xXx: Return of Xander Cage is back with the third film that focuses on Xanderze Cage’u (Vin Diesel), who returns from hiding to face the warrior called Xiang (Donnie Yen) and his team. They run a race to get a lethal weapon known as Pandora’s box.
Xander recruits a group of people with exceptional skills who are looking for exciting adventures. Ultimately, however, he discovers a conspiracy at the highest levels of government of the world.
With developers promise that xXx: Return of Xander Cage will be totally bent out and incredible action based on the breathtaking stunts popisach. The cast are Vin Diesel, Samuel L. Jackson, Ruby Rose, Donnie Yen, Tony Collette, Tony Jaa, Nina Dobrev and Ariadna Gutierrez. Behind the camera is DJ Caruso
Fans of classic JRPG gameplay can now experience the unforgettable story of I AM SETSUNA, available on PlayStation 4 and STEAM from today. The debut title from the all-new SQUARE ENIX studio, Tokyo RPG Factory, delivers an emotional story of bravery and sacrifice, along with beautiful art design and masterful character development.
The game follows the story of Setsuna, a young woman of incredible power and inner strength, on her journey of sacrifice to save the people of her land. The word “setsuna,” derived from the Japanese “setsunai,” conveys bittersweet sorrow and serves as the foundational theme of the game. With simple turn based controls and unique gameplay mechanisms; I AM SETSUNA merges the beloved nostalgic elements from the golden era of JRPGs with today’s technology. I AM SETSUNA is available digitally on PlayStation 4 and Steam now, priced at £29.99 / €39.99.
Londoners basked in the heat wave yesterday as an urban assault course took over the South Bank of the Thames to mark the action hit, LONDON HAS FALLEN.
In partnership with Lionsgate Home Entertainment, obstacle course race experts Urban Attack constructed the imposing course on Riverside Slice in the shadow of the OXO Tower. Members of the public competed on the course to see if they had what it took to emulate LONDON HAS FALLEN’s resident hard man, Mike Banning (Gerard Butler). Some well-known faces, including Sam Callahan and Chloe Paige (X Factor) and Love Island’s Chris Baxter also took part whilst YouTube sensation Tobiias and his unwitting housemates took on former SAS trooper, ITV fitness trainer and Urban Attack’s owner Rob Edmond… and lost.
Following the global success of Olympus Has Fallen, LONDON HAS FALLEN sees Presidential bodyguard Mike Banning return, this time bringing his presidential bromance with Aaron Eckhart’s President Asher to Blighty as they take on a new threat that arises from a State funeral.
Following an outstanding performance at the box office, LONDON HAS FALLEN arrived on Blu-ray and DVD yesterday, reuniting Butler and Eckhart with Angela Bassett and Morgan Freeman for an explosive, fun-filled adrenaline ride – the perfect antidote to whatever the weather throws at you!
The first of five episodes in the season, Episode 1: ‘Realm of Shadows’ will be available digitally worldwide starting the 2nd August on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation Network for PlayStation 4 and PlayStation 3, on the Xbox Games Store for Xbox One and Xbox 360, for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play and the Amazon Appstore.
The series will also be available to purchase at retailers starting 13th September in North America as a special Season Pass Disc, which will include the first of five episodes in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. The series will then be available to purchase at retailers across Europe on 16th September.
Rendered to look like a living, breathing comic book, Telltale’s vision of Batman will feature the cast of talent, including Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, and Laura Bailey as Selina Kyle. Additional cast and characters will be revealed as the season progresses.
Crystal Dynamics and Square Enix continue to celebrate 20 years of Lara Croft, the gaming world’s iconic heroine, with fans around the world by announcing today that Rise of the Tomb Raider: 20 Year Celebration will launch on PlayStation 4 on 11th October Rise of the Tomb Raider: 20 Year Celebration will include the award-winning Rise of the Tomb Raider game, a completely new story chapter entitled “Blood Ties”, new co-op Endurance gameplay, PlayStation VR support for “Blood Ties”, all of the previously released DLC, more outfits, weapons, and Expedition Cards. The Limited Edition of the game will also feature a limited edition art book.
