Dontnod Entertainment might be better known for coming up with the popular Life is Strange game, but it has also released other unique games, such as the aptly named Remember Me (character trying to regain her memories) game. It seems that the developer is very fond of games about memories, since the recently announced Twin Mirror is also about a man trying to jog his memory.
Preview: 11 – 11: Memories Retold
Every once in a while, a game such as 11 – 11: Memories Retold comes along that makes you wonder just what is going on. Even its unique painted style visuals makes one wonder how developer Aardman came up with such an idea.
Huawei UK finds Twilight workers contribute £487BN to the UK economy
New research from Huawei reveals how the dusk-to-dawn workforce is significantly boosting the UK’s ‘twilight economy’.
- Twilight workers: A quarter (25%) of British workers now work in the twilight hours
- Twilight hubs: Norwich is the top ‘twilight hub’ in the UK, followed by London, Manchester, Liverpool and Cardiff
- Night owls: 30% of British workers who have a twilight career say they feel more inspired and creative during this time, as well as being more productive (28%)
- Celebrating the unseen workers: For the release of its P20 Pro Twilight Edition, Huawei launches new film to showcase the faces of the nation’s unseen twilight economy.
Huawei has unveiled new research which reveals that the nation’s ‘twilight workers’ contribute an estimated £487 billion annually to the UK economy.
Conducted to celebrate the release of the Huawei P20 Pro Twilight Edition, the study of more than 2,000 UK workers found that a quarter (25%) of us now work outside of the traditional 9 – 5.
Looking across the UK, a number of ‘twilight hubs’ have emerged, with Norwich (34%) topping the list of cities whose residents work whilst the rest of the nation sleeps, followed closely by London and Manchester (both 31%), and Liverpool and Cardiff respectively (both 30%).
| Top ‘twilight hubs’ in the UK | |
| City | % of twilight workers |
| Norwich | 34% |
| London | 31% |
| Manchester | 31% |
| Liverpool | 30% |
| Cardiff | 30% |
| Newcastle | 26% |
| Bristol | 25% |
| Brighton | 23% |
| Glasgow | 22% |
| Leeds | 22% |
| Sheffield | 21% |
| Edinburgh | 20% |
| York | 20% |
| Birmingham | 19% |
People who spend their working moments in the twilight hours say they feel more inspired and creative (30%) during this time, as well as more productive (28%). Meanwhile, a fifth of British workers prefer the flexibility that twilight working allows when it comes to balancing time with their kids (19%), and 20% describe themselves as night owls who find it easier to work later.
The study reveals that among twilight workers across the UK:
- Glasgow has the highest number of wordsmiths and budding photographers, with a third (31%) of Glaswegians choosing to write in the twilight hours, and a quarter (24%) focusing on photography
- Mancunians have the biggest aspirations to be the next social media star, with one in eight using the twilight hours to work on building their YouTube channel, Instagram or personal blog
- York has the highest number of art enthusiasts in the UK, with a third (32%) of its twilight workers dedicating time to artistic pursuits, and 18% pursuing a twilight career in graphic design
- Londoners are following their passion for film, with one in ten in the Capital pursuing filmmaking projects out of traditional working hours
- Leeds dwellers instead focus on app and web development in the twilight hours (13%)
“Exploring the lives of those who work in the twilight hours has really opened our eyes to how much really goes on between sunset and sunrise,” said Justin Costello, Head of Marketing for Huawei UK & Ireland. “With the launch of the Huawei P20 Pro Twilight Edition, we wanted to look at those who exclusively work in the ‘twilight hours’ and showcase these previously unheard stories. The P20 Pro Twilight Edition is the perfect companion for those who lead their lives by night, and with our industry-leading AI-powered technology, capturing incredibly clear low-light images during the twilight hours is now easier than ever.”
Celebrating the unsung heroes of Britain’s bustling twilight economy, Huawei has released a new film documenting the stories of those who work from dusk until dawn, providing a behind-the-scenes glimpse at what some of Britain’s most talented twilight workers get up to when the rest of us are busy sleeping.
NEOGEO Mini coming to the UK via The Accessory Outlet
The Accessory Outlet, sister business to Venom, has today official UK rights to distribute the highly-anticipated NEOGEO Mini, the advanced portable entertainment system that’s part mini-arcade and part classic console.
Designed and produced by SNK the legendary home of NEOGEO entertainment, The Accessory Outlet will serve as official UK distributor of the international NEOGEO Mini, expected to begin shipping in October 2018 and previously unavailable in the UK even via import and will be the first to stock it.
