Film & Comic Con Birmingham, Collectormania 25 is back at the NEC Birmingham

Returning for it’s 2nd year, Film & Comic Con Birmingham, Collectormania 25 is back at the NEC Birmingham, bigger and better.

Welcoming an amazing array of television, film and sports stars, this year’s event can boast stars of Lethal Weapon, Doctor Who, The Young Ones, Harry Potter, Walking Dead, Doctor Strange, Highlander, Star Wars and much more!

Add to that three legendary reunions with Liverpool FC legends, players from the FA Cup winning 1980 West Ham squad and players from the 1971 Double Winning Arsenal team! Adding to our sports line up is Phil ‘The Power’ Taylor, Frank Bruno, Daniel Dubois, Ronnie O’Sullivan, Carl Foggerty and more!

The weekend will include autograph opportunities, professional photo shoots with the stars, talks and a merchandise hall for all your collectable needs.

If you want to dress up, you are more than welcome to with Cosplay competitions and parades taking place over the weekend.

Open on Saturday and Sunday, with tickets available on the door, it’s a great day out for all the family.

www.filmandcomicconbirmingham.com

www.showmastersevents.com

Train Sim World coming to PS4/Xbox One and PC

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Dovetail Games, has announced Train Sim World is coming to Xbox One, PlayStation 4 and PC on 24th July 2018.

Train Sim World is a First-Person Train Simulator that brings to life the experience of operating powerful and realistic authentic replica trains on some of the world’s most amazing railways. Choose how you want to play, taking control and mastering powerful locomotives, running-to-time, carrying out important tasks or riding along as a passenger and watching the world go by. Watch all the action unfold and capture amazing screenshots or go exploring to hunt down all the hidden collectables. Whatever you choose to do, there’s lots to see and experience in Train Sim World.

Powered by Unreal Engine 4 technology and Dovetail Games’ proprietary SimuGraph vehicle dynamics engine, incorporating a simulation underpinned with expert technical knowledge and real-world data, the performance, sounds and feel has been accurately reproduced to make the trains feel just like the real thing.

Train Sim World features three distinctly different experiences to test your skills on different trains and routes around the World:

Northeast Corridor New York
Go to work as an engineer on one of America’s most famous railroads, driving Amtrak passenger and CSX freight trains on the world-famous Northeast Corridor in New York City. With impatient passengers to transport on-time and freight to deliver, your skill, focus and endurance will be tested to the limit.

Great Western Express
Drive high speed, passenger and freight trains on one of Britain’s busiest railways. Take control of the iconic Class 43 High Speed Train (HST) and command it to 125mph along the Great Western Main Line out of London’s famous Paddington station.

Rapid Transit
Drive commuter passenger trains on one of Germany’s historic city S-Bahn railways. Navigating the busy S-Bahn will require you to master the layout of the route and the functions and systems of your train as well as Deutsche Bahn’s unique signaling system.

Rob O’Farrell, SVP, Development at Dovetail Games said, ‘The dream of driving trains on your Xbox One, PlayStation 4 or PC in Train Sim World is now close to becoming a reality. We’ve strived to deliver the optimal experience for players on each platform and enable them to feel the detail and enjoy the work that has gone into crafting Train Sim World.’

Review: Yoku’s Island Express

It does have to be said that every now and then a game will bring together so many elements from different games and genres that quite frankly leave me stumped as to how the developers came up with the idea in the first place. This is very much the case with the latest surprising offering from the amazing TEAM 17 with Yoku’s Island Express and it is just as charming to play as it is a surprise.

The game has you playing as Yoku the Dung Beetle, who thankfully for the game has an actual ball he clings to instead of you know what, who is on his way to Mokumana Island to start his new job as the Postmaster. Upon reaching the island he immediately meets the now departing Postmaster in Posterodactyl who explains that he is very much happy to be relieved of his duties as something very strange has begun to happen on the island. Pretty much just leaving Yoku to it all, he flies off and its time for Yoku to get on with his job.

