Christmas Gift Ideas : PJ Masks Gekko Transforming Playset

0

Do you have a PJ Masks fan to buy for this Christmas? If so, you might want to consider the PJ Masks Gekko Transforming Playset.

Night time is the right time to fight crime! Watch Greg transform into Gekko with the Transforming figure set as he gets ready to go into the night to save the day!

These transforming figure sets are the perfect choice for every PJ Masks fan!

Each transforming playset comes with 2 figures, one in their daytime persona and the second dressed in their PJ Masks costumes.

Place your day time figure in to the playset, push the button on the top, and in true superhero style, they will change into their PJ Masks costumes!

If you own the Catboy and Owlette playsets they can stack up to produce PJ Masks headquarters.

The PJ Masks Gekko Transforming Playset is available now priced around £18 and is suitable for children aged 3 and up.

Christmas Gift Ideas : Game of Thrones

0

With Christmas almost upon us, there’s still time to get some last minute gifts, and if you have a Game of Thrones fan to buy for, there are a couple of things you might want to consider.

Cluedo : Game of Thrones

Fans can travel to the Red Keep or Meereen to discover WHO was responsible for plotting the murder, WHAT weapon was used, and WHERE the crime took place. Featuring striking game packaging, a double-sided game board, two different mysteries to solve, and more, this twist on the world’s favourite mystery game will entrench fans in a world of intrigue and betrayal.

Choose your mystery as you decide whether to explore the confines of the Red Keep or the streets of Meereen on a custom illustrated, double-sided game board featuring designs based on concept art from actual settings in the show. Did the murder take place in the Red Keep’s Small Council Chamber? Or was the victim laid to rest in Meereen’s Fighting Pit of Daznak?

Cluedo: Game of Thrones is available now priced at £29.99.

Game of Thrones Colouring Book

Featuring highly detailed illustrations of beloved characters, beautiful settings and memorable scenes, this colouring book is a must for the millions of fans who want to experience the show in an interactive creative way.

Relive pivotal moments and celebrate favourite characters from the past seasons via 35 detailed black-and-white images on 60 pages of high-quality paper stock, suitable for pen, pencil and watercolour.

Characters and scenes include:

• Jon Snow with his direwolf Ghost, Sansa Stark, Daenerys with the Unsullied, Arya with her sword Needle, Joffrey on the Iron Throne, The Red Viper, Sandor Clegane, Brienne of Tarth and more

• The majestic beauty of the Eyrie, Castle Black, the imposing Titan of Braavos, Dragonstone, Winterfell and King’s Landing

HBO’s Game of Thrones Colouring Book is available now priced £11.99.

These and other great Game of Thrones products available from www.hbostore.co.uk.

Tiny Troopers Joint Ops XL Deploys December 21st on Nintendo Switch

0

Wired Productions, and Kukouri Mobile Entertainment have confirmed that twin-stick action classic Tiny Troopers Joint Ops XL is available to pre-purchase now through the Nintendo E-Shop in both the USA and Europe ahead of its release on December 21st (£9.99/€12.99/$12.99).

The most decorated release of Tiny Troopers ever, Joint Ops XL allows perspective soldiers to make full use of the Nintendo Switch’s touch screen, or use the Joy-Con controllers or Pro-Controller for classic twin-stick control, as they:

  • Relive the original campaigns from Tiny Troopers & Tiny Troopers 2: Spec Ops with over 60 action-packed missions
  • Brainsssssss! Fight for your life through 8 Zombie Campaign missions, 4 fast-paced undead wave maps & zombie survival mode
  • Push your miniature militia to the edge with Ultra-Hardcore difficulty

Tiny Troopers Joint Ops XL is an epic bite-sized arcade shooter, filled to the brim with action-packed mini maps of mayhem! Take control of your tiny troopers as you battle evil adversaries from around the world with a multitude of weapons. Recruit specialist mercenaries such as Medics, Machine Gunners and the Elite Delta Force to subdue enemy insurgents! Collect medals, dog tags, intel and more during the course of each mission to ensure victory.

