Welcome to the Huawei P Smart Z 2019 with a popup camera

​Hauwei today announced the launch of the HUAWEI P Smart Z 2019, a new bezel-less phone featuring a pop-up camera and Full HD display.

The HUAWEI P Smart Z 2019 was designed with students and young professionals in mind, delivering a combination of advanced technology and revolutionary design, in a great value package. Equipped with the efficient Kirin 710F chipset and intelligent EMUI 9 operating system, the HUAWEI P Smart Z 2019 brings features that range from the exhilarating to the functional, including AI-supported photography, a long battery life, high-end graphics, and a noteworthy design.

An Eye-Opening 6.59-inch FullView Display

Whilst many smartphones on the market today claim to feature a “bezel-less display”, they actually incorporate perforated or notched screens, undermining the principle of a seamless surface. The HUAWEI P Smart Z 2019 has taken a bold leap forward with design innovation, introducing a screen entirely free of holes, notches, or sliders, for an authentic full screen effect.

By relocating the front camera, earpiece, and ambient light sensor, the HUAWEI P Smart Z 2019 achieves a sleek 19.5:9 screen aspect ratio, which accounts for a staggering 91% of the smartphone’s body (AA/TP, Huawei lab data), making it perfect for streaming videos or gaming.

With a 2340 x 1080 Full HD display and a jam-packed pixel density of 391 PPI, the HUAWEI P Smart Z 2019 screen appears to work like a magnifying glass, conveying detail on a minute scale. The wide colour gamut of 85% results in a rich and vibrant visual experience, providing the magnified display with bold textures and vivid features.

What’s more, the HUAWEI P Smart Z 2019 is equipped with an advanced eye comfort mode, filtering out harmful blue light to prevent eye strain and fatigue. This function has passed rigorous tests for photo-biological safety and is certified by TÜV Rheinland.

Innovative Pop-Up Camera Lens

The higher screen-to-body ratio on the HUAWEIP Smart Z 2019 comes courtesy of an innovative 16MP pop-up camera. During normal use, the camera is hidden within the phone body. When the front camera is activated, for instance when taking selfies, it automatically emerges and hovers over the screen. This futuristic design elegantly solves the issue of front camera placement, resulting in the expansion of the screen’s range of view in the process.

The pop-up lens is propelled by a motor and lifting device that were developed from scratch. It takes only a second for the camera to emerge or retract, making it extremely functional and easy to use.

Huawei has implemented strict and thorough reliability testing, to ensure that the front lens will continue to function smoothly, even after years of heavy use. The pop-up lens can withstand the strain of 100,000 repetitions without being damaged, and the front side can bear the direct force of a 12kg object. The smartphone is also endowed with an intelligent drop protection function, which automatically detects when it is in free fall and retracts the lens to the maximum extent possible to mitigate the effect of the drop.

AI-Enhanced Photography

The HUAWEI P Smart Z 2019 AI-enhanced front camera can automatically identify eight common photography scenes, including blue skies, greenery, indoor settings and snowy landscapes. The 1.0µm pixels and F/2.2 aperture flawlessly adjust the lighting and background in portrait shots, for a natural looking effect.

The front camera also features enhanced AI backlight imagery technology, an AI natural facial beautification algorithm, and 3D portrait lighting effects, which can be calibrated according to the setting and user characteristics, providing the subtlety of professional studio lighting.

The HUAWEI P Smart Z 2019 is equipped with a 16MP + 2MP double rear camera system. The 16MP main camera utilises a 6P (six-lens plastic array) design, so users can capture crystal-clear images with outstanding levels of detail and powerful light intake, for improved resolution and contrasts. The F/1.8 aperture on the 16MP camera takes in 50 percent more light than the F/2.2 aperture more commonly seen, with low noise and fast focusing.

What’s more, the 8MP sensor can take 120° wide-angle shots, transforming vast landscapes or cluttered skylines into breathtaking images. The 2MP sensor coordinates with the primary camera to generate a lifelike depth of field in the photo, enabling SLR-quality images, whilst tools such as Night Mode and 480 FPS super slow-motion videos, bring a range of professional photography features to this affordable device.

Powerful, Efficient and Dependable

The HUAWEI P Smart Z 2019 is equipped with the 12nm process Kirin 710F chipset, with eight-core architecture, for high performance and maximum power efficiency. Compared with the previous-generation chipset, single-thread CPU performance is 75% higher, multi-thread performance is 68% higher and GPU energy efficiency is doubled. As a result, the smartphone’s overall performance is 30 percent higher, while energy consumption is actually 30 percent lower.

