JUST CAUSE 3: MECH LAND ASSAULT, the second content pack from the Air, Land and Sea Expansion Pass is out now for Expansion Pass Holders, and will go on sale as a separate add-on for everyone else on 10th June. To celebrate the release, the first new gameplay trailer has been made available today showing Rico causing chaotic destruction in brand new, gravity-defying ways.
MECH LAND ASSAULT takes Rico Rodriguez to the new island of Lacrima, home to an abandoned eDEN research base and a prison camp run by the mysterious Black Hand. Defended by huge powerful Mechs, Rico will need the new Bavarium Power Core rifle to disable their shields and hijack them. Once inside, Rico can use their powerful cannons and the GRIP Gravity Guns to hurl and smash the enemy into pieces.
Features
Pilot two types of powerful Mech and drive them anywhere in Medici.
Unleash the Mech’s Gravitational Remote Influence Projector or “GRIP” to attract and hurl objects at your enemies.
Jump and smash helicopters from the sky or ground pound tanks with the GRIPS’s “Force Pulse” attack.
Prove your skills and earn upgrades in Mech arena challenges.
Call in a Rebel Mech buddy for extra firepower when the going gets tough.
Includes a powerful new energy weapon, the Bavarium Power Core rifle.
The MECH LAND ASSAULT pack is priced at £9.49 / $11.99 / €11.99 whilst the AIR, LAND & SEA Expansion Pass is available for £19.99 / $24.99 / €24.99. The final content pack – BAVARIUM SEA HEIST – will be released by the end of summer 2016, released one week early to Expansion Pass holders.
Today Warner Bros. Interactive Entertainment has released the next video in its series of Lego Star Wars: The Force Awakens character vignettes which gives everyone’s favourite droid, BB-8, its time to shine.
While we all swooned over Poe Dameron, BB-8 can be seen in various gameplay moments and cinematic cutscenes. There’s also a few moments in the following video that shows BB-8 showing concern for other spherical items within the game.
Lego Star Wars: The Force Awakens will release on PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Wii U, Nintendo 3DS and PC on 28th June.
A long time ago, Nintendo decided to develop a video-game for the popular boxing sport. These days there are plenty of fancy boxing video-games, such as EA’s Fight Night, but Punch-Out was the king back in the sixteen bit era.
When you hear the name Blizzard Entertainment a few famous games come to mind like World of Warcraft, Hearthstone, Heroes of the Storm and Stagecraft. So when Blizzard announced they were developing a brand new title for a genre they have never released in before, the gaming world took notice. The hype continued to build and following the staggering success of a beta period it was now time to release the game to the world. That game is Overwatch, but can it live up to the hype and deliver a new very different FPS experience?
Overwatch grabbed my attention when it was first announced not just because it was Blizzard developing it but the first trailer really surprised me. Looking more like a new Pixar animated film than a game trailer, it introduced is to several of the Overwatch characters fighting it out in a museum dedicated to a once great team of Heroes. These heroes banded together during the Omnic Crisis, when the world and humanity was threatened by evil AI controlled robots. Once peace was achieved and the crisis over, the world turned against the Overwatch, banding them criminals and they were forced to disband and forbidden to form again or take any action. Years have passed and with the world enjoying a seemingly peaceful truce between humans and robots, Winston the super intelligent great ape is troubled with violent events breaking out. Following an attack on Winston by Widowmaker and Reaper, who attempted to hack into the AI Arena to steal information about the locations of former Overwatch members, Winston makes the decision to break the law and recall Overwatch to action once more.
Sadly this is as far as the story goes as Overwatch has no story mode to continue that story further and that for me is a huge shame. The back story of some of the characters is told in several animated shorts that released in the run up to Overwatch coming out, and really are big screen quality. The very fact that the game itself opens with Winston briefly explaining why Overwatch is needed again would be an ideal intro into a story campaign that would bring that world to life and its something that continues to bug me each time I fire the game up.
So what exactly is Overwatch as a game, well it is really a team based shooter at its core that pits all 21 characters against each other in a series of objective based matchups in multiple locations around the world. As you can see from the image above, Overwatch has a huge roster of very different and uniquely powered and skilled characters to take into battle. Rather than separating them into a traditional class based system, they are instead grouped together by their playing style and team roles into one of four groups; Offended, Defence, Support and Tank.
