Review: Crashlands

A quirky space odyssey:

There is something to be said for the way in which Crashlands manages to charm you almost instantly; with its quirky, bright presentation and endearing dialogue. A quick quip about a USB stick minutes into the game, quickly set the precedent for Crashlands distinct tone and undeniable charm. And the light chuckle the quip elicited drew me in instantly. 

You play as Flux, who alongside sidekick Juicebox, work as intergalactic delivery people. A simple – if a bit dull premise – is quickly undercut by your spaceship being attacked, and resorting to you crashing down on a nearby planet. This sets in motion the simple, but appropriate motivation for the gameplay loop. 

As a game, Crashlands is a bit of a mashup of different genres, but primarily you will spend your time chopping, crafting and building. Where the game excels is in how it manages to deliver a satisfying experience across multiple genres. 

The crafting system is deep, and the dialogue provides a regular source of entertainment. The story itself isn’t anything special, but the sheer variety of different characters you meet along the way, as well as the bond between the two main protagonists, provide enough memorable moments to add to the solid gameplay.

One of the game’s strengths is the sheer fluidity of its resource gathering – and subsequent crafting – loop. Menus are simple; fast travel in the form of teleportation pads speeds up the process, and these quality of life aspects help to alleviate from the potentially ‘repetitive’ nature of the gameplay. After all, Crashlands can offer a solid 40+ hours of gameplay with just the main story, and a bit of exploration.

Also – I appreciate having no inventory limit.

That being said, the crafting system alone isn’t enough – in my opinion – to sustain interest throughout a playthrough. So, what else does Crashlands have to offer?

Combat, pets and other adventures:

Crashlands’ bright presentation, comical characters and simple gameplay loop might be a bit misleading. There is danger here. You are trying to survive, after all.

Combat in Crashlands is fundamentally simple: each alien foe has a zone that they will hit(marked on the map) and your job is to dodge, weave and then whack them with whatever makeshift weapon you currently have. The bull headed, elephant footed ‘Wompit’ creatures are going to be your first adversary. They hop around and can hit you with an AoE attack. As the game progresses, you will take on increasingly tough foes and even bosses. 

Besides the occasional boss fights, and generally great visual designs, enemies in Crashlands aren’t all that interesting to fight. Combat feels clunky, which contrasted with the fluidity of the gathering / crafting systems, makes it feel tacked on; just ‘something else to do’.

However, one system that I found really engaging was Crashlands’ take on ‘Pokemon’ style breeding. 

When you defeat a monster, they will sometimes drop an egg, which you can then craft in an incubator. After a certain length of time, the egg will hatch and Flux will become the proud owner of a new ‘pet’. These pets can follow a few simple commands, including having them support you in combat.

I found the process of attaining eggs and breeding new pets to be a lot more satisfying than the combat, and it was beneficial to have something different to engage with.

One last thing to mention is the game’s side quests. During exploration, you will meet many different characters who need your help. Yes, unsurprisingly in a crafting centred game, most of these quests involve ‘gathering something’(or fetching, even…).

We are not looking at Witcher 3 levels of engagement here, but most of these side quests offer valuable rewards in the form of new crafting recipes. Having these new recipes also helps with story progression, and thankfully the volume of these quests is pretty modest – especially considering the games length. 

Fine in small doses:

I think the most important thing to be aware of when it comes to Crashlands, is that this game was originally a mobile title. And, by nature of mobile gaming; Crashlands is best experienced in small doses. 

By playing it this way, the game’s charm and solid crafting systems are less hindered by the inevitable repetitive grind that comes with mobile titles. Crashlands fundamentally isn’t going to suddenly win you over 10/15/20 hours in with new layers of gameplay or magnificent story developments. 

But, if you’re looking for a relaxing, intuitive title littered with personality and charm – Crashlands is a solid – if unremarkable option. 

All the Trailers and News from SEGA’s “Sonic Central” revealing Sonic’s 30th Anniversary Plans

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Announcing new console experiences, Sonic Colors: Ultimate and Sonic Rangers, further details on Netflix’s Sonic Prime, mobile news, musical events and much more!

Yesterday, in honor of Sonic the Hedgehog’s 30th anniversary, SEGA hosted the first-ever “Sonic Central” livestream event, broadcasted on the official Sonic the Hedgehog YouTube and Twitch channels. During the celebratory event, SEGA revealed a plethora of upcoming entertainment experiences starring the Blue Blur himself. The stream kicked off with the creators of the upcoming Netflix animated series Sonic Prime. While no celebration would be complete without a little music, SEGA unveiled that they will be celebrating Sonic’s 30th anniversary with a live orchestra event on June 23rd featuring music from Sonic games over the last 30 years with a special preview coming during Geoff Keighley’s Summer Game Fest Kickoff Live! on June 10, with special guest performances by Crush 40 and Tomoya Ohtani.

Following the opening segment, SEGA jumped into the medium where it all began, with a slew of supersonic gaming-related announcements bringing the Blue Blur to the following console, PC, and mobile experiences this year:

