Here is the review of the Active Light from Hive (A British Gas Innovation) which can replace existing bulbs with screw or bayonet fixtures, giving you control from the Hive app via your smartphone (iOS, Android, Windows) tablet or laptop. Once connected, you’ll be able to simply turn the lights on or off, set dimming levels and set schedules.
Here is the Hive Hub that controls all the lighting, central heating and more
So now you can have a smart home easy as 1,2,3.
Hive Hub (£80) to connect to your router at home to complete the setup, bit if you buy any three Hive products you can the Hive Hub for £40 so half price.
It will also work with Hive’s existing smart home devices including Active Heating, Active Plug and the recently introduced motion sensors.
Hive Hub can control you Hive Active Heating, Motion Sensors, Window or Door Sensors and Active Plug as well as the Active Light (screw/bayonet), all of the lights are dimmable.
For this review I’ll be reviewing the Hive Active Light Starter Pack, as Heating and lighting are the most popular smart home additions and having this all controlled by a single app, moves Hive into the position of being a major player in connected homes in the UK and now works with Amazon Echo/ Echo Dot (Alexa) so now you can control your house with just your voice.
Plug the network cable into your router and main power.
Also make sure you have download and made an account on app and logged in already.
At one of the stages it will ask you for the hub pin number which is at the bottom on the Hive Hub itself.
Now onto replacing the light blubs that you want the Hive Hub to control, make sure the light switch is turn off before you change them.
After you have change your lights, turn on the lights from the light switch, now go and see the green light on the Hive Hub, tap the add device button on the Hive app to add the light.
Just replace one light at a time, its make it easier for you and rename the light to what ever room name you like.
Watch the video from Hive about installing the Hive Active Lights
As you can see here you can here
This is showing off the light in my Front room at 100% brightness, you can dial the light down.
you can schedule any light to go on and off when you like, Front room light on at 6am, then off at 7.30am when you just gone to work and on again just before you come home.
The whole installation off the Hive Active light system took longer to unbox the device then installing it.
Conclusion
If you looking for an easy way to start having a smart home, just one thing I like Hive to add in the future, is that your schedule times could be in minutes not in fifteen minutes section( this can be easily done with an app update).
Hopefully in the future Hive can make the lighting technology into more modern lighting GU10, LED lights.
After the worldwide phenomenon of Pokémon GO, the next big Pokémon event has arrived!. Pokémon fans and newcomers alike can escape to the wonderful region of Alola in Pokémon Sun and Pokémon Moon, out now exclusively for Nintendo 3DS.
Players will begin their Pokémon Sun and Pokémon Moon adventures soon after their character moves to Alola, a beautiful region featuring four vast tropical islands and one artificial island. They’ll soon meet Professor Kukui and a cast of memorable characters as they explore the region and look to conquer each island’s Trial. In Alola, humans and Pokémon coexist in a close relationship, resulting in a culture very different to that of other regions – and a truly new Pokémon experience for players!
As well as the single-player adventure players can enjoy the new Battle Royal multiplayer mode. Four Trainers compete in an exciting free-for-all battle pitting their best Pokémon against each other with the victor declared based on how many opposing Pokémon they have defeated. Further details on Battle Royal mode and many more of Pokémon Sun and Moon’s features can be found on the Pokémon Sun and Pokémon Moon website.
Nintendo 2DS Special Edition + Pokémon Sun bundle, containing a special edition Nintendo 2DS system with a digital copy of Pokémon Sun pre-installed on a 4GB SD card plus a Nintendo 3DS AC adapter.
I rather liked and enjoyed the first Watch Dogs game from Ubisoft, it was their first attempt a real open world game similar to GTA and it was able to create a shared universe with their popular game series Assassin’s Creed. However it suffered harsh criticism over a downgrade in promised visuals, poor driving mechanics and a main character in Aiden Pearce who was seen as dull and one sided. Developed by Ubisoft Montreal, this sequel was keen to address those criticisms and refine the experience as the action is moved to San Francisco and introduces us to a new hero, Marcus Holloway.
Watch Dogs 2 opens up with Marcus Holloway, known by his Hacker name Retr0, attempting to break into a ctOS facility as an initiation test for the Hackivist group DedSEC. His task is to hack into the ctOS network and delete his online profile, something no other hacker has been able to do. His skills quickly impress the members of DedSEC and Marcus is accepted into the group who are on a mission to unveil the truth about ctOS and its creator company Blume.