The character designs really are something special and each character has their own playing style and individuality that resonates long after you have stopped playing. It simply has that Blizzard magic that brings them to life instantly on-screen, even before the match begins. From the exquisite Reaper to the fast paced Tracer or the delicious Widowmaker to the tanks Reinhardt and Winston, the intricate design of each one really is something else for a first person shooter. Each has a standard skill sets that can be triggered in a fight and will combine their own powers or equipment and once used will have a cool down before they can be activated again. As you play, the character’s Ultimate move will charge up and depending on your character type will deliver a power move. Experimenting and trying out new characters and learning how they play is one of the most attractive aspects to Overwatch.
Once you have selected your character there are four game types to battle out in:
• Assault – One team Attacks a series of objectives whilst the other team must defend those objectives from being captured.
• Escort – The attacking team must protect and deliver a payload vehicle through its route through the map by helping it reach checkpoints before the final delivery point. The defending team must prevent the payload reaching the end goal and if they can prevent the other team reaching a checkpoint or the final objective they win.
• Control – Both teams must fight to control a specified area on a map, once under a team’s control the score counter begins and the first team to reach 100% domination wins that round. The team to win two rounds wins.
• Assault/Escort – This is a hybrid game mode which sees one team as Attackers who must capture a zone in order to release the payload vehicle and must then escort it to the end objective. The defending team can win by preventing the zone from being captured or by preventing the payload from being delivered.
The action can be fast and frantic and has a tremendous arcade feel to the pace of each game type. When attacking you must work together to break down and through the defences of the opposing team, who will have a minute at the start of each match to set up their defence, who often camp up right at the attacking Team’s base. Now that may seem harsh but it comes at a price for the defending team who if killed will respawn at their base often a long distance from the starting objective giving the attackers some respite. Respawn are pretty quick so you are never out of the game for too long and either on death or by returning to your team base you can change your character which is great if things are not going well or should the team need a change in tactics. You can also have more than once character on a team as selection is not locked down, which can be both very fun or extremely frustrating and the below video can show where purely at random the team I was on suddenly all selected the same character Me and during an Escort match on Dorado essentially brought an ice age to the other team!
With so many character’s to choose, it can be challenging to master all their playing styles to not just get the most of them when using them but also when competing against them to know how to deal with them in the different match types. I firmly believe that each character can be countered by another character, so even during frustrating matches when the other team may be all using the same character and really power playing their style, knowing which characters may be able to break through is as key as the team work needed to win the match. Should you face a line of Bastion’s or Torbjorn’s turrets and you are fighting to reach that checkpoint escort or to contest a capture zone, you could use Winston and his ability to leap or Reaper’s ability to teleport to get behind the enemy team and take them out. Knowing and understanding a character’s role in the team truly is essential to getting the most out of Overwatch.
The action is fun, fluid and at times can be frantic but as amazing fun the action is, I can’t help but feel something is missing for the full retail asking price this game has. The characters cannot not be leveled up, instead all XP earned from playing will level you up as a player. Each level will reward you with a loot box to open, each one can contain up to four cosmetic items that range from character skins to graffiti rags for each character and voice lines. But that is it, all you can unlock by playing are cosmetics which whilst great additions such as some of the legendary skins, gave me the niggle that Overwatch feels like a game you have already played to completion and that you are now playing just for fun. After playing the closed and open beta to death, the only thing that was added to the full release were new cosmetics.
Another issue for me is that the loot boxes can give cosmetics for any of the 21 characters, so you could open many and never get anything of with for the characters you use the most. I had to reach level 32 before the loot system rewarded me my very first legendary skim but it was for a character I rarely use. There is an ingame credit system to buy new cosmetics in coins which only come from loot boxes but again, these are random and the best looking cosmetics are rather pricey!
I really enjoy playing Overwatch both as a solo player with randoms but especially with friends that just takes the gameplay to a new level. It has a great tutorial system for trying out new characters and you can have custom games with friends or you can tackle the AI in matches, picking a difficulty that suits you. There is a weekly themed mode in ‘Arcade Brawl’s that is fun but it is the lack of a story mode that is absent which grates on me. The world created for Overwatch is superb and I’m thirsty to learn more about it and to also take up the fight that Winston has recalled Overwatch to face. Blizzard have confirmed that a competitive ranking system is to be introduced which will add a new dynamic for sure but, again the lack of a story mode leaves me questioning the price point for the game, much as I questioned Street Fighter V for releasing so light and for many was a off-putting feature for titles like Titanfall and EVOLVE.
