Actors or thespians as they are otherwise known are adored the world over. Admired for their talent, looks, and style, but for most, it wasn’t an easy path into the spotlight. Rejected repeatedly and having to do whatever it takes to get noticed is tough. Talent not Included unusually tells this tale.
Developed by Frima Studio and published by Frima Original, this is a medieval platform game with a quirky approach. Set in a mock theatre, you play the part of three desperate actors who will do whatever they can to get their lucky break and fulfil their ambitions.
Leap the lasers.
Talent not Included has a simple yet clever concept.
Challenging platform games are two a penny, and it is hard for gamers to sift through the mountain of titles at their disposal. With 2D side-scrolling adventures to 3D immersive, open-world journeys, little has been missed out. Talent not Included hasn’t followed the crowd, instead, it uses a fixed screen view and a simple but clever key concept. A central cylinder with multiple moving parts rotates at the end of each section. When this happens, it creates a new portion of the level. It’s a unique and wonderful twist to the genre that keeps you on your toes and takes you on a journey even though you stay in the same working space.
The game is split into three acts, one for each character. Each comprises fifteen stages and three boss fights. Once all acts are complete, you must face the main boss, the villain of this bizarre performance. Set in the world of Notthatmuchfurther the three actors must dress as a knight, rogue, and mage. Each has a unique set of skills and must face an array of traps and monsters to get to the goal.
A unique approach, but familiar mechanics.
Its core concept is unique and I can’t recall other games taking a similar approach. But its mechanics and objectives follow a familiar pattern. As mentioned, each actor has a unique set of skills; spinning dash attacks, rolling through spikes, or floating in bubbles and shooting magic. Yet, every other move comes straight out of the platforming rulebook 101. Double jumps, wall climbing, dashing, and more. If you are a fan of the genre, this will feel wonderfully familiar even in its strange setting.
The objectives for each stage are also standard fare. Each level requires you to score the highest amount of points available. You do this by killing enemies, collecting hearts, and gathering sweets. If you avoid getting hit, you’ll build a multiplier of up to 5X the base amount. As the score is tallied up, you aim for three stars which are represented by a golden mask. Two stars are silver, and for completing the stage you are awarded a wooden mask.
Burning bullets, what could go wrong?
A gentle learning curve and predictable bosses.
Talent not Included has a gentle learning curve and its difficulty follows suit. Opening with basic tasks such as; leaping a chasm, jumping spikes, and killing simple enemies, fools you into a false sense of security. This soon ramps up, however; Dodging fire laden bullets, tackling robotic hellhounds, moving platforms, killer wizards, and more. The gloves quickly come off, and what starts as a fun-filled platforming experience soon turns into your worst nightmare.
Each hero has a boss to face; an angry mage, a gigantic bull, and a fiery knight. They’ve taken a disliking to the actors and want to rip their heads off ASAP. Fortunately, they are the most predictable foes you’re likely to encounter. At first, you may struggle against them, but once you know their pattern of attack, it doesn’t change and killing them offers little challenge. The hardest part of this game is overcoming the obstacle to face them.
Talent not Included is a colourful and whimsical treat.
The world of the theatre is over the top, in your face, and very fancy. Talent not Included incorporates all these elements in its brightly coloured, extravagant cartoon world. With a healthy mix of sparse scenes and busy landscapes, it doesn’t overpower you with its imagery. Well designed sprites and smooth performance make this a pleasure to play even when you die repeatedly.
The theatrical elements continued with the whimsical and medieval-themed audio. The lighthearted soundtrack matched the shenanigans that unfolded on the screen, and the theme equally well. The sound effects were good, mostly, but the character noises were annoying and could have been toned down. Overall for an older title, it aged well, and its presentation stands up against the high end modern indie games.
Dodge the traps and collect the sweets.
Accessible to all, though tough to master.
I love when a game makes it easy to play and is accessible to all. This inclusive approach piques your interest from the first level and allows gamers of all skill sets to enjoy the action. Tutorial hints are issued as new mechanics are added, ensuring you know what you are doing throughout. Yet, even with this hand-holding, it’s tough to master! Precision and timing are a must if you are to be successful in the latter stages.
This increase in difficulty ensures that there is plenty of replay value. You’ll constantly die, lose your score multiplier, and miss out on the maximum three masks. Cursing your luck, you’ll reset the action and retry the stage. This addictive and frustrating gameplay begs you to return to play it. Completionists will need to be perfect to gain 100% status, as all masks must be earned to claim you have defeated it. Best of luck with that!
Talent not Included is addictive and deceptively simple.
I admit I was hooked on Talent not Included from level two. Its deceptively simple approach got to me, and I kept muttering “just one more try”. Its addictive gameplay should come with a warning, and the hours melt away as you lose yourself in the medieval theatrical world. It’s a game that has aged well, and I recommend you buy your copy here! Three actors, one theatre, and many monsters. I guess now’s the time to shout “Break a leg!”
When I think of rampaging arcade driving games, the first thing that springs to mind is Crazy Taxi. With its fast-paced, adrenaline-boosting action occurring at every turn, it keeps you on the edge of your seat. Objective after objective is thrown in your path, and the only aim is to score as many points as possible. When I saw Snakeybus and realised its core concept was similar, I thought this should be fun.
Developed by Stovetop, LLC, and Stage Clear Studios and published by Digerati, Snakeybus is a casual arcade indie game with a twist. Drive around different levels, collect the passengers at the bus stop (naturally, you are a bus, after all), and drop them off. As you run through each drop-off zone, your bus extends in length, and so the madness begins.
Think 1997 and Nokia’sSnake, that’s Snakeybus’s core concept.
If you are old enough, you will remember the glory days of Snake on the Nokia 6110. Moving your pixelated snake around a tiny green screen…. amazing! Snakeybus takes this idea and expands it to create a fuller experience. Unlike the guaranteed death in Snake when you touch your body, in this, colliding with yourself is nothing more than a slight inconvenience.
The main aim is simple, keep on moving! This is it, no bells and whistles, all you must do is drive. But that is easier said than done when your constant twists and turns trap you within your elongated bus body. The serene and slow-paced action soon turns into a nightmare as you lose space, can’t find gaps, and crash at every turn. The moment you can’t move is game over, so you dust yourself off and begin again.
Avoid the snaking bus.
Lots of maps, several game modes, and torturous monotony.
The developers were kind enough to offer four game modes, lots of vehicles, and many maps. The game modes are as follows; Classic, Time Race, Aerial, and Endless. You’d think that with four gameplay options available, there would be minimal repetition….. wrong! Except for Endless, the others follow the same pattern with minor differences in the action. Endless has no goal, and the lack of focus and challenge bored me within five minutes.
The vehicles and maps are unlocked by earning points as you play. It offers little in the way of a challenge as the highest-priced item is 16,000 points. On average, you’ll earn 2,000 points a game, so you’ll have everything unlocked within an hour. The lack of difficulty made it mind-numbingly painful and eliminated any slither of enjoyment.
There was a speck of light at the end of the tunnel, however! The level selection added a much-needed boost to what was otherwise bland and tedious. A variety of locations are at your disposal once you unlock them, that is. Each has unique obstacles and adds an element of interest as you first “explore” them. You’ll drive through; Paris, a dorm, a museum, and more. You must dodge cars, leap jumps, avoid buildings, and so forth. Sadly, you’ll tire of this as well, and only completionists and reviewers will endure it to get the 100% status.