With the exception of VR support, all of the new content in Rise of the Tomb Raider: 20 Year Celebration will also be available for Xbox One and PC players. Current Season Pass owners on Xbox One and PC will automatically receive the content for free, and moving forward the existing Season Pass will be updated to include the new content. There is no Season Pass on PlayStation 4, as all of the content is included in the initial release.
“The studio is celebrating with all Tomb Raider fans, thanking them for being on Lara’s 20 year journey with us,” said Scot Amos, co-Head of Studio at Crystal Dynamics. “The team has packed in surprises, new story, and the top-requested special features into this 20 Year Celebration edition.”
“Blood Ties,” a new premium DLC, beckons players to explore Croft Manor in a new story mode; then defend it against a zombie invasion in “Lara’s Nightmare”. When Lara’s uncle contests ownership of the Manor, Lara must explore the estate to find proof that she is the rightful heir, or lose her birthright and father’s secrets for good. Players can then test their zombie-killing skills in the replayable “Lara’s Nightmare” mode: a haunted Croft Manor where players have new challenges and must rid the Manor of an evil presence.
Additionally, support for PlayStation VR empowers players to unlock the mysteries of Croft Manor in first person.
“This year we celebrate 20 years of the iconic Lara Croft,” said Ron Rosenberg, co-Head of Studio at Crystal Dynamics. “This provided the perfect opportunity for us to deliver a new Tomb Raider experience. With the addition of PlayStation VR support, you can play the world through Lara’s eyes for the first time in franchise history.”
In addition, for the first time in a Tomb Raider game, a new online co-op expansion to Endurance mode lets fans raid tombs in a brutal wilderness together. Two players must team up to survive the harsh elements by day, as well as lethal threats from enemies by night. Fire takes fuel, food restores health, and every resource must be hunted, collected, or crafted. Battle to the top of the leaderboards, as others try to beat your longest survival run.
Working with long-time partner Nixxes Software, the development team has also created a number of additions that celebrate Tomb Raider releases through the years, including a re-envisioned version of the cold-weather outfit and the Hailstorm pistol that Lara donned in “Tomb Raider III”. A special classic Lara card pack will allow fans to replay the game with five classic Lara models from the games over the years, including the original Lara model that started it all in 1996.
At the special request of hardcore fans, the main game becomes even grittier with a brutal new “Extreme Survivor” setting. This new difficulty level takes the toughness of Survivor and ratchets it up several notches starting with all checkpoints being stripped out of the game. The only way to save the game is forage enough resources to light campfires.
All previously released DLC will be included, including the three hour story addition Baba Yaga: The Temple of the Witch, Cold Darkness Awakened in which players must combat waves of infected predators, 12 DLC outfits, 7 DLC weapons, over 35 Expedition Cards, and more.
Can Wileyfox strike again after last years model that captured the imaginations of customers and industry experts with the Swift smartphone, released in last year.
This year Wileyfox are looking to shake things up again with the Wileyfox Spark £89.99.
It should be clear that this isn’t a replacement for the Swift instead it’s a new entry level phone.
The Wileyfox Spark and micro usb lead and the battery and safety warrantyDual Sim and Micro SD
Specs
The Spark specs are as follows:
5-inch IPS screen
1280×720 resolution
135g
Android 6.0 Marshmallow with Cyanogen OS 13
Mediatek MT6735 processor
1GB RAM
8GB storage
microSD (up to 32GB)
Dual 8MP cameras
2200mAh
Cyanogen OS
The Wileyfox continues to place faith in the CyangoenOS system to power their phones.
With the newest CyanogenOS 13.1 is based on Android 6.0 Marshmallow and includes a number of Android’s newest key features such as advanced power management, merging external storage and permissions structure. CyanogenOS differs from stock Android by not limiting access to certain aspects of the operating system and also allowing for high levels of customisation.
Themes & Customisation
By using the Cyanogen Theme engine, you can quickly change the look and feel of the phone. You can also customise certain aspects of each Theme.
