Review: Battleborn

When 2K first confirmed that Gearbox Software, the developer of the Borderlands series was working on a brand new IP , I was intrigued and not just by the move to creating a new game but in that once again Gearbox was looking to blend a new cocktail of gaming genres to create a new style of game experience. That new title is Battleborn, but can it do enough to follow on the success of Borderlands?

There has been much discussion about what exactly Battleborn is. Much like Borderlands was a merging of FPS and RPG elements, Battleborn in my mind is at least a blend of FPS action and MOBA team based gameplay with a dash of the humour and fun we all came to love in Borderlands. The end result is a game that rewards for time invested to learn how the game and the huge 25 roster of incredible characters play. With both a story campaign and MP game modes, Battleborn offers a daunting amount of gameplay to master right from the start. But oh what a start it has.

The story campaign consists of eight story episodes that opens with an outstanding introduction and prologue that keeps the same tradition that Borderlands used to start each story with a bombastic beginning title sequence. Using 1980s animation style and a heart pounding music track, the story intro tells is the legend of the Battleborn. That legend now comes to life and the evil Rendain and his forces, have been systematically destroying stars and their systems in the universe. Now the last surviving system Solis, has become the gathering point for all the last surviving races. From those races step forward their mightiest heroes, who will make one final effort to stop Rendain before he can destroy Solus. These heroes are the Battleborn.

The story campaign can be played in either Public matchmaking where a team of five players will select their characters and tackle the episode together or it can be played solo or co-op with friends thanks to the Private matchmaking option. When played in a team the difficulty will ramp up to balance the number of players and will bring it down for solo play. After completing the prologue you can select to use any character that is unlocked in the roster to play as in the episodes and after completion the episodes can be replayed however using the same character will mean less XP for completion so trying different characters is advised. The episodes increase in difficulty and will feature different objectives to complete throughout. Playing solo can prove tricky with some of the later episodes in that at times you can be overwhelmed by the number of enemies but the clever level designs mean that turrets will be available to activate to give a much needed help. When playing with other players I found that understanding character roles and abilities to work together as a team is as important in the story campaign as it will be in the Competitive Multi-Player modes.

The story telling is very much in the same familiar style of the Borderlands games with a great sense of humour threaded throughout the dialogue and some great banter moments between characters during gameplay. The episodes can range anywhere for a 30 minute completion time to an hour, and the action is full on each time. They are a great way to level a character up, which I will go into more detail later on, and completing certain episodes will unlock new characters to use in the game once they are introduced in the story. Eight episodes may not seem like a lot but there is enough gameplay and story to leave a player satisfied. I love how the start of each episode is like an intro to a cartoon show with the characters selected introduced as stars of the show but it would have been nice to see the intro change as the episodes flow, it just uses the same footage from the prologue animation each time. But playing the campaign either solo, with friends or in public matchmaking there is huge replay value with the story campaign as you try out different combinations of characters. I was not sure what to expect from the Campaign mode but I was pleasantly surprised by it with some really outstanding gaming moments and a tremendous final battle against the clock in episode 8.

The story campaign gives a really solid look at the gameplay in Battleborn and how different characters and teamwork play a key role in gameplay. There is such depth to the variation in the 25 heroes that experimenting to find the right characters for you is going to take a long time. The characters are grouped into four factions; Eldrid, LLC, Jennerit and Peacekeepers. By playing as each hero, you will begin to level them up which starts to unlock new taunts and skins for each the more you use them in the game. By using the command hub in the main menu you can explore each character and follow their progress as you level up. By doing so you can really appreciate the intricate design and thought that has been put into each hero. They each have a history and lore that give a background story to them, the lore is unlocked by completing their individual character challenges which range from using their special abilities a certain number of times to completing in game tasks with them.

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Another dynamic to each character is the Helix upgrade system which can change how a hero is used in battle. Each hero enters the fight at level One. As the character scores XP during the match or story episode, they will begin to level up. As each level is reached the player is given the chance to upgrade the special abilities of that hero by making a simple left or right choice on the Helix menu that will boost an ability depending on what the player believes to be the best option. They can range from changing the nature of a grenade such as with Oscar Mike where you can either pick to have the grenade explode with a neplam effect on the ground or to have it split into mini grenades for extra impact. The hero’s Ultimate Attack is unlocked at level 5 adding a new option to combat for the hero and along with the natural special abilities will have a cool down timer before it can be used again. The later stages of the Helix tend to make your hero even more powerful and as this will tend to happen towards the end of a match, it can be a real game changer when needed most.

