Review: Deadfall Adventures

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Deadfall Adventures is an action adventure staring the not so famous James Lee Quatermain, a descendant of Allan Quatermain. The prospect of a globe trotting adventure with treasure and mummies is an appealing one indeed. If only Deadfall Adventures can show some inspiration and not just repeat things we’ve already seen countless times over the years. I wonder if there’ll be any Nazis…

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On the rare occasion that you do get a puzzle wrong and happen to die because of some hideous trap, checkpoints will not be your friend. It’s not the large set piece puzzles that clearly move the plot forward but the little ones on the way. Right at the start of the game a message appears to inform you that Deadfall is all about exploration and treasure hunting. But the first time I decided to do some I died and had to replay a short combat section several times.

Truth be told the puzzle was really quite simple but I missed the solution and it got me killed a couple of times. Unfortunately the main puzzles don’t really show much imagination either. No one will be surprised by the pressure plates on the floor where the aim is to avoid standing on certain symbols. Or the reflective mirrors that need lining up to shine light at the target and open the door.

I often consulted Allan Quatermain’s (James’s great grandfather) notebook as prompted to help me with the solution to a puzzle only for it to confuse me rather than help. Scribbled images that show you what icons should be shown on a swivelling picture-thing on a door will take longer to match up to the puzzle than just figuring it out without the book. It often makes the solution look complicated and saw me looking for clever solutions where I should have just got on with it and relied on the puzzles adhering to generic puzzle conventions. It’s a bit of a shame and means that one of the largest parts of the game is almost all rehashed material.

But it does give you a break from the combat. You’re time in combat will be split between fighting Nazis, Russians and Mummies. Because it really wouldn’t be a treasure hunting adventure without some Nazis. But fighting them is a mundane affair where the main objective is to predict where they will spawn and ultimately hide. Hiding doesn’t really feel like the German army I know but still. Even when they are ‘in cover’ taking pot shots at you they’re pretty easy to kill and you will often find little to no challenge to the fights. Unless you get inconveniently spammed with grenades and can’t escape. If you die it will probably be because of cheap tactics or bad luck.

Fighting mummies is somewhat more fun with an Alan Wake style ‘shine your torch at them first’ system. Holding a button down will focus your torch into beam and drain a quickly recharging battery. Once you have done enough damage with the light they will become vulnerable to your other attacks and you can finally put ‘em down. The guns are fun and I enjoyed using weapons from the period but there isn’t particularly a different feel between each weapon other than the visual designs. There are however plenty of guns to choose from and Deadfall isn’t afraid to throw them at you right from the start.

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The shooting itself does tend to feel a little dated and several times I was reminded of the likes of Serious Sam. Not that that’s necessarily a bad thing but I was expecting more from the shooting mechanics. Although you can ‘aim down sights’, Deadfall just strikes me as a game from long long ago before we even new what ADS was. The combat just has that old, unrefined feel to it.

But the combat will in turn come as a relief from hearing the awful script. The voice acting isn’t great but I get the feeling the actors didn’t have much to work with. It comes as a surprise when you can’t  predict what everyone’s going to say in the next 10 seconds. It does make Quatermain a lot less charming than I suspect he was supposed to be.

But it’s all too easy not to notice many of Deadfall’s flaws because it’s so good looking. The weapons could use a little more attention but that’s soon forgiven when you take a quick look around. The environments are well detailed and as vibrant as possible given that they’re mostly sand and stone. It’s the kind of game that makes you stop and take a look every now and again just to enjoy the view.

Unfortunately once you get past the gorgeous visuals and you’ve used most of the weapons a couple of times there isn’t much left to look at. Some of the puzzles at least make an attempt to engage you but for the most part they are unimaginative and absolutely nothing we haven’t seen before. It’s a real shame given the care that has clearly gone into the environments.

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The same thing can be said for the combat. There are plenty of guns to choose from but they quickly get repetitive. Fighting mummies is definitely the most satisfying combat in Deadfall and takes a brief brake from playing ‘hunt the poorly hidden Nazi’. Focusing the torch to weaken your undead foes is odd but quite satisfying and adds a much needed layer to the otherwise lacklustre shoot outs.

