Ubisoft recently took us to Paris to take a look at Assassin’s Creed Unity – in this interview we talk to Nicolas Guerin about the level designs.
Paris, 1789. The French Revolution turns a once-magnificent city into a place of terror and chaos. Its cobblestoned streets run red with the blood of commoners who dare to rise up against an oppressive aristocracy. Yet as the nation tears itself apart, a young man named Arno will embark upon an extraordinary journey to expose the true powers behind the Revolution. His pursuit will throw him into the middle of a ruthless struggle for the fate of a nation, and transform him into a true Master Assassin.
Nicolas Guerin has been in the industry for 10 years and a passionate gamer since forever.
Throughout his career, Nicolas touched on almost all aspects of the design, switching from Game to Level design on popular franchises such as Army of Two, SSX and Assassin’s Creed.
On the AC franchise for almost 5 years, Nicolas specializes in Open World construction and World building, from the geography of sprawling urban environments to the details of its inhabitants and all their peculiar stories.
On ACU, Nicolas had in charge to create with his team an incredibly detailed, deep and accurate city of Paris, through the bigger than life events of the French revolution.
So over to Nicolas, and there’s some new Xbox One gameplay in there too:
Assassin’s Creed Unity will be released November 13th for Xbox One, PlayStation 4 and PC.
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