The Helix system can really change how certain characters play, as some may seem weak in battle to begin with but with careful choices made to the Helix can become very powerful heroes in a match. Experimenting to tailor the Helix to suit either your playing style or to benefit your team is a clever one with the subtle changes to abilities that may not feel that crucial early on to reaching the max level 10 and having a much different impact overall. I would encourage trying out different heroes and just seeing how their Helix can change their game gameplay especially for heroes you may not naturally want to try or select in a battle.

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As well as the Helix system players can also create special Gear loadouts that can boost attributes in battle. Gear packs can be purchased from the in game store with credits earned through gameplay and from completing challenges. Each pack will give the player an item that can be put in a loadouts that during play can be activated using the gold shards that can be collected. These can boost health, attack damage, shield strength and cool down times. There are different tiers of gear of uncommon, rare and epic and each Faction will have its own pack too. Unwanted ones can be sold for credit and new loadouts slots can be purchased or unlocked as your command level increases. Much like the Helix the activation of Gear can change a character and boost them at much needed times and as you will gain higher quality gear you will soon have loadouts that can benefit different playstyles of Heroes. Combined the Gear Loadouts and Helix system really add a level of personalised gameplay that I found refreshing.

But it is he competitive multiplayer that changes things up a level both in good and bad ways once you move away from the story campaign. There are three MP modes available currently with Capture, Incursions and Meltdown. Capture is your traditional control/domination match type which sees two teams of five heroes battle to control and maintain three points on the map to score points with the aim to reach 1000 points and win the match. This is the fastest MP match of the three and easiest to get into.

Incursion is an objective based mode which sees each team having to defend two large sentry robots from each other. Starting at opposite ends of the map, each team will have to press the attack and defend their minion bots towards the other teams base area where the minion bots can lower the sentry robots shields so the heroes can inflict damage. Turrets can be used to defend areas and the battle to push the other team back in order to attack their sentry bots can be a real fight. With a 30 minute time limit, the winner will either be the first team to destroy both sentrys or which ever team has scored the most damage by the match time ends.

Meltdown for me feels the most MOBA inspired mode in Battleborn. Another 30 min time limit match which this time sees both teams charged with defending their minion bots as they make their way to giant minion grinder stations to earn appeasement points by successfully sacrificing their minions. The first team to reach 500 points wins or which ever team has the highest score by the time limit. The minions can change routes during the match so making sure you focus on them and taking out the other team’s minion bots is vital. It can be all too easy to forget the objective and just fall into a TDM encounter with other team!

The competitive side does highlight Battleborn’ strengths and weaknesses in almost equal measure. Teaming with friends is a very rewarding experience in these modes as good communication and character selection and building a balanced team of Heroes can be key to victory. A combination of support heroes, defensive and attack characters can make all the difference and more so in Incursion modes. If your team fails to work together you can find the other team taking dominance and will find it almost impossible to claw back a win. It can prove extremely frustrating when a match starts to go against your team especially if playing in public matchmaking and your team is neither communicating or working together well. Once you select a hero you will be unable to change during the match so picking your strongest character is best which is why experimenting to find two or three different heroes to pick a head of time is beneficial.

The fact you are unable to change heroes can feel like a hindrance at times as should your team be losing or your own hero choice is not working out, you will be stuck for the duration of the match which at 30 minutes for modes can be a long time. I also found that the matchmaking can be rather imbalanced at times with low level or mid range players being teamed against very high-end players. Although each hero starts at Helix level one in a match, higher level players will have unlocked the more advanced characters as well as better gear loadouts and Helix Mutations, additional options to the Helix unlocked by character progression. Death is also punished in the Competitive modes as the longer the match goes on for the longer the respawn time will be, which at times and at the final moments of a match could be as long as 45 seconds. Being punished for dying feels harsh and if you are fighting hard to win a match this can lead to very one sided matches and often you will have team members rage quitting out of the match. Which is made redundant by the fact that the second you confirm your character choice in the prematch lobby you are then locked to that match until its conclusion, so if you leave the match at anytime you will be prohibited from joining another until the match has finished. Whilst a good way to prevent rage quitting when the game suddenly disconnects due to a server issue forcing you to wait up to 30 minutes to return to playing only ends up with you having to stop playing altogether.

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There is plenty of good and bad with Battleborn right now. The difference in hero playstyles means a varied approach to gameplay that will entice some but be off putting for others. It takes a long time to level both your player level up and then each hero that at times progression can feel slow and grindy. Both campaign and competitive modes have a private option so arranging games with friends is smooth but public matchmaking on Xbox One can take an annoyingly long time and that after each match you are forced to match make again rather than simply staying in the player group if the last match can be tediously frustrating. I would have liked to have seen more of a fanfare to the end of matches as just having silence and a screen saying Victory or Defeat just feels really flat and even a piece of music or sound effect to signal the end of the match would help.