The 4,000 mAh large-capacity battery, often found in flagship devices, works seamlessly with the Kirin 710F chipset to provide optimal power efficiency, worthy of a smartphone with diverse, and power-intensive features. Plus, the EMUI 9 operating system features cutting-edge F2FS 2.0 and EROFS technologies which increase available space, to keep the device running for an extended period of time without the slightest lag.

Availability

The HUAWEI P Smart Z 2019 will be available to buy in the UK from June in Green and Black from retailers including Amazon and Argos. The P Smart Z will be available exclusively at Argos in Emerald Green and Midnight Black for £249.

Huawei Opens Applications for Android Q Beta Testers for Mate 20 Pro

During Google I/O 2019, Huawei Consumer Business Group (BG) announced a global Android Q Developer Recruitment drive for beta testers, running now through June 30. Developers are invited to try out the latest Android test build on HUAWEI Mate 20 Pro and contribute to optimising and improving device compatibility of Android Q.

Interested developers may submit their applications on Huawei’s Friendly User Test (FUT) app with a HUAWEI Mate 20 Pro device. Once registered, developers may download the beta software via Huawei OTA, and are encouraged to submit feedback to Huawei throughout the test period.

Announced May 7 at Google I/O 2019, Android Q is the tenth major version of the popular smartphone platform. Designed with stronger protection for user privacy, the latest Android version introduces new security mechanisms and offers more granular controls over how data is shared between the operating system and apps.

Android Q imposes new restrictions on file access to prevent cross-app data collection. In addition, apps now require special permission to gainaccess to non-resettable device identifiers. Android Q-based devices also transmit randomised MAC addresses by default. Most apps that are not in focus also lose access to users’ clipboards on Android Q, eliminating another avenue for potential leakage of sensitive data.

The update adds features that accommodate user demands for new entertainment experiences and novel use cases enabled by new device form factors such as foldables. It also natively supports a 5G framework in anticipation of the upcoming 5G-enabled smart devices slated to arrive later this year.

During the presentation, the HUAWEI Mate 20 Pro was listed as one of the initial devices to support the Android Q Beta. Following the beta testing period, the full HUAWEI Mate 20 Series will also be among the first to receive the new Android version once it is released.

In recent years, Huawei has been working closely with Google to improve the Android platform, sharing its experience in security and performance optimisation from developing EMUI with Google for the benefit of all players in the industry. The feedback Huawei receives from developers participating in the Android Q beta test will also be relayed to Google to accelerate the development of the software.

Huawei P30 and P30 Pro’s Dual-View Camera Mode Now Available Overseas

With the recent introduction of EMUI 9.1 and its B153 version being rolled out gradually in overseas markets from today, Huawei has given HUAWEI P30 and P30 Pro users access to one of the most exciting and innovative features offered in the smartphone camera space: dual-view camera mode.

With this capability, users can create split-screen videos by simultaneously using the phone’s primary camera and zoom lens, showing two perspectives at once on the screen. Pioneering this advanced camera technology, Huawei’s continued innovation and focus opens the doors for users to further experience the creative possibilities within videography.

Dual-view camera mode, available on both HUAWEI P30 and P30 Pro devices, is highly capable of producing exceptional videography on its own, or in tandem with other video features like AI editor. Because of the dual perspectives, the HUAWEI P30 series delivers the industry’s first and a totally new function available on smartphones today, allowing users to capture large scale events or the full view of a scene in a unique and refreshing fashion.

Huawei is bringing professional-grade photography and videography functions to its users through the award-winning HUAWEI P30 Series camera. Top features of the dual-view mode in the P30 and P30 Pro include:
• Capturing a wide view with more of the background and surrounding objects
• Simultaneously zooming in on desired subjects via the split screen
• Shooting two different angles, panoramic and close up, at the same time
• Ability to adjust the magnification level
• Taking artsy and creative shots for a vivid recollection of special moments

Huawei is a leader in bringing technologically-advanced camera capabilities to market, and continues to grow its user base overseas with the launch of the HUAWEI P30 Series, which has embedded next-level technology. Along with dual-view mode enabled through the EMUI 9.1 update, the HUAWEI P30 Pro features SuperZoom Lens supporting 5x optical zoom, 10x hybrid zoom and 50x digital zoom, and SuperSpectrum Sensor delivering 40 percent more light input for stellar low light photography with a high ISO of 409,600.

Review: Snooker 19

Snooker is one of those sports that is loved by dedicated fans but overlooked in favour of the more pub friendly Pool table by most people. In fact, over the years, whenever I have had to explain the difference between Call of Duty and Battlefield series, I always say that Battlefield is the Snooker to CoD’s Pool. It is a sport I used to play with my dad and into my early 20s and I still have my official John Parrot Snooker Cue in a case somewhere…gathering dust! But over the years I have really enjoyed playing the video game version of Snooker which for me began back in my Amiga days with the exceptional Jimmy White’s Whirlwind Snooker and it became my benchmark for snooker simulator games from that moment. Now it is also hard to believe that it has been almost ten years since an officially licensed Snooker game was released, especially on console but now we have Snooker 19. Only question is can it hit a 147 or accidentally pots the white instead?

