Dead or Alive 5: Last Round announced for PS4 and Xbox One

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Team NINJA today revealed that DEAD OR ALIVE 5 Last Round is currently in development for the PlayStation 4 and Xbox One, as well as PlayStation 3 and the Xbox 360.

The game will be published by KOEI TECMO Europe in Spring 2015, and will be available at the suggested retail price of £34.99 for PlayStation 4 and Xbox One (physical and digital) and £24.99 for PlayStation 3 and Xbox 360 (digital only).

DOA 5 Last Round

DEAD OR ALIVE 5 Last Round represents the zenith of the DEAD OR ALIVE 5 series, including the best and brightest content from those games, along with all-new content only found in LAST ROUND, creating the comprehensive DEAD OR ALIVE 5 experience.

DEAD OR ALIVE 5 Last Round marks an exciting step forward for the franchise, and one that fans have been asking for,” said Yosuke Hayashi, Team NINJA leader. “Bringing the game to a new generation of consoles is allowing us to create the most graphically striking version of any Dead or Alive game ever, and we are very happy to give our fans the chance to experience our signature high energy fighting entertainment as only the latest consoles can deliver it.”

DEAD OR ALIVE 5 Last Round will take the signature DOA fighting style to the ring, wrapped up in the most graphically impressive version of a DEAD OR ALIVE game ever seen.

The combatants in DEAD OR ALIVE 5 Last Roundwill present an unparalleled level of life-like detail, and smooth striking animations that will firmly place every fighter in the heat of the moment. The game’s dynamic interactive stages once again boast a range of visually striking locations from around the world, while offering even more destruction, deadly new danger zones and a higher level of strategic choices for players to utilize in the quest for victory.

DEAD OR ALIVE 5 Last Round will deliver the largest roster of fighters in any DOA game to date. Fighters will include: Hayabusa, Hayate, Kasumi, Ayane, Rig, Momiji, Leon, Kokoro, Tina, Lisa, Brad Wong, Jann Lee, Hitomi, Leifang, Christie, Eliot, Leon, Gen Fu, Bayman, Bass, Zack, Helena, Marie Rose, Phase 4 and newly released Nyotengu along with Akira, Pai, Jacky and Sarah Bryant from the Virtua Fighter series.  Character customization options get even deeper, as DEAD OR ALIVE 5 Last Round will offer over 300 open and unlockable costumes, and the brand new hairstyle and accessory options will give nearly endless possibilities to adorn the fighters for any occasion.

Players can bring their run of rosters, costumes and accessories from DEAD OR ALIVE 5 Ultimate, as previously purchased DLC content will be transferable from last gen consoles to the PS4 and Xbox One.

Assassins Creed Rogue new screenshots

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Here are a few nice screenshots for Ubisoft new Assassins Creed Rouge coming to Xbox 360 and PS3.

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Set in the middle of the 18th century during the Seven Years’ War, Assassin’s Creed Rogue gives players new locations across North America to explore, including the frozen North Atlantic, the Appalachian River Valley and New York. In Assassin’s Creed Rogue, players experience the Assassin’s Creed universe through the eyes of a Templar. As Shay Patrick Cormac, players suffer the brotherhood’s betrayal and transform into an Assassin hunter. Assassin’s Creed Rogue will be available on 11th November for the Xbox 360 and PS3.

Ubisoft release new Assassins Creed Unity screenshots

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Ubisoft have released some new screenshots for their forthcoming game Assassins Creed Unity.

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Set in a once-magnificent Paris, Assassin’s Creed Unity plunges into the terror of the 1789 French Revolution and features the most dense and immersive Assassin’s Creed city ever created. Through the streets of Paris, the starving inhabitants are set to take up arms for freedom and equality. In this time of chaos and brutality, a young man named Arno, wounded by the loss of those he loved, sets out on a deadly path of redemption. Arno’s pursuit throws him into the middle of a ruthless struggle for the fate of a nation and transforms him into a true Master Assassin.