Hundreds of themes are available to download in the Cyanogen gallery – some paid for and some free with more added every week. Theme Chooser lets you mix and match parts of any theme you have downloaded to make a hybrid.
Cyanogen OS even allows you to change the interaction with the device. You can change the response to actions such as Long Press, Tap or Double Tap and create your own shortcuts from gestures inputted on the lockscreen.
Performance
With the phone’s CPU is rather capable, at least on paper, the MediaTek MT6735 is a quad-core CPU with 1.3GHz Cortex-A53 cores, making it very similar to the Snapdragon 410 seen Moto G3 from last year.In Geekbench 3 it scored 1,890 points, but with a sluggish performance in this year model. With only 1GB of Ram in this model as last years Swift had 2GB from the start.
Screen
The Wileyfox Spark screen has a large 5.0 inch HD IPS LCD screen 720p (294 pixels per inch).
With a display like you find on the Motorola Moto G3 phones from last year, but the Wileyfox Spark seems to suffer from a slightly undersaturated colours on the display at times, but a the Spark runs from on Cyanogen software you can change the colour composition using the RGB sliders, so you tweak the colours to your likely.
Camera
The Wileyfox Spark uses two 8MP camera sensors, one for the front and one for the back. With nearly zero shutter lag from the phone, this a good for the phone. With a rumoured OmniVision OV8865, with a 1/3.2-inch sensor whose size results in sensor pixels with a respectable 1.4 microns.
With the Cyanogen’s camera controls, you can control burst mode, also exposure time and compensation, with white balance and more.
Sound
With a single driver in the back and fires out of a small grille under the logo, the sound from it is thin, tinny and not very loud at all.
Speaker grille
Battery Life
With a 2,200mAh battery, you can get a full day’s use between charges without using any restrictive battery-saving modes.
Please don’t play to much games on the Spark, as about 25/30 minutes of playing Asphalt 8 took 20% off the battery, so you not going to get much gaming and normal phone use out of it.
Verdict
For the price of nearly £90 you get better phones but having Cyanogen on a device does help, like I said earlier this years first model is a Moto E style, will 8 gigs of storage and 1Gb of ram, but I found it a little to slow for me as a daily device so a first time smartphone user then it will be better for them.
The second episode in the ‘Adventure Pass’ add-on series for Minecraft Story Mode, Episode 7: ‘Access Denied’ will be available digitally worldwide starting 26th July on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation Network for PlayStation 4 and PlayStation 3, on the Xbox Games Store for Xbox One and Xbox 360, for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play and the Amazon Appstore.
The episode will also be coming to the Windows Store.
This episode may be purchased digitally as part of the Adventure Pass for $14.99 USD or equivalent, which includes access to Episodes 6, 7, and 8 as they release. The episode will also be available individually for $4.99 or equivalent. Players need to own at least Episode 1 in the series, or the season pass disc, in order to purchase Episodes 6, 7, and 8.
In Episode 7: ‘Access Denied’, continuing their portal journey in search of home, Jesse and crew land in a world entirely controlled by PAMA – a sinister “thinking machine” determined to command everyone and everything in pursuit of optimal usefulness and efficiency. Forced on the run to avoid capture and assimilation, you’ll need to work with a new ally to defeat the corrupted computer and free the population it has enslaved.
The all-star cast gets another new addition for this episode, with Yvette Nicole Brown (Community) as Harper, PAMA’s creator in hiding.
TEKKEN 7 fans at EVO 2016 in Las Vegas were treated to a special announcement by TEKKEN series Director, Katsuhiro Harada, when he revealed that both Bob and Master Raven will be joining the fray in TEKKEN 7 when the game launches for the PlayStation 4, Xbox One, and PCs in early 2017 for Europe, Middle East, Africa and Australasia.
Introduced in TEKKEN 6, Bob (full name: Robert Richards) is an American fighter that practices Freestyle Karate as his chosen fighting style.
