Review: Contraband Police

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Contraband Police is a new simulation game from Crazy Rocks that pushes the boundaries of its genre. You are the new commander of an outpost tasked with watching the border and inspecting the documents of anyone attempting to enter the fictional Eastern European nation of Acaristan in 1981.

The gameplay loop will be immediately familiar to anyone who has played Papers, Please; you must examine an ever-growing pile of legal documents searching for any inconsistencies or expirations. Is the name on your ID Sokolov, but the name on your passport is Sokolev? Denied, go away! Did that driver shave his beard without updating his photo? Sorry buddy, get that fixed and try again.

Can I see your Passport, License, Cargo Manifest, and the receipts from your last three shopping trips, please?

The first twist to the gameplay is the titular contraband; the player will receive several clues about different smugglers that will attempt to trick you and sneak their dastardly goods in, ranging from a few packs of cigarettes to truly prodigious amounts of weaponry or cocaine. The player must find where the goods are hidden and dismantle those sections of the car before the contraband bursts out like candy a villainous pinata to for the player to collect, store, and deliver to the local police station while you drive the smuggler to a local quarry to serve out their sentence.

I had expected this to be the core gameplay loop: check papers, search vehicles for contraband, and do deliveries.  

And then they gave me a gun.

I am going to inspect so many tires with this bad boy.

This is where Crazy Rocks’ vision begins to truly deviate from their inspiration. Occasionally during an inspection your outpost will be attacked by bands of rebels, and the game quickly shifts from a dry simulation game into a first-person shooter. The gunplay itself is serviceable, but nothing to write home about. Each enemy has a small icon marking their position and only take a few shots to defeat, but there are often a large amount of them.

In response, the game adds another small innovation by offering a reasonably extensive suite of upgrades to help the player weather these assaults; more personnel, superior weaponry, and different vehicles that can themselves be upgraded. And you will want those vehicles, since some of those runners you’ll be chasing can drive pretty quickly.

This is the true gameplay loop: a balance between routine, ever-growing clerical work and short bursts of action, and it serves reasonably well. There are numerous optional activities that the player can engage in such as hunting for collectibles hidden across the map or diving into another gunfight, but these are pretty infrequent. Periodically, the game will ask the player to handle a local matter that gives some insight into the people living near your outpost and give a brief glimpse into the wider political struggle.

The game does have a couple issues; the first and most obvious being the frequent attacks you’ll endure simply driving about the map while doing your business. It’s fun to fight the bandits off the first few times, but the sheer frequency of attacks quickly made it a chore, and most players will likely either drive through the ambushes or, like me, simply turn off the roadside attacks in the options menu.

Contraband Police does have a few bugs; one persistent one I encountered sent me clipping under the map before teleporting my character a short distance away, but it did once send me halfway across the map.

Ultimately, Crazy Rocks makes a valiant attempt at evolving the formula but doesn’t quite stick the landing. If you want another game in the same vein as Papers, Please but with a little extra spice and an additional dimension then this is the absolutely game for you.

Review: Trust GXT 619 THORNE soundbar

Getting the right sound balance isn’t easy! Some systems are too loud, tinny, or simply have too much bass. Consequently, this can ruin the experience and undermine any game or movie you are enjoying. So, what is the solution? A soundbar can add depth to any existing setup with little effort. As such, this is an affordable way to overcome issues. The Trust GXT 619 THORNE soundbar delivers a healthy dose of tones and bass and it looks great as well.

With a handsome RGB display and a matt finish in black, it will complement most entertainment areas. Furthermore, it isn’t obnoxiously big, and it is easy to use. Subsequently, this is the perfect accompaniment for your TV or gaming setup. What’s more, it does not need to be plugged into a power supply as the USB cable powers the device. This was great, as it enhances its versatility and its usability.

What’s in the box of the Trust GXT 619 THORNE soundbar?

  • The packaging is simple but attractive. With basic images and key selling points, it has a basic but professional look. Furthermore, it is 100% recyclable and sturdy. Therefore, the contents are well protected when in transit.
  • This compact and well-designed speaker weighs only 700g! Moreover, the built-in USB and aux cable ensures that it can be used with a plethora of compatible devices. What’s more, the 40mm drivers and up to 12 W of power output offer a rich sound quality.
  • A simple user manual highlights the basic technical aspects of this speaker.

Technical aspects.

The Trust GXT 619 THORNE soundbar isn’t as advanced as some of its peers. Accordingly, with easy-to-understand controls, limited features, and no Bluetooth functionality, you may be put off. Yet, I urge you to reconsider. Why? Well, this is an excellent entry-level device that won’t break the bank, is simple to set up, and it performs admirably. What’s more, the fantastic RGB lights have 5 unique modes to choose from. Using the touch-sensitive switch, you can flit between modes, or turn the lights off altogether. As such, it looks perfect with other RGB items. What’s more, it isn’t garish or OTT and it doesn’t look out of place under your TV or monitor.

This speaker has 2 40 mm drivers to deliver a healthy range of tones and a nice quality bass. Additionally, the built-in volume control helps to prevent distorted sound and is easy to use. Alongside this, I loved the plug-and-play approach and which makes it appealing to technophobes and those who wish for a straightforward device.

Though I loved its rudimentary style and no-nonsense approach, a lack of Bluetooth or TWS was a little disappointing. However, I can’t complain too much as the Trust GXT 619 THORNE soundbar isn’t aimed at a premium audience. Yet, its finish and RGB lights look fantastic whilst giving it a high-end aesthetic.

A simple black case protects the Trust GXT 619 THORNE soundbar.

Usability and sound quality.

The lack of features may be a sticking point for some, but the usability and sound quality overcome many of these shortcomings. I experimented with my console, TV, mobile phone, and laptop. During each of these tests, the speaker was simple to set up and sounded fantastic. On top of this, the light display was mesmerising and altering the pattern was simple to achieve.

By plugging the device into any USB port, USB plug adapter, or power bank, you can switch it on instantly. This versatile powering method ensures that the soundbar can be used with ease across many situations. For example, in a pinch, it could be used as a portable speaker at a party or when you are down the beach. Now, I’m not saying that’s its primary use, but it would work nevertheless. Where this device excels is when watching a film or playing a game. The excellent sound quality is immersive and doesn’t crackle or pop like some of its peers. What’s more, the cables are flexible, long, and simple to work with. As such, OCD users will maintain their clean cable management system.

The Trust GXT 619 THORNE soundbar has an incredible RGB finish.

Is the Trust GXT 619 THORNE soundbar worth it?

I can comfortably recommend the Trust GXT 619 THORNE soundbar despite the highlighted shortcomings. Yes, a lack of high-end features does sour the experience slightly, but the price point reflects this fact. What’s more, this speaker performs so well that I soon forgot about these issues. On top of this, once it is set up, you have nothing to worry about. Accordingly, its rudimentary approach and comfortable range of tones and bass were more than adequate. Alongside this, the build quality was fantastic, the RGB lights were vivid and easy to control, and the size and weight were not overwhelming. Therefore, I loved it and I recommend that you buy it here!

(More information on Trust can be found here!)

The Trust GXT 619 THORNE soundbar has been awarded the Movies Games and Tech Gold Award.

How To Start Trading: Step By Step Beginner’s Guide

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Image by Freepik

Introduction 

Online trading of stocks, shares, and currencies is one of the most promising investments, and it does not require any age bar. What you need is to gain thorough knowledge and input on the trade, and then you can start with your trading. Millions of people are trading online to achieve success in the long term. 

If you want to invest in online trading, this can be your moment. Gone are days of banking entirely on the brokers. With the arrival of the mobile revolution, online trading and its picture attained a thorough change. This article focuses primarily on online trading and a step-by-step guide to trade. 

Steps To Start Online Trading

Online trading, be it stocks, shares, digital currency, or foreign currency, follow its own guidelines. But the undermining philosophy is the same- doing it smoothly, quickly, and easily. Here we discuss a step-by-step beginner’s guide to online trading. Let’s start with forex trading first. 

1. Learn About Forex 

The first thing you need to learn in forex trading is the basics. You have to be up and getting into the depth of things. Specialized knowledge and commitment can be your first step to forex trading.

2. Setting Up A Brokerage Account 

Forex, Crypto, or stocks- you must open a brokerage account. For this to happen, you must search the internet for brokerage services. 

Do your research and select the brokerage. You can bank on forex trading Argentina. They are experienced enough and can help you with the tools to facilitate currency exchanges.

3. Strategies 

Strategies are a significant aspect of forex trading. Having a possible strategy can enable you to predict the time market movement. A strategy will help you set the broad guidelines and the road map for trading. 

