Review: Train Valley

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It’s nice on occasion to find a little puzzle game that has just that extra something that allows it to completely decimate your free time. The kind that, if on a mobile, makes you smile when you need the toilet just so you can play another game. Never mind people asking why you’ve been to the toilet 18 times that morning already. This week I’ve been wasting my time on just such a game although not on the loo but at my PC playing Train Valley.

When I started up Train Valley I wasn’t exactly sure what to expect, as is so often the case given the list of games in my Steam account, and I started with no expectations. Slowly but surely my interest deepened as the handful of concepts were gradually introduced and my focus shifted from my TV to my PC. Train Valley is similar in some respects to games were you arrange segments of pipes to allow water to reach a goal (plumbing simulation games?). You will start with at least two train stations, although more will develop as you progress through a level, and you must link them together. Periodically a train will spawn at a station with a predetermined destination to reach and you must build and use your track to guide the train there.

It starts very simply with two stations and your trains crossing paths using a loop, a lay-by system or even just sending them one at a time; although you earn more money the earlier a train arrives. Soon it becomes a mess of junctions and crossings as you guide multiple trains to their destinations and the appeal of sending trains early soon becomes second to your ability to keep up. A train will only wait in a station for so long before it leaves on its own. For what seems like a slow game things get surprisingly frantic. Particularly given that a single mistake often escalates into mass panic extremely quickly.

If a train should arrive at the wrong station it simply turns around and keeps moving. The problems arise when you didn’t notice because you’re dealing with 3 other trains and altering signals faster than a set of traffic lights and the other train is now in the way. You may need to build extra paths to solve the upcoming collision, but resources are limited so there’s only so much that will help. There’s a wonderful contrast between the satisfaction of a smooth running service and the chaos of trying to recover from a mistake.

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The difficulty peaks fairly quickly once the tutorial is finished and I soon found a level that took multiple retries for me to pass. There aren’t all that many levels like this in the early stages but there are a few that should have been placed later in the game. Generally the difficulty is appropriate and stages provide a real challenge that can only be overcome with skill. Each level also has 3 extra optional challenges for you to complete such as sending extra services out, netting you more money in the long run but having to deal with more trains, or earning a certain amount of cash. There’s a satisfying passport stamp awarded for each on completion too which everybody likes.

Upon completing each level you also have the option to carry a level on infinitely or move to the next area which is very welcome. There’s nothing worse than building an area up successfully only to have it snatched away in ‘victory’. There’s a sandbox mode too to really let you have some fun if you’re in the mood for a more relaxing session. Don’t be fooled by the sedate visuals, Train Valley can get hectic.

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Photorealism obviously wasn’t the choice for Train Valley but still it hasn’t reached the potential of its own style. The aim is certainly to create a blocky wooden train set appearance but ironically there is too much detail in the levels and in the train designs. The result unfortunately is the appearance that Train Valley has aimed for realism and missed. It really needed to be much more confident in its art style and use blocks and primary colours much more predominantly. Shadows and detailed rocks are great but it doesn’t allow Train Valley to create its own style properly. It certainly doesn’t look bad but I would have loved for the train set style to have really stood out.

As far as UI is concerned all is well. There are very few controls available as with all the best puzzle games. You can basically build track or flip switches and even then you can flip switches while creating track. Laying track is also very simple and very rarely did I make a mistake – when I did it was my fault. It’s easy to get what you want and there are no unnecessary and complicated controls to interfere with usability.

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Train Valley surprised me not because I though it was going to be bad but because I had no expectations of it, sadly I have missed the team’s previous work. Luckily Train Valley is one of the best puzzle games I’ve played in recent memory. It’s addictive and simple to play yet challenging which is the perfect puzzle game formula for me. I will definitely be playing a lot more of Train Valley in the foreseeable future. Train valley is available now on Steam and is well worth your time. I really hope they get this game to Android and iOS so I can spend more time playing, it would be perfect for a mobile platform. Great fun, great challenges and originality make Train Valley a great little puzzle game.