Puzzles are nothing special but occasionally feel like more than just another obstacle. Mini puzzles that reward optional treasures would be more enticing if there was a more forgiving checkpoint system. The environments are impressively good looking but if you scratch off the rather thin veneer there’s little depth left to Deadfall Adventures. The poor script and voice acting plus far too many generic gaming conventions that we’ve all seen before make Deadfall Adventures just too boring to keep you coming back.

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Reviewed on PC.

Review: How to Survive

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Although How to Survive is definitely a thumbstick shooter staring everyone’s favourite nameless enemies, zombies, (they tied with Nazis) at times it has surprisingly good survival horror elements. There’s a dark gritty atmosphere that’s rarely, if ever, been realized in a thumbstick shooter in the way it has in How to Survive. Which I actually found a welcome change.

Unfortunately there comes a point where the fact that How to Survive is a thumbstick shooter gets in the way of it’s deeper survival horror aspirations. Surviving by needing to find food and water basically has to become a case of picking up items to keep a Sim like happiness meter topped up. It’s a bit of a shame really but I can imagine a game where a constant need for water is the main appeal could very quickly become boring and stressful.

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There is a loose plot based structure that reminded me a lot of Dead Island. Not in substance but in essence. It’s the gameplay that keeps you coming back and the plot merely shuffles the whole thing along. The first Borderlands did the same thing and it can work wonders in the right place, luckily it feels right in How to Survive. Sometimes I don’t need anything more complicated than go and survive the horde. I’m here to kill zombies at the end of the day.

On your travels you will find a multitude of weapons and items to help you on your way. To introduce you to all these mechanics a very friendly chap named Kovac has left you various leaflets to help you learn your way around the island. Picking up one of Kovac’s guides will start a short animated video clip to guide you through the task at hand. They’re funny and light hearted. I genuinely looked forward to picking them up because they where funny. It’s great to see a tutorial with some fun and imagination infused into it. It certainly stops the tutorial becoming tedious.

There’s also a rather comprehensive level up system that keeps things interesting for quite a while. Unfortunately given the amount of time spent fighting off the horde the combat gets a little stale a little too fast. Melee weapons feature an amazingly singular motion that sees your chosen character blindly swinging with a stick to bop zombies. It looks strangely out of place for such a pretty game to have such poor animations.

OK so it’s a thumbstick shooter, I’m not expecting Uncharted quality motion capture. But at the same time surely it’s easy enough to make at least one convincing action for a zoomed out top-down-only view. A vast majority of How to Survive looks great and it’s a shame that an action you will spend so much time performing has been paid so little attention.

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There are some surprisingly survival-horror-esque moments in How to Survive. Unfortunately they don’t carry through the full game. It’s possible that if the survival elements had been more prominent How to Survive could have been too hardcore and quickly become irritating. Looking at it the other way around How to Survive is a surprisingly deep and satisfying thumbstick shooter that makes a very good attempt at breaking free of the genre’s shackles. With more in-depth combat How to Survive would have simultaneously, and successfully, implemented new things whilst remaining true to the genre. Sadly I felt the combat and rigid character movements just stopped How to Survive from becoming something special.

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Reviewed on PC.

Review: Angry Birds Star Wars (PS3)

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I think by now most, if not all, of you will know about Angry Birds. A majority will probably know Angry Birds Star Wars but now we have the chance to play it on console instead of a phone. It seems a little odd, and you might argue unnecessary, to do so but any excuse to get on Angry Birds is a good thing. And it’s all the better when one of your birds is a round Chewbacca themed fuzz ball.

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The game itself is the same as the mobile version. Flinging birds at pigs. Nice. The Star Wars themed birds are great and their unique abilities keep the game fresh even after your a long way in. Levels where you must use gravity to slingshot birds around asteroids or where there is no gravity at all really add interesting new levels to the puzzles. More than a few times I got stuck for a while on a level before I managed to move on, but in a good way.

And there are certainly loads of levels and massive replay value if you want to go for the 3 stars or high scores. It’ll take quite a while to even get through the levels yet alone 3 star them all. On top of that there are some nice collectables like “stickers” and artwork to unlock. Just like with the mobile version Angry Birds has enough to keep you coming back for more.

The biggest difference between the mobile and console versions is the lack of a touch screen. I know, I bet you hadn’t noticed had you? The control system is reasonably satisfying although the birds are slung using the left thumbstick and ‘X’. And the Bird’s abilities are also used the same way. On more than a few occasions I would look over to see that I had slung the rest of my Birds into the corner because I had held ‘X’ too long after using an ability. I know it came from a mobile but there are more buttons than just ‘X’ available on a Dualshock. Use them.