Possessing great strength, uncanny speed, and a wide range of attacks, Bob is one of the most well rounded fighters in the TEKKEN series.
The original Raven made his debut in TEKKEN 5 with origins that are still murky today. Now Master Raven enters the fight in TEKKEN 7, executing her ninjutsu fighting skills with exceptional power and precision. Master Raven has no problem tearing her opponents apart in The King of Iron Fist Tournament.
Netflix and CBS Studios International has today announced a landmark international licensing agreement for the new “Star Trek” television series.
Netflix will be the exclusive premiere home of “Star Trek” in 188 countries (excluding the US and Canada). Each episode of the new series will be available globally within 24 hours of its U.S. premiere.
Additionally, all 727 existing episodes of the iconic “Star Trek” television library – including “Star Trek: The Original Series,” “Star Trek: The Next Generation,” “Star Trek: Deep Space Nine,” “Star Trek: Voyager” and “Star Trek: Enterprise” will be available on Netflix around the world by the end of 2016.
The all-new “Star Trek” will begin production in Toronto in September for a January 2017 premiere. The iconic and influential global franchise will return to television for the first time since 2005 with a new ship, new characters and new missions, while embracing the same ideology and hope for the future that inspired a generation.
“The launch of the new ‘Star Trek’ will truly be a global television event,” said Armando Nuñez, President and CEO, CBS Studios International. “‘Star Trek’ is already a worldwide phenomenon and this international partnership will provide fans around the world, who have been craving a new series for more than a decade, the opportunity to see every episode virtually at the same time as viewers in the U.S. Thanks to our world-class partners at Netflix, the new ‘Star Trek’ will definitely be ‘hailing on all frequencies’ throughout the planet.”
“‘Star Trek’ is one of the most iconic shows in television history and we’re thrilled to partner with CBS to bring the beloved series to Trekkies around the world,” said Sean Carey, Vice President of Global Television at Netflix. “The newest chapter of the story promises to continue the rich tradition of adventure and is sure to excite fans everywhere Netflix is available.”
In the U.S., the new “Star Trek” will launch with a special premiere episode on the CBS Television Network in January 2017. The premiere episode and all subsequent episodes will then be available in the United States exclusively on CBS All Access, the Network’s digital subscription video on demand and live streaming service.
As previously announced, the new “Star Trek” marks the first original series developed for U.S. distribution on CBS All Access, which provides viewers thousands of episodes of CBS’s current and past seasons on demand, plus the ability to stream their local CBS Television station live for $5.99 per month.
Alex Kurtzman and Bryan Fuller are co-creators and executive producers for the new “Star Trek,” based on Gene Roddenberry’s original series. Fuller launched his career writing for “Star Trek: Deep Space Nine” and “Star Trek: Voyager.” Kurtzman is co-writer and producer of the blockbuster films “Star Trek” and “Star Trek Into Darkness.”
The series is produced by CBS Television Studios in association with Kurtzman’s Secret Hideout, Fuller’s Living Dead Guy Productions, and Roddenberry Entertainment. Alex Kurtzman, Bryan Fuller, Heather Kadin, Gretchen Berg & Aaron Harberts, Rod Roddenberry, and Trevor Roth will serve as executive producers.
Microsoft has today revealed that the 2TB Xbox One S launch edition will begin hitting shelves in select regions on 2nd August.
Xbox One S allows you to watch Blu-ray movies and stream video in 4K Ultra HD with HDR, while it also comes bundled with the new Xbox Wireless Controller featuring textured grip, improved Xbox Wireless signal and added Bluetooth support. The controller can be purchased as a standalone item too.
There will also be 1TB and 500GB versions of the Xbox One S available too, although these will be released at a later date.
I had my concerns going into this review of 7 Days to Die on Xbox One mainly due to the PC version still being in an Alpha stage whilst for consoles it has received a full retail release both digital and as a physical disc. The question in my mind was if this was still in Alpha for PC, would this really be the best version of the game that has been brought to console both in gameplay and stability, well it was not too long before that question was answered.
