Review: PAW Patrol: The Movie Chase’s Transforming City Cruiser

With the PAW Patrol: The Movie just out in cinemas, SpinMaster have released a new range of toys, and we review Chase’s Transforming City Cruiser.

This 2-in-1 police cruiser and motorcycle brings the action and excitement of PAW Patrol: The Movie to life. It features authentic movie details and graphics, a projectile launcher, flashing lights and realistic sounds! When Adventure City is in trouble, place Chase behind the wheel of his cruiser and race to the rescue! 

A Closer Look

The Cruiser and extras come very well packaged, but easy enough to open for even a small person.

A well as Chase’s Cruiser, you also get Chase!

Along with three yellow discs that can be fired from the vehicles built in launcher.

As well as the cruiser, there is also a motorcycle that sits inside the cruiser and launches when needed.

Final Thoughts

With the help of my trusty (almost) 5 year old assistant, we easily removed everything from the packaging. Within seconds my assistant was already pressing buttons and telling me what they do and how they fit into the movie. At the time of the unboxing he had already seen the movie twice (and I was to see it later that day with him).

There is a yellow button on the rear of the cruiser that when pressed plays different sounds and music, along with making the police lights flash, which makes playing that little but more authentic.

Pressing the blue button expands the front of the vehicle and activates armour mode, although in the movie Chase calls it shield mode. As well as placing the shield over Chase, it also reveals the projectile launcher which holds the three yellow discs that can be fired to help clear debris from Chase’s path. The discs themselves are very easy to load and fire, although the first few times the button was a little stiff for my trusty assistant.

Pressing the red button opens up the shielding to reveal Chase’s motorcycle, with another press of the red button launching Chase and his motorcycle out from the cruiser. The motorcycle can actually travel quite a distance!

You can then slide Chase’s motorcycle back into his cruiser and close everything up ready for when he is needed again to save the day.

The cruiser is very well built, has a lot of detail, and feels very sturdy, even with my trusty assistant really going to town with all the buttons and really putting the cruiser and motorcycle through its paces – after all, in the film there is debris flying everywhere so he needed to make it real (according to him)!

The Cruiser needs 3 x LR44 batteries which are included already so you are good to go! When the batteries do eventually need changing it will be a very simple and quick job to change them.

If you are a fan of PAW Patrol then you are going to want this new vehicle, with the lights, music and sounds, along with two different vehicles, and let’s not forget Chase himself, this will bring you, sorry, your child, hours of fun.

The PAW Patrol: The Movie Chase’s Transforming City Cruiser is available now priced around £50 and is aimed at children ages 3 and up, and is a must have for your child’s PAW Patrol collection.

Disclaimer: The PAW Patrol: The Movie Chase’s Transforming City Cruiser was sent to us for the purposes of an honest review. All opinions are the opinions of our reviewer.

Review: Kitaria Fables

Kitaria Fables is an absolutely adorable action packed Harvest Moon style RPG. I mean, what’s not to love about tiny woodland critters helping you achieve quests? Developed by Twin Hearts, this delightful game is set to launch on Nintendo Switch September 2nd. It’s honestly everything you could want, but then again I am a huge sucker for anything vaguely bright eyed and fluffy. With several lands to explore and a whole cast of creatures to meet and befriend, Kitaria Fables is an enjoyable experience for anyone and everyone. 

Home sweet home

Our story begins in Paw Village, and like any good farming related game, you inherit the land of a grandparent. It’s a small cozy town, but it sure is bursting with life. Immediately you begin to accept quests in order to learn how the game works. But even these tutorial challenges maintain the adorable upkeep. Kitaria Fables has a diverse cast of critters to help and fall in love with, and your journey starts as soon as you launch the game. With such a large map, I expected to get overwhelmed and not really know where to start. Luckily, this tutorial stage gently eases your way into exploration. You’re given a few back and forth tasks to master your routes around, before coming home for a good night’s sleep. 

Paw Village quickly becomes home. It’s where you rest your weary little head after a day of hard work and battle, and it’s where you’ll always find yourself coming back to. I found it extremely comforting to be able to return to such a quaint little town after venturing far and wide to collect some supplies. Plus, you become extremely good friends with the inhabitants of the town. Eventually, you add to the mechanism which keeps the town running. It’s just so wholesome. That’s the best word I can use to describe Kitaria Fables as a whole, and it’s incredibly fitting. 

Controls, combat and critters

Kitaria Fables doesn’t just rely on it’s cuteness to sell either. The game runs very smoothly, and implementing both crafting and farming into your day to day ventures just gives more to keep coming back to. Although going out to fend off orcs is fun, and squishing slimes becomes a major part of the story, sometimes you just want to bimble about your yard growing tomatoes. And that is totally okay. In this aspect, the game seems very inspired by Stardew Valley. There are enemies to gather materials from, but it’s not necessarily essential. You can earn a wage farming (and like me, swiftly spend that wage on croissants) and that is still enough to get by. 

Additionally, combat within Kitaria Fables isn’t just based on mashing buttons and swinging a sword around. After your first few encounters, you learn that you are capable of channeling magic. Which is where the real fun starts. Upon completing questlines, you learn new skills relating to the four elements. At first, you channel fire magic, which gives a large range during combat, rather than just hands on sword swinging. I thoroughly enjoyed the implementation of magic within this game, but who wouldn’t want to see a small kitten summoning massive fireballs? It seems ridiculous as a thought, but it is honestly incredible to witness. For a game so cute, I really didn’t expect this level of technicality during combat. I very much enjoyed myself learning all these new skills though. 

