meeting daily activity goals unlocks new levels in the interactive Garmin Jr.TM mobile companion app2 with adventures that correspond with the band’s design.  
  • Downloadable time screens and an “in case of emergency” widget that displays contact information 
  • Timed activities let kids track steps and estimated distance during playtime, sports practice and more and view their activity later in the Garmin Jr. app. 
  • Encourages friendly, whole family competition with Toe-to-ToeTM step challenges.
  • Kid-tough etched band available in both character-inspired designs and colorful Garmin designs. 
  • Swim-friendly with a battery life of up to one year, no recharging needed. 

A Parental Personal Assistant

The vívofit jr. 3 is a valuable tool for parents with the Garmin Jr. app where parents with a compatible device can: 

  • View their child’s activity, sleep, chore data and more. A great way to tell whether to cut back on screen time, adjust bedtimes, balance responsibilities between siblings and more. 
  • Assign chores and schedule alerts which show up as icons on the display, letting kids who can’t read know what they need to be doing. These chores can be set up to recur weekly or daily to help kids learn about schedules and responsibility. 
  • Encourage good behaviour with virtual coins that can be redeemed by children for agreed-upon rewards. 
  • Parents can enable “Kid Mode” in the Garmin Jr. app to allow children limited access to monitor and check off their own chores and to view the latest mission in their app adventure.

Marvel Black Panther and Iron Man 

With two different options, a black etched Black Panther design and a red etched Iron Man design, kids will find their power in style with a Marvel-themed vívofit jr. 3. Kids can choose from 22 different Avengers time screens to complete their look. 

With an Iron Man or Black Panther band, kids progress in Infinity Saga: A Marvel Studios Adventure as they reach their daily 60-minute activity goals. With a parent as their helper, kids will unfold new adventures and relive the most exciting moments of the Infinity Saga alongside their favourite Marvel heroes. They’ll help the Avengers stop Loki’s destructive plans, save the world from Ultron and even travel through the quantum realm to take back the Infinity Stones and defeat Thanos. The more they meet their activity goals, the more of the story they’ll get to see and games they’ll get to play. Fitness Cards with coaching from their adventure companions teach kids basic exercise moves.

What’s in the box?

The box contains the fitness tracker and some instructions.

A Closer Look

Final Thoughts

There are three different ranges – the standard Garmin range, the Disney Princess range and the Marvel range. For this review we were sent the Black Panther tracker from the Marvel range.

The first thing you will notice is that the tracker is small – very small, but then it is aimed at ages 4 and up. Ok, I was a little disappointed that it wouldn’t fit me! You can change the wallpapers on the screen if you want to as well.

The screen itself is very small and in some situations can be difficult to view properly if not held at exactly the right angle. There is a backlight than can be activated for use in darker environments, however this can be quite fiddly at times.

Pressing the one button cycles through the various options, like step count, and if you hold it for a second it should activate the backlight, however if you hold it for more than a second it goes into bluetooth pairing mode and more than once this caused some frustration! Trying to explain to a 4 year old the difference between holding a tiny button for 1 second and not longer wasn’t fun!

The tracker doesn’t need to be charged as the battery lasts a year so you don’t need to worry about it not being charged when you need to use it.

Most of the chores that need to be done in order to earn rewards require the paired device (so an phone or tablet). You need to then go and follow the instructions in the app, but when you have completed the chore or the 60 minute daily activity, the adventure on the app is progressed. This can be a lot of fun as it makes the child want to do more in order to see how the adventure progresses.

As well as the chores and activities, you can just use it count steps and track general fitness, which can be fun when you are using you own device to do the same, now your child can copy you.

The device is also swim friendly so you can get it a little wet without fear of damage.

One of my favourite features on the tracker is the In Case of Emergency information screen. You can set up various contact details so that at the touch of the button it can be displayed and shown to someone.

This is a really great fitness tracker for small children, it makes them want to get involved and do tasks, and it certainly doesn’t hurt that its Marvel themed!

The Garmin vívofit jr. 3 Kids Fitness Tracker – Black Panther edition is available now priced around £79.99.

You can learn more from the Garmin website.

Review: realme 7 5G

Here is our review of the realme 7 5G smartphone.

On top of 5G compatibility, the realme 7 5G provides leap-forward performance with 1200Hz Ultra Smooth Display, 30W Dart Charge, 5000mAh large battery and a MediaTek Dimensity 800U powerful processor, making it a fantastic 5G all-rounder.

Enable Everyone to Leap to 5G Era

Being powered by MediaTek Dimensity 800U makes the realme 7 5G the first phone in the price range to break the 340,000 benchmarks in Europe. This processor is made using the 7nm process and is both powerful and efficient. It is also equipped with two high-performance Cortex-A76 cores at up to 2.4GHz and six high-efficiency Cortex-A55 cores at up to 2GHz, along with a Mali-G57 GPU.