Assassin’s Creed Unity will be available on November 11 for the Xbox One, PlayStation 4 and PC.

Review : Diablo 3 Reaper of Souls on Xbox One

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Diablo 3 has been out for a couple of years almost on multiple formats and finally makes it’s way over to the next generation consoles, the PlayStation 4 and Xbox One. Out originally on the PC and Mac the game has been tried and tested, perfected and tweaked over the years. Now available for next gen we have got the Ultimate Evil Edition that includes the original Diablo 3 and the Reaper of Souls expansion. Yes, this game is the same game out again with the extra content but I honestly think it was necessary. The Xbox One certainly needs as many titles, great titles, as it is. And as it’s a role playing game I dedicated a week of solid hack and slashing before writing this review.

Here’s why Diablo 3 is a necessity on next gen:

Adventure

If the idea of joining a crusade, taking up arms against hoards of enemies and fighting across mortal realms interests you then look no further. Diablo 3, if you haven’t played it already, is that game where you’d raid various dungeons and large open playing fields racking up a huge kill count before fighting mini bosses. What makes this game’s adventure so engaging is the fact you hardly ever have to repeat, back track or grind your experience points from kills in the same location for hours. Progressing forward, visiting new locations and grabbing all the loot is usually what most gamers look for which is what Diablo 3 offers. Clearing entire areas of foes, building up the biggest kill combo and finding hidden items is something too catered to for the more hardcore gamer which is also another option. Look no further for your adventure needs.

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Friends

What’s better than going on an adventure and fighting off foes? Doing all this with a friend or a bunch of them. Diablo 3 still offers local cooperative play on the same console, up to 4 players, as well as online Xbox Live play for 4 players too. For every individual friend that joins your party you will be provided with an XP boost. As fun as this is you’ll notice you would sail more easily through the game but it’s still a great perk for playing with others. The Reaper of Souls expansion adds exploration to the open world in Adventure Mode that allows you to hunt bounties on the elder evils that lurk throughout the mortal realms. What this means is that you can play the game with a target objective as opposed to the story mode, something recommended to do after completing the game for replyability.

The Ultimate Evil Edition has a cool feature which allows you to send and receive items from friends. You’re more likely to do this amongst friends rather than random people unless you’re really lucky and get gifts from people you don’t know. Nothing is welcomed more than a wonderfully crafted bit of kit, which at times, you might not be able to equip yet but it’s better than a poke in the eye. Also the more friends you have that play Diablo 3 on your format the likely you’ll come across the nemeses enemies from another friend’s game. Fighting and slaying these rewards you instantly and gives your friend a that the nemeses came from a gift which too can be shared.

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Reaper of Souls

Other than adding in the Adventure Mode the expansion the Apprentice Mode is a console exclusive feature to play with friends. Having one member of the group who should be a high level take the lead all other lower level characters will get significant boosts. Players will see their stats boosted to a level which the game thinks you’ll be able to survive on. The lead higher level character still plays a big role as if he doesn’t look after his guest apprentices they’ll most likely be worm food. This mode is mainly for playing to have the increased rate of experience, loot and gear but I personally can’t see this being the mode to play primarily.

The difficulty setting in Reaper of Souls is pretty much the only strange thing about the game. Easily resolved it’s not enough of an issue to criticise players who will start the game on the lowest setting will notice within the hour that the game becomes too easy. I was recommended to bump up the setting to the next level after every Act but ended up pushing it up twice to Expert within my first session. On the plus side the higher the difficulty the more experience points and loot you’ll acquire as a difficulty bonus which can all be altered in the game’s pause screen. If you find yourself or the group you’re playing with cutting down enemies in seconds with ease and no danger to your health bar then it’s time to up the difficulty.

