Donkey Kong Country Tropical Freeze Out Feb 2014

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During this weekend’s VGX event, a live demonstration of the upcoming Donkey Kong Country: Tropical Freeze game for Wii U revealed some exciting details about the addition of Cranky Kong as a playable character. For the first time in the Donkey Kong Country series, players will be able to assume control of the fan-favorite Cranky Kong. Cranky joins Diddy Kong and Dixie Kong as one of Donkey Kong’s partners in the game. At VGX, an event celebrating video games, Nintendo also revealed that the game will launch in North America on Feb. 21 in stores and on the Nintendo eShop.

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The bearded Cranky Kong is very spry for his age, using his cane to bounce on dangerous objects like spikes. This ability helps him access areas other characters can’t reach. During single-player mode, Cranky rides on Donkey Kong’s back. In co-op multiplayer, a second player can control Cranky, Diddy or Dixie directly (an additional controller is required for multiplayer play, and is sold separately).

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Donkey Kong Country: Tropical Freeze is the next installment in the smash-hit Donkey Kong Country series. The new game lets players embark on an original adventure with Donkey Kong and partners Diddy Kong, Dixie Kong and Cranky Kong as they battle The Snowmads, who have invaded and frozen their home, Donkey Kong Island. Players will jump from island to island as they explore a huge variety of new environments, from lush mangroves to burning savannahs and Donkey Kong’s frozen island. The game introduces a number of new features, such as the ability to swim, a dynamic camera that adds dimension and depth to the gorgeous on-screen action, and the ability to play the full game on the Wii U GamePad controller in off-TV play.

Can you handle The Evil Within?

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Have a look at a few more screenshots of The Evil Within coming out next year for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, PC and published by Bethesda Softworks and Developed by Tango Gameworks.

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Game Description:

Developed by Shinji Mikami — creator of the seminal Resident Evil series — and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror.  Experience a disturbing reality as you try to break free from warped machinations that could only exist in the most horrifying worlds. Face twisted creatures and experience true terror, all heightened by cutting edge lighting and animation made possible by a customized version of the id Tech 5 engine.

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Story:

While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead.

Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.

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Key Features:

Pure Survival Horror Returns

Shinji Mikami, the father of survival horror is back to direct a chilling new game wrapped in haunting narrative. Tension and anxiety heighten dramatically as you explore the game’s tortured world. You’ll have limited resources at your disposal as you fight for your survival and experience profound fear in this perfect blend of horror and action.

Brutal Traps and Twisted Creatures

Face unthinkable horrors and cruel traps as you struggle to survive against overwhelming odds. Turn evil against itself by using the same diabolical devices against overwhelming deadly creatures.

Unknown Threats in an Uncertain World

Mysterious and wicked fears loom ahead in a world that warps and twists around you. Corridors, walls, doors, and entire buildings change in real-time, ensnaring players in a reality where threats can appear at any time and from any direction.

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The New Face of Horror

Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension. Defeat insurmountable terror and experience the ultimate thrill by discovering The Evil Within.

 

See New ScreenShots of Wolfenstein: The New Order

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Have a look at a few more screenshots of Wolfenstein: The New Order coming out next year for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, PC and published by Bethesda Softworks and Developed by MachineGames.

Game Description:

Wolfenstein: The New Order reignites the series that created the first-person shooter genre. Under development at Machine Games, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.

Intense, cinematic and rendered in stunning detail with id Software’s id Tech 5 engine, Wolfenstein sends players across Europe on a personal mission to bring down the Nazi war machine. With the help of a small group of resistance fighters, infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth – and beyond.

Story:                

Have a look at a few more screenshot of Elders Scrolls Online coming out Spring next year for Xbox 360, PlayStation 3, PC, PlayStation 4, Xbox One, published by Bethesda Softworks and Developed by MachineGames.

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Armed with a mysterious advanced technology, the Nazi’s unrelenting force and intimidation brought even the most powerful nations to their knees. Awakened from a 14-year coma to a world changed forever, war hero B.J. Blazkowicz emerges into this unimaginable alternate version of the 1960s. One in which the monstrous Nazi regime has won World War II, and now rule the globe with an iron fist. You are B.J. Blazkowicz, the American war hero, and the only man capable of rewriting history.