Dimensity 800U also brings excellent network performance to the realme 7 5G. This is yet again another European first: the realme 7 5G is the first phone supporting 5G+5G DSDS in this price range in Europe. The smartphone also supports Dual 5G SIM, which means you can connect to 5G via either SIM card for a high-speed internet experience. It also supports 5G-CA (2CC 5G Carrier Aggregation) for a significant increase in performance and connection stability.

The realme 7 5G gets support for 12 main 5G bands around the world (n1, n3, n5, n7, n8, n20, n28, n38, n40, n41, n77, n78). This means that the realme 7 5G will deliver the fastest and most comprehensive 5G network experience.

Charge faster with 30W Dart Charge and 5000mAh Massive Battery

In today’s fast-paced world, the last thing we need is to be worrying about running out of battery. The good news is the realme 7 5G has a 5000mAh mega battery built in for ultra-long battery life. It also features 30W Dart Charge, enabling 50% charge in 26 minutes. The realme 30W Dart Charge adopts low-voltage and high-current solution, making it both safe and efficient.

Upgraded 120Hz Ultra Smooth Display

The refresh rate of the realme 7 5G has been upgraded to 120Hz, an increase of 33.3% when compared to the realme 7. A higher refresh rate will bring a smoother visual experience in normal usage as well as during gaming. It features a 6.5” size with punch-hole and achieves a 90.5% high screen-to-body ratio. All this makes it a perfect choice for gaming fans.

For information security, the device adopts the Side-fingerprint sensor, integrating fingerprint recognition with the border button together.

A Closer Look

Final Thoughts

The phone comes in Baltic Blue, which actually looks very nice. The rear of the phone is plastic, however it does cope well with dust and fingerprints, but realme have actually included a clear case in the box. This may not seem like a big deal, but everyone wants to put their expensive phone in a case to protect it and it’s usually just more money to spend, so well done realme!

The handset weighs around 200g and feels quite comfortable to hold, even for extended periods of either web surfing, social media access, media watching or even gaming!

The power button on the side of the phone also acts as a finger print scanner and is very well placed to use one handed.

The 6.5″ LCD display is good, and produces sharp clear images, which are especially good when watching any sort of media on the device. Another thing that works well is playing games – the games themselves appear from clear and sharp and more importantly very smooth! The overall performance of the device is excellent.

The device also support Dolby Atmos which really packs a punch, and the speakers are pretty good too.

The device uses the realme UI, which is custom built on top of Android 10, and it works very well. There are quite a lot of great easy to use features built into it, including screen recording.

The device has fantastic battery life – realme says you can get up to 2 days of use out of it, which to be honest is doable but only if you are not really pushing the device. That said you can easily get a full days use out of the device and more! There are also two different power save modes that are worth looking at to help you stretch out that all important battery life.

The battery charges very quickly, and i do mean very quickly! This is a really great feature, especially if you dont have a lot of time before needing to go somewhere and you have limited battery left.

The only thing worth mentioning is the camera. Its pretty good, but to be honest it’s not great. If you have the right lighting then the pictures come out well, if the lighting isnt great, then it’s really noticeable.

All in all this is a fantastic 5G capable smartphone, with excellent battery life, only slightly (and I do mean slightly) let down by the camera, but the price is excellent and so you should really take a look at it and see for yourself if it has everything you need.

The realme 7 5G smartphone is available now priced around £279.

You can learn more from the realme website.

Liven up Your Online Festive Fun With NEW Zoom Arcade

0

The saviour of the season is here to brighten up everyone’s virtual festivities. Zoom Arcade is a brand new face-to-face multiplayer game experience that’s part quiz and part video call. And it’s absolutely free at www.zoomarcade.com.  

With 99% of the UK population in tiers 2 or 3, the festive season is looking very different this year. Whether it’s the work or team Christmas party, a family gathering or get together with friends, Zoom Arcade lets you play, chat and laugh with friends, family or colleagues from the comfort and safety of your own home. 

Choose to play either the real Pub Quiz with thousands of questions and subjects to suit everyone, or the Beat The Intro music quiz with tracks from the 80s 90s 00s and today. Up to eight people can play and enjoy simultaneous quizzing and video calling with interactive sounds and graphics. 

To play, simply ensure one player has registered with Zoom Arcade. They can then share an exclusive game link with their chosen players and the fun can begin. Players earn points from multiple choice questions with extra points for speedy answers.      

