Review of Saints Row IV From Deep Silver

 

As a series well known for it’s tongue in cheek, rambunctious styling’s of blowing anything and everything up in spectacular fashion, has it finally grown up or are we still surrounded by insanity?

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Judging by the opening sequence, the latter is vastly apt! In typical Saint’s fashion, an elaborate introduction sets the stage for your spectacular inauguration into presidency. After a daring sequence involving such over the top action that perhaps even Michael Bay may not consider, the real plotline emerges with the introduction of the seemingly almighty Zinyak and his army of Zin. Once again, after some more ensued hilarity, you are let free to roam your fictitious, Matrix-esque broken home.

A lot’s (inevitably) changed since the invasion; even though the incursion has indeed spread about the world, your attention as the POTUS is understandably fixed on home soil. That’s not to say that there aren’t enough demanding issues in your immediate surroundings however. Once a couple of mandatory missions are complete, you are free to explore at your whim, not long after that, you get a taste of the fabled super powers.

Starting you off gentle with super sprinting and jumping, mainly helps you navigate the cityscapes with minimum effort. Before long however, you’ll literally be leaping buildings in a simple bound; with some of the stamina upgrades and infinite sprint, you’ll covet those speedy cars no more! The one issue being that, L2, functions as both sprint and the ‘awesome button’ meaning if you wish to dive through a windshield, hoping for a quick getaway, more often than not, you’ll simply barge into the car, sending it skywards and often in a ball of flames. Pretty much the exact scenario also occurs when attempting an ‘awesome style’ melee attack.

Still, it’s not all just running and jumping, there’s a city to free from the evil clutches of the overlord so it’s best to get some activities complete, out of the way and under your utility belt. Anyone who’s played the previous title will know what to expect here, mayhem missions are back and tougher than ever, the hilarious insurance fraud events make their shattering return as do many others. Some new distractions rear their challenging heads; keeping in the theme of your super abilities, include foot races, which are not nearly as slow as you might imagine! Accurate platforming is also put to the test along with others that rely upon some later powers, of which I won’t go into for the obvious spoiler issues!

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Customisation runs rampant throughout the Saints Row saga, getting more extreme with each offering. Once more, this is no exception, you may suit up as a gimp with your favourite er, ‘baseball bat’ or you could probably dress normally if you insist! Guns are plentiful and occasionally very unique; along with the usual machine guns and ridiculously satisfying shotguns, the inexorable plethora of special weapons are ever present. Perhaps you fancy simply erasing your otherworldly foes from existence altogether or maybe just casually creating a portable, mini black hole, either way you’re catered for! Not only can the majority of weapons be individually upgraded with larger magazines, higher damage thresholds and the like, but often a bonus upgrade such as armour piercing rounds which often alter the gun entirely. On top of this, certain skins can also be applied, they may not have any real world statistical effects, but stylistically, the difference is high. You can turn your ‘boring’ old shotgun into an old school Blunderbuss or a pistol into a steam-punk Mauser; best of all, they’re all free.

Cars can be modified and customised to a degree which brings out your inner child and random cars off the street can also be instantly stored without the need for a garage via a simple press of the down button. All, ultimately futile as before too long, the speed of your on-foot antics will vastly outshine any sports car in terms of performance.

A cheeky get-out clause on Saints Row 4 is that, due to the scientifically, fictitious environment you inhabit, all the free-roam amenities you may crave are still there. A radio whilst wandering on foot is available as is the ability to literally spawn cars out of nowhere. Maybe it’s not so bad being controlled by a facetious, alien dictator after all?

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Upon completion of essentially, any mission on the game, you are greatly rewarded, whether it be cold hard cash or another daft weapon to play with, the feeling of progression is unparalleled. The choice to either complete some random activities to raise your hourly income, or perhaps progress down the main narrative to potentially unlock something a little special is a constant minor battle; inevitably, the ‘just one more go’ ethos applies like no other. With more missions than you can shake a phallic bat at, there’s plenty to keep you going.

So the gameplays great, we’ve established that, how about the presentation side of things? Unfortunately, this is where Saints Row 4 let’s itself down a little. Originally planned as DLC for Saints Row 3 before getting bumped up to a full standalone title, it’s wrinkles are showing. The graphics and general fidelity seem largely, if not entirely, unchanged from the third iteration; it’s not like it looks offensive, just a little old is all. Sound effects generally sound good although there are some discrepancies every now and again. Menus are slick and speedy; along with the relatively non-intrusive HUD, speeding your way across town via GPS is a sleek experience.