  • Sonic Colors: Ultimate & Sonic Colors: Rise of the Wisps: SEGA revealed Sonic Colors: Ultimate, an adrenaline-pumping remaster of the beloved 2010 platformer, Sonic Colors, alongside a colorful debut trailer here. Sonic Colors: Ultimate is set to release both digitally and physically on PlayStation®4, Microsoft Xbox® One and Nintendo Switch™, with a digital-only release on PC via the Epic Game Store on September 7, 2021. Fans can pre-order Sonic Colors: Ultimate today here to receive the exclusive “Baby Sonic” keychain and other bonus items. In addition, SEGA unveiled a teaser to the two-part animation series, Sonic Colors: Rise of the Wisps, the first short-form animation featuring full dialogue and a voice cast including the return of legendary Sonic voice actor, Roger Craig Smith.
  • Sonic Origins: SEGA is working on a new compiled series that includes Sonic the Hedgehog 1, 2, Sonic 3 & Knuckles as well as Sonic CD. Fans who are looking for a nostalgic gameplay experience can check out these classic hits for some non-stop Sonic action and fresh content, with more information coming soon.
  • NewSonic Team Game: Get ready to take on a new journey in the next flagship Sonic title from Sonic Team, the team that brought you Sonic Generations and Sonic Forces.
  • Tokyo 2020: Sonic is headed to the Olympic Games! Dress up your Avatar as Sonic and compete in 18 fun-filled Olympic events in Olympic Games Tokyo 2020 – The Official Video Game™, coming to all platforms on June 22nd and available for pre-order today.
  • Platform Expansions: This year Sonic is more available than ever with Sonic Mania and Team Sonic Racing now available on Amazon Luna. In addition, on June 1st – Sonic Forces, Team Sonic Racing and Sonic Mania Are coming to PlayStation Now! And later in the month on June 24th Sonic Mania will be available on the Epic Game Store.
  • Mobile Game Special Events: Sonic Forces: Speed Battle mobile will get a very special character, allowing players to harness the power of Chaos Emeralds and blast into battle as Super Sonic, with private races coming later this year as part of a limited-time event. In Sonic Dash, players can sail into a special pirate-themed party and unlock Pirate Sonic and Captain Shadow, collecting other prizes along the way. Sonic Racing is bringing in the classic feel, with classic characters, cars and three new tracks in a classic zone, along with some old school remixes. Finally, this October, prepare for a fright as the Warehog bounds into Sonic Forces and Sonic Dash. Look out for his arrival around Halloween and Unleash your power!

Additionally, to celebrate the 30th Anniversary, Sonic will be making a few special cameos in several other games, including:

  • Two Point Hospital: Build up a hospital from nothing to a masterpiece, this time complete with exclusive Sonic in-game items, character customization options and hospital decor. Swap staff outfits to celebrate Sonic’s 30th, with items available in-game for free on July 22.

But there are more ways to celebrate! SEGA revealed a lineup of commemorative merchandise to celebrate the 30th anniversary that Sonic fans can cherish for years to come.

  • Licensed Products: SEGA will be collaborating with a robust list partners throughout the year to create brand new Sonic products, including exciting items like a Giant Eggman Robot playset from JAKKS Pacific Inc., a full-color hardcover Sonic encyclopedia from Dark Horse and more. As part of Sonic’s 30th celebration, IDW will release a special super-sized 80-page comic book featuring three tales of colorful heroes and dastardly villains. Commemorative 30th Anniversary gold and silver coins will also be available this year from APMEX.

To stay current on Sonic the Hedgehog news, follow Sonic on Twitter and Instagram, like him on Facebook, and subscribe to the Twitch channel and the YouTube channel. For more information, please visit www.sonicthehedgehog.com.

Dying Light 2 Gameplay and Release Date Revealed in Special Event

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Dying Light 2 Stay Human, will be released on December 7. The announcement was made during the first episode of Dying 2 Know, a unique and immersive in-game web series diving deep into the world of the game. Techland also launched pre-orders, available here.

The entire episode of Dying 2 Know (D2K) was filled with the latest news about Dying Light 2, including a unique gameplay trailer, which showcased the current state of the game and a story background. What is important, even players who haven’t played the first game in the series can delve into the world of Dying Light 2 Stay Human and fully enjoy it.

Pre-orders have just been launched, so each gamer can find an edition with unique content that suits them the best. There are three retail editions available: Standard, Deluxe and Collector’s, and three digital editions: Standard, Deluxe and Ultimate. Everyone who pre-orders any version of the game will receive an exclusive digital Reload Pack, featuring a unique outfit, weapon, and paraglider skins. More details about all available editions and its unique content can be found here, including the lavish Collector’s Edition of Dying Light 2 Stay Human. Pre-order your preferred edition right now and don’t forget that stock for the Collector’s Edition won’t last long!

The world of Dying Light is huge and for those players who have yet to experience it, Techland has prepared a Platinum Edition of Dying Light. It contains all DLC that has been released so far, at a best value, available on Steam, GOG, PlayStation Store (available only for PlayStation Plus members) and Microsoft Store. Right now is the best time to sink into Harran and learn the fate of Kyle Crane.

For those players who want to get more insight and updates on the Dying Light universe, Techland is working on Techland Gamers & Goodies. More information about it will be revealed soon!

Dying Light 2 Stay Human published by Techland launches December 7 on all platforms. Pre-orders will be available today via dyinglightgame.com/preorder. PC, PlayStation 4, PlayStation 5 versions will be available from 9:30 PM CEST, Xbox One and Xbox Series X|S from 10:00 PM CEST.

Band together with fellow survivors on DiscordFacebookTwitterInstagram, and YouTube.

Review: Tribal Pass

The existence of a tribesman is renowned for being nomadic, hazardous, and short-lived. Yet even with this understanding, I didn’t expect Tribal Pass to be as brutal as it was. Death is just a split second away, and everything is out to get you. No matter what you do, you will lose members of your tribe as quick as a flash. It’s a harsh existence, and you must do whatever you can to make it as safe as possible.

Developed by shostak.games and published by Samustai LTD, this is a horrendously hazardous hardcore running title. You must move from the top to the bottom of your screen, avoiding obstacles, collecting food, and attempting to stay alive. Its premise is simple, perhaps too simple, and its difficulty is hard, perhaps too hard.

Tribal Pass kicks you around the park and then kicks you some more.

