The Winner of our The Art of Watch Dogs book from Titan Books contest

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Watch Dogs was released recently and Titan Books released an amazing Art of Watch Dogs book, and we had a copy of the book to give away – here is the winner.

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The official art book explores the technology-enabled world of Watch Dogs, taking readers on a visual guide through Aiden Pearce’s quest of turning the city of Chicago into his ultimate weapon and exacting revenge against his enemies. The Art of Watch Dogs provides fans with a deeper experience as well as creating a new entry point for people to discover the thrilling new brand.

The Winner

And the winner of the book is:

Sarah Spencer

Well done! Your book will be on it’s way to you shortly.

TETRIS Exclusive Interview with Alexey Pajitnov at E3

In this interview shot at E3, I talk with Alexey Pajitnov the creator or TETRIS on the 30th anniversary of him writing the game.

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A lifelong love of puzzles and strategy gaming has led Moscow-born Alexey Pajitnov to worldwide recognition as one of the computer game industry’s most renowned game designers. He is best known as the creator of the Tetris game, which on its 30th anniversary has sold hundreds of millions of copies on over 50 gaming platforms as one of the world’s most popular electronic games. Today, Alexey spends much of his time working with Blue Planet Software, the sole agent for the Tetris franchise, to continue making Tetris branded products exciting and fun for its millions of fans.

In the past 30 years, Alexey has won numerous accolades for game design and his creation of Tetris, including the International Game Developers Association’s First Penguin Award in 2007 for “pioneering the casual games market.” In 2009, Tetris was named the #2 Top Console Game of all time by the Guinness Book of World Records.

Over to Alexey:

Do you still play TETRIS? Let us know by leaving a comment below.

One Piece Unlimited World Red is out Now

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BANDAI NAMCO Games Europe S.A.S announced today that ONE PIECE Unlimited World Red is available in Europe and Australasia! This new game is playable on PlayStation 3, PlayStation Vita, Nintendo 3DS and Wii U! ONE PIECE Unlimited World Red is an action-adventure RPG game developed by Ganbarion Co., Ltd., based on the widely popular and praised ONE PIECE manga created by the renowned mangaka Eiichiro Oda.

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Boasting amazing and exclusive content, this new game offers hours of exciting gameplay where the players’ will happily discover two brand new characters –Red and his follower Pato– through an epic original storyline! Topping that; an all-new mode called Battle Coliseum mode, inspired by the Dressrosa story arc, the characters compete in a tourney to test their battle abilities. During this tournament, the fighters contest in five different battle types:

  • In Battle Royal, the players fight against two mighty opponents or against one mighty foe supported by a swarm of enemies
  • In Duel gamers fight one-on-one against one tough enemy.
  • In Scramble, the contenders compete against a swarm of weaker enemies,
  • The heroes battle against the most dangerous bosses of the ONE PIECE universe in Boss Rush
  • Try the Special Match to challenge your battle skills using preselected characters to win in battles that cannot be witnessed in the One Piece storyline!

Our association with Ganbarion Co. Ltd has been successful for years, yet we prove it again with the release of a high quality ONE PIECE game on 4 different platforms!  Having tons of new first-class content to fulfil all fans’ desires is a true honour and an objective to us, and we are sure that our most enthusiastic followers will enjoy it!” Herve Hoerdt, Vice President of IP Strategy at BANDAI NAMCO Games Europe.

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For all the fans eager to have exclusive items, the Straw Hat Edition offers 10 outfits (Luffy Strong World Adventure outfit and the Anniversary Pack with 9 outfits commemorating Japan’s 15th Anniversary of the One Piece Animated series – this item won’t be sold later!) and a unique quest where the 2 brothers are re-united: “Flame Fist & Straw Hat”.

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The Straw Hat Edition can be purchased from leading retailers, including Amazon.