4. Always Be On Top Of Your Numbers

Most trading software provides a daily accounting of the value of trade. You must ensure you do not have the pending positions to fill. So you have to work consistently on the positions at the end of the day. You must always see that you have sufficient balances for future trades.

Who Trades Currencies?

This is a general question, and it can be common for anyone who is new to this trade. There is no bar for trading stocks; age does not matter here. What you need to focus on is gaining experience. 

Generally, the banks, like commercial and centralized banks, do it in their client’s favor. Apart from the banks, the investment managers and the hedge funds also engage themselves in trading forex. 

The forex market is the biggest (around 6.6 Trillion daily investment). This makes it one of the best options for trading. Hence, you need to understand its importance and invest in it. Forex trading is brimmed with opportunities for all kinds of investors, big or small. 

Around 180 currencies are working globally, and the major currencies include USD, UK pounds, Japanese Yen, and others. This is a huge incentive for trading. 

Step-By-Step Process Of Stock Trading For Beginners

According to Statista, the market capitalization of the domestic companies listed on the stock exchanges globally is 105.07 Trillion US dollars. This is the value as of June 2022. 

Therefore you can understand the expanse of the stock trading markets globally. Millions of people are trading stocks today based on the size or scale of investment. So if you too want to begin your stock trading journey, follow a simple guide to it. So let’s start the discussion here. 

1. Open A Demat Account

First, you need to enter the share market to open a demat account. It can help you with your investment. Another term associated with the demat account is the brokerage account. The account works like a bank account where you can hold the money to use for trading. The securities you buy are maintained electronically in the Demat account. 

2. Understand The Stock Quotes 

The price of the stocks moves based on the fundamentals, technical analysis, and so on. You can strengthen your stock market knowledge by gaining knowledge on different aspects. They help you figure out the right prices to enter a trade. 

3. Fundamentals And Technical Knowledge Of Stocks

The fundamental and technical knowledge of the stocks and their analysis can help you plan your trading. The entire study evaluates the security by measuring the value. If you must strengthen your fundamentals, consider the dynamics, including assets, liabilities, earnings, and liabilities. Therefore you have to consider the fundamentals. 

6. Learning To Stop The Losses

Volatility is an implicit characteristic of share markets. Beginners need to learn how to prevent themselves from heavy losses. What you can focus on is creating stock loss princes. This way, you can minimize the loss. 

7. Ask An Expert 

The stock markets are highly volatile. You can fall from the summit of success to the nadir of breakdown. Taking advice from an expert can help beginners make the right trading decisions for you. 

Ask experts on the different aspects of trading stocks. An experienced broker can help you out. They can help you understand your limitations and make you aware of the strategies you can take to handle things. Therefore try your best to stop losses that may completely damage your investments.

8. Play Safe With Safer Stocks

You are a beginner and can not afford to take risks right from the beginning. You need to understand the basics and start playing with the safer stocks. With safer options, the chances of profiteering can be low, but the growth will be stable. Therefore what you need is to gain confidence. Share market investments have their risks and uncertainty.

Bringing The Discussion To A Close 

Online trading is the future; therefore, you must focus on learning through research. Do not haste and jump into trading. Do not suffer from the fear of missing out. You need to find the right channels and, of course, the right broker to help you with your investment. 

The Software Used to Develop Sophisticated Games

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Video game development software is some of the most advanced tech out there. When you consider what goes into making a game and how it looks at the end, you will quickly realize that you need incredibly powerful and comprehensive tools to create the finished product. 

If you haven’t looked into it yourself, here are some of the most popular programs game studios and designers use to create the AAA titles we know and love. 

Photo by Siednji Leon on Unsplash

Unity

If you look at the multitude of online games to play and AAA titles that top the gaming charts, many of them are built in Unity. The program is a cross-platform development suite that enables you to make games for PC, console, mobile and virtual reality. 

Unity has become the go-to development platform for many designers and studios due to being incredibly easy to use. It offers both 2D and 3D models and environments, and it is easy to learn for beginners and designers who haven’t used it before. Not to mention, Unity is constantly at the forefront of new technology, meaning that the platform is simply often the best option. 

Unreal Engine

Another staple in game development is Unreal Engine. While many will use either Unreal or Unity, the former has proven to be exceptional when it comes to creating most types of games, most notably titles such as PUBG, Gears of War, Fable and Fortnite. 

Unreal also offers 3D designing, and many believe it to be easier to use and learn compared with Unity. However, Unreal doesn’t have the same versatility as Unity, as many choose the latter if they want their game to be played across multiple platforms. 

Construct

While Unreal may be more well-known, Construct is arguably the second-biggest design platform behind Unity. What is interesting about Construct is that it is a program created and geared toward non-programmers. 

It facilitates easy and quick design, development and creation of 2D games and assets and can be used to create said assets that are then exported or used as the platform on which an entire game is built. 

Photo by Sean Do on Unsplash

Adobe Photoshop

When it comes to creating sprites, backgrounds, textures and other 2D images and assets, many studios look no further than Adobe Photoshop. This legendary piece of software has all the tools you need to create almost any 2D asset you may need. 

Another benefit of Photoshop is that it is fairly easy to learn and changes can be made very quickly and efficiently if needed. 

Maya

Maya is another very popular and common 3D asset creator. While Maya is used extensively across the film sector, it is the second-most used 3D asset tool behind Blender. However, since Blender is so much easier to use, its market share is limited. 

Maya has extensive features that can be used for the simplest or most complicated 3D design and animation. It is also built on Python, and since the language is so popular, Maya is, therefore, popular amongst those with coding and programming experience. 

Aseprite

If you are developing a game that uses pixel art, such as Stardew Valley, then a program like Aseprite is for you. You can create pixel sprites, textures, images and animations, all within the same program. 

Aseprite is also hosted on GitHub, which is an open-source programming platform that allows contributions from outside programmers. This means that Aseprite is constantly evolving, with new features being added all the time. 

GIMP

For smaller studios or independent developers, the cost of many of these programs will add up incredibly quickly; therefore, using a few free options is always great. GIMP is one of those free options, as it is an open-source image editing and manipulation studio. 

While GIMP doesn’t have the same polish as something like Adobe Photoshop or the same animation features as Aseprite, it is the perfect program to not only learn image editing but also to get a lot of quality work done for free. 

Blender

Blender is the platform used by multiple studios and designers for creating 3D animations and assets. The open-source software is free to use and has an absolute plethora of tools available for you to use. 

You can use Blender to create animated films, visual effects, motion graphics, virtual reality assets, texturing, rastering, fluid and smoke simulation, particle simulation, soft body simulation and so much more. 

Photo by Sebastian Svenson on Unsplash

Audacity

Open-source and free is still the order of the day when it comes to digital audio workstations or DAWs. Audacity is the one used the most across studios and developers and has been a favorite since it was released all the way back in 2000. 

The list of tools and features Audacity has is almost endless, but in short, it enables you to create, edit, splice and reimagine almost any sound. It can be used to create environment sounds, edit voices or simply perfect the crunching sound of a character walking on a dirt road.

What Is Cloud Storage?

The Internet has permeated every aspect of our existence. This means individuals and companies handle a lot of data that must be stored safely. This is where cloud storage comes in handy. You may ask, what is cloud storage? Cloud storage is a method of cloud computing that makes it possible to store files and data on the Internet via a cloud computing provider that you can retrieve through a private or public network connection. You can also backup the data from anywhere, anytime you go online.

The Importance Of Using Cloud Storage

With cloud storage, you don’t have to invest in expensive infrastructure to store your data. Instead, the provider will safely store, maintain and control the storage network, infrastructure, and servers to ensure you can access the data of infinite volume and with flexible capacity.

Cloud storage will help you enjoy longevity, scalability, and agility and access your data anytime and anywhere. Cloud storage is easy to scale and cost-effective. It relieves you of having to maintain storage area networks (SANs), replace damaged devices, and incur the cost of making, repairing, and running a vast internal infrastructure network, among other issues.

Who Should Use Cloud Storage?

Cloud storage is essential to individuals as well as companies. As an individual, it is not unthinkable to find that you have accumulated documents, work files, research for a book or thesis, and photos that you value a lot, and you have run out of space in your gadgets and hardware to store them.

When you load your computer with too much stuff, its performance might be negatively affected and even damaged. So, cloud computing can be a useful alternative storage for you.

Businesses also greatly benefit from this technology, mainly because they can scale and only pay for the capacity they are using.

Factors To Consider When Using Cloud Storage

It would help to look for various factors for a cloud service storage provider.

File And Data Management

You might have your unique and complex storage management structure and the system as a business. Even though it’s easy to move your files to a cloud, it might be challenging to duplicate your folder arrangement or structure in the storage system. However, it is not all doom and gloom since some cloud service providers, such as Google Cloud Platform and Amazon Web Service, provide clients with various methods to arrange their files online.