Hand drawn wholesomeness

During gameplay, your character and surrounding have a similar 3D model to Harvest Moon’s Pioneers of Olive Town. But when conversing with your newly found friends, they adopt a heart wrenchingly endearing 2D design. There were several occasions during my time with this game where I almost felt myself tearing up at the sight of these characters. Kitaria Fables doesn’t just feature your standard farm animals either. One of the first characters you help, Timmy, is what I think to be a chinchilla. A chinchilla! How many games have you played with a chinchilla in. Even with extensive experience with adorable animal based games, this is my first encounter with a virtual chinchilla. And oh boy, it’s not one I am going to forget. From pastel pink bats to forest dwelling polar bears, Kitaria Fables has a character for everyone. 

Each animal has their purpose too. Timmy is a baker (seriously. A chinchilla baking and selling his wares. I cannot. This game will be the reason my heart explodes with joy), there’s a black bear blacksmith, everyone works together to create a harmonious place to live. As you develop your relationships with those around you, you open up the opportunity to enhance your skills. The same goes with farming and combat. You are learning from the moment you start, and it is great. Plus, you get to say you’re friends with a croissant wielding chinchilla (yeah okay, I can’t get over it.)

Final thoughts

If you are looking for a wholesome, relaxed game to sit and let the days pass whilst you are playing, I cannot recommend Kitaria Fables enough. If you’re bored of your strawberry cows and your spring cauliflower crop in Pelican Town, give Paw Village a chance. Experience this whole thing for yourself. You won’t regret it. To say I simply enjoyed my time with Kitaria Fables is an extreme understatement. You’re probably reading this whilst I’m sitting a few millimeters from my screen almost in tears at the animals. I hope you love your time with this as much as I did (and still am). 

Review: Mickey Storm and the Cursed Mask

We’ve all been there when an exciting and fun day is ruined. Whether it’s a broken-down ride, someone letting you down, or an unexpected event. It doesn’t matter the cause, as you are left feeling angry and disappointed! How would you feel if a special day at the world’s greatest water park was spoilt by an evil genius? I’d imagine you’d be thoroughly annoyed! This is exactly what happens in Mickey Storm and the Cursed Mask.

Developed by Triangle Studios and published by Lion Castle, this is a 2.5D platform-adventure title. It’s a colourful and challenging game that reminded me of classic platforming adventures such as Crash Bandicoot and Spyro. It’s a bold statement to make, but the cartoon world, vivid colours, and tough stages are reminiscent of these gaming greats. The game uses a simple concept of racing an inflatable from A to B while avoiding traps and making insane jumps. 

Mickey Storm and the Cursed Mask has an absurd Disney-like tale.

I hope you are sitting comfortably because I’m about to describe an absurd and Disney-like plot. You are Mickey and Jenny Storm, the son and daughter of the top-secret, yet world-famous Storm spies. You are visiting the world’s largest and most exciting water park to VLOG it for your many followers. As the day begins, disaster strikes as the evil genius Dr Fisher places an enchantment on the park using the power of his mysterious mask. This traps your parents and leaves you with no choice but to ride every slide to free them and save the day.

Eat your heart out Disney: an evil genius, spies, heroic kids who save the day, and a robot assistant called B.U.D.D.Y, what more can you ask for? So, it’s a little crazy, but it adds nicely to the drama of each level and gives the well-trodden mechanics a little depth. You will explore four worlds comprising seventy-four stages, you’ll visit the Tropical Trove, Volcanic Vista, Futureland, and the Forgotten Jungle. Sadly, they all use similar level designs and call upon each of the three mission types, repeatedly. Fortunately, however, they have unique looks and their own monsters to mix things up.

Hover with your helicopter backpack.

Co-op and solo action, special powers, and portals.

So many games in this genre focus on solo gamers, so it was refreshing that Mickey Storm and the Cursed Mask allows for local co-op action. This made the already children friendly story much more family-focused. I do, however, suggest a competent partner, as the levels are reasonably challenging, even though it was difficult, my kids loved the fast-paced gameplay and colourful worlds. Strangely, though, it was as much fun to play as a solo player as it was with someone else. 

The enjoyment can be found in the multiple collectables that are hidden around each stage. You must search for amulet parts and many pieces of energy on your way to the finish line. As Mickey or Jenny, you must control an inflatable around whacky water slides. You’ll jump obstacles with single and double jumps, kill monsters with a spinning attack, hover across gaps with a helicopter backpack and crash through boxes. You’ll loop the loop, hop across the water, avoid rising lava, and soar into the sky as you complete each stage. 

There was a mixture of fast-paced and slow action as you mastered the controls and made errors. This was occasionally frustrating as you watched the stage timer tick down, but I also loved the pressure this added. Alongside the mountains of collectables, you’ll find hidden portals that only unlock by wearing the correct costume or riding the right inflatable. It was an ingenious way to keep you playing, and I loved it. These gateways transport you to a secret area where you’ll find more items to collect. They didn’t add much else to the game, but they were a fun distraction from the demands of each mission you undertake. 

Can you escape the breath of fire?