Much more than a mere plug-and-play classic console, the NEOGEO Mini comes in the form of a table-top arcade, powered via USB and complete with 3.5inch display, arcade-style control stick, stereo speakers and a full complement of action buttons, allowing gamers to relive dozens of classic games with no need for a monitor or display! When playing at home or with friends, the HDMI output allows for simple connection to the TV, while gamers can even plug in up to two NEOGEO Mini PAD controllers (Sold Separately) and relive classic two-player action in HD from the comfort of their own living room!
Known for incredible graphics and peerless arcade thrills, NEOGEO is the premier name in arcade entertainment, and NEOGEO Mini includes no less than 40 timeless classics providing endless entertainment.
“NEOGEO is a name which transcends mere retro entertainment and true gamers will attest to the unrivalled quality offered by the 40 classic games built-in to the system. NEOGEO was the system that everyone wanted and finally, gamers have the opportunity to own the very best from NEOGEO for themselves in a highly advanced, collectible arcade system which goes way beyond the classic plug-and-play consoles typically available,” said Tom Hodge, Director of Sales for The Accessory Outlet. “We’re delighted to be distributing the UK version of the system as well as the various accessories, and we believe that NEOGEO will prove a must-have system upon release this Autumn, allowing us to grow market share in the hardware sector.”
The full list of classic games built into the system include:
Action:
Metal Slug, Metal Slug 2, Metal Slug 3, Metal Slug X, Metal Slug 4, Metal Slug 5, King of the Monsters, King of the Monsters 2, Sengoku 3, Magician Lord, Blue’s Journey, Shock Troopers, Shock Troopers 2nd Squad, Robo Army, Crossed Swords, Mutation Nation, 3 Count Bout
Fighting:
King of Fighters 95, King of Fighters 97, King of Fighters 98, King of Fighters 2000, King of Fighters 2002
Art of Fighting, Fatal Fury Special, Real Bout Fatal Fury, Garou: Mark of the Wolves, Samurai Showdown II, Samurai Showdown IV, Samurai Showdown V Special, Last Blade 2, World Heroes Perfect, Kizuna Encounter, Ninja Masters
Sports:
Top Players Golf, Super Sidekicks, Football Frenzy
Shooting:
Blazing Star, Last Resort, Ghost Pilots
Puzzle:
Puzzled
The international version of the NEOGEO Mini is expected to arrive in the UK this October, but is available for pre-order at accessoryoutlet.co.uk, GAME and Amazon now. You can also expect to see the NEOGEO Mini at other leading retailers for £129.99, with additional NEOGEO Mini PAD controllers available for £24.99.
Review: Strange Brigade
Strange Brigade took me by surprise when I happened upon its preview demo stand during EGX Rezzed earlier this year and it was a welcome one which made me really look forward to the release. It looked to offer some fun co-op action and provide a new take on what is now a fixed component of team-based shooters in building the action around horde mode gameplay with a Rebellion style and twist that really appealed to me. Now it was time to see what the full game has to offer
As a huge fan of the Sniper Elite series I was curious to see how Rebellion would bring Strange Brigade to life as the focus seems to have shifted away from dramatic sniping battles and crazy over the top X-Ray style kill cams. Strange Brigade is a big move away with its focus on squad-based gameplay but also the very tongue in cheek fourth wall breaking humour that I had not expected to be such a big part of the game play through out.
The Strange Brigade are a team of specialists who have been put together to search the world for supernatural relics and items and stand as the last line of defence on behalf of the British Empire. Set in the 1930’s our brigade is alerted to a new threat. 4000 years ago the Witch Queen Seteki was imprisoned in a nameless tomb and all records of her removed from Egyptian history but now something is stirring and our heroes must work together in order to keep her evil from destroying the world. Throw in a very old school adventure TV show presentation and some colourful characters to play as and you have the makings of a something a little different from the regular squad-based shooter.

Before I get to the gameplay I really do have to give special mention to the best thing in the game, the Narrator. This guy brings all the comedy and one liners and is constantly in the ears of players throughout the gameplay. He is as quintessentially British as you could possibly get and he really, really does not like cats. He provides the advice and intelligence or each mission and he will tell you off for not pulling your weight and I do mean telling you off. During my first time playing I put the controller down to grab a drink and suddenly I hear myself being told off in the game for not moving then when I had to pause the game I was told off again. I really appreciate that level of self-awareness which at no time goes too far to break the immersion in the game or too heavy handed that it feels as though it is making fun of the fact it is breaking the fourth wall. The Narrator really is the heart of the game and carries it for me outside of the gameplay.