Security And Privacy

In this day and age of the Internet, security, and privacy have become major concerns for most companies. Luckily, many cloud storage services have security features that enable you to protect your data from getting into the hands of unauthorized people. The most common security features are multifactor identification when logging in and file encryption.

Backup Services

Cloud storage solutions offer clients backup services that ensure you can recover data if they lose it for any reason. It is possible to make changes to files and have the cloud update the backed-up data to the latest version. Types of cloud backup include real-time backup, incremental backup, cloud sync, and full backup.

Wrapping Up

With the above information, you will no longer be asking the question; What is cloud storage? Cloud storage is a beneficial service that individuals and businesses utilize to store data safely. The best thing about it is that you can store unlimited data, access it from anywhere and recover your data in case you lose it.  

Review: RunBean Galactic

RunBean Galactic is one of those titles that shouldn’t be as fun or addictive as it is. However, this simple idea has you hooked from the off. Like the now-unavailable Flappy Birds, this title isn’t complicated or graphically impressive. No, its basic approach and just one more try nature will amuse you and drive you insane in equal measure.

Developed by Khud0 and Eastasiasoft Limited and published by the latter, this is an action platformer. However, those labels should be taken with a pinch of salt as you effectively dodge a plethora of obstacles. Consequently, this never-ending running title demands fast reactions, excellent peripheral vision, and the ability to be flexible.

Level 12 is manageable.
It starts so well.

RunBean Galactic has no story!

Why the “hero” is stranded on this lonely planet is anyone’s guess, but the lack of story has zero impact on proceedings. Instead, you may enjoy the looming danger, the mountains of obstacles, and the minor tactical elements that you face. Furthermore, there are several heroes at your disposal as you try to survive for as long as possible.

You control a cute creature that is abandoned on a lush planet. However, you don’t get to explore this strange place. No, you must circumnavigate it while avoiding spikes, traps, and locked doors. As you progress, your score increases and it only stops whenever you die. Moreover, there is a day/night cycle to add a layer of difficulty to the action.

Nighttime has stuck at level 52.
Nighttime is daunting and oppressive.

It is all about the score.

Like Flappy Bird, the idea of RunBean Galactic is to survive as long as you can while achieving the highest score possible. Now, this may seem like an easy task, but things soon hot up and the gameplay becomes consistently tougher. As day turns to night, the rotation of the planet appears to change. Subsequently, you must react faster as the traps are closer together. This was wonderfully brutal as it tests your memory, your reactions, and your ability to scan the whole planet. What’s more, it makes the action rewarding, especially when you beat your high score.

The core concept is unbelievably simple. As such, you must jump red spikes, roll under yellow-toothed traps, or leap over locked doors. Furthermore, you may collect stars to increase your score, leap to gather keys to unlock padlocks or blow up stuff with a bomb. On top of this, there is a pillar to turn you around as well. Each of these obstacles spawns randomly and can appear right before your eyes. Consequently, you are kept on your toes and must think fast if you wish to succeed.

RunBean Galactic is bright but understated.

With such a simple concept, I wasn’t surprised that the visuals were so basic. However, I was taken aback by the vivid colours and the excellent character models. Alongside this, I enjoyed the animation and the shift in style between daytime and nighttime. What’s more, each trap is easy to identify, and this helps make the gameplay a little easier.

Like the visuals, the audio was stripped-back as well. The upbeat and funky soundtrack plays on a loop. Accordingly, this made the action even more repetitive. Yet, this wasn’t so bad as each round is short and the casual action is enjoyable and moreish.

Level 119 and things look to have calmed down.
Leap those spikes.

Simple controls but minor flaws.

You cannot stop your character from running, nor can you choose their direction. No, instead, you must allow the gaming gods to decide your path. As such, all you focus on is jumping and rolling. Therefore, as long as you pick the right option and time it correctly, you’ll survive. However, though the controls are straightforward, moving from the rolling animation to jumping is sluggish. As a consequence, you will dive into red spikes repeatedly and this will kill you. Moreover, this will also make you scream with rage and want to smash anything within reach (you have been warned!).

RunBean Galactic has no story, no goals, and no depth, but it is addictive as hell. It is so moreish that I want it on my phone, Steam Deck, and any other portable device. Alongside this, there is a competitive edge, as there is a leaderboard to track your progress. Yet, there could have been many more elements incorporated to enhance the experience. I would have loved to see unique planets with their dangers, more traps, and daily or weekly quests. Furthermore, each character should have had a set of skills to mix things up. However, this didn’t happen, and this was disappointing.

RunBean Galactic is a great casual game.

Though this won’t set the world alight, it is a great casual game, nonetheless. Its rudimentary approach, vivid colours, and easy-to-understand mechanics make it an enjoyable experience. On top of this, it is stupidly addictive and tough to put down. Accordingly, I loved it and I recommend that you buy it here! Run, run, and keep running. Leap, roll, and avoid every obstacle as you stay alive for as long as possible.

Tower.bet Responsible Gaming Guide: How Do I Know It’s Time to Stop Playing?

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Recently we decided to do a little research on various gambling platforms. Among the modern resources there are many crypto casino games, but the best were in Tower.bet. This platform strives to provide a reliable gaming environment for all its users. They let us know that gambling can be a fun and exciting form of entertainment. 

But, we would like to point out for you that it is important to recognize the signs of problem gambling. And to take appropriate action! If anything, we are there to help you with helpful information. We’re gonna give you some tips. You will define how to determine when it’s time to stop gambling and seek help if necessary.

The first and most important step is to admit to yourself that gambling can be a problem. There is no need to ignore such calls. It is important to set limits for yourself and stick to them. This means setting a budget for how much you are willing to spend on gambling and not exceeding it. It’s also important to set a time limit, for how long you will gamble bitcoin dice games and to stick to that as well.

Another sign that it may be time to stop playing is when you start to feel anxious or stressed when you are not gambling. This can be a sign of addiction. It’s important to seek help if you feel like you can’t control your urge to gamble. This can include talking to a counselor or therapist who specializes in problem gambling, attending a support group, or seeking treatment at a specialized gambling addiction center.

If you find that you are spending more money than you can afford – it’s definitely your time to take a break. Seriously, you don’t want to go bankrupt, right? This could mean taking a break from Gambling altogether. Or simply taking a break for a certain period of time. Remember that: Gambling is meant to be a form of entertainment. It’s not a way to make money, for sure. If you are gambling with money that you can’t afford – it’s time to stop.

Let’s consider that you are neglecting other important areas of your life. Work, school, or relationships, for the sake of gambling. It is another sign that it is time to quit. It can be a sign of addiction, and it is important to seek help if you feel you cannot control your gambling cravings.

Tower.bet provides tools and resources to help players make informed decisions about their Gambling. These include setting deposit limits, setting time limits, and self-exclusion options. Players, can also reach out to customer support if they have any questions or concerns about their Gambling Habits.

Final thoughts

Gambling can be a fun and exciting form of entertainment, it’s important to recognize the signs of problem gambling and take appropriate action. If you feel like you can’t control your urge to gamble, it’s important to seek help from a professional. Tower.bet is committed to providing a safe and responsible gaming environment for all its users, and we encourage our players to gamble responsibly.

Classic Games that Stand the Test of Time

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Pretty much everyone (within a certain age range) has fond childhood memories of playing video games growing up. From the imagery to the sound effects, the nostalgia factor has just as much to do with these games’ popularity as their actual quality. Of all the video games that have been introduced over the years, just a few of them have kept their appeal. The games mentioned below are just as iconic as those played in the real world, like chess or checkers. In fact, you can even play games like Four in a Row online – thanks to sites like Foony, they’ve evolved to reach even wider audiences. 

Tetris

Who hasn’t heard about Tetris? Even non-gamers have heard of it, as this game has made its way into pop culture all over the world. Originally from Russia, this block puzzler is simple enough to be accessible to anyone, yet complex enough to keep you occupied for hours. Even more impressive, Tetris has inspired numerous remakes that have tried (and failed) to improve on the original formula. This game is somehow so simple, yet so perfect. No matter how hard game developers tried, they’ve never been able to produce something that could top the original 1984 version. 

As of March 2023, Tetris even has its own movie, made with big-name stars and quite an impressive budget. As it turns out, the game’s origin story is just as engrossing as the game itself. You can learn more about that on your own, though; suffice it to say that the more you learn about Tetris, the more you’ll love it!

Street Fighter II

The original Street Fighter may have fallen by the wayside, but Street Fighter II lives on as one of the early iconic fighter games of the 90s. It was a titan of its genre, and (just like so many other games) was followed by numerous spin-offs. Mortal Kombat was another early competitor for the title of “best fighter game”, but Street Fighter II is arguably the winner. Not only was it released before Mortal Kombat, but it also had more influence on the next decade’s worth of games released in this genre.