Surprises aren’t stopping here as BANDAI NAMCO Games Europe created a special Chopper Edition with all of the above items, plus a Key Holder of Chopper, 10 stickers of the Straw Hat Crew members and the game logo, Wall scroll of Chopper, lanyard with Chopper, Artbook and the Takoyaki DLC Pack (3 costumes & 1 quest)!

The Chopper Edition will be available for PS3 only and is only available to purchases from GAME. To pre-order your Chopper Edition.

Dynasty Warriors Gundam Reborn Out Now for PS3

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Tecmo Koei Europe today launched DYNASTY WARRIORS: GUNDAM Reborn on retailers across Europe and digitally through the PlayStation Network exclusively for the PlayStation 3. The game takes the Gundam metaseries to a whole new level of futuristic action with the largest number of missions and roster of playable Mobile Suits in any Gundam video game to date. The game utilizes the Dynasty Warriors game engine to express the frenetic action of Gundam warfare.

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Players will experience the best moments from the Gundam series in its majestic glory as they play through 37 areas in the game’s Official Mode and more than 150 scenarios in Ultimate Mode, all taken straight from the Mobile Suit Gundam movies and animations, including Mobile Suit Gundam Unicorn™ and Mobile Suit Gundam SEED. With over 100 different Mobile Suits playable, players will feel the immense thrill of piloting these powerful machines of war and pulverize hundreds of on-screen enemies in electrifying Dynasty Warriors gameplay style. Players will enter the battle fray either solo or with a friend in either local or online co-op play to experience the Gundam excitement.

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As the Mobile Suits engage in intense warfare across land, sea, air and space, players will be able to utilize the “Burst System” mechanic to activate a powered up form of their chosen Mobile Suit and combine with another Mobile Suit to unleash maximum damage and destruction upon the relentless waves of enemy units.

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Visual enhancements bring the battle rampage to new heights with more brilliant graphics and lighting effects that will reflect a vivid, war-torn Gundam galaxy.

Amazon Appstore’s Bundle worth over £100 free today

Amazon.co.uk today announced that on Friday 27th and Saturday 28th June, as part of the Free App of the Day programme, Amazon Appstore is giving away 30 of the most popular paid apps worth over £100, for free! As the summer hots up, this sizzling deal is one customers shouldn’t miss.

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The Amazon Appstore app bundles are a great package for families planning holiday trips this summer, providing gaming, travel and remote office apps for your every need. A selection of top puzzles, brainteasers and games include the likes of Sonic the Hedgehog 2 to keep kids and adults entertained on-the-go. Meanwhile, travel tools such as MobiLearn, the talking phrasebook, will help keep the family up to speed with the local lingo. Lastly, just in case you need to access that all important file when you’re away, the package includes premium remote office tools and resources such as Splashtop Remote Desktop HD.

More details about the summer bundle:

Game on!

Whether you’re in a departure lounge or the back of a caravan, keep the kids amused with app adventures and puzzles. The bundle includes famed classic Sonic the Hedgehog 2 (worth £1.83), as well as other favourites Dr Panda’s Bus Driver (worth £1.79) and Dungeon Village (worth £2.80).

Parlez-vous Kindle?

The key to any successful trip is planning in advance. This bundle can help with everything from organising a family itinerary (try 2Do: TodoList | Task List worth £4.41), brushing up on your European vocab with MobiLearn Talking Phrasebook (worth £6.37) to checking the weather (AccuWeather Platinum, worth £1.95, will help you avoid the rain!).

A remote office in your pocket – just in case!

Just in case you do need to keep connected while away, these tools will ensure you’re never out of reach or away from the critical files that you need. For instance, with Splashtop Remote Desktop HD (worth £5.56) you can enjoy a Windows and Mac HD experience on your tablet, easily accessing and editing files from afar.