Take a first person look at the chaos.
Snakeybus soon becomes a bore.
No matter who you are or what you do, one person in your life bores you to tears. Usually, it’s at work. They enter the break room, and the place empties! Sadly, you are not quick enough, and you are left listening to their tales of buses, trains, and other inane drivel. (Disclaimer; fans of buses and trains replace those words with football, cars, or whatever you find boring).
What I’m trying to say in my last paragraph is that I’d rather spend an afternoon listening to my boring colleague than attempt another hour of Snakeybus! Its gameplay disappointed me and became tiresome quickly. It’s always a shame when a potentially good game misses the mark so badly.
Dated graphics and glitches galore.
Now, I know indie developers don’t have the budget of the bigger studios, and I give leniency towards the smaller guys to balance things up. But even I have a limit on what I accept. Modern games should aspire to perform to a good standard. Disappointingly, this is full of glitches and bugs that ruin the already lacklustre gameplay. The vehicles liveries shimmer and change colour. You fall through the map and collide with invisible entities. Frankly, it’s not good enough. If you combine this with its subpar PS2 graphics, it’s honestly not a modern-era standard. Graphics don’t make a game, but when you have little else going for you, they should be optimised to a higher level.
One redeeming quality from this title was its well-designed audio. With crunching sound effects each time you crashed and collided, and amusing sounds of people cheering as you picked them up, it worked well with the theme. The music choice was strange, however. It has a calm tone and was contradictory to the action. Strangely, it somehow worked and was enjoyable to listen to as the madness ensued.
Bendy buses have nothing on this beast.
Serviceable controls and easy achievements.
Another plus point was the ease to pick up the controls. A well explained controller layout describes the button mapping, ensuring no tutorial is necessary. The controls weren’t as responsive as I’d liked, but this led to some amusing scenes as the bus jumped miles in the air or crashed into a ravine. It added a comical element to the gameplay, and though it may frustrate some people, it made me chuckle repeatedly.
Unfortunately, Snakeybus wasn’t for me, and I won’t be returning to play it. It lacks challenge and doesn’t combine the best elements of either Crazy Taxi or Snake. Some parts were fun (for the first hour), but it was lacking finesse and the polish I come to expect from a modern title. The easy achievement list will be completed in under two hours, making it a completionist’s dream. For £10, it doesn’t prove to be value for money, even if you get a couple more hours out of it than I did. If the developers had added multiplayer or additional modes that had a different focus, then maybe it would be worth investing your time into.
Snakeybus wasn’t for me.
I hate being tough on games, as I strongly believe that what doesn’t work for me will work for someone else. I was left bored and disappointed with Snakeybus and wanted it to step up to the next level, but it never did. With all the gameplay revolving around the same mechanics, and little variety offered, it soon became tedious and tiresome. I don’t recommend it, but if you want a copy, click here! It was a nice attempt to blend a retro classic with a modern arcade title, but it sadly missed the mark by a country mile. A few redeeming qualities will interest some gamers, but for me, it’s a title I won’t consider playing again.
For many people, sport is more than just a hobby, it’s a way of life. Whether you are throwing yourself down a mountain, riding a wave, or grinding rails, you lose yourself in the moment. When you are free to do your thing, nothing in the world matters. It is just you, your board, and the great outdoors. Skate City aims to replicate this feeling with its chilled out vibes and addictive gameplay.
Developed by Agens and Room 8 and published by Snowman, this is a side-scrolling skateboarding fanatics dream. You are free to explore three cities, pulling off whatever tricks take your fancy. You can also take on challenges at each location, trying to score a maximum of three stars per stage. Whichever you choose, you are guaranteed a fun and relaxing time, even when you repeatedly fall on your face.
Skate City ramps up the difficulty pretty quickly.
The phrase practise makes perfect reflects every aspect of Skate City’s gameplay. Starting out in LA, you are introduced to the fundamentals. You are told how to jump, spin, grind, and perform a plethora of tricks. You then move to Oslo and finally Barcelona. The further afield you travel, the more challenging the game becomes. No longer do you focus on dodging the odd fallen bin, or rough piece of land. No, you must leap humongous chasms, and avoid crowds of people.
Even with all this pressure and difficulty, you’ll find that you won’t stress. The repeated falling and crashing comes with the territory of attempting crazy jumps. If you fail, and you will, you simply brush yourself off, get on the board, and try again. Its simplicity and short stages make it super addictive, and missing out on three stars isn’t acceptable. You tell yourself you’ll definitely nail it this time, hit the reset button and attempt to learn from your mistakes.
It’s time to ride at night.
Earn points by being the best.
Pulling off the biggest and best moves isn’t just about bragging rights! The harder you play, the more points you earn. Each of the game modes allows you to collect points that can be spent on unlocking the additional cities, cosmetics, and special moves. The more stars you collect, the more points you earn. Customise your rider and his equipment with many choices available. They sadly add little to the gameplay, but they make you look slick as you grind past unsuspecting pedestrians.
The endless mode allows you to take on unlimited laps of each venue. In this setting, time will melt away as you perfect your tricks, complete each objective, or attempt to make videos to send to sponsors to earn more points. If you tire of this, you are free to ignore the tasks, and simply ride around each city losing yourself in its environment.
If, however, you fancy some structure to your gameplay, you can try to master each challenging stage. These comprise; races, escaping the law, landing tricks, getting a high score, and so on. The events are tiered in groups of three, you must complete each set before you can move on. So, pay attention to the details, practise those tricks, and complete all the objectives.
Hang time
Skate City’s cartoon style is basic but pleasant to look at.
Skating games usually adopt an immersive open-world 3D approach where you are free to explore every portion of the map. Skate City went for a basic style with a 2D side-scrolling perspective that was pleasant to look at. The well-drawn images of each person stood out against the changing backdrops you passed. A nice variety of landscapes are used in each city, as is a selection of colours and tones to represent the different times of the day. With smooth animations and crunching tumbles, this was a wonderful game to look at.
I’ve mentioned its relaxed and chilled vibes, and that stems from the soundtrack that was used. The well-paced music and upbeat sounds don’t pressurise you to act rashly. I was surprised when I heard the audio as I expected something more aggressive, but I really enjoyed the direction that the developers had taken. This choice prevented the game from becoming another frustration inducing, controller smashing endeavour that seems to be all the rage.
That’s one hell of a landing.
Easy to play, but confusing to master.
From the off, you’ll be comfortable playing this. None of the actions or tasks is difficult to perform individually, but the challenge comes when you try linking combos, or you must complete specific tricks. If you are comfortable with the lingo for each trick, you’ll master this a lot quicker than I ever could. With a long list of moves to perform and specific ways to pull them off, it would never be easy for me to perfect this. Fortunately, a guide talks you through it all, but it doesn’t look very professional constantly stopping the game to see which trick to do next. However, once you familiarise yourself with the controls, you’ll be racing around the streets without a care in the world.
Skate City is one of those casual games that will constantly draw you back in to play. With limited places to visit you may be worried that the action will become stale quickly, but I never tired of it. With the freedom to do what you want and a difficult achievement list to complete, there is enough to keep you coming back for more. Priced at £12.49, this proves to be great value for money, and it’s a game that will keep you going for hours.
Skate City is one indie title that you shouldn’t miss out on.