7 Days to Die is an open world crafting game, where you the player are played in an environment without clothes, weapons or tools with the single aim of surviving. In a similar gaming style to Ark Survival Evolved, you must gather materials in order to make clothes, tools and weapons and set up a home or base to provide shelter. Instead of dinosaurs, 7 Days to Die has a far more menacing threat to your survival, Zombies. The world is set in a post apocalyptic world where zombies now roam the wilderness looking for survivors and what makes this game stand out is that on every 7th day, the player will be made to survive a full on zombie horde attack. You have 7 days to prepare for this attack by building defences, weapons and armour for yourself. Survive and you will earn another 7 days before the horde attacks again but becoming stronger each time. The 7 days becomes a battle to survive on its own as you must find food, water as well as explore and scavenge the land to find the materials you need.
The game features both a solo mode and a multiplayer mode in which you join a world inhabited by other players and you can either join to form an alliance to build and try to survive as a team or group. Before stepping into that mode I wanted to try and get to grips with the gameplay itself so I ventured into the solo world first in an attempt to survive the first 7 days if I could. This would take several attempts to complete as each time I tried a new solo game hoping to put what I had learned on previous attempts to good use only to find that the game would not make it that easy.
Starting the game you will get to select an avatar to use, though the game is only played in first person view mode, no doubt this is an option mainly for playing in a multiplayer world but it does allow some form of personal customisation of your character if only in choosing a default preset character but you can name them, I simply called each of my attempts Dave. When you first appear in the world the game will offer you a very basic tutorial in how to find materials and craft the very basic items you will need to survive such as gathering fibre from destroying plants to make fibre clothing to keep warm, to scavenge wood and small stones to build your first tools and weapons; stone axe, wooden club and wooden bow and arrows. Sadly though whilst the tutorial starts off pretty straight forward, it is curtailed by the fact the overall crafting and menu system is very much designed for a keyboard and mouse, and whilst in Ark Survival Evolved they made the effort to modify it for a console controller, 7 Days to Die has done very little other than added D-Pad shortcuts once an item is selected to speed things up.
I take issue with tutorials that require the player to look outside the game in order to work out how to play, and sadly 7 Days to Die is such a game. I am all for a game not to offer too much hand holding during gameplay, but in a tutorial for a game that features a complex crafting system, I have no problem if the game tutorial tells you exactly what to do such as the tutorial step to build three wooden frames and to upgrade them. This step will teach the player the strongest lesson in crafting yet as it will help you prepare to build, repair and make stronger your settlement. Finding the wood to craft the frames was easy but to upgrade them is something the tutorial feels you as the player should already know so at no time does it bother to simply say “hold Left Trigger to upgrade” when having the stone axe equipped, so for a good 30 minutes I was absolutely baffled until I accidently used the LT and low and behold, I upgraded the frames. This frustration continues all the way through crafting as the longer you survive the more advanced in crafting you become so you can start to build better quality tools and weapons as well as more advanced building components. The menu system is not fun to navigate on a pad and just feels as though it includes too many steps which are naturally not an issue for the speed of a keyboard and mouse but are glaringly apparent when using a console controller.
Once you have the basics down it is time to get to work, but thankfully in the solo mode you will find a battered house right near to where you first spawn, providing a almost ready made shelter for you to start off using. I say almost ready because the house will be rather battered and broken after clearly being used by a previous survivor who failed to well…survive. This is the perfect opportunity to put what you did learn in the tutorial to good use as you start to repair the house in order to make it secure if only for the time being. Reinforcing the doors and walls is a must and all this will take up at least the first two days but it will be worth it. Set down a bed roll and should you die you can respawn right on it so having a storage chest with spare tools, clothing and materials is a good idea so when you do respawn you can use that kit to prevent missing a step. If you die, anything you are carrying including clothing warn will go into a back pack, which you can retrieve from the location you died, but depending on how far you have perhaps traveled from your base, could be more of a risk to go and get rather than simply having spares ready to equip back at base.