Three missions that add a small twist to the gameplay.

The core concept of Mickey Storm and the Cursed Mask revolves around three missions and battling Dr Fisher many times. Sadly, this lack of variety makes the gameplay feel repetitive, and the only noticeable differences are the landscapes and the monsters. This was a shame, as I had such a blast while motoring around each map, but I desperately wanted it to evolve. The three missions add a small twist to the action and comprise Wipeout, Energy capture, and Time trials.

Wipeout.

A brutal mission where a limited amount of lives are offered. You must avoid obstacles and monsters and if you can’t, you will lose all the energy you’ve collected. 

Energy Capture.

Canisters containing large power sources are hidden around the stage. You must search for them all while collecting the normal items.

Time trial.

The most stressful and difficult mode of the lot! You’ll race against the clock to hit checkpoints and if you can’t, you fail and must try it again.

Every quest has a timer to get to the finish. If you achieve this goal and collect all the items on offer, you’ll be awarded a gold medal. Moderate success is rewarded with a silver medal, and a poor run will get you a bronze medal. I loved the challenge this offers, and it drove me mad trying to improve my scores.

Mickey Storm and the Cursed Mask is vivid, colourful, and runs smoothly.

The lovely cartoon style and the vivid colour palette is wonderful to look at. Each world you visit has a nice unique appearance, and this helps to alleviate the repetitive nature of the gameplay. I liked the madness of each stage and the further you progressed, the larger and more whacky everything got. With multiple routes to take and collectables hidden in plain sight, it was great fun exploring every nook and cranny. With so much going on, it had the potential to run badly, but fortunately, it was smooth and I encountered no issues.

The high-tempo audio and crazy sound effects emphasise the bizarre nature of the plot. The fast-paced action is complemented by the high-energy music, and the sound of water rushing and monsters squelching was brilliant. The developers wanted this to be as family-friendly as possible, and the combination of story, graphics, and sounds make it very kid-friendly.

Leap the whacky slides.

Fiddly controls but oozing replay value.

I forgave the repetitive missions because the rest of the elements make up for this shortcoming. Yet, the controls in Mickey Storm and the Cursed Mask were difficult to master. There are few actions to learn, however, I found it tough to complete jumps, balance, and time my next move. When it all clicks, it’s brilliant to play, but when you fail, it’s slow, arduous, and will frustrate you.

You may think, “how does a game with three missions have replay value?” Normally, it wouldn’t, yet, Mickey Storm and the Cursed Mask begs to be played again. Once you master the fundamentals, you’ll love racing around each stage. Missing out on a gold medal will annoy you, but you’ll restart and go again. Like Crash Bandicoot and Spyro, you’ll keep going until you’ve collected every available object. It becomes a test of wills, and you won’t let an enchanted water park beat you.

Mickey Storm and the Cursed Mask could have been more adventurous, but I still enjoyed it.

With limited missions, and familiar mechanics, you’ll feel comfortable playing this, but you’ll be desperate for more, and I would have loved some fresh impetus in the latter stages. Unfortunately, it never came. Even with its shortcomings, I enjoyed it and recommend you to buy it here! The generous developers will donate 5% of all revenues to the charity War Child. Can you save your spy parents from the evil Dr Fisher? Ride the flumes, avoid the obstacles and monsters, and collect the amulets.

A video review of the above article that was captured using my Xbox Series X, enjoy!

Review: Wishlair

Charm is such a difficult concept to define in a video game. It’s what separates your Undertale from your Gears of War, a pair of games that I might be the first person to ever compare. But, in order to explain why Wishlair is actually good, and not the blocky 80s nightmare released 40 years out of time that it might appear from the screenshots, I’m going to have to pin down this spurious concept of charm, as it’s something that Wishlair oozes like Piers Morgan oozes smarminess.

In Wishlair you control a rectangular hero on a quest to join his presumably equally rectangular father in the realm of Wishlair. On your journey to the long-forgotten kingdom, you’ll collect shards. You’re promised that collecting 1000 of these little glowing gems of mysticism will make your wildest dreams come true.

You use WASD to move around the screen and each screen is a room. You’ll need to explore every room in the Underrealm and beyond to collect 1000 shards and find the fateful entrance to Wishlair, the key to reuniting with your father. The rooms are all rectangular and tessellate perfectly into a grid, with a room on the left, right, top and bottom, as can be seen on the map. But each room only has a couple of doors, meaning you can’t walk from any room to any other. You’ll need to explore and check the map regularly to know where you are and what else you need to explore. The map also tells you how many shards are in each room so you can see which rooms you’ve completed and which you need to go back to. The blocky aesthetic carries through in every aspect of the game, leading to a consistent, unusual (in the 21st century) and reasonably pretty art style: you’re a block, the rooms are blocks, the map is blocks, the enemies are blocks.

Speaking of enemies, there are some. In the Underrealm you’ll face a range of enemies, most notably blocks that the game is adamant are ghosts. They travel randomly around the screen like that ‘DVD-Video’ logo on old DVD players (for the younger audience, a DVD was a shiny inedible doughnut that sometimes showed episodes of Christopher Eccleston’s Doctor Who if you put it in a magic box under the TV). If the ghosts touch you they do damage so you just need to avoid them to continue on your merry way.