The blend of FPS and MOBA elements does work well for the most part, those expecting the same Borderlands gameplay will enjoy the story campaign but may take more time to get used to the competitive side. The roster is full of different characters with unique and challenging playing styles that are worth exploring to find the heroes that suit you best. Three competitive modes can seem limited but with a 25 hero roster to learn and master means every match can be different depending on your choice. It was a brave decision by Gearbox and 2K to bring two very different game genres together and it may take a long time for Battleborn to bed in with console players but it has a fun story campaign and rewarding character development style that can be satisfying.
Definitely worth taking a punt with if you are put off by MOBA games and feel more at home with FPS, Battleborn is an interesting new game that could do very well on the eSports scene but time will tell if it can win over console players going forward.

Despite its flaws it has won me over and is a refreshing shooter that is different enough to stand out but perhaps too much for the casual shooter fan.

Deep Silver announces Dead Island Retro Revenge

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Deep Silver has released today the first trailer for the all-new 16-bit side-scrolling action game Dead Island Retro Revenge.

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Hell-bent on saving his cat, Max must carve a bloody path through a zombie-infested California, tearing his way through hordes of the undead, battalions of corrupt soldiers, and a slew of evil-minded ex-cons. Pull off crazy combos, collect power-ups, wield super weapons, and unleash insane magic attacks as you fight to become the amazing 16-bit side-scrolling hero you’ve always believed yourself to be!

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Features at a glance:

  •    Retro look meets melee-based combat
  •    Featuring leader boards, achievements and a level of depth beyond the genre
  •    Game mechanics include power-ups, super attacks and a cool combo system

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Dead Island Definitive Collection is a compilation containing Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition, and also includes Dead Island Retro Revenge! It will be available at retail and digital for a suggested price of £29.99/€39.99.

The digital pre-order on Steam will start later today and make sure to check the Steam community hub for some fabulous discounts!

At the same time, Dead Island Definitive Edition and Dead Island: Riptide Definitive Edition will each be available separately and as a digital download for Xbox One, PlayStation 4 and PC at suggested a price of £14.99/€19.99.

All three titles, Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition, plus the compilation Dead Island Definitive Collection are scheduled for release 31st May on Xbox One, PlayStation, and Windows PC.

Rainbow Six Siege gets update with Operation Dust Line

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Ubisoft announced that Operation Dust Line, the free update for Tom Clancy’s Rainbow Six Siege, will be available on 11th May on Xbox One, the PlayStation 4, and Windows PC. Continuing the commitment to provide new post-launch content for the game, this second major update introduces two new Operators, a new map, improvements to gameplay, and more.

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Two New US Navy SEAL Operators & The Border Map

In Operation Dust Line, two US Navy SEAL operators have been called to assist Team Rainbow to secure the Border, the new free map introducing a mix of old and new construction with open air pathways  making it the most destructible and open map to date:

  • Valkyrie: Equipped with the “Black Eye” Gyro Cam Mk2, a quick deployment sticky camera that gives her team a new eye in the sky.
  • Blackbeard: Carries the TARS Mk 0, Transparent Armored Rifle Shield with him to battle, increasing his mobile protection without diminishing his field of vision.

Improved Gameplay Experience

The development team is committed to continuing to improve the gameplay experience, through both new gameplay content as well as balancing operators, enhancing player comfort and improving net code.

  • Loadout Customisation between rounds: Players can now customise their Operator’s loadout between each round, by simply selecting an operator and going to their loadout to select a weapon, attachments and headgear. This will allow for additional tactical choices between rounds.

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    • Operator reworks: I.Q.’s unique gadget now has enhanced visual feedback, Montagne’s shield now adds side protection, and Tachanka’s LMG is now easier to place and use. Additional Operator, weapon and secondary gadget tweaks have also been made.
  • Introduction of gadget placement cancellation controls: By turning this feature ON in the Options menu, players can now cancel the placement of a gadget at any time. This feature will not only allow players to be more reactive, but will also allow for another layer of gameplay and tactics.

 

  • Winning Team Showcase: After the final round, the winning team’s Operators will be displayed to both the winning and losing teams, and an MVP for the match will be crowned for the ultimate bragging rights.
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Season Pass holders will instantly receive the new Navy SEAL Operators and non-Season Pass owners will be able to unlock them using earned Renown currency or R6 Credits starting on 18th May.

Review : Micro Drone 3.0

Have you hard about the Micro Drone 3.0? Well here’s our review.