The need to source food, water and materials is for me the most vital part of the game, if you do not eat you will starve, do no drink and you will die of dehydration. Exploring the land will lead you to finding other settlements which you can loot to try and find supplies as will finding wildlife that you can hunt and kill for food resources. Sadly cooking food is a rather complicated system here whereby in order to use the campfire you can build to make food, you must first find a cooking pot or grill to cook any meat you might find or to cook up a drinking recipe. Now you can use a forge to create these but this is something I was never able to craft in my first week, and in just a few days the need for food and drinks will become paramount. If you can find a campsite you are more likely to find a cooking pot or grill that you can use, and once equipped to your campfire you will see recipes of what you can cook from the items you have on the left. But you can find bottled water and canned food from looting and even Zombies may carry this so if you kill them you can retrieve them for your use.
There is a real tension at times as you try to survive; encountering zombies in the wild during the day is very different from encountering them at night. During the day zombies are slower, walking rather than running and are less aggressive although still dangerous. At night they become much faster and more hostile, so planning when to explore will be a huge factor in how you go about surviving and I found myself exploring and savaging during the day but retreating to my base at night, building items through the night as sadly the game has no option to sleep so you are awake the whole time so filling those night time hours is key as you wait for the sun to rise.
As my first 7 days progressed I learned more and more about how the game worked and how to prioritise jobs I wanted to complete during each day as I prepared for the horde on the 7th day. Using a day to gather materials to build stronger defences for the some such as wooden spikes and to craft better tools and weapons whilst the next day I would use to go exploring the local area to find food and water but always being mindful to return to my base before sun down. It can be a struggle trying to find food and water just as it is to defend against the wandering zombies you encounter. On my 5th day I got too cocky and ventured too far from my home base carrying my best armour and weapons and fell to a zombie group as their hits caused me to bleed and without a bandage and already at low health, I bled out and died. Sadly I was unable to retrieve my backpack so I lost all tools, weapons, clothing and armour as well as the food and water I was carrying. This meant I had to use the 6th day to recraft all my basic gear hence the lesson learned about crafting spares to keep at my base just in case. This is all part of learning how this game works and so every mistake is a good chance to learn and adapt for next time. After six hours of gameplay I found myself in day 7, which after losing my best weapons such as a sniper rifle and first aid kits, I now had little choice other than to put up defences around my house and try to ride out the horde that way. I built rows of wooden spikes surrounding the house 5 rows thick and luckily I had spent the first couple of days upgrading the walls to the house as well as building a second floor area so that if the worst came to the worst, I could retreat there, destroy the ladder and just hope to survive that way. Although cowardly it proved a success as at 22:00PM on the 7th day, they came. The sound of the zombies trying to get into the house was amazing to hear, even if the zombie sounds used sounded more like a certain monster from the film Weird Science than anything really scary. The horde managed to fight their way through 5 rows of thick wooden spikes and started to break into the house by breaking through the walls. From my 2nd floor I was able to take out a good few using my bow and arrows but I was amazed at just how far this horde had managed to get despite my defences. Around 3am game time the horde was defeated, zombie corpses scattered on the ground and I waiting till sunrise before descending down.
To see an entire back corner of the house I had prepared just destroyed showed me just how dangerous the 7th day attack was. Knowing that I had another 7 days to prepare for the next attack, an attack that would be more difficult as it would have even more zombies attacking me gave me a real appreciation as to what it takes to survive in this game. I felt a real sense of achievement for having survived the first 7 days, and having learned a great deal about how the game worked I was excited to take up the challenge again and prepare for the next horde attack and immediately set to work repairing the house, rebuild my defences and was set to do it all over again and I was looking forward to it.