Microsoft announces the Surface Book

Even after announcing the Surface Pro 4 being a tablet that works like a laptop, Microsoft also announced the Surface Book a brand new ultrabook with a 13.5-inch screen. It is presented as the most powerful 13-inch laptop around, with the latest Intel processor and Nvidia discrete GPU, which gives it twice the performance of rivals like the Macbook Pro.

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Its screen supports 267 PPI, and they system promises 12 hours of battery life. The laptop is designed specifically for power users, and can run games like Gigantic and Gears of War.

But it looks like Microsoft is being cheeky with this one. The Surface Book is actually the Surface Pro 4 with a base that boosts its capabilities. The screen, which is a Surface Pro 4, can be detached from the keyboard for alternate viewing modes. The solid keyboard base houses the Nvidia descrete GPU. The base features a backlit keyboard, two USB 3.0 ports, and a full sized SD card.

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Starting price for the Surface Book is $1,499 (no UK pricing yet), and will be available in stores starting 26th October. You can pre-order starting tomorrow, 7th October.

Microsoft announces the Surface Pro 4

Today Microsoft has announced a new Surface tablet, and today, Microsoft has announced the Surface Pro 4.

The Surface Pro 4 features a 12.3-inch display that’s capable of delivering 5 million pixels, a 0.4mm Gorilla Glass (GG4), 1.1mm backlight, and has a G5 Custom chipset that’s manufactured by Microsoft.

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The company has made a number of changes to the new Pen, which includes a tail eraser, all-year battery life, and 1,024 points of pressure. Storing the pen on the Surface Pro 4 has also been made easier as the tablet now has a natrual Pen Storage, which appears to clip on to the device through magnets. The Pen will also have interchangable pen tips that offers a different feel to its tip.

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The Surface Pro 4 is 30% faster than last year’s Surface Pro 3 and now offers up to 16GB of RAM and up to 1TB of internal storage.

Microsoft revealed a number of accessories for the Surface Pro 4, which includes the Surface docking station and a new typecover. The Surface docking station includes four USB 3.0 ports, two 4K DisplayPort and Gigabit Eternet. The typecover features an integrated backlight, a 40% larger trackpad, and comes in five color options.

The Surface Pro 4 will retail for $899 (no UK pricing or date yet) and is available for pre-order on 7th October and will go on sale starting 26th October.

Ubisoft officially announces FarCry Primal

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Rise above extinction in Far Cry Primal, coming 23rd February, 2016, Far Cry Primal is set 12,000 years ago, when stone tools were the height of sophistication.

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With gamers playing as TAKKAR, a seasoned hunter and the last surviving member of his hunting group. Arriving in the majestic and savage land of Oros, players will pursue one single goal; survive in a world where humans are the prey. They will meet a cast of memorable characters who will help them push back and tame the dangers of the wild. Players will journey as the first human to tame the wilderness and rise above extinction.  Along the way, they will have to hunt for food, master fire, fend off fierce predators, craft weapons and tools partly from the bones of slain beasts, and face off against other tribes to conquer Oros.

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“The interesting thing about Far Cry is that it’s flexible, so when a team proposed to explore the idea of a Far Cry taking place during the Stone Age, we just said ‘let’s hear it!’  And the more we heard about it, the more we realised how much of a damn good idea it actually was,” said Dan Hay, Executive Producer, Ubisoft.

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“The Stone Age is the perfect setting for a Far Cry game,” said Jean-Christophe Guyot, Creative Director, Ubisoft.  “Far Cry usually puts you at the edge of the known world, in a beautiful, lawless and savage frontier.  The Stone Age is, in a way, the very first frontier for humankind; it’s the time when humans put a stick in the ground and claimed land for their own, the time when we started climbing the food chain.  That came with conflict against other humans, of course, but also against nature itself.”

Far Cry Primal hits shelves worldwide on 23rd February, 2016 for the PlayStation 4 and the Xbox One.  The game will also ship on Windows PC in March 2016.

