The Winners of our The Last of Us Joel Special Edition for the PlayStation 3 contest

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We had three copies of The Last of Us Joel Special Edition to give away, and here are those lucky winners.

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When Sony released The Last of Us back in May, they also released two special editions.

Each edition is packaged in a unique canvas wrap, and filled with exclusive physical and downloadable content.

Contents:

· The Last of Us mini artbook: explore the world of The Last of Us through some of the remarkable artwork that gave shape to the game

· The Last of Us: American Dreams Issue #1: the first in a series of comics created in partnership with Dark Horse to delve into the backstory of Ellie. The version included features a variant cover found only in these special editions

· Exclusive game pack: The Joel Edition features Joel’s face

· Collectable poster: an exclusive screen print effect poster of Joel

· DUALSHOCK 3 skin: skin your PS3 controllers with Joel

· Survival DLC Pack

o Multiplayer Bonuses:

§ Bonus XP

§ Melee booster

§ In-game currency

§ Customizable character items

o Bonus Joel skins available once the single player game is completed

· Sights & Sounds DLC Pack

o Official Game Soundtrack by Academy Award winning musician Gustavo Santaolalla

o PS3 Dynamic Theme

o PSN Avatar: Winter Joel

· LittleBigPlanet Sackboy Skins: voucher codes for a downloadable Joel skin for your Sackboy character depending on which special edition you choose

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The Winners

So we had a lot of entries – thank you! The three winners were selected at random after confirming they had met the entry requirements:

Robin K from Australia

George T from UK

Andy E from the UK

We will be in contact to get your addresses to send out the prizes.

So well done to the winners, and for those who didn’t win we have a lot of great contests coming up, and thanks again to our friends at Sony for the Joel Editions.

Boulder Dash XL 3D Coming to eShop Next Week

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Reef Entertainment and First Star Software, Inc. has announced the European release of BOULDER DASH-XL 3D for Nintendo eShop on August 22nd 2013.

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In this sequel to the multimillion unit selling 1984 classic action-puzzler, players set forth as Rockford or Crystal and mine their way through a variety of hazardous, yet stunning, three dimensional caves collecting diamonds whilst avoiding crushing boulders and an eerie menagerie of killer creatures. BOULDER DASH-XL 3D was created and developed by Catnip Games GmbH& Co. KG with First Star Software, Inc.

Features:
 Dazzling 3D Graphics glisten on Nintendo 3DS.
 4 Varied Gaming Worlds (Ice, Ancient, Reactor, Space).
 5 Game Modes (Arcade, Puzzle, Zen, Score Attack and Retro).
 Over 150 All New and Exciting Caves to Conquer.
 New Scoring mechanics provide an exciting challenge for high score hunters.
 Many New Creatures and Features.
 Share unlocks and high score with your friends via StreetPass.

BOULDER DASH®-XL 3D will be available for £4.49 / €4.99 on Nintendo eShop across Europe.

Is the Xbox One Delayed for You?

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Yesterday Microsoft announced that only 13 Countries will be getting the Xbox One for launch this November not the original 21 Countries.

At this years E3, Microsoft announced that Xbox One would be available in 21 markets around the world at launch not now.

“To do that, and in order to meet demand, we have adjusted the number of markets that will receive Xbox One in November to 13 markets, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, Spain, United Kingdom, United States and New Zealand, in November.”

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“We remain committed to launching Xbox One in Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden, Switzerland, as soon as possible in 2014.”

“If you are in these markets and have questions about your pre-order, please contact the local retailer where you placed your pre-order. To show our appreciation for your patience, if you have already preordered an Xbox One Day One system before today in those countries, you will also receive a pack-in game with your console when it launches.”

Its is not yet known what game title will be added the Xbox One Day One Edition for the countries that are getting the Xbox One Delayed until 2014.

Source Xbox.Wire

Football Manager 2014 is Announced

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Sports Interactive and SEGA Europe Ltd. has unveil Football Manager 2014… the most feature-packed and technically advanced release in the series’ history. Benefitting from more than 1,000 improvements and enhancements over its most recent predecessor, FM 2014 is the most realistic simulation of football management ever released.