Other additional goodies

I’ve always love games that come with their previous content attached to the game disk, DLC and all. Reaper of Souls is indeed the expansion that comes with the original Diablo 3 game but also an additional Act and the Crusader character. Once you get to the new Act, 5, you’ll meet Myriam the Mystic who offers you two options. You can Enchant which will change a single stat on any piece of gear for another stat of similar strength or Transmogrify your items to reskin them to look like other items. If you have also played the game on the previous console’s format you can transfer your character over through your account if connected to the internet.

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Verdict

I’ve never really played this genre of game before and I must say I was out of my comfort zone. Blizzard have created a game which has a learning curve that eases anyone at any skill level to enjoy. The fact that the Ultimate Evil Edition comes as a whole package is a bonus offering more than your average game getting your money’s worth. The fact there’s additional locked difficulty settings and the Adventure Mode available upon completion thrives with replayability. Even though the game has been tweaked with every outing for the better the difficulty setting is its only fault and can result in players blitzing through the entire game in less than half the time if not tweaked by the player. Other than that Reaper of Souls is a necessity for gamers on the Xbox One.

Dead Island 2 and more coming to EGX this month

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Today Deep Silver has announced that Dead Island 2, Escape Dead Island, Metro Redux, Sacred 3 and Sherlock Holmes: Crimes and Punishments will all be playable at EGX London at Earls Court from 25th to 28th September 2014.

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Gamers will get an early chance to play the hotly anticipated Dead Island 2 the sequel to the 2011 zombie action game well ahead of its 2015 release date.

Also playable at the show will be Escape Dead Island, a thrilling survival mystery that fills in the events between Dead Island and Dead Island 2.

Also at EGX Metro Redux will be shown off, bring the sci-fi shooters Metro 2033 and Metro: Last Light to PlayStation 4 and Xbox One for the first time – in freshly remastered versions and current Number 1 seller in the UK.

Also on the show floor will be Sacred 3, latest in the cult action role-playing game series, and the new Sherlock Holmes Crimes & Punishments, an investigation game that challenges players to reveal the correct perpetrator through 6 unique cases with a host of new mechanics for the series, as well as a new engine.

Team 17 announces date for Flockers for PS4 and Xbox One

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Today Team17 has announced its upcoming title Flockers is due for release on the 19th September for PC, Xbox One and PS4 (EU) and will be available both via digital download and at retail as a boxed copy and on 23rd September in North America.

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The game, like lemmings with a twist of Tim Burton style macabre, with inspired gameplay.

Shadow of Mordor, Mortal Kombat X and more coming to EGX

EGX today announced five new playable games and three developer sessions coming to this month’s EGX from Warner Bros.

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First of is Middle-earth: Shadow of Mordor, based on the Lord of the Rings franchise, is already generating buzz thanks to its potent mix of visceral combat and stunning visuals, while Dying Light is taking the open-world zombie action game in exciting new directions.

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Next up is Mortal Kombat X shakes up the combat system at the heart of this fighting series, famed for its gruesome fatalities, while LEGO Batman 3: Beyond Gotham builds on the popularity of previous instalments with over 150 characters from the DC Universe, and Gauntlet is a modernised reboot of the classic 80s dungeon-crawler.

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Gamers who want to get even closer to these titles will also be able to check out exclusive developer sessions presentations on Saturday 27th and Sunday 28th. Developer Monolith will be on stage at 2pm on the Saturday to present Shadow of Mordor in more depth and take questions from the audience, followed by Techland with Dying Light on Sunday at 12pm and TT Games with LEGO Batman 3 later that afternoon at 2pm.

There are more playable games and developer sessions coming your way very soon!

Resident Evil Revelations 2 Coming 2015

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Capcom also unveiled Resident Evil Revelations 2 at the Sony Japan Asia press conference in Japan. The title is planned for release in early 2015 on PS4, PS3, Xbox One, Xbox 360 and PC.

Announced at this weekend’s Sony Japan Asia press conference, Capcom producer Masachika Kawata said that it would feature new protagonists and take place in an entirely new setting.

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It will be developed by core members of the original Resident Evil Revelations team.