I was fortunate enough to discover this game during my time at EGX Rezzed back in early April in the ID@Xbox area, it was tucked away in the corner amongst some of the best indie games coming out this year, and it was interesting to see who was gravitating around its demo stand, mostly dads really. I patiently waited my turn and right away I was taken back by how visually stunning this game looks from the ball physics and animation to just the recreation of tournament quality table and players, it really could be easily mistaken for a televised match at times. The presentation and attention to detail really is quite remarkable and I certainly tip my hat to Ripstone and Lab42.

Snooker 19 has a good deal of modes for players to enjoy from the standard Exhibition matches and online Multiplayer that you would expect, but what did come as a nice surprise and something real die-hard fans of the sport will appreciate, is that it actually has two types of Career Mode. The first is the 2019/20 season where you can select anyone of the 128 already Pro players which is pretty much making this the FIFA of Snooker games already with that size of a roster. The second is a really nice touch in my opinion, and that is the option to instead, pick one of the many rising stars of the Snooker professional world and attempt to take them to the big leagues.

The only real downside to both Career Modes is that there is currently no option to create your own snooker player, which would have been so much fun to create your own and guide them through the rising star mode and then into the pro player mode. To be fair to this lack of option in the game, the roster of players you can play as is pretty huge, but it still is a shame not to have a create a player option.

When I played the short demo at EGX Rezzed, the one concern I had was the gameplay via controller. Snooker 19 does a solid job of making what would normally be extremely straight forward with a mouse and keyboard system, into something very user friendly for controller although it will take some time to get used to. There is a real effort to make playing Snooker 19 feel as much like actual televised Snooker as possible, which means the top down view of a TV broadcast is the default view as you work to set up the initial shot. It is only when you move into the second stage taking the shot, does the game move your view to behind the ball, something Snooker games of yester year would do from the off. It features a good few aim assist options for players of all skill types so lining up a shot and knowing there the cue ball is likely to go is a great help as is the ability to add spin to a shot and how much power to use. It does take some time to adjust too, which is where a practice mode would really come in handy but sadly this is not included in the game.

Where the game falls down a little for me comes in the form of the opponent player’s AI, which the developers have been pretty vocal about putting across that each player in the game is a true representation of their real-life counterparts in terms of their playing style and skill. This can translate in the game as a very sudden god like performance by your opponent, even on easy difficulty which can have you the player just sitting and watching as the AI player knocks out amazing high break scores or pulling off insanely accurate ‘snookers’. For me this was rather humiliating as I would often watch a frame play out as if I was actually just a bystander watching the match on telly. This led to some very non fun, painfully slow and embarrassing matches which would sadly, cause me to have to quit the match in order to try again and hope the gaming gods took some mercy on me. This did not happen all the time and was very much dependant on which player I was facing but even after many years of suffering the overpowered nonsense of super star FIFA rated teams online, it just felt more personal experiencing it in a nice game of Snooker.

Snooker 19 is very much a simulation of the sport with very little arcade feel to it, this really makes this a great game for the devoted Snooker fan and less of a must play for any casual fans out there. It recreates the television experience as much as a video game can but the animation and look of some of the roster of professional players can be less than realistic, sometimes to comedic results. The game would have benefited from a dedicated practice room and it would have been more immersive if you could create your own snooker player to challenge the real players on the impressively large roster.

But I admire what it tries to do and having the official licensed tournaments and players gives it real authenticity, helped by the fact there is no other Snooker game to rival it, this will deliver the Snooker gaming experience you would want if you are a dedicated fan of the sport.

Review: Phoenix Wright: Ace Attorney Trilogy

Capcom’s Ace Attorney franchise might not be as popular as other Capcom franchises, but it’s been around since 2001 when the first game saw a Japan only release on the Game Boy Advance. The original trilogy has been released on the Nintendo DS, Nintendo 3DS, Nintendo Wii and mobile devices in the West. Now Capcom has decided to release it yet again on the current generation of consoles and PC as the Phoenix Wright: Ace Attorney Trilogy.

Review: Justice League Vs The Fatal Five

DC animation is on fire right now with so many amazing projects release for fans to absorb with many diverse stories being told with the return of the Young Justice to the Disney + streaming service as well as the recent Justice League Dark, Death of Superman and Reign of the Supermen releases showing how varied the range of the animation and storytelling can be. Up next is ‘Justice League Vs The Fatal Five’ and it promises to offer a fun nostalgia trip as we return to the universe of the Justice League animated series as past and futures collide to threaten the world and beyond.