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In addition to enhanced gameplay, FM 2014 also delivers a range of technical innovations, with the game available on Linux for the first time and the introduction of ‘cloud save’ technology, which means that managers can now pursue a single career from any computer, anywhere in the world.

The FM experience is also more customisable than ever before, as the integration of Steam Workshop tools make it easy for managers to create and share customised FM content and experiences such as photo/logo packs, new and custom competitions and even tailor-made in-game challenges using the new Challenge Editor which has been incorporated into the free-to-download Pre-game Editor.

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“Our unchanging goal in the development of the Football Manager series is to deliver the most authentic and immersive simulation of real-world football management wherever you may be in the world,” says Sports Interactive’s Studio Director Miles Jacobson. “Players can now take charge of their team anywhere they can access a home computer, and with huge improvements to existing features plus the addition of loads of new stuff, can have the best Football Manager experience to date while doing so.”

Some significant FM 2014 highlights include:

–          An improved 3D Match Engine

–          A tactical overhaul

–          More realistic transfers and contracts

–          More sophisticated board interaction

–          More complex interaction between staff, players and rival managers

–          A revamped news system

–          An enhanced user interface

–          Evolution for Classic mode

–          Additional community features

–          Extensive tech improvements

Football Manager 2014 will be released for Windows PC, Mac and Linux before Xmas 2013.

Fans who pre-order a copy of FM 2014 from a participating retailer (high street or digital download) will enjoy early access to a fully-playable Beta version of the game, available roughly two weeks prior to the official release date. Careers started in this Beta version will continue in the full game. A list of participating retailers can be found at www.footballmanager.com.

Further details on the game’s 1,000-plus new and enhanced features will be revealed over the coming weeks via Facebook (facebook.com/officialfootballmanager) and Twitter, from both the Football Manager account (@FootballManager) and from Miles Jacobson directly (@milesSI).

There will also be weekly updates and video blogs detailing many of the key features at the game’s official website (www.footballmanager.com) while more detail on the headline features announced are below.

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More detail on FM 2014’s major new features

–          Improved Match Engine

The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

–          Tactical overhaul

There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers’ AI so that they’ll adapt their tactics more readily over time.

–          More realistic transfers and contracts

FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

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–          More sophisticated board interaction

Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

–          Improved interaction with players, staff and media

There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

–          News system

The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

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–          Enhanced user interface

Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

–          Football Manager Classic evolved

Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.

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Charles Dance announced as voice of Emperor Emhyr var Emreis in The Witcher 3

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CD Projekt RED, creators of The Witcher 3: Wild Hunt, the highly anticipated fantasy role-playing game set in a gritty and morally ambiguous world, announced today that Charles Dance, the British actor and screenwriter best known for his roles in Alien 3, The Last Action Hero and Game of Thrones, will voice Emperor Emhyr var Emreis in The Witcher 3.

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After Nilfgaard’s invasion of the Northern Kingdoms at the end of The Witcher 2: Assassins of Kings, the emperor’s forces ravaged these lands, sowing terror and despair.

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The Witcher 3: Wild Hunt is set for release on PC, PlayStation 4 and Xbox One in 2014.

Call of Duty: Ghosts Multiplayer info and screenshots

Activision, developer Infinity Ward and Xbox today gave fans worldwide a sneak peek into the all-new Call of Duty: Ghosts multiplayer, which delivers an unparalleled online experience, empowering fans with the greatest amount of customization, new ways to play, and access ever seen in franchise history.

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The new title features dynamic map events, new tactical player movements, a visually stunning world, an arsenal of new weapons, killstreaks, maps and game modes, and an all-new second screen experience along with the ability to transport your profile across console generations for the most complete gaming experience possible.

Call of Duty: Ghosts’ customization includes the all-new Create-a-Soldier system, in which players can customize their various weapon loadouts, plus, for the first time in the series, the physical appearance of their soldier, delivering over 20,000 possible combinations, including heads, body types, equipment, gender, and more.

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The customization in Call of Duty: Ghosts continues as players can not only Create-a-Soldier, but also create an entire squad of up to 10 unique soldiers which can be customized down to their appearance, perks, loadouts, and style of play. In addition, each custom squad member earns XP toward Prestige and can also be modified to specialize in various combat classes and across multiple game modes, allowing more flexibility and depth for gamers than ever before.