First Trailer for “Resident Evil: Remastered”

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At the Sony Japan Asia press conference in Japan, Capcom showcased the first trailer from Resident Evil: Remastered’. Releasing on Playstation 4 and Xbox One, this will be a new generation console remaster of the original Resident Evil HD Remake.

The hugely popular Resident Evil series, having sold over 61 million units to date, returns to its roots with a remastered version of the critically acclaimed masterpiece, Resident Evil. Originally released in 1996, Resident Evil was then “remade” in 2002 from the ground up with new visuals, gameplay elements, environments and story details while retaining the survival horror atmosphere the series had become synonymous for. Both fans of the franchise who want a trip down memory lane and those who have yet to experience the game that coined the term survival horror for the gaming world will appreciate this definitive re-visit of that iconic 2002 Resident Evil title.

Using the latest resolution enhancement and 3D model technology, game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles, resulting in characters and backgrounds coming to life in greater detail than ever seen before in Resident Evil. Not only will the graphics impress but the tense sound effects have been fully remastered with 5.1 surround support for a greater gaming atmosphere. Players are now able to choose not only between experiencing the terror at the classic 4:3 ratio or a stunning 16:9 widescreen mode but also the type of control scheme they play with.

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The classic control scheme remains for fans of the original play style or there’s an alternative scheme where the character moves directly in the direction of the analogue stick, utilizing the standards of the current generation of gaming. Both the control scheme and the display options can be toggled between at any time during gameplay.

Tesoro Excalibur LED backlit mechanical keyboard out now

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The Tesoro Excalibur LED backlit mechanical keyboard is now available in North America.

    • No missed keys with N-Key Rollover (NKRO)
    • Gaming grade mechanical switches with 60 million key actuations
    • Switches availability: Blue, Brown, Red
    • 512kB on-board memory for macros
    • Instant Game mode function key
    • 4 level LED backlighting with dimming capability
    • 5 level LED key lighting with single key illumination mode
    • Rubberized Anti-slip bottom for intense gaming
  • Available in the UK by the end of September via all major retailers

 

MSRP: ₤65 / €79

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Full N-Key Rollover/ USB 6 N-Key Rollover

Named after the legendary sword of King Arthur, the Excalibur offers gamers the power of switchable N-Key Rollover(NKRO) for full- anti-ghosting functionality or USB 6 N-Key Rollover. Depending on the requirements, , users can press any and all keys at the same time without worrying that some key may not be registered. A fast 1000Hz polling rate helps makes sure no keystroke is missed, and with instant game mode switching, users don’t have to worry about accidental key presses taking them away from the action.

512kB of Macros

With 512kB of onboard memory, the Excalibur allows gamers to instantly record sophisticated macros without need of external software. A user-friendly GUI allows for advanced macro settings. Personalized settings are stored in the built-in-memory allowing the keyboard to be fully synchronized for better performance and even during tournaments, where it is prohibited to install external software. Additionally, every single key is fully programmable, allowing for 5 sets of profiles, 300 macro keys and 2000 macro key presses per profile.

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Thoughtful Design

The Excalibur looks as good as it plays with 4 levels of LED backlighting with dimming and 5 levels of on-key LED illumination. Keys can also be individually illuminated. Embedded multimedia keys make it easy to control your music straight from the keyboard. An anti-slip rubberized foot design keeps the keyboard in place during the most intense gaming.

Price and Availability

The Tesoro Excalibur LED backlit mechanical keyboard will be available by the end of September via all major retailers for the suggested retail price of ₤65 / €79.

Brand New Project CARS Brands Hatch Exclusive PS4 Gameplay

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We have some brand new exclusive gameplay from Project CARS featuring Brands Hatch.

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Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet.

Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.

Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.

This footage was captured from the PS4 version of the game:

Project CARS will be available for the Xbox One, PlayStation 4 and PC in November 2014, and on Wii U and STEAM OS in 2015.