What is immediate from the very start is that Ubisoft Montreal has injected a lot of colour and fun into the new cast of characters. Marcus is a vibrant and confident young hero with impressive hacking and fighting skills who is joined by a diverse team with Sitara, the artist of the team, Wrench who is a Rorschach from Watchmen inspired character who wears a mask to hide his face but uses digital eyes to express his emotions, Horatio the inside man at Blume and Josh, an autistic character with a talent for navigating computer networks. Instead of just being the angry crusade of one loner looking for revenge which Aiden Pearce was in the first game, by using a team of hackers this time, Watch Dogs 2 now has a full spectrum of personalities and motivations for why the group is looking to take down Blume and the ctOS.
Now you may be wondering how the villains of the first game, Blume, are still operating and up to the same level of no good once again. The introduction does a great job of explaining that despite Aiden Pearce taking down the ctOS program in the first game, the company behind it in Blume, simply moved to a new city which adopted ctOS, San Francisco. Blume has set up shop once again, with all major companies and city infrastructure using ctOS 2.0, upgraded with lessons learned from the experiences in the first game. Marcus himself becomes a victim of the new ctOS as it uses a crime categorizing algorithm to identify potential criminal activity and marks him as a suspect for a crime he did not commit.
By focusing on the motives of a hacking group rather than just the lead character, Watch Dogs 2 is able to broaden the story telling and really highlight the dangers of the ctOS 2.0 system through the eyes of different characters. DedSEC wants to be seen as a true hackivist group rather then just a bunch of script kiddies, which gives an extra meaning to why Marcus has to be successful in the missions he undertakes. Successfully completing a mission leads to DedSEC gaining more followers on social media, all of which have downloaded their app to their mobile devices. By downloading the app they are happily allowing those devices to be used to boost the processing power available to the group allowing for more advanced hacking abilities which Marcus can upgrade in his skill tree throughout the game. Now the fun you can have with hacking skills is vastly improved from the first game. The ability to hack into security cameras to navigate building networks to scan an area or access devices returns as does the ability to hack individual phones to gain information such as listening to phone calls, text message conversations or stealing money from their bank accounts.
Hacking can also be used in combat far more than before with devices being used to distract, setting up traps and helping to escape from situations. The city itself can be hacked up with traffic lights, gates and doors and water mains under roads all hackable to aid Marcus. I enjoyed some amazing police car chases where using hacking tricks helped me escape. These talents can also be used for causing chaos and mischief in the world as they grow such as hacking a stranger’s phone and using it to forge a wanted status on them leading to the police charging in to arrest them. Marcus can also use two remote controlled gadgets, a jumper car and quadro-copter drone to assist him in reaching difficult to reach objectives or as distractions in enemy rich environments. Hacking has never been more of a fun tool in the world as well as a vital tool when it comes to completing objectives and in combat.
Objectives come in the form of main and side missions which become available during the game. These missions are often multi part in nature but all of which blend together into the main story arch to the game, so completing each one feels as though it is worth it and helping the big fight against Blume and ctOS 2.0. Watch Dogs 2 has a lot of gameplay to work through and they are varied enough to prevent the feeling of repetition creeping in that use both hacking and action to drive the experience. Some are full of pop culture references and similar to how GTA will parody real life companies, Watch Dogs 2 has its own take on Google and Scientology with Nudle and New Dawn. There are also references to other Ubisoft games and Ubisoft itself even has an office in the city, following on from the nod to themselves within The Division, and it also has a fun link to the first game’s hero Aiden Pearce in a suprising side mission.
The combat can feel a little over the top at times with Marcus being completely comfortable with taking a life or ten in some missions. Hacking is all harmless fun at times, but the way in which the hero characters are so nonchalant about killing is a little troubling set against their motives of social justice. That said, there are times where you do have to go all guns blazing which again goes against the notion that you can hack your way to complete the missions. You have a stun gun as a default weapon, allowing you to put enemies to sleep though they will wake up after a time and can be woken up if discovered by other enemies. You can use melee attacks using Marcus’s unique eight ball on a rope weapon, but even the melee takedowns feel far more brutal if they are to be considered as a soft non lethal option. Enemies increase in difficulty as the story progresses with light armoured and heavily armoured versions appearing with ever increasing damage dealing weapons forcing the player to also pack more powerful weapons which somehow all fit into his very tiny laptop carrying messenger bag.