You govern a small band of warriors who must move from their old home to pastures new. Their voyage takes them across tough terrain where creatures attack you, other tribes kill you, and quicksand, rivers and pterodactyls must be avoided. With a shaman at the helm, he is the most valuable member of the party. Without him it’s game over, so keeping the wisest person alive is a must.

As you jump into Tribal Pass you quickly realise that this isn’t just a hardcore running game. No, it’s also a tactical resource management game that demands your attention. You must micromanage every element of your trip. You need to control food levels, hunt for meat, gather berries, recruit new members, and so forth.

The larger the tribe, the more sustenance they require. As you observe the food supply declining, you will become desperate. People will die, and you have limited choices. You either gather more supplies or eat each other. Yes, cannibalism is a thing in Tribal Pass. Run along, avoid the obstacles and munch on Geoff’s leg. Marvellous!

A map of your arduous journey.

It’s all about the formation and the environment.

You quickly learn that running around as one big unit is a huge mistake. Your whole tribe can quickly be annihilated by angry rhinos or deadly tigers. You must observe the surrounding world, planning to split your group into two, three, or four smaller clans. This move can and must be done on the fly. The threats are ever-present and you must react to them quickly. Sadly though, sacrifice is a must and losing a couple of men quickly became the norm.

If it isn’t the animals or other tribes out to get you, the environment will kill you. Misjudge your formation and you’ll land in quicksand and die. Miss a bridge over the water and you’ll drown. Spiked trees kill you, flies eat your food, and don’t forget the pterodactyl. The flying demon will, you guessed it, kill you.

As I said, Tribal Pass is just vicious. Its simplicity should make it fun, but you are constantly on edge. Its rogue-lite elements tell you that you’ll fail, but this doesn’t make it any easier when it happens. I spent hours getting my people to the end just for my hard work to be undone; it was heartbreaking.

That’s lunch sorted.

It’s a pixelated nightmare that needed more finesse.

If I put the harsh nature of the gameplay to one side, and the bitter resentment I feel towards the rogue-lite elements, I have to comment about the rough graphics. Now pixelated imagery is quickly becoming the norm in indie games, and it doesn’t bother me at all. But Tribal Pass was something else altogether. The fixed viewpoint, and hard to see obstacles made it unfairly tough. Chuck in a night mode and defeat is a certainty.

The developers needed to create more detailed and contrasting imagery to reduce unnecessary collisions. It ruined what was otherwise a challenging but fun game. What I enjoyed, however, was the variety of landscapes. The choice of colours and matching fauna added a realistic edge that I appreciated.

Another area that I liked was the tribalistic music that added an aggressive and adrenaline pumping atmosphere. It was interesting to listen to, suited the theme, and kept you in suspense. This continued with the sound effects. The noise of your men perishing, the flailing of spears and the rudimentary language were all wonderful to hear.

Don’t step on the pixelated quicksand.

Tribal Pass is complex but surprisingly straightforward to play.

As your shaman becomes wiser from his journey, he learns new skills. These benefit the tribe but require certain buttons to be pressed. You can empty your hands, wield spears, hold torches, eat one another, or increase the clan size. Once you get to grips with the mapping, you flit between each of the settings with ease. It made a pleasant change from the rest of the ball breaking elements that make up this game.

If you can get past the harsh nature of the beast, you find a rather addictive title that makes you keep playing. There is something quite rewarding about making it to the mountains and seeing what score you are given. It’s just a shame that it takes so much heartache to get to that point. If you are an achievement hunter, you are going to have to dig deep and put on your big boy pants. Patience, skill and luck are required to get all 1000 Gamerscore.

Tribal Pass should have been brilliant, but sadly it has too many shortcomings.

It always saddens me when a game doesn’t reach its potential, and right now Tribal Pass makes me sad. It should have been utterly brilliant. The theme, music, and genre could have made for an excellent title. But unfortunately, it falls short in many categories. It’s for this reason I cannot recommend it. If, however, you want to try it, buy it here! Can you help the tribesmen find a new home? Run the gauntlet and chance your luck.

‘Horizon: Forbidden West’ State of Play Event – My Reaction

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So I am still quite surprised by the fact this first look at actual ‘Horizon: Forbidden West’ gameplay on PS5 via the latest State of Play event is actually happening considering that E3 week is only a few weeks away and Ratchet and Clank: Rift Apart is out in just two weeks almost. But a present surprise it was and here we are, one of the biggest and expected releases for PS5 that did not think we would see until 2022 at the earliest is being showcased, does this mean a 2021 release date and what exactly does the move to PlayStation 5 mean for the sequel to what many including myself view as one of the best games of the PS4 generation, Horizon: Zero Dawn.

It should be pointed out that a LIVE pre-stream went live at 5pm UK BST, and it has been showing the world via what looks like a drone or switching between different cameras, showing different kinds of environments which makes me think this is one massive open world and all with a countdown to the launch of the State of Play, no doubt fans will be going through this with a fine comb to find any clues and secrets but I have to admit, it is a lovely warm up to seeing actual PS5 gameplay.

Game director introduces the State of Play introducing right into gameplay and well…we are jumping right into it with a 14 minute gameplay on PS5 demo:

Ok so no, we did not get a release date which is no surprise having seen the scale and scope of the world in Forbidden West which from the 14 minutes of recorded on PS5 gameplay, is just mind-blowing. Just looking at the size of the area that Aloy can now traverse and the new methods of traversing such as the grapple/zipline to move quickly between structures and the new holo glider that allows leaping from high places and gliding to another just feels so much bigger than the more grounded style of Zero Dawn.

