Quest for Infamy is a game I wanted to like a lot but sadly it falls short. Based upon the Quest for Glory series by Sierra Games this is a classic fantasy RPG-Action game that honestly, I wish I had played on PC. I reviewed this point-and-click adventure on PS5, and the experience was less than desirable.
The controls for movement which involves cycling through cursor options really isn’t suited to a controller and I often found myself using the wrong one and having to cycle through again to progress. This gets tiresome after a while and in a game as well detailed as this one, it made playing more of a chore.
The premise of the game is simple enough, you play the part of Mister Roehm, an unsavoury gentleman running away from being caught with a Baron’s daughter and trying to make a name for himself. You would think, with the title of the game, you could get up to all sorts of mischief and nefarious activities – but you would be mistaken. After this initial incident the game takes a rather tame turn. You can’t really hurt people, break things, or steal from the shops. If you do attempt such infamous acts, you will be chastised by the disembodied narrator. This can be amusing especially when the character breaks the fourth wall to interact back.
It’s a little disappointing then that the game almost forces you to be less infamous and more heroic as you go about the world. There’s also a level of apathy which I found confusing. The main character rarely seems to care about anything which begs the question why he bothers doing anything.
During the game you can elect to become a brigand, a rogue or a mage which gives you access to different storylines, items, and abilities. The game world is incredibly detailed and the depth of recreating endless pixel art backdrops for your character to walk through and interact with is evident.
Puzzles. Quest for Infamy does puzzles with exceptional strength. What sets these puzzles apart is that they aren’t necessarily based on random objects you might find. This isn’t typical in point-and-click games that employ puzzles and they are welcome to see and feel satisfying to solve.
Which brings me on to perhaps the worst part – the painfully badly acted dialogue. Honestly, it is so bad I wish they hadn’t bothered. I wonder if they are doing this intentionally to provide satire on the genre or if someone signed this off as good quality. Either way it was a terrible, terrible mistake. If you can get past it and continue playing then there is a lot to enjoy. It’s just very difficult to enjoy when every time you speak to someone or have the narrator speak to you, you’re reminded of just how terrible it is.
Despite this, the dialogue can be tongue-in-cheek and funny in some places. The overall plotting and story is also reasonably well developed, if not a little light. This is perfectly serviceable for a classic era point-and-click RPG but I expected a little more. It’s never going to be ground-breaking, and the tropes will feel familiar, but it relies a lot on nostalgia. This will always put a smile on your face.
The treatment of female characters is not something that should have been borrowed from those RPG games of old. Barely clothed in a chainmail bikini in one place for example just made me eyeroll. Combined with slightly uncomfortable attempts at humour it just makes the character, and indeed the game, feel sleazy.
Should I play Quest for Infamy?
For an indie game the sheer size and scale of the world is great. So to is the story and the fact each class has its own storyline. As well as this, the amazing puzzles. Quest for Infamy achieves a lot. It does some things very well and for a fan of those classic RPGs you’re going to love it. It will transport you back to the early 90s and that’s never bad. Sadly, the bad scaling and the atrocious voice acting are hard to get past. If you’re not used to this type of game the learning curve is steep and it may seem tedious.