Deadpool 2 “Second Coming” poster

A new Deadpool 2 promo image puts Cable and Deadpool in the roles of God and Adam from Michaelangelo’s classic renaissance masterpiece “The Creation of Adam.”

It looks like Cable isn’t going to hesitate to point his gun at Wade in the highly-anticipated sequel.

STK announces the Transporter 1 smartphone

STK has announced a new smartphone, It has been designed from the ground up for a day-to-day experience with a 3000mAh battery which will keep the Transporter 1 running for up to 12.5 days in standby, or 13.6 hours of talk time.

The Transporter 1 is designed in London, engineered by experts and built by craftsmen. STK delivers beautiful, functional devices made from the best possible materials at a price.

• 5.5in HD 1280 x 720 IPS LCD screen
• 2.5D glass
• 8GB storage
• 32GB microSD
• 1GB RAM
• Android 7.0
• 2G/3G
• MediaTek 8321W quad-core CPU (Cortex-A7)
• Mali-400MP2 GPU
• 8MP rear camera with Auto Focus with flash
• 5MP front camera with flash
• 3000mAh battery
• Bluetooth 4.0
• 185g
• 152 x 77.8 x 8.8mm

Transporter 1 is available in Gold or Special Edition Black for £109.00 on www.stklife.com

Super Hydorah blasts off on the PS4 and Vita

0

The final battle for the future of the Universe has just begun. The Meroptians are here, and only you, the most skilled and deadliest pilot in the galaxy, can face them. Abylight Studios and Locomalito are proud to announce that Super Hydorah is available today, December 13th, on the PS4 and PS Vita!

After landing on Xbox One and Steam, this shoot’em up will offer you a challenging experience on all SONY platforms. The game will be available for $19.99 / €19,99 with the Cross-buy option.

Key Features

  • Easy to learn, damn hard to master!
  • 21 levels divided into 35 sublevels, 35 bosses and more than 100 enemies
  • Non-linear level layout with route selection
  • Dangers of different nature in each level (not just bullets)
  • Weapon selection and power-ups in every mission
  • Memorable and epic original soundtrack by Gryzor87
  • Secrets, multiple endings, achievements and rank system

PS4 version Features

  • 3 Game modes: Single Player, Local Multiplayer Co-op and cooperative minigame called Robot Chase
  • Trophies and cross-buy option

PS Vita version Features

  • Single player mode only
  • Robot chase minigame adapted to single player
  • Trophies and cross-buy option

Super Hydorah is a nonlinear horizontal shoot’ em up designed to offer a challenging and memorable experience. A game that sublimates the richness of traditional shmup classics with direct action and a wide variety of unique spatial situations.

MR brings sports data to life like never before – Kindred partners with Zappar

0

Kindred Futures, has today announces a pioneering exploration with mixed reality (MR) specialists Zappar – looking at how accessible mixed reality will impact the gambling industry.

Zappar, the team which utilise MR technology through its cutting-edge, smartphone-enabled ZapBox, will be working with Kindred Futures to understand how the technology will change the way consumers interact with sporting data.

Together, Kindred Futures and Zappar are exploring the way sports are watched and data is consumed by building prototypes based on high profile sporting matches such as the 2017 Champions League final and T20 cricket between South Africa and England.

Where viewers are currently at the whim of broadcasters or have to trawl through tables of data to help make their sporting decisions, Zappar gives users control in an immersive experience where they can explore the team’s players, with insights into their goals, shots or runs – putting the user at the heart of the data. The two demos, powered by data from Opta, look to give an insight into what the future holds for interacting with sports data, with the user interacting with an extra layer of information on top of reality.

Will Mace, Head of Kindred Futures, commented “Kindred Futures has always been committed to seeking out the most interesting and innovative companies to explore the future of gambling. Our largest brand, Unibet, has the tagline “Luck is no Coincidence” and this exploration with Zappar allows punters to discover and interact with data like never before – leveraging Opta data to provide insights that can help them make more informed decisions. We’re very passionate about ensuring that audiences are given enough data to make sensible gaming decisions and think that our experiment with Zappar is an exciting step in the right direction.”