Visually, the new lighting effects were incredible not to mention the showcased ability to now swim and stay underwater, adding a whole new environment to explore and again, those vibrant colours shown in this demon was stunning, already mouth-watering to think this could have raytracing on release and how it will look on my TV. I loved that a lot of the familiar gameplay mechanics have been retained and I would say added to rather than replaced with new ones for example how you would hide in tall grass by crouching is there as is the very popular bow combat system but now with extra elements such as the smoke bomb that Aloy can use to break line of site with machines and humans. Fighting humans can now also include breaking their armour much like you would take out components of a machine animal by shooting at weak points.

The battle with the TremorTusk was incredible, it felt shortened but the variety of attacks that Aloy now has such as a shrapnel bomb with obliterated the human riding equipment on the TremorTusk as well as the glue almost ammo that gunked up the legs of the TremorTusk. It had all the thrills of combat I loved from Zero Dawn but with enough new elements to let me know that I will have more freedom in how to approach objectives which I had hoped would be the case, more new elements than changing the gameplay I loved. All in all what was shown in the 14 minutes of the demo certainly please us fans of the original but just browsing social media after the event ended and I did see a lot of “Ok Now I really want a PS5” which is no surprise, but whether or not the stock shortages for the PS5 impact its release date, which after watching does have me believing that all the developer spoken “will show more closer to release” might have this a 2022 release.

I am very impressed with what was shown and I sense that is probably why this event happened, even just a few weeks before E3 time, this has fans excited and the PS5 being even more desired so job done. It certainly has me very happy to already own one!

Review: Drive Buy

And They’re Off

I have been a fan of multiplayer car-battle games since the original Super Mario Kart on Super Nintendo. Simultaneously chasing and being chased by friends with weapons of vehicular mass destruction has always been a blast. Drive Buy by developer Glitchers has a great base to build a four-player car-battle game out of, but seems a little underdone in its current iteration.

Modes of Transportation

Drive Buy is an always-online “delivery combat” multiplayer game that currently has 3 modes and 2 maps to choose from:

Delivery Battle – a mode where drivers deliver packages to earn credits while using power-ups to steal credits from each other.

Piggy Bank – One driver earns credits by carrying the piggy bank around the map while all others try to steal the bank for themselves. The winner is the driver with the most credits when the timer goes out or the first driver to 1,000 credits.

Pay Day – My personal favorite. The map is littered with coins at the start and drivers race to pick up as many as they can. Once all of the coins have been collected, players attack each other with power-ups to see who can finish the event with the most coins.

All 3 modes are 5 minute long matches, which keeps up a frantic pace. Every match seems to come down to the last ten seconds of chaos, with the winning driver being the one to get a last second hit in before the clock hits zero. 

While there are 2 different maps to choose from, they are almost indistinguishable from each other.

While players have a handful of weapons at their disposal, there is not a ton of variety.  Rockets, land mines, and freeze rays are the most notable selections to be found. Weapons are picked up by running over question marks on the field, with the bounty being randomized. 

But How Does She Handle?

Drive Buy’s controls are very straight forward: there are buttons for gas, boosting, brake/reverse, drifting, and launching your weapons. In the beginning, I was not impressed with the floaty controls, but they grew on me the longer I played. It is satisfying to boost past an opponent, see them fire a rocket at you and escape the pending explosion by drifting around a corner. 

If you are expecting the responsiveness of Mario Kart, you will absolutely be disappointed. Looked at through its own lens though, the floatiness fits the gameplay well.

During my time with the game on Nintendo Switch, I had more than a few instances of a serious frame rate drop when the action got hectic. I experienced this in both an online match and during an offline training session, meaning it wasn’t due to the internet connection.

This Bad Boy Can Fit So Much Customization

Customization is the name of the game in Drive Buy. You will instantly be familiar with the system if you have played Rocket League, Fall Guys, or FortNite. Players are able to customize the skins on their vehicles, emotes, wheels, smoke trails, and badges. 

These rewards can either be earned from the rewards you receive by leveling up your season pass or by using the game’s in-game currency to purchase that day’s limited items. The currency is earned by completing challenges or through leveling up. There is currently no way to purchase credits and can only be earned by playing. The cosmetics also provide no competitive advantage – they only show off how unique you are.

Take It For A Spin

In its current form, Drive Buy feels like an early access game. That being said, for the price, this game deserves a go at your next multiplayer night.

Review: Masquerada: Songs and Shadows

To all my fellow gamers amicable with an isometric tactical RPG, Masquerada doesn’t stray far from familiarity. Based in a renaissance inspired city filled with magic, you are tasked with fighting for the soul of an extremely mundane location. It’s a time of revolution, but with great power comes great responsibility. 

Outstanding aesthetic

The beautiful, hand drawn style of the game is extremely inviting. Whilst locations and backgrounds seem sombre, characters and their colours glow. All the abilities you are granted as you progress are highlighted by a variety of beautiful animations and palettes. There is an extreme amount of things to love with this game’s aesthetic. Additionally each character is fully narrated. The audio and casting of our heroes is wonderful. Each character, including the protagonist, contributes to the story of the game in some way. Engaging with dialogue exposes one of the main attributes to understanding Masquerada. 

The voice acting really sells the game, since backstories and context is filled with emotion. Whilst playing, you find yourself sympathising with the characters and understanding them as if they were real people. Although you are given the option to skip chunks of dialogue, it is not a feature I found myself using often. The cast present the story in such an engaging way, it’s as if you are watching a film – or even experiencing it firsthand. Whilst progressing through the game you pick up a clan of allies, which are all fully narrated. By the end, you’ll feel so attached to your party when it comes to shaking things up it’s a hard decision to choose who to lose. 

Where things turn sour

One of the few letdowns though is the lack of story post tutorial. In the beginning you are tasked with intense chases and battles, but once the political plot is over the story lacks. Turning into a classic dungeon crawler, there isn’t much you haven’t experienced before. Dungeons feel repetitive after a while and you basically trek the same map over and over. However, despite the repetitive nature of these dungeons, they are still vital to your understanding of the game. Tomes will showcase a variety of items and explanations for both guilds and factions, and they provide completely relevant backstory to your travels. These tomes also highlight Ombre’s history and the mythology surrounding the city. All important for the final stretch of the game. 