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The Micro Drone 3.0 is the highest crowd-funded drone campaign ever, raising over $3million on Indiegogo last year. The small but agile drone can fly up to 45MPH, and can perform stunts in three different speeds. Simple to manoeuvre, the compact drone offers the features of its much bigger competitors – passengers can fly First Person View (FPV), with the dedicated free app on iOS and Android, its snap on HD Wi-Fi camera and accompanying VR headset, to experience the illusion of being in the pilot’s seat!

Specifications

  • Dimensions: Height 50mm, Diameter 145mm, Rotor Diameter 55mm
  • Weight: 56g (71g with Camera)
  • Battery: 550mAh Lithium Cell
  • Magnets: Neodymium Nickel Coated 1.8kg Magnetic Pull
  • Accelerometer
  • Flight Time: Up to 8 minutes
  • Range: 150ft (smartphone) 500ft (2.4Ghz radio)
  • Speed: 45mph
  • 6 Axis MEMS Gyroscope (using absolute angle measurement)
  • Contra-rotational Motors – Fly Micro Drone 3.0 Upside Down
  • App: iOS and Android
  • Dual Control: Smartphone WiFi Tether and RF
  • IEEE 802.11 WiFi Protocol
  • CPU: ARM Cortex Processor
  • Development Platform: Eclipse IDE

What’s in the box?

The box contains the drone, a manual, battery and charger with cable, spare blades and bumpers.

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A Closer Look at the Micro Drone 3.0

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WiFi Camera Module

There is also a WiFi Camera Module that you can use to both fly the Micro Drone 3.0 with your smartphone but also to capture HD images and video.

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Using the Micro Drone 3.0

Once you have charged and fitted the battery its time to try some flying.

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You can use the remote control or the smartphone app, once you have the WiFi camera module attached.

The app also has a number of instructional videos as part of it.

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Final Thoughts

The Micro Drone 3.0 is exactly that – micro! It’s very small and compact and very light weight.

There is a manual that comes with the Micro Drone but you will really need to check out the videos that are on the app. The manual assumes you are pretty much an expert already, and if you are then it’s useful information – if you are not, check out the videos. The videos are very useful and take you through everything you need.

Charging the battery is done via a proprietary charger than connects via USB to your computer. The battery and charger are very small so you have to be careful when slotting them together that you don’t damage it. Charging is fairly quick, although you only get a few minutes of actual flying time out of a single charge.

When it was finally time to fly I followed the steps on the video and I obviously moved the throttle a little too much because the Micro Drone shot up into the air and hit the ceiling before coming crashing back down to earth. My second attempt was a little better though.

The WiFi Camera module is really useful and you can either use a MicroSD card to record your footage or you can use your smartphone – personally I found it much easier to use the app to do that. The picture quality is very good and I was happy with the results, although for the most part it was video of me crashing the drone, so I’m not going to post it!

You can fly the drone with either the remote control or the app – I personally found it a lot easier to use the remote control, but then I am not a seasoned drone flyer, so it’s worth checking out both and seeing which works better for you.

There is a VR headset you can use as well, which is fun, although I found it harder to fly the drone with it, but that could just have been me!

I eventually did get the drone to fly, and I was happy with the results, however for me it was a very steep learning curve and the slightest gust of wind managed to throw the drone off course. Flying inside was a lot easier once I got the hang of it too!

The drone is made of plastic and so after a few crashes into things it started to mark a little, so do be careful.

If you want an inexpensive route into owning and flying your own small, or rather micro drone and you want some very good images and video then you should definitely check out the Micro Drone 3.0, just keep in mind that if you want to use it outside make sure it’s not too windy.

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The Micro Drone 3.0 is currently available to pre-order from www.microdrone.co.uk for under £150.

Win Heroes Reborn on DVD

To celebrate the release of Heroes Reborn on Blu-ray and DVD, we’re giving away three copies on DVD.

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Heroes old and new unite as Tim Kring and Universal Pictures (UK) bring epic 13-episode event series Heroes Reborn to Blu-ray and DVD from 9 May, alongside a box set combining Heroes Reborn and the original four seasons of Heroes.

Picking up several years after the original series and 12 months after a terrorist attack in Odessa propelled anyone with extraordinary powers into hiding, the world is a dangerous place. Vigilantes are hunting down the super-powered population as they seek retribution for Odessa and those with nefarious motives pull strings from afar.

Two such vigilantes include Luke (Zachary Levi, Chuck) and Joanne (Judi Shekoni, The Twilight Saga: Breaking Dawn – Part 2), who are seeking to avenge a tragic loss. Noah Bennet, a.k.a. H.R.G. (Jack Coleman, Heroes), has gone off the grid, but conspiracy theorist Quentin Frady (Henry Zebrowski, A to Z) finds him and opens his eyes to the truth behind the Odessa tragedy.

