Review: A YEAR OF SPRINGS

Visual novels are wonderful at tackling taboo subjects in a matter-of-fact way. Yes, there are over-sexualised and bizarre moments, but there are also plots full of emotion that’ll touch your soul. A YEAR OF SPRINGS comprises three short tales that highlight friendships, romance, and the insecurities associated with the LBGTQ+ community. It’s wonderfully written, can be completed in a few hours, and will make you feel warm inside.

Developed by npckc and published by Ratalaika Games, this is a charming visual novel trilogy full of dialogue choices and intertwined friendships. You will enjoy; One Night, Hot Springs, Last day of Spring, and Spring leaves no Flowers. Each tale follows the life of either Haru, Erika, or Manami as they explore love, friendships, and wanting to belong.

A YEAR OF SPRINGS is unusually short.

I’ve delved into many visual novels and each time I review one, I leave hours to get through the text. Strangely, however, A YEAR OF SPRINGS is unusually short. I blasted through each main story in no time, and then enjoyed the bonus chapter that was unlocked. You may think four minuscule stories wouldn’t be enough, and perhaps I was left wanting. Yet, this wasn’t the case as the dialogue twists and turns and the relationships flow from one book to the next. Moreover, it was fascinating to see how each story relied on the other, and the development of the characters’ relationships.

Time to relax after a long day.

Three novels to devour.

One Night, Hot Springs focuses on Haru, a transgender Japanese woman who is invited to a spa day by Manami. Still legally considered a male, she must deal with the regulations imposed upon her while fighting her emotions. It allows you to see through the eyes of a transgender woman and the emotional ties that shackle them.

Last day of Spring picks up the tale a few months after the first instalment. Here Erika attempts to book a spa day for Haru’s birthday. However, unlike One Night, Hot Springs, the staff are not so accommodating to her gender, and this leads to many uncomfortable conversations. Haru wants to back out of the trip, but Erika won’t give up without a fight. The beautifully written script highlights the special bond between the two and how Haru’s comfort is placed before anything else.

Spring leaves no Flowers picks up approximately two months after Last day of Spring and focuses its time on Manami. After the group of friends go out for a meal, Manami’s boyfriend asks why he wasn’t told of Erika and Haru’s relationship. Manami didn’t know what he was saying and begins to see clues that perhaps her friends were dating. This forces her to question her understanding of relationships and friendship and steers the plot towards other areas of the LBGTQ+ community. It was an interesting twist on the trilogy and made for a fascinating final read.

Make sure to keep talking to your friends.

Wonderful characters and touching moments.

With three distinct novels all focusing on strong emotive plots, this could have been an overwhelming game. Fortunately, however, the beautiful touching moments and wonderful characters keep the story grounded. If you are ill-educated towards the LBGTQ+ movement, don’t let this put you off, though. You can still enjoy the setting, friendships, and dialogue that unravel without worrying about the subtle complexities. 

It’s a coming of age title that evolves across the trilogy. The developers have incorporated some hard-hitting moments that will resonate with many of its readers. Sadly, I never became emotionally attached to any of the protagonists, but I enjoyed it on a base level. Fortunately, though, the plots were interesting enough to keep me hooked.

A YEAR OF SPRINGS is wonderful to look at.

Many visual novels follow a similar and simple animation style. The still images and OTT facial expressions help to highlight the emotion in the text. A YEAR OF SPRINGS sticks to these tried and tested ways with its hand-drawn basic imagery. The use of soft lines and pastel tones present a calm and understated finish. Furthermore, there is a blend of melancholy and fun moments that support key points in each story.

The audio does wonders to highlight the Japanese roots and the emotional elements of each plot. I loved the blend of fast-paced and slower songs and the use of traditional Japanese instruments. Fortunately, the music didn’t distract you, nor did it detract from the text. No, it enhanced each moment, even if the changes in music were subtle. Sadly, there is a distinct lack of sound effects, and this was a shame. Sometimes less is more, but in this case, more would have been better.

Who could be ringing?

It’s easy to make each decision. 

I was shocked by the number of dialogue choices and subsequently, this is one visual novel that demands you stay alert. You’ll regularly flit through an array of options, but luckily the control system is straightforward. Like all visual novels, this utilises limited buttons, and this makes it easy to play.

I’m used to visual novels having several endings, but A YEAR OF SPRINGS takes the proverbial biscuit. Every story has a ridiculous amount of finales and this was both fantastic and fascinating. The developers have explored every avenue of each character and this leaves no stone unturned.

A YEAR OF SPRINGS won’t be everyone’s cup of tea. 

Visual novels divide people at the best of times, however, A YEAR OF SPRINGS will push people to breaking point. With an array of taboo subjects at its core, it can be a tough read. I loved its openness and frank approach and recommend you to buy it here! Take a journey with each of the protagonists while they fathom out what it means to love, to connect with others, and to belong. 

Review: GameSir T4 Mini Multi-platform Game Controller

Here is our review of the GameSir T4 Mini Multi-platform Game Controller.

The majority of gaming controllers have one standard size which can make it slightly more uncomfortable for those with smaller hands to grip and play on for longer periods. Thankfully GameSir has addressed this issue with its latest release, the T4 Mini. Shaped in a compact and lightweight body, the wireless controller is ideal for families and travel and has big cross-platform compatibility, enabling gamers to use on Switch, Android, iOS phones & PC. In particular, it’s a perfect fit for Switch in multiplayer gaming, providing an excellent gaming experience with its built-in 6-Axis gyro and asymmetric dual motors allowing for more motion inputs such as tilt and rotation for a more active and immersive experience. The asymmetric dual motors create different and non-monotonous vibration effects on the left and right grips, delivering vivid vibration feedback for racing, fighting and shooting games.

Specifications

Platform: Switch, Android 9.0 or above, iOS 13 or above, Windows 7/10 or above
Connection: Bluetooth 5.0 (for Switch, Android, iOS); Wired (for PC)
Six-Axis Gyroscope: Yes (for Switch only)
Vibration Motors: Yes (for Switch and PC only)
Auto-sleep Mode: Yes
Wake up Switch Console Function: Yes
Auto-Combo Function: Yes
Battery: 600 mAh rechargeable Lithium battery 
Product Size (1pc): 143*83*53 mm / 5.63*3.27*2.09 in
Net Weight (1pc): 156 g / 0.34 lbs

What’s in the box?

The box contains the GameSir T4 Mini, a user manual and a Type-C Cable.