Straight away I was hit by the just lovely visuals and art style the game has which is an almost blend of Rayman style looks with a water coloured pallet, bright and vibrate colours with just delightful animation for Yoku’s movement with the ball as he pushes it around to move around the island. The musical score for this game is also just absolutely spot on and never becomes annoying at any point during play and is very catchy, I found myself humming along both during play and after closing the game. It all comes together to make Mokumana island an enjoyable place to be.

As Yoku rolls his ball around the island he begins to meet new characters and most will give him tasks to do in a very ‘help me to help you’ style of quest. This is mainly used to help open up new areas of the island as some will be blocked off until Yoku can fetch a certain item that character will need to give access to a new area. Unlike other games that use the same on screen text to show dialogue exchanges with a gibberish sound to represent the voices, it never becomes annoying unlike Yooka-Laylee for example which just grated on me.

So the big surprise in the gameplay comes in how it merges the usual cute platforming style game with pinball. Yup that’s right, pinball. Utilising his ball, Yoku can be bounced around the island using the flippers found positioned all over the shop with the left and right triggers on the controller used to activate the left or right flippers which are coloured blue for left and orange for right. The flippers help Yoku reach higher levels of the island and Yoku seems perfectly happy just to have the ball shoot off with him attached to it. The pinball element really comes to life however in the puzzle sections with certain parts of the island serving as mini pinball tables which need to be solved to order to reach a new location or pathway. These little table style puzzles are well designed to both capture the essence of a pinball table but also in how the map design incorporates them so effortlessly into the island itself.

As Yoku moves around the island he will pick up pieces of fruit which will serve as a kind of currency through the game to either buy upgrades from fellow islanders or to unlock new flippers or bounce pads and as Yoku completes tasks for some of the islanders they will give Yoku a new ability which will aid him in some of the more complex pinball table puzzles. In fact quite a lot of what Yoku and players will discover in the first hour or so of exploring the island will reveal certain puzzles and areas that clearly require an upgrade or new skill in order to complete, which means some of the island and some secrets will require Yoku to return to areas previously visited throughout the game as Yoku develops and collects new skills. I really liked this element as it gives the freedom to explore the island but encourages revisiting earlier areas as well. To start with the island map is mostly covered in fog until Yoku discovers that area but story critical objectives are still marked giving a good idea of what direction the player needs to travel in to reach them.

 

Another aspect I did enjoy is that outside of boss fights, there is no combat in the game, making this perfect for a younger audience but also a nice change of pace from other games. This is just a pleasant game to be in that I found myself just smiling from playing it. The pinball table puzzles capture the essence of a real pinball table without being so complicated as to be trapped in one though some will take some working out to see where to exit or move into the next section of the puzzle but there is always a way to exit the table should a skill or upgrade be required to continue. I love the interactions with the other characters and the different areas of the island compliment and contrast each other so well as you progress through the game.

The humour is another aspect I enjoyed as you start to discover just how fed up with the job the former Postmaster was and it is very clear that the moment he knew he was being replaced with Yoku that he basically just stopped doing his job as you find the post office in a right mess with hundreds of letters and packages left undelivered. This adds a nice side mission system for the game that sits alongside the main story objectives as Yoku has to return to the post office to collect more late packages to be delivered. It really is just a well thought out and designed objective system that gives plenty of reasons to just enjoy being in the game.

Yoku’s Island Express is a very loveable game that I found to be as fun as it was relaxing to play. It just made me happy to be on the island as Yoku, humming along to the songs and pinging poor Yoku and his ball all over the place with the pinball elements. It could be said that most of the objectives just rely on doing fetch quests but then Yoku is a postman so none of that ever reaches the boring repetitive stage you might expect. The pinball table puzzles are challenging enough without being frustrating or progress stopping which makes this a great family game for different ages.

It came as a great and welcome to surprise to find this game as enjoyable to play and having a big old grin on my face each and every time I played this made it my go to game to just chill with. Though I played this on Xbox One, I can fully see how this would make a great game for those with a Nintendo Switch as well and it loses nothing from being on a main console either, it is just a absolute joy to play that for the low asking price as well of £15.99, Yoku’s Island Express is a title that successfully brings together elements that really shouldn’t work together but does so just brilliantly.