Compared to the first iteration of this game, Street Fighter II had more colorful characters that had unique abilities and were brilliantly designed. It was also the first game of its type to introduce the combo system, a mechanic that later became integral to fighter games. Regardless of what decade you’re living in, Street Fighter II offers some of gaming’s greatest experiences ever.

Half-Life 2

This timeless classic gave us Gordon Freeman, the voiceless protagonist who’s every bit as iconic as Sonic, Mario, and other well-known figures. The physics-based first-person shooter game is a must for anyone who calls themselves a gamer; it’s practically a rite of passage at this point. What makes this game such a classic? It’s mainly due to its advanced physics-based mechanics, as well as its innovative game engine. This engine has provided the framework for countless games thanks to its strength and versatility. Even at 17 years old, Half-Life 2 still feels just as fresh as it did the day it was released.

Doom

No discussion of classic video games is complete without mentioning Doom. This first-person shooter has gotten a new lease on life thanks to a revival of the series, but the original version still holds the soul of the game. It’s a bit like the Star Wars franchise – nothing will ever be as good as the originals. There’s plenty to be said for the newer versions, but the original Doom titles have a simplicity that makes them easily portable to any platform. The controls are easy to handle, letting players enjoy fast-paced action throughout the entire game. The graphics may be a bit janky, but they still have a certain charm and artistic style that keeps them from feeling dated.

The Legend of Zelda: Ocarina of Time

One of Nintendo’s staples over the years, the Legend of Zelda series has been thriving since its inception. Its fifth and most iconic installment was released in 1998, called Ocarina of Time. Even now, more than two decades later, it’s known as one of the series’ best releases. It has amazing playability, with an action-adventure-fantasy vibe that easily captures the imagination for hours at a time. The game has even been enjoying a renaissance of sorts over the past several years; core elements like rewards and quest items are randomized in order of appearance, making an entirely new experience for even the most seasoned Zelda fans.

Halo

The later installments of this game may have faltered, but the original 2001 Halo has stood the test of time. This sci-fi shooter was absolutely ground-breaking when it was released, and fans are still flocking to the early games for both fun and nostalgia. It’s possible to play glossier remasters, but die-hard aficionados can use the original graphics setting for a blast from the past. Halo’s early campaigns can still be considered masterpieces, proving that this multiplayer game can hold its own against all comers.

Mario 64

From Mario’s mustachio to the iconic magic mushrooms, Mario 64 has influenced not only the gaming world, but the imagery of pop culture as well. Even people who have never played the game recognize many of the references. The game mechanics of the initial Super Mario Bros. was unprecedented for its time, cementing its place in video game history. From the appealing visuals to the enjoyable adventures, it’s no wonder that this game is still so popular. These days, it’s often played by gamers who are livestreaming “speedruns”, in which they try to beat the game as fast as possible.

The takeaway

Most older games simply can’t compare to their newer counterparts – the graphics are too clunky, the controls are frustrating, or there’s some other fatal flaw. With these games there’s no such problem. No matter what you compare them to, they’ll always hold their places as timeless classics.

Review: Eggcelerate to the Tropics

Eggs are delicate and easily broken items. Therefore, why do we insist on using them during races? Kids love an egg and spoon race, but no one considers the loss of many an egg life! This problem is at the fore when you play Eggcelerate to the Tropics. Consequently, the developers care not for the well-being of each egg. Well, yolks on them as a careful rider can safely traverse each track and keep their prized egg in one piece at the same time.

Developed by Tim Beaudet and Tyre Bytes LLC and published by the latter, this is a challenging time trial racing game. What’s more, it relies heavily on physics-based controls and has an unfair amount of obstacles, traps, and tight courses to overcome. Subsequently, completing each of the 30 courses is no mean feat, and the action and drama will make you squeal with rage.

Bank that corner and keep the egg safe.

Eggcelerate to the Tropics chucks you in at the deep end.

With little explanation of what is happening, you are chucked straight in at the deep end. Furthermore, there is no story, no overarching rivalry, and no idea of the dangers you’ll face. However, this matters not, as you jump on your bike, rev your engine, and stare down the barrel of a loaded gun, metaphorically speaking, of course.

Each course takes you on a journey around a segment of a beautiful tropical island. As you traverse each track, you’ll come across traps, obstacles, turtles, and much more. On top of this, you must ride a feeble dirt bike while balancing an egg in a basket. Why? Well, why not! As you corner, mount the curb, or ride moguls, the egg shifts and sways like a ship on an ocean. Now, this isn’t a bad thing, but too much movement and your egg will smash on the floor. If that happens, your run is over and you must start the stage again.

The bike leaps a river.
That egg is going to go splat!

It is all about a quick lap.

Failure and broken eggs are guaranteed in this anti-egg endeavour. However, with a careful approach, a great memory, and a bit of luck, you’ll make it around each course. Yet, this isn’t enough, as this game is all about a quick lap. Eggcelerate to the Tropics pushes you to beat each course record. If that wasn’t enough, it slaps you in the face and tells you the best time achieved for each track. This horrendous carrot ensures that you must try to beat the time repeatedly.

Sounds easy, right? Well, wrong! The faster you push yourself, the more likely you are to crash. When this happens, your egg cracks and you screech some more. On top of this, to enhance the difficulty further, the developers have created tight shortcuts that are full of traps and danger. These tempting paths will inspire you to cut time, but they will also push you to your limit. Accordingly, they are not for the faint of heart and will test your abilities to the max.

Eggcelerate to the Tropics looks a bit rough.

Though I enjoyed the vivid colours and the simple sprites, the finish is somewhat rough. With boxy graphics and basic environmental assets, each map isn’t as exciting as it could be. Furthermore, it wasn’t always easy to sight each pathway and this can lead to frustration. However, what I liked was the change in track surface, the use of different weather fronts, and the easy-to-identify traps and obstacles. What’s more, the clean UI allows you to focus on the task at hand.

The audio was a mixed bag as well. I enjoyed the upbeat soundtrack and the varied songs. Furthermore, each track was suited to the tropical theme, and I loved the level of detail. However, the engine noises were too shrill and annoying. Yet, the developers have done a nice job with high and low rev ranges for each vehicle and unique noises for each engine. As such, though I didn’t like it, it was another interesting idea that helps the gameplay.

A chicken bike is determined to keep the egg safe.
That chicken will keep the egg safe…I hope.

Easy controls.

I spent most of my time using my Steam Deck to play this. Accordingly, it was very easy to pick up and simple to play. Moreover, the control layout is intuitive and straightforward. Subsequently, you don’t need a tutorial or any guides and you can jump straight into the action. What was also great was how much fun it was to balance the bike while keeping the egg in the basket. With minor tweaks to your style, you can jump moguls, watch your egg fly into the air, and catch it again.

Eggcelerate to the Tropics drip-feeds its traps and obstacles to ensure that the action isn’t overwhelming. At first, there are some coconuts and tight turns to navigate. Soon enough, though, you’ll have bananas to avoid, rocks to ride around, mud to slide on, wind to lean into, and much more. As such, there is plenty to keep you busy as you try to keep your egg from eggsploding.

Eggcelerate to the Tropics is an eggcellent eggperience.

No more puns are necessary, but Eggcelerate to the Tropics is a great indie title. Not only has it balanced its difficulty, but the drip-fed mechanics keep you on your toes as well. Yes, the graphics could have been better, but this was a minor thing. Furthermore, I disliked the engine noises, but this didn’t impact the action in any way. Accordingly, I enjoyed my time with it and I recommend that you buy it here! Will you be able to stop your egg from breaking? Speed around every track, avoid obstacles and keep the egg safely in your basket at all costs. 

Review: Blackbird 8K60 2×1 Switch

8K technology for gaming and films is closer than you think. 4K resolution was revolutionary, but now it is old hat. Consequently, technology moves on and producers and developers want to make the best experience possible. Therefore, 8K resolution is on the horizon. This is where the Blackbird 8K60 2×1 Switch is essential. This small but convenient device has plenty of tricks up its sleeve, as well as being affordable.

With 2 HDMI input ports, optical audio output, and an IR controller, this device is simple, user-friendly, and built with the future in mind. Moreover, its brushed metal finish, strong case, and understated looks ensure that it has a professional aesthetic. On top of this, it is excellent for those that are less tech-savvy as the advanced EDID control prioritises your selected resolution. What’s more, the audio output ensures that you can use your existing sound system with ease. With all that being said, let’s tackle the finer points of the Blackbird 8K60 2×1 Switch.

What’s in the box of the Blackbird 8K60 2×1 Switch?