Now I was set to fall in to a nostalgia feast with this fil, and fully expecting to experience the same story telling style of the Justice League series but the opening changed all my expectations as it sets a tone I was definitely not expecting. The opening introduces us to a new character in Jessica Cruz and the audience see the tragic back story for her of experiencing the trauma of seeing her friends executed right beside her with only a lucky escape preventing her own death. This event has impacted her life ever since and we meet a character who is damaged and broken by these events leaving Jessica suffering from extreme social anxiety and a reluctance to engage with anyone in the outside world as we here her own commentary trying to explain how she is feeling, which is a young woman who is afraid of how dark the real world can be. What elevates this further is the surprise reveal that Jessica is actually the new Green Lantern, and despite her mental illness, the Lantern ring chose her which adds to the conflict within her as Jessica wrestles with this forced responsibility whilst trying to deal with her own life problems and fears.

Mental illness plays a big part in the story as the narrative then shifts to the 31st Century, where the Legion of Super Heroes are battling members of the Fatal Five who are attempting to steal a Time Sphere. It is here that we are introduced to the hero Star Boy who we learn is taking medication to settle his mind in order for him to function and fight within the Legion, though this is rather clumsily introduced as he is asked mid battle if he has taken his meds and the hint that his last dosage is starting to wear off under the strain of the battle. Star Boy eventually sacrifices himself as the members of the Fatal Five; Persuader, Mano and Tharok manage to reach the Time Sphere but Star Boy is able to complete the programming by Brainiac to trap the Sphere in stasis after it makes its time jump however he is brought back in time along with the Sphere. Star Boy whose real name is Thomas, immediately tries to find medication to help calm his mind by going to a drugs store only discover that the medication he takes does not exist in this time and he becomes more anxious and scared, he is unable to control his power to control gravity and accidentally hurts the Police who are called to investigate the disturbance.

These events lead to the first nostalgia moment as the Justice League take the mysterious Sphere into their care in order to investigate it and where it came from. It has been almost thirteen years since the final episode of Justice League Unlimited so to be back in this universe is a great step back in time for fans of the show and the early DC Animated Series of Superman and Batman who of course started it all. I loved the wonderful little touches of having the theme music of each character play as they make their entry into the story, especially with Superman and Batman who for me, are their best versions thanks to their animated series outside of the comic books. They are familiar and welcoming and the moments are enhanced by having the original voice actors Conroy, Newbern, and Eisenberg returning to the roles for this story.

But if you were hoping to see the whole original line up of the Justice League here sadly you may be disappointed as the story tries to maintain a very fair and balanced 5 Vs 5 dynamic with only Superman, Wonder Woman and Batman returning without The Flash, Martian Manhunter and Jon Stewart Green Lantern all absent for this adventure. Instead we have the tech genius Mr Terrific and Miss Martian making up the Justice League team which is fine, but still feels weird not having at least The Flash there. The surprising bonus of having Miss Martian here is that at this point she is not yet a full member of the League and is instead under the mentorship of Batman with this story serving as her assessment exam in a way. Miss Martian provides some light relief with a wonderful moment where Bat’s is complaining about working with kids which prompts Miss Martian to shape shift into the Tim Drake version of Robin to remind him of his history of working with teenagers. There are more lovely moments between the original Justice League characters, giving the story a nice charm to it for fans of the original show.

But the story does focus on the newly introduced characters of Jessica Cruz and Star Boy, and their connection through their shared mental health problems is wonderful to see on screen. Thomas, we learn, has been committed to Arkham asylum by Batman after he begins to ramble about being from the future and without his medication is unable to gather his thoughts coherently. This does seem a little unlikely that Batman would just dismiss this character, especially with his costume being clearly made from futuristic materials which the world’s greatest detective would clearly have tested, so the story does stick to what is more convenient for the plot then to actually spend time having the main characters act as they would actually act. Also, we have the fact that for a big chunk of the film, The Fatal Five are actually just a trio for most of the story, and just three of them seem fairly adequate to handle the Justice League members in the fighting.

The connection between Jessica and Thomas though is the heart and soul of this story, with Jessica being able to connect to him more than the other characters can and has a genuine want to help him whilst he is being dismissed by the rest of the cast. Jessica is able to find her inner strength and it is refreshing to see a super hero actually dealing with something so present in everyday life for so many people. We see Jessica talking to her therapist, seeking help for her mental health and having the power of a Green Lantern is a burden that the other Justice League members are pressuring Jessica to embrace leading to a moment with Wonder Woman where Jessica explains to her that just leaving her apartment everyday is a fight. Again, we also have Thomas, dumped in a mental asylum who is getting more support from Two Face of all people in Arkham and is just popping pills everyday to keep him calm instead of anyone actually engaging him to find out why or what is wrong.