The gameplay really is very satisfying once you have a good handle on how it all works and it is a game that does suit console play, but in that lies my biggest criticism of this game. I firmly believe that 7 Days to Die should have gone into the preview programme instead of a full blown retail release and I will explain why. Right now the visuals are insufferably basic, like the PC version on minimum specs. This is not a good looking game at all, and does nothing to test the power of the Xbox One in anyway which is a disappointment. The animation of the zombies is more comical than scary, which is highlighted when in combat and you are smacking them in the head with a wooden club only for the zombies to show no hit detection until they suddenly fall stunned, and that is if they even fall at all as I have landed headshots with an arrow that gives me the option to loot the body but that body is still standing straight up and looking at me before disappearing suddenly. When the zombie horde did attack the frame rate dropped to shocking levels even though I couldn’t see the zombies from where I was, the engine simply struggled to deal with this amount of action and this is worrying as I know future hordes grow in number.
It all sadly feels as though the game is not quite ready to justify the £29.99 release price both digital and retail the game launched with. Ark Survival Evolved is still in the preview program, and is consistently being improved with updates along with the PC version, but this game feels as though it is still in a preview level with its many bugs and average quality visuals and sound to really say it was good enough or work was done to the console version to put it out there as a retail version that is ready to go. The gameplay is fun, the tension of trying to survive is attractive to me following Ark but it just doesn’t have that polish it should have for me.
7 Days to Die is fun to play, both solo but especially when teaming with other players all looking to survive, it offers enough gameplay to make investment of time in it worth while and after a few slow starts I found myself learning enough to feel some sense of confidence in playing the game to get the best out of it. But with its issues and poor visuals and sound, I would recommend those interested in picking this up to wait for a sale and price drop. The wait could help with updates to improve the stability and build of the game whilst the price drop will give it a price more palatable.
It’s been a while since the original Mirror’s Edge burst onto the scene, its revolutionary first person parkour experience wowed as many people as it gave others motion sickness. And whilst it may have gotten mixed critical reviews, it became a cult classic pretty much overnight. Now, a mere eight years later, EA and Dice have decided to reboot the franchise with the recently released ‘Catalyst’, can nearly a decade of fan feedback recreate the hype and following of its predecessor?
It’s not long before we get to see the titular Faith, what with her being locked up in juvie for, at the minute, a mysteriously unbeknownst crime. Prison reformation hasn’t done her the world of good however as within five minutes of exiting her custodial home from home, she’s back to the rooftops attempting to prove she’s still got it as a runner. After conceding the fact that you owe ‘scrip’ (generic future currency) to someone named Dogen, you’ll be off on your way to meet up with your fellow acquaintances, each of whom share a similarly bizarre name.
As good as it looks; this part will undoubtedly be frustrating
Taking around 7-8 hours, the main missions should at least keep you occupied in terms of gameplay, even if the story doesn’t. You’ll learn snippets of information regarding the generic evil conglomerate known as ‘Kruger-Sec’ who essentially come across as a private military corporation; with your inevitable goal being to try and take them down. Your rag tag bunch of rebel friends will aid, assist and make questionable choices for you throughout, fortunately leaving more time to appreciate by far the best aspect of the game, the free-running.
Inconsequential plot aside, the meat of the game happily focuses on what garnered its predecessor so much love. The immersive first person style of Mirror’s Edges’ parkour is just as entertaining as it once was, in fact, due to the newly open world map, I’d say it’s much better. Fluid navigation is made easy by employing just a couple of shoulder buttons; L1 is used for high movement such as leaps and wall running, whilst L2 is used for sliding and landing safely. Combining moves together comes into play often; especially so if speed and timing is a priority factor. You can chain huge leaps into wall runs, into grabbing ledges etcetera and, providing the landscape allows it, you can continue almost indefinitely.
Keeping your momentum up is not only worth it for the timeliness and speed benefits, but also to charge (and keep charged) a shield of sorts that helps protect you in the game’s other aspect, the combat. First off, there are thankfully no guns that you can wield; it’s all down to your martial arts prowess instead. Whilst it’s certainly a vast improvement on the previous Mirror’s Edge combat system, it’s however, still by no means perfect. An early tutorial walks you through the basics of light and heavy attacks, and demonstrates how to use the environment to your advantage. A heavy head kick from a side will push an enemy for example. And if you can orchestrate the engagement to a point where you can ‘push’ them towards a box, railing or even another enemy, they’ll take considerably more damage, potentially even disabling them outright.