Perhaps the biggest issue for me with Watch Dogs 2 comes down to the failing of the online element which was so much fun in the first game but since release has only spoiled the experience here. I began my review playthrough the day after the global release and so had the same retail updates as everyone else playing. On the main menu there is a message from Ubisoft saying that the ‘Seamless Online” has been turned off due to issues on launch. A week later and this message remains and as a result, many of the integrated online features for Watch Dogs 2 remain unavailable and even worse, caused crashing of the game for me which almost made it unplayable at times. The game features online co-op missions but currently these only work if you invite another player to join you, though the game will actively search for someone to join your game, it will fail leading to a big on screen message telling you the game session has closed. These missions can be completed solo but they serve as a constant reminder that the online is severely broken at the time of writing this review. Features such as invasion where you can invade another players game and in return they can invade yours just as in the first game are simply not working at all. This all tarnishes what is otherwise a really solid sequel and is just a real shame that yet again an Ubisoft game suffers issues with its online elements.
Overall Watch Dogs 2 is an impressive sequel which successfully improves upon much of the criticisms players had with the first game. It was great to see more colour and humour adding by making DedSEC a more relevant cast of characters with main story and side missions building on their relationships and bringing fun to the gameplay. The vast improvements to vehicle driving make it a fluid element to the game and a much wider customisation range for Marcus in terms of clothing and in both weapon and vehicle skins. The story flows nicely throughout the main and side missions and there is plenty of fun to have in San Franciso with some devious hacking tricks such as the ability to remote control vehicles and set police wanted status on random people leading to some very funny moments in deed.
At a time where being connected and online is as common place as getting dressed in the morning, Watch Dogs 2 tells a cautionary tale of how systems can be used to collate data, data we are all creating each and every hour of every day just by doing normal day to day things, and how that data can be used to record, manipulate, judge and control everything we do. Th story though light hearted at times does carry a deeper and darker message that we should all be very aware of when about to click “I agree” on a website’s Term of Conditions agreement.
But with all that said, the issues with the online even a week after launch means a substantial amount that should make Watch Dogs 2 a great game, remains unavailable and the sheer number of game crashes I suffered playing on Playstation 4 was frustrating and irritating enough to spoil my experience. Hopefully Ubisoft will get the online issues resolved and I will return to update this review, but at this time the problems will effect the score I can give this game which is a real shame because Watch Dogs 2 really lifts the series into the light far more than the original and is well worth a visit by fans of the first and those who may have been put off by the original’s negative reaction.
Maybe someone at DedSEC could help get the online side to Watch Dogs 2 working!
*Update – At the time of this review going live, Ubisoft has released a new update which has partially activated some of the online features to Watch Dogs 2. Review and score will be adjusted once these have tested*
Time has certainly flown by since Batman: The Telltale Series began just three short months ago in August. It has certainly been the quickest release of episodes for a Telltale game that I can remember but it has helped keep the storytelling flowing well. Serving as the penultimate chapter, Episode 4 Guardian of Gotham is the last chance to setup the finale and give the chance to see how my player choices have influenced the story along the way, but can it deliver what it needs to?
*Spoiler Warning: This review will contain spoilers on previous episodes but not key spoilers for Episode 4*
Episode 4 really stands out as being very different to any other Telltale game even before you press start on the menu for this is the first time I can remember that Telltale actually give a player warning that a decision made in this episode will shape how the final episode will play out. That is a rather unique gambit heading into a penultimate episode and adds an extra level of tension going into Guardian of Gotham.
It also has a rather large surprise going into it as Telltale revealed just a week before this release, that The Joker himself makes his first appearance in the series, something that had not been mentioned in any marketing leading to the start of the series or any episode until now. I was intrigued into how such an iconic character would be used so late in the story as Episode 4 is, but after the opening flashback sequence reminded me of where my decisions had left Bruce Wayne, it more than made a little sense to bring Joker into the story now.
Bruce Wayne has had a really terrible time in my playthrough so far. The main villains of the story, the Children of Arkham, have targeted him for the sins of his parents which has lad to Bruce losing control of Wayne Enterprises, his relationship with Harvey Dent is in tatters with the now Mayor of Gotham City Dent showing a far harsher and brutal side to him as his journey to becoming Two Face teases itself. Now it must be said that my own choices have so far have prevented Harvey from becoming Two Face but his behaviour right now in the story is agonizingly more villain than hero. After Vicky Vale revealed herself to be a Child of Arkham in the climatic end to Episode 3 and injected Bruce with a drug that made him brutally attack Oswald Cobblepot which was televised to the world, we find Bruce now a patient in Arkham Asylum by order of Mayor Dent.