The Witcher 3: Wild Hunt – Hearts of Stone trailer

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Bandai Namco Entertainment and CD PROJEKT RED revealing the launch trailer for The Witcher 3: Wild Hunt – Hearts Of Stone

Step again into the shoes of Geralt of Rivia, a professional monster slayer, this time hired to defeat a ruthless bandit captain, Olgierd von Everec. This expansion to “The Witcher 3: Wild Hunt” packs over 10 hours of new adventures, introducing new characters, powerful monsters, unique romance and a brand new storyline shaped by your choices.

The Witcher 3: Wild Hunt – Hearts of Stone launches on October 13, 2015. It will be available on Xbox One, PC and PlayStation 4.

 

Metal Gear Online goes live today

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Konami Digital Entertainment B.V. today launches METAL GEAR ONLINE, the METAL GEAR SOLID V: THE PHANTOM PAIN for PlayStation 4, PlayStation 3, Xbox One, and Xbox 360. The PC version remains on course for a January launch.

All console version METAL GEAR ONLINE servers are now up and running, and a download patch for METAL GEAR SOLID V: THE PHANTOM PAIN is already available. The online component is visible from the main game’s menu, allowing users to experience multi-player action within the main game’s stunning open world locations.

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METAL GEAR ONLINE is built around a dedicated squad-based competitive multiplayer structure. Following its inclusion with METAL GEAR SOLID IV: GUNS OF THE PATRIOTS for PlayStation 3, the mode has been fully redesigned with the familiar gameplay and aesthetic styling of the acclaimed series. The online element introduces Tactical Team Operations and features a ‘class system’ that more uniquely defines the strengths and abilities of player characters on the battlefield.

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Similarly, as of today, all METAL GEAR SOLID V: THE PHANTOM PAIN Collector’s Edition content is also available for use within METAL GEAR ONLINE. The download codes within the main game’s packaging can now be used, giving users access to the gold WU S, Pistol and AM MRS-4 weapons, an XP Boost and a Metal Gear Rex Helmet. Day One edition owners can also access their XP Boost content.

METAL GEAR SOLID V: THE PHANTOM PAIN is the series’ largest and most ambitious edition to date, expanding upon themes and content seen in the prologue to the METAL GEAR SOLID V experience: METAL GEAR SOLID V: GROUND ZEROES. Set within huge open-world environments, METAL GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day/night cycles. Thus, players can adapt their tactics to match the changing environment, creating an intuitive and non-linear gameplay experience.

New “Far Cry Primal” leaks

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Ubisoft has been teasing the reveal of a new game on its YouTube channel, but it appears we now know the game it’s been teasing is a new Far Cry game called Far Cry Primal, according to a leak of the game from IGN Turkey.

IGN Turkey revealed Far Cry Primal prior to Ubisoft announcing it, which caused the publication to pull its story.

Far Cry Primal IGN Leak

Ubisoft appears to be taking things a bit more prehistoric with its Far Cry series. The image shows what appears to be primitive people being attacked by prehistoric bandits or sorts. The world surrounding the people look to feature a lot of stone, wood, and grass while their clothing also hints at a prehistoric world.

Most like will only be on PS4, Xbox One and PC but not officially announced yet.

PLAY Expo is this weekend

Replay Events have a host of new partners and gaming guests to announce today in the build up to PLAY Expo 2015 which begins this Saturday 10th October.

Following on from the recent announcement that Dark Souls III will be playable by the public at the show for the first time in the UK, more exclusives, guests and talent can now be revealed.

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Jeff Minter, the founder of independent software house Llamasoft, will be on the show floor demoing various exciting gaming experiences both modern and classic. As a true veteran of the independent gaming scene who has developed games since the days of the Sinclair ZX80 and Commodore 64, he is a very special guest not to be missed.

Also representing gaming heritage at the show will be the Oliver twins, Philip and Andrew, who are the creators of the Dizzy series and now founders of game studio Radiant Worlds. The two brothers will be presenting a talk about their latest game Sky Saga on the Gamer Disco stage, where many of the show’s guests will be holding talks and sessions for the public to attend.

