Warner has released the first gameplay trailer for Injustice 2.
The trailer, as seen below, showcases characters such as Red Lantern Atrocitus, Gorilla Grodd and Black Manta. While we also see Supergirl, Aquaman, Superman and Batman all showing off their fighting skills.
Titanfall 2 will be released on 28th October, as confirmed by EA leaking the trailer during a test stream today.
Titanfall 2 has been eagerly anticipated, not so much because the original was so good, but because the game will be multiplatform and have a single-player campaign as well.
Vince Zampella introduced the game’s multiplayer first, 6 new titans and expanded pilot gameplay and expanded progression system. He also announced at technical test would launch sometime later.
Titanfall 2 explores the human and robot link in the new game.
Today Telltale games has shown screenshots of BATMAN – Series, the game is being created to look like a “living breathing comic book.” Among the voice artists tasked with bringing the characters to life will be Troy Baker as Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, and Laura Bailey as Selina Kyle (aka Catwoman).
The episodic game will get more voice reveals as those chapters get closer to release.
The game is coming sometimes this summer, Batman – Series is coming to PS4, Xbox One, PC and mobile, the series will have five episodes.
“We’ve been hard at work at Telltale creating an all-new iteration of the iconic Batman story that puts players in the suit of billionaire Bruce Wayne, just as much as it will put them behind the mask, deciding how to carefully navigate a complex drama, rich with action, crime, corruption, and villainy lurking around every corner of Gotham City,” Telltale CEO Kevin Bruner said in a prepared statement. “The complex life and fractured psyche of Bruce Wayne has lent itself to becoming a bold evolution of the signature Telltale role-playing experience, and we couldn’t be more excited as we prepare to debut the series to players across the world this summer,”
Total War brings an enormous amount of realism to it’s strategic battles. The accuracy and detail that goes into each unit is really incredible. From individually rendered projectiles that affect units made up of 100’s of on screen troops to the single sword swipes of each soldier. That kind of realism is something Total War has come to own really and historical accuracy works very neatly alongside. But if I’m honest this is the most excited I’ve been about Total War in a long time. A finely detailed trebuchet is cool but it’s just not the same as a zombie dragon at the end of the day.
Historical accuracy is cool but is very easy to forget once said bone dragon starts flying around destroying foes with ease. And when a hero wades into the middle of a thousand unit brawl slamming the ground, sending his enemies flying my thoughts are not of historical accuracy. Total War has finally made the giant leap into fantasy and forgone some of its unrelenting realism.
I have absolutely no doubt there will be those who are not keen on the idea but really it has done the franchise an immense amount of good. Total War is a serious game but it has a tendency to come of a little dry. It does what it does very well which is why I love it but there’s nothing wrong with the occasional magical explosion or giant monster.
Battles are the usual Total War affair with deployment zones and strategic possibilities like choke points and high ground. There’s still the unit weaknesses you would expect, such as cavalry are weak to pole arms and archers to just about everything. All your strategy knowledge is not wasted, it’s just everything is Warhammer which is, frankly, cooler than real stuff.
Heroes and leaders are one of the biggest changes to the way battles are fought. They are now immensely powerful units that can quite happily wade into tides of enemies and stand there slaughtering away as apposed to someone for you to protect and never use. You get a much closer, personal feel to your leaders this way that allows you to feel more directly in control of the battle than in most previous Total Wars titles. Plus it looks awesome when your hero slams the ground and 10’s of units fall to the ground. Never gets boring. Never will.
It also brings a neat RPG element forward that hasn’t ever really been fully realised in Total War. There have been plenty of instances when we could upgrade leaders and mould their stats and abilities but without that personal connection it has always been all too easy just to select passives and leave your general at the back. Besides who would have risked a general going down before? Well you will now because chances are they won’t die unless in a duel with another hero but then that’s just cool as hell so well worth the risk.