Also returning to the Heroes fold are Hiro Nakamura (Masi Oka), Matt Parkman (Greg Grunberg), Mohinder Suresh (Sendhil Ramamurthy), and the Haitian (Jimmy Jean-Louis), amongst others.  Together, their ultimate destiny is to save the world, and mankind, all over again.

The series also stars Robbie Kay (Once Upon a Time), Gatlin Green (Criminal Minds), Danika Yarosh (Shamless US), Kiki Sukezane (Death Yankee 3), Ryan Guzman (The Boy Next Door) and Rya Kihlstedt (Masters of Sex).

How to enter to win

We have three copies of Heroes Reborn on DVD to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Monday 23rd May 2016.

A must-watch for sci-fi aficionados as well as fans of the original series, Heroes Reborn explodes onto Blu-ray and DVD from 9 May, 2016. 

The next Battlefield game is called Battlefield 1 set in World War 1

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Electronic Arts and DICE have announced Battlefield 1 during a special event.

Battlefield 1 will you bring a horse to a tank fight and squad-up with your allies in epic multiplayer battles with up to 64 players. Through ever-changing environments at the dawn of all-out war, no battle is ever the same.

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The game takes place during World War I, and given the type of fighting that went on at the time, we can expect battles to take place in small, close-quarters urban areas. Although we’ll also be seeing big, sprawling battles across open fields.

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The game will feature a squad-based system with four distinct classes: Assault (attacks with artillery); Medic (the obvious healers); Support (capable of assisting Assault); and Intel (scopes out and tags enemies).

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Given the timeframe, pistols, shotguns, machine guns, rifles, and flamethrowers will be just some of the weapons we can expect in Battlefield 1. Melee weapons will also have more variation, such as a shovel, mace, and more, which will also have their own pros and cons.

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As is customary with the majority of Battlefield games, Battlefield 1 will allow players to get behind the wheel of several vehicle types, including tanks, airplanes, and even horses. A Zeppelin was shown in today’s reveal trailer, although it’s unclear at this point if players will be able to pilot it or not.

Locales in Battlefield 1 will reflect locations of battles that took place during World War I, so players should expect theatres in Italy, Arabia, and France, to name a few.

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Fans can also sign up to become a Battlefield Insider http://www.battlefield.com/en-gb/community/insider. Get early access to the Battlefield 1 public beta, in-game rewards, exclusive content and sneak peeks at news about Battlefield (plus news about other EA games, services, and events).

Battlefield 1 is scheduled to release on PC, PlayStation 4, and Xbox One on 21st October, 2016.

Coffin Dodgers has launched today on Xbox One

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Hot on the ‘wheels’ of the PS4 launch, Coffin Dodgers has launched today on Xbox One for £9.59, $11.99, €11.99!

In a game recently featured in “6 Xbox One Indie Games You Need in Your Life”, Coffin Dodgers is a darkly comedic fuse of kart racing and crazy old people with “Road Rash” style combat and laugh-out-loud ragdoll physics. Bash, smash, and trash each other to the death in both single and multiplayer game modes from award-winning developers and publishers, Milky Tea Studios and Wales Interactive.

Coffin Dodgers sees life in the slow lane become a fast and furious race for your soul! Take on the role of one of seven quirky retirement village residents, each racing on their very own pimped-up mobility scooters, armed with a variety of upgradable homemade weapons and gadgets to take on anything the Grim Reaper and his army of zombies throw at them.

With a 2-4 local multiplayer mode you can actively battle and knock your friends from their mobility scooters, get tangled up in epic crashes and cause mayhem! What’s more, experience the 3D open-world “Crazy Granddad” mode where you race against the clock in the entire Sunny Pines district.

Coffin Dodgers sees life in the slow lane become a fast and furious race for your soul! Take on the role of one of seven quirky retirement village residents, each racing on their very own pimped-up mobility scooters, armed with a variety of upgradable homemade weapons and gadgets to take on anything the Grim Reaper and his army of zombies throw at them.

With a 2-4 local multiplayer mode you can actively battle and knock your friends from their mobility scooters, get tangled up in epic crashes and cause mayhem! What’s more, experience the 3D open-world “Crazy Granddad” mode where you race against the clock in the entire Sunny Pines district.

The “Road Rash” style player-to-player combat features wacky weapons and collectable destructive power-ups to stop your mates in their tracks. Watch your frail backs though as you’re never too far away from an EMP powered defibrillator!

Game Features

•“Road Rash” style player-to-player combat with wacky weapons and geriatric gadgets.
•Character ragdoll physics!
•Upgradable mobility scooters with modifications to suit your driving style.
•Select from 7 old, quirky but full of life retirement village residents.
•Unlock and play as the Grim Reaper himself!