Wishlair also has some Metroidvania aspects. You’ll face obstacles you can’t progress past until you’ve retrieved another item. You won’t be able to cross a dark room until you find a candle to illuminate the way for fear of Cthulhus dragging you into the depths from the darkness. You’ll be able to gracelessly skid your way around icy paths like Jayne Torvill after a concussion but until you get some magical boots you won’t be able to fully explore the surface. Pots are blocking several doorways and as you’re no Dark Souls protagonist you won’t be able to roll your way through them, it’ll take you finding a weapon to smash your way to the next room.

There’s a lot of game in this game. For an experience where your only real interactions are movement-based and the visuals are minimal, there’s so much going on. There are NPCs dotted through the Underrealm who have such wonderful personalities that shine through in their very limited dialogue. Almost every mechanic is satisfying to partake in and the “Gotta catch ’em all” feeling of ticking off every shard in every room is addictive enough to encourage you to do one more room every time you think you’ll take a break.

Wishlair is more charming and fun than it has any right to be. It’s the final nail in the coffin that houses the idea that games need to come with 4K, 60fps and ray-tracing to be good when it only takes a grid of rooms in a 1980s visual style to make a genuinely engaging game. With over 100 rooms, items and weapons to collect, enemies to face and a fateful quest to reunite with your father, Wishlair is your key to hours of blocky fun-time.

Review: Sam & Max: Save the World

Telltale Games created some incredible titles before they folded in 2018. This was a sad day for the gaming industry and their absence has left a void that needed filling. They gave the point and click genre fresh impetus and the Walking Dead series was much-loved by fans from an array of backgrounds. When I heard former employees had grouped together and acquired the rights to Sam & Max Season One, I was excited. The group got to work on Sam & Max: Save the World Remastered, and I couldn’t wait to get started.

Developed by Skunkape Games and published by Skunkape Games and Limited Run Games, this is a humorous, inane point-and-click adventure. If you’ve played the original, much of my opening gambit will be wasted. However, for new fans, you’ll need to buckle up, as you are about to receive a brief history lesson.

Sam & Max: Save the World bridges generations.

The crime-fighting duo started life as comic book heroes and their popularity demanded the creation of TV shows and multiple computer games. The witty text, grimy drama, and loveable characters bridged generations, and it was one franchise that could be loved by the whole family. The crass humour was often overlooked by younger fans, and this allowed adults to fall for its childish and borderline inappropriate charms.

Sam and Max are freelance police officers who solve bizarre crimes that would otherwise be overlooked. The good cop, bad cop routine is ingrained in their personalities and the pair use this to their advantage. Sam is a large, suit-wearing dog who is polite but straight-talking. Max is a “wired” rabbit-like creature who speaks first and thinks later. As a team, they search a variety of locations while asking probing questions. They are not afraid to push the envelope and get the job done.

Shoot first and ask questions later.

Excellent point and click mechanics and a great story.

With such fine pedigree behind the original game, the remaster was always going to be good. I loved the point and click mechanics used in Sam & Max: Save the World, and I never tired of searching each location. Handy labels are used to highlight interactive objects, and this helps to push the story forward. What was agreeable was the lack of hand-holding! The information was available, so nothing was missed, but no clues were given. This created a challenging title that sparks those detective brain cells whilst making you chuckle.

If a dog and rabbit detective partnership wasn’t absurd enough, then consider the plot that unravels. Helpless humans are committing crimes while appearing brain dead. These individuals spout mindless rhetoric about a fantastic leader who has your wellbeing in mind. The crime-fighting duo won’t stand for this sort of shenanigans in their town, and they quickly take on the case.

The story is ridiculous, but your sides will hurt from repeatedly laughing at the witty and well-written dialogue. The blend of characters and strange landscapes will entertain old and new players alike. Fans of the genre will be glued to the wonderful plot and the twists and turns that arise during each of the six chapters.

Organised chaos.

Sam & Max: Save the World has polished looks, sharper audio and necessary but poorly executed changes.

Much of the original humour and dialogue was close to the bone and in poor taste. This is no more apparent than when a white actor played the part of the black shopkeep. Understandably, this isn’t appropriate for modern entertainment and the developers rectified the issues. The remaster tweaked lines and jokes while using actors from the correct ethnic backgrounds. This was a great move, though, sadly, some of the dialogue wasn’t proofread, and this lead to confusing conversations. This was disappointing and gave the final presentation a half-assed finish. 

Graphically, there are obvious improvements while retaining the original charm. The characters are more vivid and the landscapes are crisper. It was a pleasure to relive the game with a modern polish, and I thoroughly enjoyed the developers’ effort.

The modern touch was nicely complemented with the excellent acting. The perfectly delivered lines will have you chuckling as you question every NPC you encounter. The humour varies from subtle digs, to obvious in your face one-liners. So, no matter what tickles you, you’ll laugh repeatedly at the blend of dry and outright stupid jokes. 

A visit to the moon, why not!

Designed with console gamers in mind. 

Many point and click games are frustrating to play with a controller. Fortunately, Sam & Max: Save the World runs brilliantly on console. This is thanks to the smooth and responsive movement and the well-labelled interactive objects. You’ll enjoy exploring every area as finding the clues and solving the mystery is fun and easy to achieve. 