 

Jeremy Yates from Zappar commented “The main barrier of getting mixed reality to the mass market is the cost of new hardware. There’s an exciting future of data visualization, with mixed reality providing an immersive and engaging way to both views and interact with information. This exploration is all part of our goal of democratising this technology. We’re very excited about partnering with Kindred to see how we can drive innovation and bring the future closer to today.”

 

Life is Strange is coming to iOS and available now for pre-order

Square Enix today announced that DONTNOD Entertainment’s, five-episode narrative-driven adventure Life is Strange is coming to iPhone and iPad.

With this faithful adaptation of the original console game developed by Black Wing Foundation is now enhanced on iPhone and iPad, with Unreal Engine 4 and features full touch screen integration, as well as exclusive >Life is Strange iMessage stickers and in-game photo-mode, ideal for fans and newcomers alike.

Episodes 1-3 of Life is Strange on iPhone and iPad will be available on December 14, 2017, with episodes 4 and 5 to follow in Q1 2017.

“Everyone here at DONTNOD is really excited to share the adventures of Max and Chloe in Life is Strange with a new audience on mobile,” said Oskar Guilbert, CEO at DONTNOD Entertainment. “We welcome new players to Arcadia Bay’s community and look forward to discovering the story choices that they make during their stay.”

Follow the story of Max Caulfield, a photography senior who discovers she can rewind time while saving her best friend Chloe Price. The pair soon find themselves investigating the mysterious disappearance of fellow student Rachel Amber, uncovering a dark side to life in Arcadia Bay. Meanwhile, Max must quickly learn that changing the past can sometimes lead to a devastating future.

With high-quality production values and a unique hand-drawn art style optimized for iPhone and iPad, Life is Strange is a compelling, story-driven experience where choice and consequence play a key role in how the narrative unfolds. In Life is Strange the player’s decisions have deep and lasting repercussions on the game’s narrative, its characters and the world.

Review: Destiny 2 Expansion – Curse of Osiris

Ahead of the launch of Destiny 2 I really was not sure what to expect but had the hope and some faith that Bungie had indeed learned from their mistakes with Destiny and from player feedback to do far better and get their original plan for the series back on track which to be fair, I felt they had. The story was grounded and cohesive and more cinematic then before. The crucible actually became a multiplayer mode I enjoyed finally and have been enjoying the new locations and building up my Clan with friends. The biggest gripe however that I had with the first game was the Expansions, the first of which being ‘The Dark Below’ which was a huge disappointment. I really had the expectation that with Destiny 2 and ‘Curse of Osiris’ that the lesson had been learned as well. I was wrong, I was sadly very wrong indeed.

Well let’s start with the main positive about this expansion, the story campaign itself that brings into the main story the infamous Guardian Osiris, and finally we get to know more about him and his story. The opening sees a battle between some Vex and a fire team of Guardians when all of a sudden time appears to stop and from a portal Osiris appears with his Ghost Sagira (voiced by the excellent Morena Baccarin) until the Vex begin to move and attack the pair. During the fire fight Sagira opens another Portal for them to escape only for Osiris to send her through alone as he stays to fight the Vex but a Vex blast hits Sagira and she arrives damaged and not functioning. This then leads to ‘your’ guardian being summoned to the new Tower to speak with Ikora who has a special mission for you, to take Sagira and find out what has happened to Osiris.

I actually really enjoyed the story of Osiris, though it has to be said it is only a three hour at most experience. The story does something that the expansions in the first Destiny failed to do which was to directly link to the end game events of the main campaign with Ikora referencing your Guardian becoming a friend to her as a result of that campaign. I also really liked the performance giving by Morena Baccarin as Sagira who is a stand out star of the story and really serves to showcase just how lackluster our own Ghost is as a side character by showing how human Sagira is with her charm and  confidence. I do not want to give anymore of the story away with spoilers as it’s not necessary but the story itself is well written but with a rather throw away ending for me personally, it was fine but I was hoping for something bigger.