A Closer Look

Final Thoughts

The GameSur T4 Mini Controller is small – well that’s what you want in a mini controller. It feels very comfortable in your hands, even if you have smaller hands (like my trusty 5 year old assistant has).

Pairing the T4 Mini with the device to use it with was very simple – it only took a few moments.

There are turbo setups on the controller which enable you to perform certain functions, such as rapid fire without having to press the same buttons over and over again – this cuts down on hand fatigue but also wear and tear on the controller itself. These turbos are really easy to select and turn off so you shouldn’t get distracted when playing.

When I had the T4 Mini paired with my Switch, I was happy to see that the controller powered down when the Switch was powered down, and I could restart the Switch by pressing a button on the controller.

There is also various options of backlighting available on the T4 Mini to suit your preference.

The battery takes around 3 hours to charge which will give you around 10 hours of gameplay – so more than enough if you are on the go.

If you play games on the go, then the T4 Mini is the controller you want to carry around with you – it’s small, lightweight, doesn’t get in the way and works great! What are you waiting for?

The GameSir T4 Mini Multi-platform Game Controller is available now priced around £29.

You can learn more from the GameSir website.

Review: STUFFED

Nighttime is supposed to be a relaxing and calm experience where we can let our minds unwind. This is especially important for children as their brains are still developing. All these thoughts slosh around our heads, generating dreams and unreal sequences. However, occasionally, our minds play tricks on us and the pleasantries quickly turn to horrifying nightmares. STUFFED utilises this concept in its first-person horde shooter gameplay.

Developed and published by Waving Bear Studio, this is an FPS that has taken inspiration from Call of Duty Zombies. This much-loved mode is dark, scary, and hellishly addictive, so will a lighthearted cutesy twist be warmly received? I think it will, but let’s take a moment to look at it in finer detail.

They look cuter up close.

STUFFED is every child’s nightmare!

It’s fair to say that this genre has been done to death, so is there room for yet another title? Normally I’d say no, but I thoroughly enjoyed the developers’ twist on the action. Yes, you experience many of the well-trodden mechanics, but the aesthetics and environment offer a unique take that makes this stand out.

The gameplay revolves around a little girl called Ellie, whose world changes when she goes to sleep. Like many children, her room is packed with robots, cars, dolls, and stuffed toys. These innocent and cute objects should offer no danger, yet, once Ellie shuts her eyes, their true form is shown. You control a cuddly bear whose only objective is to stay alive and protect the bedroom door. You must use your fists, a stick, and an array of weaponry to hold back the hordes while destroying the nightmarish apparitions.

Horribly, the simple twist on enemies and the adorable setting make STUFFED a stomach-churning endeavour. Adorable ducks smile with razor-sharp teeth, gnomes smack you, robots shoot lasers, and then there are the shadow creatures. The list of enemies grows the longer you live, and this makes the gameplay considerably harder as you progress. I loved the gradual curve and the blend of perks and weapons that improve your chances of survival.

Earn XP and unlock game-changing abilities.

Familiar mechanics.

I’m usually keen for a fresh approach within this genre, yet STUFFED sits firmly on familiar ground. The rounds last ten waves and each comprises a set amount of enemies. A counter highlights how many are left for you to slay and you can manipulate this to open locked doors with the points you have earned. The more rooms you open, the more weapons, perks, and accessories you will find. Exploration is key to your survival, but you must remember the core objective. Luckily, teleporters are located throughout to help you get back to the start. This was an excellent idea that encourages players to venture out without the fear of losing everything.

Like COD Zombies, you’ll find power-ups to refill ammo, reduce the cost of purchases, become invincible, and more. Furthermore, your bear earns XP, and this is used to level them up. Do you want unlimited sprint power, more health, increased ammo, or more? The choices are all available and you must choose which one best suits your approach. This was excellent, as it included a minor element of strategy to distract you from the FPS action.

STUFFED proves that children’s toys are creepy!

We all know that kids and their toys are a little creepy, however, no one wants to admit it, but come on, they really are! STUFFED has captured this beautifully in its colourful world filled with everyday children’s belongings. It’s this ordinary approach that makes it that much more chilling, and I never tired of exploring the large family home. I enjoyed the sadistic twists on innocent objects and the levels of detail in the surrounding world. More importantly, though, the gameplay is buttery smooth and the hectic action never falters. The developers have worked hard to ensure that their great looking title is matched by a strong performance. I experienced no frame rate issues, screen tears, or glitches, and this was phenomenal for an Early Access title.

The childish nature is highlighted brilliantly within the eerie audio. This Halloween/fairground-inspired soundtrack matches the creepiness perfectly. The minor tones add to the sinister aura, and this complements the theme during every round. Moreover, there is an upbeat pace to the music, and this adds urgency and energy to the nightmarish experience. Furthermore, the wonderful sound effects are unique, unusual, and match the surreal approach from the developers.

There’s nothing creepy about this lot!

Responsive and simple controls.

Waving Bear Studio has incorporated controller support, and this was a crucial decision. Offering both mouse and keyboard and gamepad options improves the experience without alienating its player base. Whichever you choose, you’ll encounter intuitive and responsive controls that are simple to understand and easy to master. As this is an Early Access title, there were a few minor issues that subsequently caused irritations. These flaws are being worked on and should be ironed out ASAP.

COD Zombies has an obsessive fanbase, and I expect STUFFED will be a big hit for many reasons. First, it is excellent to play both solo and online with friends. Second, you can lose hours to each session as the new maps every ten waves keep things fresh. Furthermore, you unlock cosmetics for your hero and looking your best while destroying Satanic toys is always key. The developers have promised more content and this will enhance an already moreish title further still.

STUFFED exceeded my expectations.

I was fortunate to try this at EGX 2021 in London and the Early Access copy exceeded my expectations. This is a gem of an indie title that is only going to get better. With a clear roadmap for further content and an excellent foundation to work from, this will go from strength to strength. I loved it and I recommend you to buy it here! If you give this a go, you’ll never look at your kid’s toys in the same way again!

Review: Fantasy Friends: Under the Sea

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Fantasy Friends: Under the Sea is a cute virtual pet game for young children. It’s the second installment in the Fantasy Friends franchise and is the first pet-caring game featuring magical underwater creatures.

I reviewed Fantasy Friends earlier this year, so I will focus on the similarities between the two games and which one stands on top.