Zoom Arcade is the easy, safe and fun entertainment for all ages. There’s no need to call time on ‘face-to-face’ fun, no freezing in the cold, no need to coordinate the entertainment and no time limits! To liven up your video calls go to www.ZoomArcade.com

Linkee and Friends Go Live on Alexa Just in Time for Christmas

0

Linkee, the ultimate shout-out-the answer guessing game, is now available to play as a voice game on Alexa, along with three other fun and shouty board games. Linkee, What Came First and Obama Llama (plus its Christmas sister game Santa Banter), have all been let ‘out of the box’ and can now be played as voice activated games or ‘skills’ on Alexa devices. 

The games are all simple to play, interactive, hands-free and easy to get going, with Alexa talking you through the rules. They can be played alone or offer great fun for families and friends to see who can shout out the correct answer first. Have a go at guessing some rhymes to pass the time whilst doing the washing up, play a quick game of Linkee round the table after dinner or guess What Came First whilst cooking .   

They’re free to play with the option to pay for more content or even buy the full boardgame – without leaving the skill. Whether you’re quick at spotting the links between things, enjoy silly rhymes or have good general knowledge about dates, there’s a new voice game to enjoy.  

Linkee – To play just say “Alexa, open Linkee.”

The super-simple, shout-out-the-link trivia game. Alexa gives you four questions (plus a clue if you need it) and have to work out what links the four answers. If the answers were John, Paul, George and Ringo, the link would be… The Beatles. Shout “Linkee!” after any question to guess the link and gain points that will see you rise up the national leader board. There’s a free ‘Linkee of the Day’ every day or you can join the Linkee Fan Club and play unlimited Linkees and really climb the leaderboard. 

What Came First – To have a go, simply say “Alexa, open What Came First!”

Donald Trump or Fake Tan…? What Came First is a super-simple trivia game where Alexa gives you two things and you have to say which of them are the oldest. Get it right and you get a shot at guessing the year it came into the world for extra kudos. Play for free up to 20 times with the option to unlock extra question packs. 

Donald Trump came first! The ‘Orange One’ was born in 1946 while fake tan as a product was launched in the late 50s under the name ‘Man Tan’. 

Obama Llama – To get started say “Alexa, open Obama Llama!” 

The ridiculous rhyming game with the weird name that was invented by radio DJ and broadcaster Matt Edmondson. Alexa will give you a silly celebrity riddle and you have to shout out the rhyming answer.  For example ‘Mission Impossible star has got bleeding under his skin.’ Solve 20 rhyming riddles for free with as many guesses as you like. If you love the game you can purchase the full board game from Amazon using just your voice. 

The answer is ‘Tom Cruise has a bruise!’  

Santa Banter – Give it a go by saying “Alexa, open Santa Banter”

Another of Matt Edmondson’s games, Santa Banter contains ridiculous rhymes just like Obama Llama, but they’re all Christmas themed. For example “Will Ferrell’s character in Elf is covered head to toe in dirt.” Play 10 questions for free then choose to unlock the Santa Banter Question Stocking to get 50 extra questions.   The answer is ‘Buddy is muddy!’ 

Review: Immortals Fenyx Rising

Ubisoft have had an incredible end to the game year of 2020 with two big titles releasing just in time for the new generation of consoles launches in Watch Dogs Legion and Assassin’s Creed Valhalla, both being received incredibly well and two games I am still playing. The one title from Ubisoft that has been quietly building to its own release I can honestly said actually had more of my attention from the very first reveal trailer when it was originally called Gods and Monsters. Now called ‘Immortals: Fenyx Rising’, what we have is perhaps one of the most surprising titles of 2020 and one that manages to do something I was not expecting.

So as the development team behind Assassin’s Creed Origins went on to make the fantastic Valhalla, the team behind Assassin’s Creed Odyssey were clearly not quite done with the Ancient Greek vibe as they immediately continued but applied everything they knew into this game and what was not expected by me personally, was just how much Fenyx Rising would benefit and then learn from Odyssey. So much from Odyssey is instantly recognisable here from the combat system to the inventory management system, but how those features have been adapted for this game is the key to how they still work and rather than doubling down on how they worked in Odyssey, instead they have been refined and almost scaled back to a degree which is a strength in Fenyx Rising.

The narrative is told by a chained-up Prometheus talking to Zeus on a mountain top as they recall the story of how the evil Typhon managed to unseat the very Gods themselves and take over the Golden Isles, turning all the humans to stone. Our hero, Fenyx, wakes up on the Clashing Rocks, discovering their ship destroyed and crew gone including their brother. Fenyx is then called upon to help save the people, her brother and the very Gods themselves by taking the fight to Typhon and becoming a hero ready and able to defeat Typhon. Players get to create and customise their own Fenyx and can select a gender and physical appearance for their hero for the story, for myself, I chose a female Fenyx as per what was shown in the trailer but the voice acting for both genders is absolutely spot on but I did kind of fall in love with my own Fenyx just a little bit.