Devolver Digital will also be in attendance with a slew of their latest titles including The Talos Principle and Not a Hero which will be playable at the show before they’re released on PS4 later this year.

As an added bonus for this year’s attendees, games publisher PQube will be showing off brand new realistic rally simulator, Sebastien Loeb Rally Evo for the first time ever in public. They will also be bringing Earth Defense Force 4.1: The Shadow of New Despair for its first public hands on in Europe.

PQube will also be sponsoring fighting game tournaments at the show including their own title BlazBlue: Chronophantasma Extend before its release in Europe.

As something a little different, PLAY Expo will also host an education fair supported by Microsoft, UKIE and Aardvark Swift, among many others, all taking part to share their advice and experience and to show that it’s more than possible to fulfil the dream of working in the games industry.

All this and even more gaming goodness, pinball madness and stars from the world of film and TV can all be found at PLAY Expo 2015 which takes place from 10th-11th October at Event City Manchester.

Get ready for Rock Band 4 out tomorrow

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Rock Band 4, the next generation of the social and interactive music gaming platform launches at retailers globally tomorrow, 6th October for Xbox One and the PlayStation 4. Available products include Rock Band 4 video game, stand-alone software, Band-in-a-Box Bundle and Wireless Fender Stratocaster Guitar Bundle.

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Through the Rock Band Music Store, more than 1700 songs will be available on day one, including tracks from the series’ incredible back catalog of music, fully updated to include the new gameplay features in Rock Band 4. Players can rock to these tracks and enjoy new Freestyle Guitar Solos, Freestyle Vocals, and Dynamic Drums Fills, even while touring the world with their band in the game’s new expanded campaign. Additionally, consumers who previously purchased these tracks within the same game console family can download these songs at no additional cost.

In addition to support for the massive back catalog, Harmonix continues to grow Rock Band’s music library with newly added tracks by All That Remains, BABYMETAL, Duran Duran, Of Mice & Men, Pierce The Veil and more.

New tracks available for download on Xbox One and PlayStation 4 on 6th October include:

All That Remains – “Divide”
All That Remains – “What If I Was Nothing”
BABYMETAL – “Gimme Chocolate!!”
Blitz Kids – “Run For Cover”
Bring Me The Horizon – “Throne”
Dead Sara – “Mona Lisa”
Duran Duran – “The Reflex”
Earth, Wind & Fire – “September”
Interpol – “All The Rage Back Home”
Janis Joplin – “Move Over”
Jefferson Starship – “Jane”
Linkin Park ft. Daron Malakian – “Rebellion”
Marilyn Manson – “The Mephistopheles Of Los Angeles”
Mastodon – “High Road”
My Morning Jacket – “One Big Holiday”
Of Mice & Men – “Would You Still Be There”
Oh Honey – “Sugar, You”
Pantera – “Cowboys From Hell (Live From Monsters In Moscow Festival)”
Pierce the Veil ft. Kellin Quinn – “King for a Day”
Seasick Steve – “Summertime Boy”
“Weird Al” Yankovic – “My Own Eyes”
The Wild Feathers – “Backwoods Company”

Individual tracks can be purchased for $1.99. Legacy songs added to the Music Store are available for purchase, as well; players who previously purchased tracks within the same console family can download these songs at no additional cost.

 

Review: Moto X Play (2015)

Here is the review of this years model of the Moto X Play (2015) 16GB version with 2GB Ram starting at £279.

What do you get in the box for the Moto X Play (2015)

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You get the Moto X Play and micro USB lead and the double USB play and instructions and sim injection tool.

Design and display
The Moto X Play is another solid, good looking phone from the Motorola’s stables. The phone is pretty traditional in its design and layout, apart from the SIM-plus-microSD tray that sits on the top edge.

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The tray pops out to reveal a Nano SIM slots on one side and space for a microSD card on the other.