The visuals translate over pretty well considering the mobile origins but I can’t help but feel like that HD screen is just a little wasted on Angry Birds. This combined with the slightly over sensitive control system makes Angry Birds feel just a little out of place on the PS3. What I do like is that at any point holding down ‘square’ for a few seconds instantly restarts the level, for when you know you’ve fluffed it. There’s no noticeable load times to restarting this way and it makes experimenting to figure out what strategy you will use painless. Even a short loading screen on a game where repeated restarts are likely is too much so it’s great to see that thought has gone into it.

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The main problem with Angry Birds Star Wars for consoles is the price. Price isn’t supposed to matter to a game’s review score, but when you can get the same game minus a few bonuses on a  mobile for about a quarter the price it’s difficult to justify. Especially seen as there isn’t really much to be gained from playing Angry Birds on a big TV. In fact the convenience of having Angry Birds in your pocket is one of the main reasons it was so successful. And you can’t take your PS3 with you on toilet breaks. When you can get the same game for less on your mobile it’s difficult to see why Angry Birds Star Wars exists on the PS3.

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Reviewed on PS3.

Review: Putty Squad

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I have to admit that after waiting so long to get my hands on my PS4 Putty Squad wasn’t exactly on the top of my to play list. But I managed to tear myself away from all the explosions and big budget sound effects long enough to give it a go. Luckily System 3 Software have rereleased Putty Squad. Finally!

In essence Putty Squad is a 2D scrolling platformer. You play, unsurprisingly, as a piece of putty with various strange abilities to tackle your obstacles with. You can inflate yourself enabling flight to a limited degree. Morph through certain objects and reappear elsewhere. Or sort of blob up and down ladder like obstacles. Not to mention absorbing food and other one use items by sort of, blobbing on them.

To be honest the gameplay is a little on the mundane side. I’d be surprised if anything I mentioned above excites anyone. There’s certainly nothing we haven’t seen before. Blobbing about with your cutesy little character it very quickly becomes clear that it is very unlikely you will be surprised with Putty Squad. A little change here and there can go a long way with a retro rerelease but there really doesn’t seem to be any in Putty Squad.

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Unfortunately there’s nothing particularly special to look at either. Even given the retro theme there’s only so long games can look like James Pond and get away with it. It looks fun and lively but unless you want a retro kick Putty Squad will not impress. The resolution is certainly used but nothing is rounded or smoothed so it makes little difference.

Much more impressive and immersive are the sound effects. Right from the start it’s clear that the audio plays a huge part in Putty Squad, just like games of old. The audio does somewhat bring the whole thing to life but unfortunately the graphics are just so dreary that the punchy audio becomes a necessity. However it’s a very comfortable feeling walking over a power up and having an excessively gruff voice enthusiastically read out its description.

That is if you remember Putty Squad. Sadly I didn’t have that dubious pleasure so perhaps Putty Squad will hold more appeal for those who do. I wouldn’t say at 18-30 I’m particularly outside the primary demographic for videogames and I don’t remember it. There’s a high chance a lot of people in that age bracket won’t either. Some won’t even have been born when the original Putty Squad came out, if I got my maths right.

War Thunder is free to play on PS4. If you’ve got a Plus subscription (which you should) so is Resogun. It’s incredibly difficult to justify Putty Squad at around the £30 mark. I know price shouldn’t come into it but for £20 more you can own a full next gen title. For £30 less you can play War Thunder for nothing. It’s a very strange time to market such an old game at such at high price.

There’s very little to say about Putty Squad. It’s a retro 2D platformer. So if you want to play a game that’s very nearly 20 years old then Putty Squad is number one. It seems like an odd time to release such a game with the PS4 and the Xbox One in full swing. It’s strange to finally get on my PS4 and get Putty Squad loaded up and with a particularly competitive market at the moment Putty Squad really is just a bit of fun for the retro gamers among us.

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Reviewed on PS4.

Review: One Piece: Pirate Warriors 2

 

If you’ve ever seen the related anime show of which this game was based upon, then you’ll know what to expect. If you haven’t, then you’re in for one surreal experience that will be hard to shake. Prepare for stretchy antics.