Skills include spells, passives, mounts and just about any effect you can think of. The RPG elements are surprisingly fleshed out and as time goes on you will create a real bond with your leaders. The more intimate approach is definitely a winner which is a little surprising given Total War’s love of scale. But in this case you can have your cake and eat it. The solution was to have an epic duel going on whilst thousands of units fight around you. Seems so obvious really.
The biggest difference from previous titles lies within the factions themselves. It’s OK having 10s of factions in a game but really how different are England, France and Germany for example? Different special units and outfits, maybe even different stats but fundamentally the same. Two legs, a head etc. TW:Warhammer goes a different way and only provides 4 playable factions but each one has nothing in common with any of the other 3 at all even down to the anatomy of units. They all play very differently. For example the Vampire Counts have no archers at all but can resurrect units after a battle even in defeat. They also never retreat and units will fight to the death. Real game changing stuff.
In an attempt to make the campaign map something more than just arbitrary tiles for you to take over you can only take residence in certain areas now. Vampire Counts and The Empire can take each other’s land as can the Dwarfs and the Orks. But there is no cross over. You can attack anywhere but you can no longer control the entire map which is so refreshing and infinity more strategic.
Adding the fantasy of Warhammer into Total War was a brilliant move that has been almost perfectly executed. The biggest fault with TW:W is the graphical performance. It’s nowhere even close to as demanding as previous titles which is nice but screen tairing is a constant eyesore particularly on the world map.
Aside from that this is a triumph of a game and hopefully the start of Total War branching out. There’s so many fantasy worlds that would work beautifully like this. How is there not a ‘Total War: Middle Earth’? Creative Assembly have shown a keen eye for timing releasing this before the historical titles became stale and have made sure Total War is still the best strategy war game there is.
To celebrate the release of Marcella on DVD, we’re giving away three copies.
From Hans Rosenfeldt, creator of The Bridge, MARCELLA brings the inimitable style of the hugely popular wave of Scandinavian crime dramas to the UK as former Murder Squad detective Marcella Backland is propelled back to work following a 10 year career break after her husband leaves her unexpectedly. Back on the force, she becomes involved in the investigation of a serial murder case where the modus operandi of the killer bears a striking resemblance to an unsolved case she was previously involved in. With everyone a potential suspect or victim, Marcella must determine if an old hunch has come back to haunt her, or if her own fragile state of mind is placing her in the frame.
Starring Anna Friel (Brookside, Pushing Daisies) in a long-awaited return to British TV, MARCELLA also stars Laura Carmichael (Downton Abbey, Madame Bovary), Nicholas Pinnock (Fortitude, Captain America), Ian Puleston-Davies (Coronation Street, Being Human), Nina Sosanya (W1A, Last Tango in Halifax), Ray Panthaki (EastEnders, Convenience), Jamie Bamber (Law & Order: UK, Battlestar Galactica), Sinead Cusack (Jekyll and Hyde, Eastern Promises), Patrick Baladi (The Office, Mistresses), and Harry Lloyd (Game of Thrones, The Theory of Everything).
How to enter to win
We have three copies of Marcella on DVD to give away.
All you have to do to be in with a chance of winning is enter below:
Whilst the original releases of both Dead Island, and its pseudo expansion/sequel, Dead Island Riptide were both addictively fun games, they weren’t without their problems. An excellent, if not slightly ‘unrepresentative’ initial trailer for the game ensured strong sales and led to quite the devout following it received. Unfortunately however, technical issues did hold Dead Island back; leading to a rather split opinion on the game depending on whether you could look past its foibles. Let’s hope the newly released, re-mastered version helps get us into the swing of things.
If you’ve never played the originals, they act as a precursor to the excellent Dying Light, and therefore share many key features. Played in first person, Dead Island, and Riptide, focuses heavily on melee combat with the hordes of shambling undead. You’ll have stamina, weapon durability and a myriad of zombie archetypes to contend with on your quest to leave the, once beautiful, island of Banoi. The main narrative was never its real strong point, nor was really anything to do with the dialogue and script either, but that’s beside the point. The real draw comes with its visceral, heavy combat style.