The interior sections hold a lot more detail and finesse
On top of this, if you can incorporate your parkour skills into the mix, you can deal even more devastating damage. For example, kicking off of a wall run directly into an enemy will, in a large amount of cases, instantly debilitate them. Now, as good as this sounds in theory (and indeed in practice during the tutorial, it is) there are often times where there are forced engagements where applying tactics such as those aren’t particularly viable. Instead you’ll resort to spamming whichever attack you know works on that individual enemy archetype.
As far as finding things to do when you’re not on a main mission, there are the usual obligatory collectables to hunt down, fleshed out side missions to discover, and a myriad of different ways to get from point A to point B within a, sometimes strict, time limit. Of course there are only so many ways to freshen up the free-running experience and the developers have done a decent enough job at trying to mix things up and add a little variation. But the vast majority of the smaller, simpler side quests rely too heavily on time trial-esque runs. There is an option to design your own courses or tracks for your friends, and even the community to try out, however it’s unlikely to bring anything truly new for you experiment with.
The bold colour usage constantly pays off
Stylistically of course, there’s little that comes close to rivalling Catalyst. The sterile cleanliness of the city is forever eye-catching and the usage of bold primary colours to signify routes or enemies is as effective as it is gratifying. The stylised ‘runner vision’, when activated, will point you vaguely in the right direction if you lose track of your objective, yet thankfully it’ll never be the optimal route for the sidequests. Graphically it’s a little hit and miss, with most of the cutscenes looking exceptionally sharp and high in fidelity. Playing in-game doesn’t quite maintain the same level of polish, however the framerate feels high and consistent, which for me, is often far more important. A noteworthy bonus being that you can change the FOV in the settings, on a console game no less!
Mirror’s Edge Catalyst feels like a bit of a mixed bag. Sadly, the fairly unlikeable characters and the emphasis of the plot on seemingly the opposite of what I’d like it to focus on, i.e. the city itself; lead to a rather lacklustre narrative. However the gameplay, besides some of the combat sections, holds up very strongly. First person free-running doesn’t feel any better than this, and once you get your hands on a few of the upgrades, the fluidity of the movement system really shines. Some repetitive side missions can slightly mar the experience, but if I’m honest, most of the fun I had was either on a main mission, or just simply exploring at my own pace. Catalyst might not have been quite as good as I was hoping for as a whole, but in some areas, it certainly excels.
Today at Star Wars Celebration in London, shown off the new poster for Rogue One: a Star Wars Story.
Also at the Star Wars event the Director Gareth Edwards explained that they shot a scene in the London Underground, Canary Wharf station, one evening for four hours while it was closed. That’s sure to become a legendary spot for fans to visit in the future.
The new trailer for Rogue One was shown at the event to the epic fans at the show, the trailer will be released about 3am UK time (Saturday morning) 16th July.
Warner Bros. Interactive Entertainment and DC Entertainment announced today that Batman: Arkham Underworld, a free-to-play game developed by Turbine, is now available for download on the App Store for iPhone and iPad.
Drawing on the lore and Super-Villains of the critically-acclaimed Batman: Arkham franchise, Batman: Arkham Underworld puts players in control of Batman’s greatest enemies in intense PVP action as they work their way up the criminal underbelly of Gotham City to build a powerful army of thugs and vie for control of the city.
In Batman: Arkham Underworld, fans get their chance to rule Gotham City by becoming the city’s next criminal mastermind.
Players can take command of iconic Super-Villains such as The Riddler, Harley Quinn and Killer Croc as they fight their way to the top by building their ultimate hideout, recruiting and training an army of henchmen, and battling through intense story-missions within Gotham City’s neighbourhoods.
As if the stakes weren’t already high enough, if one’s empire becomes too big, they might even have to defend their turf by facing off against Batman himself to secure their status as a ruthless crime lord.
Batman: Arkham Underworld is set before the events of Batman: Arkham Asylum and features all of the characters & locations.