That gameplay is also rather fun if not heavy on really offering too much of a challenge for players. The brigade is sent into different locations to hunt down Seteki whilst battling the evil forces her spirit has reanimated around the relics and collectibles which the team can search for and collect. Each level involves large maps which contain puzzles to solve to help navigate that level and progress further into it. At times the levels can actually feel far too big with places to explore that rarely provide anything more than a few collectibles or a random fight encounter. This feeling especially hits you as the player if you are playing solo, which the game is perfectly playable as but you will always have that feeling that the map has been designed for a full four player team.
I did enjoy the puzzle solving though like combat it is never really taxing with most of them simple or requiring finding the right code combination for certain doors but it did offer other things to do than just the shooting. The best factor is in how the gameplay adapts to the number of players so if you are playing solo you can do everything solo but if playing with two or more friends then the puzzles adapt so for example if a floor puzzle requires a solo player to step on the correct floor tiles in the right order will adapt so that the same puzzle will need all the players in the team to help solve that puzzle. This level of adaptation is rare in such games with solo play only being feasible to a certain point before it either becomes unplayable or just not fun but Strange Brigade welcomes solo play but encourages and rewards for co-op play without penalising the solo players out there, which is very refreshing.
When it come to the combat the best way to really think of it is a light comparison to Call of Duty Zombies in that when fights happen, a large number of enemies will come for you to take out. Enemies come in different types from regular cannon fodder to more specialised ones. Levels have built in traps which can help take out enemy numbers. Weapons can also be upgraded to have different ammunition bonuses such as added damage values or elemental power like fire or electricity. Like CoD Zombies you can spend some of the gold you collect through the level to access special weapon crates which will give you a random special weapon which will only last till its own ammunition runs out. Each character has their own unique abilities in the form of their amulets, these can be charged with the energy emitted from killing enemies till it fills up and can unleash a special power move which varies depending on the character but others can be purchased throughout the game and equipped. New guns can also be purchased and unlocked and loadouts can be changed at various checkpoint camps in the levels and also before you begin a new mission.

Visually I really like the aesthetics of Strange Brigade from the individual characters to the enemies and levels. They all fit really well together but it would have been nice to see some variation of the traps and puzzles in the levels which end up all pretty much the same. Animation can be a little janky at times and noticed some glitches at times but nothing overall game breaking. The only real problem I had came with the hit detection on some of the guns which can be more than a little off at times and grenades can have a very hit and miss ration to them.
Strange Brigade is certainly fun but by keeping everything rather simple and less challenging it can be seen a pleasant but casual experience for friends. New content has been regular in the two weeks since launch with more to come in the season pass although I do question the pricing of the pass which is close to the same price you can find the main game for at this point. There is certainly enough to enjoy and more so with friends but even if just as a solo experience it still offers a fun time.
Pix is the Worlds First Smart Animative Backpack
There is a world first smart animating backpack that will allow you to control its appearance directly from your smart phone, the electronic accessory is the work of Pix Inc.
You can easily and quickly control PIX’s appearance using the mobile app via Bluetooth connection. The wearer can create their own designs, which is an excellent bonus for the more creative users. PIX is compatible with any 2A output & USB Type-A power bank. A 20,000mAh power bank, which will power PIX for about 12 hours, is also available for purchase.
Available in four different colours: grey, yellow, purple or blue, the backpack has several separate compartments for ample storage space for things like a laptop, tablet and other belongings. You can grab one you can do so through their Kickstarter campaign. Prices start from $199.00. For that amount, you will receive one PIX backpack for almost 25% off the future retail price., with 25 days left to go.
Qualcomm launches Snapdragon Wear 3100 smartwatch platform
Qualcomm has today launched the next generation Qualcomm Snapdragon Wear 3100 Platform for smartwatches. The platform is based on a new ultra-low power system architecture designed to deliver a rich interactive mode, new personalized experiences, and extended battery life. The official launch, at an event in San Francisco, was supported by Google, who discussed the evolution of the Wear OS by Google software platform. The launch also included the announcement of the first Snapdragon Wear 3100 customers.
Snapdragon Wear 3100 Platform Redefines the System Architecture
Snapdragon Wear 3100 is based on a new ultra-low power hierarchical system architecture approach. In this architecture, the high-performance quad core A7 processors, the highly efficient integrated DSP, and a new ultra-low power co-processor work in conjunction with each other to help customers re-imagine new smartwatch experiences while supporting extended battery life. The new capabilities are designed to allow consumers to enjoy the beauty of a fashion watch with the power of a smartwatch, the battery life of a sports watch with the richness of a smartwatch, and the utility of an analog watch with the flexibility of a smartwatch.