As with most linear titles, the replay value is reduced. Sadly, this one is no different because the story doesn’t alter. There is no NG+ mode to change the plot, and once you’ve seen each of the six chapters, there is little to make you return. Fortunately, however, the first playthrough is enjoyable and well worth playing, even if you’ve experienced the original title. 

Sam & Max: Save the World Remastered has you laughing from start to finish. 

It’s rare that a game makes me laugh this much, but Sam & Max: Save the World is humourous throughout. The modernisation was well-considered, mostly, but I was disappointed with the lack of proofreading and the disjointed nature of some conversations. Overall, it’s a great success, though, and I recommend you to buy it here! Can you help Sam & Max solve this bizarre crime? Search for clues, interrogate civilians, and become the heroes. 

Review: Orbibot

Some of the best and most popular games rely on the simplest concepts. However, don’t confuse simplicity with a lack of difficulty. No, that would be foolish as they push you to test your concentration levels, balance, poise, and patience. Spatial puzzles and physics-based games do just that, and one such title that’ll test your ability to stay cool under pressure is Orbibot.

Developed by PS Games and published by Ratalaika Games, this is a testing puzzle title. You control a spherical robot that must roll around 3D levels, activating switches while moving barrels, boxes, and balls. The stages require accuracy, logical thinking, and a whole lot of luck to complete.

Allow the tube to do the work.

Orbibot punishes rash actions.

As with most great puzzle titles, Orbibot starts tantalisingly easy and quickly gets considerably tougher. The world’s you explore combine an array of obstacles, traps, and switches that must be overcome and activated. You’ll roll through tubes, leap gaps, dodge flames, and are shot through the air as you attempt to reach the teleporter.

Any sudden or jerky movements are punished as you fall to guaranteed death. Its harsh and no thrills mechanics makes it addictive to play, and you’ll desperately want to complete each level. The real kicker is how simple each stage appears. You can compile a full plan to overcome all the obstacles, yet you’ll fail repeatedly! This brutality makes it moreish and reminded me of the attraction surrounding early arcade games.

Stack the barrels and create a bridge.

Complex levels and tricky pathways.

The 3D worlds expand to cover multiple levels and large spaces. You must send balls rolling across the map via tubes and rails to activate switches. You’ll race them to avoid fire and blasts of air. If you cannot time your run correctly, your robotic ball will soar through the sky and you’ll lose your progress.

This quickly becomes hectic as you juggle multiple tasks at once. Boxes must be moved, balls need to roll, and crates pushed out of the way. It’s an absolute nightmare and causes you to scream, throw your controller, and vow never to play again! However, you won’t let it defeat you. After all, you are only moving a ball from A to B, so how difficult can that be?

Orbibot is well polished and nice to look at.

Orbibot has a basic concept, but this doesn’t stop it from excelling in other categories. Its presentation is fantastic, and I loved what I saw! The smooth gameplay and polished graphics make this a treat for the eyes. The accessible action is supported by the free-roaming camera as it allows you to pan and zoom to your heart’s content. You’ll admire the cold sterile environment of the ever-expanding mazes, and the grey colour palette combined with vivid tones highlights the robotic and electronic theme.

Many of Orbibot’s elements remain the same throughout! The levels expand, but all have similarities, and this also applies to the core concepts. However, the audio didn’t read the script and treats you to an eclectic array of songs. The game ranges from calm piano music to heavy and aggressive tones and takes you on an emotional roller-coaster. This bizarre music choice was fantastic, and it helped to smooth out the many frustrations you’ll experience. You’ll also love the classic robotic noises of your ball as you smash into the scenery. It’ll make you chuckle as it shrieks and bleeps its way around the map.

Moving platforms require a delicate approach.

Excellent controls and weird plastic cats. 

Whenever a game uses physics-based mechanics, I shudder! Dragging myself around levels angers me and usually, the controls suffer. Luckily, however, I loved how the game played! Rolling and panning the camera was smooth and easy to achieve. You’ll navigate the maps like a pro in no time, which nicely levels out the difficulty curve. Its fluid gameplay was a pleasure to experience, mostly, but there was one minor issue. If you use a bird’s-eye camera angle, the ball moves slowly and with little finesse. It was strange and needs to be addressed as it removes some of the final polish.

The game comprises a few levels and no additional modes. This was a missed opportunity from the developers to increase the game’s longevity. If there was an NG+ mode or time trials to promote speedrunning were implemented, this would have made it more addictive, still. Never fear, though, as you can collect random plastic cats on each stage! This was extremely bizarre, had no relevance to the main concept, and seemed out of place. However, I wasn’t leaving a plastic kitty behind and I collected them all.

Orbibot offers few surprises, but it’s enjoyable, nonetheless.

Sticking to tried and tested mechanics guarantees a solid game, but it sacrifices its originality along the way. Orbibot offers few surprises, but its strong concept is enjoyable, nonetheless. It’s short and sweet and I recommend you to buy it here! Help the robot get to the teleporter. Shove boxes, move balls, and avoid traps as you clear each maze-like level. 

Review: Nanotale – Typing Chronicles

As someone who loves typing, I honestly can’t remember the last time I played a game whose mechanics revolved around typing. The only game that I can think of right now that is somewhat similar to this is Cook, Serve, Delicious!, but I don’t think that even fully fits the criteria. In any case, that’s what Nanotale – Typing Chronicles is. This is an adventure game with plenty of exploration, combat, and a fair amount of puzzle-solving, in which the player interacts with the world by typing specific keywords that pop up on the screen.