Gameplay:

Just like the first installment, players can collect, feed, and play with 12 different magical creatures. There are different skins and accessories for each pet, as well as collectible items used for decorating the ocean. In this version, the graphics, pets, and items are much more attractive compared to the first Fantasy Friends.

Since this game’s intended audience is young children, the controls and the gameplay are very simple. The left analog stick is mainly used to pet, feed, and bathe your pets. However, I still think it would be more fun and interactive if the game also used touch controls.

In Fantasy Friends: Under the Sea, the magical fairy guide Aurea is back, but this time she’s a mermaid. One complaint I still have is how Aurea speaks in Animalese. Since this game is for very young children, I think it would be beneficial to have her actually speak.

However, I have also noticed several improvements in Fantasy Friends: Under the Sea compared to the first game. They cut back a lot of the dialogue, so even if the players can’t read very well, they can get the gist of the game. And thankfully, the loading times aren’t as long as before.

Another nice improvement I noticed is that the mini-games are more entertaining than the first game. I wouldn’t necessarily say they are fun, but they aren’t painfully boring either.

Even though the mini-games were better, some toys were really pointless. For example, with one toy, you just swing it around your pet’s face, and this is considered one of the “games.” There is barely any actual interaction with the pet except for your pet showing excitement in the same manner every few seconds. These kinds of cheap animations and gameplay are things I would expect from a free-to-play game from the App store, not a fully paid console game.

Pros:

  • Cute graphics and characters
  • Suitable for young children

Cons:

  • Almost a complete replica of the first game
  • Not enough content for the price
  • Frequent game errors

Conclusion:

Fantasy Friends: Under the Sea feels more polished, and the overall design is nicer compared to the first Fantasy Friends. But unfortunately, I was not impressed with this game since it’s a cheap rehashing of the first one. I had high expectations for Fantasy Friends: Under the Sea because it is really cute and visually pleasing. There were a few improvements here and there, but not enough for me to recommend this game to anyone, especially at its price range. Though if it’s on sale for less than ten dollars, I’d definitely recommend getting this version over the first one.

Entertainment: 4/10

Replay value: 2/10

Graphics: 8/10

Sound: 6/10

Kid-Friendly: Yes (Recommended age: 3-7)

Platform:Nintendo Switch
Developer:Xaloc Studios
Publisher:JUST FOR GAMES
Released:September 28, 2021
MSRP:$24.99
ESRB:Everyone

Review: Moncage

Moncage is hard. It’s a puzzle game that looks like it will be a breeze. It gives off this chill, relaxing vibe, but in reality it can get really difficult and frustrating. It’s a good thing it includes a robust hint system. It’s an even better thing that its puzzles are great, mostly.

You see, this is one of those puzzle games that play with perspective. You have to look at the 5 sides of a cube (I know a cube has six of them; one is never seen, here) and try to piece together some similar images. Every side contains a different place, filled with detail, colour, and its own soundscape too. You look at the right side, you see a lighthouse. You look at the opposite one, a factory. Between them, a kid’s room. Every place is well-designed and has character and a lot of detail, while at the same time everything remains clear.

Now, what you have to do is this: you scan the vistas with your eyes to find things that look alike. A bicycle wheel can look like a gear. A bridge may remind you of a child’s toy. A compass of a mechanical contraption. When you do find similar items, you start trying to manipulate the space between them. If you turn the camera in the right way (as in: correct) you might make it appear as if the two items are one, starting to exist in one side of the cube and then going into the next. Aspects of one reality “bleed” into the next, and you create “bridges” that share two separate functions. Turn the bicycle wheel, the gear rotates and opens a door.

It’s not the most novel approach to puzzle solving, but here it’s done impeccably. Of course, you don’t just line up wheels and levers. Later on, around the half point of the roughly 3 hour experience, you will hit many walls. The sides of the cube contain more and more stuff, you can zoom out of some images thus creating two of them in one place, and a number of the puzzles is just too vague. You will not know what you’re supposed to be looking for and the busy areas you need to search will not make it any easier. It’s a bit like playing “Where’s Waldo” without knowing what Waldo looks like.

Even so, most puzzles can be solved when you get the hang of it, when you start thinking as the game wants you to. The few than are nigh-unsolvable can be overcome by using the hints that are available with a cooldown. You see, you can’t spam the clues to go further; you will have to try and solve the puzzles yourself. If hints aren’t enough for you, you can wait even further until a video becomes available and shows you the exact solution of a puzzle.

Excluding the really obtuse ones and some that require quick movement, the puzzles in Moncage are full of clever ideas and “a-ha” moments. When you do manage to find the right angle to create a connection between the different sides, you will feel a great satisfaction, a “puzzle rush”. The design is spot-on: mechanically, the game works as it should and visually it’s a delight. Here and there, the controls create some problems, making it hard to line up the desired items, even though you are sure you know how to do it. The sound effects are very interesting, because they shift depending on the side you put your focus on.

It’s a short puzzle game that’s sure to satisfy fans of the genre. The shortcomings are not a deal breaker and there are many interesting ideas here. What could use more work, is the narrative. Told through vague means, by image and symbolism, the story of Moncage is just too obscure to make any sense and to have any impact. It seems that the writers do want to tell a good, emotional story, but the way it unfolds doesn’t do it any justice. Most people will have zero understanding of the plot when they see the credits roll, and a choice that further hinders the narrative is the inclusion of missable collectibles that try to clear the story up.

Then again, Moncage is a game that can be played and enjoyed for the fantastic puzzles alone. You don’t have to follow the story threads, you can just have fun with the puzzles and look at all the beautiful art. It’s a difficult game, too vague at times, it doesn’t hold your hand and doesn’t even give you direction when it should, but it’s also a smart project, bursting with creativity.

Review: Death’s Door

Now I am Become Death

A sentient crow, wielding weapons and magic in order to reap the souls of those unwilling to let go of this mortal coil. Tell me that doesn’t sound at the very least interesting and I’ll show you a liar of the highest order. 

On today’s menu is Death’s Door, a welcome surprise that displayed a fantastic amount of passion, care and polish. And from a two person team on top of it all. I found myself impressed by this title at every turn and revelation. It’s an isometric game, with challenging fast-paced combat, excellent music, and witty writing. 

Death’s Door has you play as a crow with a 9-to-5. However, it’s not your average job. No, old Corvus (The name I gave to the protagonist) spends their Monday mornings collecting the souls of the soon to be dead. It’s honest and hard work. Thankless at times, but vital for the natural order of existence it seems. The story begins when a routine soul reaping is interrupted by a thief. Without their assigned soul, Corvus remains mortal until they can retrieve the soul and close the door to their world. This takes them on a journey to collect the souls of mortals who refuse to be mortal.