The use of mental health is powerful but whilst it is used to give characters new depth, it is handled rather clumsily by having it largely ignored or dismissed by the main characters. By showing that superheroes can suffer from mental health issues offers a more human connection to them and the reward of seeing Jessica and Thomas dealing with theirs on a everyday basis serves as an example that more people than you would normally expect or notice in your own lives could also be suffering in silence on their own. By normalising these issues, this story is able to let the audience know that it is indeed a common illness and it certainly does make the effort to show how it can impact on a sufferer and the people around them.

Justice League Vs The Fatal Five is a fun and enjoyable story, and at 77 minutes manages to tell a well crafted story even if limiting the number of recognisable and fan favourite Justice League characters restrains the nostalgia vibe somewhat. But it is fun to return to this universe and seeing a moment in the future the Justice League are seen as the foundation of hope and heroism that inspires the League of Superheroes is a nice touch. Jessica Cruz is a solid new character whom I would be happy to see more stories focused on. This home release has some really good bonus features as well which is something, I fully appreciate in home versions of the film including a fantastic behind the scenes featurette as well as a preview of the next big release “Batman: Hush” which is looking really incredible.

The tone of the story does make this a more adult story so any parents or guardians may want to watch this before judging if their kids can handle the subject matter, but this is a fun story experience for anyone old enough to remember the original animated show and a good one to have in your collection if you do.

Justice League Vs The Fatal Five is out now on Digital Download and available on Blu-ray™ and DVD.

Renewed as an Xbox MVP for 2019

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This week I found out I have been renewed as a Microsoft Xbox MVP for another year.

This is how Microsoft describes the Xbox MVPs:

“Xbox MVPs are community leaders who’ve demonstrated an exemplary commitment to helping others get the most out of their experience with Xbox products and services. They share their passion, knowledge, and expertise with Xbox and the community while encouraging others to do the same.

Selecting and awarding the title of Xbox MVP is an opportunity to showcase the vital role community plays in Xbox products and services. The award allows Xbox to recognize community leaders for their contributions while bringing other voices into product and service development through direct conversations, relationships, and the annual MVP Conference.

There is no formula for becoming an MVP, in part because there are so many ways that one can contribute to Xbox and the community. Some of the evaluation criteria include contributions to online forums, events, conferences, podcasts, websites, social media platforms, and charitable efforts. These contributions are carefully reviewed and compared among the other nominees. Current MVPs receive the same review process each year.”

This is the 12th year of being an MVP and I am truly honoured!

You can learn more about the Xbox MVP’s and how to become one from the Xbox site.

A Closer Look at the Pinkfong Baby Shark Talking Plush

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If you have kids then you have probably been subjected to Baby Shark – you can now get singing plushies!

The Pinkfong Baby Shark song is the global sensation with over 2 Billion views and a top 10 charts hit in the UK! Eagerly awaited by young children across the nation, WowWee’s new toy range brings the Pinkfong Baby Shark family into the home in a super soft and cuddly way.

The stackable, collectible Pinkfong Baby Shark Family song cubes, iconic Baby Shark song dolls and Baby Shark Fingerlings are bound to be a hit with fans! Squeeze them to hear the Pinkfong Baby Shark song and squeeze again to silence or play with them for fun reactions…so many ways to play!

 

Cuddle up with Pinkfong’s Baby Shark Talking 25cm Plush! Baby Shark sings an extract from the hit YouTube sensation, the Baby Shark song!

Sing along and move to the music! Squeeze once to play the music and squeeze again to silence. Choose from Baby Shark, Mummy Shark and Daddy Shark. A great gift for ages 2 and up. Available now priced around £15.

You can learn more from the WowWee website.

And if you really want to watch and listen to Baby Shark, here it is:

A Closer Look at the Game of Thrones Winterfell 3D Jigsaw Puzzle Model from Prezzybox

With only a few more episodes of Game of Thrones to go before the end, why not get yourself some Game of Thrones merchandise – Prezzybox has you covered!

Take your seat in the ancestral home of House Stark by building your own version of Winterfell to display at home.

With imposing blue-grey walls and seemingly blind turrets and shuttered windows the castle of Winterfell is a daunting and grimace inducing place. Solid and stocky, this is the icy stronghold of House Stark, and fans of the Game of Thrones books and TV series will be able to place many of the story’s events in and around this cluster of staunch stone. Incredible attention to detail has been paid by the designers of this 3D puzzle set and each piece has been painstakingly created so that you can build the perfect model replica piece by piece.