Full information on the free apps included in the Amazon Appstore bundle can be found at www.amazon.co.uk/appstore-bundle and include:

Fun & Games Apps

  • Plex (£2.98)
  • Enigmatis: The Ghosts of Maple Creek (£0.99)
  • League of Heroes Premium (£1.98)
  • The Room Two (Kindle Tablet Edition – £1.98)
  • Pho.to Lab PRO (£1.91)
  • PUZZINGO Puzzles (Pro Edition – £9.32)
  • Root Explorer (£3.00)
  • Loco Motors (£1.19)
  • CrossMe (£3.15)
  • CLARC (£2.99)
  • Dr. Panda’s Bus Driver (£1.79)
  • Pinball Deluxe Premium (£1.87)
  • Sonic The Hedgehog 2 (£1.83)
  • Card Wars – Adventure Time (£2.38)
  • Wedding Dash Deluxe (£0.62)
  • Dungeon Village (£2.80)
  • Ravensword: Shadowlands (£4.25)

Holiday Planning Apps

  • AccuWeather Platinum (£1.95)
  • Travel Interpreter (£5.99)
  • MobiLearn Talking Phrasebook, English-French-German-Italian-Spanish (£6.37)

Remote Office Apps

  • EZ Money Manager (£6.34)
  • acalendar+ (£2.49)
  • Jump Desktop (RDP & VNC – £6.37)
  • Notepad+ (£0.99)
  • Business Calendar (£3.99)
  • Splashtop Remote Desktop HD (£5.56)
  • 2Do: Todo List | Task List (£4.41)
  • OfficeSuite Professional 7 (£9.36)
  • MyBackup Pro (£3.01)
  • Pocket Informant 3 (£5.95)

To download the Amazon Appstore to your Android device go to www.amazon.co.uk/getappstore.

Download these and thousands of other apps and games at www.amazon.co.uk/appstore.

Alien Isolation E3 2014 Accolades Trailer

Sega have released a trailer for Alien Isolation that includes some of the accolades it received at E3.

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I even got a quote in there:

Alien Accolades

Check out the full video here:

https://www.youtube.com/watch?v=3v8F8IPsxCE

What do you think of Alien Isolation? Let us know by leaving a comment below.

Behind the Merc with Zen Studios and Deadpool Pinball

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Zen Studios has announced that Deadpool pinball, its latest collaboration with Marvel, is now available for download across its pinball platforms. To celebrate the launch, Zen has released a new behind-the-scenes video in which voice actor Nolan North, the mouth behind The Merc With a Mouth, discusses his work on the new table as well as some general musings on the raw insanity that is Deadpool.

Deadpool pinball is available now for Pinball FX2 and Zen Pinball 2 on consoles, PC, and mobile.

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Additionally, Deadpool pinball is also available for the standalone Marvel Pinball application on iOS, Android and Amazon.

Strain Ultra Drop for WildStar

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NCSOFT and Carbine Studios have been rolling out additional details about WildStar’s first ‘Ultra Drop’ – The Strain, continuing today with the announcement of the housing and customisation updates that will feature in this update.

What is the heck is the Strain you ask? Born in the depths of a mysterious Eldan laboratory, the Strain is a virulent biological anomaly that has begun to spread across planet Nexus. With the power to change life forms into terrifying, mutated abominations, the Strain is an unimaginably dangerous threat. All efforts to fight this nightmarish plague have met with failure.

Does it have anything to do with what happened to the Eldan? And can the universe be saved, or is it already too late? In The Strain, players will get the chance to turn their houses into horrifyingly elegant pads by adding items like bathtubs with claws, giant infected optical nerves, postulant purple barbs and more assorted grossness.

In addition, a couple new housing plugs will be available including a Strainmaw mat for your unwelcomed guests and a Phage Form Lab. If your character isn’t ghoulish enough, upgrade your wardrobe with some rot couture by collecting each piece of a new ravenous Strain costume. New Strain dyes are also available as well as a new Strain hoverboard.

Blighthaven  screenshots

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Housing and Customisation Screenshots

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In addition to the new Housing and Customisation info and screenshots, NCSOFT and Carbine Studios have also revealed more about the two new zones: Blighthaven and Northern Wastes.

Northern Wastes Screenshots

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What do you think of the new update for WildStar?