Now, maybe that synopsis came off as a bit dark. You’re essentially one of many grim reapers, who all living beings fear one way or another. However, Death’s Door still manages to find humour and levity in the macabre world it’s set in. It’s witty and lighthearted dialogue works in harmony with the darker elements. There are also some pretty interesting side characters. My favourite, without spoiling too much, is a man going through a Weekend at Bernie’s situation.

One Badass Bird

The combat is simple but highly effective. It’s fast-paced nature makes for engaging encounters that left me wanting more. I’d actively seek enemies, even when they weren’t in my way. While you may not find any complex combos or mechanics, you will find a refined system that works almost perfectly. 

Firstly there’s melee combat that has you utilize a range of weapons such as a slow but powerful thunder hammer, or a pair of lightning quick daggers. You can even fight with an umbrella if that’s what floats your boat. Melee is straightforward, you have your attacks that can be chained to a certain number depending on weapons or stats. As well as a rolling attack for those moments when you need to get a hit in on an enemy, but don’t want to risk getting smacked in return. 

Then there’s ranged attacks, you start off with simple arrows that allow you to remain a threat when not face to face with an enemy. However, as you clear areas and defeat bosses you gain access to some really useful magic attacks that often serve a purpose outside of combat. Such as the bomb that can break down brittle blocks of stone in your way. Or the hook shot that allows you to cross gaps or close the distance from an enemy. Magic quickly became my best friend. Partly, because I always try to use magic if possible in a game. But also because of the breathing room it provided.

However, you can’t just spam magic at enemies. You only have a set amount of shots that can only be replenished by landing blows on enemies or destructible items. This mechanic, along with the fact that enemies will be running to beat the snot out of you keeps the pace of fights up at all times. You may feel safe behind your spells and arrows, but it won’t last forever. Eventually you’ll need to get in there and knock some heads together.

Love Your Enemies

Combat isn’t a complicated system, yet it’s always engaging and fun. What really helps this is the enemy variety. It was pretty much perfect in that regard. There were dudes with giant stone faces strapped to their backs that would curl into a ball and roll toward you, making it hard to deal damage. You’d have to wait for an attack and when they hit a hard enough surface that they’d flop on their back, rendering them vulnerable. There were also creatures hiding in vases that would spit seeking orbs, which you could smack with your melee weapon, possibly right back at them.

In order to be as effective as possible you’d have to keep a rough idea of what each enemy’s attacks were, so you can act accordingly. Whether the plan was baiting attacks and wailing on the poor souls. Running away and hitting them with magic at a distance. Or taking the initiative and defeating them before they let a ranged attack loose. Death’s Door would also make a habit of grouping these enemies together. In these situations you’d need to prioritize who to take out first, or what spells may be the most effective. This once again kept the pacing up at breakneck speeds. And oh boy, was it fun. From the very beginning, until the final boss.

That being said, boss fights were really good for the most part. I can’t think of any that I disliked. However, if I were forced to choose a weak link. I would say the one I enjoyed least was the Frog King. This was a more restrictive fight. It was structured in a way that you could only damage the boss on certain areas of his body and later only in certain moments. You’d otherwise have to run around like a headless chicken avoiding his attacks until your next opportunity presented itself. 

And yet, even then I genuinely enjoyed the fight. Which just displays the quality of the boss fights in general. From their designs, to personalities, and move-sets. They’re all different enough from one another that you’ll seldom approach an encounter in the same way.

Great Sounds, Good Sights

The artstyle is fairly straightforward, it doesn’t exactly leave you particularly impressed all the time. However there are moments of spectacle such as when you first approach Castle Lockstone. It’s a towering castle that’s pretty intimidating in an awesome way. The kind of intimidating, that doesn’t scare you off but leaves you curious to see what’s inside. The environments range from the luxury decor of a mansion, to the frigid cold of a mountain with sheer cliffs and biting winds. While nothing too special, it’s still a great looking game with occasionally impressive sights.

Death’s Door also boasts some really solid music. Literally every track was an earworm. I could hardly help but whistle along as I went about dungeon crawling. I especially loved the use of the pan flute in certain sections, such as the overgrown ruins on the way to the Frog King’s lair. The best way I can describe the soundtrack is as a mix of wistful and dreamy. That’s a common theme throughout it all. Save for boss fights which are naturally a bit more exciting. Each area’s music is truly a pleasure to listen to. One of my favourite moments was in an underground factory/furnace area. The movement of platforms in the form of pistons was in time with the music. Their rhythmic industrial sounds became a part of the music itself. All praise to David Fenn the composer, for some phenomenal work.

So if it wasn’t already abundantly obvious, I loved Death’s Door. It is a certified banger of a game that I can very easily recommend to almost anyone. From the gameplay down to the soundtrack, you’re seriously in for a treat if you decide to pick up this game. 

Review: 512 Audio Limelight Microphone

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Here is our review of the 512 Audio Limelight Microphone.

A dynamic vocal XLR mic that delivers exceptional clarity for close-range, talk-focused podcasts, broadcasts or live streams. The combination of a modern circuit and professional dynamic capsule produces smooth, crystal clear audio. Limelight’s hypercardioid pattern creates a hyper-focused pickup field to capture your voice and cut out unwanted ambient noise. The built-in pop shield and switchable, low-frequency filter remove intrusive plosives and low-end rumble for a clean, uncompromised sound. Bring the clear, natural audio of a professional broadcast studio to your home setup.

Specifications

Capsule Type:Dynamic

Capsule Size:28mm

Polar Pattern:Hypercardioid

Frequency Range:50Hz – 15Hz

High Pass Filter:100Hz (12dB per octave)

Sensitivity:-54dB 13dB (0dB =1V/Pa at 1kHz)

Impedance:600 ohm

Max SPL:138dB

Weight:0.84 lbs (379g)

Dimensions:6.59in x 2.39in (167.5mm x 60.8mm)

Included Accessories:Adjustable Swivel Mount & Protective Carry Bag

What’s in the Box?

The box contains the Limelight microphone and clip, manual and a carry case.

A Closer Look

Final Thoughts

Setting up the Limelight was easy – just plug in your XLR cable and you are ready to go. The 360 degree swivel mount included in the box is really useful for getting the Limlight in just the right position.