Essentially, if like me and many, many others, you enjoyed the previous game, you’ll instantly fall into place with SR4. Despite the immediate feeling of an upgraded DLC, there is a lot of fun to be had here for a long time. If you want to experience the majority of what this game has to offer you can easily sink 40 hours in, and that’s without the co-op. Some more lines of clothes and different tattoo parlours with more designs would be nice along with a little spit and polish on the graphics. But having said that, the frame rate rarely drops; when navigating the city at such speed, that’s a true blessing. At the end of the day, you’ve got super powers, seamless co-op and a free roam city, what can’t be great about that?

4

Reviewed on PS3, also available on Xbox 360 and PC.

Mad Max Motion Comic

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Imagine if protecting your car was more important than protecting your own wellbeing. Meet Chumbucket, the dedicated, but peculiar, mechanic who is an integral character in the upcoming Mad Max game, and find out how he met Max in a gritty new motion comic from Warner Bros. Interactive Entertainment and DC Entertainment.

Following the prior release of Mad Max Motion Comic Part 1, comic writer Tom Taylor (Injustice: Gods Among Us) and illustrator Jason Shawn Alexander (Legends of the Dark Knight) continue their recreation of The Wasteland in today’s reveal of Mad Max Motion Comic Part 2, including the notorious post-apocalyptic bandits as they engage in brutal combat with Max.

[youtube http://www.youtube.com/watch?v=yj6S3IScuO4?feature=player_detailpage%5D

In development by Avalanche Studios, Mad Max is an open world, third-person action game where players become Mad Max, a lone warrior in a savage post-apocalyptic world where cars are the key to survival.

Mad Max is scheduled for a 2014 release on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.

Windows 8.1 coming October 17th

Microsoft have announced that Windows 8.1 is coming on October 17th.

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Starting at 12:00am on October 18th in New Zealand (that’s 4:00am October 17th in Redmond), Windows 8.1 will begin rolling out worldwide as a free update for consumers on Windows 8 through the Windows Store. Windows 8.1 will also be available at retail and on new devices starting on October 18th by market.

Wii U and Wii Eggditions of Angry Birds Trilogy Gets Bonus

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Fluff your feathers and reach for the sky! We are excited to announce that Activision Publishing, Inc. and Rovio Entertainment’s Angry Birds Trilogy is now available for Nintendo’s Wii U and Wii systems.

 

Angry Birds, Angry Birds Seasons and Angry Birds Rio – Angry Birds Trilogy delivers well over 100 hours of avian adventure and brings one of gaming’s most popular franchises to nest on Nintendo’s home consoles for the first time.

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As an added bonus, the Wii U and Wii editions of Angry Birds Trilogy come loaded with the original versions’ Anger Management and Fowl-Tempered Packs, previously available only as downloadable content, adding 11 episodes of holiday and seasonally themed stages to the party for a grand total of 30 episodes on one disc.

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Complete with TV/Wii U GamePad swap support, online leader boards and easy-to-learn controls like accurate touchscreen mechanics for the Wii U GamePad, Angry Birds Trilogy will keep players of all ages happy as they blast their favourite birds into the wild blue yonder. Angry Birds Trilogy is now available for Wii U and Wii.

Disney Infinity Action App Coming Tomorrow for iOS and Windows Store

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Use the power of imagination to bring Disney Infinity characters to life! Create your own movies starring Mr. Incredible, Sulley, Jack Sparrow and YOU!
[youtube http://www.youtube.com/watch?v=WSXDVTCjiyU?feature=player_detailpage%5D
Available on the App Store and Windows Store 15th August Coming soon to Google Play!

Disney Infinity Action App

Make movies with Mr. Incredible, Sulley, and Jack Sparrow!
Discover unique animations and use them in the Movie Maker to create your own movies!
Over 30 animations to use in videos – flex muscles with Mr. Incredible, sword fight with Jack Sparrow, or scare a friend with Sulley!
Use props in your videos like the Tron disc or Buzz Lightyear’s Jet Pack!

Sphero 2.0 is here

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Orbotix, the makers of Sphero, today announced the reinvention of the ball. Again. Sphero 2.0 is the world’s first app-controlled robotic ball and game system, and now it’s faster, brighter and smarter than ever before. Included in the rollout are brand new accessories, including ramps and protective Nubby covers to pimp your ride.