With so many games demanding that you dedicate your life to them, it was refreshing to find one that allowed you to play at your pace. You have the freedom to do as you wish, and I loved its casual nature. With a gentle learning curve and an ever-increasing layer of difficulty, this offers enough for players of all abilities. The indie market is a tough nut to crack with many games getting lost in the churn of new titles being added to the pot. You shouldn’t miss out on the joy that Skate City brings, so buy a copy here! Grab your board, select your outfit, and take to the streets!
Nothing seems as relaxing as bimbling through fields taking photographs of adorable critters. So Pokémon snap is one of those games you can pick up and spend an entire afternoon on. Despite the concept being extremely simple from the get-go, the game is surprisingly addicting. Featuring favourites from every generation, players are able to snapshot all of their favourite Pokémon across a variety of landscapes. Despite this, many people are questioning if New Pokémon Snap is worth the hefty price tag.
All your favourites in one place
New Pokémon Snap is a wonderful dose of nostalgia for all previous fans of the franchise. If you’re prepared to visit the same paths and photograph hundreds of Pokémon several times, then this game is for you. Although the virtual creatures sure are adorable, these routes get repetitive. Unlike the majority of Pokémon games, New Pokémon Snap has no real progression. Similarly, you have to fill out a ‘Pokédex’ style album, but you don’t get to catch any Pokémon. Or own any for that matter. Rather than catching them all, you have to capture them all.
Upon first play, it’s exciting to encounter your favourite Pokémon in the wild. Much like the excitement of the wild zone in sword and shield. Seeing Pokémon in their natural habitat is especially exciting if you’ve spent years with this franchise. It’s adorable. From Bidoof building dams to Scorbunny asleep upon Torterra, it’s hours of adorableness.
But how cute does this game have to be in order to keep you engaged? The novelty seems to wear off quickly. When starting up you’re tasked to run the same route about three times before you are able to progress. Then begins the grind. You have to take a number of quality photos in order to get enough points to gain levels. But it’s hard to capture quality moments when most Pokémon have the same animation in each route. If you’re prepared to sit and play essentially the same level for about 40 minutes then buckle up – but there’s not a whole lot to keep you progressing.
Gotta capture them all
A very quick tutorial walks you through the games controls. It’s very easy to grasp, and the Switch’s motion sensor is utilised. It’s engaging in the fact it feels like you’re actually holding the character’s camera. Much like the Sheikah slate in Breath of the Wild. There are elements where you feel embedded in your character, since it feels very hands on and you’re almost in complete control. But once again, the novelty wears off after the first few hours. If you’re like me, and use a controller rather than using the console handheld, the controls feel a little slow and clunky. With some Pokémon moving extremely quickly, they are almost horrific to chase.
I spent an ungodly amount of time trying to photograph an Emolga in flight. There’s no way to change the speed of your pod, so if you miss a shot you’ll have to restart. This adds to the game’s repetitive nature and just adds a level of frustration. Plus, not every Pokémon you encounter on a route will be there the next time you visit, so keep an eye out for those little wonders.
The tutorial also takes you through how to take a ‘perfect’ photo. Which is essentially the main challenge of the game. Framing and background are all graded by the professor. A better quality photo leads to more points which eventually unlocks more routes and islands to discover. You have to be quick to get these perfect photos though as your subjects will get startled and run. Eventually you learn about Fluffruit, which you’re able to throw at Pokémon in order to position them in a more visually appealing stance. Don’t be fooled though, not everyone is thrilled to have apples thrown towards them and they won’t always eat. No matter how many fruits I threw at Meganium, it wouldn’t stop for a snack.
These fruits do help unveil hidden Pokémon though, which is helpful in nighttime routes where not everything is visible. They also unlock a variety of unique reactions which once again helps that level progression.
Pokémon Online
Players are able to connect to the internet to edit their photos and share them. Which can be tremendously amusing. The online community for New Pokémon Snap definitely utilises the editing feature to make their photos occasionally hilarious to look at. You can add filters, change the exposure or douse your photos in stickers to make them unique to you, and also bring a smile to other players’ faces. If sharing online isn’t for you, you can just sift through your own photos in a personal album designated to your game. Each photo is saved with your favourite’s highlighted on your species page, so you can always revisit favourites. I have a particularly charming photo of a Bidoof which I took on my first route and continue to revisit.
Final thoughts
As a whole, New Pokémon Snap is a cute little safari run. For the first hour or so. But after completing the same level time and time again the novelty and fun wore off. The rewards don’t really pay off the frustration of seeing the same things several times, and with no core story it’s hard to stay engaged and want to progress. Although it’s adorable, it’s too repetitive to enjoy for hours on end. You have to invest a lot of time to unlock new islands, and I simply don’t have the patience. If you enjoy Pokémon enough to take hundreds of photos of them and nothing else, then sure, this is for you. But if, like me, you enjoy Pokémon for more than just their cuteness, maybe give this one a miss.
Fighting in an arena as entertainment has been around since the time of the Romans, and probably earlier. The thrill of the fight, the jeering for blood, and the ecstasy when declared the winner, are all a rush. Knight Squad 2 aims to replicate this with its multi-mode, all-out fighting action.
Developed and published by Chainawesome Games, this single and multiplayer title has you competing against up to seven other players in short, sharp events of varying styles. A sequel to the well-received 2015 game Knight Squad, Knight Squad 2 aims to build on its success with new modes, and a more polished finish.
Send in your army of souls.
Knight Squad 2 will make you hate your friends.
There are few games that make close family and friends, hate each other while playing. The competitive edge takes over, and the red mist descends. Monopoly is one title, and Knight Squad 2 is another. A brutally competitive game that rewards; aggression, quick thinking, and a tactical approach. The best gamers will prey on the weak, and will earn their victories however they can.
With many modes available, I will not bore you by going through each one. You’ll be offered the chance to play solo, duos or in a squad. Each of these is self-explanatory, but as you team up, the competitiveness increases, and the arguments are never ending. It’s a fantastic experience for a small group of friends to play either locally, or in an online lobby.
Its main positive is also its biggest problem.
When a game’s main positive is its gameplay when playing with mates, then it’s going to have huge implications for gamers with smaller friendship group. A lot of the fun comes from annihilating your pals and mocking them relentlessly. Sadly, this is removed when playing strangers as the lobbies have no VOIP, and you have no relationship with the people you are playing against. The action quickly becomes shallow, and dare I say it, dull.
Saying that, the game modes are still entertaining against bots and strangers online. But it doesn’t hold your attention the same way as battling against friends, does. It’s a real shame, as it has such potential to be a great title. But with no one to virtually high-five upon victory, or jeer at when they’ve had their a*5e handed to them, it quickly loses its appeal.
Victory tastes good.
Fun, fast-paced and varied action.
While the game piques your interest, you’ll experience a wonderful mix of quick events that are; frantic, fast-paced, and vary from match to match. Your knight starts out with a basic sword and nothing more, and if he’s hit, he dies. Depending on the game mode you are playing, this could be the end, or you’ll simply lose all your progress and respawn. Power-ups that upgrade your weapons and defences are strewn around each stage; bigger swords, bows, shields, mines, drills, horses, and more. These all improve your knight and improve your chances of victory.
Everyone will have their strategy to win, and this makes each battle unique. I loved the challenge that this created, and whether you were; painting the floors, capturing the flag, being the last to survive, or playing soccer (football for us Brits), no game was ever the same.
Knight Squad 2 has a polished finish and is easy on the eye.