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The back cover can be removed to get a glimpse of the massive battery. However, the Moto X Play is missing water resistance, which is a disappointment, especially considering that’s one of the features we really liked in the more affordable Moto G 3rd generation (Review). The Play, however, does come with a “water-repellent coating”.

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The Moto X Play comes with a 5.5-inch full-HD display that looks good and is bright enough to get its job done even outdoors. The viewing angles are decent and overall we have no complaints about the screen on the Moto X Play.

Performance and battery life
You don’t expect a smartphone at this price to struggle with everyday tasks, and, mercifully, the Moto X Play didn’t prove to be aberration. The smartphone comes with the octa-core Qualcomm Snapdragon 615 SoC along with 2GB of RAM, and we didn’t experience any lags with our unit. Games like Asphalt 8 ran smoothly without any problems.

The Moto X Play supports both microSD (up to 128GB) and USB OTG storage expansion options.

We didn’t experience any heating issues during a 20 minute session playing Asphalt 8 or while shooting multiple 2 to 3 minute videos in quick succession. However, the Moto X Play does tend to get a little warm during everyday use, not enough to be unconformable, but it’s something you are likely to notice.

The Moto X Play comes with a massive 3630mAh battery, one of the standout specifications of the smartphone in addition to its 21-megapixel rear camera. In real-world usage, our Moto X Play managed to last a day and a half of battery life from the Moto X Play.

Software and camera
We recently reviewed the Moto G 3rd generation and the software on the Moto X Play is virtually identical to what’s on its more affordable sibling.

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Picture taken without HDR

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Picture taken with HDR on

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Taken without HDR on

Motorola has added a monster 21-megapixel rear camera sensor inside the Moto X Play as well as the Moto X Style, the latter being the true spiritual successor to the original Moto X smartphones.

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Picture taken without HDR

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Picture taken with HDR on

Outdoors and when there’s plenty of light, the camera on the Moto X Play captures good-looking images with more detail than most phones in this price range.

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With HDR on

However, if you use autofocus with tap-to-click (the default mode on the camera app), images tend to be just a little bit underexposed, which also skews accuracy of the colours reproduced a little bit.

The autofocus woes are worse in low light, with the camera taking longer – and at times even failing to find focus properly. If you switch to the tap-to-focus mode, the results are much better, though images still tend to have some amount of noise. Overall, the rear camera performance is satisfactory for a non-flagship smartphone.

The front camera performance is satisfactory, as are the videos taken by the rear camera. The Moto X Play does a good job of refocusing as you pan in video mode, though it isn’t always able to focus on distant objects. You can tap to take still photos while shooting a video.

Verdict

The Moto X Play (2015) is a solid performer, with a massive battery and an improved camera, both of which perform adequately in the real world. The Moto X Play just needs to be a little better in low light, then it would have got a Gold Award.

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Elder Scrolls Online: Tamriel Unlimited DLC Revealed

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Today new details from revealed on the new DLC called “Orsinium” for The Elder Scrolls Online: Tamriel Unlimited, the ancestral home of the Orcs, is being rebuilt deep in the Wrothgar Mountains, and King Kurog has sent out a call across Tamriel for intrepid adventurers to assist in its rebirth.

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The latest DLC game pack for The Elder Scrolls Online: Tamriel Unlimited takes you to the mountains of Wrothgar, and to the Orc capital itself, to unravel plots and counter-plots, and encounter all-new enemies and allies.  Orsinium, ESOTU’s largest game pack to date, features a colossal new zone to explore, new quests and mysteries, a new single-player arena, new public dungeons, and much more!

Additional DLC Details:

New PVE Content for All Players

Adventure through hours of captivating new content, no matter your level.

The Maelstrom Arena

A new solo arena challenge, The Maelstrom Arena, features nine combat rings and two different difficulty levels. Test your might against the fiercest enemies imaginable as you, and you alone, fight for your life and if victorious, are granted generous rewards.