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“The first time I drove Sphero 2.0, I passed out,” said Ian Bernstein, cofounder of Orbotix. It’s true – Sphero 2.0 has been re-engineered from the ground up to give the user an entirely new gaming experience. It’s kind of like Einstein and C-3PO had a baby.

Powered with new AI Superdrive capabilities, Sphero 2.0 is unreasonably fast, reaching speeds of up to 7 feet per second. That’s only slightly slower than a Lamborghini. And just like a racecar, every aspect of the internal robot has been re-configured for optimal performance, including a more efficient drivetrain and lowered center of gravity. With new multicolor LEDs, Sphero 2.0 is 3x brighter than before. You’ll need sunglasses to make sure the brilliance doesn’t blind you. Powered by induction charging, Bluetooth connection, and upgraded firmware, Sphero 2.0 will change the way you play.

All Tricked Out

That’s not all. Sphero 2.0 now comes with accessories. Featuring two ramps that pop directly out of the packaging, users can now catch big air that gives Felix Baumgartner a run for his money (parachute not included). Also available to up your awesome are Sphero Nubby covers. Offered in three unique hues, these all-terrain covers protect Sphero against the elements while providing unbeatable traction for enhanced performance. If Sphero was shock-resistant before, it’s invincible now.

Game On

Choose from over 25 apps and launch a whole new world of mobile gampelay. Drive circles around your friends and build custom racecourses. The only thing missing is the tire squeal. Turn your living room into a video game with augmented reality apps like The Rolling Dead and Sharky. The cupcakes are so real you can almost taste them. Let’s not forget family game night, upgraded with multiplayer apps like ColorGrab. Sphero is even making moves in the classroom with crash courses in programming Sphero with MacroLab.

How to Get One

Pre-orders for Sphero 2.0 open today on GoSphero.com. Anyone who signs up will automatically be entered to win a bonus pack, complete with even more drool-worthy tech. Sphero 2.0 will be available worldwide starting August 30th, 2013 for £99.99. For a full list of retailers, visit GoSphero.com/retail-partners. Game on.

About Sphero

Sphero is an intelligent robotic ball that connects wirelessly to the virtual world with mobile apps, enabling new game play for mobile devices including: robotic movement, kinetic motion, controller support and augmented reality capabilities. The result is limitless possibilities for new types of gameplay that meld the virtual and real worlds for a fun gaming experience.

About Orbotix

Orbotix was founded to build amazing experiences around physical devices. In the past, games have been played in either the real world or the virtual world. We’re changing that by creating an entirely new realm of play that bridges the gap between the two worlds. Founded by Ian Bernstein and Adam Wilson passionate robotic and software engineers, Orbotix is working to bring the real world to your smartphone. Based in Boulder, Colorado, the Orbotix team takes fun very seriously.

Saints Row IV Dev Diary 3

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Today Deep Silver and Volition release the third of the Developer Diaries for Saints Row IV!

In this exclusive look behind the scenes Jim Boone, Senior Producer, Steve Jaros, Creative Director, and Steve Quirk, Art Director, from Volition explain how adding superpowers opened a whole new dimension for the gameplay in Saints Row IV while John Brunkhart, Weapons Designer and David Payne, Lead Weapons Artist, analyze what influence @EmperorZinyak’s alien invasion had on the arsenal.

And take a look at some new gameplay below:

And did you see we got to play with the real Dubstep Gun:

Saints Row IV launches August 20th, 2013 across North and Latin America and August 23rd worldwide.

So what do you think of Saints Row IV? Let us know what you think by leaving a comment below. I can’t wait to play more!

ArmA 3 Dated and Limited Deluxe Edition Confirmed

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Morphicon and Koch Media has announces that ArmA 3, the next instalment in Bohemia Interactive’s award-winning tactical military simulation series, will release on 12th September 2013 for PC.

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The game will come packaged as a Limited Deluxe Edition featuring a hologram slip case and contains a special key card, a detailed map of the Altis Island and a printed game control overview.  The Limited Deluxe Edition also contains digital content including the game soundtrack, a digital tactical guide, digital maps and the classic ArmA game Arma Cold War Assault.