Once completed this striking and iconic fort will look suitably impressive alongside the books themselves or as part of a display or centrepiece devoted to the Game of Thrones universe.

The Game of Thrones Winterfell 3D Jigsaw Puzzle Model is available now priced at £42.95, and it looks amazing completed!

Check out all the other Game of Thrones merchandise at Prezzybox too!

A Closer Look at the Game of Thrones Heat Changing Mug from Prezzybox

With only a few more episodes of Game of Thrones to go before the end, why not get yourself some Game of Thrones merchandise – Prezzybox has you covered!

Stay hydrated and celebrate the final season of GoT in style with this amazing Heat Changing Mug.

When it’s cold the mug will display the message ‘All men must serve//Valar Dohaeris’. Just add (hot) water and watch the picture change, as George R.R. Martin’s universe comes to life with a map of Westeros.

Keep Winter at bay with a hot beverage of your choice, served in this super-stylish Game of Thrones Mug.

Put House rivalries aside with this Game of Thrones Heat Changing Mug, ideal for Stark’s and Lannister’s alike.

The Game of Thrones Heat Changing Mug is `vailable now from Prezzybox priced £9.99.

Check out all the other Game of Thrones merchandise at Prezzybox too!

Review: Mortal Kombat 11

NetherRealm Studios have had an incredible run in recent years from successfully rebooting the Mortal Kombat series with MK 9 and then introducing the DC Comic’s Injustice series. Each release improves the next game with so many improvements and refinements from lessons learned from each release transferred into the next including new ideas. That has now brought us to Mortal Kombat 11, perhaps the most ambitious entry into the series seen yet and one that has quite a high bench mark to reach. But happily, I can say that it does just that but not without the shadow of a style of progression that could prove problematic.

The first stop for me when it comes to a NetherRealm game for me is always the story mode, which in MK 11 picks up right after the events of MK X which saw Shinnock defeated by Cassie Cage but the shock twist which saw Raiden himself, finally tired and frustrated with having to always defend Earth Realm from those who seek to invade and take it over and takes Shinnock’s own Amulet, which evil power corrupts the God of Thunder and protector of Earth Realm. This new Dark Raiden is prepared to seek out the enemies of Earth instead of waiting for their attack, and MK 11 opens with him actually torturing a chained Shinnock. The torture leads to Raiden actually decapitating Shinnock, to use his head as a warning to all others who might threaten Earth Realm, almost basking in his new power, Raiden leaves.

It is then when the story’s big bad appears as time stops and we are introduced to the entity known as Kronica, Goddess of Time and keeper of the balance between Good and Evil who is angry that Raiden has executed Shinnock which has upset the balance, forcing her to step in to put things right. Kronica’s big plan is to undo recent events by colliding generations of Mortal Kombat history, bringing the past versions of the good and evil of the series together with their current version with the ultimate goal of removing Raiden from all of time so to prevent his actions. This adds a new threat to our heroes as now their younger selves are at risk from the fighting such as the younger Jonny Cage and Sonya Blade, before they developed a relationship which led to the birth of Cassie Cage, who defeated Shinnock in the last game.

The story mode is by far the biggest cinematic effort NetherRealm has put into their games since they added a full story mode in MK 9, the quality of the cut-scenes as well as the writing and voice acting it really off the charts here. Visually, MK 11 looks incredible, with the gameplay slotting in seamlessly with the cut-scenes as the traditional format of story being told through the cut-scenes with the player taking over the various character fights that spring up along the way. It took me just under 3 hours to complete the first run through the story mode which can also be replayed on tougher difficulties.  As a story, it really is one of the most satisfying ones NetherRealm have told in this series and not only is it a fantastic part of MK 11 but also a real celebration of the series itself with some really fun call-backs and nods to earlier versions of the iconic characters with some rather epic moments such as the original Liu Kang and Kung Lao meeting their Revenant versions and having to deal with the thought of their deaths and corruption at the hands of Quan Chi and bringing characters not seen for a few games such as my new personal main character to use, Frost who was last seen in MK Armageddon. Whom by the way, is a big reason to play through the story as she can only be unlocked by completing Chapter 4 or, and something I will come back to later, purchased with a booster to unlock using real money.

For me MK 11 is the most visceral game in the series yet as the violence and the gore levels really have been taken to the highest level they have been yet, helped by the best visual engine the series has used to deliver the most incredible visuals in the series to date. Every character model looks incredible and the animation of combos, special movies and Fatalities are so silky smooth in MK 11 even on a standard Xbox One but just enhanced even more by being on the Xbox One X. The combat really caters for veteran players as well as newcomers as for me, MK 11 has the best training and practice dojos in any fighting game, helping to learn and teach the basics of each character to arm players with enough to jump into the online competitive mode and stand a chance but also allows the more experienced player to hone their craft with the practice area which allows for every possible tool to try out characters and combinations. The attention to detail here is truly off the charts and I wholeheartedly suggest spending time here when wanting to learn a new character as you will benefit from it so much.