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Key Features:

The Action and Adventure

Wolfenstein’s breath-taking set pieces feature intense mountain-top car chases, underwater exploration, player-controlled Nazi war machines, and much more – all combined to create an exhilarating action-adventure experience.

The Story and Characters

Hi-octane action and thrilling adventure weaved together into a tightly paced, super immersive game narrative featuring memorable characters.

The History and Setting

Set against a backdrop of an alternate 1960s, discover an unfamiliar world ruled by a familiar enemy—one that has changed and twisted history as you know it.

The Arsenal and Assault

Break into secret research facilities and heavily guarded weapon stashes to upgrade your tools of destruction. Experience intense first-person combat as you go up against oversized Nazi robots, hulking Super Soldiers and elite shock troops.

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A Few New Screenshots for Elders Scrolls Online

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Have a look at a few more screenshots of Elders Scrolls Online coming out Spring next year for PlayStation 4, Xbox One, PC and Mac, published by Bethesda Softworks and Developed by ZeniMax Online Studios.

Key Features:

The Elder Scrolls. Online.

After 20 years of best-selling, award-winning fantasy role-playing games, the Elder Scrolls series goes online. Experience this epic adventure on your own or together with your friends, guild mates, and thousands of alliance members. Explore dangerous caves and dungeons, embark upon adventurous quests across Tamriel, and engage in massive player versus player battles, where the victors reap the spoils of war.

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Play the Way You Like

With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.

A Connected Game World

With ESO’s Megaserver technology you no longer choose a server, but instead play in one connected world. The game automatically places you with friends, guild mates, people you’ve encountered before, and other like-minded players. Simply jump in and begin your adventure.

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Your Quest to Save Tamriel

A stolen soul. An undead army rising. A quest to recover that which is uniquely yours. Explore the hidden secrets of Tamriel at your own pace using the game’s compass to guide you to areas of interest. Save the world from the evil machinations of the Daedric Prince Molag Bal and his henchman, the first necromancer, the Prince of Worms, Mannimarco.

eSports Global Network ESGN Launched to Bring eSports Global

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Clauf GmbH, an online media company dedicated to eSports, has launched two new sites for fans of professional gaming and eSports. ESGN, the eSports Global Network (www.esgn.com), and its web-based broadcast platform, ESGNTV (www.esgntv.com), which has launched into beta, aim to deliver the latest content about eSports from all over the world. eSports is the highly popular and growing professional video gaming where talented professional video game players compete for rewards and fame in tournaments and leagues throughout the world. Partnering with organizations including the ESL (Europe), GameFy (China) and GomTV (Korea), ESGN and ESGNTV cover every facet of the eSports profession, including up-to-the-minute information on competitions, breaking news, event dates and schedules, player profiles and much more from the world’s biggest tournaments. Both sites are available now for free without any registration necessary.

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“With ESGN and ESGNTV we aim to be one of the leading content providers in the eSport landscape, providing a fresh approach to the profession and airing incredible content found nowhere else,” said Jong Hwan Lee, CEO, Clauf GmbH. “This is the first step in a truly massive global initiative that will bring eSports to fans like never before. Our eSports experts and partners are eager to launch ESGN and ESGNTV for the masses.”

ESGNTV – The New “Global eSports Network for Gaming”

ESGNTV is a global online 24-hour broadcast network with nonstop coverage of eSports. Hosted by eSports expert Dan “Frodan” Chou and produced by former ESPN producer Morgan Stone, ESGNTV puts competitive gaming on a massive international stage. Through up-to-date news, in-depth discussions, competitive shows, behind-the-scenes analysis, player profiles, player interviews and the most recent tournament results, ESGNTV caters to all facets of eSports and competitive gaming.
The ESGN team broadcasts from a 6,000-square foot studio on the site of the oldest large-scale film studio in the world, the renowned Potsdam Babelsberg. The beta starts with the competitive show “Fight Night,” starring games like Starcraft II, Hearthstone and Street Fighter. The launch of the full ESGNTV schedule is planned for early 2014.