But I do have big issues with some aspects to how this story was delivered which I will also go into a little more later on when talking about the new location of Mercury which the expansion adds to the playable world of Destiny 2. The first thing I hated is something that continues to aggravate me from the base game and that is how my Guardian no longer has a voice, and here it is even more evident and even has dialogue that pokes fun at the fact that Guardians no longer speak for themselves. In cut-scenes our Guardians are basically mimes now with Ghost having all the dialogue and it still puzzles me as to why that is after our Guardians did speak in the first Destiny. If the writers have a belief that fans consider this either acceptable or even funny they are sorely mistaken. I do not like that my Guardian has no voice and has become nothing more then someone that follows Ghost to meetings and then goes off and shoots all the bad guys.

Next is just how much content is reused in this first expansion especially the action that takes place off Mercury which simply reuses any site in the main campaign which features the Vex. It then also annoyed me even more to discover after completing the story itself that two of the main story missions became the two new Mercury Strikes so they didn’t really spend any amount of time focusing on making new strikes for this £17 expansion, just ripped out two story missions and said…there you go, job done.

So what else does this expansion bring to Destiny 2, well to start player Light levels has increased to 25 from 20 and the power cap is now 335 instead of 305. Now I am struggling to really understand why they bothered putting the light level up other than making sure some effort had to go into increasing power level and push people to complete the story campaign which by the way you will hit 25 by the time you complete it. The DLC does bring with it new weapons in legendary and exotic weapons as well as armour to collect with new ships and sparrows as well. Whilst some of the new ships look rather awesome, the new sparrows are basically versions of the Racing Sparrows from the Sparrow Racing event the first game had, and there is even one of the story missions, which is also a strike, that features a section that is very familiar to one of the race courses from that event. I do feel as though getting Exotic engrams has become more infrequent that with the base game, and trying to get any of the new gear and weapons from the DLC via Purple Engrams is also a struggle which in fact took 20 of which through playing the story before a new weapon actually dropped for me. We will have to see if that is improved on the first game maintenance post DLC launch.

This brings me nicely to Mercury itself as a new location world in the game and it really is the smallest area yet for Destiny. Mercury is a tiny world with one single Lost Sector to complete, the same three patrols each time I have gone there and one Public Event. That is rather empty if honest and a little disappointing to find it as ultimately small as it is. It does feature the Lighthouse with new vendor Brother Vance who takes Mercury tokens for his items with so little to do on the world it takes a good deal of time to farm those tokens and with the same three patrols to complete, one lost sector and Public Event it all becomes very repetitive very quickly. Now the one good thing that Mercury has going for it as a place to visit is the Infinite Forest which features in the main story. Adventures take players back into it in order to complete Vex simulations taking on the Vex, Fallen or Cabal in what are basically mini strikes. These are fun “shoot everything” missions and the heroic versions of these are very challenging as they have a little Nightfall difficulty thrown in for good measure in terms of modifiers which so far have been ‘Inertia and Momentum’ which means you will only replenish health by moving fast enough, standing still stops you getting your health back. These are best played with a fire team to avoid frustration. The potential is here for some interesting events in the future if that is Bungie’s plan but it is just about the only thing worth visiting Mercury for gameplay wise.

Now once the story and adventure missions have been completed as well as at least one heroic adventure, Brother Vance will then offer players the Prophecy Verse weapons. These require certain new materials to be collected from public events, strikes and crucible matches in order to activate a tablet which Brother Vance can put together and using the Weapon Forge in the Lighthouse, forge you a new weapon. Now so far only four are possible and behind the forge there is a dial on the wall with glyph, which each verse has a corresponding glyph that lights up when completed. With 12 glyph s in total and should the four verses per week continue, it should take players three weeks to complete the dial which at this point I have no idea what will happen when you do but it is a fun secret to uncover even if the grind for materials is real and painful!