New Public Dungeons

Old Orsinium and Rkindaleft, Orsinium’s sprawling public dungeons, feature all new-challenges for both solo and group play.

Orisinium-Exclusive Rewards and Items

Enjoy powerful new gear, unique crafting styles and other rewards inspired by the history and denizens of Wrothgar.

With well over 20 hours of content, Orsinium and will launch on PC/Mac on 2nd November, Xbox One on 17th November, and on 18th November for PlayStation 4. Orsinium is included with an active ESO Plus membership or will be available for 3,000 crowns via the ESOTU Crown Store.  

PC Players can experience Orsinium now as the DLC game pack is up for testing on the ESOTU PTS (Public Test Server).

Review: Blood Bowl 2

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The long awaited and much anticipated sequel to the digital board game is finally here. It certainly took its time enough that the original has cemented itself as a cult classic with a die hard fan base. Although I used to play Warhammer I never actually jumped to the miniature game of Blood Bowl. As such I may show some ignorance but I’m reviewing BB2 as a video game and not as something that reminds me of a board game I once loved. So lets done some armour and find excuses to beat each other with our bare hands and spiky shoulder plates.

If you don’t know what Blood Bowl is think American Football meets Warhammer. There’s a game to be played according to rules but there’s also another game that follows a more combat oriented approach – basically smashing each other in the face. This all takes place in the form of a turn based strategy game with each turn comprising the entire teams movement and actions and each half lasting 8 turns. Pacing is actually kept reasonably high considering the amount of thought you will need to put behind each move. The only time pacing drops is when the AI takes a turn and you can be sat there for literally minutes before they jolt into action. It’s quite strange and I suspect the PS4 is capable of working out turns much faster than this so I can only assume it’s a bug or intentional. Hopefully it will be fixed in time.

Playing through the campaign is a fantastic way to get started in BB2. The first chunk serves as an amazing tutorial introducing a new concept every game until you are finally playing the full game with all its intricacies. I’ve never played BB before but after the first few games I felt competent enough to get playing and apply strategies to win. Or so I thought. Once the tutorial levels have finished there is a significant difficulty spike when all the rules are enabled. The most obvious one is the turnover rule which is by far the biggest problem you will need to overcome in BB.

Whenever you role the dice you will have the opportunity to fail in some way and fall over or somehow smack yourself in the face. If you do this your turn ends instantly for your entire team and your opponent gets their turn. It may be faithful to the board game but frankly it’s bloody annoying. The idea is that your strategy must adapt and have you take risky moves near the end of your turn so that a turnover isn’t such an issue. Which is all fine but the only things you can do in Blood Bowl that don’t regularly see you on your arse are run, if there are no enemies to block you and you don’t use the extra ‘going for it’ tiles, and stand up if you were previously knocked down.

As an example I spent a few turns marking enemy players to stop them interfering, moved my catchers into position and had my thrower grab the ball; risky enough at 67% chance. The pass failed and my turn ended. My opponent broke free from my defenders, not one of the AI’s roles a fail, and ended their turn. I then went to pick up the ball and failed my 67%. End turn. My opponent grabs the ball successfully and I move 5 of my team mates to mark the ball carrier. Now, when you move if you’re in range of an enemy player you have a chance to dodge and this chance goes down the more players are blocking you. In this scenario the first tile alone is a 17% chance to dodge followed by a load more low odds. No problem for the AI who scores a touchdown on turn 6 leaving me 2 turns to waste before half time. Both of my next to turns ended on my very first move because of turnover. I actually rage quit and turned the game off. It’s very rare that a game irritates me to the point were I actually turn it off.

All the strategy and tactics just seem completely wasted to me at times in Blood Bowl and it’s so frustrating. I am not a stranger to strategy games and low odds but the turnover rule means that low chance moves result in a game were you sit and watch the AI score hit after hit over and over. If your opponent had the same level of problems the games would work much smoother but they just don’t. Even when attacking you often get the ‘attacker down’ option on the dice which results in you getting hit! How did that happen? The ‘both down’ roll isn’t so bad and can be used strategically especially at the end of a turn or if your character has an ability called ‘block’ but attacking an enemy only to fall down is really just, well, lame. And then to have it end your entire turn is just insulting. In the example above my opponent  literally didn’t fail a single roll. And I missed four entire turns in a row because of turnover. Not much fun there.