This has already become of my highlights of 2018 so far and a must have in your game library title and if being really honest, Yoku is far more reliable at delivering mail than my own postman!

snakebyte now shipping the Gaming:Seat a New Luxury Gaming Chair

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The Snakebyte group has today announced that the European shipping of the Gaming:Seat a new luxury gaming chair, designed and tested with professional gamers in mind and delivering optimum comfort and adjustability to help keep gamers a step ahead of the competition.

Stylish and sturdy, the Gaming:Seat features high levels of adjustability, ensuring that players of all shapes and sizes can find their ideal seating position, providing support during the most demanding of gaming sessions.

Built to last, the Gaming:Seat features a unique pull-out footrest, allowing gamers to either sit upright or lean back, put their feet up and chill out for casual gaming. Featuring a BIFMA standard base, mechanism and castors, finding a comfortable position for play is truly effortless and with three unique colours, gamers can choose the chair to match their preferred gaming platform, be it blue for PlayStation, green for Xbox or yellow for PC.

Tested and loved by members of eSports team DIVIZON, the Gaming:Seat has been designed specifically with the professional gamer in mind. CEO of DIVIZON, Dennis Schmidt commented, “Our pro gamers know the importance a balanced, comfortable and practical gaming seat can make to the gamers’ performance, and we were delighted to work with snakebyte in testing their new Gaming:Seat. Our team considers it to be the first choice thanks to its highly adaptable properties and high-quality construction.”

Mike Steup, President and CEO of snakebyte group commented, “Gaming:Seats are a growth area in gaming peripherals and a sector where we believe we can innovate. With competitive, online gaming becoming ever more dominant, gamers demand a level of comfort and practicality which allow them to play at their best. We think the Gaming:Seat will provide the solution they deserve.”

The Gaming:Seat is available across Europe from Amazon and leading gaming outlets.

Review: SEGA MEGA Drive Classics Collection

Many modern gamers could be forgiven for not knowing that the original console war that I remember was between the Nintendo SNES and the SEGA Mega Drive. I was firmly in the SEGA camp after having the Master System console and friends all having the SNES so getting to play one was just a matter of popping to a friend’s house. The MEGA Drive or SEGA Genesis in the US, was the first console I bought with my own money thanks to doing many chores around the house and saving up birthday and pocket money and even upgraded mine with the MEGA CD. It was to me just the coolest console and thanks to the brand new SEGA MEGA Drive Classics collection, I have spent the last few days lost in a nostalgia cloud with zero regrets.

I am not a fan of the ‘Mini’ craze with retro console at the moment with what feels like the forced “you must buy it now before it goes” stock issues that push the demand for  that mini to silly levels so having a collection of the original games I grew up with on my modern consoles is just perfect for me. Thanks to SEGA, we now get to enjoy 50 of the classic MEGA Drive titles from back in the day and the sheer amount of choice just blew my mind as I read the list of games out and ended up just being a retro overload of smiles for me.

That list of games is long and filled with so many classics that it is pretty insane just how much retro MEGA Drive goodness is in this collection:

  • Alex Kidd in the Enchanted Castle
  • Alien Soldier
  • Alien Storm
  • Altered Beast
  • Beyond Oasis
  • Bio-Hazard Battle
  • Bonanza Bros.
  • Columns
  • Columns III: Revenge of Columns
  • Comix Zone
  • Crack Down
  • Decap Attack
  • Dr. Robotnik’s Mean Bean Machine
  • Dynamite Headdy
  • ESWAT: City Under Siege
  • Fatal Labyrinth
  • Flicky
  • Gain Ground
  • Galaxy Force II
  • Golden Axe
  • Golden Axe II
  • Golden Axe III
  • Gunstar Heroes
  • Kid Chameleon
  • Landstalker
  • Light Crusader
  • Phantasy Star II
  • Phantasy Star III: Generations of Doom
  • Phantasy Star IV: The End of the Millenium
  • Ristar
  • Shadow Dancer: The Secret of Shinobi
  • Shining Force
  • Shining Force II
  • Shining in the Darkness
  • Shinobi III: Return of the Ninja Master
  • Sonic 3D Blast
  • Sonic Spinball
  • Sonic the Hedgehog
  • Sonic the Hedgehog 2
  • Space Harrier II
  • Streets of Rage
  • Streets of Rage 2
  • Streets of Rage 3
  • Super Thunder Blade
  • Sword of Vermilion
  • The Revenge of Shinobi
  • ToeJam & Earl
  • ToeJam & Earl in Panic on Funkotron
  • Vectorman
  • Vectorman 2
  • Virtua Fighter 2
  • Wonder Boy III: Monster Lair
  • Wonder Boy in Monster World

That is a serious amount of retro gaming right there and I love that the majority of my favourite games from that time are there including the full Golden Axe series, Streets of Rage but also the original Sonic the Hedgehog and sequel. Just browsing through the list just transported me back to my MEGA Drive days and so many happy memories which make the presentation of this collection equally enjoyable.

The main menu to this game is essentially a bedroom with a TV and console, posters of iconic MEGA Drive games on the wall and my personal highlight of the launching area has to be the way in which all 50 titles are arranged as a boxed video game collection which can be browsed and when you find the game to play, it will insert that game cartridge into the MEGA Drive console. Now this is all smokes and mirrors of course but just that little visual detail as well as that inserting cartridge sound is just an instant grin moment for me each time. The only niggle I had with the presentation is the games are played with borders to the side of the game and though you can choose one, I think it would have been nice to have a custom border to match the game you are playing. You can play with the visual settings though and even select to have a ‘TV View’ for the borders but I do like how there are enough options that hardcore retro gamers can play around  with the emulator settings to tweak them to how they prefer the visuals to me but the default settings were more than enough for me.

With so many games on the list, I would have liked the option to perhaps take the original game box from the game collection shelf in order to view the synopsis for the game to get both a feel for it and to learn something about it as some may be familiar with these games but some players may not be so the only way to know how a game plays is to launch it with the console. But hot swapping between games is very smooth and quick but the additional attention to detail would have made this an enhanced celebration of these games and the MEGA Drive that it is a shame it was not considered.

Of course this is 2018 and as such SEGA have brought a little modern day gaming to this classic collection of titles and now online multiplayer is available as well as some leader boards for certain games. A great twist are the new Challenges for certain games such as “Complete Stage 2 of Streets of Rage without picking anything up” and adds a nice little mini bonus objective to your gaming. Another more modern addition is that each game will let you create a save point for that game and progress with it. It just makes everything so player friendly allowing you to dip in and out of multiple games and always have a save game to continue on with.

It does have to be said that some amazing titles have been left off the list such as the Ecco the Dolphin games, Sonic 3 and Sonic and Knuckles for example which is a real shame but there is just so much here to relive if you were a gamer in the 90s. For the achievement and trophy hunters out there it has to be said that not every game has one to obtain outside of the special challenges available, but as these games never had them to begin with its not something I personally have an issue with. But this is a very simple decision to make and though this game is really designed for the old school MEGA Drive players of the 90s, it is also a superb way to show the difference between games released 30years ago to modern games such as I have finished and completed all the fights and combat challenges in God of War recently yet I still had to use all four credit continues to reach stage 5 of Golden Axe. These games reflect a very different time in gaming but the enjoyment is still there and thanks to the online multiplayer can now be enjoyed fully once again just as you did with a mate next to you.

The MEGA Drive Classics Collection is a fantastic nostalgia trip down memory lane for me and it offers so much for anyone who remembers this console and its games fondly but also to anyone who may not have heard of these games and need a good education in how video games used to be. Above all it has reminded me just how far games have come since the 90s on so many levels but also some things from back in the day that some modern developers could still learn a thing or to from. This is a collection I will be returning to often as well as streaming some of my own personal classics to introduce them to a new audience. There is just so much to enjoy here and it is packaged so well that it just delivers everything I hoped it would.