In between levels or combat though, you are faced with loading screens which seem a little too long. These became a nuisance very quickly, and are one of the main reasons I had to keep putting the game down. Moving between different areas usually results in these extremely long loading screens, and they even pop up during combat – completely stripping you of any immersion. Even on the rare occasion you may die, respawning and trying again is delayed by a minute long loading screen. 

Combat is lacking

The combat as well is very similar to every other tactical RPG. There isn’t much that stands out regarding controls. You’re granted a variety of abilities as you progress through the game, but they all follow the same pattern of pressing once during combat and then waiting for the cool down time to wear off. Masquerada: Songs and Shadows lacks creative flair in regards to combat. Thus adding to the frustration of how repetitive and tedious the game can get. 

Final thoughts

As a whole, it’s certainly enjoyable. But you have to be prepared to sit for hours in order to progress. To those searching for a tactical RPG, or those who enjoy a good ol dungeon crawl, I’d recommend this.

Review: A Little Lily Princess

Growing up, we all have our favourite stories. Tales that fill us with joy and allow our imaginations to run wild. For many, fairy tales fill this slot. For me, I loved fantasy tales and their magical characters. A Little Princess by Frances Hodgson Burnett is a firm favourite. Many of you will be excited by a reimagining of this classic called A Little Lily Princess.

Developed by Hanako Games and Hanibira and published by Ratalaika Games, this is a ‘Yuri’ visual novel. It focuses on the narrative from the original story and adds a twist of forming bonds with the other main characters. You’ll relive the touching story but will have the chance to influence friendships on your way to six alternative endings.

Each character captured perfectly.

A Little Lily Princess captures the tone and emotion perfectly.

Fans of the Visual Novel genre want each game to be well written and to look fantastic. Luckily, A Little Lily Princess has that in abundance! Staying true to the original plot, you are not in for any surprises, but what is fantastic are the weekly choices that allow you to influence relationships with the other girls. Unlike traditional Visual Novels where you alter the flow of the plot with dialogue choices, this one has weekly tasks that build or break friendships. This was an interesting twist on a much-loved mechanic, and though I’m not an expert in the genre, I enjoyed this fresh approach.

Now you may worry that a Yuri style novel about young girls is going to be seedy and borderline inappropriate. Worry not! The bonds that are formed are subtle and offer nothing suggestive or sexualised. This was the right approach from the developers and it enhanced the original tale. The pace of the story flows well, and it doesn’t linger at any low points for too long. Broken down over two acts, you will see the high and low points of the protagonist’s life. 

The ability to choose who you wished to form bonds with added genuine interest. Though its random nature negatively impacted how the game played out. I’ll touch on this later in the review. 

What is A Little Princess all about? 

If you haven’t heard of, or read A Little Princess let me give you an overview. It’s effectively a tale of riches to rags, servitude, and losing everything you hold dear. Sara Crewe is sent to Miss Minchin’s boarding school. Her wealthy father is a captain in the army, based in India. The climate is not suitable for children so she is sent to England. She is given preferential treatment because of her background and the other girls resent her for this.

Miss Minchin is told of Captain Crewe’s death and the loss of his wealth. With no power or money to protect her, Sara is forced into servitude to pay off the outstanding bills from her stay at the boarding school. A family friend finds Sara after years of searching and she gifts her a new home and the share of her father’s wealth that has formed since his death. It’s a happy ending that tugs at the heartstrings and makes you feel warm inside.

Which ability will you improve?

Relive the classic tale.

The main characters from the story are all available to interact with, but as already stated you will find this a frustrating endeavour. The gameplay is split between the novel and weekly tasks of education or chores depending on which act you are in. Each task offers a selection of attributes that appeal to each of the girls. An RNG selects what score is given, and you then choose who you interact with.

In theory, this approach was great, it added a sense of anticipation and you never knew who would want to interact with you. In reality, however, it was annoying when you were trying to woo a specific person. I turned to saving and loading my game repeatedly to get the result I wanted! This slowed the story down horribly and broke the immersive nature. I applaud the developers for trying something unique, but sadly for me at least, it was more a failure than a success. 

A Little Lily Princess is fantastic to look at. 

The art style isn’t amazing, but it’s still great to look at. It isn’t as vivid or OTT as many of its peers as it uses pale colours to enhance its fairy tale theme. The cartoon art and still images work well alongside the easy-to-read text. It was a pleasure to play, even if I wasn’t wowed by its approach. The emotion is shown through a range of still images will detailed facial expressions. It’s a basic form of animation but it’s perfectly serviceable in this type of game. 

The audio follows suit with a nice but safe approach. A variety of songs are all similar in style and were a little repetitive to listen to across the course of each playthrough. Each chosen song helps to set the scene and has the right balance to enhance the atmosphere. What I particularly enjoyed was how the music supported the text and how it didn’t overpower each chapter. 

I won’t let go.

More to this than most Visual Novels, but still easy to play.

If you’ve played Visual Novels then you’ll know it’s a relaxing experience. A skip function allows you to race through text, and a speed option lets you adjust the pace to your reading standard. The controller is used rarely and you can enjoy the plot unfolding before your eyes. This one is a little more in-depth with its weekly tasks to be completed. But this additional mechanic doesn’t make it much more complicated. 

The RNG factor and the six endings increase the replay value vastly. Each interaction is genuinely interesting so the desire to see each finale will draw you back in. It’s a relatively short read at around four hours, so a completion will take around ten to fifteen if you skip through all the text you’ve already seen. Achievement hunters will need to see every ending, though guides are available if you don’t fancy doing the hard work. 

