Download Issue 13 of The MagPi Digital Magazine for lovers of the Raspberry Pi

If you have, or are interested in the Raspberry Pi, then you might want to download the new issue of The MagPi digital magazine.

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This is how the Raspberry Pi guys describe the magazine:

The MagPi, a free online magazine dedicated to the Raspberry Pi, whose first issue was released a few days ago, is a perfect example of that. It’s been put together entirely by volunteers, guided by Ash Stone, Jason “Jaseman” Davies, Meltwater and other names you may recognise from the forums and comments on this site. I was broadly aware they were up to something, but I was amazed at the scope of what they sent me to look at earlier in the week, and I’ve been really, really impressed by the first issue. There are Debian and Puppy guides, articles on computing history, ideas for robotics projects, tutorials in Scratch and Python (with code you can type in yourself, just like in the good old days), features about the Raspberry Pi itself, and other goodies to dig into. I really can’t recommend it enough, and if you haven’t been lucky enough to get to the head of the queue, you don’t need a Raspberry Pi to find it useful (you might actually find the magazine good preparation before yours arrives).

It is a really interesting read – so go download it today, and let us know what you think!

Download the new issue of The MagPi here Check out the videos we made with Eben Upton Check out our unboxing of our Raspberry Pi

Linksys EA6500 AC Router Review Part Three: Installing the AC Bridge

In Part Three of my Linksys EA6500 AC router review, I walk through installing the WUMC710 Wireless-AC Universal Media Connector.  Read on for details.

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This is Part Three of my Linksys EA6500 AC router review.  In Part One, I showed you the installation process.  In Part Two, I analyzed the potential performance improvement in using wireless AC connections for streaming internet content to a PS3.  In Part Three, I show you the installation process for a wireless AC bridge.

Since there are not very many devices out there that sport a wireless AC connection, if you want to leverage AC speeds today, you need a wireless adaptor that supports AC.  Linksys was nice enough to send on a WUMC710 Wireless-AC Universal Media Connector for this review.  Installation is easy: set up the bridge where you want to connect devices, wire the devices to the bridge using ethernet cables, then connect the bridge to the AC router.  When you are done, your legacy devices will be sporting a connection that I estimated (in Part Two) to be about 88% as capable on a throughput basis as a gigabit wired connection, which is probably good enough for you to see major improvements to wireless streaming inside your network.

Here are some shots of the wireless bridge product. First, box contents:

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Second, a few shots of the actual bridge:

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Linksys EA6500 Router Review Part Two: AC Speeds Over the Internet

This article is Part Two of my Linksys EA6500 router review, where I try to quantify the speed difference between wireless, AC and wired connection speeds when streaming content over the internet using a PS3.  Read on for details!

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This article is Part Two of my Linksys EA6500 router review, where I try to quantify the speed difference between wireless, AC and wired connection speeds when streaming content over the internet using a PS3.

In Part One, I did the basic installation steps.

Apology for the Delay

This review series has been delayed by about a month and I apologize for that.  I had to take a trip to Japan for work, and while I was gone, our basement flooded, meaning that I had to dismantle most of my test equipment until that was cleaned up.  Now that we’re back up and running, I am back at this review series.  Look for good stuff coming soon!

Background on AC Routing

802.11AC is the latest standard to be issued that covers wireless networking.  Linksys published a nice white paper on the changes brought by AC; here is some of the Executive Summary:

802.11ac, the emerging standard from the IEEE, is like the movie The Godfather Part II. It takes something great and makes it even better. 802.11ac is a faster and more scalable version of 802.11n. 802.11ac couples the freedom of wireless with the capabilities of Gigabit Ethernet.

Wireless LAN sites will see significant improvements in the number of clients supported by an access point (AP), a better experience for each client, and more available bandwidth for a higher number of parallel video streams. Even when the network is not fully loaded, users see a benefit: their file downloads and email sync happen at low-lag gigabit speeds. Also, device battery life is extended, since the device’s Wi-Fi interface can wake up, exchange data with its AP, then revert to dozing that much more quickly.

802.11ac achieves its raw speed increase by pushing on three different dimensions:

  • More channel bonding, increased from the maximum of 40 MHz in 802.11n, and now up to 80 or even 160 MHz (for 117% or 333% speed-ups, respectively)
  • Denser modulation, now using 256 quadrature amplitude modulation (QAM), up from 802.11n’s 64QAM (for a 33% speed burst at shorter, yet still usable, ranges)
  • More multiple input, multiple output (MIMO). Whereas 802.11n stopped at four spatial streams, 802.11ac goes all the way to eight (for another 100% speed-up).

The design constraints and economics that kept 802.11n products at one, two, or three spatial streams haven’t changed much for 802.11ac, so we can expect the same kind of product availability, with first-wave 802.11ac products built around 80 MHz and delivering up to 433 Mbps (low end), 867 Mbps (midtier), or 1300 Mbps (high end) at the physical layer. Second-generation products promise still more channel bonding and spatial streams, with plausible product configurations operating at up to 3.47 Gbps.