Sniper Elite III – Launch Trailer

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Watch the explosive trailer to celebrate the launch of Sniper Elite 3 on PC, PS4, Xbox One, Xbox 360 and PS3 that is out this week.Sniper-Elite-3_1680x1050.jpg

Laying low for days, this may be your only your shot…make it count. Observe. Plan. Execute. ADAPT. In the latest chapter of the award-winning series, players are taken to the unforgiving yet exotic terrain of North Africa in a savage conflict against Germany’s infamous Afrika Korps.

Stalk your targets through the twisting canyons, lush oases and ancient cities of the Western Desert in the deadly rush to sabotage a Nazi super-weapons program that could end Allied resistance for good. Use stealth, planning and execution to hunt your targets, whether human or machine.

From signature long distance kills, to melee takedowns, distractions and explosive traps, you are as deadly up close as you are from afar. It must end here. You are the turning point. Because one bullet can change history…

Karl has one shot, one chance to take down his target. But there’s a division between him and his objective. Piece of cake.

 

Review: EA Sports UFC

With the UFC still donning the moniker of the world’s fastest growing sport, it was only going to be a matter of time before EA added another franchise to their already stellar selection of sports titles. Can they replicate their successes once more with a UFC game based around their Ignite engine?

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As a fan of UFC since channel 5 aired their pay per views late on a night and free of charge, I like many others, have been hankering for a true UFC experience. This rendition promises a slew of available moves, an improved ground and submission game alongside a fully-fledged career mode.

Jumping straight in, you’ll be prompted with a basic tutorial that’s designed to get you started on the game; it’ll inform you on how to flail wildly and that’s about it. With such a diverse moves list demanding control of your opponent in many areas of the octagon, you’ll be at a frustrating and instant disadvantage the moment you’re not standing toe to toe. Due to the bewildering lack of a practice mode against a dummy AI, you’re learning the hard way too. The game is not only difficult to master, but also seems reluctant to let you learn how to progress. There are a few incredibly helpful online tutorial videos hidden in the touchpad’s online menus, but why these weren’t moved onto the main menu instead is beyond me. A challenge mode is also available, but doesn’t explain the benefits of transitioning into certain mounts, guards or clinches. I’m all for having to figure things out for yourself, but it’s not fun when you’re on the cusp of losing because you didn’t know to also hold L1 whilst rotating the right thumbstick to get out of a full mount.

Fortunately, the days of the infinite standing elbows and the impossibly confusing ground game are behind us, fighters are blessed with an armada of standing strikes; all can be performed by the initially bewildering modifier buttons. With each face button dedicated to a limb, you can alter the type of strike by holding another button, for example, holding forward whilst pressing triangle will perform a straight or a hook in lieu of the standard jab, whilst pulling away from your opponent will change it to an uppercut. Holding L2 will always target the body; the L1 and R1 buttons are the more stamina draining but equally powerful flamboyant moves.

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As you might imagine, swinging at thin air will not get you very far; not only will it open you up to a counter, it’ll take a chunk out of your stamina bar too. The key to success, much like real UFC fights, is to not get exhausted during a bout. Not only will your strikes deal less damage and connect slower, but you yourself will also be more susceptible to taking heavy damage; becoming one step closer to that fabled flash knockout. The ground game, submissions and any form of transitions or posturing also use stamina, making the ground wars less of a button mashing affair and more a thinking man’s ordeal. It’s all well and good rushing to full mount only to discover you’re lacking any stamina to complete a submission, before getting swept and finding yourself at the mercy of your opponents crushing elbows.

Everything boils down to knowing your foes weaknesses and strengths, a kickboxer will be more at risk to a takedown than a decorated wrestler for instance; it’s here where UFC really shines. Executing a gameplan successfully is highly rewarding and achieving the victory whilst playing to your strengths is a glorious feeling. The submission system has been altered for the better this time too. Successfully tightening a choke or lock requires mastery of the mini-game involved. An octagon overlay will appear, with the defender having to fill one of the four gauges to escape, the attacker can impede their progress by holding the right thumbstick in the corresponding direction whilst looking for a left thumbstick prompt to advance the submission state. Despite being initially overcomplicated and confusing, once you’ve had a few attempts, (it really needs a practice mode) it can feel like an aptly anxious struggle.