Now at this point you may have seen, read or heard a lot of comparisons being made to Breath of the Wild when it comes to Fenyx Rising and to a degree I would accept that but there is a danger not to give enough credit for just what has been accomplished with this game. Yes, visually the art style is a cell shaded animated look just like BoTW (Breath of the Wild) and the open world style can certainly be seen in both games and would not surprise me that BoTW has some influence here. But for me personally it is the first Darksiders game that I get the strongest vibes from when playing Fenyx Rising both in the combat and style of questing. I just found every element to this game so incredibly satisfying right across the board that it was easy to lose myself in this world of defeated Gods and mortals.

First, I do need to say that I truly love how completely self-aware this game is which is shown in the dialogue and writing for the game as Fenyx encounters each God and just in the conversation between Zeus and Prometheus alone, as the bantering between them is filled with humour that never becomes too corny but just self-deprecating enough to acknowledge what the player is thinking along the way. This game is very funny in a way I had not expected and the core of that comes from how wonderfully written the character of Fenyx is as well as the performance of both voice actors that bring her genders to life. Fenyx is a reluctant hero at first, one who sees her big brother as the real and true heroic warrior. She is brave and intelligent but also compassionate and caring and her humanity is what really stands out when you are messing with Gods and Monsters. Her journey will allow her to grow in confidence but always retaining her core values no matter how powerful she becomes and her interactions with the Gods is really the heart of the story in this game.

This is in part because the Gods themselves have been brought down to our levels really as Typhon has not only kicked their butts but in the case of Aphrodite, Athena, Ares and Hephaistos, Typhon has stolen their very essence and trapped them in lesser forms as punishment, locking them to a region of the Golden Isles. In order to take the fight back to Typhon, Fenyx must rescue and restore the Gods back to their Godliness forms. To do so, Fenyx must venture into the four main regions to find them, each with their own unique environmental and visual look from the beautiful Valley of Eternal Springs for Aphrodite to the baron war-torn wasteland of War’s Den. Each region is wonderfully drawn and brought to life as is the animation and design of all the monsters and enemies you will do battle with. This is quite frankly one stunning looking game which alongside its tremendous musical score will just have you smiling and happy in all the time to spend in this world.

Combat for me is the highlight of the game and where my comparison with Darksiders begins. The same RB for light attacks and RT for Heavy attacks from Odyssey continue here as does using both bumper buttons to parry attacks. It is a combat system that works very well here and I had no complaints with it in Odyssey so it just felt natural to continue to use it here. Light attacks use a sword whilst a battle axe is used for Heavy attacks and both will have their own combo finishers and can be chained together to fantastically satisfying effects. Ranged comes in the form of a bow but for me, this was never really a viable option in fights and is really there to help with some of the puzzles and challenges but will come to that a little further on.

As you progress through the game, Fenyx will collect different types of Sword and Axe which all have their own perks as does the armour and helmet sets you find, which not only look amazing but you can create your ow character builds around the strengths of the armour and helmets with some helping to boost a style of fighting you the player prefer. The upgrading system has thankfully been refined so that instead of trying to upgrade individual weapons and armour, instead now you simply upgrade the group, so by upgrading Swords for example, all the swords will benefit from the upgrade as does the armour so at any time you can switch to try out a new style or type.  You will always feel that you are improving as you progress which keeps the player feeling rewarded for their hard work and in the later stages of the game, it will make you work to keep earning the higher levels to prepare for the end game.

There is also just so much to do in this game both when doing main questlines for freeing the Gods but also in the side content which believe me, there is more than enough of seeing how I spent over twenty hours just in the first area you arrive in after the prologue tutorial area alone. The regions are filled with dungeons in the form of Tartarus vaults to completing puzzle challenges that only get tougher the further into the game you go. The abundance of things to do never feels overwhelming but instead allows an added sense of freedom to play the game as you want. You are also free to explore and go to any of the regions though common sense will let you know if you venture into an area you are not quite ready to handle yet. There is just something joyous about exploring and just finding things to do as well whether you choose to traverse using the mounts you can tame in the game or gliding around using the Daedalus Wings, which clearly shows the developers were fans of the Arkham Games!