802.11ac is a 5 GHz-only technology, so dual-band APs and clients will continue to use 802.11n at 2.4 GHz. However, 802.11ac clients operate in the less crowded 5 GHz band.

Netgear also is involved in AC routing and prepared this video that explains their viewpoint on 802.11 AC:

‘Batman: Arkham Origins’ Box Artwork Surfaces Online

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Batman: Arkham Origins and Batman: Arkham Origins Blackgate’s box artwork have surfaced online. Listings for the new entries in the superhero series have appeared on Amazon, along with what appears to be their official packaging

Batman Arkham Origins

Announced in February, Batman: Arkham Origins will be the first instalment in the franchise developed by Warner Bros Montreal instead of Rocksteady Studios.

The game will feature villains including Black Mask, Alberto Falcone and the Penguin, alongside new enemy types and gadgets such as the Remote Claw.

 

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Batman: Arkham Origins Blackgate is the first handheld entry in the series, in development for Nintendo 3DS and Sony’s PlayStation Vita.

Google updates YouTube Capture App to version 1.4 brings massive upload speed improvements

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Google has released an update to its YouTube Capture app.

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What’s New in Version 1.4

This update includes *massive* upload speed improvements.

You can download YouTube Capture from the App Store for free.

Magrunner: Dark Pulse new screenshots

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Magrunner Dark Pulse, the action/physics game for PC, Xbox LIVE and PlayStation Network, has unveiled more of its challenges in a new series of screenshots.

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Magrunner Dark Pulse, the action/reflection game unveils more through the very first video of the game!

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In the near future, in 2048, a handful of young and brilliant citizens have been chosen by Gruckezber Corporation to join the Magtech training program for space exploration. Equipped with a special glove using Gruckezber’s technology, the candidates have to solve their way through a huge maze of challenge rooms, by magnetically charging objects that will attract or repel each other. But when an earthquake disrupts the training program, what seemed to be the chance of a lifetime for the candidates will soon become a descent into folly and cosmic horror!

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The new screenshots show some of the dangerous challenges that await Dax. The hi-tech training center in which Dax is testing his Magtech glove is being warped little by little, plunging irreparably into a strange and nightmarish world: that of Cthulhu and the frightening paranormal creatures it hosts.

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Visit the official website for more details.

Mail, Calendar, People and Messaging app for Windows 8/RT updated again

Microsoft have released an update to their Mail, Calendar, People and Messaging app for Windows 8/RT.

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Release notes

Improved performance and reliability in Mail, Calendar, People and Messaging.

Microsoft updates Windows Phone 8 companion app now lets you browse and add documents

Microsoft has released an update for its Windows Phone 8 app.

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Your computer and your Windows Phone 8 work together seamlessly with the Windows Phone app so you always have your photos, videos, and music, and more where you want them.

Features

  • Get your music, photos, and videos from your computer to your phone (and vice versa).
  • Quickly share things from your phone

Update details

  • The Windows Phone app now lets you browse documents, add them to your Windows Phone and open files that are stored on your phone with other programs. We’ve also made it easier to add different types of files to your phone.

You can download the app from the Windows Store now.

Borderlands 2 Krieg the Psycho Bandit story trailer

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Krieg the Psycho Bandit is the sixth playable character for Borderlands 2 and we have his story video.

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The new ‘Psycho Bandit’ character, known as Krieg, focuses on melee combat, allowing players to cause all sorts of damage using the Buzz Axe and Bloodlust weapons, whilst also being rewarded for taking damage when using the Mania skill. When Krieg is on fire his skill mode, Hellborn, also allows you to deal damage.

Krieg has a few problems expressing himself. While attempting to be a completely reasonable human being, the newest addition to the varied cast of Borderlands 2 finds it nigh-on impossible to do much other than scream about excrement and making his own meat bicycle.

Here is his story:

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Krieg The Psycho Bandit is available now for $9.99 or 800 MS Points. For those who have asked, Krieg is not included in the Borderlands 2 Season Pass, so if you want to play him you will have to buy him separately.

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What do you think? Are you going to play as him? Let us know by leaving a comment below.

Review of Army of Two: The Devil’s Cartel From EA

 

Having received varying opinions by both press and public over both their last games in the series, EA had uniquely struck a balance between silly, fun and a little bit mindless. The Devil’s Cartel may imagine itself as both an evolution and a revolution with new characters and a lovely new Frostbite engine, whilst hopefully still retaining that good ol’ fashioned co-op fun.

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Who’re The New Guys?

Replacing Salem and Rios as the main protagonists was a bold move instigated by the end of the second game, where betrayal was an awkward yet prominent theme. Due to such shenanigans, your new best buddies are called Alpha and Bravo. Featuring in cameos at the start, both Salem and Rios make their obligatory appearance; regretfully making me pine for some old school fist-bumping nonsense! Other soldiers of fortune are vaguely introduced and tossed away, with some testosterone fuelled banter at the training session between some other ‘employees’. It’s an odd sight to see other masked lunatics; even for their brief attendance, it’s strangely humbling to know you’re not the only port of call for the big suits up top.