A Little Lily Princess brings back childhood memories. 

Though A Little Princess wasn’t my favourite story, I remember it from my childhood. A Little Lily Princess captures this perfectly and adds a nice layer of intrigue and interest without going down the inappropriate route. If you love Visual Novels, you’ll adore this game. I fell for its charms and recommend you buy it here! Experience the highs and lows of life and form strong bonds with new friends. It’s a wonderful tale that will tug at your heartstrings. 

Review: MotoGP21

I love riding a motorbike, it’s fast, dangerous, and loud, very, very loud! But, I don’t love motorsports games. I’ve found that they pretend to be realistic, they don’t get the balance right, and the sounds of the engines are awful. I’ve recently tried and reviewed Ride 4 and Monster Energy Supercross 3. They made me realise that modern sports titles are approaching the genre from a more technical viewpoint, so when I was offered MotoGP21 I put aside my negative misconceptions and hit the install button.

Developed and published by Milestone, this is the latest in a long string of games that have followed the official racing scene. If you have played the previous iterations, you’ll find some very familiar settings, but you will also be treated to some new ideas that alter the gameplay for the better. Word of warning right at the start, however, this isn’t a game for the faint of heart.

MotoGP21 is ultra-realistic and hard as hell.

Motorbike games are a tough nut to crack, they require finesse, patience, and an understanding of bike engineering. MotoGP21 has this nailed with its multiple engine setups, braking system, and its ridiculously challenging gameplay. You’ll experience the usual career mode, quick play, and multiplayer options. Alongside this, you get all the riding aids you’ll need, as well as curve assistance, tyre wear, brake temperatures, and an ultra-realistic first-person viewpoint.

If you put the difficulty of the game to one side for a moment, you can simply admire the beautiful nature of this mechanical beast. How Milestone captured the sense of speed in each race is beyond me. Playing this in first-person is an exhilarating experience that blows your mind! The world melts away into a blur as you scream down straights, and hammer into bends. Crashing your vehicle looks painful as hell and makes you wince as you slide along the tarmac and into the gravel pit.

No chicken strips here.

Familiar gameplay with fresh mechanics.

Fans of MotoGP20 will feel at home the moment they load into this. Create your rider and get to work on your career. You’ll find the usual factory and satellite teams, and the ability to create your own franchise. You can also customise your rider, and adjust the setup of your machine. Most of this is what you’ll find in any racing game and is the minimum standard for the genre. What shocked me, however, was the detail that the developers went into. The weight of the bike feels good, and leaning into curves was challenging and required an understanding of speed and balance. You must observe tyre and brake temperature to ensure they maintain their optimum performance.

For all its difficulty, and trust me there is a lot, it’s the most accessible biking game I’ve played in a long time. A well-designed tutorial talks you through the fundamentals, new mechanics, and some advanced riding techniques. It doesn’t place training wheels on your bike, but it helps to get you on your way.

An array of AI difficulties blended with the choice of riding aids assists or hinders you as much or as little as you wish. Yet, even when you have the AI reduced to its lowest setting, its bloody hard work, and victory or even a podium is a rewarding experience. MotoGP21 isn’t the sort of title that you can pick up and expect to master in five minutes. Even fans of the franchise will have to familiarise themselves with the mechanics before they fling themselves into the bends. If you are going to give this a go, you’ll require patience and a lot of practice.

Wheel to wheel racing.

Some nice touches.

As you’d expect from an official game, it has the full race calendar with each correct track available to select. The accuracy in the layout and look is simply breathtaking. Every curve, bank and gravel trap is a replica of the real thing, and this is as close as most of us will get to experiencing race day. Milestone went one step further with their realism by adding in the penalty lap and a manual bike retrieval for the moments when you crash.

Why not make an already tough game harder by penalising you for exceeding the track limits? This is where the penalty lap comes in! A larger loop around the same track allows you to continue racing. You’ll get used to this as you are learning the ropes as you’ll be off the track more than you are on it. What you’ll also be familiar with by the end of race day one, is crashing! Hit a curve too fast and you crash. Hit the brakes too hard and you crash. Touch the gravel or grass…..you’ve guessed it, you crash! If you have selected manual bike retrieval, you no longer instantly spawn, instead, you must run to your floundering machine, jump back on and get back into the race.

Both these new elements were fantastic and realistic in theory, but there was a glaring flaw with both in reality. The AI appears to be immune to the new mechanics! You make a mistake, take your penalty lap, yet the computer never has to. Watch the AI slide off the track and crash, yet they magically spawn on their bike. It was an unfair and unbalanced element that needs to be sorted.

It’s beautiful until you look at the riders.

For all its stunning details, excellent track layouts, and ultra-realistic riding style, sadly, the rider models are pig ugly. Yes, you rarely see their faces, but it’s a small thing that was instantly noticeable. Pushing this minor issue aside, you are treated to a clean UI with a HUD for all the key information. The simplicity of the screen allows you to focus on the riding (or crashing) and nothing else.

I’m never going to be a fan of the bike sounds produced in any motorsports game. Yes, they react to the engine and the gear selection, but they always sound crass and tinny. The shrill nature of it is a real turn off, especially if you ride in real life. Everyone who loves bikes loves the ear-splitting noise they create. Sadly for me at least, MotoGP21 didn’t get this element right.

Head down and feel the speed.

Tough to play, but a well-designed setup.

There is no getting away from it, riding a bike at high speed is no easy feat. This is reflected perfectly in the challenging control setup that you experience. Moving the bike has to be smooth, planning your approach to corners must be on point, and you must balance front and rear braking. It’s a fine art to get right, and the developers got this spot on. You’ll understand what must be done, but to master it, it will take a lot of practice.