Introducing ESGN Points – Leveling the Playing Field

With ESGN Points, ESGN introduces a cooperative ranking system algorithm among partner organizations from numerous regions, creating a level playing field to evaluate players and teams. This comprehensive point system allows ESGN to calculate separate achievements of players from major events into an overarching competition and weighted scoreboard. From their start to finish, teams and players will have their achievements, roster changes and match records tracked and coordinated to the ESGN Points and ELO rankings. ESGN.com also features an annual schedule of upcoming events and results for past tournaments with an appendix of specific matches, players and prize-money. As a result, the visibility of major tournaments and profiles of professional players are improved on a worldwide scale.

For eSports Enthusiasts, by eSports Enthusiasts

Spearheaded by executives with more than a decade of combined eSports experience, ESGN has employees with a background in gaming and a vast understanding of the pro gaming scene, ranging from eSports professionals to passionate and homegrown community contributors.
With headquarters in Berlin, ESGN aims to bring the video game industry’s attention further to the eSports landscape. Broadcasting across four established channels, including Twitch.tv and YouTube, ESGNTV will deliver its content throughout North America, Europe and Asia to bring the world’s best eSports players and events to all audiences.

“Working together will really enable us all to grow faster and to make professional gaming a true global sport, rivaling the biggest traditional sports out there. One company alone will certainly not be able to make it, so we as an industry have to cooperate and combine our efforts,” said Ralf Reichert, Managing Director, Turtle Entertainment (ESL).

“By introducing brand new features, such as the comprehensive ranking system, ESGN pushes the envelope of eSports as a worldwide phenomenon,” said Jeong Wong Che, Managing Director, Gretech (GomTV). “During the last couple of years, we have seen outstanding development globally that has put eSports closer to the center of attention. ESGNTV will help to progress this even further by producing compelling content that players all over the world will desire.”

“The eSports scene in China has developed massively during the last couple of years. ESGN and ESGNTV will help to further strengthen this development and share our content with a worldwide audience,” said Chen Jianshu, General Manager, GameFY.

New ‘Fencer’ Trailer Revealed for Earth Defense Force 2025

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Here comes the Fencer, a new kind of warrior determined to put an end to the threat of the giant bugs once and for all. These heavily armoured soldiers come with dual-wielding abilities and can pulverize hundreds of bugs with large weapons. Need a tank? Call a Fencer instead!

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Earth Defense Force 2025 will be available in February 2014 on Xbox 360 and PlayStation 3 system.

 

Playfire now tracking your Xbox One Achievements

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Green Man Gaming (http://www.greenmangaming.com/), is the world’s fastest growing social commerce platform for core gamers, has announced that it launched the Xbox One tracking BETA on its Playfire (https://www.playfire.com/) service; the social network where gamers can track their in-game achievements.

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With over 150 million systems sold globally since launch, the Xbox One’s user base has spent over 50 million hours in games and entertainment, and has achieved over 415 million Gamerscore Points. From today, Xbox One gamers can use Playfire to not only track their Gamerscore and achievements, but to check out what the most popular Xbox One titles are, see what their friends and the Playfire community are playing, and get buzzing about the latest titles.

“We’re pleased that Playfire is one of the first services to support Xbox One game tracking and deliver this so quickly to our hungry community” said Paul Sulyok, CEO of Green Man Gaming and Playfire. “Having a dedicated development team working hard on building a new future for Playfire means we can respond to new platform requirements and changes in a very agile way.”

The Playfire community has already logged 1.5 billion achievements and trophies which is sure to rapidly swell as next-gen gamers are welcomed to the service.

Assassin’s Creed IV Black Flag Blackbeard’s Wrath DLC Out Tomorrow

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First DLC pack brings three new lethal characters, the infamous Blackbeard, the deadly Orchid and the mystical Jaguar

Today Ubisoft announced that the first DLC for Assassin’s Creed IV Black Flag multiplayer, Blackbeard’s Wrath, is available from Wednesday for download on PlayStation Network for the PlayStation 4 and the PlayStation 3 and from Tuesday on Xbox LIVE for Xbox One, and the Xbox 360, and PC.

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Three new characters join the hunt, Blackbeard, the Jaguar and The Orchid, each character bringing their unique skill set to battle for the title of best assassin.

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Blackbeard, wielding a sword and a short temper is not to be trifled with. His reputation as a feared pirate is justly received and his preferred kill moves include using his tremendous strength to throw his targets off balance and then quickly finishing them with one clean strike.

