GamingReview: Nanotale - Typing Chronicles

Review: Nanotale – Typing Chronicles


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As someone who loves typing, I honestly can’t remember the last time I played a game whose mechanics revolved around typing. The only game that I can think of right now that is somewhat similar to this is Cook, Serve, Delicious!, but I don’t think that even fully fits the criteria. In any case, that’s what Nanotale – Typing Chronicles is. This is an adventure game with plenty of exploration, combat, and a fair amount of puzzle-solving, in which the player interacts with the world by typing specific keywords that pop up on the screen.

The story follows Rosalind, a newly appointed Archivist, who accidentally sets out on their own and finds herself in a race against time to cleanse the world of corruption. You’ll travel across the world, liberating the lands of corruption, and freeing its people in the process. There isn’t really that much to Nanotale in terms of environmental storytelling, but there’s a hefty amount of beautifully voice-acted lines in the game. This was definitely a highlight of the game for me, as Rosalind enthusiastically explains her findings and records them in her trusty notebook.

As an archivist, your job is to record everything you find about new species of fauna and flora, as well as remnants from the Old World. Furthermore, not only you’re a witty archivist, but you’re also gifted with magic powers, which you’ll learn more about as you make your way through the world. Given this premise, the typing mechanic does fit in in this context, and it’s from here that the gameplay really takes off. 

As you explore the various regions that comprise Nanotale’s world, you can whip out your notebook at any time. By doing so, you’re able to see anything that you may interact with by typing a specific keyword on your keyboard. It’s as easy as it sounds, there isn’t really anything to learn about the game in that aspect. It’s pretty straightforward. By interacting with plants and critters this way, you’ll slowly learn more about them, until you eventually unlock your final notes about them, which Rosalind graciously narrates.

Likewise, combat, which there’s plenty of, also plays out that way. When you see an enemy, all you have to do to defeat them is pull out your notebook and start typing whatever words hover above their heads. Now, where things get interesting is when you need to start using specific spells to both defeat enemies and overcome environmental obstacles and puzzles.

As you progress through the game, it gradually introduces you to new elemental spells and spells modifiers. Just when things can start to feel repetitive, the game introduces a new spell or something new that you can interact with. Therefore, it manages to keep things fresh. 

Although most of the gameplay revolves around fending off waves of enemies in enclosed arenas, there’s also a fair amount of puzzle-solving. With that being said, puzzles in Nanotale are pretty basic, usually involving the use of spells and environment items to produce certain effects in the levels. For instance, you’ll have to irrigate some areas to grow grass, so that you can then use it as a path through which you’ll direct fire to an obstacle that you need to burn. As someone who barely plays any puzzle games, I found Nanotale to be pretty intuitive in this aspect. I was always able to quickly figure out the solution.

Even though Nanotale is pretty linear, the game does have some optional quests that you can accomplish. These side-quests grant you a glimpse of Nanotale’s world and are pretty enjoyable, but I found the main storyline to be too predictable and direct, without providing any exciting moments or twists.

Now, although I didn’t experience any major bugs during my playthrough, I did get myself stuck in some random spots a few times. It seems that the game has some collision issues. Usually, the game would fix itself by slowly sliding you into position, but it certainly is annoying when it happens. There were also a few times where a sound effect would get stuck on repeat, and the only way to fix it would be to go back to the main menu. 

It took me roughly 7 hours to reach the end of the game, and that honestly felt right to me. I didn’t really feel like the game was stretching itself, but I think it would be hard to keep things just as engaging if the game was much longer than it is. Nanotale also strikes a neat balance when it comes to difficulty, with the game getting progressively more challenging as you get closer to the end. With that being said, the last fight of the game felt needlessly long, but that’s a one-off. Also, if you’re really into typing and the combat, there’s also an arena mode where you just fight enemy waves for as long as you can.

Overall, Nanotale is a decent game for what it is. It isn’t bad, but I also wouldn’t call it a great one. If you enjoy typing and you’re looking for a relatively short game, then this might fit the bill. However, if you’re looking for a captivating storyline, engaging puzzles or addicting gameplay, then I’m afraid you won’t find that here.


Nanotale is a decent typing game that fails to deliver a memorable experience.

+ Fun exploration
+ Great voice acting
+ Intriguing side characters
+ Typing mechanic feels great
- Uninteresting puzzle-solving
- Some issues with player collision
- Main storyline is predictable and doesn’t keep up with the rest of the world
Davide Roriz
Davide Roriz
Just a random guy who enjoys writing about the games that he plays. Into cats, Warhammer, PC hardware, and pretty much all forms of media.

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Review: Nanotale - Typing ChroniclesNanotale is a decent typing game that fails to deliver a memorable experience. <br /> <br /> + Fun exploration <br /> + Great voice acting <br /> + Intriguing side characters <br /> + Typing mechanic feels great <br /> - Uninteresting puzzle-solving <br /> - Some issues with player collision <br /> - Main storyline is predictable and doesn’t keep up with the rest of the world <br />