When I first saw the sequel released, I was concerned that it would be difficult to follow the fast-paced action. Happily, I was wrong! The bird’s-eye perspective, vivid colours, and detailed characters make playing this super easy. Everything is moving at a million miles per hour, yet the gameplay never suffers. It really was great to play and it’s easy on the eye. I also enjoyed the amount of arenas that were available for selection. The labyrinthine zones have a unique look and style. This was a clever decision by the developers, as it added layers of challenge and reduced repetition.
The audio was good, but never really amazed me. I liked its aggressive and upbeat tempo that contained a medieval twist. I also admired the clever and amusing use of sound effects that accompanied every action. But sadly, it felt predictable and I would have liked to see a more unique approach being used.
Don’t let anyone survive.
It’s amazing how easy it is to play.
I played the original, but it was so long ago that I struggle to remember much about it. I was pleasantly surprised when I jumped into my first battle just how easy it was to play. Knights are sprinting around, arrows are flying and explosions boom left, right, and centre. Yet, it’s a piece of cake to play. You need no tutorial, and though you may need to work on your tactics, you’ll be able to compete and enjoy yourself from the first match.
The aforementioned issues that require friends are the driving force behind Knight Squad 2’s longevity. There is plenty to do, ample game modes, and a full and challenging achievement list. So Chainawesome has pushed the boat out with its content. However, this may not be enough to keep you playing. I wanted a sense of community, and without your friends around, this is sadly lacking.
Knight Squad 2 offers lots, but it will not be for everyone.
With its large amount of content, many game modes, a variety of arenas, and fun gameplay, Knight Squad 2 offers lots to its player base. Yet, even with this amount of content, it won’t be for everyone. If you have a large friendship group that is willing to play, you’ll have a great time. Solo gamers playing with strangers will have fun, but the experience will not be as fulfilling. It has more positives than negatives, so I’m recommending you buy it here! Knights are born winners, put on your armour, grab a sword, and prove you were born to be a knight.
Here is our review of the Game:Pad 4 S from snakebyte.
The wired GAME:PAD 4 S for PS4 is the best choice for gamers who also want to express their style while playing. Thanks to its unique ergonomic design, the GAME:PAD 4 S offers perfect handling in all gaming situations. Dual vibration motors convey the action perfectly, while the dual analogue sticks and trigger buttons guarantee precise control at all times.
Features
Wired Controller for PS4 (3 meter cable)
Two vibration motors enhance the haptic feedback
Analog joysticks and triggers for precise control
With touchpad to expand the control options
Share button for uploading and sharing game clips
Also compatible with PS3
Who are Snakebyte?
Established in Germany 1997, the snakebyte group is a leading global provider of consumer electronics. The Company has offices in Germany, Shenzhen, the US and Hong Kong and develops and distributes a wide selection of products specializing in connected media devices, gaming, simulation, drones & RC products. In addition, the Company provides its services in the OEM/ODM sector, working with partners to realise their goals and stay ahead of the competition. The snakebyte group have high levels of expertise in hardware engineering and software development, experts at creating an ecosystem in which technology and media can co-exist and provide state-of-the-art experiences for the consumer.
What’s in the box?
The box contains the controller and some paperwork.
A Closer Look
Final Thoughts
The Game:Pad 4 S CAMOUFLAGE is a nice to use wired controller for the PS4.
As this is a wired controller it needs to be connected to a spare USB port on your PS4. There is 3m of cable provided so that should give you enough room to sit comfortably near, or slightly further away from your console.
The controller feels comfortable in your hands, even for extended play sessions.
The Touch Pad is responsive and works well too.
Unlike some other wired controllers, the Game:Pad 4 S uses dual vibration so you wont be missing out on anything if you are not using the standard PS4 controller.
The buttons on the controller are all circle shaped with the words printed on them rather than showing symbols but this shouldn’t cause any issues.
There is even a share button included on the controller for sharing your gaming clips with the world.
This is a great controller if you want a spare or are just looking for a replacement to the standard PS4 controller, and it really looks good in camouflage blue!
The Game:Pad 4 S from snakebyte is available now priced around £29.99.
Fans of the horror genre don’t frighten easily! Clichéd jump scares don’t affect them, and they’ve seen enough blood to last them a lifetime. They are a particular bunch, and each loves a specific style. Old-school Dawn of the Dead or new-school 28 Days Later. Whatever your poison, I think we can all agree that Resident Evil ticks a lot of boxes for fans of the genre. Resident Evil Village is the latest instalment in a long line of much-loved games. I couldn’t wait to try it, and once it finally installed (darn you slow internet), I strapped myself in, dimmed the lights, and prepared to soil myself repeatedly.
Developed and published by Capcom Co., Ltd. this horror adventure puzzle franchise is hard-hitting from the off. Designed to test your mental prowess, ability to plan, and composure, Resident Evil Village is guaranteed to keep you up at night and make you cry like a baby. Even with its three difficulty settings, this isn’t one for the faint of heart, so when you decide to take this on, be prepared to be scared senseless.
A high-grade pedigree.
Now, I rarely like to open with a history lesson, but Resident Evil’s franchise deserves a little recap. This twenty-five-year-old series began life on the PlayStation in 1996. Receiving praise for its revolutionary approach, and amazing storylines, a sequel was all but guaranteed. Roll on to 2021 and we have seen seven main titles that have spanned a variety of consoles, many spin-offs, films, novels and more.
The series hasn’t strayed far from its original storyline, evolving slowly as the years have passed. Starting with The Umbrella Corporation’s inhumane creation of the “T-Virus” and mutagens, to Biological Warfare and the fallout that we see in the modern era titles. There have been many protagonists and supporting characters throughout, but none more so than; Chris Redfield, Jill Valentine, Albert Wesker, and Ethan Winters.
The franchise began as an over the shoulder shooter that concentrated on action, shooting, and scaring you half to death. Resident Evil 7: Biohazard changed tact, moving to a more immersive first-person perspective, focusing on exploration, puzzles and survival. This change in direction brought along high praise from industry experts and fans alike. Unsurprisingly, Capcom Co., Ltd. retained this style and used it as the platform for their latest iteration Resident Evil Village.
That’s enough of the history lesson! Before we start this, let’s make sure we’re ready; snacks, check. Drinks, check. Multiple changes of underwear, check, check, check. Excellent, we’re ready, so let’s begin.
Ladies are supposed to be nice.
Zombies have never been so frightening.
Throughout the series, the zombies and mutant creatures have gotten more ferocious, and they are now smarter than ever. An array of hideous beasts await you on your trip through this dank and eerie landscape. From crawling menaces to flying monsters, they are guaranteed to send shivers down your spine. The snarls, growls, and screams indicate that they are less than happy, and none of them wants to be your friend. It’s fair to say that Capcom has outdone themselves in the fear factor, and I jumped often and shrieked countless times.
This horrendous experience continues throughout, and you are haunted by every boss you face and their taunting ways. I didn’t get into this thinking it would be a peaceful affair, but everything wanting to kill me, including the local wildlife, was a disconcerting time. It’s a never-ending battle of wits and firepower. You must balance your desire to shoot and to run away. Resources are limited, and it was all too easy to unload your last rounds into a worthless foe. If you wish to survive, you must play smart and reserve your small supply of ammo.
Mother Miranda and the four lords.
Get used to the phrase Mother Miranda and the four lords! These ungodly creatures hold the key to completing your mission. Ethan Winters must overcome puzzles, obstacles, and zombies to face each of these ghastly beasts. Each boss has its own lair that it resides, and you must pluck up the courage to face each one to get a step closer to finding what your heart desires.