  • This amazing device is packaged in a plain cardboard box. Subsequently, it doesn’t have the glitz and glam of other leading accessories. However, this isn’t an issue as it reduces the price and ensures that it is 100% recyclable. As such, Monoprice gets a big thumbs up from me.
  • The Blackbird 8K60 2×1 Switch is no bigger than a modern mobile phone. Yet, it has a noticeable weight and feels robust. Furthermore, the HDMI and optical ports are conveniently placed towards the rear. At the front, there are lights to highlight the active port and a switch to change the input channel. You’ll also notice the IR sensor, so make sure that this remains uncovered.
  • As Monoprice is an American company, you are provided with an American plug. However, you can buy an adapter online to overcome this issue.
  • A simple user manual is provided to highlight compatible audio outputs and other technical information. 

Technical aspects. 

Inputs2x HDMI 2.1
Outputs1x HDMI 2.1
HDCP2.3
ResolutionUp to 8K60 4:2:0 10 bit and 4K120 4:4:4 10bit
Bandwidth40Gbps
Video CodecsHDR, HDR10, HDR10+, Dolby Vision, and HDLG pass‑through
Low Latency SupportVRR, FVA, and ALLM
Audio FormatsLPCM, Dolby Digital/Plus/Ex, Dolby True HD, DTS, DTS‑EX, DTS‑96/24, DTS High Res, DTS‑HD Master Audio, DSD
Audio Outputs1x Analogue, 1x Digital Optical
EDIDAdvanced EDID management through dip switches

High-resolution entertainment relies on many minor elements. Yet, one key factor is your frame rate. Now, depending on your monitor, TV, or projector, you’ll be capable of different results. However, if you have a high-end device, you’ll notice that the Blackbird 8K60 2×1 Switch can deliver 8K at 60 fps 4:2:0 10 bit or 4K at 120 fps 4:4:4 10 bit. Now, I don’t have an 8K device, but the 4K was phenomenal. Accordingly, my Xbox Series X produced buttery smooth visuals with limited frame drops.

This performance was helped by the excellent 8k HDMI cable that Monoprice kindly provided. This meaty braided cable made the Microsoft one look like a piece of crap and there is no way I’m going back. Right, I’ve got that off my chest. Let’s focus on the audio performance. 

The Blackbird 8K60 2×1 Switch extracts the audio to output it in either a digital or analogue optical format. As such, this switch can be used alongside high-end external audio receivers. Moreover, it supports the following formats; LPCM, Dolby Digital/Plus/Ex, Dolby True HD, DTS, DTS‑EX, DTS‑96/24, DTS High Res, DTS‑HD Master Audio, and DSD. Therefore, users of every audio level can maximise their sound and this makes it stand out from the crowd.

Usability.

This device performs admirably. However, most TVs have multiple inputs, as do monitors. Consequently, what advantage is there to having this device? Well, though they provide HDMI ports, the high-end ones are limited. As such, you have to unplug your devices and move things around. Therefore, to remove this issue, HDMI switches were created.

This 2 port switch allows you to conveniently switch between multiple devices on one display. Accordingly, you no longer need to mess around and the transition from one console to another is seamless. Furthermore, thanks to the IR controller, you can flick channels at the touch of a button. On top of this, the audio output is simple to set up and even a technophobe would get it right. 

Is the Blackbird 8K60 2×1 Switch worth it?

If you are running an 8K setup, then you want the best experience possible. Fortunately, the Blackbird 8K60 2×1 Switch removes the headache of switching between devices. What’s more, its consistent frame rate ensures every game performs to its best potential.

Alongside this, you must consider the excellent audio output, its usability, and the sturdy and robust build quality. However, to get the best out of it, you’ll need some 8K HDMI cables. Fortunately, though, Monoprice has you covered for that as well. All things considered, this is an excellent device that enhances any setup. Accordingly, I recommend that you buy it here!

(More information on Monoprice can be found here!) 

Review: Loretta

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Adventure games have a wonderful way of putting us in roles that we may normally never find ourselves in. That could be the role of a pirate looking for treasure or a detective looking to solve a crime that seems impossible upfront but Loretta throws all that out of the window. Not all is as it seems and Loretta does a wonderful job of making you care for the main character despite all the flaws we see throughout the story.

Before diving into the review, it is important to note that this game takes place in the 1940’s and the views of the characters reflect that time frame. There are moments with terms and stereotypes that some may find offensive and Loretta makes this known before the title screen even shows. 

Loretta follows the story of titular character Loretta, also known as Lora by her friends. She is a stay at home housewife in the 1940’s who is married to a writer named Walter. Their marriage is on the rocks when we start the game. We start in medias res with Lora telling us that she murdered her husband and that we can judge her for her actions but first we need to hear her story. As the story starts to unfold, we find out that Walter was unfaithful to her and had an affair with the waitress in the small diner in town. Pairing this with a rough financial situation and a couple forced to leave their home causes Lora to finally break down. When she decides that it is time to leave, she visits the bank to take out a small loan. Once she becomes aware of the lucrative life insurance policy that was filed in his name, things take a dark turn for the couple. 

Gameplay involves guiding Lora through a series of events with endings that can be determined by the player.  During dialog, There are occasional moments where you are able to pick the response that Lora will give and this can impact how things play out. For example, the introduction has an option to make the detective a glass of water with him in the room. There is a bottle of rat poison on the counter and you are able to try and poison the detective’s drink. He will see this though and end the game prematurely by shooting Lora. I thought it was a pretty interesting decision to allow the player to try and make such a risky decision right away without having Lora talk herself out of it. Over the course of the story, we are tasked with keeping our story straight in regards to Walter’s “disappearance” and sometimes the wrong dialog option will put you into a corner that you will have to back out of. 

As with most adventure games, you will also be required to interact with the environment around you in order to solve some of the puzzles as well. Interacting with different objects in the world will have Lora commenting on the current citation or give a small story about the item. In between chapters are more puzzles but these are more hands-on without any guidance. For instance, there is one that requires you to click on all the negative thoughts and prevent them from reaching the middle of the screen. There is no instruction on what to do and it is up to you to piece it together. Thankfully failing the puzzle only puts you back to the start of it so there is no real time wasted when mistakes are made. 

Seeing Lora’s descent into despair and desperation was an interesting story choice since we aren’t playing the usual heroine. Her character has minor changes based on your dialog choices and the ending will change as well so replayability is relatively high for those interested in seeing the other paths play out.  I got the winter ending and felt like that was a wonderful way to wrap up such a dreadful story. I clocked in around an hour and a half for my initial playthrough so it shouldn’t take long to see the credits roll for your first playthrough. This is definitely a game to keep an eye out for, especially if you are interested in seeing the story of a not-so-perfect character play out.  

Review: GrimGrimoire OnceMore

Perhaps a testament to how much video games have changed since 2007, when GrimGrimoire was first released for the PlayStation 2, the remaster smacks of mobile tower defence games crossed with a very rudimentary Age of Empires-style upgrade system. Whilst GrimGrimoire OnceMore pleases the eye with a vibrant, mystic aesthetic that translates well to combat, I found it’s core gameplay loop to be a bit repetitive at a basic level and a little too involved as the game progresses.

GrimGrimoire is best described as a 2D, side-scrolling, real-time strategy game that borrows from some of the fantasy genre’s classic mythology, including demons, spirits, elves, witches and the like. The remaster has updated graphics, general quality of life improvements, an art gallery, a new voice cast, and the addition of a skill tree for your units. The overall impact of each of these can be debated but the overall package is well produced.

The art gallery in particular is an excellent addition, each battle you win will reward you with an illustration by a different artist portraying various scenes from our protagonist’s life. Each image is superbly detailed and is a great way to champion differing art styles.

Its Hogwarts Jim, but Not as We Know it

Our story follows budding witch Lillet Blan, who joins the magic academy at the Tower of Silver Star to find a school in chaos. Over the course of a repeating 5-day loop, she must solve mysteries and battle demonic forces to save the lives of the menagerie (quite literally in some cases) inhabitants of the school.

The cast of characters that Lillet meets and interacts with are well-voiced and intriguing enough to propel the plot forward but the paint-by-numbers mystery involving a sinister dark lord called Calvaros who just seems hellbent on just killing everyone and being super evil. Whilst Lillet is a decent protagonist and the addition of a Groundhog Day-style time loop keeps the plot afloat, it cannot get away from the lack of true threat, especially since most of the tower’s inhabitant weren’t all that likeable to begin with.

Why Learn Spells when You Can Enslave Minions?