Game Modes
•Invite your friends to the 2-4 Split-Screen Multiplayer Mode!
•Battle your way through a Single-Player Story Mode with races and challenges set around the beautifully crafted Sunny Pines retirement village.
•Challenge yourself with the 3D open world “Crazy Granddad” Mode.

OlliOlli2: XL Edition and NOT A HERO: Super Snazzy Edition coming to Xbox One

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Team17 and independent studio Roll7 have today announced that the definitive versions of OlliOlli2 and NOT A HERO will be releasing on Xbox One, on the 24th May. Drop in to Olliwood in OlliOlli2: XL Edition and prepare for finger-flippin’ mayhem in this incredible sequel to the cult smash hit OlliOlli! Featuring 5 worlds, 50 Amateur and Pro Levels and an additional 250 challenges, as well as the local multiplayer split screen mode, Combo Rush. Plus in the definitive XL Edition, gamers will be able to play the all new and most requested fan feature: FreeSkate mode. Try new moves, practice manuals and skate to your hearts content across five unique levels!

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If anthropomorphic rabbits and a dynamic mix of run-and-gun gameplay and cover-based shootouts are more to your liking then NOT A HERO: SUPER SNAZZY EDITION is just for you.

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Especially as this definitive version allows you to play as the purple mayoral candidate, BunnyLord, for the first time ever in 3 brand new exclusive levels!

OlliOlli2: XL Edition will be available to download for Xbox One from the Xbox Store on the 24th May for £9.99 / $14.99 / €12,99 while NOT A HERO: SUPER SNAZZY EDITION will be available for £9.99 / $12.99 / €12,99.

Those wanting to add both the definitive editions to their Xbox One library will be able to take advantage of the BunnyLord Pro Hater Pack featuring both games which will be available for just £14.99 / $20.99 / €19,49.

Project Cars Game of the Year Edition is now out

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BANDAI NAMCO Entertainment Europe and Slightly Mad Studios are pleased to announce the release of Project CARS Game Of The Year Edition today on PlayStation 4, Xbox One, and PC.

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Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game in the sim racing genre: featuring new technology such as built-in support for 12K and Virtual Reality.

Players are now in the starting grid on their race to discover the best racing game of 2015: with all released DLC, adjustments and other content included in one complete sim experience package.

More than 50 cars, four tracks and over 60 community-created liveries have been added since launch: bringing the grand total to 125 cars and 35 locations over 100 layouts. More than 500 features and improvements have also been added based on community feedback. In addition, the Game Of The Year Edition will feature two special and exclusive items to Project CARS: the Nurburgring Combined Nordschieife + GP circuit and two exclusive Pagani vehicles: the Zonda Revolucion and Huayra BC.

 

Review: Hyrule Warriors Legends

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First released on the Wii U; Hyrule Warriors: Legends sees Nintendo’s famous Zelda characters mix it up with the Koei Tecmo’s – Dynasty Warriors gameplay style to create something completely new. Can this unexpected team up impress and work on the smaller screen?

Originally released on the Wii U and then ported over to the Nintendo 3DS, Hyrule Warriors: Legends follows a new tale inspired by the Zelda universe where we see Zelda shaken by a nightmare that continues to haunt her. Her attendant Impa, believing it could be a sign of darker times ahead decides to seek out the legendary hero. This is where the story kicks off and you are given fragments of it while playing through the game. It’s a pretty standard narrative for a Zelda title, so there isn’t much I can say about this.

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For fans of the Dynasty Warriors series, you should be able to slide right into the gameplay as it’s pretty similar. Legend Mode is where the narrative plays out where each stage or act takes place in an area with several locations to it. The main goal; to reduce enemy forces in the area and make sure your team mates don’t end up fleeing from the battle.

There will also be objectives to complete as the battle rages on. These are split between main and side quests with the former having more importance. In-between scenarios you are mostly tasked with capturing keeps from the enemy. This involves defeating enough of their numbers and then taking down the keep boss. Once this is done, the spawn point will change to blue and your side will take control of the area.

Apart from the main keeps there are also Outposts that continue to spawn soldiers for the side that controls them.  Defeating an outpost captain captures that outpost for your forces, however if an allied captain at an outpost is defeated, then the enemy forces will claim that outpost instead.

Sometimes a battle can be pretty hectic and your side can be completely overwhelmed due to the way the enemy forces are moving. This in turn will cause your playable characters or allied forces to lose a considerable amount of health. Injured allies can be aided by coming in to contact with the rescue area surrounding them. Rescuing an injured ally will restore that warrior’s health and in most cases, increase their morale too.

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While there is a time limit that affects your score at the end, I never once found myself running out of time and therefore I urge you to go for the side quests also, even though the game makes it sound like you should only do so if you feel brave.