Whilst you may chug about a little slowly in relation to your real life counterparts, the defensive game is pretty well implemented. Blocking works surprisingly well, holding R2 becomes a weak but still useful guard. Yet if you wish to make the most out of it, timing an opponent’s high or low strike with one of the face buttons will make them whiff and leave themselves open to a more powerful counter. Dashes can be executed by flicking the left thumbstick; if timed well, can leave your foe vulnerable and floundering.

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Sublime fighting mechanics aside, how does EA’s UFC fare outside of the octagon? In truth, not quite so well; feeling very much like a first stab at the franchise, it gets a lot right, but misses out on what could have been a more enveloping career mode. The addition of the required Ultimate Fighter tournament before being let loose in the UFC is a welcome touch yet it has two major drawbacks. The first being that you can’t skip it, despite how many fighters you’ve inducted into underwhelming Hall of Fame, which consists of a short video featuring Dana White and a generic email essentially stating ‘that’s enough, start again’. The second, implausibly odd reason being that The Ultimate Fighter bouts are by far the most difficult fights you’ll have in the career due to you having unalterably dire stats.

From each successful training session in the career, your created fighter will earn approximately 200 upgrade points to spend on whatever you feel is necessary, probably stamina though if you’re being honest. Compare this to the UFC fights when you often gain in excess of 1000 points for a victory and you can see how your character becomes exponentially more powerful, even against the greatest in the division. Points can be spent on moves or attributes, but don’t fret as you’ll have points left over before your career ends; attaining max stats all around is easily achievable unlike previous UFC games.

Aside from the constant barrage of videos peppering your screen after each KO, submission or fight of the night, showcasing highlight reels of classic UFC moments, there isn’t that much involvement outside of the fights. There are no rivalries, you can’t choose a training camp, there’s no threat of not making weight, there’s no advice from your corner in-between rounds and the ‘guest’ appearances at the gym make little to no differences aside from a nasty potential boxing spar with Nate Diaz.

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Some other generic problems that seem to plague EA titles of late being the horrendous menu load times that can make altering sponsors, stats and appearances a drain. During the career mode, there’s a useless ticker across the top of the screen either notifying you that you have no new notifications or displaying now out of date items of interest. There’s an almost sarcastic use of a game manual option in the menus too which instead displays a link to a website, of which you can’t even select to open in the PS4’s browser. Why bother putting it there then?

If there’s one thing EA Sports titles do well time and time again however, it’s the presentation aspect. They’ve really nailed the broadcast feel of the fights, what with Bruce Buffer’s fantastically over excitable introductions alongside Joe Rogan and Mike Goldberg screaming at each and every knockout.

Graphically it’s excellent; EA’s Ignite engine provides a showcase of what should be achieved on PS4 and Xbox One. Beads of sweat drip, blood flows and spatters onto the mat, muscles are seen tensing and the character animations are equally impressive too. In terms of audio, it lets itself down a little however. Despite the impressively looking equaliser, there’s no way to alter the sound levels to your preferences. You can’t turn the music entirely off either unless you deselect all the tracks in the main menu; for some reason, the punches and kicks lack a little meat too.

However, once the overly complicated controls are mastered and start to make sense, it’s utter brilliance. Get over the woeful tutorial hump; don’t expect much outside of the octagon and there is no greater game for combat sport aficionados. Every punch is deliberate, every kick is measured, every takedown punishing and every win immeasurable.

EGX London 2014: Some of the Games Line Up Announced

Today a small selection of the huge number of games that will available to play at EGX London 2014 this September.

Battlefield Hardline, Sunset Overdrive and Alien: Isolation are just some of the games headlining this year’s show, with other titles already confirmed from the likes of 2K Games, Electronic Arts, Activision and SEGA, as well as the console platform holders Sony, Microsoft and Nintendo, and VR powerhouse Oculus.