Unfortunately, Alpha and Bravo seem to have been given emotions and depth of character about as deep as military call signs can go. Compared to previous Army of Two games, it somehow loses the characters authenticity. Repartee between the two feels stretched and forced for the majority, with only a few jokes raising the eyebrows. Character relationship goes about as far as “I wanna rescue the girl”, “It’s too dangerous”, “come on”, “ok”. It’s just the old fashioned tough guy with a heart of gold and the more reserved, calculating one. Neither strikes you as original nor likeable.

We’ve Got Guns Over Here!

The customisation is luckily where Army of Two does it’s shining. Just like before, you get tooled up, bling your guns a little, make sure you’ve had a high five and head out to slaughter half the known population. Gun customisation is inherently back and with a large roster to choose from; not much starting cash, you’ll have to spend wisely during the early portions, as guns are expectedly expensive! A whole host of attachments can adorn your rifle including taped magazines, the infamous shield, grenade launchers and more. Unlocked via character level progression, it’s something to strive for with the points system.

Instead of just killing people, you now get rewarded with points depending on how you end their existence. Flank an enemy, more points, get a headshot on a wounded enemy, more points. Essentially a watered down version of Bulletstorm’s system, only less varied! These points help pay for your weapons, upgrades, and cosmetic alterations so it’s best to at least try!

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What About Shooting Stuff?

Army of Two’s original selling point was the Aggro system; it remains in play here, albeit in a slightly less integral way. Generally, one of you paints your gun sparkling gold and sticks a whopping great grenade launcher on it whilst the other gets a suppressor out. It works well in co-op, but the AI partner inevitably doesn’t perform the action you want at times, making it more or less redundant in singleplayer.

A nice new feature is the ridiculously aptly named ‘overkill’ mode where, once you’ve filled a bar via executing skill kills, lets you wreak havoc upon pretty much anything. Lasting enough time to massacre a few waves of enemies, you become invincible, don’t have to reload and fire explosive rounds. Yes it’s as outlandish and entertaining as you might think! It’s also a great way to show off the Frostbite engine, cover gets destroyed in a spectacular fashion and it’s where the game solely has it’s most visually arresting moments.

Guns generally feel different, some inherently more than others, needless to say that the latter weapons pack a hell of a lot more punch than the starters you get. Being a cover shooter with destructible cover presents obvious issues during fire fights. You are often forced to relocate during some of the longer shoot outs; this can present it’s own problems. Moving from cover to cover is awkward at best, in a Gears of War style, you push the direction in the vague direction and the game tries to help you out by selecting the appropriate cover. This isn’t Gears of War however! Often selecting the wrong piece of cover is your reward for consistent perseverance in such situations.

Everything’s Better In Co-op…

As is customary, a lot of these problems can usually wisp away when played with a friend. Some areas can give scope for improvisation with basic tactics, but as is too often the case, the areas are typically too narrow, leaving little opportunity to do anything spectacular. More over, the game profusely decides to split the players up at points, giving you an arbitrary choice of ‘take the high road’ or ‘the low road’. Whilst it does open the game up for repeated playthroughs, taking either path shouldn’t affect your enjoyment.

Either way, the game’s at it’s peak when played with a friend, bland mission directives and tidal waves of enemies become a lot less laborious when you don’t take it too seriously!

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Spit And Polish.

Loading times are fast, checkpoints are readily available; thankfully, looking through the armoury selection is painless. Menu navigation is quick and seamless; this really helps get back to the killing as soon as you realise you can’t afford that new shotgun you’ve been eyeing up.

Graphically, it’s not an eye popper, but it can look good when it removes it’s drab filter every now and again. Again, the semi-destructible environments when the proverbial hits the fan can look great, it’s just a little disappointing at other times. Some of the lighting is impressive, but again, only at specific moments.

Audiophiles won’t get a lot out of this, but it can have it’s moments. Suppressing a weapon drastically alters it; not many guns sound alike. Voice acting and script-work seem ripped straight from a 90’s action flick; let’s be honest, that’s not always a bad thing!

A Happy Ending?

I suppose ambivalence would be the word to sum up The Devil’s Cartel. On the one hand, my affection for the series still holds strong, yet I believe they should embrace what it originally was, a knowingly daft killing romp with over the top gunplay and a relatively unique idea in the form of aggro. The one truly standout feature would be overkill, in comparison, everything else just appears generic!

In short, this is comparatively similar to the others in the series, so if you got your kicks from them, you probably will from this too. Best played in co-op; not taking it too seriously would be ideal! Lacking a competitive multiplayer element could turn some away, but it’s 10 hour campaign, combined with consistent acquisition of new weapons and accessories well into multiple playthroughs should keep the laughs coming, even if occasionally they are at the game!

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Reviewed on PS3, also available on Xbox 360.