The gameplay is so well put together thanks to the skills and power upgrade trees that any skill level of player can get the most from this game depending on how deep you want to go into it. Come across a vault or enemy that is a bit of a challenge, simply improve the right skill or power in order to give yourself a fighting chance. Nothing really feels out of reach for very long but I do recommend focusing on one region at a time to get the most from it early on and to be prepared for the tougher challenges. Honestly, I just had so much fun with this game from the dialogue with characters and the story and the combat, puzzle solving and taking on the vaults that losing 60 hours on my first run through never felt like it was actually that long.

I did suffer some crashes to dashboard sadly on both Xbox One X and Xbox Series S and in the game itself some rewards for completing challenges and questlines failed to actually unlock for me but Ubisoft are aware and working on updates to address these but other than those minor things, overall, my time with Fenyx Rising quickly put this into my top five games of 2020 which says a lot with only a couple of weeks of the year actually left. This would make the perfect Christmas treat or a way to kick off the new 2021 gaming year because it is just a delight to play with more than enough content even before the season pass adds more to do in 2021.

Do not overlook this game and if you are a fan of big colourful worlds to explore with freedom to play as you like and a very satisfying experience, then just one more trip to Ubisoft’s Ancient Greece as Fenyx is definitely worth your time!

Review: Gioteck TX-50 for PS4 and PS5

Here is our review of the Gioteck TX-50 for PS4 and PS5.

The Gioteck TX-50 is engineered for epic online battles in mind. With 50mm high impact drivers enabling you to track every footstep, get ready to feel the advantage over your enemies. Over-ear soft Alacantara cushions provide precise delivery of sound with extreme comfort for long gaming sessions. The bendable metal mic guarantees that your team hear every command. A fully rubberised finish ensures the TX-50’s outside packs as much of a punch as it’s inside. 

Features

  • 50mm high impact drivers
  • Minimum feedback lucid chat 
  • Tactile rubber finish 
  • Alacantra cushioning 
  • Robust build quality 
  • Discreet inline control 

A Closer Look

Final Thoughts

The TX-50 is a fairly lightweight headset that is comfortable to wear for extended periods of time.

The set were were sent for review is designed to work with both the PS4 and the new PS5.

The ear cups feel very comfortable and fit over your ears without problems, and the bendable microphone can be easily positioned, or moved out of the way, depending on what your needs are.

The sound quality is very good and it’s very easy to adjust the volume from the the controls on the cable, which connects to your PS4 or PS5 controller via the 3.5mm jack.

The Gioteck TX-50 for PS4 and PS5 is available now priced around £29.95 and at this price it’s a steal.

You can learn more from the Gioteck website.

Review: Call of Duty: Black Ops Cold War

When it comes to the Call of Duty universe, because let’s be honest it is a universe level series now, my go to entry has always been Black Ops from Treyarch. In part because it has a campaign that is connected to a degree with each version and it always resonated with me far more as a shooter fan than the Modern Warfare side to the universe. So just as the next generation of consoles were releasing, what better element to Call of Duty verse would be their entry for this very busy time in gaming. It was time to go old school…..and give the Cold War the Call of Duty make over!

Starting with the campaign and I really enjoyed this entry into the series a lot as it felt being back on familiar ground after the far too close to home modern setting of the last Modern Warfare campaign, I can really do without fighting through a terrorist attack in my home time of London thanks. The campaign returns to the past, this time the 80s at the height of the Cold War era where there was a real time world threat of Nuclear war between the USA and Russia with you the player a member of a deep Black Ops off the board team put together by then President Ronald Reagan and tasked with putting an end to a plot to trigger that very same Nuclear War. Standard Call of Duty story telling you would think.

But where this campaign differs from everything else in the series is that there has been a real focus on growing the campaign beyond the usual short cut scene before going into a level and shooting and blowing things up before another short cutscene moves you along to the next mission. In Cold War, a real attempt has been made to make this a true interactive experience and thankfully more grounded in being a Spy than an ‘invincible no super but behaving like a super soldier’ hero. The story itself is very solid and uses the setting of the Cold War era of the 80s very well and it is the new elements that made this one of my favourite story campaigns yet. I appreciate that now the time between the action has far more to do as you move around your spy house talking to the other members of your team with actual dialogue trees to reply and ask questions to them, learning more about them and the story as it unfolds. I really liked that whilst your character name always remains the same, you can actually customise your character by deciding gender and appearance options before you start but you can also pick a background for your character that will actually decide what perks you will have access to in the campaign itself such as faster reloads.

This was all very surprising and I am truly hoping that this is the new style of story campaign, because it just adds so much to the experience and though the campaign can be considered as short, there are so many elements to it beyond just skipping cut scenes to get to the action. I love that collectibles are now actual evidence that you can investigate back at the safe house to unlock missions to take on giving an actual reason to seek them out in a level and even replay them if you miss. Interacting with other characters puts you the player into the story instead of just being a viewer of it until a gun is put in your hand. Even the fact the campaign has multiple endings depending on choice you make gives it a replayability I really like which almost makes up for the short length of the campaign. But it is a strong mode to have and feels less throw away than other recent game entries in the series.