For the Crucible this expansion will add two new maps, three if on PlayStation 4 as part of their exclusivity deal and those two new strikes which again, are just story campaign missions pulled out to be strikes. The new Raid Lair so far is the best addition fans are enjoying, I have yet to do this but have seen it played through and though it simply adds another raid to the Leviathan area in the form of ‘Eater of Worlds’ lair and will perhaps other the most challenging aspect of this expansion to the game. But it just feels so empty in terms of what it does bring to the game for the asking price of £17 for this as a standalone buy or as part of the £35 pass that gives both expansions, the next one due in 2018. That is where Bungie have clearly not learned their lesson with expansions, the pricing which though no doubt set by Activision, is still asking a lot of money from Destiny players for again, very little in terms of new content and just three months since the base game released. Making it worse is how some of the new additions to the base game to add longevity have now been locked behind the DLC meaning that in just those three months, many players have a now out of date Destiny 2. This means in a nutshell, that in order for players to really keep their copy of Destiny 2 up to date, even if they have no interest in the story element to the expansion, they will have to pay another £17 to do just that, three months after buying the game at release day prices.

That is the main reason I am so disappointed on the whole with Curse of Osiris, because the asking price for the small amount of real new content is far too high and what players are really buying is an update to the base game. Yes there is a story campaign but it is three hours long and yes there are new gear items to find, a couple of new strikes and crucible maps with a new Raid but after I felt Bungie were on the right track, they have dropped the ball here and players seem to agree right now that this was not enough content to keep them happy till the next expansion, which will no doubt link to the post credit scene if you completed the main campaign. This is a lackluster Expansion at best and though I have this on PS4, I also have it on Xbox One and right now I cannot in good conscious throw down the asking price for what is being offered here making my time on the Xbox One Destiny 2 come to an end for now, just three months after launch and really enjoying it up to now but this has soured the milk a little too much.

Bungie need to come with something else over the next few months ahead of the next expansion to give players something to do to make this expansion worth investing in but as of right now, what it offers is tiny compared to the price and unless you are a die hard fan needing to keep their game up to date to play with friends, Curse of Osiris is a woeful end to a very promising launch for me which is something I did not expect to end 2017 saying.

*Update* Just before this review went LIVE on the site, Bungie has acknowledged their ‘mistake’ in locking certain activities behind the DLC and today’s maintenance will address that (12/12/17) with some activities only being locked out when the rotation beings in a DLC map/area for that week. Sadly this still feels like Bungie falling into bad habits and feel they need to do a lot better with new content and communicating with fans.

On the twelfth day of Christmas Numskull sent to me…

On the twelfth day of Christmas Numskull sent to me…

Numskull products help you represent the games and movies you love – with cool, subtle references, inspired from what you have fondly watched, played and reminisced many times before. Only peers understand your style, because its cooler that way.

Each and every one of our products is designed from scratch – and manufactured to a high quality.

On the twelfth day of Christmas Numskull sent to me…

Skyrim Onesie / Jumpsuit

Ideal for the cold climates Skyrim is so well-known for, our brand new officially licensed Skyrim onesies will definitely keep you warm in battle or when you are just wondering the lands. This black onesie has a grey zipper and trim with warm inner lining, along with the infamous Skyrim logos embroidered on the back and front.

Check out some of the cool stuff on the Numskull website now.

Review: Hand of Fate 2

It is not often that a game comes out of nowhere and surprises me in a good way. The first game completely slipped under my radar so much that I had no idea a sequel was even being worked but now two years later and a short release delay, we have Hand of Fate 2. I really was not sure what to expect and on the surface it certainly did not look like the type of game I would normally go for but it did not take long to grab my attention.

Now I have to be honest in that I was not expecting much when I first saw the trailer for Hand of Fate 2 as it featured a few things I am not really into as a gamer, the main one being anything to do with card deck building. But this is definitely a case of never judging a book by its cover and within ten minutes I was completely hooked by the opening to the game.