Players of all skill levels can take their squad of soldiers into Call of Duty: Ghosts’ all-new third mode of play called Squads, where they can enlist to play solo, cooperatively up to 6-players, or competitively for one vs. one, head-on matches pitting players and their squads against others and their squads. Squads features a variety of play-types, allowing fans at any time to swap-out their custom A.I. soldiers with real friends for quick-action co-op. The competition can be fierce as squad soldiers display life-like, skilled tactics and behaviors like side-strafing, corner-camping, jump-shooting and more. Players, plus their squads, will earn XP, and if you’re offline, be prepared as your squad may get challenged for play without you.

Call of Duty: Ghosts also features the evolution of multiplayer maps through dynamic map events. Player-triggered traps and events allow gamers to strategically redirect the course of battle, including the ability to call-in a map-changing killstreak, which can completely transform or modify the map delivering new levels of strategy and gameplay.

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Players can also now take Call of Duty: Ghosts anywhere, utilizing their Call of Duty account, already secured through their registration to Call of Duty Elite, to carry their profile with them, including profile change updates between Xbox One, and Xbox 360, or PlayStation 3 and PlayStation 4.  Plus, this means that when players are ready to upgrade their current gen console to the next gen version, (from Xbox 360 to Xbox One, and from PlayStation 3 system to PlayStation 4 system), all their Call of Duty: Ghosts stats, unlocks, and more will seamlessly go with them and be ready and waiting. For players who don’t yet have an account, they can simply sign-up for free in-game or on the web.

The all-new Call of Duty App gives players a second screen mobile and tablet experience designed to work hand-in-hand with both current gen and next gen versions of Call of Duty: Ghosts. Created by Beachhead Studio in collaboration with Infinity Ward, the app offers the most popular features from Call of Duty Elite and also gives a new dimension to Call of Duty: Ghosts by allowing fans to stay connected to the console experience wherever they go. With the Call of Duty App, players will have the power to edit their entire squad pre-match, and have one touch access to change loadouts for their next spawn while in match, as well as view and share after-action results with friends on Facebook and Twitter, and more. The new Call of Duty App is fully integrated with Call of Duty: Ghosts, and will launch alongside it this November on mobile and tablet devices.

Call of Duty: Ghosts also features a deep level of Clan support and in-game integration. With their Call of Duty account, players can join, create, and manage a Clan all from in-game or from the Call of Duty App. From the game, players can enjoy in-game Clan rewards, as well as Clan vs. Clan playlists, which are all available on both current and next gen.   Additional Clan features in the app include Clan Chat, Rally-Up, and a Clan Emblem Editor.

The Call of Duty App also includes for Call of Duty: Ghosts players Clan Wars, an all-encompassing, 24/7, experience on the app that is tied directly to Call of Duty: Ghosts multiplayer, connecting the game and second screen for a truly deep two-way interaction. This brand new experience enlists players into a larger conflict, where any Clan member, no matter what skill level, can contribute to the Clan War mission and compete against other Clans for additional XP and exclusive in-game content.

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Activision unveiled the next generation Call of Duty along with a sweeping list of headlines during the live streamed world premiere, including:

  • Call of Duty: Ghosts Season Pass. Four epic DLC Map Packs for one discounted price (based on Season Pass suggested retail price of $49.99/4000 Microsoft Points on Xbox Live and four DLC Map Packs at a suggested retail price of $14.99/1200 Microsoft Points each).  Included in the Season Pass is the Ghosts Team Leader Pack featuring for the first time a multiplayer character modeled from one of the characters from Ghosts’ single player campaign, along with additional bonus digital content. While the DLC Map Packs will be available starting in 2014, the Ghosts Team Leader Pack and other Season Pass bonus content activates immediately upon purchase following the game’s launch beginning Nov. 5, 2013. And, once purchased, the Season Pass will upgrade to next-gen (from Xbox 360 to Xbox One, and from PlayStation 3 system to PlayStation 4 system) for a limited time only at no additional cost.
  • Call of Duty: Ghosts Collector’s Editions. Two special editions covering the gamut of collector’s interest beginning with the Hardened Edition, including a copy of Call of Duty: Ghosts, the DLC Season Pass, limited edition Collectible Steelbook and Paracord Strap; and the Prestige Edition, which includes all content from the Hardened Edition, plus the Call of Duty: Ghosts Tactical Camera, a full HD 1080p, water resistant, wide-angle mounted, wearable camera based on the actual helmet camera featured in the game itself. Both the Hardened and Prestige Editions are available for pre-order starting today.
  • eSports. The Call of Duty Championship, presented by Xbox returns in 2014. Additionally, Call of Duty: Ghosts will be the exclusive first person action and flagship title on the Major League Gaming (MLG) Pro Circuit in 2014.
  • Call of Duty: Ghosts Multiplayer World Tour. A 10-city global tour fan experience hitting Los Angeles; Cologne, Germany; Dubai, UAE; London, U.K.; Sydney, Australia; Moscow, Russia; Utrecht, Netherlands; Sao Paulo, Brazil; Milan, Italy; and Paris, France; leading up to the game’s launch starting in November.

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Activision punctuated the broadcast reveal as several of the most acclaimed professional Call of Duty players and a collection of U.S. Marines took to the stage for a live, exhibition match playing the new, next generation Call of Duty: Ghosts. Following the match, Activision revealed how fans can continue to support the Call of Duty Endowment, a non-profit organization that funds efforts to place veterans into high quality jobs, with the unveiling of the newest set of badass dog tags. Starting Nov. 5th, fans can purchase these limited edition dog tags for a suggested retail price of $4.99 at participating retailers. 100% of the profits will go toward the Endowment and its mission.

Assassin’s Creed IV Black Flag land and stealth assassinations gameplay

Ubisoft have released new commented gameplay footage in which Game Director Ashraf Ismail shows off land and stealth assassinations

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Here is the new gameplay video:

I also recently interviewed Ashraf at E3:

What do you think of Assassin’s Creed IV Black Flag? Let us know by leaving a comment below.

Ubisoft releases Splinter Cell Blacklist launch trailer

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Ubisoft have released the launch trailer for Splinter Cell Blacklist.

And here it is:

In Tom Clancy’s Splinter Cell Blacklist, players take on the role of lethal operative Sam Fisher who is armed with a new mandate to hunt down the masterminds behind The Blacklist, a series of escalating attacks on US interests. Faced with his biggest mission yet, Sam and his Fourth Echelon team must figure out how to stop these global assaults before the countdown reaches zero.

Delivering a gripping modern-day storyline, the game brings back core elements of the franchise and incorporates a new level of technical innovation and design to create the biggest Splinter Cell to date. Tom Clancy’s Splinter Cell Blacklist will push the series to even greater heights by offering a complete package where single-player, co-op and multiplayer are tied to a universal economy system that supports a wide variety of play styles.

Splinter Cell: Blacklist be released in North America on August 20th, and in the UK on August 23rd.

What do you think of the game? Personally I can’t wait, but let us know by leaving a comment below.

Are you Quick at the Draw for AC4 – Black Flag at Gamescom

Today, Ubisoft has revealed details about DEFY the Creed, an Assassin’s Creed IV Black Flag themed Speed Drawing scheduled to take place live from Gamescom on the 23rd and 24th of August.

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A dedicated speed-drawer will participate in a series of drawing sessions on the Ubisoft booth at Gamescom, which will be filmed and broadcasted live. Assassin’s Creed artworks will be created during these speed drawing sessions over two days, and Gamescom attendees will be able to witness the artist in action on a dedicated stage.

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This animation is not restricted to Gamescom visitors: the whole Assassin’s Creed community is invited to DEFY the Creed by joining the discussion on the dedicated web platform www.assassinscreed.com/defythecreed and provide input on the artwork content while it is being drawn by the artist.

Lead by Assassin’s Creed community developers, each interactive session will allow fans to answer open questions by suggesting additions to the artwork, and vote for the best ideas. The winning suggestions will then be transmitted to the artist and integrated live within the artwork in the making.