Horrific, if not a little hilarious
Five years on, and it’s still brutally satisfying to lop limbs off, break and smash appendages and watch zombies jiggle and dance to the tune of your electrified machete. The main joys of the game still revolve around modding your weapons, looting the environment and levelling up your characters. With this joy however, comes a heavy remembrance of that it’s an old game. There’s no way to re-spec your characters skill tree, so if you make a mistake or choose something you come to regret, then you’re stuck with it. This is of course made especially worse when knowing that, for some reason, you can’t acquire all of the skills. Durability on a game is rarely a fun mechanic to stomach; however it fares better here than on Dying Light. You can repair your favourite weapons as many times as you want with it only ever costing money, and as such, comes down to more of an inconvenience than anything.
If it’s content you’re after, then the Definitive Collection almost certainly has you covered, despite the baffling choice to only include the first Dead Island (around 8Gb) on the disc itself, with the rest having to be downloaded. Either way, it comes with all the original DLC, such as the Ryder White campaign, the Bloodbath Arena and the hilarious ‘One Punch’ mode. There’s plenty to see and do, especially considering you could easily get over 20 hours out of each of the two main games. Also included is Dead Island: Retro Revenge, a side scrolling, 16-bit style beat ‘em up with less in common than Streets of Rage, and more with an endless runner/rhythm game. Your Jack Black sound-alike can switch between three lanes, utilising combos and different attacks depending on the upcoming enemy types. It’s a fun distraction with its allure of leaderboards and high scores, but it will invariably get repetitive after a while.
Usually it’s not best practice to hold a sword like this
Whilst both the originals ran at a less than savoury frame rate, the remastered versions both hold a steady 30fps. A consistent frame rate is of course always welcome, but if I’m honest, I can’t see the PS4 struggling to handle 60fps, especially on a last gen game. Despite the UI, weapon wheel and the menus showing their age, the locales and environment have been spruced up with new lighting, shadows, textures and the engine from Dying Light. Characters, zombies and NPC’s haven’t progressed at the same rate however. Lip synching and facial movements won’t exactly be giving L.A. Noire a run for its money, nor will the aged animations of the playable characters. Hands don’t fully grasp ladders, you’ll revolve on the spot without moving your legs, and the sharp weapon specialist Xian Mei, might as well use her dagger shaped shoes over a kukri.
Thankfully, the truly game breaking bugs, such as the infamous auto-save disaster have been dealt with, yet there are still issues from the original’s that haven’t been seen too, for example being able to clip through certain doorways and generally getting out of the playable bounds.
I’ve yet to come across a zombie that’ll tolerate copious amounts of fire
I loved Dead Island when it first came out, I thoroughly enjoyed Riptide too. Playing through them both again on the PS4 with a couple of friends was not only fantastic fun, but a great nostalgia trip too. It’s a shame that some of the aspects I didn’t enjoy from the past, still unfortunately rear their heads today. The slightly wonky networking issues combined with not being able to join a friend that’s further through the plot than you, can feel like another unnecessary barrier; in the end, I found it easier, and quicker to join through the PS4’s party system.
In the end, Dead Island’s Definitive Collection is still the same fantastically addictive blast it used to be. It runs at a higher resolution, sticks to a stable frame rate and looks a lot better than it once did too, especially so with Riptide. Some things that might’ve irked you before, unfortunately still remain however, so if you weren’t a fan five years ago, then this collection is unlikely to change your mind. Still, it’s a great excuse to dust off your kanabo, grab some friends, and have a little look for Anne’s beloved teddy bear.
Activision has announced today that Kit Harington will be featured in the upcoming Call of Duty: Infinite Warfare, scheduled for release 4th November. The role marks a shift for the popular actor, as he portrays the face of the enemy in the new Call of Duty game in development by Infinity Ward.
“Kit is an amazing talent, and the consummate pro,” said Taylor Kurosaki, narrative director, Infinity Ward. “Our story is about an epic showdown of opposing forces, and Kit immersed himself into the role and truly became the embodiment of the enemy, the Settlement Defense Front. We can’t wait for fans to see Kit play an entirely different kind of character.”