As you progress you will gain access to more characters to use and they all come with their own unique moves and special abilities. Once this option is available to you, you can take this further by customising weapons and increasing their strength. Warriors can be strengthened and further customized at the Bazaar, which offers four markets — the Badge Market, Training Dojo, Apothecary, and the Smithy. Rupees are used to buy upgrades, which are earned in battle by fighting enemies. The Badge Market allows Badges to be crafted using Materials received from battles to strengthen or add new abilities to Warriors. The Training Dojo instantly levels up Warriors in exchange for a determined fee of Rupees. The Apothecary is used to create Mixtures that grants a Warrior one passive ability for the duration of one battle and lastly, the Smithy is used to customize individual Weapons by transferring Skills from one Weapon onto the empty slots of another. However, doing so will sacrifice the source Weapon.

Discovering new items and opening Chests is also present in the game; various chests are scattered across the battlefield, some of which are hidden under boulders or in secret areas. They can contain new items for characters to use, Heart Containers and Pieces of Heart to increase their health, or other various items like Sealed Weapons. Gold Skullutas also make a return and once found, unlocks content in the gallery.

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One other thing I adore is the way these iconic characters have been redesigned to fit the Dynasty Warriors style. The most notable clearly being the Princess Zelda as she now looks and plays like a total bad ass, and can totally handle her own.

Adventure Mode is a special mode in which you can acquire Heart Containers and powerful new weapons, power up your warriors, and unlock new Characters. Your goal is to access new areas of the map, modelled after the overworld map in the original Legend of Zelda, by winning battles with various special rules. Where your character can move on the world map depends on the battle rank you have attained in the battles on each map square. Item cards can be used to unlock hidden objects and other secrets on the search screen. You gain item cards by winning battles marked with item card icons, such as the compass or bombs. Item card icons will continue to appear as you win more battles.

The one greatest selling point about Hyrule Warriors: Legends is how all the modes work in conjunction with each other. Apart from characters which are set with the narrative. All rupees, weapons and materials earned can be used across all modes which is great as I don’t have to restart the grind again depending on what I play.

My Fairy Mode is definitely an odd one as here you can nurture and clothe your companion fairies and switch or exchange their various rental skills. Your companion fairies will become stronger as you feed them lots of food and outfit them with fairy clothing. Companion fairies can prove quite helpful in battles due to their unique abilities, so do take advantage of this by collecting food and clothing to strengthen them. Trust me they can come in handy.

Visually the game looks great and is expected for a title on the Nintendo 3DS. I did find it odd that they didn’t make use of the handheld’s 3D function as I believe it could have really added another dimension (no pun intended) to the over the top action.

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I enjoyed Hyrule Warriors: Legends quite a lot and glad to have seen this unexpected team up work, so well. There are a huge variety of characters to mess around with and no one feels the same. The narrative surely felt lacklustre, but when you are hacking n slashing away, I doubt that will be the thing you will be focusing on the most. A good variety of game modes and customisation make this a successful entry! Seeing as Zelda has remained pretty stagnant for a long time, it’s refreshing to see Nintendo allow another company to put their own spin on the series and come out with something as cool as this.

Watch the new DOOM trailer

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To celebrate the impending launch of DOOM on 13th May, here is a new gameplay trailer!

Watch the DOOM Marine blast his way through hordes of demons across the plains of Mars and Hell.

XCOM 2’s Alien Hunters DLC Available on 12th May

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2K and Firaxis Games has today announced that the second DLC pack for XCOM 2, Alien Hunters, will be available worldwide on 12th May.

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Alien Hunters adds exciting new gameplay content to your campaign, featuring a narrative-driven mission, new weapon and armour types, a new updated Armoury in the Avenger, plus three new “Ruler” aliens to combat.

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Alien Hunters will be available on 12th May for £7.99 or as part of the Reinforcement Pack.

LEGO Star Wars: The Force Awakens Trailer Reveals New Adventures!

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In honour of Star Wars Day, Warner Bros. Interactive Entertainment has released the latest LEGO Star Wars : The Force Awakens trailer revealing exclusive new levels exploring adventures set in the time leading up to Star Wars: The Force Awakens.

The LEGO Star Wars: The Force Awakens New Adventures Trailer delves into untold tales within the Star Wars galaxy all with a LEGO twist, including Han and Chewie’s voyage to capture the ravenous Rathtars, how the mysterious Crimson Corsair foiled the plans of the First Order, secrets behind Lor San Tekka’s journey to the Jakku Village, Poe Dameron’s daring rescue of Admiral Ackbar and more!