One of the big changes from MK X in 11 has to be the new Fatal Blow, which replaces the X-Ray moves of the last game. Fatal Blow is a last gasp power move that is available once a player’s health bar is close to being depleted, and when triggered and it connects, will deal massive damage to your opponent in the hopes of that big fightback situation. The difference here, is that Fatal Blows can only be used once per match, if it connects that player will not have the option to use it again, however if its blocked or missed then it will have a cool down before it can be used again that round but use it too early such a in the opening round and you will not be able to rely on it again, giving it a real strategic value now in matches. Fatal Blows are quite long animations, and for me at least, they are far more gory and violent then the actual Fatality moves which makes no sense as unless you can finish the round with one, that player will simply get up and carry on the fight. But they are a true spectacle to see on screen as are the Fatalities themselves.

Something that has been brought over from Injustice 2 is the character customisation in the form of new cosmetics and ‘gear’ that can boost abilities and attributes through augments that can be found or forged in the Krypt or from completing the Towers and Time Towers. This allows players to refine and craft their own variations of the characters on the roster. Cosmetically this is something I actually really appreciated in Injustice 2 as it allowed me to make my versions of those characters to take online, and something the story itself allows as now different character versions from different timelines are made possible. The only issue comes in the augments that can be applied to the new gear system, which at the moment feels clumsier and more unintuitive to use. Each piece of gear has augment slots but these are only unlocked by wearing the gear piece in battle to earn enough XP to unlock the slots. This has to be repeated for every piece of gear you can find, and finding augments to use is a slow and tedious process so far due to the insane progression system which NetherRealm themselves have now admitted needs to be reworked.

With Injustice 2, gear was literally thrown at you for everything that you did such as playing online or completing towers in the multiverse mode. Picking them up was so easy it made customisation smooth and relatively pain free, but MK 11 has really overcomplicated it to silly levels, locking a lot of them behind the Towers mode which up to just 2 days ago, I actually had to go back in and rewrite this part of the review as a result, was incredibly over difficult for players, with some of the Time Towers that had the best rewards, being nigh on impossible to complete. Now, the latest patch has toned down this difficulty making them far more accessible but there is still much work to do as again, the Krypt is used to hide new fatalities, brutalities and other character items in chests that players must spend the Gold Coins earned from gameplay on. Along with the recent patch came a Community gift to all players in the form of a massive boost of all the currency types used to unlck chests in the Krypt, which is very much welcomed but the sheer amount of what was gifted just shows how slow progression would have been without it or the patch.

A lot of controversy around micro transactions and the slow progress grind has been made since MK 11 launched, and it is something I thought WB would have learned the lesson from after the whole mess of Middle-earth: Shadow of War fiasco, which saw that game having all its micro-transactions removed from the game in the first year of release. There is a micro transaction currency in the form of time crystals which can be used to purchase boosts or items from the in-game store, the items being lifted right out of the Krypt as a form of short cutting actually playing through the Krypt to find them as designed. Skins can cost up to 500 Time Crystals which although they can be earned in very small amounts for playing the game, can set you back £5 in real money to just buy which is what has annoyed many people. The argument of yes, you can unlock everything by playing the game is valid, but if it will take hours over multiple play sessions to earn the gold needed to explore the Krypt until you find the right chest with the right item you want or just spend real money to have it right now through the in game store still sticks in the teeth a little too much. But the patch and community gift has shown that NetherRealm is aware and acknowledges the feedback so I am hoping they will continue to refine the progression system going forward.

 

Overall Mortal Kombat 11 has reclaimed the throne as the best fighting game right now, there is so much depth to the combat and the roster of characters for players to dive right into both experienced and for newcomers. The visuals are a real benchmark for fighting games and every character on the roster will take time to truly master but with a combat system that allows quick access to their move-sets. The Krypt is a fantastic mode to explore Mortal Kombat lore with huge amounts of references to old games and the fantastic choice of having Cary-Hiroyuki Tagawa return to voice Shang Tsung, who fans may know portrayed the character in the 1995 film adaptation of the series, with the Krypt now being on Shang Tsung’s island. The story mode is well worth completing and the online is smooth to play with modes for the casual and more competitive players, with a ranked league kicking off before the end of May.