Blizzard have created an outstanding multiplayer experience with Overwatch, but I’m left wanting the holes to be filed with more to do for the asking price. I want to learn more about the story and each characters role within it outside of the animated shorts cast. There is clearly more to tell about this universe and that in my opinion should be told within the game you have paid for rather than free media outside of it. But as a fan of FPS, Overwatch is something very fresh and inviting to all kinds of players who may avoid the usual suspects of CoD, Battlefield and HALO. It is very pickup and play but has a depth to learning and mastering each character that will keep me coming back time and again.
I really want to help Winston fight the good fight, I’m just a little disappointed that Overwatch currently doesn’t let me do so.
After months of rumours and leaks Xiamomi have finally officially released wearable Xiaomi Mi Band 2 will continue the band Mi band 1, in which the wearable quite successful in the market last year.This time Xiaomi add them significant upgrade at this Mi band 2.
The new upgrade is important because for the first time, the series Mi Band comes with a display screen. It will be an OLED display custom that can display more information than the previous generation, which must rely on a smartphone application that is connected with Mi band to see the details.
So, you can check your heart rate, time, distance, calories, power remaining, and others directly from the screen Mi Band 2. The update not only on-screen presence, but also in the source.Mi Band 2 with OLED screen and comes with a new hardware platform that supports the pedometer with new algorithms that can effectively understand whether you’re walking or just sitting.Thus, the accuracy of counting steps should better on this new model.
Furthermore, the smart bracelet is equipped with support for calls, text messages, alarms, seven kinds of reminders, and all these details can be displayed on the wearable display.The company also said it had improve sleep quality monitoring on the new device.
Mi Band 2 comes with a new strap made of material friendly to the skin.Moreover, given that it now has the screen, the company increased battery capacity growing by 55 percent, which means you can still use this wearable up to 20 days for one recharges.
2K today announced Indiana Pacers All-Star shooting guard Paul George as cover athlete of NBA 2K17, the next iteration of the top-rated and top-selling NBA video game simulation series*. The selection of George marks his first solo appearance on the cover of NBA 2K, paralleling his explosive return to the court, during which he averaged a career-best 23.1 points per game during the 2015-16 NBA regular season.
“I have been playing NBA 2K as long as I can remember, and to be honoured as cover athlete of NBA 2K17 is a blessing and vote of confidence that my hard work on and off the court has paid off,” said Paul George, who also led his team to a 2015-2016 NBA playoff berth. “I’m excited to partner with 2K and hope to help take the franchise to the next level”.
Long known as one of NBA 2K’s most passionate gamers, George has an extensive history with 2K, having served as the cover star of MyNBA2K16’s Companion app, and as guest commentator at the NBA 2K16 Road to the Finals $250,000 championship which occurred on June 1. As part of his global partnership with 2K, George will also serve as the cover athlete for NBA 2K Online in China.
“Each year the NBA 2K franchise continues to grow, but our focus has always been about creating an experience that resonates with our most passionate fans,” said Alfie Brody, vice president of marketing for NBA 2K. “Paul is a natural fit for the cover and a true embodiment of what we represent and bring to the table for gamers and basketball fans alike.”
To celebrate, 2K today also revealed the Early Tip-Off date for NBA 2K17. Beginning today, fans can pre-order NBA 2K17 at participating UK retail and online vendors, to receive their copy beginning on Friday, 16th September, along with in-game digital content, including:
• 5,000 Virtual Currency;
• MyTEAM Bundle (includes 3 packs with guaranteed Paul George Free Agent card);
• And, more to be revealed at a future date.
The NBA 2K17 Standard Edition will be available in both digital and physical formats for £54.99 on PlayStation 4 and PlayStation 3, Xbox One, Xbox 360 and PC. 2K previously announced that the NBA 2K17 Kobe Bryant Legend Edition, celebrating the storied career of the recently retired Lakers icon, will be available in digital and physical formats for £74.99 on PlayStation 4 and Xbox One, the physical edition is exclusive to GAME in the UK. Also now available for pre-order is the digital only NBA 2K17 Kobe Bryant Legend Edition Gold offering fans the ultimate value at £79.99 with all of the regular NBA 2K17 Legend Edition contents plus bonus items, including:
Just now OnePlus has announced that the new OnePlus 3 when officially shown for the first time this month, invites are gone forever from future OnePlus product launches.