Like with most sports games, the replay value is found in how much fun you are having. If you are a massive fan, you’ll lose hours to the career mode, and playing friends online. It’s competitive with a lively community that loves the sport. I had no issues joining online lobbies and found it to be one of the least toxic online games I’ve played in a while. For completionists this a tough title to finish. A large achievement list requires a lot of skill and dedication to complete, so best of luck.

MotoGP21 was too difficult for me, but I still adored it.

I admit I wasn’t very good at MotoGP21, but I still adored it. It was an adrenaline-pumping game that pushed me to my limits from smashing into the ground to racing with the aggressive AI. If you are a fan of the sport or are great at the genre, you’ll absolutely love it. If you have patience and want to experience an in-depth racing game, then you won’t go far wrong with this one. I recommend it, and you can buy it here! It gives RIDE 4 a “ride” for its money, and was certainly much more realistic, even if that makes it considerably harder. Grab your leathers, pick your bike, and become the number one rider in the world.

SEGA To Unveil their “Sonic 30th Anniversary” Plans today at 5PM BST

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This is a huge time if you are a fan of the fastest blue hedgehog in Sonic as SEGA will be revealing all their plans to celebrate their mascot Sonic The Hedgehog this evening in an event starting at 5PM BST

We know there is a new animated series coming as well as the sequel to the smash hit LIVE Action film, but personally I am hoping that a brand new game for the speedster will be announced or at least a way to celebrate him on the newest generation of consoles.

Either way, you will not want to miss all the reveals SEGA has planned!!

Xbox Confirm their E3 Briefing to take place Sunday June 13th at 6pm BST

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It is that time of the gaming year where every gamer gets a peak at what all the major platforms have been working on for the last year but also what they have in store for the year ahead. With the world slowly coming out of the Global Pandemic, the world is still a digital one for such briefings and again Xbox will be hosting their big briefing on Sunday June 13th as confirmed, following leaks, today by the official Xbox Twitter accounts:

By the promotional imagery above and from what reports have already said, this will be a joint Xbox and Bethesda briefing which in itself is very interesting now that Microsoft owns Bethesda Softworks and rather than treating it as another Xbox Studio, this briefing is placing both Xbox Side by Side with Bethesda for their announcements, no doubt because there is expected to be some huge news from both. From the image we can see that HALO Infinite, the delayed and originally planned launch title for the Xbox Series X/S console launch in November 2020, will be taking a frontal position for Xbox and seeing how similar the layout of the picture is to Bethesda’s STARFIELD logo, I would imagine the long awaited reveal of possible gameplay as well as the rumoured Xbox and PC exclusivity deal for Starfield and potentially more Bethesda titles, will be announced.

Now a lot of titles from Xbox Studios announced in 2019/20 have still yet to surface, no doubt down to the global pandemic having an impact on development schedules so this briefing will be the biggest opportunity to get updates on titles like Forza Motorsport 7, Senua’s Sacrifice 2 and more on HALO infinite as well as everything else that the 15 Xbox Studios have been working on over the last 16 months at lease with what I would expect to be a focus on brand new IPs as well as building on the newly adapted focus on Xbox exclusive games, finally adopting the model that PlayStation has been so successful with for two console generations now.

So, order a takeaway and make a cuppa because if you are an Xbox gamer or just a gamer, this is one briefing, you will not want to miss!!

For more information head to the official Xbox News site: https://www.xbox.com/en-US/xbox-bethesda-games-showcase

Xbox ‘Games with Gold’ Titles for June Announced

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The line up of free titles with ‘Games with Gold’ for June has been revealed and…..well, they are free at least:

Xbox Live Gold members will have exclusive access to these games for a limited time as part of Games with Gold. So will Xbox Game Pass Ultimate members, who receive all the benefits of Gold plus access to over 100 high-quality games with Xbox Game Pass.

  • The King’s Bird ($19.99 ERP): Available June 1 to 30
  • Shadows: Awakening ($29.99 ERP): Available June 16 to July 15
  • NeoGeo Battle Coliseum ($9.99 ERP): Available June 1 to 15
  • Injustice: Gods Among Us ($19.99 ERP): Available June 16 to 30

PS Plus Titles for June Announced

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PlayStation have revealed their June line up of free games for all Active PS Plus Subscribers and well…it is pretty good!

Operation: Tango | PS5 version only

Team up to save the world in this cooperative spy adventure, challenging you and a friend to join up online** to complete dangerous missions across the globe in a high-tech near-future world. Combine skill sets from different points of view – playing either Hacker or Agent – to overcome asymmetrical challenges, working in tandem with only your voice to link you. Teamwork is crucial, and communication is key! Note: Operation: Tango requires both players to have access to a working microphone.

Virtua Fighter 5: Ultimate Showdown | PS4

Sega’s iconic one-on-one battler gets a feature-rich remaster, overseen by Yakuza and Judgment developer Ryu Ga Gotoku Studio. Debuting on PlayStation Plus and PlayStation Now, both Virtua Fighter veterans and newcomers will be able to test all-new online modes such as ranked matches, tournaments and leagues, while enjoying overhauled visuals and redesigned UI. There’s no better way to enjoy this groundbreaking fighting series.

The game will not only be available on PlayStation Plus for about two months – June and July – but it’ll also be releasing on PlayStation Now in June! PlayStation Plus members can enter Virtua Fighter 5’s arenas starting Tuesday, June 1.

Star Wars: Squadrons

Master the art of starfighter combat in frenetic multiplayer space dogfights, and learn what it means to be a pilot in a thrilling Star Wars single-player story set after the events of Return of the Jedi and seen from alternating perspectives of two factions. The New Republic fights for freedom. The Empire demands order. Take control of iconic craft such as the X-wing and TIE fighter, customize loadouts and cosmetics, divert power between weapons, shields and engines while immersing yourself in the cockpit. You’ll also have the option to play the entirety of the game in virtual reality on PS VR!