The story follows Rosalind, a newly appointed Archivist, who accidentally sets out on their own and finds herself in a race against time to cleanse the world of corruption. You’ll travel across the world, liberating the lands of corruption, and freeing its people in the process. There isn’t really that much to Nanotale in terms of environmental storytelling, but there’s a hefty amount of beautifully voice-acted lines in the game. This was definitely a highlight of the game for me, as Rosalind enthusiastically explains her findings and records them in her trusty notebook.

As an archivist, your job is to record everything you find about new species of fauna and flora, as well as remnants from the Old World. Furthermore, not only you’re a witty archivist, but you’re also gifted with magic powers, which you’ll learn more about as you make your way through the world. Given this premise, the typing mechanic does fit in in this context, and it’s from here that the gameplay really takes off. 

As you explore the various regions that comprise Nanotale’s world, you can whip out your notebook at any time. By doing so, you’re able to see anything that you may interact with by typing a specific keyword on your keyboard. It’s as easy as it sounds, there isn’t really anything to learn about the game in that aspect. It’s pretty straightforward. By interacting with plants and critters this way, you’ll slowly learn more about them, until you eventually unlock your final notes about them, which Rosalind graciously narrates.

Likewise, combat, which there’s plenty of, also plays out that way. When you see an enemy, all you have to do to defeat them is pull out your notebook and start typing whatever words hover above their heads. Now, where things get interesting is when you need to start using specific spells to both defeat enemies and overcome environmental obstacles and puzzles.

As you progress through the game, it gradually introduces you to new elemental spells and spells modifiers. Just when things can start to feel repetitive, the game introduces a new spell or something new that you can interact with. Therefore, it manages to keep things fresh. 

Although most of the gameplay revolves around fending off waves of enemies in enclosed arenas, there’s also a fair amount of puzzle-solving. With that being said, puzzles in Nanotale are pretty basic, usually involving the use of spells and environment items to produce certain effects in the levels. For instance, you’ll have to irrigate some areas to grow grass, so that you can then use it as a path through which you’ll direct fire to an obstacle that you need to burn. As someone who barely plays any puzzle games, I found Nanotale to be pretty intuitive in this aspect. I was always able to quickly figure out the solution.

Even though Nanotale is pretty linear, the game does have some optional quests that you can accomplish. These side-quests grant you a glimpse of Nanotale’s world and are pretty enjoyable, but I found the main storyline to be too predictable and direct, without providing any exciting moments or twists.

Now, although I didn’t experience any major bugs during my playthrough, I did get myself stuck in some random spots a few times. It seems that the game has some collision issues. Usually, the game would fix itself by slowly sliding you into position, but it certainly is annoying when it happens. There were also a few times where a sound effect would get stuck on repeat, and the only way to fix it would be to go back to the main menu. 

It took me roughly 7 hours to reach the end of the game, and that honestly felt right to me. I didn’t really feel like the game was stretching itself, but I think it would be hard to keep things just as engaging if the game was much longer than it is. Nanotale also strikes a neat balance when it comes to difficulty, with the game getting progressively more challenging as you get closer to the end. With that being said, the last fight of the game felt needlessly long, but that’s a one-off. Also, if you’re really into typing and the combat, there’s also an arena mode where you just fight enemy waves for as long as you can.


Overall, Nanotale is a decent game for what it is. It isn’t bad, but I also wouldn’t call it a great one. If you enjoy typing and you’re looking for a relatively short game, then this might fit the bill. However, if you’re looking for a captivating storyline, engaging puzzles or addicting gameplay, then I’m afraid you won’t find that here.

Saints Row Reboot Officially Announced during Gamescom 2021

0

Deep Silver and Volition have announced that Saints Row , an absolute reboot of the bestseller franchise whose eponymous game is due to be released worldwide on February 25, 2022 : Players should get ready to shake the foundations of a larger-than-life criminal world that all satisfies their secret preferences. With a little luck, they will become self-made crime bosses and take power in the city. Now is the time to get the party started!

The highly anticipated Saints Row was live during the Gamescom Opening Night(ONL) unveiled with an exciting, official CGI announcement trailer featuring the game on Xbox One and Xbox Series X | S, , PlayStation 4 and PlayStation 5 as well as in the Epic Games Store for PC.

The Saints Row recipe for action, crime, and humor remains a strong and relevant concept; it’s a game that will delight existing fans and new players, and developer Deep Silver Volition is back at the helm of the franchise they love.

” This complete restart is the most fun and exhilarating experience we’ve ever wrapped in a Saints Row experience, ” said Jim Boone, chief creative officer, Volition. ” The iconic new location offers so many exciting ways to delight players – whether they’re long-time fans of the series or they’re new to the show .”

“Saints Row is one of the most popular and highly acclaimed game series and this is the reboot we’ve all been waiting for, “added Paul Nicholls, Global Brand & Marketing Director at Deep Silver.” We are excited about Volition’s bold new vision and can’t wait to get this new Saints Row into the hands of gamers in 2022. “

More information on Saints Row are on the website available in the game. News and updates will also be on Twitter and Instagram(@SaintsRow) and announced on Facebook .