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Boasting a maps that scale to almost 300km² ArmA 3 offers the largest battle area of the series and features over 20 different vehicles, aircrafts and ships. In addition players will be able to customize their character with a range of military equipment and over 40 weapon types. The editing tool will allow gamers to design new scenarios and create mods that can be shared with the ArmA community. In addition to the 12 showcase missions and 10 firing drill challenges, players will also be able to team up against the enemy in competitive and co-op battles in multiplayer mode.

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The brand new Real Virtuality™4 engine means that ArmA 3 is now even more immersive with fluid new animations, upgraded sound engine, new ragdoll simulation and PhysX-supported vehicles.

Developed by Bohemia Interactive, ArmA 3 will launch on PC on 12th September 2013.

[youtube http://www.youtube.com/watch?v=U5Qhmq_drXE?feature=player_detailpage%5D

Celebrate the 15th Anniversary of Anno Online

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Ubisoft has announced the 15th anniversary of ANNO, the famous brand developed by the talented team at Blue Byte. The very first ANNO game was released in 1998, and since then, five main games and multiple adaptions have been released, including the highly successful browser game ANNO Online. The ANNO series has sold more than 5 million copies worldwide so far. The latest instalment, ANNO 2070, has also surpassed 1 million in sales, two-thirds of which have come from non-German-speaking territories.

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To celebrate this “ANNOversary” and to the delight of players, a new event will take place in Anno Online, as detailed below:

People from the kingdom are traveling to settle some new islands and their flotilla needs to stop by the player’s island for provisions. The players will help them to repair their ships by completing new quests. Additionally, the king’s cartographer, who has been traveling for some time, has discovered a mysterious island covered with ruins from an unknown civilisation. He will ask players to help him solve numerous mysteries and discover wondrous treasures available in this new land. Series veterans will also be pleased to see that Blue Byte has implemented objects from all previous ANNO games in the event, so players should keep an eye out for them! To unlock sectors on this island, the player will need to finish a series of quests given by the cartographer:

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  • Buff the Adventurer’s building (quest)
  • Find the missing persons (quest)
  • Help with costs (quest)
  • Explore important ruins via exploration spot mechanics: Players will have to explore spots on the map by investing time and resources, but they will be rewarded with unique rewards.

To commemorate the brand’s anniversary, 2 exclusive in-game currencies will be utilized named ANNO Planks and Doubloons. Each of them has a specific purpose:

ANNO Planks:

Players can obtain this new currency by completing in-game quests and when participating in community activities such as fan fiction and fan art competitions. Depending on the amount of ANNO Planks players come to possess, several achievements will be unlocked and with each stage a reward will be provided.

Additionally, the top players will be rewarded with an exclusive “Hero of the Event” reward.

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Doubloons:

Players can obtain this new currency when completing in-game quests. It will enable players to get 3 new buildings, 2 buffs and 1 premium ship:

  • Enhanced marketplace (max 2 per player): offering a larger influence area than the media marketplace
  • Old Tree (max 1 per player): this building is an artefact from the Original Anno 1404. In it, players can create and collect various items every day.
  • Scout’s hideout (max 1 per player): this building will reduce the time needed to explore new sectors.
  • Oriental Ship (max 2 per player): capable to carry only oriental goods but in enormous amounts per trip.

All players who have participated/logged in during the event will automatically be rewarded at the end of the event, and will receive an exclusive 15th anniversary statue.

Join the fun and start playing ANNO® Online for free now at www.anno-online.com

Dishonored: The Brigmore Witches Final DLC is Out Now

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Dishonored: The Brigmore Witches, the final add-on pack from Arkane Studios, is now available worldwide via Xbox LIVE (800 Microsoft Points) and Steam (£7.99 / €9.99 / AU$14.45). The content will also be available on PlayStation Store today (14th August ) in Europe.

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[youtube http://www.youtube.com/watch?v=jcuxJspZfQQ?feature=player_detailpage%5D

In The Brigmore Witches, continue your journey as the legendary assassin, Daud, and bring his twisted narrative that began with The Knife of Dunwall to a close. After discovering the identity and intentions of Delilah, the leader of the Brigmore Witch coven, you set out to disrupt her from completing a powerful ritual that will spell your doom.