Activision and Infinity Ward worked closely with director Guy Ritchie, who is familiar with the Call of Duty franchise, having helmed the acclaimed live-action trailer “Surprise” for Call of Duty: Black Ops II.
“Guy Ritchie is a friend of the franchise, so it was great to have him back to work with us, assisting in bringing Kit Harington’s character to life in Infinite Warfare,” added Dave Stohl, studio head, Infinity Ward. “It meant a lot to us to develop the role into everything it could be. We’re excited about the performance Kit delivered and can’t wait to get it out to the public. We’re committed to delivering a compelling story with rich character depth, and this was a special opportunity to add to our fantastic cast.”
“Gathering this level of talent together for this role speaks to our studio partner’s drive to deliver a powerful narrative in Call of Duty,” said Tim Ellis, chief marketing office, Activision. “We challenge ourselves to constantly be fresh and expansive in creating gripping, immersive experiences that are exciting to play for our fans every year.”
The Eldar faction will be deployed this week in Warhammer 40,000: Eternal Crusade on Steam Early Access – joining the current Space Marines and Chaos Space Marines factions.
The Eldar are one of the most ancient races in the Warhammer 40,000 universe. Humanoid in appearance, the Eldar seem to be more advanced than the other races thanks to their great psychic powers. Though they once ruled the stars, the proud and ancient Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, deploying their few remaining warriors only in the face of the gravest threats. On Arkhona the Eldar fight to reclaim a world that was once theirs.
Based on an extensive multi-million selling universe, Warhammer 40,000: Eternal Crusade will take gamers into a vicious battle between four factions of the 41st millennium in order to control a persistent world at war. Whether it is PvP (Player versus Player) or PvE (Player versus Environment) squads will have to work together and engage in massive battles and exterminate the other factions.
To do so; players can choose from twenty different sub-factions, earn hundreds of weapons, customization options and accessories drawn from 29 years of Warhammer 40,000 lore to create their perfect warriors!
The fiercest and most authentic Warhammer 40,000 battles ever realized in a massive online 3rd person shooter will be released this summer for PlayStation 4, Xbox One and PC.
Today LucidSound has announced the expansion of their headset range with the LS40 Wireless Surround Universal Gaming Headset and the LS20 Amplified Universal Gaming Headset. Expected to launch in time for Holiday 2016, the new headsets combine advanced audio engineering with the latest in modern design aesthetics to provide a next-generation audio experience for all gamers.
Following the Company’s well received LS30 debut headset, the LS40 advances the best-in-class audio experience yet further with the introduction of state-of-the-art DTS Headphone:X audio technology. Working in harmony with the headsets’ specially crafted 50mm drivers, the sound is tuned in-house by LucidSound audio engineers to deliver spatially accurate, audiophile-grade 7.1 surround sound. In addition, gamers can select between two surround-sound modes (movie and gaming) and three enhanced stereo modes, (regular, wide and front speaker) to further customise their audio preference.
Whether using to identify positioning of enemy troops or simply to locate your team mates in the heat of battle, gamers’ can be certain of highly detailed positional audio previously unheard of on a dedicated gaming headset.
The LS40 utilizes advanced uncompressed wireless technology that eliminates interference and provides a rock solid signal with unparalleled audio fidelity.
Enhancing the critically acclaimed ear-cup control scheme, gamers can individually alter game and chat volume without needing to locate ungainly buttons, and the all-new Smartphone Control provides full support for cell phones, allowing gamers to take a call, hang up and control audio playback using the ear-cup alone. Integrated rechargeable battery provides up to 15 hours of uninterrupted gaming and built in mic-monitoring allows players to hear their own voice through their headset.
The LS20 is a new-category of gaming headset, bridging the gap of high-fidelity audio and advanced gaming control, addressing the needs of the everyday gamer. Compact enough to be truly portable, large enough to be truly powerful, the LS20 is sleek, discrete and remarkably adept at rising to the challenge of any and all audio environments. Featuring Active and Passive modes, the LS20 features a built in rechargeable battery, providing powered amplification when used with console, PC/MAC, or mobile, yet working perfectly as a regular wired headset when the battery is powered down.