I have always felt that as much as this game has Batman in the title, what has made me enjoy it more as a Batman fan, is how it also feels very much like Bruce Wayne is the real main character of the game. The story has allowed the exploration of the man under both the Bat and the billionaire playboy suits. The story has seen him learn that his parents and in particular his father Thomas Wayne, are in fact the bad guys and responsible for crimes against the city. This has led to Bruce questioning his own crusade as Batman for it was their deaths that inspired him to become the Dark Knight just as his family legacy in Wayne Enterprises is stolen right from under him by The Children of Arkham and put in the hands of Oswald Cobblepot.
To see Bruce so vulnerable just as The Joker is introduced into the story is a powerful tool and then when Joker saves Bruce from a beat down at the hands of two inmates is almost as shocking as Joker attempting to befriend Bruce by acting as his guide and protector in the Asylum. This portrayal of Joker feels very much inspired by that of the Dark Knight Returns Joker character but visually and in the style of his voice. He comes across as being very much capable of the dark murderous chaos we know he is capable of. By having the dialogue options to either allow Bruce to be taken in by the Joker’s charm or to reject his offer of friendship because we know who Joker really is, adds a delicious element to this first introduction.
Sadly however following this opening, the episode starts to lose its pacing and becomes by far the buggiest episode yet. Frame rate drops lead to audio not matching dialogue scenes and some QTE moments lagged leading to missing action cues. It just felt very unpolished for an episode and with a huge decision coming up towards the end, having these niggles just took away from the story telling, which also felt rushed in what is the shortest episode so far.
Overall Episode 4 ‘Guardian of Gotham’ did succeed in giving some fan moments with the introduction of Joker which was handled very well for me and to give me the sense that my decisions have indeed shaped the story rather than simply having my choices feel like nothing more than picking a cut scene option. My game experience so far has been very different to those of a friend who has made different choices to me which has led to his Harvey Dent becoming Two Face in appearance whilst mine has not yet both showing his mannerisms in our stories. The pieces have all been placed on the board for the final episode and battle for Gotham and it is a city that is very much in need of Batman to save the day.
I just wish that this episode had not rushed its ending as it has, after my story defining decision was made and played out the episode abruptly ended almost as though the series was suppose to have four episodes and the rest was sliced off to make a fifth. It even lacks the “next time” look at the upcoming episode which is a first.
Though this was the weakest episode in the series for me, it still managed to accomplish everything it had to do with consequences of earlier player decisions playing out, story threads being tied up and the journey to the final chapter leaving me excited to see how it plays out. But it needed far more polish and it feels more rushed to be released than a considered build up to the final episode sadly.
The first of five episodes in The Walking Dead: The Telltale Series – A New Frontier will premiere digitally worldwide starting Tuesday 20th December on PC from the Telltale Online Store, Steam, and other digital distribution services, on the Xbox Games Store for Xbox One and Xbox 360, and on the PlayStation Network for PlayStation 4 and PlayStation 3. The episode will be available the same day for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play.
Beginning 7th February 2017, the series will also be available for purchase on a special ‘Season Pass Disc’ for PlayStation 4 and Xbox One consoles, which will include the premiere episode for the third season, as well as access to all subsequent episodes in the five episode season for download as they become available.
A special extended first look at the premiere episode will be revealed live on stage at The Game Awards on Thursday 1st December.
Today WB Games has announced Lego City Undercover will finally receive a multiplatform release as new recruits will be able to play the game on PS4, Xbox One and Nintendo Switch and Steam in Spring 2017.
Lego City Undercover originally released on the Wii U as a console exclusive back in March 2013, which makes its multiplatform release a bit strange at this point considering it’ll be four years since its original release. Thankfully, today’s news means more gamers will be able to experience this excellent kid-friendly open-world action game as we thought it was one of the Wii U’s best games.
WB Games didn’t go into detail as to what enhancements, if any, PS4, Xbox One, Switch, and Steam players can expect, although we’re sure it’ll be a matter of time until the publisher announces more information.
The Fnatic Clutch G1 is Designed with the world’s best esports players, Fnatic developed the CLUTCH G1 for players to use in-competition. With full RGB-LED backlighting, three-step DPI indication, and the Pixart 3310 optical sensor, is it any good priced at £59.99/€59.90.