Combat revolves around a loop of collecting mana using worker class units, allowing you to build bases, towers, units, upgrades etc. that, in turn, allow you to conquer your opponents bases (known as runes in-game). It’s a gameplay loop that I found startling similar to basic tower defence games commonly found on mobiles. At its core, the gameplay loop is satisfying enough but the controls do not make it particularly easy to operate. Oddly enough, this game is not available on PC where I feel a mouse and keyboard approach would be far more suited to selecting units, moving around, and attacking. But that’s possibly due to my experience with Age of Empires and the like.

Adding to the relatively simple gameplay is a rock-paper-scissors matchup system that pits Glamour, Alchemy, Necromancy, and Sorcery against one another as the different schools of magic. Each school has its own abilities, unit, strengths, and weaknesses. After the first couple of hours, a skill tree is unlocked for each school as well, giving you the ability to further enhance your units with the goal of tailoring your playstyle to specific challenges.

However, it is exactly these complexities that detract from the overall experience for me. I was quite happy early game, farming mana, creating units, and sending them into battle. As soon as I was promised a 1.5% increased to attack my eyes glazed over. Others may well enjoy this element to GrimGrimoire, but I found myself both slightly overwhelmed and uninterested. I understand the idea behind this addition, making the combat loop less repetitive but I can’t help but feel this could’ve been achieved in some other way that didn’t involve miniscule percentage increases.

Gathering the Magic

Graphically, the game is very simple, using a visual novel style to move the plot forward with excellent voice acting for each character, even if some of those characters are, in a very Japan-produced game way, bizarre (there’s a lion teacher and it’s like no one cares). The graphical style in combat is slightly more cartoony with units making various comments as you move them throughout the stages which works well even if the shift is a tad jarring. All-in-all, it makes for a well-presented experience even if the music could stand to be less repetitive in the menus, but that’s a criticism I could level at many games.

Although I personally didn’t gel with GrimGrimoire OnceMore, I can see that it will have its fans. It’s a well-produced, aesthetically pleasing title with a fantasy backdrop that serves it well. Combat is somewhat repetitive but has enough mechanics to make it challenging on higher difficulties. The voice cast and art style are superb, and I greatly enjoyed the art gallery.  

If you’re into RTS games, I’d definitely consider this but maybe not at the expense of more well-established titans of the genre.

Review: Rivalia Dungeon Raiders

Rivalia is an action dungeon crawler game with a simple, DND-like concept: what if 4 adventurers were trapped in a rougue-lite loop by an evil jester during one of their quests?

After the brief tutorial of the game (in which you fight but do not defeat Ciceron, the aforementioned jester), the protagonist (Ashelin) awakens in a sanctuary and is fed a large helping of exposition by Halmor. Through this you are told that Ciceron has warped the castle into a series of easily generated, cookie-cutter levels which you now have to trek through in order to finally defeat him.

All 4 characters venture into levels together and all can be played as: Ashelin is the typical sellsword/ leader, Halmor is the archer and dagger enthusiast, Yhorm is the hammer-wielding strongman, and Evanya is the sorceress.


The Characters*

Everything I’ve just said is effectively all the story the game gives you. This is fine, there’s no reason that a game, especially one which is marketed as a rogue-lite should have to have any trenchant or immersive story. But what about the characters?

All of the characters are very generic, not only given their token roles as ‘adventurers’ but even in the moves they have. Every character has a basic light attack, as well as 4 ‘unique’ abilities which can be activated by holding L1 and pressing a corresponding face button.

All of these abilities are exactly what you would expect, from AOE damage, to party shields, to healing circles, to flurry attacks. This is all fine as no one expects the starting loadout to be anything amazing, but this is ALL you get for the entire game. Sure, you can level up, but that only upgrades your health and damage, and there are no weapons to equip or gear to unlock outside of runes, which are just flat stat upgrades anyway.

At this point, I at least expected for the game to lean very heavily into each of these characters personalities. Sure they look generic, but there must be something beneath each of their bland exteriors. Well, maybe there is, but I would have no idea of knowing because all dialogue in the game isn’t voiced, only subtitled in the top right corner, and a lot of it is during combat, so good luck trying to read any of it.

Even in the hub area, your safe-haven, you still can’t speak to any of them. They’re there, and they can even help you craft runes and items, but you can’t ever interact with them.


The Levels

The game has 6 levels. There are only 6 levels. Man, these must be some wonderful levels, right? Well, it’s really just 1 level which is re-themed each time until the game is over. I suppose there is a degree of modularity here as each dungeon is randomly generated each time you play, but these are not grand quests, they are just 5-15 minutes levels of similar looking rooms wherein you fight the same enemies, with the same set of characters, who all have the same moves for the entire game.

It may have been better if each level was just an actually designed level as the modular nature of them, and how obviously rooms are slotted into one another means that after a level or two you find yourself tuning out a lot of the environments which, while admittedly nice to look at, don’t have anything in them that warrants searching or requires any keen sense of awareness. Essentially: if a room has 1.) no exits but the way you came, and 2.) no chest, then just don’t even bother.

Even some decisions made regarding the enemies are strange. All the enemies are the typical DND fair you would expect from this kind of game, but enemies don’t spawn in rooms unless you walk into that room first. This baffling decision only serves to makes each area feels even more artificial than they already did. It’s not even as though they’re teleported in by the boss, or by the final boss to come and test you, they just appear when you walk through a doorway.

The modular nature of these randomly generated levels only serve to hurt the experience as there seems to be no line of code which keeps the boss room a certain number of “squares” away from the starting room. I’ve started several levels (2 of which in my initial playthrough) where the boss room was just a single room away.


The Gameplay

Okay, let’s assume you don’t care about the story, or the repetitive levels, or the lack of progression. Are the characters fun to play as? No. The gameplay is bad. Not terrible, but disappointingly bad.

Each character has this strange issue where their walk cycle is seemingly not matching the speed at which they’re moving. Every character should have a higher base movement speed based upon their walk cycle, they just don’t. The only way to alleviate this problem is by ‘running’, I put it in quotes like this because it should just be your base walking speed so far as I’m concerned and there should be no reason I have to spend stamina to use it.

As for the combat, it’s nothing. Every character has standard attacks as well as a dodge, but the dodge is almost always useless as there’s no way to cancel any moves into said dodge. This mean that if you’re using a character with even moderately heavy swings in a later stage, you’re going to get hit for far more damage than you’re putting out, or better yet, you’ll to be staggered out of your move, so you may as well have not pressed anything at all.

Worse than that however is the fact that there’s no lock-on, nor can you re-aim your attack mid animation. This is already terrible, but when so many of your ‘combos’ or L1 abilities are multi-hit/ ‘powerful’ moves that can’t be manually directed or re-directed to hit any kind of moving enemy, then they become almost useless.

All of this is worsened by the fact that the characters have no synergy with one another, the game only tricks you into thinking they do because everyone attacks at the same time, so enemies, at least early on, often don’t have the health to effectively counter anything you’re throwing at them.

Assuming you buy this game (don’t buy this game), who should you play as? Evanya is the sorceress and healer who you would at least expect to have some interesting variety in her ranged moves, she doesn’t. Every move Evanya does is some colour of orb, the effects of which are largely useless. Next.

Okay, how about the main character Ashelin? Ashelin has heavy sword strikes and a berserker mode which allows her to hit harder. This is so negligible an upgrade that it in no way makes up for how often you will get staggered out of her normal attacks in the last 2 levels. Next.

Yhorm could be cool? You’re right, he could be, but he isn’t. He’s far too slow, has no good power moves, and gets staggered just as much as everyone else despite being twice their size. Next!

Play as Halmor. Obviously don’t buy this game, but if you already did then just play as Halmor. He has the fastest attack speed and is the only character with two weapons (a range and melee option). There is no reason to play anyone else.


Are The Bosses Any Good?

To the game’s credit, the bosses do often look quite nice, and while they’re often easier to beat than the rooms of enemies leading up to them, they are a surprising breath of fresh air as their small intro cutscenes remind me of boss encounter intros from early 2000s 3D JRPGS.

One of the bosses is even a very clear nod to Orntein & Smough from Dark Souls, something that, along with the relatively giant character who is actually named Yhorm, convinced me that these devs were clearly fans of FromSoft’s work.

I wish they could have taken some better gameplay lessons from that studio however as each boss ends up as a straight up DPS race as opposed to any sort of interesting or memorable battle. The last two bosses are especially tedious and turn what could otherwise be remembered as decent spectacle bosses into slogs which take longer to beat that the levels leading to them.


At Least It Looks Nice

As I mentioned before with the boss intros, the game, while very rough around the edges, definitely has an otherwise ineffable early 2000s JRPG charm to it. The 3D models are often very good, especially for the four main characters and the bosses. The levels, while bland, do at least have somewhat distinct themes, and even the music, while there are only 8 or so songs in the entire game, does at least sound nice (even though I’m almost positive that 1 or 2 of them are just facsimiles of already existing songs).