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Turnovers aside the strategy and huge satisfaction from scoring a touchdown are strong throughout each match in BB2. Setting up your players in the right positions and having a plan actually work is extremely rewarding. There is a strange element at the start of the game when player abilities aren’t activated and you wonder what it is exactly that makes someone a catcher or a throwing especially considering it doesn’t alter the odds of throwing or catching at all. After the turnover rule is introduced (really bad idea to do it this way) you find that your catchers have an ability were they re-roll a catch so essentially get two chances. Ensuring you use the correct players suddenly becomes key to success and helps reduce the irritation of the turnover to some degree. I still didn’t feel all that in control of the strategy though.

Online and outside of the campaign you can create a custom team quickly and match making is fast and effective. Of course the level of play against real opponents is high and not for the faint of heart although I did have a pretty good time online. I also didn’t get the feeling that the odds were stacked against me like I did during the campaign, even when getting completely thrashed which happened a lot.

The UI and just about everything are a pleasure to use and look at in BB2 and have clearly received a lot of attention. The crowds are 3D and I never struggled to get a player to do what I wanted to or accidentally selected the wrong action. Characters have a cool, bubbly, model-like appearance that remains faithful to the Games Workshop world.

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And Blood Bowl is certainly faithful to the board game from what I can see and for fans of the original this will be a welcome feature. For those used to strategy games looking for a video game to play Blood Bowl is not so accommodating. It’s not necessarily a bad thing, so many games and films are unfaithful to their origins, but it does mean that BB2 can be a frustrating experience were victory is based entirely on dice rolls. Too much of the strategy can be snatched away from the player which doesn’t make for an entertaining time.

It’s still fun though and addictive enough that I keep going back for more. The hilarious commentary and general chaos of the game definitely make for plenty of fun between the frustration. A good step forward from the first Blood Bowl but still room for some refinement – like perhaps a game mode for fans of the board game and another for strategy gamers. Still I’m happy that Blood Bowl 2 is the sequel it should have been.

Win Spooks: The Greater Good on Blu-ray

To celebrate the release of Spooks: The Greater Good on Blu-ray and DVD, we’re giving away three copies on Blu-ray!

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Starring a heavyweight British homegrown ensemble cast including: Peter Firth, (Spooks, Pearl Harbor) who reprises his role as Head of the Counter-Terrorism department, Harry Pearce; Kit Harington (Game Of Thrones, Testament of Youth) as decommissioned MI5 agent, Will Holloway; Jennifer Ehle (Fifty Shades Of Grey, Zero Dark Thirty) as MI5 Section Chief, Geraldine Maltby; Tuppence Middleton (The Imitation Game, Jupiter Ascending) as Section D agent, June; Tim McInnerny (Notting Hill, Blackadder) as MI5 Section Chief, Oliver Mace; Lara Pulver (Sherlock, Edge of Tomorrow) as former Section Chief, Erin Watts; Elyes Gabel (Interstellar, World War Z) as apprehended terrorist, Adem Qasim and David Harewood (Homeland, Blood Diamond) as MI5 Section Chief, Warrender.

When charismatic terrorist Adem Qasim (Gabel) escapes from MI5 custody during a high profile handover, legendary operative Harry Pearce (Firth), Head of Counter-Terrorism, is blamed. Disgraced and forced to resign, Harry disappears without a trace.

With MI5 on its knees in the wake of the Qasim debacle and facing controversial reform, former agent Will Holloway (Harington) is brought back from Moscow to discover the truth about Harry’s disappearance and in doing so, uncovers a shocking revelation; Harry is still alive, has gone rogue and desperately needs Will’s help.