Mother Miranda and her four underlings were atrocious! Rarely do games affect me the way Resident Evil Village has, and this was down to the callous and cold nature of each of these abominations. They have one aim in mind and they are hell-bent on achieving it. You are only one man, and attempting to defeat a group of demonic beings could be a tough ask for our hero.
It’s time for your close up.
I expected Resident Evil Village to have an open-world experience.
I came into this imagining a large open-world experience that would allow me the freedom to explore as I wished. In reality, what I was treated to was a semi expansive exploration game that relied on a sneaky linear approach. Locked doors, blocked passageways, and specific keys hinder your progress. This was no surprise to me, as I knew the gameplay would push you towards the next goal. Yet, I wasn’t prepared for how rigid it would be!
You are teased with the look and feel of a vast open space, but in reality, the game funnels your time on a plot and course it wants you to take. Whether it was specific tasks, puzzles, or keys, you are restricted to how the developers want you to play it, and not how you wish it to be. This didn’t worry me too much, but I would have liked a little more freedom to explore what looked like vast areas of; towns, farmland, and overbearing estates.
Ethan soon becomes a killing machine.
Poor Ethan, he’s gone through a rough time in Biohazard, and that doesn’t look to change in the latest iteration. He can improve his chances of survival by crafting goods, upgrading equipment, and buying supplies from an odd specimen know as the Duke. The crafting mechanics are wonderfully simple, yet they will drive you mad. There are never enough resources to go around, and running out of ammo, health packs, and other essential gear is all part of the rich tapestry of this Resident Evil game.
The Duke is an obese, rude, and blunt man who is oddly helpful. This merchant will sell you new equipment, upgrades for your weapons, and will buy items you wish to sell. Not only is he a merchant, but he also acts as a guide in these dark times, Your very own Jiminy Cricket if you will! His advice and guidance help to keep you on track, and he brings some much-needed comedy to sombre and dangerous times.
Some many weapons at your disposal.
Resident Evil Village has collectables, treasure, and livestock.
When you are fighting wave after wave of zombies, I’m sure the last thing on your mind is collecting valuables. But this is an option available to you. You gather as many objects or as few as you wish. It doesn’t hinder your progress, and all can be ignored. But if you fail to collect the craftables, you’ll soon run out of ammo! With your weapons rendered useless, sadly, you are likely to die.
Alongside the collectables, you will seek; wells and livestock. Murdering the local’s animals sounds harsh, but they’d have probably been munched by zombies, so who cares. Slaughter them, gather the meat and move on! This portion of the game increased the sense of an open-world game, but no matter how far it pushed, it reverted to type, and you were forced to follow the linear structure at all times.
Fans of the franchise will love the twists and turns, and many puzzles.
What I loved about this title was its ability to deliver on what was expected, but still, chuck in something unexpected. I spent much of my time gritting my teeth, drawing large breaths of air, and horrified by the events that were unfolding. Even with its “guided” gameplay, you will be treated to many twists and turns.
Alongside these curveballs, you will experience a variety of puzzles. They will test your logical thinking, memory skills, and patience. Many must be solved to progress the story, and these usually involve you collecting keys, parts, and other random objects. Other puzzles reward you with rare items, and though these are more challenging, they can be ignored if you are not interested.
A steady hand is all you need.
Resident Evil Village looks incredible!
The games that are optimised for the Series X blow your mind! I never imagined they’d get so much performance from such a small machine. I knew Resident Evil Village would look great, I simply wasn’t prepared for how good it would look! Every aspect is finished to an incredibly high standard. The objectslook realistic, the lighting creates shadows that alter when moving, and the characters are so realistic you could be watching a film. If you then take into consideration the array of colours, tones and environments that have been used, it’s a visual treat that keeps on giving. I don’t like to gush about games, but this deserves all the praise that can be heaped upon it.
Capcom Co., Ltd’s. decision to keep the first-person viewpoint was a genius idea. This immersive perspective has you petrified from the moment you take control. Creeping around buildings, through foggy fields, and long-abandoned villages are eerie at the best of times. But chuck in low-lighting, a weak torch, and horrendous zombie mutant beasts, and you have a recipe to make adults cry.
Hollywood style audio.
The visuals scared me, but I can’t get the eerie audio out of my head. Playing this with headphones is a must, but be warned, the sounds of the zombies will haunt you long after you finish playing. Classic horror techniques are used to perfection. Creaking floorboards, slamming doors, sounds from distant rooms, and the blood-curdling screams of each monster were truly disturbing. Let us not forget the earth-shattering noise from the guns, the swishing of melee weapons, and the environmental sounds that all add up to create this truly upsetting and damned atmosphere.
The sound effects are amazing, but what I found truly spectacular was the acting. There are few games that deliver this to an exceptionally high standard, yet Resident Evil Village achieved this level. From the gruff, aggressive, and macho lead characters, to the meek and vulnerable supporting cast. Each played their part perfectly to sell the horror story.
Bow before your lord!
So easy to control that a child could play it, but I wouldn’t advise it!
As far as I know, Resident Evil has always been easy to control. Resident Evil Village unsurprisingly follows suit. With the opening thirty minutes acting as a petrifying tutorial, you’ll have the fundamentals nailed quickly. It’s so easy to pick up, a child could play it. I don’t recommend doing that though, as they’ll likely be scarred for life. The aforementioned crafting system requires little skill and aiming and shooting is standard fare.
The simplicity of the approach allows veteran of the franchise to continue on from where they left off. New players, however, can focus on the action with no concern for a complex control system.
When a game is this scary, why wouldn’t you want to play it again? Three difficulty levels are available for you to choose from to increase longevity. A complex and challenging achievement list will demand perfect playthrough’s, thorough exploration, and a keen eye for detail. On top of this, there is a separate online mode called Resident Evil Re:Verse. At the time of writing this review I hadn’t played it, but it’ll allow players to battle each other as iconic characters from the franchise. Redfield and Redfield Vs Wesker, what’s not to love?
Resident Evil Village will drip with accolades.
I’m not willing to beat around the bush, Resident Evil Village was simply fantastic. Biohazard received accolades and plaudits across the board, and I can see the same happening with its sequel. Every element fits together to create a well oiled horrific scaring machine. A brilliantly written story with twists and turns, and surprises for returning players. Amazing graphics, excellent audio, accessible controls, and mountains of replay value. Every gamer needs this in their library, so buy it here! Dim the lights, turn up the sound, and prepare to never sleep again!
ININ Games and STUDIOARTDINK are delighted to announce the official release for Wonder Boy: Asha in Monster World for the Western retail release for both physical and digital Nintendo Switch and PS4 versions will be on May 28th 2021 for North America, Europe and Australia.
The retail editions for Nintendo Switch and PlayStation 4 will be available for €39.99 / $39.99 / £34.99 and include the original Monster World IV exclusively.
The digital Switch and PS4 versions, by STUDIOARTDINK, will be available in EU and US through the online stores for €34.99 / $34.99 / £31.49 (GBP to be confirmed). Furthermore the Steam version will release a month later on June 29th. The game will be available for €34.99 / $34.99 / £31.49 (GBP to be confirmed) on Steam. The digital versions won’t include the original game.