Fnatic Clutch Gear G1 is based on the same components as the model Flick, the major difference being the date of the form, if Flick was an ambidextrous mouse, Clutch shall be exclusively right-handed.Otherwise, both specifications and defining features Fnatic Gear (teflon surface, sober design, etc.) remained in place, the major differences being the mouse form, adding an extra button shape and skate sites.
Clutch Gear G1 has a maximum rate of 1000Hz polling, that is top notch and supports a 30g maximum acceleration.
But this time we have available 7 buttons instead of 6 Fnatic Gear adding another button to switch between three profiles saved with the utility included in the package, and a scroll RGB lighting.
The Clutch Gear G1 sits well in the hand for long period of time, and don’t get cramping in my hand.
One of three different profiles you can have on the Clutch G1
Software
The software is simple, but with all the settings I might need at your fingertips, whether you talk about profiles, macros, sensitivity, speed scroll, lighting scroll wheel or polling rates .
The Clutch G1 is equipped with on-board memory so that once defined the three profiles, Clutch G1 will hold whether we will use another PC that does not have the software installed.
Conclusion
I’m going to give the Fnatic Clutch G1 eSports gaming mouse a Silver Movies Games and Tech award because it a very good mouse just the scroll wheel can be a little stiff at times for me, but the RGB lighting is done just right for me not to bright that it lights up the room.
Melody the Musical Turtle offers 10 fast-moving, musical activities that tune memory and preschool skills.
Little ones think and move quickly to find numbers and colours on Melody’s shell or repeat patterns from memory. In Music mode, buttons light up to show little ones how to play familiar tunes.
Race the music to find numbers and colours, repeat patterns and create turtle-rific tunes in 10 snappy, light-up activities.
Press light-up buttons on Melody’s shell to play fast-action memory and learning games, solo or with a friend!
Listen and look for numbers and colours. Find as many as you can before the music ends!
Find numbers and colours in Learn & Play mode, play memory games and make music.
Watch Melody’s buttons light up, remember the patterns and play them back. Patterns get longer the further you go!
Melody the Musical Turtle is a lot of fun, and is aimed at children between the ages of 2 to 5 years old.
The buttons are large and easy to press, and they light up different colours so it makes it more interesting for the child.
To celebrate the release of Billions on DVD, we have three copies to give away.
Emmy and Golden Globe® winners Paul Giamatti (Love And Mercy, The Ides Of March) and Damian Lewis (TV’s Homeland, Wolf Hall)star in this complex drama about power politics in the world of New York high finance. Shrewd, savvy US attorney Chuck Rhoades (Giamatti) and the brilliant, ambitious hedge fund king Bobby “Axe” Axelrod (Lewis) are on an explosive collision course, with each using all of his considerable smarts, power and influence to out- manoeuvre the other.
The stakes are in the billions in this timely, provocative series which also stars Malin Akkerman (Couples Retreat, Watchmen) and which provides incredible insight into the minds of the rich and powerful whilst also delivering edge-of-your-seat thrills and a view of how the other half live…
How to enter to win
We have three copies of Billions to giveaway on DVD.
All you have to do to be in with a chance of winning is to enter below:
Watch the first teaser trailer for Cars 3, get ready to buckle up again for Lightning McQueen in Cars 3.
Blindsided by a new generation of blazing-fast racers, the legendary Lightning McQueen (voice of Owen Wilson) is suddenly pushed out of the sport he loves. To get back in the game, he will need the help of an eager young race technician, Cruz Ramirez, with her own plan to win, plus inspiration from the late Fabulous Hudson Hornet and a few unexpected turns. Proving that #95 isn’t through yet will test the heart of a champion on Piston Cup Racing’s biggest stage!
The second expansion for Tom Clancy’s The Division, Survival, will be available tomorrow (22nd November) on Xbox One and PC and will be released for the PlayStation 4 on 20th December. Survival is included in The Division Season Pass but can also be purchased separately.
As New York is hit by a devastating snowstorm, The Division agents receive intel about some powerful anti-virals left behind in the Dark Zone, that could help stem the spread of the pandemic. But before they manage to reach their destination, the agents’ chopper is taken down by the intensifying weather.