At it’s heart, Hand of Fate 2 is a hybrid game of RPG elements and card deck building mechanics but my favourite aspect which surprised me having not played the original was the ‘choose your own adventure’ element. Growing up I loved this style of story telling in books where at the end of a chapter you would have to make a decision of what would happen next and then turn to the corresponding page where that decision would play out. As a gamer this really evolved into the Telltale games where player choices literally forge the story experience you play so to find this element in this game was a welcome and happy surprise for me.

The aim is to defeat ‘The Dealer’ who has returned from the events of the last game with revenge on his mind. Inside his tent, he offers the player challenges in the form of adventures. Each adventure or challenge has its own narrative but the twist comes via the cards, where the player gets to select from their decks cards which shape that story. For example each challenge requires the player to select a number of each type of card in order to complete the deck for the challenge made up of Equipment Cards and Encounter Cards. Equipment cards can be weapons or armour that once turned over allows the player to equip them to aid them during the story. Encounters create situations the player will need to resolve during the adventure such as encountering bandits or meeting a merchant to rescuing someone in distress. A new feature adds the ability to add a companion card who can aid you during the adventure either by granting you health during battle or perhaps a shield to an ally who can help fight enemies.

What I came to really appreciate was the randomness of the cards, which are turned over each time the player moves to a new card on the table. Having to fight with a basic weapon until I finally found a decent weapon from an Equipment card was life saving after having to complete two fighting scenarios before hand but the next challenge saw me finding the weapon card almost straight away. The encounters as well change depending on how the cards are drawn by the dealer for that adventure so as you make your way around the table different moments activate which means depending on your deck, which new cards are added each time you successfully complete an adventure, each time you play that adventure it can always play out differently despite the narrative of the adventure saying the same.

That narrative comes in the form of text boxes on screen, and though it would have been nice to have had it narrated by the dealer, I found myself most often just reading the text outloud myself, becoming the narrator and storyteller of my own adventures which I have to admit I got a real kick out of doing. Now like all card games, there is an added element of risk and chance not just in how and what cards are dealt by in the mini games of chance such as dice rolls to determine the success of an encounter or a game of ‘four card monty’ where the player will have to blindly pick a card after being shown their face value. Now these can either feature nice things or a failure card, which can impact on the player by damaging their health or worse for that adventure. I came to really enjoy the fighting encounters as well as the game would suddenly switch to combat which to me feels very much like the old Fable games but clearly inspired by the fighting in the Arkham series. Despite it being rather basic with of strike, defend and riposte making up the fighting, it was a nice switch to just looking at a table with cards on it. Combining all these mechanics together creates a truly intriguing way of experiencing an adventure game and I really came to enjoy it even though I did feel that the Dealer was being a bit of a git at times.

Which brings me to the only real gripe I have which is the element of luck that makes up a big factor to each adventure. Take the dice rolling which requires the player to make a certain score with the roll of the dice to successfully win that encounter. The early adventures I found that I won these fairly easily but as soon as the adventures became more complicated I found myself failing to hit the score and thus failing that encounter. The four card monty mini game also felt a little unfair at times with up to three fail cards making the probability of getting the good card rather slim. The luck aspect of the chance element does make the game very challenging and rewarding at the same time but failing can be harsh and resulting in the failing of that adventure and having to restart it completely which a new hand of cards being dealt so it would be different to what you just played through. It can be frustrating to spend up to say 40 minutes on one adventure only for each game of chance to go against you and so you fail, almost like when in FIFA you are completely unable to score a goal but your opponent could shoot from the half way line and score each time if the game decided they could.

With so many big hitter blockbuster titles out there right now, this was a welcome surprise and one I could easily find myself returning too especially to stream. It has a basic simplicity in the presentation but maximum experience potential of a rather old school approach which merges so many different mechanics together from player choice shaping the story to rpg elements and table top gaming like Dungeons and Dragons all coming together to forge a sublime title that really grabs hold of you. Hand of Fate 2, despite the Dealer being such a git to me at times, totally caught my interest and at the end of this gaming year of 2017 quickly became one of my favourite surprise games of the year.