Two friends saving the world
Asha, with her companion, Pepelogoo, must free the four spirits confined by evil forces whose origin she discovers throughout her journey. While the story remains true to the original 1994 game it is a full remake of Monster World IV, with cell-shaded 3D graphics and 2D gameplay that stays close to the beloved original, including enhanced visuals and refined play content.
Limited and exclusive physical editions
Three limited editions for Switch and PS4 can exclusively be pre-ordered at Strictly Limited Games. All three editions include the original Monster World IV:
The Limited Edition is available for €39.99 and includes exclusive color manual & reversible box art.
The Collector’s Edition includes terrific items like the Monster World Map, 2x soundtrack (Original & Remix), Artbook, a Squishy Ball Pepelogoo and more (€99.99).
The Mega Collector’s Edition celebrates the origins of the game and includes everything from the CE and even more fantastic items like the Asha and Pepelogoo Figurine (18cm / 7.1″), Asha Pixel Pin, a Vinyl Sticker for your console and more (€179.99).
Blaze Entertainment is delighted to announce another brand new collection that highlights some of the best games in the history of British video game development with The Bitmap Brothers Collection 1 for Evercade devices.
This new collection, in partnership with owners Rebellion, features 5 of the best games from the British development team that was dubbed as “rock stars”. The games on this release come from the home console releases of these titles, and are:
The Chaos Engine
Speedball
Speedball 2: Brutal Deluxe
Speedball 2100
Xenon 2: Megablast
The Bitmap Brothers hold an esteemed place in the British Games industry. Starting in East London in 1987, despite not actually being brothers. Debuting on the scene with Xenon for the Atari ST and Amiga in 1987, they were the first developers who used the pop-culture era of the 80s to give themselves a “cool” image. Exuding style and displaying great creativity in curating their public image, the trio of Mike Montgomery, Eric Matthews and Steve Kelly became as synonymous as the games themselves, making The Bitmap Brothers a legendary gaming name.
In this collection, we will be able to play a wide range of games from the iconic developer from their early beginnings with combat sports title Speedball and its sequel, Speedball 2: Brutal Deluxe, the follow up to the aforementioned founding shoot ‘em up, Xenon 2: Megablast and the much-lauded, top-down steampunk shooter The Chaos Engine. We round off this collection with one of the later releases from the team with the PlayStation release, Speedball 2100. The collection has been curated by the Evercade team and the current rights holders, Rebellion in order to create a great collectible package with the Evercade collectible clamshell, retro-styled case with a bespoke cover and manual. The collection will be number 22 of the Evercade lineup and will be released in September 2021. Pre-Order announcements will be made on Evercade social media later this week.
“It’s great to bring the Bitmap Brothers to Evercade,” said Evercade Marketing Manager, Sean Cleaver. “It’s one of the collections that we’ve been asked about from the beginning of Evercade and one we’ve been excited to bring to the Evercade devices. The Bitmap Brothers hold a special place in the heart of many gamers from the late 80s and early 90s, not just in the UK but around the world. And with the upcoming release of the Evercade VS, it’s a great showcase of multiplayer and co-op gaming from one of the British Games Industry greats.”
To usher in Star Wars Day today, Nanoleaf has created unique Yoda and lightsaber designs using its popular Shapes and Canvas ranges of customisable smart light panels and we have some to giveaway.
Available in Triangles and Hexagons, Nanoleaf’s Shapes range opens up exciting new opportunities for users to explore a range of different creative combinations and create an endless number of designs. With 16 million customisable colour combinations to choose from and panels that react to music and your on-screen activity, you can create your own patterns and designs to transform your work from home set-up, kids bedroom or any other space.
Each panel can be controlled by a simple touch, through your smart home system (compatible with Amazon Alexa, Apple HomeKit and Google Home) or via the easy-to-use Nanoleaf app.
You work hard your whole life, just to feel unappreciated. The world around you is moving at a million miles per hour, yet you are stuck in a rut. You have two options; accept your fate and keep working, or break free, run away, and start a new life with like-minded individuals. In The Colonists, the self-replicating robots chose option 2!
Developed by CodeByFire and Auroch Digital and published by Auroch Digital, this is a cute strategy resource management simulation game with a robotic twist. You control an ever-growing army of robots who want to find their own piece of paradise and fulfil their dream of becoming humans. Scan the surrounding land, harvest the resources, and expand your fleeting settlement.
The Colonists returns to basics.
City building games have gone from strength to strength. Its fanbase loves the in-depth world you live in and the many options that are available to you. But casual players can be overwhelmed and confused. What I loved about The Colonists was the simplicity of its approach. From the start, it’s welcoming, easy to understand, and engrossing. Not that it has no depth, because it’s much more complex than it first lets on.
With multiple modes available to choose, and no real story to speak of, you are free to write your own narrative for each mission you undertake. The Campaign comprises fourteen stages, split across two routes; a peaceful existence where you expand your colony as quick or slow as you wish. The other is an all-out battle with other robots who inhabit the planet with you. The second mode requires quick thinking, forward planning, and a fair amount of luck to be successful.
You may also try Sandbox mode and Challenge Trophies. The first is self-explanatory and gives you the freedom to set your own rules, allowing you to build to your heart’s content. The second option will test the best colony builders with an array of speed-run challenges. This mode is not for the faint of heart. It’ll push you to your limits and test your patience!
A clean cut UI.
It’s all about the finer details.
Like with all city building games, the devil is in the details. Placing buildings without thought will only lead to failure. You must plan and ensure that you are getting the best out of every robot in your colony. Also, every building relies heavily on another to work correctly. You must ensure there is enough; food, water, energy, timber, stone, metal, etc. The list of requirements goes on and on, but yet, you never feel overwhelmed.
The relaxing nature of the game keeps you calm, even when it’s all going wrong. Your serene existence soon turns hectic as you advance your technology. Basic resources will no longer do, and you must combine many objects to create enhanced energy supplies and other much-needed items. You will feel you are spinning many plates at once, but you are always in control of any situation.
Energy, research and expansion.
Energy makes the world go round, and this is no different in The Colonists. Every building and action requires an energy source. As already mentioned, the more advanced the structure, the more complex the power source. To begin there will be a vast amount of trial and error. But this is quickly replaced with knowledge and forward-thinking.
You never quite start mastering the game, as there are plenty of research routes for you to take. It is essential to move your robotic people from rudimentary log structures through to the futuristic space age. Progress isn’t quick, and you’ll need to choose your desired route and stick to it. It’s easy to get carried away, forgetting the aim of each mission. Staying disciplined and keeping your robots on track is the only way to be victorious.
I absolutely loved the expansion element. Creating transport links, increasing your borders, and moving from one island to the next like vermin living off the land. It was fantastic! You’ll create; roads, harbours, and railway links. Each helped to transport goods from one area to another. Your colony HQ is like the heart, and the transport links are the veins. If you fail to plan correctly, the goods will get jammed and your people will suffer. This for me was the toughest part of The Colonists. Having to ensure that you placed buildings next to the correct access point to optimise deliveries was a difficult task. With a little practise, you soon overcome this obstacle.
So many ways to improve your tech.
The Colonists is cute, simple, and colourful.
I’m a big fan of city-building games, but one of my pet hates is the overly complicated User Interface that you have to endure. Luckily, radial menus take away this pain. The clean and uncluttered menu system is a joy to work with. It’s easy to understand and wonderful to look through. With the menu hidden away, it allows you to focus on the colourful world in front of you. The vivid landscape is viewed from a bird’s-eye perspective, allowing you the freedom to zoom in and out and pan around any obstacles. With a Fog of War obscuring your view, there is a little mystery during each level. The cartoon style adds a layer of cuteness, to what could have been a cold and joyless environment.