Just about every genre of game is represented here in this collection and delving back into the games I remember so fondly is great but also some of the MEGA Drive games I missed out on. The choice is crazy but taking time to try each of the titles brought back many memories of playing Sonic, Shinobi and Alex Kid games that along with the online element now just made this a highlight of 2018 and no doubt something I will return to time and time again.

Now it is back to Golden Axe for me and attempt to not to use up so many credits!

Nest Hello Video Doorbell Lets You Know Who’s There, So You Never Miss a Thing

Nest Labs, architect of the thoughtful home, today announced the Nest Hello video doorbell is now available to buy in Europe. 

With an award-winning design, Nest Hello customers will be notified when a guest is at the door even when they are not home via their mobile phone, and can choose to have a natural conversation with HD Talk and Listen. If they’re not available, a list of pre-recorded responses makes it easy to quickly and effortlessly answer visitors with one tap from the app. And just in case the baby is sleeping or you don’t want to set off the dog, Quiet Time lets you turn off your chime, right from the app, while still receiving notifications.

Nest Hello can even let you know there’s someone at your door on your Google Assistant-enabled speaker. And with a Nest Aware subscription, you can get personalised alerts based on who is at the door, such as whether it’s a family member or the next-door neighbor. 

“Your front door is where home begins. It’s the entryway to special moments with family and friends – but also the most common way burglars enter your home,” said Lionel Guicherd-Callin, head of EMEA Product Marketing for Nest Labs. “So we’ve designed a doorbell experience that makes your front door more safe and secure, yet still feels friendly. You can truly connect with your guests at the door from anywhere. Never miss a package. And have added security and peace of mind when it’s needed.” 

Nest Hello combines the familiar experience of a doorbell with all of the technology our customers love about Nest Cam:

  • An HD camera designed for your front door. With a 2K image sensor at a 4:3 aspect ratio, a 160° field of view and HD video, you can see your visitors head to toe when they ring the bell. High-dynamic-range (HDR) imaging lets you see key details, even in uneven light, while night vision powered by IR LEDs lets you see when it’s dark.
  • Say hello even when you can’t. Have a natural conversation using HD Talk + Listen. Echo and ambient noise cancellation make sure you hear your guests clearly, even on noisy streets. And if you are not available to talk, choose from a list of pre-recorded responses, such as “Just a moment, we’ll be right there!” or “You can leave it, thanks!”, to quickly and effortlessly answer visitors from the Nest app.
  • Smart and thoughtful. A light ring will show your guests the button. And Quiet Time lets you turn off your chime from the Nest app, while still receiving notifications on the Nest app. So you don’t wake up the baby or set off the dogs.
  • Never miss a moment. With 24/7 video streaming, you can check what’s happening at the front door anytime from your smartphone, tablet or even your TV, or check the free 3-hour history using Sightline in the Nest app to quickly find snapshots of important moments. And with Person Alerts built-in, you’ll get a specific alert and snapshot when someone is at your door.

Makes other doorbells seem like dumbbells.

When customers add a Nest Aware subscription to their Nest Hello video doorbell they get an extra layer of intelligence, and continuous cloud video storage, delivering even more precise, actionable, and effortless video monitoring.

For example, with Familiar Face alert’s powerful face recognition technology, teach Nest Hello to know if it’s a friend or stranger at your door, so you’ll know when it’s someone important.

And with Nest Aware, customers will also benefit from existing features, including 5-, 10- or 30-day video history that you can browse and share in seconds using features like Sightline, clip and timelapse creation.

Pricing, availability and installation 

Nest Hello is available to order today for £229 including VAT from www.nest.com/uk. Nest Hello will be available from UK partners including John Lewis, Argos, Currys PC World, 50five, YESSS and City Electrical Factors starting mid-June.