As for everything else, I do have a few more small gripes:

  1. The game has an odd feature where the camera can be moved with the touchpad and you can attack by clicking it. I thought this was some remnant of porting it from mobile, but it was never on mobile so I have no idea why it’s here.
  2. The game has no real ending. Not to spoil anything, but it effectively just pulls something out of thin air and forces you immediately into new game plus.
  3. I beat the entire game in 2 hours. I got the platinum because I felt compelled to and my total playtime was still only 3 hours.
  4. For some reason, the English localization slipped up in one section and anytime I was using a potion on a character it was labelled in Spanish. So far as I could tell, this was the only item affected by this.


Conclusion

This is a somewhat charming game, but with the overwhelming number of gameplay, balancing, and design issues, there’s not enough charm in the world to save it. It’s a 3/10.

Todd Stashwick Interview

Star Trek Picard Season 3 is with us, and one of the break-out superstars is Captain Liam Shaw. Some people hate him, others love him, but what we all agree on is that the actor, Todd Stashwick (Star Trek Picard, 12 Monkeys), plays the part perfectly.

I was lucky enough to sit down with the Chicago-born actor and geek out!

What is the most meaningful item in your collection?

You know what? It very well may be my original Kenner Star Wars action figures. From 77 or something? So those I’ve literally carried with me for 45 years. So those mean a lot because they’re… I mean, I have my Mego Star Trek figures, but they’re not the originals, right? Those I re-bought on eBay or were gifted to me. So they’re representative of something very meaningful. But I would say my Star Wars action figures because I’ve had them forever!

[We then geeked out for a bit over his Mego bridge and the tree topper providing sound effects! I showed off my sixth scale Speeder before getting a full tour of the Nerd Lair – it’s incredible. The man has a dragon! I certainly found myself envying the Atari 2600 hooked up to a CRT TV].

So, we both love collecting, and I know you have access to the real thing because, of course, you’re an actor, and a lot of actors do like to take souvenirs from the set after production. So, got to ask, did anything come home with you after Picard wrapped?

No, we’re absolutely not allowed to keep anything from the set.

So you didn’t sneak away a combadge or anything like that?

No. Yeah. No. No, it’s not my property. No, no, no, no. I would never admit to that.

[We can only imagine what goodies now have (but definitely don’t exist) a home in the Nerd Lair!]

Being a Trek fan, you said you have the original Mego figures in the seventies, and of course, you grew up with the movies and The Next Generation; what did it feel like to put that uniform on for the first time and step out onto the set of the bridge of your ship?

You know, it’s obviously a slow process. I mean, I got fitted for my suit. They measured me, and I’d had stages of having it cut to fit me. And then, before all of that, Terry brought me to the set, so I got kind of a private tour of it so that I could kick the tires of the bridge before I actually shot. So, the upside was that none of it felt like a first time, so I could comfortably live in the skin of this character once we got to shooting.

I walked onto the bridge, I knew where everything was, and I knew who was where and what positions were what. And I’d already sat in my chair! But having all of it collectively come together fills your soul. Like it’s that feeling of being connected to a legacy that has brought so much joy to people. Me being one of them. And you feel yourself being part of a continuum; It’s quite beautiful and thrilling. And, you know, I had to separate the six-year-old in me from the adult actor in me, and it was never lost on me while it was happening. I was always appreciative of feeling the gratitude of the event while it was happening.

What was it like working with the original TNG cast?

I have admired their work. You know, I’ve been fortunate in my career to work with people whose work I’ve admired. It’s always nice to meet these people. I’ve been to many cons and whatnot in my life just as a fan; I’ve walked around and been a part of nerd culture as a fan, as much as I have participated in them as an actor. So, it was really nice to meet these people under the circumstances of we’re coworkers. I could extend my compliments to them that I enjoy their work, and at the same time, I got to be chill because we had a job to do. We were all in the same, I was going to say boat, but ship!

We had you know, we had this great writing and these great scenes that we got to do. And I had known Jonathan Frakes prior to it, and Terry Matalas, obviously, I had known for quite some time. It was walking into a very warm, welcoming set.

Was Shaw fully fleshed out when you got the script, or were you allowed to input at all into the character’s development?

Well, obviously, characters happen in stages. No one person is responsible for what the audience finally receives. So, Shaw started in the writer’s room and in the imagination of the writers. And then, they created his backstory, and they created his forward story. So, my job was to be the best custodian of what was on the page. My input comes in performance in how I play the role and what nuance and thoughts I bring to the moment because what they’ve committed to the page differs from what I am experiencing as I interact in real time with the other characters.

How do you, as an actor, prepare to portray Shaw’s trauma in such a convincing way?

I have all the information. Right. So, you know, I know things the audience doesn’t. And so, as an actor, I take all that information, and I process it, and I, you know, you try to think the thoughts that the character’s thinking that’s all based on the information that you have about the character. So, anything that anybody says to him, his response is always going to be seen through a lens of his experiences. When certain things trigger him, or he has to reckon with issues that he’s maybe buried, it will come out in the moment. Despite his need to be professional and to be precise, he’s still a human being.

I think you do see that kind of dichotomy between the professional officer and the human being reacting to triggering things.

But I do have to ask as well in Episode 1, did that blue stuff taste good?

It was space meat!

Was it Tribble?

It was not Tribble! No, it was, you know, they never give you anything bad just because you have to eat it for more than one take.

Undoubtedly, you will have seen a lot of the early reactions to Shaw, and with your knowledge of what’s to happen across the course of the season, do you think people are judging him too quickly and writing him off?

Oh, no, no. I think I think people are judging him based on the information that they have at the moment. That’s the joy of going on a journey with a character, right? Just like every person you meet, you get first impressions and then as you get to know them, you find out other things about them that will also shape your opinions. So, what’s really fun for me is to go on the initial journey with them. I think this is the joy of a single episode release, which if you had given people a binge, a lot of these conversations we wouldn’t be having. But because we are releasing one at a time, people watch it more than once. They’re replaying the episode, replaying the episode, replaying the episode, and so they get to perseverate on specific moments and dig in and dissect things that you probably wouldn’t have done if you had gotten all ten episodes all at once.

So, what I really enjoy is the people going, ‘he’s a jerk, but he’s not wrong’. Like one person said, ‘what if it was Picard’s ship and two superior officers without orders showed up and said, we’re taking the Enterprise where we want to take it? Picard would have gone. Yeah. No, I don’t think so. And even without any personal baggage, he would say no.

Of course, you’ve worked with Terry Matalas before on the incredible 12 Monkeys.

The character you play in that show was another character that started out looking a bit like a villain and then seemed to have a redemption arc, and by the end of it, was a fan favourite. Is this a similar thing we can expect with Shaw?

What’s different about Shaw is that he’s not a villain. He’s actually the opposite. He’s a good Starfleet captain. So, he’s not like Deacon at all. Deacon was a murderer, a sociopath. So, to compare them, the only thing that’s similar is that I’m the driver of both characters. They both prickly and acerbic and funny, hopefully, and brutally honest. But, I think that’s where the similarities stop. Now, if the journey for the audience is I don’t like this guy and maybe as I get to know them, I start to like them more. Then, yes, that would be a parallel journey, but Deacon was a warlord. So, he’s nothing like Shaw at all except in perhaps delivery. You know, they both speak with salt in their mouth!

What’s your fondest memory of working on 12 Monkeys?

It’s always the people. It’s always the people. I think my fondest memory was getting to go to Prague with everybody and being able to explore this magical city with people that I had spent three years with and that I love. And that’s always what you take away from these experiences. The job is amazing and fun, but it’s always the human beings and experiences.

How did you feel at the end of 12 Monkeys Season 4 with how Deacon’s story wrapped up?

I think he may have the most profound arc of anybody in the show. Like, he’s the only one that went from being a villain in season one to be very altruistic, self-sacrificial, hero. That’s a rare thing to get in this industry. The character with the breadth of his arc.

It was astonishing to see because it also didn’t feel forced. It felt like, oh, no, that makes sense. That’s his logical progression in life.

Yeah. He gets stripped down to his basic human elements, and then you understand why he is the way he is because of the man that raised him. And so your heart breaks for the guy. Then you basically go, well, I don’t know if I was stuck in a post-apocalyptic situation. I might make some of the similar choices that he’s made. He was never a villain in the sense that The Witness was a villain; he wasn’t hellbent on world domination. He wanted to keep people alive. Yeah. All of it was motivated from his father’s treatment of him as a boy and his love for his brother. Like, there’s a lot to sympathize with this guy.

There are so many cult franchises under your belt at this point. You’ve been in Buffy and Supernatural, 12 Monkeys, and Star Trek twice. Is there a franchise missing that you’d love to work on that you haven’t been able to do yet?