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The Orchid, a Templar-friendly deadly assassin grew up in China, serving as a military advisor in the Quing dynasty where she honed her murderous skills. She executes opponents swiftly and gracefully with her katana, an extension of her mind and body.

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The Jaguar, Cuali, an Aztec warrior from Mexico, took to the sea to fight against the Spanish conquest of Central America. A fighter, he survived the destruction of his community and joined forces with a growing contingency of native Templars who sought renewed peace and order. Driven by a mystical force, The Jaguar fights like his namesake, striking swiftly and quietly with his preferred weapon, a discreet axe.

All three characters are available in Assassin’s Creed IV Black Flag multiplayer starting Tuesday, where they will join the hunt for survival.

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For players interested in the Assassin’s Creed IV Black Flag Season Pass, it’s available now and includes Freedom Cry – a nine mission self-contained story featuring Edward Kenway’s first mate Adewale, the exclusive Kraken Ship Pack, additional single-player missions, weapons, skins and collectibles, as well as this multiplayer DLC and upcoming new characters to the multiplayer experience.

Metal Gear Solid V: Ground Zeroes Release Date for Xbox One and Xbox 360

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“Metal Gear Solid V: Ground Zeroes” will launch in Spring 2014 as a prologue to the events leading into “Metal Gear Solid V: The Phantom Pain” and both are coming to Xbox One and Xbox 360. Metal Gear Solid: Ground Zeroes will be available from 18th March, 2014 in North America.

Metal Gear Solid 5: Ground Zeroes will launch in Europe on 20th March 2014, Konami has announced. The prequel to Metal Gear Solid 5: The Phantom Pain will be sold in shops on current generation systems for £29.99 or as a download for £19.99. Digital versions for PlayStation 4 and Xbox One cost £29.99

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In addition, be sure to check out an Xbox-exclusive trailer for “Metal Gear Solid V: Ground Zeroes” that features the bonus character, the cyborg ninja Raiden, as he takes down enemy bioroid ‘Snatchers’!

 

Thief Companion App Coming to iOS and Android

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Square Enix and Eidos-Montréal, today announced that an official THIEF companion app is heading to Android and iOS devices. The companion app will enable fans to gain additional insight into the THIEF universe and offer a second-screen experience to fully engage with the game upon release.

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The lite version available in multiple languages later this month includes THIEF news as it happens, access to all the latest trailers, artwork, exclusive screenshots and in-depth character bios and further details of the game’s story. The full version of the app, priced at $2.99, will be available when the game launches and is packed with additional functionality and content including:
·         Direct Link to the main game to track your in-game stats and stolen loot
·         Official Wiki created in partnership with IGN.com
·         Official interactive digital maps created by Prima
·         Issues #1 and #2 of the Official THIEF digital comics created by Dark Horse Comics
·         Exclusive never before seen art and background content direct from the development  team
·         Access to official THIEF merchandise

We are also announcing the ultimate pre-order incentive in partnership exclusively with the world’s largest multichannel retailer of video games, GameStop, and its stores worldwide. Pre-order Thief and you will receive:
·         The full version of the Thief Android App worth $2.99
·         The official soundtrack composed by Luc St Pierre performed by the Prague philharmonic orchestra worth $9.99
·         The in-game Bank Heist mission announced previously worth $4.99

THIEF is due for release on February 25, 2014 in North America

Halo: Spartan Assault Comes to Xbox One on 24th Dec

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The battle between humanity and the Covenant expands to new warfronts as “Halo: Spartan Assault” arrives on Xbox One on December 24 for £11.99 via digital download. With over 30 stimulating missions at your fingertips, you can play longer than ever with the all-new online cooperative mode and the Operation Hydra expansion that delivers an action-packed addition to the single player campaign.

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Fans who have purchased “Halo: Spartan Assault” for Windows 8 or Windows Phone 8 to date or purchase prior to December 15, 2013, will be eligible to purchase the Xbox One version of the game at the discounted price of £3.99.

“Halo: Spartan Assault” for Xbox 360 will be available in January 2014.