Before you purchase or install Nest Hello, we recommend you check the compatibility of your home using the online widget. Nest will be able to provide a recommendation on whether it’s a simple installation, where you can follow the in-app step-by-step instructions, or whether it’s time to call in a Nest Pro.  You can also read these guidelines before installing your camera.

Nest Hello plus installation is available on Nest.com for £329 including VAT.

Far Cry 3 Classic Edition out now for season pass for Far Cry 5

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Far Cry 3 Classic Edition is now available for early access, to all Far Cry 5 Season Pass owners playing on PlayStation 4 and Xbox One.

Far Cry 3 Classic Edition will let fans and newcomers to the series revisit Rook Island and encounter one of the franchise’s most notorious villains Vaas. As Jason Brody, players must explore the tropical island to find and save his friends, who are being held captive.

From June 26th Far Cry 3 Classic Edition will be available as a standalone purchase on PlayStation 4 and Xbox One.

Bethesda just announced Fallout 76 with more details at E3 next month

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Bethesda just announced Fallout 76 with more details coming next month at E3 on the 10th June, with the soundtrack of John Denver’s “Country Roads looks to be set in West Virginia, then?

Looks like it to show up on PS4, Xbox One and PC at least.

LEGO DC Super-Villains coming to Xbox One/PS4 and Nintendo Switch this October

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Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and DC Entertainment today announced LEGO DC Super-Villains, the first LEGO game to put players at the centre of a villain-centric adventure packed with favourite locations and characters from across the DC universe.

For the first time, a LEGO game is giving players the ability to create and play as their own DC Super-Villain throughout the game.

Their character becomes the centre of the story while teaming up with an iconic variety of villains to adventure through the hilarious and original story written in collaboration with DC. LEGO DC Super-Villains will be available on the 19th October 2018 for PS4, Xbox One X, Nintendo Switch, and PC.

“LEGO DC Super-Villains provides players a fun and humorous way to cause mischief by unleashing their DC Super-Villain’s sinister powers and amusing abilities,” said Tom Stone, Managing Director, TT Games. “With an unprecedented amount of customisation options to choose from, players can create and customise their character at the start of the story, unlocking new powers and abilities as they progress through the funniest LEGO game to date.”

“The original story in LEGO DC Super-Villains flips the DC universe upside down as players embark on an unforgettable adventure starring memorable villains set across notable DC locations,” said Ames Kirshen, Vice President, Interactive & Animation, DC Entertainment. “DC’s roster of iconic Super-Villains is unmatched and fans will love teaming up with The Joker, Harley Quinn, Lex Luthor and a host of others to save Earth from a greater evil.”

“LEGO DC Super-Villains gives players a new way to play with their favourite DC characters with a splash of light-hearted, villainous antics,” said Sean McEvoy, VP Digital Games, The LEGO Group. “Players will enjoy exploring the expansive DC universe in the way only a LEGO game can deliver.”

In LEGO DC Super-Villains, the Justice League has disappeared, leaving Earth’s protection to a newcomer group of heroes from a parallel universe, proclaiming themselves as the ‘Justice Syndicate’. Renowned DC Super-Villains from the ‘Legion Of Doom’ discover Earth’s newest heroes may not be the heroes they claim to be. With each player’s completely customisable Super-Villain character in command, this team of misfit lawbreakers must join forces to discover and foil the evil plans the incognito strangers have in store.
At the beginning of the campaign, players can create their own unique villain and main character throughout, while also teaming up with a variety of DC Super-Villains throughout the story mode. As players progress, they will unlock new abilities, powers and can continue to customise their character to take on the evil threat. Friends and family can join story mode at any time with the fun, two-player, local co-op experiences where players can team up in epic boss fights.

A Deluxe Edition of the game, featuring the main game content, Season Pass content and early access to the DC Super-Villains: TV Series DLC Character Pack, will be available for pre-order soon.

An exclusive LEGO minifigure, Lex Luthor Superman, also comes with the physical version of the Deluxe and Standard Editions, while digital consumers will receive the Justice League Dark DLC Character Pack with their Deluxe Edition.