Dark Souls II Forging a Hero trailer released

NAMCO BANDAI have released a new trailer for their forthcoming game Dark Souls II.

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Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki, with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in, while delivering the uncompromising challenge and ultimate sense of empowerment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse and conquer a devastated world filled with death and despair. Players will also discover a revamped server based multiplayer experience that will put a distinct Dark Souls II twist on the concept of playing and sharing with others. For those with enough tenacity and sheer force of will, great rewards await.

More details surrounding Dark Souls II will become available in the months leading to its release. Begin your Dark Souls II journey at www.DarkSoulsII.com or join the Dark Souls II conversation on Facebook at www.Facebook.com/DARKSOULS.

And here is the new trailer:

Are you interested in Dark Souls II? Let us know by leaving a comment below.

Review of Saints Row IV From Deep Silver

 

As a series well known for it’s tongue in cheek, rambunctious styling’s of blowing anything and everything up in spectacular fashion, has it finally grown up or are we still surrounded by insanity?

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Judging by the opening sequence, the latter is vastly apt! In typical Saint’s fashion, an elaborate introduction sets the stage for your spectacular inauguration into presidency. After a daring sequence involving such over the top action that perhaps even Michael Bay may not consider, the real plotline emerges with the introduction of the seemingly almighty Zinyak and his army of Zin. Once again, after some more ensued hilarity, you are let free to roam your fictitious, Matrix-esque broken home.

A lot’s (inevitably) changed since the invasion; even though the incursion has indeed spread about the world, your attention as the POTUS is understandably fixed on home soil. That’s not to say that there aren’t enough demanding issues in your immediate surroundings however. Once a couple of mandatory missions are complete, you are free to explore at your whim, not long after that, you get a taste of the fabled super powers.

Starting you off gentle with super sprinting and jumping, mainly helps you navigate the cityscapes with minimum effort. Before long however, you’ll literally be leaping buildings in a simple bound; with some of the stamina upgrades and infinite sprint, you’ll covet those speedy cars no more! The one issue being that, L2, functions as both sprint and the ‘awesome button’ meaning if you wish to dive through a windshield, hoping for a quick getaway, more often than not, you’ll simply barge into the car, sending it skywards and often in a ball of flames. Pretty much the exact scenario also occurs when attempting an ‘awesome style’ melee attack.

Still, it’s not all just running and jumping, there’s a city to free from the evil clutches of the overlord so it’s best to get some activities complete, out of the way and under your utility belt. Anyone who’s played the previous title will know what to expect here, mayhem missions are back and tougher than ever, the hilarious insurance fraud events make their shattering return as do many others. Some new distractions rear their challenging heads; keeping in the theme of your super abilities, include foot races, which are not nearly as slow as you might imagine! Accurate platforming is also put to the test along with others that rely upon some later powers, of which I won’t go into for the obvious spoiler issues!

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Customisation runs rampant throughout the Saints Row saga, getting more extreme with each offering. Once more, this is no exception, you may suit up as a gimp with your favourite er, ‘baseball bat’ or you could probably dress normally if you insist! Guns are plentiful and occasionally very unique; along with the usual machine guns and ridiculously satisfying shotguns, the inexorable plethora of special weapons are ever present. Perhaps you fancy simply erasing your otherworldly foes from existence altogether or maybe just casually creating a portable, mini black hole, either way you’re catered for! Not only can the majority of weapons be individually upgraded with larger magazines, higher damage thresholds and the like, but often a bonus upgrade such as armour piercing rounds which often alter the gun entirely. On top of this, certain skins can also be applied, they may not have any real world statistical effects, but stylistically, the difference is high. You can turn your ‘boring’ old shotgun into an old school Blunderbuss or a pistol into a steam-punk Mauser; best of all, they’re all free.

Cars can be modified and customised to a degree which brings out your inner child and random cars off the street can also be instantly stored without the need for a garage via a simple press of the down button. All, ultimately futile as before too long, the speed of your on-foot antics will vastly outshine any sports car in terms of performance.

A cheeky get-out clause on Saints Row 4 is that, due to the scientifically, fictitious environment you inhabit, all the free-roam amenities you may crave are still there. A radio whilst wandering on foot is available as is the ability to literally spawn cars out of nowhere. Maybe it’s not so bad being controlled by a facetious, alien dictator after all?