Watch the Far Cry 6 Gamescom Story Trailer

0

Watch the Far Cry 6 Official Story Trailer. Discover the story of Yaran Dictator Antón Castillo (Giancarlo Esposito) and the modern guerrillas rising up against him. A revolution is not won by the fearless – it is won by the feared.

Welcome to Libertad. Far Cry 6 will be available 7th October 2021 on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Ubisoft Connect, Ubisoft+, Epic Games and Stadia.

Pre-order now at: https://farcry.com/buy Pre-order now and get access to the Libertad Pack which includes the “Libertad Outfit” for your loyal Chorizo and the state-of-the-art “Discos Locos”, a weaponised disc launcher that will make your enemies dance on their own graves.

Follow Far Cry 6: WEBSITE: https://www.farcry.com INSTAGRAM: https://www.instagram.com/farcrygame_… FACEBOOK: https://www.facebook.com/farcrygamesuk TWITTER: https://twitter.com/FarCryUK

Review: Cloud Gardens

Mankind loves to decimate natural beauty, and green and pleasant landscapes are turned grey overnight! It’s heartbreaking and shames humanity, yet nature sometimes fights back, and beauty and wonderment come from disaster. Pripyat near Chernobyl shows how resilient our planet can be when given a chance. The apocalyptic event of the nuclear powerplant disaster killed and maimed thousands, and the area was declared deadly and was evacuated soon after. However, this vacant space allowed wildlife to flourish, and plants, trees, and animals roam in this long-abandoned city. Cloud Gardens uses this juxtaposed idea to discover that beauty is found in the most desolate of places.

Developed by Thomas van den Berg and published by Noio, this is a Lo-Fi puzzle title. Set in cold and dank environments, you are charged with bringing beauty and life to the world. You plant a variety of flowers on long-abandoned structures and help them flourish.

Cloud Gardens turns nightmare worlds into a thing of beauty.

Set across six worlds, you must use existing buildings and decaying waste to support and grow beautiful plants. The premise is strange but captivating, and you’ll love the simplicity and challenge that each level brings. With a logical approach and some loose planning, you’ll build wonderful bright spaces while advancing through the stages.

The brilliance of the main mode is found in the choice of plants on offer, and you’ll learn that each seed benefits from specific structures. You’ll choose whether to grow sprawling climbers, compact flowering bushes, and more, with the surrounding buildings in mind. The negative, however, is if you cannot select the ideal environment, your plants’ wilt and the stage is failed.

Allow nature to reclaim the land.

Junk and waste are all you need. 

Normally, vegetation requires nutrients and sunlight to grow, however, Cloud Gardens enhances its surreal state by asking you to use waste products instead. You’ll place tyres, cars, street signs, trolleys, and more to power the growth of your fauna. It was weird but supported the theme in an odd and heartless way. Generating chaos to create beauty was strange, but it added to the logical puzzle elements.

As your plant’s blossom, they bear fruits and seeds that can be harvested. These are used to increase your garden and to cover different structures. You are free to select any unlocked seeds you’ve found, which increases each stage’s complexity. You must analyse the unused space and plant the correct species to be successful.

This created head-scratching moments as you searched for each solution. Small mistakes have mighty consequences, so you must think before you act.

From cold and heartless to vivid and full of life.

Cloud Gardens utilises a minimalistic approach.

The broken and abandoned environments are strangely beautiful, and the post-apocalyptic scenes are shown through a minimalist approach. The use of Lo-Fi imagery captures the game’s simplicity and enhances the beauty created when the plants grow and flourish. I adored the cold harsh reality of the industrial world and the vivid colours that brightened the dull sterile landscape. Each small stage was easy to manage, and navigating them was straightforward thanks to the free-flowing camera angle. The camera panned and zoomed freely, allowing you to inspect the action from all angles.

The bleakness of the gameplay was at odds with the heavenly and airy soundtrack. This uplifting music was calming and enjoyable to listen to but didn’t match the grey and bland terrain. I would have liked a reactive soundtrack that responded to the success of your problem-solving. This would have matched any in-game success and would have added variety to the action.

A small and lonesome place.

A clear UI makes it easy to play.

The clear and well laid out UI makes learning the basics enjoyable. The difficulty increases across the six chapters, but you’ll understand exactly what is required of you. With smooth controls and a simple button layout, I found little to complain about.

Thanks to its large campaign mode, you’ll be entertained for hours and you won’t want to put it down. A creative sandbox mode also allows you to create the perfect combination of greenery and industrial structures. Extra elements are unlocked the further you progress, and this made sure you kept playing. The small achievement list isn’t demanding, but it requires a considerable amount of grind and time. Completing this may be tiresome and will be reserved for hardcore completionists only.

Cloud Gardens finds beauty in the strangest of places.

Watching life bloom before your eyes is a fantastic experience and Cloud Gardens has captured it beautifully. Thanks to its interesting puzzles and testing logic-based mechanics, this slow-paced title will fill you with a warm and fuzzy feeling. I loved it and recommend you to buy it here! A post-apocalyptic world is cold and harsh, however, you’ll find beauty and colour in the strangest of places.

The review in video form with gameplay captured on my Xbox Series X, enjoy!