Sadly the awkwardness of the progression system stops this from getting a Flawless Victory in terms of review and the whole shady micro-transaction system could have been completely left out at this point, Mortal Kombat 11 is for me, the best in the series yet and if the progression system can continued to be refined to make it more accessible for players, this will be the king of fighters for some time to come.

Hive launches New Security Packs to give you peace of mind

Hive, the smart home provider has launched some product packs to meet your security needs and facilitate the process for those who want to set up or build on their smart home ecosystem.

You can now choose an Outdoor Pack, Indoor Pack, or Mixed Pack of smart home products to offer you some peace of mind when you are away.

Outdoor Pack

Indoor Pack

 

Mixed Pack

The packs include a mix of sensors, lights, camera and Hub to secure your home. All the devices in your security pack work together seamlessly, so when the camera spots someone, the outdoor light turns on creating a deterrent for opportunistic burglars. Additionally, users can make it look like someone’s home with Mimic mode, turning Hive lights on and off in a random pattern meaning the house appears occupied.

Oppo announces new Summer pricing for the Find X/RX17 Pro and the RX17 Neo

Today OPPO has announced new summer pricing for the Oppo Find X is now available in the UK from £749.00 and offers people a beautiful handset with innovative features and a unique design.

 

For the OPPO RX17 Pro, the price will now be £449.00 and features intelligent camera technology that brings new photography capabilities to smartphones, alongside an eye-catching design.

 

Last, of all, the RX17 Neo will be available at the price of £279.00 and provides people with a great value handset with a stunning design and all the must-have features.

 

All OPPO devices are available exclusively with leading retailer Carphone Warehouse.

The Handmaid’s Tale from The Folio Society

‘Science fiction has monsters and spaceships; speculative fiction could really happen.’ Margaret Atwood’s chilling cautionary tale is illustrated by the Balbusso sisters and published by The Folio Society.

 

Illustrations © Anna and Elena Balbusso 2012 from The Folio Society edition of Margaret Atwood’s The Handmaid’s Tale.

The Handmaid’s Tale portrays a chilling dystopia, with its military hierarchy of Angels, Guardians and Eyes, and its Birthmobiles, Econowives, Prayvaganzas and Salvagings (executions). Offred makes frequent references to the world she once knew and the freedom she took for granted – having her own bank account, wearing her hair uncovered, even something as simple as using nail varnish. Atwood skilfully dramatises the contrast between the grotesque strangeness of Gilead and ‘ordinary’ life going on elsewhere, as when Offred and a companion encounter a group of tourists from Japan. Forbidden to take pictures, the tourists ask, through an interpreter, if the women are happy. Both fascinated and repelled by the Japanese women’s ‘Westernized’ clothing, Offred replies that they are very happy. ‘I have to say something. What else can I say?’

Illustrations © Anna and Elena Balbusso 2012 from The Folio Society edition of Margaret Atwood’s The Handmaid’s Tale.

Asked whether her book could be classed as science fiction, Atwood replied: ‘Science fiction has monsters and spaceships; speculative fiction could really happen.’ First published in 1986, The Handmaid’s Tale was inspired by contemporary Western fears about falling birth-rates, as well as by religious fundamentalism both in the West and East. It was a critical and popular success, launching its Canadian author on the international stage. It won the Governor General’s Award for Fiction, one of Canada’s most prestigious literary prizes, and the inaugural Arthur C. Clarke Award for science fiction, as well as being shortlisted for the Booker Prize. Anna and Elena Balbusso’s stunning illustrations skilfully highlight the regimented and hierarchical nature of society in Gilead.

Illustrations © Anna and Elena Balbusso 2012 from The Folio Society edition of Margaret Atwood’s The Handmaid’s Tale.

Anna and Elena Balbusso are an internationally recognised team of Italian artists. Together they have received more than 70 international awards, including the New York Society of Illustrators’ Steven Dohanos Award and the Los Angeles Society of Illustrators’ Joseph Morgan Henninger Award. For three consecutive years (2011–13) they were awarded the Gold Medal in the book category of the Society of Illustrators Awards: in 2012 for their work on the Folio Society edition of The Handmaid’s Tale.

The presentation of the book, from the artwork on the case, to the printing on the spine, is lovely – just like the other books from The Folio Society.

The book is beautifully illustrated and any fan of book will be very pleased with how the Folio Society’s edition of The Handmaid’s Tale has turned out.

Once again the Folio Society delivers on an amazing book, with superb illustrations that really brings the story to life. The Folio Society never disappoints, and I look forward to seeing what they do next.

The Folio Society edition of Margaret Atwood’s The Handmaid’s Tale, introduced by Margaret Atwood and illustrated by Anna and Elena Balbusso, is available exclusively from www.FolioSociety.com priced at £39.95.