“Qualcomm Technologies has played a critical role in the evolution of the smartwatch segment and our customers are currently shipping more than 100 Wear OS by Google smartwatches with 25 brands globally based on our existing platforms,” said Anthony Murray, senior vice president and general manager, voice, music and wearables, Qualcomm Technologies International, Ltd. “With the Snapdragon Wear 3100 Platform, we envisioned a new ultra-low power system architecture and in collaboration with the latest from the Wear OS by Google team, to help deliver a rich interactive mode, bring in new personalized experiences and support extended battery life for tomorrow’s smartwatches. We are delighted to announce Fossil Group, Louis Vuitton, and Montblanc as our first Snapdragon Wear 3100 customers.”
The new co-processor, the Qualcomm® QCC1110, has been designed from the ground up and is at the heart of the Snapdragon Wear 3100 platform. It is incredibly small at ~21mm2, is optimized for ultra-low power operation, and acts as a powerful companion to the main processor, re-defining audio, display, and sensor experiences for next generation smartwatches. The co-processor also integrates a deep learning engine for custom workloads, such as keyword detection, and is extensible over time.
Additionally, the Snapdragon Wear 3100 platform includes a new wearable power management sub-system (PMW3100) to support lower power and higher integration, brings in a new DSP framework to support next generation sensor processing in an open execution environment, and implements a new dual display architecture to support the hierarchical approach. The 4G LTE modem, proven in mobile applications, and which has already shipped over one billion units, is paired with new high-performance Gallium Arsenide power amplifiers, which helps to increase power efficiency in smartwatches.
Snapdragon Wear 3100 Based Smartwatches Aim to Enrich the User Experience
The Snapdragon Wear 3100 platform, in conjunction with the latest from Wear OS by Google, is designed to deliver a rich interactive mode, new personalized experiences, and support for extended battery life.
- (a) Rich Interactive Mode
Snapdragon Wear 3100 platform serves as a strong, proven foundation for rich interactions by helping to deliver high performance, superior connectivity, smart sensing, and compelling features. Qualcomm Technologies is collaborating closely with the Wear OS by Google team to utilize and enhance the capabilities of the Snapdragon Wear 3100 platform and support increasingly rich, fluid experiences designed for the wrist.“Together with Qualcomm Technologies and the ecosystem, Wear OS by Google has enabled a vibrant set of wearable devices, offering consumers with great choice and diversity,” said Dennis Troper, director of product management, Wear OS by Google. “We’re excited to see Qualcomm Technologies’ new Snapdragon Wear 3100, their continued investment in the wearable space, and we look forward to the ecosystem bringing the next generation of smartwatch technology to the industry.” - (b) New Personalized Experiences
Snapdragon Wear 3100 platform, based on the new ultra-low power system architecture, is being used to help bring new personalized experiences to next generation Wear OS by Google based smartwatches. Three such personalized experiences include the Enhanced Ambient Mode, Dedicated Sports Experiences, and Traditional Watch Mode. The Enhanced Ambient Mode helps the smartwatch to meet consumer desires for a fashion watch by supporting a smooth second hand, up to 16 colors, live complications and improved brightness. The Dedicated Sports Experiences is designed to allow active users to go for an ultra-marathon, swim long distances, bike for miles, or hike the mountains with GPS and heart rate turned on for the duration. The Traditional Watch Mode is designed to make it possible for consumers to continue to enjoy their beautiful watch for extended periods of time. Each one of these personalized experiences are supported by offloading the display and sensor processing from the A7 processors to the ultra-low power co-processor. - (c) Support for Extended Battery Life
Snapdragon Wear 3100 Platform is designed to help reduce power usage and bring increased flexibility for consumers to experience the benefits of extended battery life. The new platform is designed to help reduce power usage in areas such as low power modes, GPS/location batching, per minute/second clock updates, sensors processing, MP3 playback, and Wi-Fi/Bluetooth voice queries. This results in typical battery life day of use improvements ranging from 4 to 12 hours compared to the previous Snapdragon Wear 2100 platform, depending on display type, battery capacity, and device configurations. The new Personalized Sports Experiences keep GPS and heart rate monitoring on for the duration of the activities and is designed to deliver up to 15 hours battery life (calculated based on typical 450mAh sports watch battery). The Traditional Watch Mode, great for traveling, supports an impressive week-long battery life to the smartwatch by switching to this mode from the Wear OS by Google experience and is designed to allow consumers to enjoy basic watch functions for an extended period.