Horizon Forbidden West to Release February 18th 2022

0

In news that was honestly expected by all PlayStation fans, it has been announced that Horizon Forbidden West will now be releasing on the 18th February 2022 with pre-orders to go live on September 2nd 2021:

For owners of Horizon Zero Dawn and Horizon Zero Dawn: Complete Edition a surprise patch that allows the games to run at 60 frames-per-second on PlayStation 5. It will still be running the game in backwards compatibility, but update 1.53 enables the feature and can be downloaded right now.

There was no new trailer with gameplay so just this news, we can probably expect to see more later this year perhaps but this does leave a very massive hole in the PlayStation release schedule for the rest of 2021, with only the Death Stranding: Director’s Cut Edition, Deathloop and Kena: Bridge of Spirits all releasing in September, the release schedule for Sony Studio exclusives to round out 2021 is rather seriously lacking.

LEGO Star Wars Skywalker Saga will now release early 2022

0

The wait for this LEGO title is almost as long as the Saga itself with a good few delays being reported before no news at all. But during the ONL Gamescom Stream we finally got an update on its release as well as a new trailer, which is the good news.

The bad news is that we still do not have a fixed release date but a new release window of early 2022 to experience a galaxy far, far away like never before.

LEGO Star Wars: The Skywalker Saga features the biggest roster of playable characters in the LEGO Star Wars series and players will engage in new ways of combat as they wield lightsabers, fire blasters, and chain different attacks with the greatest legends from every era of the Skywalker saga. Players can fight against the forces of evil as favourite characters such as Luke Skywalker, Rey, Obi-Wan Kenobi, Finn, BB-8 and a legion of other heroes. The greatest space and land vehicles are also available to command. Players can jump to lightspeed in the Millennium Falcon to outrun Imperial starships, battle First Order TIE fighters in Resistance X-wings, or podrace on Tatooine. Players will be able to travel through hyperspace and explore planets that can be unlocked during their adventures. From the jungle moon of Ajan Kloss to the vibrant, city-covered planet Coruscant, the LEGO Star Wars galaxy is yours to discover and play in.

Join the LEGO Star Wars: The Skywalker Saga conversation on Facebook (LEGOStarWarsGame), Twitter (@LSWGAME), Instagram (LEGOStarWarsGame) and YouTube (LEGOStarWarsGame).

HALO Infinite Release Date and Custom Xbox Series X Console and Elite Series 2 Controller Announced at Gamescom 2021

0

The moment HALO fans have been waiting for has finally arrived as during the ONL Gamescom Stream, it was announced that HALO Infinite will launch on December 8th 2021:

Commander Agryna knows firsthand the difference a Spartan can make—a difference never more important than now. Humanity’s forces are scattered. Desperate resistance efforts have continued to fall short on multiple fronts, from Cortana’s relentless martial law to the expanding power and ambition of Atriox and the Banished. But there is hope: a new generation of Spartans, training in secret to become unstoppable. In this cinematic introduction to Season 1 of Halo Infinite Multiplayer, get a glimpse into the Academy Commander’s own heroic journey and what it truly means to be a Spartan.

Not only that but the very first Custom Design Xbox Series X console bundle was announced as the incredible 20th Anniversary HALO Infinite Xbox Series X as well as a very beautiful HALO Infinite: Master Chief inspired Custom Elite Series 2 controller:

Celebrate Halo’s 20th anniversary and confront the most ruthless foe the Master Chief has ever faced with Xbox Series X – Halo Infinite Limited Edition Bundle.

Step inside the armour of humanity’s greatest hero with the Xbox Elite Wireless Controller Series 2 – Halo Infinite Limited Edition.

Both are available to pre-order from today and I will say that demand is going to be extremely high for both. Finally having a release date for HALO Infinite does take away some of the sting about it launching without campaign Co-Op at launch as well as Forge, both 3 months and 6 months post launch respectively.

But now the run to HALO Infinite has begun and I love the look of the custom Series X but as a HALO Fanboy, dear god I really, really love the Master Chief Elite Series 2 Controller!

For more information check out Xbox Wire, the official news site for all things Xbox!

Star Renegades is heading to home consoles

0

ININ Games together with Raw Fury are looking forward to the upcoming release of Star Renegades as boxed versions for Nintendo Switch and PlayStation 4! The rogue-lite strategy RPG – created by the masterminds and makers of Halycon 6: Starbase Commander at developer studio Massive Damage – will be available from Friday, August 27th in North America and Europe.

Resist. Reclaim. Revive. Repeat. 

Join the rebellion and lead a ragtag rebel squad to fight against The Imperium – a merciless adversary in fast-paced, tactical turn-based interplanetary battles. Unlock, trade and upgrade the rebels with tons of weapons, loot, and gear – but beware! Your enemies won’t go easy on you. Will you be able to save the universe? 

Screenshot 1

Star Renegades features:

  • Fast-paced tactical turn-based timeline battle system
  • Hauntingly beautiful landscapes and ruins
  • Pretty pixel art style
  • Procedurally generated dungeons
  • Unique enemies and bosses
  • Epic synth-wave compositions and excellent sound design 

For more information visit https://www.iningames.com/games/star-renegades/ 

Limited Edition with Special Offerings

In addition to the retail versions, there are two premium limited editions available for pre-order, exclusively at the Strictly Limited Games Partner Store.

The Limited Edition comes individually numbered and includes a manual. The Collector’s Edition comes in a special box including a modular diorama, a beautiful artbook, the superior soundtrack and a lot more. Visit the Partner Store for more information!