New Features, Weapons, and Online Cooperative Play

Top features in “Halo: Spartan Assault” for Xbox One include the following:

  • Immersive storyline. An original story set between the events of “Halo 3” and “Halo 4,” enabling you to experience war with the Covenant, the first missions of the Spartan Ops program and the rise of Commander Sarah Palmer
  • Online cooperative multiplayer. Play longer than ever with an online cooperative multiplayer mode that brings you five all-new missions, all played from a top-down camera view
  • New enemies. Wage war against a persistent and overwhelming enemy – encounter the Flood for the first time in “Halo: Spartan Assault”
  • Graphical Fidelity. ”Halo: Spartan Assault” for Xbox One will run natively at 1080p and 60 frames per second.
  • New weapons and achievements. Go in strong with an expanded arsenal that brings you more weapons, armour abilities, and more upgrades, while earning new Achievements for Xbox One
  • Original “Halo” gameplay. An action-packed, stimulating single-player campaign spanning 30 missions in battles throughout the Halo Universe (including five “Operation Hydra” missions)
  • Nonstop competitive fun. Compete against friends in Leaderboards or hone your skills while collecting more than 40 in-game Achievements and Medals

 

Watch The LEGO Movie Videogame Trailer

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Watch the first The LEGO Movie Videogame trailer is here, and it’s awesome!

In February 2014, The LEGO Movie Videogame will assemble for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Wii U consoles, as well as Nintendo 3DS and PlayStation Vita  and PC.

Review: Deadfall Adventures

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Deadfall Adventures is an action adventure staring the not so famous James Lee Quatermain, a descendant of Allan Quatermain. The prospect of a globe trotting adventure with treasure and mummies is an appealing one indeed. If only Deadfall Adventures can show some inspiration and not just repeat things we’ve already seen countless times over the years. I wonder if there’ll be any Nazis…

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On the rare occasion that you do get a puzzle wrong and happen to die because of some hideous trap, checkpoints will not be your friend. It’s not the large set piece puzzles that clearly move the plot forward but the little ones on the way. Right at the start of the game a message appears to inform you that Deadfall is all about exploration and treasure hunting. But the first time I decided to do some I died and had to replay a short combat section several times.

Truth be told the puzzle was really quite simple but I missed the solution and it got me killed a couple of times. Unfortunately the main puzzles don’t really show much imagination either. No one will be surprised by the pressure plates on the floor where the aim is to avoid standing on certain symbols. Or the reflective mirrors that need lining up to shine light at the target and open the door.

I often consulted Allan Quatermain’s (James’s great grandfather) notebook as prompted to help me with the solution to a puzzle only for it to confuse me rather than help. Scribbled images that show you what icons should be shown on a swivelling picture-thing on a door will take longer to match up to the puzzle than just figuring it out without the book. It often makes the solution look complicated and saw me looking for clever solutions where I should have just got on with it and relied on the puzzles adhering to generic puzzle conventions. It’s a bit of a shame and means that one of the largest parts of the game is almost all rehashed material.

But it does give you a break from the combat. You’re time in combat will be split between fighting Nazis, Russians and Mummies. Because it really wouldn’t be a treasure hunting adventure without some Nazis. But fighting them is a mundane affair where the main objective is to predict where they will spawn and ultimately hide. Hiding doesn’t really feel like the German army I know but still. Even when they are ‘in cover’ taking pot shots at you they’re pretty easy to kill and you will often find little to no challenge to the fights. Unless you get inconveniently spammed with grenades and can’t escape. If you die it will probably be because of cheap tactics or bad luck.

Fighting mummies is somewhat more fun with an Alan Wake style ‘shine your torch at them first’ system. Holding a button down will focus your torch into beam and drain a quickly recharging battery. Once you have done enough damage with the light they will become vulnerable to your other attacks and you can finally put ‘em down. The guns are fun and I enjoyed using weapons from the period but there isn’t particularly a different feel between each weapon other than the visual designs. There are however plenty of guns to choose from and Deadfall isn’t afraid to throw them at you right from the start.

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The shooting itself does tend to feel a little dated and several times I was reminded of the likes of Serious Sam. Not that that’s necessarily a bad thing but I was expecting more from the shooting mechanics. Although you can ‘aim down sights’, Deadfall just strikes me as a game from long long ago before we even new what ADS was. The combat just has that old, unrefined feel to it.

But the combat will in turn come as a relief from hearing the awful script. The voice acting isn’t great but I get the feeling the actors didn’t have much to work with. It comes as a surprise when you can’t  predict what everyone’s going to say in the next 10 seconds. It does make Quatermain a lot less charming than I suspect he was supposed to be.