Of course, the amazing Zombies mode makes its return with Black Ops Cold War and when this mode was first introduced, I never expected it to become a go to mode for me with my mates years later but it has and I still love it. It still feels like a bizarre tradition now for Black Ops but having become something I now actively look forward to teaming up with friends for it. There is an attempt at a story that links it to previous Zombies modes in previous games which is fun if you are a fan of the mode but it is just as forgettable if you are not. Some revisions have been made so that now every ten rounds you will get the opportunity to Exfiltrate, meaning that starting a game does not require your entire team dedicating an entire gaming session to focus on playing one session of Zombies. With the cross-mode progression, you can now use any unlocked weapon from the multiplayer in Zombies, work to levelling that gun up and then taking it back into the MP mode all ready with any attachments you have unlocked thus making Zombies a great way to not only have fun with friends but an active way to improve your MP loadouts. Zombies is still a fantastic bonus feature to any Black Ops game and has some nice surprises that I will not spoil so make sure this is a go to mode when you play Cold War because it Is worth it.

Naturally the bread and butter of any CoD game is the Multiplayer and for me, Black Ops has always been my preferred version of the MP. I prefer a faster more arcade experience with my CoD MP and there is a noticeable increase in the frantic speed of the MP in Cold War than last year’s Modern Warfare. I find the longer time to kill factor to be more satisfying for me personally although I know it is not the same for my squad. There is a real sense of bringing the feel back to the original Black Ops MP Experience, the maps have a more simplistic design compared to Modern Warfare, and all the traditional 6V6 modes work well on this more stripped back maps. There are new modes added this year with VIP Escort which relies on team work as one member is designated as the VIP and the others must ensure they get to the escape point alive whilst the other team try to stop you and killing the VIP. This is a mode that for me is very hit and miss especially if you go in with a team of randoms and I can quickly see this being one of the first game modes I actively untick from the matchmaking filter. Dirty Bomb just feels overly long and again, unless you are playing with friends happy to work together to complete the objectives, playing this mode with randoms is going to be frustrating instead of enjoyable so again, another to untick in the matchmaking filter for me.

Combined Arms, the 12V12 big map modes is the stand out match type I would say, they fill big but not enormous and with vehicles and various methods to traverse the maps, they are fun and you can tell that many of the Score Streaks were designed with Combined Arms in mind. In fact, some of the 6V6 maps are just sections of the bigger 12V12 maps. Not al the vehicles work great though and tanks and turret boats can feel OP if one team can dominate with them. Gunplay is still very satisfying what ever the mode but it can feel like everyone is using the same loadout which is a side effect of one of two problems the MP has at launch. There really is a limited number of maps and guns just before the first Season kicks in for Cold War MP. Now that said, it does only have one map less than Modern Warfare launched with last year and development would have been hit by the global git that is COVID to a degree, but even before the game launched, a lot was made about post launch content in new maps and guns and it is noticeable just how limited they both are for the MP which is why a lot of players are defaulting to using the same loadouts rather than experimenting with different guns to change their gameplay.

Performance wise and this has not been a smooth launch which to be fair was always likely as Cold War is having to balance a great many things outside of just the gameplay. Not only is the game featuring the now standard full optional crossplatform with PlayStation, Xbox and PC but it is also dealing with a cross generational feature as well with PS4 and Xbox One family of consoles also able to play with PS5 and Xbox Series family of console players. I have been hit with server issues, party member disconnecting and in the case of friends with PS5 or an Xbox Series X, random console shutdowns. Unfortunately I am one of the thousands who is currently on a waiting list to grab a PS5 and a Series X but I recently got an Xbox Series S and at 60FPS this feels nice and fluid and smooth so can only imagine what the PS5 and Xbox Series X can do with full 4K and 120FPS. Technical problems continue to be worked on with updates and just as the first “Season” is about to launch, new maps and weapons will be added across its life time.

Visually this game does look stunning in 4K but it also looks good on a regular PS4 and Xbox One, I play on an Xbox One X for 4K as well as a Series S and it looks and runs great so those who are still waiting to jump to the new gen consoles can still enjoy this visually and with the base game being cross gen, it means you can instantly jump up to the next generation of console gaming with Cold War right away at no extra charge. Whilst the launch has not been the smoothest, there is one annoyance that just continues to bug me….the size of the installed game. Right now, Cold War is sitting at an incredible 137GB on my Series S, a third of the usable memory size of my Series S in fact and 85GB on my Xbox One X. This as well as Warzone and last year’s Modern Warfare are just ridiculously taking up massive space on console storage which can hurt if you are yet to invest in external storage. Whilst it is unfair to compare this size to other games such as AC Valhalla which comes in at 45.5GB and even my pre-install of Cyberpunk 2077 comes in at just shy of 60GB and you have to wonder why the hell is Cold War so big which also means the updates are often pretty hefty as well.

