Ubisoft recently took us to Paris to take a look at Assassin’s Creed Unity – in this interview we talk to Mohamed Gambouz about the art work.
Paris, 1789. The French Revolution turns a once-magnificent city into a place of terror and chaos. Its cobblestoned streets run red with the blood of commoners who dare to rise up against an oppressive aristocracy. Yet as the nation tears itself apart, a young man named Arno will embark upon an extraordinary journey to expose the true powers behind the Revolution. His pursuit will throw him into the middle of a ruthless struggle for the fate of a nation, and transform him into a true Master Assassin.
Mohamed has always had a passion for video gaming. Throughout his high school years, he worked on RPG/Action games for the Amiga 500 along with his friends. Mohamed holds a B.Sc degree in Plastic Arts from the Lycee Technique of Casablanca, which is where he is from.
Only 17 years old when he was first hired by Ubisoft Casablanca in 1998, Mohamed began his career as a Character Animator. After working on various AAA titles such as Rayman 3, Beyond Good & Evil and Prince of Persia: The Sands of Time, he moved to Montreal in 2005. He worked on Prince of Persia 3 and Assassin’s Creed 1 as a Senior Level Artist and on Assassin’s Creed 2, Assassin’s Creed Black Flag and now Assassin’s Creed Unity as Artistic Director. Mohamed’s mission for his team is to create an incredibly detailed beautiful and accurate city of Paris.
So over to Mohamed, and there’s some new Xbox One gameplay in there too:
Assassin’s Creed Unity will be released November 13th for Xbox One, PlayStation 4 and PC.
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