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This sequel to the Namco Bandai Games original does not follow on from the previous in terms of plot, instead it takes it’s swashbuckling cast and crew on an all new adventure involving the perils and tribulations of the New World. Whilst I’m sure the narrative makes some semblance of sense to the anime fans, for everyone else, you’re in for a particularly rough time. Not only with the dialog, but with the in-game hints and information too; whilst it’s great to see a game such as this presented in it’s default language and not pandering to the audience, it doesn’t help when you can’t speak Japanese. Trawling through the menus to find a battle log every time something potentially important happens will hinder your progress at the start.

That’s not quite the only stepping stone to navigate at the start either. Much akin to the similarly fashioned Dynasty Warriors franchise, there are certain button combinations that just perform better at dispatching the legions of foes that come charging at you. Whilst at the start, it’s entertaining to swathe through hundreds of generic goons via manipulating the pad with the efficiency of a rum soaked parrot, it doesn’t take long to get bored of that. Repetitiveness is the curse here, each stage takes the same form but in a slightly different guise. First, you’ll battle the hordes and capture areas of the map, in what you might expect would be a constant back and forth between factions, losing ground at the expense to taking more influential land. But no, that doesn’t really happen. Instead, you gad about like a headless chicken mopping up the few tiny enemy squadrons your AI allies apparently deem far too dangerous to tackle on their own. After this, it’s mini-boss/normal-boss time, where you take on, you guessed it, lots and lots of little enemies, whilst also fending off a presumably, integral to the plot, character.

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To keep you coming back for more, there are several characters to unlock and level up. By far the most satisfying aspect of the game is upgrading your squad and equipping them with more powerful items. Unlocked at a fairly steady rate, these tokens can be combined with others to synergise your party, effectively making you more devastating in combat. Levelling up grants you extra moves, more damage, more health, the usual affair. Different characters also have alternate skillsets; you often get a recommendation of which fighter to use in each specific stage, these of course can be ignored, but you’ll generally have an easier time if you follow their guidance.

If you feel your freakishly stretchy arms aren’t quite pulling their weight in the flailing department, once the support gauge is full you can initiate Haki mode. Depending on your character, it initiates a ‘super mode’ where you can wreak untold havoc. Whilst active, you can switch character and gain the benefit of a different move set and profession. Your character will either fall into the ‘Observation’ or ‘Armament’ camp, the former will enter you into an almost Zen like state where time stands dangerously close to still, leaving you free to go nuts. The ‘Armament’ style is a little less imaginative, essentially letting you deal more, largely unnecessary, damage whilst it’s active.

If you can stomach the potentially thumb destroying combat for a while, you’ll certainly get some time out of Pirate Warriors 2, it’ll take a good ten hours to complete; much more if you fancy collecting all there is to collect and sampling the other modes. There is an online multiplayer component too where you can request help if you’re stuck on a particular stage; likewise you can set it up in the options so that you can also be contacted for assistance. If successful, you both receive the coins earned and experience. The only issue being that, you have no idea of what difficulty your struggling comrade is playing on, making it quite the gamble as to whether or not you’ll be any help in the first place. Of course another thing to bear in mind is that should your internet connection drop, you’ll lose any and all progress in that session.

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Graphically, Pirate Warriors 2 is fairly impressive, the manga styling’s are close to the anime source material and cutscenes look great. The amount of enemies on screen can get fairly hectic with little to no slowdown which, again is great. The areas themselves are the largest disappointments however, often appearing bland, uninteresting and only distinguishable due to a basic theme such as a ship or a forest. In terms of audio, it’s fairly faithful and the original voice work is welcome, yet also slightly infuriating. Oh, and if you decide on a favourite combo early on, prepare to hear the accompanying character quote a lot.

If you’re a fan of either the anime show or the Dynasty Warriors games and fancy a manga twist, then by all means give it a whirl. For everyone else, be prepared for confusion, a lack of comprehension and sore thumbs.

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Reviewed on PS3.

Peggle 2 Lands on Xbox One

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Microsoft launched the Xbox One on 22nd November, you may be pleased to hear that there’s a new game available to download. It’s Peggle 2, the sequel to the highly popular casual game from developer PopCap and publisher Electronic Arts.

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The games store at Xbox.com is now offering Peggle 2 for purchase for £9.99 / $11.99, but you can also purchase and download the game directly from the Xbox One itself. Peggle 2 is a timed exclusive for Microsoft’s new console no date for other consoles yet.