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Having already been betrayed by your lieutenant, Billie Lurk, you must rely on feuding gang factions—the Dead Eels and the Hatters—to negotiate your way through previously unseen districts of Dunwall en route to Delilah’s stronghold.  Regardless of the way you reach your destination, one thing is for certain – you will finally answer for your treacherous actions and fall before the mercy, or punishment, of the Royal Bodyguard and Assassin, Corvo Attano. Additionally, your power, weapon and item upgrades, Chaos level, and player actions from The Knife of Dunwall will carry over via a compatible save file option.

Grand Theft Auto V Visit Los Santos & Blaine County Tourist Guide

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In preparation for your trip to Los Santos & Blaine County this September, please enjoy this special interactive travelogue to explore an unforgettable west coast destination with limitless possibilities, for holiday or to start life anew – including:

GTA V Tourist Guide

* Fast Cars at Your Fingertips: If you are ready to hit the highway in a sleek sports car or go off-roading in Blaine County in an SUV, avoid pushy salesmen and select from a stunning array of vehicular options online.

* Thriving Economy & Commerce: Every day the stock exchange is minting millionaires who know how to play the market. Take your gains and invest in the volatile Los Santos commercial real estate market. To go big in this town, you just might need to buy a building.

* Affordable Healthcare: Thanks to recent legislation, if you receive something as harmless as a scratch or as serious as a bullet wound, any of our state certified medical centers will patch you up and make sure the healthy bill is picked up by taxpayers.

* Vehicular Customization Shops: Residents of Los Santos take great pride in their cars. They spend the majority of the day in them. When you’re ready to trick out your ride, visit LS Customs, because nothing says class like neon.

* Shopping & Glamour: Tourists come from far and wide for the experience of Los Santos shopping. From the well-tailored jet-setter couture in the high-street shops of Rockford Hills to the disheveled and disaffected drug addict hipster vibe in Hawick, there’s a wide array of fashionable retail options for you.

* Accessible Air Travel: A wide range of aircraft are available for your travel and aerial transport needs. Log onto ElitasTravel.com and purchase luxury aircraft from the Luxor and Shamal jetliners to high-end helicopters and more.

* Leadership You Can Trust: You’re arriving at quite an exciting time as our area is in the midst of the current gubernatorial race with Sue Murry running against conservative challenger and famous star of screen and TV, Jock Cranley.

* Beaches & Watersports: Our coastal areas and beautiful lakes and rivers are a dream come true for those who crave aquatic adventure.

* The Great Outdoors: Hunters and adventurers can find great sporting challenges across our vast Blaine County countryside. Bring a rifle to hunt for dangerous game, hike to the peak of the majestic Mount Chiliad, or hire a plane and parachute from on high.

* Friendly Neighbors: The streets are alive with all kinds of characters who coordinate clothing colors and enjoy leisurely pursuits such as territory clashes and pharmaceutical commerce. Stop and chat with a member of The Epsilon Program for some enlightenment, or head to Blaine County, where they always extend a helping hand to outsiders.

Look for the Los Santos & Blaine County travelogue to be updated soon with more to explore including our local artisans, exciting music and entertainment, exclusive country club lifestyle, and so much more…

Review of Payday 2 from 505 Games

I so desperately wanted to love the first Payday but really couldn’t get into it. Which is odd really because I’m a huge fan of co-op experiences in general and heist gameplay seams an ideal setting for an online experience. So I had high hopes for Payday 2 to be the game I was waiting for.

Since the first Payday the UI’s and menus have been completely overhauled. They’re easy to use and look good too. The first thing you’ll be doing is wandering around your safe house figuring out the basics. There isn’t really much to it but it’s nice to be able to figure things out without getting shot at or being the noob that ruins the heist for everyone. Other than the FPS mechanics every interaction you have can be accomplished by holding R2. It works well in game and ensures there are no fumbles with the pad at that crucial moment when every second counts. Even when there are multiple options close to one another, such as the options for opening a safe, you can accurately and efficiently select the one you want.

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And there will be plenty of options for you to choose between as well. Maps have a very clever system that changes quite large sections noticeably from one game to another. For example there are several missions that are based in a bank, each with different objectives. But even if you play the same mission twice the map may be quite different. There are two locations for the vault door to be in, each presenting different challenges as you wait patiently for that drill to break through. On top of the obvious changes planks of wood to board up windows can appear in different places, a safe might be behind a counter or not even present and the location of the escape zone can make or break a mission. Altering the maps in this pseudo-random way keeps missions fresh and interesting.