All these titles will be available from Tuesday June 1st!

Review: Crossroads Inn

Simulation games are big business, you name it, it’s been simulated. Throughout my short reviewing career, I’ve played some weird, wonderful, and frankly absurd games from this colourful genre. The one job that I hadn’t tried in a virtual setting was barkeeper, that was until I played Crossroads Inn. It’s an interesting take on the role of a ye olde bar owner and his rabble of unruly clientele.

Developed by Kraken Unleashed and published by Klabater, this is more than a simulation game, it’s also a resource management come RPG adventure. You soon discover that the life of a barkeeper isn’t all dancing girls and jugs of mead. No, it’s stressful, full of issues, and you are constantly filling your shelves with stock.

What a welcoming sight.

Crossroads Inn is a challenging and political nightmare.

I loaded into this expecting a good old knees-up down the local boozer. Oh, how wrong was I! The medieval world you exist in is in turmoil. The king has just died, and there are rumours that foul play is afoot. His heirs all mysteriously died at a young age, leaving the throne empty and the people leaderless. Those in power are vying for their chance to seize control, but unbeknownst to them, an illegitimate son is hiding in the shadows. You are this young man, and instead of taking your rightful place on the throne, you are learning how to run your uncle’s bar.

The story follows this man’s legacy, and his struggles with the rich, the poor, and everyone in between. The bizarre story takes many twists and turns, and you must become the best barkeep on your way to possibly becoming the king.

The gameplay is split nicely between a simulation game and resource management.

Once you get over the seedy and political nature of the plot, and you overcome the many backstabbing snake-like characters you encounter. You can get to grips with what makes Crossroads Inn great. The brilliantly balanced gameplay is split between simulation elements and resource management. There is also a hint of RPG traits during discussions. You can choose two game modes to fill your time, Story and Sandbox. The Story takes you on the aforementioned journey from rags to riches. Whereas Sandbox has you focusing your energy on a singular tavern and what it takes to make it a success.

You are free to hire staff, level them up, expand your pub, decorate it, choose the menu, etc, etc. There’s lots to take in, and plenty to do. Alongside this, you must manage a plethora of resources to ensure that business ticks along nicely. You will control the flow of stock, take on missions, manage relationships, all while balancing the books.

It was quite the handful to play, and like a house of cards, one mistake could make the whole thing come down. Keeping everyone happy is nigh on impossible, so you make the most of every situation. Its in-depth nature makes it a complex beast to master, and it isn’t the easiest title to get to grips with. You’ll try, fail, and try again until you understand the fundamentals.

Check out this beauty of a tavern.

Crossroads Inn comprises confusing tasks and pointless conversations.

As you undertake the story mode, you are given tasks that form a long-winded, but much-needed tutorial. In theory, this is fantastic and should have been a great help. Sadly, though, it wasn’t always clear what was needed to complete an objective, and you’d waste money and time on unnecessary items. This lead to frustration, plenty of exasperated huffs, and many shakes of the head. This was unfortunately made worse with the constant crashes that wiped progress as the game reset to the dashboard. Hopefully, the last issue will be patched out before release, so you may not experience this problem.

When I saw conversations impacted the gameplay and the surrounding relationships, I was genuinely excited. This RPG element was something unusual, and not what I expected to see. Imagine my disappointment when it amounted to nothing more than an RNG moment of chance. Yes, the response either helped, or hindered progress, but there was little skill involved other than selecting the one with the highest success rate.

Crossroads Inn is more of a success than a failure, and I really enjoyed setting up my bar and micromanaging the day-to-day tasks. This for me is where it excels, and Kraken Unleashed should have focused their attention along these lines rather than diluting their gameplay.

A medieval spectacle.

With so much going on you may be worried that it’s going to be a horrendous mess to look at. Worry not, a well-designed UI keeps the screen as clutter-free as expected. I loved the dark tones and earthy colours that enhanced the medieval theme. The choice of a bird’s-eye perspective, or tabletop view, made playing it very easy, even when the action got hectic. The character models and world map are detailed, interesting to look at, but won’t wow you with their art style.

As you’d expect, the audio is a delightful mix of medieval tunes and folk music that transports you to the era. The wonderful sounds were sadly interrupted by the constant sound of your patrons complaining about food and drink. There was no pleasing these moaning fools, and sadly this is something that you’ll have to put up with throughout your time as a bartender.

It’s brawling time.

Unresponsive and cumbersome controls.

Having originally been released on PC, there was always a risk that this would be tough to control. Unfortunately, my fears came true as this can be tough to play. From the slow-moving cursor to unresponsive actions, and the menus freezing for no reason. It was a shame as it impacts the gameplay, and makes an already challenging game much harder. Where it excels, however, is the ease at which you can move between the menus when they don’t freeze, that is.

Between the story and sandbox mode, there is plenty for you to see and do. You’ll lose hours of your life setting up the perfect tavern, ordering in stock, and making each visitor happy. You’ll enjoy the politically charged story, and the many characters you meet, even if the conversation choices are a moot point. A challenging achievement list makes this hard to complete, and you’ll want to return to it repeatedly to get the 100% status.

Crossroads Inn is a great game with a few negative points.

I thoroughly enjoyed my time with Crossroads Inn, even if the negatives were frustrating. The story kept me interested, and the in-depth management system challenged me throughout. If you love simulation or resource management games, then you’ll adore this. I recommend you try it, so buy it here! Can you make the tavern of your dreams in sandbox mode? Or will you become the king that you are destined to be? Only time will tell.