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EGX London 2014 takes place at Earls Court, London, from Thursday 25th September to Sunday 28th September, and is expected to attract 80,000 gamers. For the first time in its history the event will occupy two full floors of Earl’s Court One, packing the space with hundreds of playable pre-release games, along with exclusive developer session presentations on the hour every day and a host of other attractions.

Other playable games include Evolve and Borderlands: The Pre-Sequel from 2K Games and the aforementioned Destiny from Activision and Battlefield Hardline from Electronic Arts. SEGA’s Alien: Isolation, voted game of the show at this year’s EGX Rezzed, will also feature in a big way.

Ticket sales have been very strong with super passes, early-entry tickets and Saturday day passes already sold out. Remaining tickets can be purchased via the EGX London website: http://www.egxlondon.net/tickets

This year’s full line-up of playable games, developer sessions and other features will be announced over the next three months, but organisers can already confirm that the following games will be playable:

2K Games

Borderlands: The Pre-Sequel

Evolve

Activision

Destiny

Electronic Arts

Battlefield Hardline

Gaijin Entertainment

War Thunder

Microsoft Studios

Fable Legends

Forza Horizon 2

Halo: The Master Chief Collection

Project Spark

Sunset Overdrive

SEGA

Alien: Isolation

Square Enix

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Visitors to EGX London will also have the opportunity to experience Oculus Rift, the cutting-edge VR headset, on its own dedicated stand. It’s another chance for attendees to enjoy what many people consider to be the future of gaming.

Gamer Network is also pleased to confirm that SEGA will continue to sponsor the Leftfield Collection (formerly Indie Games Arcade), offering indie developers the opportunity to showcase innovative projects free of charge to thousands of gamers.

PC and indie games will also be well represented in the Rezzed area with titles such as the hilarious Gang Beasts already slated to appear. Games currently confirmed for the Rezzed space are:

Boneloaf

Gang Beasts

David Amador

Quest of Dungeons

Delve Interactive

Poncho

Futurlab

Velocity 2X

Introversion Software

Prison Architect

Mike Bithell

Volume

Phigames

TinyKeep

Rumpus Animation

The Adventures of Bertram Fiddle

Subterranean Games

War for the Overworld

TinyBuild Games

Bit Brawlers

Fearless Fantasy

No Time to Explain

Speed Runners

Spoiler Alert

Tom Francis

Heat Signature

EGX London promises a great line-up of other features, including a ranking event for the Capcom Pro Tour taking place on Sunday, an extensive retro games stand and a packed schedule of developer sessions.

Skylanders Trap Team Exclusive Interview with Jeff Poffenbarger at E3

In this interview shot at E3, I sit down with Jeff Poffenbarger, the Executive Producer for Skylanders Trap Team from Toys For Bob.

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In Skylanders Trap Team, Kaos continues his ongoing quest to rule over Skylands. He has discovered the location of the legendary Cloudcracker Prison — a fortress built entirely out of the magical substance Traptanium and home to Skylands’ most nefarious baddies. In an attempt to build his own army of foes, Kaos blows up the prison, releasing the most wanted villains and blasting shards of Traptanium to Earth in the form of Traps. Now it’s up to Portal Masters to recapture all of the escaped villains using powerful Traptanium Traps and defeat Kaos before it’s too late!

Skylanders Trap Team introduces a ground-breaking innovation that lets Portal Masters “trap” the most wanted villains in Skylands and then play as them in the game in the battle for good. The game offers an unprecedented new addition to the game’s play pattern in the form of Traptanium Traps. When this new type of toy is placed directly into the Traptanium Portal, Portal Masters can “capture” a variety of special villains from the game and magically transport them from Skylands into the real world.

Over to Jeff:

Skylanders Trap Team will be available October 10th for the Xbox One, Xbox 360, PlayStation 3, PlayStation 4, Wii U, Wii and 3DS.