The design of the Limelight means that it creates a narrow pickup field meaning that your voice is captured but a lot of unwanted noise isn’t, which really makes a difference. And unlike other microphones, the Limelight has a built-in pop shield (so that’s one less thing to buy) meaning the captured sound is better.

The Limelight features a tailor-made frequency response of 50Hz – 20kHz, sculpted for close-range vocal frequencies and designed to reduce the noise – and it really works well – you can hear the difference compared to other microphones.

There is also a user-switchable low-frequency filter prevents unwanted noise and low-end rumble, for more control over your sound. Just set the switch to the setting you want.

The carry case was a welcome addition which meant that the Limelight could be carried around safely – it’s just something extra in the box but it makes a difference.

If you are in the market for a high quality microphone for podcasting, streaming or anything else, then take a look, and listen, to the 512 Audio Limelight Microphone, you wont be disappointed.

The 512 Audio Limelight Microphone is available now priced around £189.99.

You can learn more from the 512 Audio website.

Review: Alder’s Blood

Who doesn’t love a heavy dose of gothic fantasy mixed with a sprinkle of blasphemy? Well, I do, and that’s probably why I felt right at home with Alder’s Blood: Definitive Edition. If you then account for the blend of genres, you get a theoretical concoction that’s extremely moreish, challenging, and rewarding.

Developed by Shockwork Games and published by No Gravity Games, this is a stealth turn-based strategy title. Set in a dark and desolate world, you are an outsider who is destined to save humanity. It has elements of XCOM to enjoy, but it leans towards stealth and melee action, as opposed to all-out warfare. Moreover, resource management is a key factor and progress is often thwarted if you fail to balance your approach.

Alder’s Blood is deceptively simple. 

It didn’t take me long to fall for the dark theme of Alder’s Blood. There was something truly wonderful about its rudimentary communities and twisted plot. Furthermore, its combination of turn-based strategy, visual novel dialogue, and resource and team management were all hidden behind the user-friendly gameplay. It was deceptively simple to pick up, but it soon became a minefield and deadly juggling act.

The story revolves around a group of exiles known as Hunters. This band of non-humans is the result of mankind’s greed and destruction of their God. As the holy corpse lies rotting, darkness ebbs and flows through the world. Evil entities are born, and the Hunters materialise to restore order. Mankind does not understand how it began this war, nor do they welcome their saviours. As Chief, you are the leader of your group of warriors. You must complete quests, balance resources, and ultimately survive.

Be careful not to alert them.

Many fingers in many pies!

Alder’s Blood is extremely deep at its core and demands an eye for detail and your full attention. The main action flits between visual novel dialogue and turn-based combat. You must travel from node to node on a 2D map to undertake quests, or gather resources. As you encounter new people or continue the story, you experience some well-written text full of lore. I loved how relationships formed between the Hunters and the community, and there was a sense of political turmoil and the social divide was plain to see. This style helped to build empathy for the protagonists and kept you interested throughout.

The turn-based combat captures some well-trodden mechanics, but it has some fresh elements as well. Each battle utilises a team of three heroes that have guns, swords, daggers, throwing knives, and more. The aim is to complete each goal in the stealthiest way! You are free to make as much noise as you wish, but it’ll end in tears, so I don’t advise it. 

The developers regularly dropped in new monsters for you to tackle, and this makes planning a nightmare. These screaming, slashing, and evil entities love nothing more than to kill you. Subsequently, staying undiscovered is a key tactic. This would be easy if it wasn’t for their keen sense of smell and the wind blowing your scent around. You must observe the direction of your odour and stay downwind of your enemies. Sadly, it’s a tactical nightmare and therefore is much harder than it first appears.

The campsite keeps the adventure rolling.

More fingers, more pies. 

The mechanics don’t stop there though! No, you must craft weapons, manage food, rest your warriors, level them up, and finally sacrifice them when they become too corrupted. You see, fighting world-ending monsters takes its toll and eventually, each hunter must lay down its life for another. This was heart-wrenching when you lost a brave soul, but it also bolstered any recruit, so every cloud has a silver lining.

Levelling your hunters can be confusing as you pick from an array of available perks. Do you increase health, gathering abilities, or make them less greedy? It’s a minefield and one I never got comfortable with. It was never clear to me how each decision impacted the balance of the team, and perhaps the developers could have improved this mechanic.

Starving is as bothersome and disastrous as tackling the ungodly entities. Every action costs you food, and it’s truly challenging to get the balance right. Fortunately, however, you can spend your hard-earned silver on supplies, but if you misjudge your needs, there is no turning back. 

Alder’s Blood is wonderfully dark. 

Shockwork Games have beautifully combined gothic visual novel stills with a dark isometric viewpoint. This creates a wonderfully structured approach while maintaining the free-flowing action. Furthermore, the battle screen is well designed with an excellent UI and tactical elements are easily tackled. A 6th sense allows you to find hidden enemies, while their line of sight is clearly displayed. You also have visibility of the direction of the wind and your scent trail. Fortunately, these visual aids help to manage the action, but they don’t reduce the difficulty. Gamers who love a challenging experience will love what Alder’s Blood offers.

The sinister and oppressive nature of the gameplay is enhanced thanks to the brilliant audio. The background music flits between slow, sombre tunes and upbeat moments of success. I adored the combination of sounds that helped to sell the bizarre story. However, I wasn’t so impressed with the protagonist’s limited noises. The repetitive one-word answers quickly became an annoyance. I didn’t expect full-blown monologues, but this minimalist approach was disappointing.

Teamwork is key.

Surprisingly easy to play. 

As the game opens, it gives an overwhelming impression because of its thorough tutorial. Fortunately, however, the aforementioned excellent UI makes it surprisingly easy to play. I loved how quickly I picked up the fundamentals, and this allowed me to focus on the finer tactical elements. Furthermore, the excellent button mapping and responsive controls make it a pleasure to play.

Strategy games are renowned for their longevity and replay value; Alder’s Blood is no different. With multiple hunters to hire and level up, many side quests, and the main story to complete, this is a massive title. You’ll love how the story unfolds and the expansive nature of the missions. Subsequently, completionists must invest many hours to complete this.

Alder’s Blood is an excellent stealth strategy title. 