Overall Black Ops Cold War is another solid chapter in the Black Ops series for Call of Duty with a campaign that is rewarding and refreshing and Zombies which is a fantastic distraction. The MP element though is where the weakness lands and I am not sure if it is enough to take you away from Modern Warfare or Warzone, the free to play battle royal Call of Duty experience though Cold War guns are coming to Warzone so you can benefit there if you do play Call of Duty. Time will tell how much the Seasonal content will add but right now, this is your standard yearly Call of Duty release which is helped by a short but very good campaign mode.

One for the Christmas list and definitely one to showcase the power of your PlayStation 5 and Xbox Series X if you were lucky to get one but it has been a rocky launch for the game with technical issues still plaguing the online element that till need to be ironed out for this to be the enjoyment Treyarch wants you to have.

Review: 1More PistonBuds Headphones

Here is our review of the 1More PistonBuds True Wireless In-Ear Headphones.

he new true wireless earbuds expand 1MORE’s true wireless family that already include the Stylish and ColorBuds True Wireless Headphones. As an affordable and great sounding pair of true wireless headphones, the PistonBuds offer premium features like Bluetooth 5.0, stereo sound, touch control, 20 hours playtime, multiple pairing modes and 4 ENC microphones using an AI-driven Deep Neural Network for clear calls.

Features

  • Clear Phone Call: 4 built-in ENC (Environmental Noise Cancellation) microphones combined witha DNN (Deep Neural Network) algorithm recognizes and amplifies your voice to lift your phone call experience to new heights.
  • Epic Sound: A 7 mm dynamic driver and AAC wireless compatibility let you hear every detail from clear highs, soothing middles, booming bass to tender vocals.  
  • Lightweight and Portable: Weighing merely 4.2g, these earbuds sit snugly in the compact charging case so you can take these buds anywhere.
  • Snug and Secure Fit: These earbuds are made with an ergonomic design that comes with ear tips of different sizes to help you find the perfect Rest assured that your earbuds will stay put no matter how hard you shake your head.
  • Touch Control: Play/ pause your music, answer / hang up your phone calls and activate your voice assistant, all with simple taps – thanks to the intuitive touch control.

What’s in the box?

The box contains the headphones, the carry case, USB cable, instructions and additional earbuds.

A Closer Look

Final Thoughts

The first thing you notice about the PistonBuds is that they are small and lightweight making them easy to carry around in your pocket.

Charging them is very simple – make sure the carry case is charged up by plugging into a USB socket and then just place the earbuds themselves into the case and they will charge automatically. You will be able to see the battery status too which makes it easy to know when they are charged and when they need charging.

Pairing the PistonBuds to a device is very simple and only takes a few seconds. Once you open the case next time they will automatically connect to your device so you can start using them straight away.

Placing them in your ears is easy and they feel very comfortable, even for long periods of listening. There are two additional size ear tips included in the box so you can use the ones that best suit you.

The PistonBuds are IPX4 water and sweat resistant making them great for using when out jogging or doing a workout.

The sound quality of the PistonBuds is very good for the price as is the quality of the microphone, even in a fairly noisy environment the person on the end of the call could hear me clearly.

The controls on the PistonBuds is very limited – its basically pause and play, everything else is doing via your device. You can tap them to answer a phone call though.

Battery life is pretty good and the case holds additional charge to help you get through the day, the only thing lacking is fast charge, but again for the price point you are getting a great set of headphones.

The 1More PistonBuds True Wireless In-Ear Headphones are available now priced around $49.99 and are available in both black and white.


You can learn more from the 1More website here.

Review: Activ5 Portable Workout Device

Here is our review of the Activ5 Portable Workout Device.

Exercise Anywhere

Activ5 is a portable isometric-based strength training device & coaching app. It’s the ideal product for anyone looking to improve their fitness, tone their body and stay in top condition. 
Perfect for all ages, fitness levels and anyone with a busy schedule. Activ5 uses isometrics to give you a low impact, full-body workout.

The hand-held, connected device lets you perform 100+ exercises and track your performance gains. Leveraging proven isometric strength-training exercises, Activ5 and the free Training app will help you reach your personal fitness goals and have fun doing so.

The Activ5 device is a “Tiny Gym in Your Pocket” that effectively tones and strengthens muscles.