 

 

Tales from the Borderlands

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Here’s the nice surprise new Borderlands title coming from a developer you never imagined, Telltale and Gearbox collaboration with the former announcing that it’ll be creating an episodic series named Tales from the Borderlands.

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It’ll still feature shooting, “but in a different way” as it’ll play like a Telltale game. If you’ve played The Walking Dead or other games from the studio, then you’ll probably get the idea.

See Quantum Break for the Xbox One in Action

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Watch the first proper Quantum Break gameplay footage has debuted in a featurette for the Remedy Entertainment project exclusive for Xbox One.

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The studio showcased the title at this year’s VGX Awards, demonstrating the time-manipulation mechanics that will be central to the experience.

 

This Weeks Highlight for the Nintendo 3DS and Wii U Releases

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The classic SNES adventure The Legend of Zelda: A Link to the Past is the main highlight of this week’s Nintendo eShop update.

Joining the title are two Sega 3D Classics games in the form of 3D versions of Ecco The Dolphin and Galaxy Force II.

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Wii U eShop

Disc Download

  • Adventure Time: Explore The Dungeon Because I Don’t Know – £36.99 / €44.99
  • Wii Party U – £34.99 / €44.99

Download

  • Rush – £1.79 / €1.99 until Jan 9, then £3.59 / €3.99
  • Wii Fit U quick check – Free

Virtual Console

  • The Legend Of Zelda: A Link to the Past (SNES) – £5.49 / €7.99

 

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Card Download

  • Adventure Time: Explore The Dungeon Because I Don’t Know – £28.49 / €34.99
  • Cocoto Alien Brick Breaker – £17.99 / €19.99
  • Girl’s Fashion Shoot – £29.99 / €29.99

Download

  • 3D Ecco the Dolphin – £4.09 / €4.49
  • 3D Galaxy Force II – £4.49 / €4.99
  • AeternoBlade Demo – Free
  • Nano Assault EX Demo – Free

Virtual Console

  • Donkey Kong 3 (NES) – £4.49 / €4.99

South Park: The Stick of Truth Trailer that gives you Wind!

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This South Park: The Stick of Truth trailer certainly gives a good idea of how the game is coming along ahead of it’s March 2014 release.

Its is coming out for the PlayStation 3, Xbox 360 and PC developed by Obsidian Entertainment and published by Ubisoft.

 

See Dying Light in a New Way with this New Gameplay video

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At the VGX last weekend Techland showed off its game called Dying Light it is a open world Zombie title.
This demo shown takes place during the day, it shows some breaking combat on both melee and weapons. It’s not just Zombie’s you’ll be up against as there will also be human enemies.

Dying Light will be released on Xbox 360, PS3, Xbox One, PS4 and PC in 2014.

Destiny Touches Down for Next September

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Destiny, the first-person shooter from the creators of Halo has now been given a release date. You’ll be able jump into the game on the 9th September, while a beta test kicks off in the summer on PlayStation 3 and PlayStation 4.

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With the game won’t be ready until next autumn, Destiny is the first project Bungie has tackled since leaving the Halo franchise in the hands of 343 Industries, and it also marks the first next-gen project from the studio too.

The game is also headed to Xbox 360 and PlayStation 3, while it’s getting the full next-gen treatment on both Xbox One and PlayStation 4.

While Bungie has also announced that the Destiny Beta will be starting off next summer, giving PlayStation gamers the first chance to check out the upcoming game on either PS3 or PS4. Take a look at the latest trailer for the game, fresh from the VGX awards below:

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See how the City has Changed for the Thief by Eidos-Montréal

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Also this weekend at the VGX a new trailer for Thief by Eidos-Montréal, The City has changed, the balance has shifted, all because men in robes had to tamper with forces they could not fully understand.
Garrett is no saviour, but he may be forced to step into the light before the City succumbs to darkness.

If you missed the Thief Interview and gameplay with Joe Khoury from Eidos Montreal now you can watch it here.

THIEF is due for release on Windows PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 28th February 2014 in Europe and other PAL territories.

See the Two New Titans for next years title Titanfall

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Respawn Entertainment has shown off a few surprises in the shape of two new Titans at the weekend awards for the VGX.

First up is The Ogre class unit is heavier and slower than the standard titan, and must be unlocked before it is accessible.
But the second Titan that shown off at the VGX was the Strider class is lighter and faster.