Perhaps it was my fate that this game landed in my path, or perhaps it was simply my destiny to meet such a worthy opponent in the Dealer to test my luck. Either way Hand of Fate 2 is certainly worth your attention if you are a fan of the first game but also if you just want to experience a very different but fun way of experiencing an adventure game.

On the eleventh day of Christmas Numskull sent to me…

On the eleventh day of Christmas Numskull sent to me…

Numskull products help you represent the games and movies you love – with cool, subtle references, inspired from what you have fondly watched, played and reminisced many times before. Only peers understand your style, because its cooler that way.

Each and every one of our products is designed from scratch – and manufactured to a high quality.

On the eleventh day of Christmas Numskull sent to me…

Official Sony PlayStation 4 / PS4 Premium Games Tower / Holder

Everyone wants to keep their favourite games and blu-ray discs as close to their PS4 as possible. Now with this officially licensed PlayStation 4 Premium Game Holder you can – it holds up to 10 blu-ray cases and comes with a non-slip rubber mat so it can be used on a variety of surfaces.

Check out some of the cool stuff on the Numskull website now.

Watch the Ready Player One trailer based on the bestseller from Ernest Cline

0

Over the weekend Warner Bros. UK revealed the official trailer and teaser one-sheet for Steven Spielberg’s pop culture odyssey, Ready Player One, based on the bestseller from Ernest Cline.

The film is set in 2045, with the world on the brink of chaos and collapse. But the people have found salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday (Mark Rylance). When Halliday dies, he leaves his immense fortune to the first person to find a digital Easter egg he has hidden somewhere in the OASIS, sparking a contest that grips the entire world. When an unlikely young hero named Wade Watts (Tye Sheridan) decides to join the contest, he is hurled into a breakneck, reality-bending treasure hunt through a fantastical universe of mystery, discovery and danger.

Asmodee Digital, Fantasy Flight Interactive to Adapt The Lord of the Rings: The Card Game for PC

0

Asmodee Digital and Fantasy Flight Interactive has announced they are partnering to bring The Lord of the Rings: The Card Game to PC, as a digitally optimized adaption of the best-selling Living Card Game from Fantasy Flight Games.

Fantasy Flight Games revolutionized tabletop card games with the highly successful The Lord of the Rings: The Card Game. As a Living Card Game, The Lord of the Rings: The Card Game relied on a fixed distribution of cards to remove randomness from the purchase model and brought players deeper into The Lord of the Rings universe with a focus on immersive, narrative-driven experiences. Now, Fantasy Flight Interactive brings that same philosophy to the digital card game market with The Lord of the Rings Living Card Game—a completely unique digital card game with a non-randomized approach to card purchasing and a focus on cooperative, story-based gameplay.

“The Lord of the Rings Living Card Game takes what fans love about the physical card game—adventure, lore, and a chance to play using powerful characters and artifacts—and adapts it for an entirely unique interactive experience on the PC,” said Tim Gerritsen, Head of Fantasy Flight Interactive. “For those unfamiliar with the card game, the digital adaptation invites players to become a part of the fantastical world J.R.R. Tolkien created and embark on new adventures.”

As a single-player experience, The Lord of the Rings Living Card Game tasks players with leading a team of three heroes through a series of narrative campaigns across Middle-earth as they face off against the dark forces of Sauron, controlled by the computer. Players will forge their own fellowships and build decks comprised of ally, event, and equipment cards to face challenges that test their willpower, knowledge, tactics and leadership. In the future, The Lord of the Rings Living Card Game will be expanded to support co-op play, allowing two players to bring their fellowships together and fight through quests side-by-side!

The Lord of the Rings Living Card Game will launch first into Early Access via Steam, as a single-player-only game in the coming months. The game will be launched as a full free-to-play release in 2018