Working Together to Extend the Benefits of the Platform
Fossil Group, Louis Vuitton, and Montblanc were announced as the first customers to launch products based on the Snapdragon Wear 3100 platform. These companies are working to bring beautiful smartwatches for a diverse set of consumers including lifestyle sports users, fashionable travelers, and those seeking a high-end luxury smart timepiece.
“Qualcomm Technologies brings Fossil Group the latest technology that helps connect products into the lifestyle of our consumers, and this latest chip is no exception,” said Steve Evans, executive vice president, Fossil Group. “Our collaboration enables our constant reinvention of the smartwatch. As technology is enhanced, so are the product innovations and designs that we are able to offer our customers.”
“Louis Vuitton has long been known for combining tradition and modernity in the luxury world,” said Eric Pradon, senior vice president of finance and administration at Louis Vuitton Malletier. “With the Louis Vuitton Tambour Horizon smartwatch, we collaborated with Google and Qualcomm Technologies to combine our exquisite design and watchmaking know-how with the best of technology, in order to delight our customers. We are excited about the new possibilities that Snapdragon Wear 3100 brings to our customers and are working with Qualcomm Technologies to bring another beautiful smartwatch to the industry.”
“Built for travel, fitness or exploration, Summit 2 is a versatile companion created for urban explorers, business travelers and performance seekers looking to push boundaries in everything they do,” explains Nicolas Baretzki, Montblanc CEO. “Designed for both men and women, Summit 2 perfectly bridges fine watchmaking and state-of-the art technology. This watch is built to seamlessly power them through their everyday adventures stylishly and reliably.”
The Snapdragon Wear 3100 platform comes in three variants targeting Bluetooth and Wi-Fi tethered smartwatches, GPS-based tethered smartwatches, and 4G LTE connected smartwatches.
Sphero launches its most advanced robot the Sphero BOLT
Sphero, has announced today the launch of its latest app-enabled robotic ball, Sphero BOLT. Building on rooted in a commitment to education, Sphero BOLT’s capabilities empower users to dive deeper into the world of STEAM learning. In addition to the robot itself, Sphero BOLT is accompanied by the Sphero Edu app. The app provides educators, parents, and kids alike with an ecosystem to share curriculum, projects, and learnings with ease, furthering Sphero’s mission to educate consumers through the act of play.
Sphero BOLT introduces five new features that enable even more creative learning and gameplay:
● An animated and programmable 8×8 LED matrix that displays real-time data and graphics
● Infrared sensors that make way for BOLT-to-BOLT communication, new games, and advanced movements
● New Auto-Aim feature, making it easier for users to ready their BOLT through a built-in compass
● An ambient light sensor that offers new learning opportunities through light and brightness
● Extended battery life, enabling more than two hours of continuous play
“With BOLT, we’ve created an experience scalable for all ages that embraces the knowledge that play is a powerful teacher,” says Paul Berberian, CEO of Sphero. “Our goal for this product, as well as all future Sphero products, is to provide consumers with an opportunity to learn while having fun.”
Sphero BOLT retails for £149.99 and is available now on Sphero.com. Sphero BOLT will also be available from Amazon, John Lewis, Harrods and Selfridges later this month. Sphero BOLT is also available in two classroom packs; a charging case called the “BOLT Power Pack” for £2499.99, and the “BOLT 15 Pack” for £1949.99, both of which include 15 robots and accessories designed to make it easy to bring Sphero BOLT into any school or maker environment.
Sphero BOLT comes to life through the existing Sphero Edu app for learning and coding on iOS, Android, Kindle, Mac, Windows, and Chrome, as well as the new Sphero Play app for unique drive modes and games on iOS and Android.
Hasbro is bringing its Star Wars: The Black Series and more to MCM London Comic Con
Many fans have visited Hasbro at its amazing booths at Comic-Con International in San Diego and other conventions around the world and we are excited to share that Hasbro is headed to fan conventions across the U.K. and Europe later this year.
Hasbro will have a presence and will be selling items from its Marvel Legends, Star Wars: The Black Series and Transformers lines at key conventions in the U.K. and Europe including MCM London Comic Con where Hasbro is launching its first international convention exclusive item: STAR WARS: THE BLACK SERIES HAN SOLO AND PRINCESS LEIA ORGANA Figures.
STAR WARS: THE BLACK SERIES HAN SOLO AND PRINCESS LEIA ORGANA Figures
Retail Price: £49.99.