Review: EAT BEAT DEADSPIKE-san

The rhythm genre has become quite a niche one ever since the fall of mainstream franchises such as Guitar Hero. So it falls predominantly on Japanese developers to keep the genre alive. One of these latest efforts comes in the form of EAT BEAT DEADSPIKE-san which is a spin-off of sorts of the BlazBlue franchise.

Huawei Face Unlock launches on the Mate 10/ Mate 10 Pro

Huawei has today announced that a new software update will bring Huawei’s facial recognition technology – Face Unlock – to the HUAWEI Mate 10 Series.

The software, which was first made available on the HUAWEI P20 Series, is now available via an update, on both the Huawei Mate 10 and Mate 10 Pro devices.

In addition to the existing fingerprint sensor and password unlock security methods on the Huawei Mate 10 and Mate 10 Pro, the lightening-fast Face Unlock feature provides users with a third unlocking method for optimal convenience. A 2D live detection capability also ensures the device cannot be unlocked by photos or a screen and the Smart Unlock Recognition will only authenticate the user’s profile if their eyes are open. This software update for the Mate 10 Series reflects Huawei’s continued commitment to bringing meaningful innovation and user-friendly features to consumers.

The Face Unlock feature is fast and easy to set up on the Huawei Mate 10 and Mate 10 Pro. Following the software update, users can enable Face Unlock in the “Security & Privacy” submenu in Settings. When accessing the feature for the first time, users will be prompted to take a headshot. After creating a facial profile, users can choose between two options for using Face Unlock: “Direct Unlock” and “Slide to Unlock”. The former unlocks the device automatically when the screen is turned on and the user’s face is recognised; the latter requires the user to perform a swipe gesture to unlock the device once their face is recognised.

“Slide to Unlock” works with the added feature called “Smart Screen Lock Notifications”, that only displays notifications if the correct face is identified. Having both options available gives users the freedom to choose the option that best suits their usage habits and preferences.

“At Huawei, we are dedicated to providing our consumers with purposeful and advanced smartphone technology that provides real benefits in their everyday lives,” said Walter Ji, President of Huawei Western Europe, Consumer Business Group. “The popularity of the Face Unlock feature on the Huawei P20 Series is testament to consumers’ preference for smartphone features that bring more convenience to the everyday. As a result, we are pleased to also bring facial recognition technology to the Huawei Mate 10 Series.”

Review: Sea of Thieves – The Hungering Deep

When I first reviewed Sea of Thieves on its full release back in March of this year, I was both frustrated and annoyed by it. It launched on a galleon of hype and promises but the released product instead was mostly a bland experience with little depth and focused on repetition and grinding to unlock its true appeal. Now two months later and whilst some of that frustration is still very much a problem I have with the game, the overall experience has indeed changed thanks to some much needed common sense updates and changes to the features in the game. This week has seen the launch of the first new community event content for the game in the form of ‘The Hungering Deep’ and I have to admit…..things are looking up for Sea of Thieves.

The first thing that needs to be clarified about this new content is that this is not a big expansion for the game, but it is the first step to broadening the playing experience with Sea of Thieves. Last week’s update introduced players to the pirate in the trailer above, Merrick, a drunken soul who lost his ship, crew and his legs to a monstrous sea beast. The Hungering Deep is the quest to find this monster and slay it, but to do so pirates will first need to solve the riddles and clues to track it down whilst learning more about this mysterious Merrick.

What makes this a fresh new take on the standard “sail her, blow this up and take the treasure” style of Sea of Thieves voyages, is that in order to find the monster, crews will have to rely and team up with other crews in order to complete this task. That is a big change in the mindset needed to play this game as at its heart, Sea of Thieves is a PvP (Player vs Player) experience where the only rule to follow is ‘Don’t Trust Anybody’ should you be stabbed in the back and robbed of all your precious loot and treasure. So just the very premise that you need to work with other pirates in order to do this  is a big game changer, and for me personally gave me one of the finest gaming sessions in recent years in a game that was one of the most frustrating in recent years when reviewed.