It was refreshing to experience a new approach to the turn-based strategy genre. Many developers focus on the brilliance of XCOM, however, Alder’s Blood forges its own path. I loved the stealth elements and the resource management layers that add depth to the story. It’s a tough game that is borderline sadomasochistic, but this is part of its allure. I enjoyed it and recommend you to buy it here! Can you save mankind from the darkness, or will humanity get what it deserves? 

Review: Heroes of Yore

Heroes of Yore is a turn based strategy game with a unique concept of historical and fictional figures from history.

The concept is a clever idea and having all of these unique abilities for characters in an RTS game should suit. However, there is little to no strategy in this game. Enemies hardly ever use abilities that made me struggle. I only ever had to have one healer at most and just keep attacking until I won. The retro pixelated look is unique and makes a nice change from most games.

Single Player

There is very little story, after a level they will explain why you’ll come across the next hero. We do a level unlock a character, do more levels and unlock characters while gaining exp, which also unlocks characters. Unlocking all these characters is a good reason to keep playing, but the game is so easy that I didn’t feel I need a better character or any specific abilities. If anything unlocking a new character would just make it even easier.

Going through the story is genuinely boring. You just keep attacking the enemies each round until they’re all dead. You rarely have to worry about healing or defence. There was only a few times I came across unique characters to fight against in the story and when you do they don’t ever pose a challenge. You can also collect many characters. You will also come across some who are a bit too powerful. Merlin, for example can do an aoe attack that does a heap of damage. Compare him to a character like Robin Hood who only has two single attacks that don’t do as much damage as Merlin’s aoe, it doesn’t give any reason to ever play characters like Robin Hood

There is quickplay where you gain a good amount of exp, which is a good reason to do quickplay. Single player feels like it just copies and pastes the levels over with different skins at times. If enemies had better abilities the story would be much better and enjoyable. There is voice acting for the characters, it’s pretty bad, but it’s just a few words after some moves or abilities. So, it never really bothered me.

Multiplayer

Non existent. I have waited about ten separate times to find a game for quite a while each time and have never found a game. I’m unsure whether the problem is on my end or the games, but my internet is very good so I can’t see how it would be me. It’s highly disappointing to have a component with good potential that cant be used. Multiplayer felt like the place where I would find a challenge and would need to use strategy. Unlocking better characters for multiplayer would have been a big reason for me to keep unlocking them. But with multiplayer not being able to find me any opponents it has no use.

Nobody joined

Conclusion

Heroes of Yore for its price is an okay game, but I can’t see many wanting to spend money on a game like this. For such a cool concept, it is disappointingly lacklustre and has no replayability. It is in early access and I think with better abilities to make it more strategic, the game would greatly improve. With the story being a drag to get through, not being able to find online games really hurts Heroes of Yore’s value.

Review: Dual Charging Station

Wireless gaming was once viewed as a premium experience reserved only for high-end players. Considered the epitome of freedom, you are no longer tethered to one spot. However, it has never been trouble-free, and controllers require a considerable amount of power to work correctly. Batteries are constantly being replaced or plug and play kits are inconveniently being charged. So, what’s the solution? PowerA’s Dual Charging Station for Xbox Series X/S.

This beefy and stylish looking docking station is officially licensed by Xbox! It allows you to charge two Series X/S or Xbox One controllers at once, so you’ll never run out of juice. You may think “docking stations have been around for years!” This is true, but the quality and power method make this stand out from its peers.

A stunning design.

The Dual Charging Station is well-considered.

Previously, I have dabbled with Venom and Oivo, and they have both been serviceable. However, the build quality is lacking compared to the Dual Charging Station. This robust accessory uses back-to-back controller placement to make it easier to dock the pads.

PowerA has also provided four battery doors to support each generation of console. This was a great decision as the Dual Charging Station can be used when you move generations. Furthermore, two powerful 1100 mAh batteries are provided to keep you playing for hours. The charging is highlighted by bright LEDs that give a clear indication of when the batteries are full. This was a nicely integrated feature that makes it easier to use.

Look at the integrated light.

What’s in the box?

The substantial package is adorned with bright imagery. The striking look gives it a quality finish, and this continues as you open it up. The securely packaged accessory has a sturdy base unit, four battery doors, two 1100 mAh batteries, an AC adapter, and an in-depth user manual.

  • Base unit.
  • 1100 mAh batteries * 2.
  • Xbox One battery doors * 2.
  • Xbox Series X/S battery doors * 2.
  • AC adapter.
  • User Manual.
2*1100 mAh battery.

Two schools of thought.

You may look at the contents and wonder why it’s charged using AC power. I admit I was surprised, as every docking station I have used has been USB only. PowerA know that USB ports are essential, and they believe that this keeps the ports free for controllers and external hard drives.

This led me to contemplate two schools of thought. The advantage of USB charging is it’s convenient when the console is on. It uses power from the machine and lets you play and charge simultaneously. This method is tried and tested and makes sense. However, PowerA’s use of mains electricity adds a layer of freedom as your controller can be charged whenever you wish, and your console won’t be left switched on. Also, it frees up USB space while ensuring your controllers are always ready to be used.

I like the mains option, but a USB lead as an alternative would have been a welcomed addition. If this could be added, it would make it stand out above its peers in every way.

The Dual Charging Station is a key peripheral.

Wireless gamers fear running out of juice, but this needn’t be the case anymore. The Dual Charging Station is a stylish, user-friendly, and key peripheral that every gamer needs. The battery life is powerful and long-lasting, it spans both generations, and it looks amazing next to your console. It’s a no-brainer purchase and I recommend you to buy it here! Give batteries the heave-ho and keep gaming through the night.

Review: Lexar NM800 M.2 2280 PCIe Gen4x4 NVMe SSD

Here is our review of the Lexar NM800 M.2 2280 PCIe Gen4x4 NVMe SSD.

The Lexar Professional NM800 M.2 2280 NVMe SSD provides maximum SSD performance that puts you in the computing fast lane with speeds up to 7400MB/s read and 5800MB/s write, which is 12.7x the speed of SATA-based SSDs. It is also supported by the PCIe Gen4x4 NVMe 1.4 technology standard and backward compatible with PCIe 3.0, adding versatility to your professional workflow.

Developed with the 12nm controller, the Professional NM800 SSD produces low power consumption for longer battery life and a better user experience.

Unlike traditional hard disk drives, the NM800 SSD has no moving parts so it is built to last. On top of that, it’s also shock and vibration resistant2, making it one robust and reliable SSD.