Kids and fans alike can imagine the biggest battles and missions in the STAR WARS saga with new, 6-inch scale figures from THE BLACK SERIES! With exquisite features and decoration, this series embodies the quality and realism that STAR WARS devotees love. These HAN SOLO and PRINCESS LEIA ORGANA figures are carefully detailed to look like the characters from STAR WARS: THE EMPIRE STRIKES BACK, featuring premium detail and multiple points of articulation. Includes two 6-inch figures and four accessories.
The STAR WARS: THE BLACK SERIES HAN SOLO AND PRINCESS LEIA ORGANA Figures will be for sale at the Hasbro booth at MCM Comic Con in London.
These new, 6-inch scale figures from THE BLACK SERIES include exquisite features and decoration and embody the quality and realism that STAR WARS devotees love. The HAN SOLO and PRINCESS LEIA ORGANA figures are carefully detailed to look like the characters from STAR WARS: THE EMPIRE STRIKES BACK, featuring premium detail and multiple points of articulation. The item includes two 6-inch figures and four accessories.
This is the first time Hasbro has made an exclusive specifically for conventions in the U.K. and Europe.
Hasbro will be making more announcements around the upcoming events, so stay tuned!
Mega Man 11 Demo Out Now
Those itching to play the new game in the Mega Man franchise will be pleased to find out that a new demo has just been released today.
Surgeon Simulator CPR Out Next Week On Switch
Those who were excited to learn that Surgeon Simulator was coming to the Nintendo Switch, will be delighted to know that the release date has been set for next week.
NBA 2K19 Momentous Gameplay Trailer
Who’s ready for 2K Day? This year’s Momentous Trailer packs in more fresh gameplay than ever before to get you ready for NBA 2K19.
Coming to the PlayStation 4, Xbox One, PC and the Nintendo Switch on the 11th September.
Lenco introduces its DIR 200 internet DAB radio and lighting effect BTL-450
Lenco, has announced the availability of its DIR-200 Internet/DAB+ radio and BTL-450 Bluetooth tower speaker via Amazon in the UK market.
Tune in all over the world with the Lenco DIR-200 DAB+ Internet Radio with PLL FM Radio. When connected to the internet, the DIR-200 can receive radio stations and Podcasts from all over the world making it effortless to tune into something new, or simply tune into a favourite FM station with the PLL FM Radio. It is also compatible with a UPnP multimedia server.
Lenco DIR-200 Internet/DAB+ radio – Available from Amazon £149.99
With 34W RMS speakers, complete with Bluetooth connectivity, USB playback and AUX input, the DIR-200 can connect and playback music from smartphones or other devices.
The DIR-200 can also be used as an alarm clock, with dual alarm function and sleep timer. The DIR-200 also has an in-built USB charging port for your smartphone or other devices, as well as a 3.2” TFT LCD Colour Display.
Lenco BTL-450 Bluetooth Tower Speaker and FM Radio available from Amazon for £142.58
The Lenco BTL-450 is a premium Bluetooth speaker tower, backed by the award-winning & best-selling heritage of previous generations. This latest innovation still features impressive room-filling Hi-Fi audio performance but now also boasts integrated lighting technology.
The BTL-450 can be connected easily via Bluetooth, USB, 3.5mm aux-in or SD card playback. Once connected, users can listen to any of their music or any other content from the likes of; Apple Music, Amazon Music, Deezer, iTunes, Spotify, Tune In or any other services. There is also a handy built-in FM radio with auto-scan and a USB port to charge mobile devices.
The BTL-450 is an audio powerhouse featuring rich room-filling sound performance. The 2.1 Channel speaker tower delivers a total output of 60 Watts which is loud enough for even the most raucous party. The sheer quality of sound this tower delivers is further enhanced with the built-in subwoofer to provide deep and powerful bass. The front speaker grille of the tower features integrated LED Lights which offer 8 colour modes and 3 lighting effects to change the mood of a room to suit or energise a house party. All light modes are easily and innovatively managed via the remote control.
Review: Destiny 2 – Forsaken
After being genuinely hopeful and excited for all the changes made in the base game of Destiny 2 on its release, it soon became a case of same old Bungie when it came to the lacklustre DLC content expansions in Curse of Osiris and Warmind, although I really enjoyed Warmind it did feel as though Destiny 2 had reached its peak way before its first year was up. Bungie have been very vocal about taking player feedback and making changes to the core of Destiny 2 in order to bring people back and with the start of the second year of Destiny 2 content now launched with Forsaken, it is very obvious to me that Bungie are focused on looking ahead, and if this content is any indication, the road could be very bright indeed.