After a little while you’ll accumulate enough money and level up points to get yourself some new kit. Be it perk style upgrades or weapons and equipment Payday makes you pay big for upgrades. The nice menus help when choosing your perks and it’s much more user friendly than the first game. The upgrades are plentiful and can make a huge difference to pulling off a slick and successful heist. I’ve yet to reach the top upgrades but I can’t wait to try them out which keeps me coming back for more time and time again. The upgrades are difficult enough to acquire yet make enough of a difference to the gameplay that there is quite an RPG feel to progression.

The learning curve is about as steep as they come meaning your initial playthrough on most levels will probably be spent figuring out what the hell is going on. And of course attempting to keep foolishness to a minimum. But as you carry on playing you find yourself developing effective strategies and being able to effectively find your targets and get the goods. And if you want to progress in Payday you are going to need a lot of money.

New Masks

Attempting missions on higher difficulties is by far the most effective way to win big on Payday. The police become considerably more ferocious the higher the difficulty is but it’s worth the effort when you find out how much cash you made it out with. Also on offer are “Pro Jobs” which are essentially multiple jobs back to back that each have average pay-outs but once you complete the final level you get a massive bonus.The whole idea is risk reward and it works because you need so much cash to get anywhere. Plus, who among us doesn’t like to win big?

Weapons are varied and fun to use with tons of customizations to unlock. Unlocks are first found with a choice of one of three cards given to you at the end of each successful mission. Then you get the option to buy it and attach it to one of your weapons. On top of weapon attachments there are three types of customization for your masks and good old cash rewards too. Finding new items, like levelling up and earning cash, isn’t easy and is going to take time, and skill if you want to do it in a reasonable time frame.

Luckily finding a game, joining it and getting into the action is easy and quick. The only connection problem seems to be if a game becomes full before you get in. But when this happens you are quickly in control again and able to select a different lobby. To select a mission you access “crime.net” which is essentially a pretty UI rather than a list of available games. It looks good and it works fine, but occasionally I do wonder if it adds anything to the game. Games will pop up and disappear periodically and you can usually find a game you want but you can’t just jump straight into your preferred job every time. Truth be told this is probably a good idea even if it just stops every available game always being the same mission.

Although it’s not the best looking game ever it certainly has its moments. Lighting effects from the thermite drill reflect of your gun. When you shoot enemies they respond and react to your gunfire with surprisingly good animations. Despite it not being the greatest looking game ever it still looks good, and more importantly it works smoothly. What Payday 2 loses in the visual department it makes up for in audio. Weapon effects are great and considering the amount of weapons on offer vary a lot. The music that kicks in when the police assault you is fantastic. I challenge anyone not to enjoy the music in Payday 2.

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For me, Payday 2 is exactly the game I was hoping for. It adds a massive roster of upgrades and weapons to great objective based FPS gameplay. There’s a definite incentive to earn cash by playing harder difficulties and pushing yourself to complete more complicated objectives. I’ve sunk a lot of time into Payday 2 already and I can’t see myself stopping anytime soon. There’s nothing quite like the feeling you get when you pull off a difficult heist. Rejoice! I finally have my heist game.

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Watch the Call of Duty : Ghosts Multiplayer Reveal here tomorrow (6.30pm UK Time)

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Tomorrow Wednesday, August 14th at 10:30AM PDT / 18.30pm GMT, Activision and Infinity Ward will host a Live Stream of the Call of Duty: Ghosts Multiplayer Reveal.

The global multiplayer reveal will go in-depth on all things multiplayer, and will include several world premier announcements for the millions of fans that play Call of Duty ever year.

And you can watch it right here:

Are you going to be watching?

Review of Tales of Xillia From Namco Bandai

If you’re in the market for a JRPG, it seems Namco Bandai have now got you covered. With Ni No Kuni released last year to a resounding success through both critics and fans alike, Namco have decided to finally localise one of the most popular franchises in Japan, Tales of Xillia. After not only having been out for two years in Japan, but also warranting a sequel, let’s see what all the fuss is about.

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Are JRPG’s slowly making their return to the mainstream? Definitely becoming more accessible as time goes by, they still hold the fundamentals of what made them such a punishing genre in the first place. From the off, you are given a choice of character, although not particularly game changing, if you want to see everything the narrative has to offer, it does mean two playthroughs. Instead of the almost supernaturally mysterious Milla, I plumped for the promising young medical student named Jude, filled with both hope and guile, he eventually bumps into the alternate starting choice Milla whilst exploring the first dungeon.