Features

  • Superior speed PCIe Gen4x4 interface: 7400MB/s read and 5800MB/s write – NVMe 1.4, with M.2 2280 form factor
  • Get 12.7x the speed of a SATA-based SSD
  • Designed for hardcore gamers and creative professionals
  • Features LDPC (Low-Density Parity Check)
  • Shock and vibration resistant with no moving parts
  • Designed with heat dissipation label that keeps your computer cool
  • Five-year limited warranty

What’s in the box?

The box contains the NM800 SSD, a screw and a quick installation guide.

A Closer Look

Final Thoughts

The NM800 is small and is very easy to fit. The box contains the SSD and a screw to fit it into whatever device you want to use it in.

The NM800 can be used to either upgrade an existing PC with the correct slot, or if you wanted you could use it to upgrade your storage capability on your PS5, although if you are going down the PS5 route you should be aware that the NM800 doesn’t have a built in heatsink so you will need to buy one to add to it before you fit it into your PS5 (it only costs about £10 for a decent heatsink). For PC use you wont need a seperate heatsink and the NM800 handles it well, but Sony state you need one for SSDs and I wouldn’t take the risk of either the NM800, or your PS5 without adding one.

Fitting the NM800 was very easy – just slot it in and screw it down – that’s it!

Speed wise, the NM800 was excellent for both read and write – so no matter what you are using it for, whether its for games, music, videos, your Windows OS or anything else, you wont be disappointed.

They say good things come in small packages, and in the case of the Lexar NM800, they would be right.

The Lexar NM800 M.2 2280 PCIe Gen4x4 NVMe SSD is available now priced at around £99 for the 512GB version and £179 for the 1TB model.

You can learn more from the Lexar website.

Review: Effie – Galand’s Edition

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First off, I am a big fan of adventure games, ever since I played games like Mario, Sonic the Hedgehog, Spyro, Crash Bandicoot, and so many others! The only thing that makes it hard to find myself attached to any game is it doesn’t bring anything exciting or worth spending hours playing. That would include if the graphics are horrible, no interesting music that plays in the background, or a dull story that is either narrated or spoken amongst the characters throughout the game. Practically, the game would begin to score low for me because the talking portion, not basically the video feature, but the speaking portion that goes throughout the game takes way too much time, which I would rather be playing than listening or reading.

So here are the two questions I asked myself before playing. Will Effie provide everything I feel I need in an adventure game? At least, if the story is not that great, will the action portion of the game, help overcome any lackluster if there is any?

Well to my findings, this wasn’t as easy to say in just a few words, as the game had me feeling unimpressed. I honestly don’t feel that this game brings anything different or exciting as I was hoping. It’s not that the game is missing something, or maybe it could be? However, I felt it just wasn’t as entertaining and I felt it could be better.

However, I rather tell you a few positive things that I did find pleasing, before the worst aspects of the game. Starting with it being a simpler game to play and allowing you to engage in plenty of fighting off the bad guys throughout the game. You will feel that similarity to many other games, as you play along. Even with its world environmental design, it’s very interesting and quite captivating.

Now comes the portion of why I found the game to be not for me or worthy of playing. So, while I did play through the game, which includes this long introduction. I just felt it didn’t bring any special thrills that would make it stand out. I was looking for something different or extraordinary when it came to the adventure portion of the game. Especially with the character design, it looks like it would be quite entertaining! However, some of the graphics felt a bit much, especially with the color red. It just looked awful to look at. Even the character design, while some were fine, others could have been done better.

Another reason this game made me feel very unhappy was that it’s told by us. So it’s in this 3rd person narrative because we are telling the story to the girl whose name is the title of the game, Effie. I don’t have a problem with this, but it can be a bit much to hear him speak about himself the entire time. I so wanted to turn off the volume, but I had no idea if I’d miss something important, as the words that also appear on the screen go away quickly and I could miss something.

Now let’s talk about the weapons. Well, this is easy, there is nothing really exciting, only one weapon, a shield. We finally get this when it’s time to defeat the first few ghostly villains and learn how it’s used. This weapon is awesome, there is just nothing else to hold our breath for. So even if it is used for other portions of the game, it doesn’t really bring much excitement to look forward to anything else.

Additionally, controlling the character was just the same, easy to move left, right, and side to side. It’s not such a very complicated mapping on the controller. Therefore, anyone who doesn’t normally pick up an action-adventure game will find it still easy to move around with ease. Especially, if there is nothing else to look forward to when it comes to getting new weapons to learn or hard skills, other than the ones you do get to learn during this game.

I did have one difficulty, which is in many games already, leaping from one edge to another. Now in the beginning we don’t double jump, till we learn this skill so it’s a bit difficult to get it right the first time. However, it will get easier when you finally move forward and learn these bonus skills. Thankfully, it wasn’t left to one single jump like many games do. I’ve always been left wishing for a double jump capability in any game if it isn’t going to ever happen.

Therefore, I want to leave you with this. Effie is a game that is with an original story, it’s not really complicated or difficult to pick up and play, with plenty of interesting elements and action of battling the enemies on your way through each part of the game. It just doesn’t work for me, I’ll play it, but it isn’t something I would play often. Leaving me to tell you that if you want something a bit more thrilling, something that will make you forget any other game you’ve ever played or challenge your brain with these so-called puzzles in this game, well I wouldn’t get your hopes up too much, but it does depend on the player’s experience. The more games you’ve played, and coming to this may not be as pleasing as if you just played not many action-packed and adventure games first.

Strictly Limited Games readies Rising Hell for pre-order

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Strictly Limited Games, in partnership with Chorus Worldwide Games & Toge Productions, are proud to announce that Tahoe Games’ indie-gem “Rising Hell” will receive an exclusive, limited physical release. This 2D action rogue-lite with stylish pixel-look offers tons of adrenaline-pumping action, underlined by bone-shredding heavy-metal riffs, as you fight your way through the ghoulish gatekeepers of hell.

Rising Hell will be available for Nintendo Switch and PlayStation 4, as a boxed Limited Edition and Special Limited Edition, with pre-orders kicking off on Sunday, December 12th, at 12 AM CET (midnight), only at Strictly Limited Games.

Screenshot

About the game:

Rising Hell puts you in the shackles of Arok, a sinner wielding a mysterious bestial arm with the power to kill demons. Fight your way through hordes of blood-lusting abominations, as you ascend vertically through the randomly-generated and ever-changing depths of hell, to reach freedom and resurrect your dark master Lucifer on the surface.  