To survive and reach their objective, players face the most extreme conditions and have to manage cold, disease, hunger and thirst. Finding warm clothes, crafting supplies, scavenging for food, water, and medicine are key for agents to make their way to the antidote. But with 23 other players struggling to survive and to find the cure, resources are scarce. Competition between agents will lead many to fall on their way to the Dark Zone. Besides this hostile environment, another deadly threat is prowling in the Dark Zone and preying on The Division: the Hunter, a swift advanced enemy who displays proudly the watches of the agents he has killed.
In Survival, players will be able to choose to enable either PvP or PvE. In PvP, while the Rogue mechanic does not apply, agents can fight against or cooperate with other players in every corner of New York, even outside of the Dark Zone. As PvP comes with additional risks, it also comes with additional rewards, in the form of a bonus multiplier to the total score. In PvE, players will be able to play in cooperation with other players, and PvP is disabled, even in the Dark Zone.
Free update 1.5 will include a new world tier for all activities, world tier five, as well as six new high-end named gear pieces, three high-end named weapons and 12 new weapon types.
Zen Studios has revealed that Pinball FX2 VR will be coming to HTC Vive and PlayStation VR in time for the blockbuster table’s release!
The VR version of The Walking Dead Pinball brings the complete experience of the beloved 2014 table into fully immersive virtual reality. You’ll experience choice-driven gameplay along with original story dialogue from the award-winning cast, in scenarios that include choosing who to save and who to leave behind in a walker attack, solving problems and keeping up morale within the group, searching for food and supplies, acquiring important tools, and navigating through the herd amidst an oncoming walker breach. As the action unfolds, walkers bear down on you and you fight your way through all five of the table’s episodes to a thrillingly climactic wizard mode. The undead will be so close you can practically smell them!
Pinball FX2 VR is the way to experience pinball in virtual reality. Pinball FX2 VR replicates the atmosphere of real-life pinball machines in a virtual play space, while presenting gameplay features and effects that you simply cannot recreate on a physical machine, where animated toys spring to life on stunningly active table environments with spectacular depth. Additionally, the game’s rich scoreboards will track your Pro Score, Team Score, table stats and more to let you compete against players from all over the world! Pinball FX2 VR includes the following tables for $14.99: Mars, Secrets of the Deep, and Epic Quest.
The Pinball FX2 VR: Season One expansion is also available for $24.99 and adds CastleStorm, Wild West Rampage, Paranormal, BioLab, and Earth Defense to the base game. Even more content is on the way soon!
Pinball FX2 VR hits PlayStation VR in North America and HTC Vive on 29th November for $14.99, and PlayStation VR in Europe at a later date. The Walking Dead pinball table will be available for Pinball FX2 VR on Oculus Rift, HTC Vive and PlayStation VR for $6.99 on the same day.
It’s time to review the LS20 Gaming Headset from LucidSound.
The LucidSound LS20 Amplified Universal Gaming Headset is a new class of gaming headset which unites high-fidelity audio and advanced gaming control with intuitive modern design. Featuring Active (amplified) and Passive (unpowered) modes, the LS20 incorporates a built-in rechargeable Lithium-ion battery providing powered amplification when used with a console, PC, or mobile device yet is still able to work in passive mode when powered off. Taking design cues from our flagship LS30, the LS20 features the LS30’s acclaimed ear-cup controls allowing gamers to instantly and intuitively access game volume, game mute, and mic mute. Plug in a smartphone, and volume, mute, mic mute, call, and playback controls are all at your fingertips. The Bass Boost option allows for an even more powerful audio range and built-in mic-monitoring lets players hear their own voice through the headset. A removable boom mic and an integrated mic make the LS20 a truly multi-use headset.
Features
The L20 features include:
Unique Game Volume Controls: Intuitively adjust game volume using a unique control system which is integrated into the aesthetic design of the headset.
40mm Speakers: A custom designed 40mm speaker with neodymium magnets provide deep bass and clear highs. Immerse yourself in the carefully crafted, signature LucidSound audio acoustics.
Bass Boost: Enhanced bass response for an even more powerful audio range.
Mobile Phone Control: Control volume, mute, mic mute and answer calls, play/pause your music, etc. with the ease of rotating a wheel or pressing a button when used with your mobile phone.
Built in Mic Monitoring: Built in mic monitoring lets you hear your own voice so you don’t need to shout!
Rechargeable Battery: The built-in battery delivers 20-hours use per charge.
Dual Microphones and Amplified Stereo Sound: Dual microphone implementation offers a flexible boom mic for intense online gameplay; the distinctive blue LED indicates when muted. Remove the boom mic to use the integrated mic for mobile use.