Activ5 has a durable design that measures more than 90.7kg (200lbs) of muscle force and has proven to increase strength by an average 30% in just 6 weeks.

What’s in the box?

The box contains the Activ5 and some instructions.

A Closer Look

Final Thoughts

Setting up the Activ5 is really simple to do and you will be ready to use it within a few minutes.

The Activ5 Companion App (which works on both iOS and Android) features more than 100 seated and standing workouts, enabling users of any age and fitness level to achieve the benefits of strength training with ease. The Activ5 also connects to Apple Health and the Apple Watch.

The Activ5 enables you to complete 5 minute workouts from pretty much anywhere – depending on which workout you are doing.

If you are not a fan of going to the gym (or you’ve not been able to go to the gym) then being able to do workouts from home (or anywhere else) without the need to have lots of different gym equipment around is very appealing. You’ll be surprised just how good this little device actually is!

The Activ5 Portable Workout Device is available now priced around £125.

Review: Pocketalk “S” Voice / Camera Translator

Here is our review of the Pocketalk “S” Voice / Camera Translator.

POCKETALK “S” is a multi-sensory, two-way translation device designed for conversations. 

Features

  • 74 different languages
  • Sleek design with large touchscreen that provides a text translation for additional clarity
  • One-button translation for simpler translations in fewer steps
  • High quality noise-cancelling microphones and two powerful speakers
  • Text-to-translate camera instantly recognizes and translates text, the written word, and signs.
  • Conversion: computes exchanges for currency, length, width and temperature
  • Complimentary 2-year cellular data plan that provides coverage in over 130 countries/regions

What’s in the box?

The box contains the Pocketalk S, a charging cable and some manuals.

A Closer Look

Final Thoughts

If you ever visit countries and have trouble speaking the native language, or you just want some additional help the Pocketalk S is the device for you.

The Pocketalk “S” is very small and lightweight and fits nicely into your pocket or bag. When you are using it you hardly notice it’s there.

There is a built-in Sim card which provides 2 years worth of global roaming.

When you first switch it on you have to accept a few EULA’s and then connect to network, which is very quick and easy to do. You also have the option to connect to WiFi if you so wish.

To use the Pocketalk “S”, just hold down the round button on the front of the device. It will then translate what you have said into whichever language you have selected. You can also press the arrow on the screen to reverse the selection. For example, if you had chosen to translate English into Spanish, one tap changes it automatically to Spanish into English.

The Pocketalk “S” also has a built-in camera which can be used to translate signs, which is very useful! It can also be used to translate text, including menus and other written documents you might need to be able to read. You just take a picture and let the device do it’s thing. One really great thing is that you don’t have to select the language, the device will do that automatically.

There is a volume button on the side of the device – when you are in a quiet environment the device can seem very loud so you will probably want to adjust it.

Like most electronic devices there are updates to be done from time to time, so make sure that you are connected to WiFi and check regularly.

If you travel abroad then the Pocketalk “S” is a must have device for you pocket – you won’t regret it.

The Pocketalk “S” Voice / Camera Translator is available now priced around £249.

You can learn more from the Pocketalk website.

Review: UAG Metropolis Case for iPhone 12 Pro Max

If you recently purchased an iPhone 12 Pro Max, you will want to protect it. Here is our review of the Metropolis Case iPhone 12 Pro Max from UAG.

Metropolis Series, sleek silhouettes and 360-degree unstoppable protection. Always using premium materials this series is functionality and protection in perfect harmony. Bring your essentials along for the ride with multiple slots in the inner tab of the case. Available in 3 variants, Smooth Finish PU (SATN), Supple Italian Leather (LTHR), and High strength abrasion resistant fabric, Armortex (FIBR).

A Closer Look

Final Thoughts

The Metropolis case is a wrap-around case that protects both the back, sides and the front of the phone. When you open the front cover you have access to the screen, and also three credit card slots so you can carry your cards around with your phone if you choose to do so. You can also use the cover to help with hands-free viewing of content on your phone.

Because it is a full wrap-around case, it does add some bulk to the iPhone, but its an acceptable trade-off for protection (and the card carrying).

Placing the iPhone into the case (and removing it) is very simple and the iPhone feels secure.

This case meets military drop-test standards [MIL STD 810G 516.6] providing increased shock protection so you know you are getting a safe and secure case!

Using the buttons through the case feels natural and they work perfectly.

Wireless charging works perfectly with the case on so you won’t have any problems there.

The Metropolis Case iPhone 12 Pro Max from UAG is available now priced around $49.95 and is available in various colours and finishes. It also comes with a 1 year warranty.

You can learn more from the UAG website.