Launch schedule for all time zones on 14th June:
12.30 PM EDT (New York)
9.30 AM PDT (San Francisco)
4.30 PM UTC/GMT
5.30 PM BST (London)
6.30 PM CEST (Paris)
10.00 PM IST(Bengaluru)
The doors to the Loop will open at 12:30 PM Eastern Time. During the first two hours of the launch, OnePlus new flagship device will be available exclusively in the Loop, which doubles as the world’s first global VR shopping experience. Open sales for the OnePlus 3 will begin on OnePlus.net at 3:00 PM Eastern Time. Start preparing to join the experience today and download the app now!
This is good news for all fans, as the invite system wasn’t really liked at all.
Skylanders has been about unleashing players’ imaginations through immersive worlds and by bringing characters to life in new, inventive ways. Now, Activision and developers Toys for Bob are taking those guiding principles to new heights with Skylanders Imaginators.For the first time in the history of the series, Skylanders Imaginators will give fans the power to create their very own Skylanders characters.
Now, alongside the might of more than 300 new and existing Skylanders characters, players can now create their own heroes with endless combinations—complete with their own unique personality, appearance, attacks, abilities, and even catchphrases. Players will have unprecedented control over the look and feel of their characters, which can be used to play through Imaginators’ all-new story or through local cooperative multiplayer. Best of all, players can transport their created Skylanders to other consoles through Creation Crystals, a new category of Skylanders toy, which store one character and are elementally aligned.
One of the new Skylanders character’s called Tri-tip
But of course, every new hero needs a mentor. To help players unlock the power of their custom-created Skylanders, they’ll learn from a new cast of characters and toys known as Senseis. Honing the dynamic between master and apprentice, Senseis train player-created heroes to unleash powerful attacks unique to 10 new Battle Classes, such as Knight, Sorcerer, Brawler, and more. With help from a Sensei, players can unlock distinctive Imaginator weapons, increase their characters’ level caps, and gain access to special areas of the game.
Golden Queen is back in this years Skylander game
Players and their heroes will be tasked with stopping Kaos after he discovers an ancient power called Mind Magic and attempts to use it to create an unstoppable army of powerful Doomlanders. In the fight to defeat Kaos, players will not only need the help of Senesis, but also fan-favourite characters from the series.
All Skylanders games have been about playing with physical toys and bringing them to life inside the video game. Creating a new outlet for the player to express their imagination. But this time, Skylanders has finally made a way to really express that imagination. Welcome to… Skylanders Imaginators!
Skylanders Imaginators will launch on 14th October in Europe and the 16th October in North America, on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U.
The base game will be £54.99 (PS3/Wii U/Xbox 360) £59.99 for (PS4/Xbox One), with a $99.99 no UK pricing yet “Dark Edition.” Sensei figures will cost $14.99, and Creation Crystals will cost $9.99 (No UK pricing just yet). The game will of course support all toys from the previous Skylanders titles.
RORTOS the development of flight simulators for mobile devices, announced the forthcoming arrival of the new integrated air naval simulator “MARINA MILITARE – ITALIAN NAVY SIM”, soon available for Android and iOS, with versions forthcoming for Windows and Mac, that will allow all players, even the most inexperienced ones, to take command of ships, airplanes and helicopters of the Italian Navy.
MARINA MILITARE – ITALIAN NAVY SIM will allow to interact with real and existing aircraft, helicopters and ships of the Italian Navy, in real scenarios carefully reproduced by the development team, including the navigation and the visit of the training ship Amerigo Vespucci (#Vespucci85).
The game has been officially licensed by the ITALIAN NAVY (http://www.marina.difesa.it ) and designed for all the fans of flight with aircrafts, helicopters and naval missions.
Follow the news of the Italian Navy #MarinaMilitare live on Twitter: @ItalianNavy #ProfessionistiDelMare
“Our goal is to create together with the Italian Navy a unique game experience that is totally Made in Italy,” commented Roberto Simonetto, RORTOS’ CEO. “For the first time we ventured in a game that is not just pure flight simulation, and we believe that the final result is really excellent and exciting. We are sure that players will appreciate the quality and realism that have always characterized our titles.”
Main features
MARINA MILITARE – ITALINA NAVY SIM has, for now, three simulation areas faithfully reproduced with satellite technology: Taranto, La Spezia and Catania. For each area an integrated scenario inspired by real situations is available, plunging players in a sequence of exciting missions. The pilot, or the Commanding Officer, will be called upon to play his role in always different vehicles of the Italian Navy (even many different ones during the same mission) and for each one a score will be assigned, based on his performance.