What do you think of Project CARS? Let us know be leaving a comment.

Project CARS Exclusive Interview with Andy Tudor at Brands Hatch

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At a recent event for Project CARS held at the iconic Brands Hatch race track, I had the opportunity to talk with Creative Director Andy Tudor.

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Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet

Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.

Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.

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Andy Tudor is the Creative Director for the video game developer Slightly Mad Studios in London, England.

He is most known for rebooting the Need For Speed franchise with the release of Need for Speed: Shift in 2009, Shift 2: Unleashed (2011), and “The Walking Dead: Assault”. The Internet Movie Database also credits him as a Voice Director and Motion Capture Technical Director on previous titles for SCE Cambridge Studio (24: The Game and Primal).

Over to Andy:

Project CARS will be available for the Xbox One, PlayStation 4 and PC in November 2014, and on Wii U and STEAM OS in 2015.

What do you think of Project CARS? Let us know be leaving a comment.

Ninja Theory working on Disney Infinity 2.0

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Today the UK developer Ninja Theory is helping Disney with the development of the combat in Disney Infinity 2.0. It was announced at the Giant Bomb PAX panel, and then later confirmed on Twitter, by the Disney Infinity executive producer John Vignocchi said that the developer is the latest team to join the platform.

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Talking about the game developer Ninja Theory on Twitter, Vignocchi said, “They have been working with us since February and are like family to our team at Avalanche and Disney.” And at the panel he said that Ninja Theory has primarily focused on battle systems for villains like Loki, Green Goblin, and Ronan.

Also Ninja Theory helped with the mechanism behind Jasmine, which including an ability to summon sand tornados (I can’t wait to see that).

Ninja Theory at this years Gamescom, Ninja Theory also revealed that they’re working on a new original game titled Hellblade.

First Look: Hellraid

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Running on a brand new Techland developed engine, Hellraid is a new IP from the same people who’ve brought us Dead Island and the upcoming Dying Light. At Gamescom this year, I got access to a behind closed doors screening of the new hack n’ loot-er.

Reminiscent, in appearance, of the hand to hand combat in the Elder Scrolls series, Hellraid offers up some good old brutal, first person melee action. Following a soldier who’s abandoned his post in search of both his family and answers, Hellraid takes you on a gruesome trek through dazzling vistas, procedural dungeons and hordes of hellish enemies.

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Whilst at a glance, the combat may resemble a trip into Skyrim’s world, in motion, it quickly becomes clear that there is much more going on under the hood. On top of being able to wield all manners of death instruments from maces to staves, there is also an underlying feeling of weight during each swing and hammer blow. Decapitations and limb dismemberment occur often enough to still be entertaining, yet rare enough to be something to look forward too. According to the developers, it’s not only sword wielding lunatics that get all the fun either; as those who love the ranged staff attacks are also able to lop limbs off.

Whilst facing off against multiple enemies, the evasive dodge proved invaluable; with correct timing, could be used in conjunction with heavy attacks to exploit the enemies speed. Upon encountering a ranged archer, the video depicted the player selecting an upgrade from the mesmerising skill tree, to equip a shield. According to the devs, the game has over 100 upgrades to work yourself through, ranging from passive abilities such as magic resistance, to more active skills that could alter your playstyle.

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Like all good RPG’s, Hellraid possesses a loot system to handle any weapon cravings you might have, upgrades can not only affect the statistical natures, but also can be enchanted with other effects too. Combined with the character levels and procedural dungeons, I’m hoping that the game will have extensive longevity written all over it.

Whilst the demo on show did have some repeating enemy animations, particularly when fighting multiple renditions of the same enemy type, we’ve still got until 2015 for the Techland to sort out any technical issues. Running their new engine has certainly paid dividends in terms of graphical fidelity. The surrounding landscapes and texture details looked astounding; the sound effects sound suitably meaty too.

As one of my favourite games from the event, 2015 can’t come quickly enough; I truly can’t wait to get my hands on it.