This review is really going to focus on the Forsaken campaign as well as the changes to the game that have been made along with it including the new PvP/PvE mode Gambit. The new Raid does not go live till next week but I have spent the best part of 48 hours playing through the campaign and post campaign content enough to get a really good feel of how Destiny 2 is going to be going forward so I will be focusing on that rather than waiting for the launch of the new Raid as personally, Raids are not the reason I play Destiny 2.
There is a massive shift in tone for Forsaken and as all the trailers have already revealed over the last few months, the big impact this content will have is that it kills off possibly the most loved character in Destiny since the original game released, that of Cayde-6. Forsaken starts with Cayde-6 beaten down and about to be killed by the returning character of Prince Uldren just before the cutscene switches to the events leading to this moment with player as their chosen Guardian accompanying Cayde-6 to the Prison of Elders after receiving a distress call to say that a riot has started in the prison and the player must assist Cayde-6 in restoring order.
I really enjoyed the major shift in tone for this campaign story, it has enough weight to it that just by playing through it you appreciate the feeling at all times that this is a game changing moment narratively for the Destiny universe and its something that expansions and new content should do with Destiny which is why the first expansions for Destiny 2 failed to hit the mark for me. They felt like side activities where what I wanted was something to drive the main story forward. Sadly the price for this meant the best written character since the fist game was killed off, but the impact of it is what drives Forsaken forward in a positive way all the same.

Now the first elephant in the room that must be commented on is the fact that the original voice actor for Cayde-6, Nathan Fillion, did not return to voice him for this expansion. Why that is the case is still not fully known, we know that Forsaken and the idea to kill of Cayde-6 was two years in the making from developer interviews at Bungie, so why or how they failed to have Fillion return is just baffling. Instead Nolan North who also replaced Peter Dinklage as the voice of Ghost, takes the role and as good as North is, his attempt to imitate Fillion in the delivery of the dialogue and his mannerisms for Cayde-6 are glaringly out of place for me. The performance is not terrible but when you hear him doing his best ‘Nathan Fillion doing Cayde-6’ impression throughout the first hour of the story campaign, it sticks out and for me took me out of the story a little too much the first time I ran one of my guardians through the opening missions. It is disappointing that the original voice actor who made the character so iconic couldn’t come full circle at the end but as a character, the loss of Cayde-6 is going to be something fans will not forget.
Right away that loss has changed the relationship between the remaining head Guardians in Zavala and Ikora in how they respond to the murder of Cayde-6 at the hands of Prince Uldren and his new entourage of the Skorn Barons. Ikora is angry and thirsty for revenge and wants to send the Guardians to the Reef to take down Uldren and his Barons but is shocked when Zavala refuses by saying that the Guardians are not an army to be sent out for vengeance, and their job is to remain on Earth to protect it and the system as well as The Traveller. What happens next was a big surprise and I will not spoil how it happens because it was a genuine goosebump moment for me, but you as your Guardian take it upon yourself to go and hunt down Uldren with one single purpose in mind, to kill him for murdering Cayde. This is a rather dark motive whilst understandable, puts you at odds with Zavala for the very first time who will not sanction your actions but gets the understanding and motivation from Ikora to get revenge for her friend. This is the kind of relationship change I feel was needed to refresh the current Destiny universe going forward, and adding that little moral grey area when it comes to wielding the power of a Guardian and deciding how best to use it.
Campaign will then see the player head to the newest region for Destiny 2 in The Reef’s Tangled Shores where you will need to hunt down the eight Barons protecting Uldren and who are also responsible for taken Cayde-6 down. Each will require a certain power level increase for the player and with the new power limit raised to 600 and player level of 50, there is certainly room to quickly level up in order to meet this new challenge but will come to the changes in power levels a little further on. This is a campaign that will take a good few hours to complete which is a good thing compared to previous DLC which was over far too quickly. The need to increase your power levels does give it a false pace as you spend time levelling up but it is all very much worth it by the end of the campaign which happily leaves plenty of room for more story over the next year for Destiny 2.
This has been by far my favourite expansion story yet for Destiny 2 and again is another example of Bungie looking back to locations and characters from the original game now able to return to make the world of Destiny feel even bigger by revisiting locations left behind when Destiny 2 launched. The post campaign content is massive and filled with plenty of things to do including a rather moving tribute to Cayde-6 which rewards you with the Ace of Spades, Cayde-6’s very own hand cannon and a very formidable weapon indeed. But of course, as with all Destiny expansions, the story campaign is just the appetiser for what is perhaps the biggest change to the game since it launched this time last year in 2017.