When a game is ported from PC to console, I always worry that there will be performance issues, bugs or glitches. During my time I didn’t discover any problems, making it a pleasure to play. It ran smoothly even when there was a lot happening, especially during the battle stages.
What I found strange was the lack of audio! Yes, there is music, but it isn’t consistent, and comes and goes as it pleases. I enjoyed what I heard; it was in keeping with the theme and set the scene. I just wish that it was used a lot more. At times the action would lull as you were waiting for resources to arrive, or research to be completed. At these moments it would have been nice to relax with the wholesome soundtrack. Instead, you’d be welcomed by silence, and this was unfortunately disappointing.
Get those robots working.
The PC port works brilliantly on console.
My biggest fear when playing a game ported from PC is its control system. Usually, the lack of a Mouse and Keyboard makes for a clunky mess that frustrates and ruins the game. Fear not people, The Colonists has been given its own console mapping which allows gamers to pick up a controller to play it with ease. It’s brilliant, mostly, with quick button responses, and a lack of input lag. My only issue came when trying to exit radial menus. You must cancel each layer you have looked at before you can continue playing. I would have preferred a method to shut down the whole menu instead of having to back out of each one individually. Other than this minor setback, it’s a nearly perfect setup that makes playing it on console a breeze.
Unsurprisingly with so many modes available, this oozes replay value. Its addictive gameplay, ranked objectives, and multiple playing options make you keep playing. A large and difficult achievement list will challenge the most hardcore of completionists, and only the best players will succeed at defeating the Challenge Trophies. With hours of fun to be had, this proves to be great value for money.
The Colonists is a must-have for fans of the genre.
If you love city builders, The Colonists is a game that you must have in your library. Easy to pick up, but tough to master. This is a title that will get you hooked and demand you keep playing. Its campaign mode appears small, but the fourteen stages will eat away hours of your life. With many structures to choose from, a variety of approaches to take, and procedurally generated maps for the Sandbox mode, this is a game that keeps on giving. I loved my time with it and recommend you buy a copy here! The robots have had enough of being bossed around. Help them find their own bit of paradise, and help them fulfil their dreams of becoming human.
Ever since Microsoft entered the gaming market in 2001, it has created a video game debate that has replaced Nintendo vs Sega. Which videogame system is the best: PlayStation or Xbox?
It is a discussion that has went on for two decades – and it’s showing no signs of slowing down. Sales figures point in the direction of Sony’s gaming franchise as being the king, but Xbox fans will highlight the extra power as to why their console of choice is number one.
There are many other points for both sides, of course, but there’s one certain category where neither wants to reign supreme: the dirtiest console. Yet, thanks to the experts at Online Casino Betway, their research has revealed which is the filthiest between PlayStation and Xbox.
So, which is dirtiest?
In their research, Betway used a colony-forming bacteria unit scale taken per swab. The scale is also based on the median number.
With that out of the way, this article will first take a look at the results for PlayStation. Measuring the PlayStation system itself, it came in with a 72.5 score for colony-forming bacteria units. To put this into perspective, a toilet seat has a score of 30 units. That’s right – a PlayStation console is close to two-and-a-half times as bacteria-infested as a toilet seat!
However, the important statistic is how it stacks up against the Xbox. Well, you might be surprised to find out that the Xbox is judged to be the cleaner of the two. The Xbox displayed a 62.5 score for colony-forming units. That’s a significant ten units lower than the PlayStation.
A look at the controllers
Of course, this comparison wouldn’t be complete without taking a closer look at the controllers of each respective console. After all, you’re not handling the actual systems each day, but those controllers are in your mitts on a regular basis.
Starting with the PlayStation again, the buttons and joysticks were reported to boast the unwanted number of 190 colony-forming units. The handles had 73 colonies of bacteria, while the triggers were at a relatively low 33 units – still higher than a toilet seat, mind.
As for the Xbox controller, the handles were ten units higher – at 83 colonies of bacteria – when compared to the PlayStation. This was the only area where it performed worse, however. The buttons and joysticks were remarkably lower at 63 colony-forming units, as were the triggers at 15 units.
Despite these figures, this doesn’t mean your Xbox controller is only as dirty as those numbers suggest. Research found one specific Xbox controller’s buttons were tested at a disgusting 5,614 colony-forming units. It wasn’t confirmed if this controller was first submerged in a septic tank…
The result: PlayStation is the dirtiest
Whether it is the console or the controller, the PlayStation is officially recognized as the dirtiest major videogame system on the market. There’s not even a saving grace with the Nintendo Switch, as this is cleaner than both (55 colony-forming units for the console and Joy-Cons) by a significant margin, but is still worse than a toilet seat.
With compassion, depression and isolation as its key themes, Stay is not your standard mindless Friday night gaming fare. This unique 2D escape room simulator is an indie gem of a title that broaches rarely covered subjects in video games and integrates them in such a way that this title will stay with you long after you’ve finished it. The core of the game plays out in a chatroom visual novel format as you attempt to guide Quinn out of unfamiliar surroundings to his freedom, but you soon become aware that it’s not just his physical confines that he needs to be freed of, however, as his emotional trials and tribulations also need traversing.
The game refers to movies in pop culture to compare his situation to real life
Released in 2019, the conceit of the game – the need to emotionally connect with a stranger – is very appropriate for the current COVID pandemic and politically divided times and makes it all the more worth playing. With the protagonist desperate enough to put blind faith in human decency, you wish to respond in kind, even if it’s required in order to progress. The fact that Stay can make you genuinely feel this way through its very basic visual presentation is a testament to its presentation and its use of small details to make you believe in your fictitious interaction.
The meters measuring his mood and your current relationship with him
The story is divided into chapters and each contains conversation options to be chosen, puzzles to be solved and actions picked to decide how to progress to the next area. All of these affect Quinn’s mood and your relationship, which if the meter measuring them becomes too low, potentially due to overly callous or negative answers, he may choose to no longer take your advice and cut off your connection entirely. In addition to this, the time that you spend away from the game is also recorded and due to the intensity of his circumstances, Quinn, in a very Animal Crossing fashion, will comment on it – but far more harshly. Stay‘s take on this feature may make him give up on you or may manifest itself later on through one of the numerous endings available. Assuming you try your best to help him, this causes you to become more sensitive in your interactions with him, and once again gives the game a dose of reality.
With the majority of the narrative game displayed in text, our captive’s conversations often veer off course to disguise the largely one-way conversation, but despite it lasting just under 10 hours, you never feel like a passenger in a passive experience, but instead an interactive and intelligent emotional rollercoaster.
Leaving him alone for long periods is unadvised
Being Quinn’s advisor of sorts puts you in the strange position of giving the best advice for his survival or best for his mental wellbeing, which are not always the same, taking time to get to know him or distracting him with amusing comments or diversions. Quinn’s mood falls in parallel with his predicament, sinking into depressive and even suicidal thoughts. In sharing his burden, you also share the weight of his thoughts while trying to keep his mood up. Inevitably, the heavy atmosphere can be affecting and draining on the player that it can last beyond the playing time, completely justifying the disclaimer at the beginning of the game regarding depressive thoughts that may arise while playing it.