Will must decide whether to turn Harry in – or risk everything by trusting the damaged, dangerous master spy who betrayed him once before…

How to enter to win

We have a three copies of Spooks: The Greater Good on Blu-ray to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Monday 19th October.

SPOOKS: THE GREATER GOOD is available to download and and on Blu-ray and DVD on nowcourtesy of Entertainment One.

Review: Gears of War Ultimate Edition

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2005 was the most brilliant of times in the videogames industry. A time full of new promise; new games that delivered so much more of everything. Better graphics, a full cinema sound experience, better A.I, larger worlds, more alive with detail. Gears of War was one of those games that excelled at showing us what this new (now old) generation of games were to deliver; bigger and better games that swallowed us whole into their universes and spat us out salivating for the next adventure.

The original gave us more than Cliffy B’s dude-bro persona would suggest from the pre-release reveals (In real life, Cliffy is very American, but an ultimately likeable guy who cares about his work). It gave us the ‘roadie run’, ‘active reload’ and the genre defining cover mechanic that forms the basis of so many run-and-gun stories we continue to devour, week-in, week-out.

The ultimate edition does an incredible job of reminding us why Gears was such a huge hit, because it recreates the original for the most part, but it does so in a way that doesn’t detract from your memories of the decade old game. It doesn’t look terrible for a start. So many remakes remind you that what you once thought was the height of graphical fidelity was actually pretty bland and uninspiring. Fortunately, that isn’t an issue for the Ultimate Edition.

While initially, it looks sharp, with a little upgraded texture work, there’s so much more going on that when you start to peel away the layers, you really start to appreciate the work done by The Koalition. For the tech savvy among you, there’s the addition of a physically based lighting solution, specular effects, ambient occlusion, revised and ramped up geometry and entirely new lighting styles, particularly as you begin act two, changing the player’s perception of the level completely from the original.

Delta-XboxOne-jpgAll of this is pretty impressive when you consider the game is effectively running on a ten-year-old engine, but the achievement of a native 1080p resolution at 30fps throughout the campaign and 60fps during multiplayer is laudable. Where the original Xbox 360 version spit and spluttered with torn frames consistently, the Xbox One version’s consistency is an absolute joy – with dropped framed occurring very rarely –you’ll hardly notice it happens, if at all.

From a gameplay perspective, Gears excels as it always did, offering sublime pacing through, with each act exploring the Locust back story, the introduction of the Krill, and changing gameplay elements with the same thrust that made the original so enjoyable. Xbox One players have the intended experience only previously playable in the PC version, though, with the five missing chapters seamlessly integrated into the final act. This simple addition makes the finale a perfected affair, casting a shadow over the original that increases the appreciation for the remake and raises the bar for not only what is achievable technically, but from to improve a game from gameplay perspective.

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As a standalone product, Gears of War set the tone for many a game in the decade since its release, and while others have continued to pioneer the genre with innovations of their own, Gears was the game that introduced simple, yet effective elements that made firefights enjoyable, and pacing through the use of cover an enjoyable experience. It wasn’t quite a tactical revolution, but very much so a revelation. What the Ultimate Edition does so well, is remind you how much of a revelation it was.

Rose tinted glasses is a term often used to describe the slight disappointment when playing older games, but Gears of War Ultimate Edition would be a game that stands on its own two feet, even in today’s slew of copycat shooters. It’s a reminder of the golden days of the Xbox 360; on par with Halo in many respects in how synonymous it was with Microsoft’s consoles. A love letter to fans, and a brute-force introduction to Epic’s design prowess. While these days, Epic might focus on its engine, it would do well to remember the effect this console exclusive series had not just on its fans, but in the shaping of a genre, and some might say, games like Mass Effect, the Uncharted Series and many more.

Those who delve into the rich world of Gears of War prior to the end of 2015 will also get access to Gears of War 2, 3 and Judgement. For the price, and most importantly, the memories, Gears of War Ultimate Edition is the best remake money can buy. You’d be a fool to miss.