But it’s all too easy not to notice many of Deadfall’s flaws because it’s so good looking. The weapons could use a little more attention but that’s soon forgiven when you take a quick look around. The environments are well detailed and as vibrant as possible given that they’re mostly sand and stone. It’s the kind of game that makes you stop and take a look every now and again just to enjoy the view.

Unfortunately once you get past the gorgeous visuals and you’ve used most of the weapons a couple of times there isn’t much left to look at. Some of the puzzles at least make an attempt to engage you but for the most part they are unimaginative and absolutely nothing we haven’t seen before. It’s a real shame given the care that has clearly gone into the environments.

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The same thing can be said for the combat. There are plenty of guns to choose from but they quickly get repetitive. Fighting mummies is definitely the most satisfying combat in Deadfall and takes a brief brake from playing ‘hunt the poorly hidden Nazi’. Focusing the torch to weaken your undead foes is odd but quite satisfying and adds a much needed layer to the otherwise lacklustre shoot outs.

Puzzles are nothing special but occasionally feel like more than just another obstacle. Mini puzzles that reward optional treasures would be more enticing if there was a more forgiving checkpoint system. The environments are impressively good looking but if you scratch off the rather thin veneer there’s little depth left to Deadfall Adventures. The poor script and voice acting plus far too many generic gaming conventions that we’ve all seen before make Deadfall Adventures just too boring to keep you coming back.

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Reviewed on PC.

Review: How to Survive

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Although How to Survive is definitely a thumbstick shooter staring everyone’s favourite nameless enemies, zombies, (they tied with Nazis) at times it has surprisingly good survival horror elements. There’s a dark gritty atmosphere that’s rarely, if ever, been realized in a thumbstick shooter in the way it has in How to Survive. Which I actually found a welcome change.

Unfortunately there comes a point where the fact that How to Survive is a thumbstick shooter gets in the way of it’s deeper survival horror aspirations. Surviving by needing to find food and water basically has to become a case of picking up items to keep a Sim like happiness meter topped up. It’s a bit of a shame really but I can imagine a game where a constant need for water is the main appeal could very quickly become boring and stressful.

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There is a loose plot based structure that reminded me a lot of Dead Island. Not in substance but in essence. It’s the gameplay that keeps you coming back and the plot merely shuffles the whole thing along. The first Borderlands did the same thing and it can work wonders in the right place, luckily it feels right in How to Survive. Sometimes I don’t need anything more complicated than go and survive the horde. I’m here to kill zombies at the end of the day.

On your travels you will find a multitude of weapons and items to help you on your way. To introduce you to all these mechanics a very friendly chap named Kovac has left you various leaflets to help you learn your way around the island. Picking up one of Kovac’s guides will start a short animated video clip to guide you through the task at hand. They’re funny and light hearted. I genuinely looked forward to picking them up because they where funny. It’s great to see a tutorial with some fun and imagination infused into it. It certainly stops the tutorial becoming tedious.

There’s also a rather comprehensive level up system that keeps things interesting for quite a while. Unfortunately given the amount of time spent fighting off the horde the combat gets a little stale a little too fast. Melee weapons feature an amazingly singular motion that sees your chosen character blindly swinging with a stick to bop zombies. It looks strangely out of place for such a pretty game to have such poor animations.

OK so it’s a thumbstick shooter, I’m not expecting Uncharted quality motion capture. But at the same time surely it’s easy enough to make at least one convincing action for a zoomed out top-down-only view. A vast majority of How to Survive looks great and it’s a shame that an action you will spend so much time performing has been paid so little attention.

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There are some surprisingly survival-horror-esque moments in How to Survive. Unfortunately they don’t carry through the full game. It’s possible that if the survival elements had been more prominent How to Survive could have been too hardcore and quickly become irritating. Looking at it the other way around How to Survive is a surprisingly deep and satisfying thumbstick shooter that makes a very good attempt at breaking free of the genre’s shackles. With more in-depth combat How to Survive would have simultaneously, and successfully, implemented new things whilst remaining true to the genre. Sadly I felt the combat and rigid character movements just stopped How to Survive from becoming something special.

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Reviewed on PC.