LEGO Star Wars: The Force Awakens will also feature original voice work from key members of the theatrical cast: Daisy Ridley (Rey), John Boyega (Finn), Adam Driver (Kylo Ren), Harrison Ford (Han Solo) and other top stars from the film.

The six New Adventures featured in LEGO Star Wars: The Force Awakens:

·         Rathtar Hunting – Follows Han Solo and Chewbacca’s voyage to capture the ravenous Rathtars.
·         Lor San Tekka’s Return – Uncovers secrets behind Lor San Tekka’s journey to the Jakku Village.
·         Poe to the Rescue – Details Poe Dameron’s daring rescue mission to save Admiral Ackbar.
·         Crimson Corsair– Explores how the notorious Outer Rim pirate, the Crimson Corsair, foiled the plans of the First Order.
·         Trouble Over Taul– Follows the events leading up C-3PO’s acquisition of his new red arm.
·         Ottegan Assault– Reveals a puzzle piece to how the Resistance and the First Order find Lor San Tekka on Jakku.

Featuring original dialogue from key members of the Star Wars: The Force Awakens theatrical cast, including:

·         Adam Driver (Kylo Ren)
·         Anthony Daniels (C-3PO)
·         Carrie Fisher (Leia Organa)
·         Daisy Ridley (Rey)
·         Domhall Gleeson (General Hux)
·         Gwendoline Christie (Captain Phasma)
·         Harrison Ford (Han Solo)
·         John Boyega (Finn)
·         Lupita Nyong’o (Maz Kanata)
·         Max von Sydow (Lor San Tekka)
·         Oscar Isaac (Poe Dameron)

LEGO Star Wars: The Force Awakens will be released on 28th June PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Wii U, Nintendo 3DS and Steam (PC).

Star Wars Legend Phil Tippett Launches AR/VR – HoloGrid: Monster Battle

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Phil Tippett & HappyGiant announced the launch of a Kickstarter campaign for HoloGrid: Monster Battle, a new hybrid board game, CCG, and digital augmented reality game, recently named “Best Technology of PAXEast 2016” by http://www.MMOGames.com

“No other tech on the gaming floor combined so many cool, new ideas at once quite like this game. It managed to put together AR, CCG gaming and mobile gaming into a mixture that engages with its personality and depth of play.”, said MMOGames.com “HoloGrid could have easily leaned on its AR tech to make it simply a neat toy, but it has built a very compelling game in the process. It has managed to toe that difficult line between being accessible while also offering a strong level of strategy. In addition, it has a strong base to build on for more variety of cards. If HoloGrid can secure the right attention and make its game affordable, then Happy Giant has possibly caught lightning in a bottle.”

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Phil Tippett
Phil Tippett is a 2-time Academy Award winning Visual Effects Supervisor and Director best known for his work on the original Star Wars films, Jurassic Park, Robocop, The Force Awakens, and many more. Tippett also created the “Holo Chess” scene in the original Star Wars, which he recreated for the Force Awakens.

“For years I’ve been making monsters for Directors to play with, and now for the first time, I’m making monsters for YOU to play with,” said Tippett. “We’re excited about the new fields of Augmented and Virtual Reality, and to be working with our friends at HappyGiant to create HoloGrid: Monster Battle.”

HoloGrid: Monster Battle’s gameplay is similar to Collectible Card Games (CCG’s) such as Magic: The Gathering or Hearthstone, but uses physical playing cards to trigger Augmented Reality creatures and a gameboard. Players will be able to play head-to-head, either locally or remotely, and offline, non digital play is possible as well through a physical board that will come with the product. A “Hybrid” Board Game, Collectible Card Game (CCG), and Digital Game in one, it delivers to players a new type of gaming experience.

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Creatures battle on your tabletop with AR
HoloGrid: Monster Battle is being built for next gen AR & VR platforms, but will first release for mobile devices, giving players the feeling that the creatures of Phil Tippett are doing battle right in front of them.

“We’re excited to be launching this Kickstarter with Phil Tippett and his studio, and bringing to life a game so many of us have always wanted to play” said Mike Levine, President of HappyGiant. “This is our first step into a new world of AR gaming, and while we are launching it on mobile initially so everyone can play it, our long term vision is to bring it to emerging AR and VR platforms.”

Photogrammetry
Another exciting aspect of the project is the use of Photogrammetry to scan Tippett’s real life physical monsters into 3D digital assets for the game, giving them a level of detail and character unlike any other.

“We’d been doing experiments with Photogrammetry, but more on museum level artifacts,” said Levine. “At the same time we began exploring doing projects with Tippett, we had the idea, ‘What if we tried this on some creatures?’ The results blew us away. That’s really where this idea was born.” “And it’s the exact same technique we used on The Force Awakens,” added Tippett.