Animated in a 2D pixel art style Stay presents the story through the chat messenger camera but also for cutscenes as Quinn takes the actions you suggest, giving it a The Sims-like feel as he follows your orders. These two features are used brilliantly with an affecting and memorable soundtrack which builds tension excellently and imbues the game with such a palpable emotion that its combination with the aesthetic is perfect.
The puzzles are as memorable as the story, devilishly difficult and all different from the last
Small but effective inclusions like a short delay in having the expressive character leave his chair to look around the room as you wait for him to return without the game using a cutscene to show you what’s happening around him, or a cutscene that encourages you to watch it through its entirety while providing a skip button but warning that skipping the scene may have adverse consequences are just a few of the small details used to keep an air of unpredictability.
Philosophizing with the emotional depth of a Good Will Hunting, building the tension of a Saw while interacting with a character as dependent on you as an unstable Tamagotchi has you glued to the screen to free Quinn from his predicament and to solve the mystery of his background and story. As such this entirely unique and highly memorable experience has much to offer, providing a compact yet diverse title that grabs your attention and refuses to let go right until the very end.
The idea we are alone in the universe is a scary concept. There are billions of planets, yet we are the only “intelligent” life forms! This doesn’t sit right with me. Equally, the idea of aliens petrifies me. If we made contact with them, would they be friendly, or would it be the end of life as we know it? Angels With Scaly Wings runs with this idea and takes it on a weird and sexual tangent. The concept was odd and made me grimace throughout.
Developed by Radical Phi and published by Ratalaika Games. This visual novel focuses on a promiscuous group of dragons who live in an alien world. They differ from us greatly, but yet, there is something oddly familiar about their ways, the planet they live on, and how they interact with each other. An extraordinarily large story enables you to; view up to thirteen different endings, interact with five dragons, and alter your relationship with anyone you meet.
Angels With Scaly Wings is a dating sim with a beastly twist.
Now, I have read many visual novels and have enjoyed, and endured some brilliant and terrible ones that fall into the dating sim category. Usually, I dislike the over-sexualised approach that many of these books take. Little about them appeals to me, and the lack of emotion, realism, and crude writing style usually put me off.
So when I’m offered a visual novel about romancing fantasy creatures from another universe, I was understandably cautious about taking the project on. Reading a book about horny teens on their summer vacation is one thing. But being forced to endure a tale of meaty dragon shlongs and choosing which scaly lover is right for me is another thing altogether. Putting my concerns to one side, I jumped into this odd setting, hoping to be proven wrong.
The tale opens with a straightforward Sci-Fi concept. A portal to another world has been discovered, powering this odd technology allows mankind to communicate with the mysterious creatures on the other side. As Earth cannot sustain the power supply for this gateway, a volunteer must travel to the other side and a man known as Reza Izquierdo steps up. Bridges are built, and trade deals are struck, but another person must venture through the portal to act as an ambassador for Earth. That person is you, and this is where the story begins.
Could this be your next lover.
A tale of deceit, and disturbingly sexy dragons!
I’ll try to not spoil the plot for you, but Reza isn’t all he seems. He is a deceitful man, and his actions are the catalyst for your relationships with each dragon. The story takes many twists and turns and relies heavily on your interaction with each character. No matter where the plot goes, it always falls back to its core concept. Angels With Scaly Wings is effectively a dragon pornographic novel. The aim of the game is to attract, and bed as many flying lizards as possible! You may think “attracting a dragon, won’t be easy!” Sadly, these mythical beasts have no shame and having known you for only two days, they want to get it on. Yep, human and dragon mating is apparently a thing.
Once you accept the inevitable dragon loving, things look up, but sadly the game is laced with smut and innuendos. The constant use of teenage level imagery and suggestive phrases was tiresome. Most of the time it was met with a roll of the eyes, and a heavy exhale of breath. To make matters worse, the normal descriptive writing that does so well to paint a picture of the landscape, or sell the emotion of a scene, lets us down at the vital moment. When you decide to go to fourth base with your newfound lover, there is no firework moment, no picture of the hideous act, and no descriptive text. I’ll never know the sexual prowess of my scaly friend, and I guess I should be grateful for small mercies.
Interlaced stories, and a land of secrets.
What was fantastic was the interlaced stories created by Radical Phi. Each playthrough is linked with the others you have experienced previously. It was great that each new element added depth to the plot you have already lived through. You can slowly build a picture of the creatures you are talking to, and how each of them influences the other.
When you removed the romance portion of the gameplay, you experienced a wonderful detective element that distracted from an overbearing sexual theme. Investigating mysteries allowed you to visit different locations, and to interact with many characters. What surprised me was how much these interactions impacted the main story. If you pick the wrong option, this could have catastrophic bearings on friendships that have already been formed. Yet, the correct choice isn’t always clear, and mistakes are made regularly. This can frustrate you easily, but if you aim for the one that either charms or flirts with the dragon, then you know you are on to a winner.
Ah ha ha ha, you’re so funny.
Angels With Scaly Wings is well written until you get to the key concept…..romance!
On the whole, it is a well-written game with an unusual approach. The overarching storyline is interesting, will hold your attention, and will make you want to complete each investigation. However, when you look at the “dating” portion of the game, the writing leaves a lot to be desired. When this is the key concept of this title, you expect it to grab you from beginning to end. But sadly it does not.
Every moment is cheesy, creepy, and feels like it was trying too hard. Maybe I didn’t get where it was going, but every time it got to the point of no return, I’d cringe in anticipation of what was about to occur. I’m no prude. It simply appeared that everything was forced, and unnecessarily crude.
A simple presentation.
Neither the graphics nor the audio lifts this game. Angels With Scaly Wings uses a simple art style to present its story. Still images combined with basic animation choices help to bring the story to life. Dragons lounging around with their come-on eyes, a variety of locations, and easy-to-read text make this a novel that is nice to look at, if not a tad weird to play.
The audio takes a much more minimalist approach. With little in the way of music and limited sound effects, this will be one you’ll either love or hate. I liked it, as it helped me focus on the story, and I could concentrate on the many investigations you undertake. Now, I’m aware many gamers enjoy a good soundtrack, and if that is your thing, it sadly lacks any immersive tunes and will leave you wanting.
A dragon in glasses, nothing else to see here.
A big story with plenty to draw you back in.
Unlike many of my recent visual novels, Angels With Scaly Wings fails to use mini-games. So, other than the occasional dialogue choice, you have little to do. A tutorial flashes up at the start, but fans of the genre can ignore that. For gamers who are in a rush or those who wish to skip already read dialogue, you can fast forward, or rewind as much as you wish. This feature allows you to accelerate your progress, allowing extra playthroughs to be completed much quicker than your first attempt.
With so many unique endings, it would be wrong to assume this has no replay value. With lots of different finales, handfuls of characters, and many options to select, this will keep your interest piqued. A large achievement list can be completed easily with a walkthrough. Purists, however, will struggle to have this done in under twenty hours.
Angels With Scaly Wings and its pornographic weren’t for me.
I was always questioning how much I’d enjoy my time with Angels With Scaly Wings. Sadly, I found the plot to be contrived, silly, and full of unnecessary smut. When the plot steered away from the “romance” it was much more interesting. It had a better writing style and allowed you to focus on the characters. Unfortunately, it didn’t tick all the boxes for me, but I can see why people would like it. If you fancy an unusual dating sim, then buy your copy here! Can you complete the trade deal and find love with a dragon you’ve only known for two days? Remember to be on your best behaviour, after all, you are the ambassador for Earth.