Advanced ear-cup controls once again return with the LS20, allowing instant and intuitive access to game volume, audio mute and mic mute, as well as affording control over call functions and audio playback when used with smartphones.
“In the run up to the yearly E3 Electronics Expo we have once again seen an influx of gaming headsets announced, all of which adhere to the typical gaming aesthetic: lighting up for no apparent reason, gimmicky features which distract from sub-par audio and awkward, angular designs which we believe hold little appeal to the modern adult gamer. LucidSound is forging a new path, focusing on real innovation and intelligent design with a gaming lifestyle appeal we believe has yet to be seen in this category.” said Chris Von Huben, CEO of LucidSound. “Gamers and media have reacted with overwhelming positivity to our debut product and we’re excited to launch our two new headsets which we believe will help us build market share and address new sectors of the market with hardware we believe gamers will love.”
The LS40 gaming headset features universal compatibility with practically any gaming platform and can be used with PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC/MAC, mobile phones, and smart devices, while the LS20 is compatible with PlayStation 4, Xbox One, PC/MAC, mobile phones, and smart devices.
Bigben Interactive and the studio Frogwares, are today celebrating the release of Sherlock Holmes: The Devil’s Daughter on PlayStation 4, Xbox One and PC.
In the role of the most famous detective of all time, players must demonstrate an unparalleled sense of deduction while investigating a series of disappearances in the heart of Whitechapel, a living statue, a gang of thieves and a mysterious Mayan treasure. Confronted by these mysteries, each more disconcerting than the last, and by the threat looming over 221B Baker Street, will Sherlock Holmes be able to keep Katelyn, his adoptive daughter, safe from the dangers that surround her?
Sherlock Holmes: The Devil’s Daughter is a unique adventure game that blends exploration, investigation and action for a breath-taking and fantastic playing experience. You play as the master detective himself, plunged against his will into a fantastic adventure brimming with intense action sequences for an interactive experience that is more immersive than ever. Roam the streets of Victorian London in search of clues and suspects, and untangle the threads of multiple intrigues until you reach the incredible final revelation.
Today Motorola’s announced there new smartphones, the Moto Z and Moto Z Force, have just been unveiled at the Lenovo Tech World 2016 conference this evening (9th June).
The specs of Moto Moto Z and Z Force. Both models come with a Qualcomm Snapdragon 820. Accompanying 4 GBs of RAM , and the familiar Adreno 530 GPU to give us a quite acceptable performance in every way.
Complement a screen Quad HD 5.5 “AMOLED . And this is where both phones begin to distance themselves in features.
The Moto Z brings Gorilla Glass protection 4, so be resistant to falls, but not as scratch resistant as previous generations of Gorilla Glass. In addition, we have a battery of 2,600 mAh, and a front 13 – megapixel camera with an aperture f / 1.8.
The Moto Z Force, on the other hand, brings up a screen with the “Shattershield” technology that we saw with the Moto X Force , which makes it resistant to drops and bumps. On the other hand, we have a camera of 21 megapixel with autofocus detection phases, and a more generous 3,500 mAh battery. the computer keeps the 5.5 “inch screen, but is slightly thicker (6.9 mm against 5.19 mm Z Moto).
Specs
Moto Z
Moto Z Force
CPU
Qualcomm Snapdragon 820
Qualcomm Snapdragon 820
Screen
5.5 “Quad HD AMOLED
5.5 “Quad HD AMOLED
Camera
13/5 MP
21/5 MP
Memory
4 GBs
4 GBs
Storage
32/64 GBs
32/64 GBs
Battery
2600 mAh
3,500 mAh
Thickness
5.19 mm
6.9mm
Both Moto Z’s have had there headphone ports. Why? you ask because the modules for the Moto Z are as housings, so it was imperative to eliminate as much as possible thickness.
And speaking of modules …
Modularity with Moto Mods
The star point of the phone is the way in which we can accessorize the Moto Z / Z Moto force through modules, or Moto Mods, to add new equipment features.