Are you going to get it? Let us know by leaving a comment below.

World of Tanks Blitz Launches Exclusively on iOS

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Wargaming has announce the mobile title World of Tanks Blitz has rolled and is now available for download at www.appstore.com/wotblitz.

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Join Wargaing as there broadcast live from the World of Tanks Blitz Launch Party in San Francisco to celebrate, chat with Blitz developers and for a chance to win iPads, iTunes cards, and special launch gift items on Twitch.tv/Wargaming from 7-8pm Pacific.

Get ready for Titanfall Update 4 for Xbox One and PC Today

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Titanfall Game Update #4 arrives today for Xbox One and PC! Here’s what you can expect.

Featured Game Mode – There are to introduce the Featured Game Modes into the playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.

Marked For Death – A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.

Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won’t lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.

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Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you’ve already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade and another recognizes users who completed the “Gooser” challenge the hard way.

Matchmaking – Also improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams’ skill and player counts. You’ll notice that you’re greyed out in the lobby until teams are set. You’ll also notice “Connecting…” as players join a match.

Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic “Betty” as well as Jeeves and Lisa.

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More Titan OS VO – New helpful warnings and observations from your Titan.

Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.

Lobby Music – The ability turn lobby music on or off.

Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.

Audio – Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.

Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you’ve equipped electric smoke, it will deploy electric smoke when it gets rodeo’ed. If you’ve equipped the particle wall, it will deploy a particle wall when it is under fire.

Rodeo – You now see the name of the Titan you rodeo.

Burn Cards – You’ll notice a Triple Burn Card selector on bottom right of the HUD after you die. It’s a reminder to use your cards and a convenient way to select them.

Burn Card overflow protection – To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.

Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.

Drift Guard – New “Movement Drift Guard” gamepad setting in options.

Unlocks – You’ll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.

Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.

NEW FEATURES (X1)

Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.

BUG FIXES (All Platforms)

  • Fix for no music playing when you join a match late.
  • Fix for Sonar Burn Cards not showing during kill replay.
  • Fix case for when “Titan Locking”/”Pilot Locking” indicator goes away.
  • Fix not being able to rodeo a Titan doing a synced melee kill.
  • Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.
  • Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.
  • Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.
  • Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.
  • Fix for Flyer ragdolls disappearing.
  • Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.
  • Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)
  • Fixed the Smart Pistol not being able to hit crawling Spectres.
  • Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.
  • Fixed a case where player jump jet effects would spawn endlessly.
  • Fixed a crash when attempting to necksnap a Pilot who is rodeo’ing a Titan.
  • Fixed a crash involving Sonar.
  • Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.
  • Fixed water not fogging properly.
  • Fixed cloaked players being too visible in heavy fog.
  • Fixed satchels skipping doomed state when set off with smoke.
  • Fixed hitching and fast forward motion when game has been running for a long time.
  • Fixed tearing happening more often than necessary when running close to 60 fps.

BUG FIXES (PC)

  • Fixed crashes related to fullscreen mode.
  • Game window supports minimize.
  • Game minimizes when switched out.
  • Added very cheap low-quality water technique for min-spec PCs.

BUG FIXES (Xbox One)

  • Fix for issue where going into Xbox menus causes 2 music tracks to overlap.

BALANCING (All Platforms)

In this update we’ve made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We’ve done another round of balancing based on feedback we’ve received from inside and outside of the studio. We’ll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we’ve made this time around:

Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.

Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun’s max distance.

R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We’ve slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We’ve also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).

R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We’ve upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo’ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo’ing Titans (behind only the LMG).

Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn’t doing that quite well enough. We’ve made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.

AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.

G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.

AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.

Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your “charge” while tracking enemy targets.

Big Punch: We’ve taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder’s permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we’ve decided to weaken Big Punch’s effects significantly when taken as an Ogre. The Atlas and Stryder didn’t need as large of a change, so we’ve only made small adjustments to Big Punch’s effect when applied to the Atlas and Stryder chassis.