After a veritable bevy of cut scenes and plenty of leg stretching later, you get introduced to the slightly revamped battle system. Dubbed the ‘Dual Raid Linear Motion Battle System’ it revolves around linking characters and Artes. Essentially your magic, Artes are acquired via levelling up. Linked characters attempt to fight together as a team with each combination having different effects, some strive to cover your rear and flank around the enemy, whilst others will protect you from magic attacks. Each teammate also has a certain affinity for enemy types and will be vastly more efficient whilst attacking them. Micro managing is encouraged to get the most out of exploiting the enemies weaknesses using this technique.

Along with fighting aside your new best buddy, there are other benefits on offer too. Linking Artes is a quick way to dispatch powerful monsters with ease, only certain skills can be linked with specific characters however so setting up moves in advance is necessary. Once unleashed, your Artes can be chained with a press of a button and providing the link meter has been filled, an unlimited amount can be performed in the same combo. Dealing devastating damage is not the only purpose though, healing spells can also be chained to create a field of rejuvenation for you and your squad.

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In an attempt to create a unique party for each player, the developers have included a level-up system not too far fetched from Final Fantasy X’s sphere grid. In much the same vain, players, after a while, can choose to specialise their characters a little. Driving your main damage dealer down the vitality and physical attack routes is an obvious choice, but a little more thought is required when dealing with the half magic, half physical characters such as Jude, the protagonist. After levelling up, Artes and skills have to be set in order for them to contribute. Skills differ from Artes in that they comprise of passive bonuses; these can be directly combat related such as altering performable combos, or instead, offer out of battle health regen. Early on, not all skills can be equipped as they each have a value assigned to them, level up points can be spent to increase the pool however, making a surprising difference later on when everything is equipped.

Due to only being in control of one character at a time during battle, it stands to good reason that some form of AI control has been implemented. Reminiscent of the gambit system on FFXII, Tales of Xillia let’s you select and alter certain parameters such as target prioritisation, item usage, what to do when the TP (mana) reserves inevitably run dry. Switching playable characters on the fly is a simple tap of the d-pad away; because of the free movement, attacks can be freely dodged if you’re in a bit of a bind. Blocking works well, yet it’s worth noting however that the responsiveness of the guard is intentionally slow. You must read the enemies movements and reactions to fully utilise the timing. Especially useful  if you play as Jude as, if performed correctly, you can not only negate the enemy attack completely, but also teleport behind, leaving them wide open to potential counter attacks and an overall good thrashing.

However enthralling the main quest line is, the real meat of a JRPG lies in the side-quests and Xillia doesn’t disappoint. Offering many (entirely) missable distractions, mostly involving backtracking through a previously completed dungeon in the typical JRPG way. Later on, after having access to a fast travel, these become significantly less tedious. Perhaps not quite as tedious as the rewards however. Much of your hard work is received with welcome cash, irritatingly spelt ‘gald’ along with a decoration to adorn your party members with. These can range from embarrassing to just plain daft, dog tails, drippy noses, aviators and more of this ilk can all be yours… Getting into the routine of checking every potential quest giver in every visited town after every completed main quest does grate however. For a completionist kinda guy, the rate at which you can miss vast quantities of missions in a game is fairly infuriating.

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Despite this game originally being released some two years back, the anime art style still looks fresh and well detailed in the ‘proper’ cut scenes, the actual game is showing it’s age however. Towns are desolate until the pop-in catches up; the wilderness unfortunately lacks in detail, style and imagination. The one blessing is that load times are cut to a minimum, whilst often fast travelling, searching for another elusive quest or a hard sought after item, the down time is always less than you might expect. Shopping, a favourite past time of many an adventurer is done in an interesting way, instead of the shops naturally progressing within the game, you must donate either items or money to level them up, therefore giving you access to the more powerful inventories.

Tales of Xillia comes across as the definition of ‘generic JRPG’; that’s not a particularly bad thing, it just doesn’t attempt anything new or daring to entice newcomers to the genre. Everything you might expect is here, long cut-scenes, grinding levels, party isolation, backtracking and levelling up are all present and proud. For a lot of people, that’s exactly what they want, but for me, a little innovation could go a long way.

4

Reviewed on PS3. standardisation