Head-banging heavy metal riffs and gorgeously grotesque pixel graphics will accompany you on your climb, facing the bug-ridden Beelzebub’s Lair, and other pits of hell with different creatures, bosses, and living traps lurking at every turn. To stand a chance, you need to chain together combos, complete jumping manoeuvres and collect red orbs from slain foes, to spend on mighty buffs and talents.

Screenshot 2

Whether you’re a veteran with a knack for retro games or this is your first rogue-lite rodeo, Rising Hell will give you the kick you need! With the threat of permadeath pumping adrenaline through your veins, one thing’s for sure – you’re in for a hell of a time as you head-bang your way up on this highway from hell! 

Features: 

  • Slay in style while head-banging to heavy-metal riffs
  • Vertical hell-ride: Climb out of ever-changing, procedurally-generated hell by chaining together jump-attacks and satisfying combos  
  • In true rogue-lite fashion, the threat of permadeath is ever present, but if you meet your demise, you come back stronger, as buffs continue to level up
  • Unlock and play additional cursed characters to explore a variety of playstyles, including the powerful Sydna or the agile rogue fiend Zelos 
  • Fight epic boss battles, slaying ancient demons such as Dagon, Beelzebub and more 

Strictly Limited Editions with hellish extras for real demon slayers:

Strictly Limited Games is giving Rising Hell the boxed legacy it deserves, with two unique limited editions, available for pre-order exclusively via the Strictly Limited Games online shop.

The Limited Edition is limited to 2,200 copies for Nintendo Switch and 1,200 for PlayStation 4, at a price of 29.99€, including a colourful game manual.

The Special Limited Edition is limited to 1,800 copies for Nintendo Switch and 800 for PlayStation 4, for 49.99€, including lots of additional collectibles: 

  • Special Limited Edition box 
  • Colourful game manual  
  • Original graphic novel
  • Original metal soundtrack on CD  
  • Art booklet 
  • Infernal poster (DIN A3) 
  • 4 character cards 
  • Rising Hell logo sticker 

Review: My Singing Monsters Playground

My vvideo review with footage captured from my Xbox Series X, enjoy!

Long before the Y2K bug was “invented”, we all lived in a pleasant technological bubble where our greatest fears were viruses from Napster. We would gather with our friends to play couch cooperative games and speak to each other face to face rather than on party chat. This era of gaming brought us some great and memorable titles and some of my favourites were the Mario Party franchise. Its colourful characters, crazy maps, and exciting mini-games kept me busy for hours. However, I haven’t experienced anything similar in years, until I tackled My Singing Monsters Playground.

Developed by Big Blue Bubble and published by Sold-Out Software, this is a colourful couch mini-game title. Focussing on casual fun and an array of events, you’re assured an entertaining time. You control monsters who compete to be crowned the champion. The selection of available games will test your stamina, reactions, and guile, and a friendly get together will soon become a heated affair.

Time your jumps and win the race.

My Singing Monsters Playground gets right to the point.

Unlike others in this genre, My Singing Monsters Playground doesn’t beat around the bush. You are chucked into the action immediately with three game modes available to select from. You can try Free mode, Tournament, or Solo Gauntlet. Furthermore, you can spend tokens at a prize machine to unlock decorations and cosmetics. Its allure is its lack of complexity and the ability to play, even if you have limited time.

The developers have focused on creating a vast selection of games that’ll test an array of skills. There is something for everyone and this balances the playing field. This four-player title asks you to tackle free-for-all matches, 2v2, and 3v1. The reward for winning an event is three diamonds, 2nd awards two, 3rd one, and 4th leaves you empty-handed. It was amazing how quickly the tournaments became competitive and arguments were commonplace. Think of Monopoly on Christmas Day and multiply it by ten! That’s how quickly things escalated.

Sprint to power that rocket.

Excellent fun, but it lacks depth.

It reminded me of the Mario Party franchise. Sadly, though, My Singing Monsters Playground doesn’t have the depth that its behemoth peer is famous for. The action doesn’t revolve around a board game, nor does it take you on an adventure. No, it simply wants you to compete repeatedly with no advancements in the gameplay.

This was okay for a short period of time, but it quickly became stale, especially when playing solo. With friends in tow, you can mask the repetition as you mock one another, or team up to annoy a friend. Unfortunately, hammering the computer players regularly isn’t as appealing. Even with three difficulty settings to select, it was never challenging.

However, if you can put aside the lack of story and underperforming competitors, you experience some wonderful and interesting moments. You must run away from stampeding monsters, drive race cars, dodge logs, match shapes, avoid gloop, power up a rocket, and more. I had no issue with the amount of variety. I just wanted there to be more structure to develop the ideas further, and tougher foes. Unfortunately, though, this never materialised, and this stagnates the gameplay very quickly.

My Singing Monsters Playground looks wonderful. 

I’m a sucker for a bright and colourful experience, and My Singing Monsters Playground is eye-wateringly vivid. Thanks to its excellent stage designs, cartoon monsters, and variety of traps and activities, it was interesting to look at. The action is helped by the smooth movement and well-animated characters. Furthermore, this makes the hectic gameplay easier to manage. Visually, this is finished to a high standard, and I loved the selection of heroes and the additional cosmetics that could be unlocked. 

Unsurprisingly, a whacky game requires a zany soundtrack, and that’s exactly what is delivered. The high tempo songs blended with the unusual sound effects add energy and amusement to the gameplay. Fortunately, the developers incorporated a vast amount of songs, and this reduced the feeling of repetition.

Whack anything that moves.

Simple to play. 

With so many events to enjoy, it would be easy to become confused. Luckily, a clear tutorial overcomes this issue. Furthermore, you can experience a practice round to familiarise yourself with the controls. This was an excellent choice, and it ensured that less confident players had a fighting chance. 

The party genre is excellent fun and creates memorable gaming sessions. However, its appeal is reduced when your friends stop playing. Subsequently, solo gaming becomes tedious very quickly. If the developers had incorporated online play, then this would be a truly moreish title. Sadly, though, it’ll be hit and miss for longevity and replay value.

My Singing Monsters Playground is great in short bursts. 

Party games normally keep you playing for hours, yet, My Singing Monsters Playground probably won’t. It’s excellent fun in short bursts, but you’ll tire of the action quite quickly. As a multiplayer title, it is brilliant, but the solo action lacks depth and challenge, and this undermines the fun. However, I liked it and recommend you to buy it despite its shortcomings. Pick your monster, win every game, and become the champion of every tournament.