Comfort: The LS20 is an on-ear design offering impressive sound isolation and acoustics. Additionally, the LS20 uses memory foam ear cushions that mold to the individual user and offer superior comfort.
Using LS20 while you’re on the move:
The LS20 works as a both a powered and passive headset via the 3.5mm cable.
Use with your smartphone music device or phone and take calls using either the detachable boom mic or integrated mic.
Compatibility: PlayStation 4, Xbox One, iOS or Android smartphone, mobile gaming devices such as Nintendo 3DS or PS Vita.
What’s in the box?
The box contains the LS20 headset, instructions and cables.
A Closer Look
Even the packaging is designed to protect the LS20, including the ear cups with have extra protection in the box.
The underside of the headband is very comfortable.
And the outside looks great too!
Here you have the power button, the USB port for charging, and the mic port.
Here is the EQ Base Boost button.
Final Thoughts
The first thing you notice is the quality of the LS20 – it looks like a very expensive set of headphones, and the same goes for the packaging.
Charging the LS20 and getting ready to use it is simple – just plug it in and wait! Once the LS20 is fully charged you can use it for around 20 hours, although I recommend recharging before you get to that point, the last thing you want is for the battery to run out in the middle of a gaming session!
The LS20 can easily be adjusted to bit comfortably on your head and even after prolonged usage it didn’t feel uncomfortable. Both the headband and the ear cups are cushioned for comfort and feature memory foam, which was a nice touch.
You can easily fit, and remove the boom mic depending on your needs – it just plugs right in.
The volume is controlled from the left hand side, along with an useful audio mute option by pressing the left ear cup.
The right hand side also has the option to mute the mic. There is also an EQ button that controls the Bass Boost.
All the controls are easily accessible even when you are in the middle of an intense gaming session.
The sound quality on the LS20 is excellent whether you are playing games, listening to music or using it to make phone calls – it’s a really great all round headset.
The LS20 works with the Xbox One, PlayStation 4, Mobile and PC. If you want to use it with an Xbox One controller without a 3.5mm port you will need to buy the Xbox One Stereo Headset adaptor as one isn’t included in the box.
The LucidSound LS20 is available now priced £79.99 and it’s an absolute bargain, and would make a great Christmas present for the gamer in your life, or for someone who wants a great quality headset.
THQ Nordic has announced ‘The Scalding Gallow’, a one-of-a-kind collector’s edition for Darksiders Warmastered Edition, due for release on 22 November 2016 for PlayStation 4 and Xbox One. The PC version will release on November 29th 2016. More information on the Wii U release date for the Wii U will follow later on.
Available now for pre-order exclusively online in the UK through Green Man Gaming, the centrepiece of the one-off premium edition is a Darksiders-branded bespoke horse stable, ideal for housing your own apocalyptic steed like Ruin, the phantom horse ridden by the game’s star War. Named after the hub world in the game, ‘The Scalding Gallow’ horse stable is a unique mobile unit measuring 10.8 x 3.6m, includes a tack room with floor, a 3m x 3.6m haybarn and two 3m x 3.6 stables that can house two phantom horses (sold separately), whilst the outside of the unit is emblazoned with Darksiders artwork and logos.
Darksiders Warmastered Edition ‘The Scalding Gallow’ edition is available exclusively through Green Man Gaming for one UK-based customer, at the devilish sum of £66,600, and includes the game on PlayStation 4, Xbox One, PC and Wii U as well as the respective consoles, i.e. the PlayStation 4 Pro, the Xbox One S, the Wii U, and an Alienware Area-51 top-of-the-line gaming PC rig.
Darksiders Warmastered Edition Features:
• PS4 Xbox One, PC and Wii U versions of Darksiders (Wrath of War)
• Native 1080p rendering resolution for console platforms
• 4K support and additional video options for PC
• Doubled texture resolutions • Rendering improvements and rework • Better shadow rendering quality
• Post processing effects
• 60 FPS in moment to moment gameplay (PS4, Xbox One, PC, 30 for Wii U)
“A horse stable collector’s edition makes perfect sense for a game that stars War, the first Horseman of the Apocalypse,” says Nik Blower, Franchise Director and Senior Key Account Manager Sales at THQ Nordic. “Whilst the bespoke unit is built to withstand the demands of most phantom horses, Darksiders Warmastered Edition ‘The Scalding Gallow’ will also serve just as well as a home for less apocalyptic breeds.”