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Upon completion of essentially, any mission on the game, you are greatly rewarded, whether it be cold hard cash or another daft weapon to play with, the feeling of progression is unparalleled. The choice to either complete some random activities to raise your hourly income, or perhaps progress down the main narrative to potentially unlock something a little special is a constant minor battle; inevitably, the ‘just one more go’ ethos applies like no other. With more missions than you can shake a phallic bat at, there’s plenty to keep you going.

So the gameplays great, we’ve established that, how about the presentation side of things? Unfortunately, this is where Saints Row 4 let’s itself down a little. Originally planned as DLC for Saints Row 3 before getting bumped up to a full standalone title, it’s wrinkles are showing. The graphics and general fidelity seem largely, if not entirely, unchanged from the third iteration; it’s not like it looks offensive, just a little old is all. Sound effects generally sound good although there are some discrepancies every now and again. Menus are slick and speedy; along with the relatively non-intrusive HUD, speeding your way across town via GPS is a sleek experience.

Essentially, if like me and many, many others, you enjoyed the previous game, you’ll instantly fall into place with SR4. Despite the immediate feeling of an upgraded DLC, there is a lot of fun to be had here for a long time. If you want to experience the majority of what this game has to offer you can easily sink 40 hours in, and that’s without the co-op. Some more lines of clothes and different tattoo parlours with more designs would be nice along with a little spit and polish on the graphics. But having said that, the frame rate rarely drops; when navigating the city at such speed, that’s a true blessing. At the end of the day, you’ve got super powers, seamless co-op and a free roam city, what can’t be great about that?

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Reviewed on PS3, also available on Xbox 360 and PC.

Mad Max Motion Comic

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Imagine if protecting your car was more important than protecting your own wellbeing. Meet Chumbucket, the dedicated, but peculiar, mechanic who is an integral character in the upcoming Mad Max game, and find out how he met Max in a gritty new motion comic from Warner Bros. Interactive Entertainment and DC Entertainment.

Following the prior release of Mad Max Motion Comic Part 1, comic writer Tom Taylor (Injustice: Gods Among Us) and illustrator Jason Shawn Alexander (Legends of the Dark Knight) continue their recreation of The Wasteland in today’s reveal of Mad Max Motion Comic Part 2, including the notorious post-apocalyptic bandits as they engage in brutal combat with Max.

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In development by Avalanche Studios, Mad Max is an open world, third-person action game where players become Mad Max, a lone warrior in a savage post-apocalyptic world where cars are the key to survival.

Mad Max is scheduled for a 2014 release on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.

Windows 8.1 coming October 17th

Microsoft have announced that Windows 8.1 is coming on October 17th.

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Starting at 12:00am on October 18th in New Zealand (that’s 4:00am October 17th in Redmond), Windows 8.1 will begin rolling out worldwide as a free update for consumers on Windows 8 through the Windows Store. Windows 8.1 will also be available at retail and on new devices starting on October 18th by market.

Wii U and Wii Eggditions of Angry Birds Trilogy Gets Bonus

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Fluff your feathers and reach for the sky! We are excited to announce that Activision Publishing, Inc. and Rovio Entertainment’s Angry Birds Trilogy is now available for Nintendo’s Wii U and Wii systems.

 

Angry Birds, Angry Birds Seasons and Angry Birds Rio – Angry Birds Trilogy delivers well over 100 hours of avian adventure and brings one of gaming’s most popular franchises to nest on Nintendo’s home consoles for the first time.

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As an added bonus, the Wii U and Wii editions of Angry Birds Trilogy come loaded with the original versions’ Anger Management and Fowl-Tempered Packs, previously available only as downloadable content, adding 11 episodes of holiday and seasonally themed stages to the party for a grand total of 30 episodes on one disc.

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Complete with TV/Wii U GamePad swap support, online leader boards and easy-to-learn controls like accurate touchscreen mechanics for the Wii U GamePad, Angry Birds Trilogy will keep players of all ages happy as they blast their favourite birds into the wild blue yonder. Angry Birds Trilogy is now available for Wii U and Wii.