So much has changed with Forsaken that is it is very obvious where Bungie felt those changes were desperately needed to both refresh gameplay but to also try and resolve so many of the complaints that has plagued Destiny 2 far sooner than it had for the original game. The weapon system has been completely revamped with weapons types previously locked away under the Kinetic, Energy and Power class of weapons brought in with Destiny 2 now far more open with many being reclassed back to how they were in Destiny 1. Shotguns and Sniper rifles are no longer locked away as Power weapons and instead can now be equipped under kinetic or energy allowing for more freedom in weapon choice and loadouts making sniper rifles especially far more viable for players. It is by far yet another instance of Bungie reverting back to how things were in the original Destiny and something players and myself have hoped for to be implemented.
The surprise came in the way players upgrade or infuse weapons and armour now with Forsaken’s changes and this was a strange change which is going to take some getting used to. Players can still game powerful weapons or armour and use Legendary shards and glimmer to infuse their favourite items to increase their power levels but now, and just like in Destiny 1, you will require certain materials from each of the world hubs in order to complete the levelling up. Previous picking up items such as Akane Dust on Titan was almost pointless for how you used it before Forsaken, but now such planetary materials are required in large numbers to infuse things making it a must for players to return to the hub worlds in order to farm these materials which has slowed down the infusion process especially when some of the high power infusion upgrades require Master Work cores which are not so easy to come by.
Bounties are now a huge factor of Destiny once again with daily bounties from just about every person you can speak too offering challenges to complete for rewards. Bounties were a huge reason I enjoyed firing up the first Destiny when playing solo just to go and be in the world for a couple of hours to complete them and it was something I did feel Destiny 2 was lacking but no more, and with the new large amount of room players have to store bounties to complete as you go along for normal gameplay, Crucible and Strike activities, there really is just an abundance of things to keep players going for now until the next content drops later this year with the Annual pass.

Possibly my favourite addition to the Multiplayer side of Destiny for either game has to be the new mode Gambit, something I can quickly becoming especially fond of. Gambit pits two teams of four Guardians against each other and blends the two worlds of PvP and PvE together so effortlessly. At the start of each match the newest character to Destiny, The Drifter, randomly selects which enemy the two teams will fight against. Each team will then be tasked with fighting this enemy to collect shards which must then be deposited in their teams’ ‘tank’ with the aim to deposit enough to summon the Prime Evil taken boss who must be taken down before the other team can defeat theirs. What makes it new and exciting is that both teams are separated but by depositing shards they will send ‘blockers’ to the other team which lowers their tank until they defeat the blocker. Once a team member has deposited ten shards they will then have the opportunity to ‘Invade’ the other team’s location to kill them and disrupt their play and should they be fighting a Primeval Boss, each kill the invader makes gives more health to the boss.
This mode is truly exhilarating and requires solid team work and it is har to decide which is more satisfying, invading another team and taking them all out or cutting off their invader before they can do any damage. This is so much fun from the normal PvP and even when playing with Randoms the action is still just so enjoyable. The Drifter as a character will also play a part in the future as a full content drop will feature his story and the secret he carries with him could be another big change in the Destiny universe.
So far just a couple of days out from Forsaken’s launch I have a far more optimistic outlook for Destiny 2 in its second year than I previously had. The story campaign and post campaign content is compelling and all the changes made to the base game systems are welcome and bring a much needed feeling of connection to the first game compared to the complete overhaul and throwing away many of the things Forsaken has brought back to the game. I still do not like the business model that is linked to the different versions of Destiny 2 in order to get Forsaken such as owning the original DLC before you can use Forsaken and when other gaming publishers are starting to drop the Season Pass, the Annual Pass is still an expensive purchase after Forsaken to keep Destiny 2 up to date without knowing what that pass actually contains.
But the future for Destiny 2 is back on track and as long as Bungie stay committed to responding to player feedback and making the changes required to keep the game fun and relevant for fans, this sequel is finally what I expected it to become even if it has taken a full year for Bungie to learn from its mistakes. Destiny 2’s playing world is huge now and with the two new locations with Tangles Shores bringing back The Reef but also the Dreaming City, the high level region which has its own secrets to discover, I am excited to see what will happen next now that Bungie officially have taken their gloves off.
I will miss Cayde-6, but I will carry his Ace of Spades with pride and will always remember him fondly, as I finally can with Destiny 2.