Driving the Andrea Doria D553 destroyer, landing on Cavour aircraft carrier with an AV-8B Harrier II+, saving shipwrecks with RHIB Hurricane 753, going out on patrol with FLIR EH101 helicopter, or sailing with famous training ship Amerigo Vespucci (faithfully reproduced) are just some of the available missions.
All scenarios have been created in high resolution, and during missions it will be possible to select or change the weather, the winds and the sea, the time of day, the location and the mission itself.
With more than 55 million users around the world, thanks to products such as Carrier Landings, Extreme Landings, AirFighter, Helicopter Sim, Historical Landings, Battleship Destroyer, F18 Carrier Landing and Air Navy Fighters, RORTOS is ready to launch, during the year, new simulators, with important and prestigious collaborations.
RORTOS is based in Verona and consists of an all-Italian team. Born in 2012 it carries forward its mission with enthusiasm and quality: spreading the passion for flight through an experience that is accessible to everyone.
Current RORTOS simulators are developed for iOS, Android, Mac, PC platforms and can be downloaded from Apple Store, Google Play, Windows Store and Amazon App Store.
Telltale Games, and world-renowned game developer Mojang, today announced the release date and special community guest stars for the sixth episode in Minecraft: Story Mode – A Telltale Games Series.
The first episode in an add-on series of three new adventures, Episode 6: ‘A Portal to Mystery’ will be available digitally worldwide starting Tuesday June 7th on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation Network for PlayStation 4 and PlayStation 3, on the Xbox Games Store for Xbox One and Xbox 360, for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play and the Amazon Appstore. The episode will also be coming to the Windows Store.
This episode may be purchased digitally as part of the new Adventure Pass for $14.99 USD or equivalent, which includes access to Episodes 6, 7, and 8 as they release. The episode will also be available individually for $4.99 or equivalent. Players will need to own at least Episode 1 in the series, or the season pass disc, in order to purchase Episodes 6, 7, and 8.
Several special guest stars from the Minecraft community join the cast in this new episode, all playing characters from their own YouTube videos. Players will get to interact with Joseph Garrett as Stampy Cat, Stacy Hinojosa as Stacy Plays, Dan Middleton as DanTDM (The Diamond Minecart), Lizzie Dwyer as LDShadowLady, and Jordan Maron as CaptainSparklez.
Deep Silver and Techland today release the ultimate Dead Island experience, with Dead Island Definitive Collection!
The wait is over! Now players can appreciate every drop of blood in full remastered goriness as it splatters across the screen.
Comprised of the original Dead Island and its undead successor Dead Island: Riptide (including all previously released DLC), Dead Island Definitive Collection brings the two legendary zombie games together for the first time, completely remastered to Xbox One, , PlayStation 4 and PC!
Within the collections, and making its debut in the mix of flesh-rending zombie chaos is a new gem just waiting to be discovered! A classic side-scrolling/endless runner action game, Dead Island Retro Revenge!
The rebuilding of both Dead Island and Dead Island Riptide on Techland‘s next gen engine brings with it a significant visual & performance overhaul, introducing many cutting edge current-generation graphical effects:
• Higher Quality Textures
Game textures have been redone in a higher resolution and the level of quality has been improved across the board
• Photorealistic new lighting system
The lighting system in the game has been vastly improved, providing a much more realistic look to the beautiful sunny tropical setting
• Physically based shading
The introduction of new physically based shading techniques due to the latest iteration of the Chrome Engine means a higher quality look to the game models and objects as they react in a more realistic way to various lighting conditions
• Image quality enhancements via anti-aliasing
The addition of more sophisticated anti-aliasing means that console players can now experience
Dead Island without unsightly “jaggies“ – meaning a much cleaner look throughout
• Improved-quality game models and geometry assets
All major geometry assets (for example: NPCs and character models) highlight a marked quality increase
• HBAO and motion blur effects
The introduction of Horizon-based Ambient Occlusion adds a extra layer of depth and realism to the world
Through a better implementation of object shadows, while the all-new motion blur effects will provide a much more cinematic feel to the game experience.
• Updated game UI
Providing a more consistent look between both Dead Island and Dead Island Riptide. Increase to equal quality level for seamless game experience.
• The Current-gen Console Experience
The Dead Island Definitive Collection will also of course take advantage of the latest console features such as Online 4 Player Co-op, PS Vita Remote-Play (PS4), Share-Play (PS4), streaming and recording
• Power Fists Power-up (One Punch Mode)
And last but not least, The fan favourite unofficial PC mod will also now be added to both products. Punch your way through the mayhem with craziest power-up ever!