The implementation created by Lenovo is much more elegant: it is a kind of “case” that attaches to the back of the computer. In this part, the smartphone has a pin that recognize and activate the module we connect. This 16-pin interface is capable of transmitting data and energy, so, among the first “Mods” we’ll see for the Moto Z’s a Battery Case Incipio giving you some extra 2,200 mAh for the smartphone.
The idea is to try to make something modularity convenient, practical, do not break out the basic functions of the phone, and that, instead, they sit as part of Moto Z.
In addition to the case of battery, we have the “Speaker Mod” JBL, giving us powerful speakers to turn your smartphone into a sort of portable speakers.
Another module announced, is that of a pico-projector that can connect to Moto Z and, in this way, to project what we have on the phone on a screen up to 70 “.
Moto Z DROID Edition and Moto Z Force DROID Edition will be available in the U.S. this summer through our exclusive launch partner Verizon at Verizon stores, retailers such as Best Buy and on moto.com. Moto Mods announced today will be available at the same time.
Moto Z also will be available unlocked on moto.com and at various retailers this autumn, the Moto Z will be available worldwide beginning in September along with Moto Mods.
Bungie has today announced Destiny: Rise of Iron, the large expansion in the Destiny universe. Building upon the legacy of Destiny, this new chapter draws players back to where their journey was born and entices them to join alongside one of Destiny’s greatest heroes to battle an ancient enemy from the past. Rise of Iron launches on 20th September, 2016 and will be available for the PlayStation 4 and Xbox One (PlayStation Plus, Xbox Live Gold, required for some features). Requires Destiny game and The Taken King (includes Expansions I & II), sold separately.
“Rise of Iron is an exciting addition to the Destiny universe,” said Pete Parsons, CEO of Bungie. “We are continually blown away and inspired by the growing Destiny community’s energy and enthusiasm.”
“We have been working hard with our partners at Bungie and are planning great, new content for Destiny’s 30 million registered players. Rise of Iron is the first step in fulfilling that promise,” said Eric Hirshberg, CEO of Activision. “There’s a ton of content packed in Rise of Iron, including a new location, a new Raid and a new Strike, combined with more quests, weapons, gear, a competitive multiplayer mode and more that we think players are going to love.”
Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity’s Golden Age to defeat a plague of unstoppable evil once and for all. The game features a collection of fresh content including an all-new setting on Earth called The Plaguelands, a brand-new six-player Raid, Felwinter Peak, a new social space that looks out onto The Plaguelands, new cooperative three-player Strike, more quests, weapons, gear, competitive multiplayer mode and maps, a Light level increase, a new mutated enemy faction of the Fallen and more.
All Rise of Iron players will be able to acquire the Gjallarhorn, a fan favourite weapon making its return. Those players who pre-order beginning today (9th June) will receive the limited-edition, black and silver Iron Gjallarhorn.
Electronic Arts and Dice, has today announced the official launch of Mirror’s Edge Catalyst here in the United Kingdom, available in retail stores and as a digital download on Xbox One, Origin for PC, and PlayStation 4. The game invites you to step into the shoes of Faith – a self-assured Runner thrown into a struggle against the oppressive Conglomerate in the city of Glass. Explore Glass from the beautifully lit rooftops to the dark and gritty tunnels below. Run free in the city districts with Faith at the centre of it all. Through the first-person perspective, use your fluid movement and combat skills to master the environment and become the catalyst of change.
“We are excited to see players explore the city of Glass and experience the thrilling adventure we’ve crafted for the last few years,” said Mirror’s Edge Catalyst producer, Amo Mostofi. “Players will also get a competitive experience through the Social Play features and the online challenges coming from our team and from the community. They’ll also be able to keep an eye on the city and their friends’ performances through The Beat, available on Mirrorsedge.com or as a companion app on mobile devices.”
Mirror’s Edge Catalyst launches today 9th June 9th 2016 on Xbox One, Origin for PC, and PlayStation 4.