It’s a great question! You know, people ask, what do I want to do next? I would say be surprised. The jobs that are the most rewarding are the ones that I didn’t see coming. We just finished season one of Foundation, which was great. I would love to do like a big sword and sorcery thing. That’s one area I haven’t really explored. Like Rings of Power or Game of Thrones. I did audition for Willow. Something like that would be really fun. Yeah, I would like to do that because I’m a D&D kid. I would love to do that and live in that world.

You’re not just an actor, of course; you’re also a writer. How do you separate your writer instincts from an acting part that’s been written by somebody else?

Well, I don’t. I don’t separate them. They all work together because it’s all the same. It’s all coming from a storytelling need. So, my job as a writer is to make sure that I have enough information out there so that the audience or the writer or the actor, director, or producer reading it gets the understanding of the character that I’ve created or shaped or whatnot. So as an actor, I am reading the script with the writer in mind in many ways going, okay, I want to make sure that I see what their vision is and I see what their intentions are and how I best can then serve that vision as an actor.

I remember reading that you were working on a Star Wars game which never came to light, unfortunately. Can you tell us anything about what it was going to be? What we could have expected?

It was a third-person, action-adventure game, much in the spirit of the kind of games that Amy Hennig crafts. So it was, you know, of that Uncharted cloth. It was an ensemble game set in the world of scoundrels, I believe is the best way to put it. It was set in the more underworld areas of Star Wars. Not the Jedi or Empire of it all. I prefer the scoundrels. That is where my strength lies, I like writing those characters. You know, watching Star Wars, I always saw myself as Solo, not Luke Skywalker. And Amy as well. I think there’s a pulpy spirit of those space pirates.

Yeah, definitely. I really wish they had allowed that to be made. That sounds awesome!

You and me both. Three years of work on that.

Would you write a Star Trek game or book if offered?

You know what? If I’m honest with myself. I’m not sure. I mean, look, I would if somebody said, hey, we want to hire you, I would jump in with both feet. But, it is a realm of writing that is maybe beyond my strengths as a writer. When I listen to all of the military tactical stuff and the Starfleet protocols and all of those things. That is definitely a deeper skillset that I currently have. And I’m always in awe of people that could do it with such aplomb. But again, I certainly would love, you know, if given that challenge, I would try to rise and be that, you know. Something involving the Fenris Rangers, maybe.

One of the biggest games so far this year, Forspoken, which of course, you were involved in. How much involvement did you have with that story, and how did you end up working on it?

That was through Amy that I was brought in. They had been working with a group of writers that were breaking down and building a world. Then they came to Amy and said, hey, would you like to take this worldbuilding and turn it into a story? And Amy brought me on board. And then we broke the story on that and Allison Reimer, who was my official writing partner. and then she and I, after Amy went to go over to Skydance Media, continued that. Allison was on the project with Gary as well. Allison and I then went on to develop the bible of the world and then the script itself. We wrote primarily the cinematics, like many of the side quests and combat dialogue, and stuff like that is all done later in the process. So we did the main story.

We had a great time with it. We loved these characters. We loved this process. I love the world. It was a heck of a lot of fun to try and blend this kind of high fantasy Game of Thrones world with a young woman from contemporary America. It was cool.

We tried to keep it bouncing and buoyant and fun and truthful as to how someone who’s in their early twenties might react to this.

Now you’re working on the Skydance Marvel game, Captain America and Black Panther. You probably aren’t allowed to say anything under pain of death from Marvel, but how involved are you with this project?

I was working on this even when I was doing Forspoken. Amy and I, since I was brought on for Uncharted 4, have developed a very strong collaboration relationship, and we work really well together. And so, I get to, you know, on Star Wars I was what was called a narrative consultant and a writer. I get to be the same with this game. I get to be part of the art meetings and reviewing that and I’m there to kind of toe the line of narrative. I go to the development meetings; I go to the the level design meetings be the voice of the story in these meetings. And Amy of course is that as well but she’s also you know, she’s the creative director. She’s the head of the pyramid here. So, I get to just focus on the story and view all these meetings through the lens of how does the narrative affect this or how does this affect the narrative? So that process is just fantastic. We built a really great writer’s room early on when we were breaking story, we brought in people who had worked on other Marvel projects like Akela Cooper, Niceole Levy, Evan Narcisse, who had actually written some Black Panther comics. Marc Bernardin who wrote on Picard season two and I’ve been friends with for a while. So, it was really great, it’s a big process making video games. It’s a slow process.

How do you prepare for something as big as the Marvel Universe? Have you been reading lots of Captain America and Black Panther comics?

That’s exactly what you do. And we’re not set in the MCU. We are its own thing. Which gives us a certain amount of freedom in storytelling because we’re not bound to the events of it. But we also want it to feel as good and as solid and as well thought out as the MCU is, even though we are not an MCU project. You do your research and we work in tandem with Marvel as they are there as our ongoing partners and consultants on this project. We focus on certain eras of comics and certain aspects of comics. And so, yeah, you do your research and then at the same time you go, all right, well, this is also an original story so what new can we add to this? What are the different flavors of these characters that we can bring out that maybe you haven’t seen before? We’re working on something special, you know.

Of course, with all these cool franchises comes a lot of fans. So what’s your most memorable novel or unique kind of fan experience that you’ve had?

I think when I saw people cosplaying as Deacon and sending pictures on Instagram cosplays of Deacon, that always tickles me. That someone in their spare time is pouring over the show to actually then go to their sewing machine or whatever and put together a costume, that always that tickles me. And they’re always just so very kind. Obviously, Now Don’t You Forget About Me is tethered to my existence. I’m often asked to sing that when I make Cameos for people!

[Todd also mentioned he won’t know if ‘older dudes with white beards’ will be cosplaying him or Riker – so make sure to let him know!]

One of your big loves is Dungeons & Dragons. And, of course, you have the Nerd Circus business as well, which is great. What got you into TTRPG?

[A great piece of advice from Todd if you want to play D&D and can’t find a group – teach yourself to become a Dungeon Master, and then you put the group together!]

My cousin, the same cousin that introduced me to Star Trek, who was a few years older than me. I just remember him taking out his dice and his character sheet one day in his apartment. I was just like, what is that? He started to describe it to me. I remember trying to connect like The Hobbit with these dice, like, it didn’t make sense to me. Then, like, a year later, it caught fire. I probably first heard about D&D in ‘78, and then I started playing in ‘79. Then I played pretty strongly for four years, and I came back to it as a grown-up. Years and years later.

[The Stashwick Table, by the way, is a thing of glory, and you can find out more about it at The Weathered Dragon]

If you were going to recommend a comic, a film, and a TV show that every geek should read and watch, what would they be, and why?

Comic, The Sandman by Neil Gaiman because it’s among my top two favourite pieces of literature. A TV show, Battlestar Galactica. The reboot is damn near perfect and just all the things you want. I’m carefully avoiding franchises that I’m in – so obviously Star Trek, obviously 12 Monkeys! Film? You know what? I’m going to avoid all the obvious ones, and if you want to be a hardcore nerd, watch Hawk the Slayer. It is a fantasy, Star Wars rip-off Dungeons & Dragons it was made in the eighties so it’s all like synthy. It is very much a B film, but it meant so much to us D&D nerds of the eighties. Hark the Slayer gets my recommendation. It’s craptastic! It’s not terrible, but it’s very B of its era. Like, it’s it obviously low budget, it has very laughable moments but the spirit of it is great. It is craptastic. Then not-craptastic and actually good, I highly recommend Green Knight that came out a few years back. That would be a good watch for fantasy fans. But Hawk the Slayer, Battlestar Galactica, Sand Man.

How did you feel about the developments of Shaw in episode two?

Episode two was really fun because you actually get to see him captaining. In light of this wrench that got thrown into the works of his otherwise, fine day. So, you actually get to see him be the captain and make decisions as a captain. Again, what I love about Shaw is when given all of the information, Shaw makes the right decisions. So, we get to see him be a good captain as opposed to just a jerk. 

What advice would you give aspiring writers or aspiring actors?

Well, watch. Watch what you love, watch it, consume it, read it, and then write. Like, write. Just write your own. Find a way to put it out there. Find somebody to put it on the internet. Just write, write, write if you are an aspiring writer. So, consume it. Read books, read Ursula K. Le Guin. Read Philip K. Dick. Read just good science fiction. And Neil Gaiman read great fantasy, read Tolkien. And then watch this stuff. Consume it so that you know what field you’re entering yourself into. Then, like we live in a day and age where we have film studios in our hands so make stuff. Make, make, make. Don’t wait for somebody to give you permission. Just do it.

[You can follow Todd Stashwick on Twitter and Instagram and catch him in Star Trek Picard on Paramount+]