Dead Island Retro Revenge!
Features at a glance:
• Retro look meets melee-based combat
• Featuring leaderboards, achievements and plenty of depth
• Game mechanics include power-ups, super attacks and a combo system
Dead Island Definitive Collection is a compilation containing Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition and also includes for free Dead Island Retro Revenge!. It will be available at retail and digital for a suggested price of $39.99/€39.99/£29.99
Available at the same time, Dead Island Definitive Edition, and Dead Island: Riptide Definitive Edition will each be available separately and as a digital download for Xbox One, PlayStation 4 and PC at suggested a price of $19.99/€19.99/£14.99.
All three titles, Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition, plus the compilation Dead Island Definitive Collection are scheduled for release May 31st 2016 on Xbox One, PlayStation, and Windows PC.
BANDAI NAMCO Entertainment Europe and CD PROJEKT RED, creators of The Witcher series of games, has announced that BLOOD AND WINE, the second expansion to THE WITCHER 3: WILD HUNT, launches today on Xbox One, PC, and PlayStation 4.
Become professional monster slayer Geralt of Rivia and explore Toussaint, a remote land untouched by war, where you will unravel the horrifying secret behind a beast terrorizing the kingdom. With all trails leading to dead ends, only a witcher can solve the mystery and survive the evil lurking in the night.
THE WITCHER 3: WILD HUNT – BLOOD AND WINE is available now digitally on PlayStation 4, Xbox One and PC. The limited box edition contains physical versions of the Northern Realms and Nilfgaard Gwent decks and is available on PlayStation 4 exclusively at GAME in the UK.BLOOD AND WINE is a 30+ hour adventure full of dark deeds, unexpected twists, romance and deceit.
2K today announced that legendary WCW and WWE star Bill Goldberg will make his virtual return in WWE 2K17, the forthcoming release in the flagship WWE video game franchise. Best known for his unprecedented 173-0 singles competition win streak in WCW from 1997 to 1998, Goldberg will appear in WWE 2K17 through two playable characters representing his WCW and WWE personas.
The playable characters, along with two playable arenas – WCW Monday Nitro and Halloween Havoc – will be available on launch day for those who pre-order the game at participating retailers for the PlayStation 4 and PlayStation 3, as well as Xbox One and Xbox 360. WWE 2K17 is currently scheduled for worldwide release in October 2016.
“After 12 years away from the business, I’m incredibly honoured to work with WWE and 2K while following in the footsteps of such greats as Ultimate Warrior, Sting and Arnold Schwarzenegger,” said Goldberg. “My son was a big part of this coming together, and I can’t wait for him to see his dad kicking ass in a WWE ring through the magic of video games. I encountered the likes of The Rock, Triple H, Brock Lesnar and Ric Flair during my WWE career, and now through WWE 2K17, I’ll be taking on the biggest and baddest Superstars of today – showing them once and for all that I am still ‘Da Man!’”
During his WCW and WWE career, Goldberg held several notable championships, including the WCW World Heavyweight Championship, WWE World Heavyweight Championship, WCW United States Heavyweight Championship and the WCW World Tag Team Championship alongside WWE Hall of Famer Bret Hart. In 1998, as a result of his in-ring success and growing popularity, WCW began counting Goldberg’s consecutive wins on television. In addition, his popular catchphrase, “Who’s Next?” quickly caught on with fans and in part defined his career.
Following his WWE retirement in 2004, Goldberg appeared in a number of films, including The Longest Yard and Universal Soldier: The Return. He also remained a national television fixture, joining the ninth season cast of the popular NBC reality series, The Celebrity Apprentice, and serving as host of Garage Mahal for two seasons on DIY Network. In addition to his film and television endeavors, Goldberg served as a colour commentator for several mixed martial arts promotions and developed his own podcast, Who’s Next with Goldberg, via PodcastOne. Goldberg was inducted into the Jewish Sports Hall of Fame in 2010.
“Goldberg’s return to WWE action through two WWE 2K17 playable characters, along with the WCW Monday Nitro and Halloween Havoc arenas, collectively delivers a unique opportunity to experience one of WWE’s true living legends,” said Chris Snyder, Vice President of Marketing at 2K. “Fans can now relive many of their favorite Goldberg moments, as well as create brand new ones, as they decide ‘Who’s Next?’ in the virtual ring.”
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K17 is not yet rated by PEGI. WWE 2K17 is currently scheduled for worldwide release on the PS4 and PS3, Xbox One and Xbox 360 in October 2016.