As soon as you find yourself in the bar of an outpost when you first load into the game, you will be introduced to the first new feature of the DLC, a member of the Bilge Rats simply called Duke. Talking to him will give you the information that he knows the location of someone who can explain why all the sharks have been acting strange and aggressive for the last seven days in game. He tells you to search out Merrick on Shark Bait Cove to learn more which is where the quest line begins. But Duke has another purpose in that going forward, he will be the source of discovering what new community events are in the game which begins with Hungering Deep and after its two week run, will then be replaced with a new timed challenge for players to tackle. This alone is pretty huge when you consider for the last two months all players have had to do are voyages for the guilds, Skull Fort raids and basically fighting over ships.

Finding Merrick on the beach of Shark Bait Cove will see him playing his drums but talking to him will reveal his tale of sorrow, but due to him being drunk, he is not really making too much sense but he does start to explain what happened to him. It is in these lines of drunken dialogue that the clues to solving his riddles will be as you piece together clues to find the next location to visit. But Merrick does have a gift, the Speaking Trumpet and introduces the next game changing feature for me. The Speaking Trumpet now brings in “Ship to Ship” communication, specifically designed to enable crews on different ships to talk to each other within game chat in order to forge new team ups to complete this event but also the ones to come in the future. Essentially what the trumpet does is to expand the range of the proximity chat but it also does something very helpful which is to force those who may rely on the Xbox party to chat with players or if on PC, those who have been using the Discord App to have voice communication with crewmates instead of in game chat. This alone makes players talk in game and it is remarkably effective as I will come to next, but it does show that the developers of Sea of Thieves, Rare, are actively seeking ways to bring this community of pirates together within the game and breaking down the walls that keep them separate to an extent.

I do not want to spoil the individual steps needed to complete this quest-line and trigger the new monster fight, but what I will talk about is my own experience with my regular crewmates and how this event has changed so much in just the first day of its release. I and three friends formed a galleon crew, and after picking up the brand new Hungering Deep ship designs in sails, hull paint and new flag (which shows you which way the wind is blowing to help align the sails correctly) we made our way to Shark Bait Cove. As we approached we noticed two sloops already at the location which normally would put us in PvP mode and ready to start firing our canons. But even before we spoke to Merrick and collected our speaking trumpets, we could hear the crews of the sloops using the in game chat text and emotes to say hello and to signal a truce.

We all started talking as we tried to figure out the first step. Pirates of the UK and US were for the first time in the game just….saying hello. As we found the first pages of Merrick’s Journal and got ready to depart the island, we were all trying to figure out what to do next with different theories and guesses from all around. We then noticed that a third sloop had approached, this time a solo player who was rather young but our newly found collective welcomed him in, guided him to speak to Merrick and before long and without realising it, we had formed our own fleet. As we set sail the sloops followed in line behind us like little ducks, using the speaking trumpet we were able to direct the other ships at distance to where we were heading. Four ships and at least twelve players were now all working together, peacefully, talking away and having fun within the first twenty minutes of starting this new content.

Skipping to about three hours later and having solved all the puzzles and riddles and plenty of “we are sorry we bumped into your ship” moments including one where I left our Galleon to help the young solo player sail his ship to the final location, the team work factor really kicked in as we had to work together to use the new drum instrument to summon the new monster to battle and what a battle it was. By now most people will know that the new monster to fight is a giant shark, and it is huge as it is almost the size of a sloop itself and will circle your ship. It will attack surrounding ships and each of its massive bites will make four holes in the hull of the victim ship and a single bite can kill or knock pirates off a galleon. The fight does flow like a kraken fight in that each cannonball hit will have a sound queue and doing enough damage will kill the monster but it is a very impressive visual experience to see this large creature circling and attacking.  Defeating it will trigger the game to tell you to return to Merrick to tell him you have slain the beast and collect your reward.

The most remarkable thing for me however came after we won the fight. It was not the reward itself nor was it the joy at having defeated it but instead it was the next thing our little fleet did next. The young solo player I mentioned above, was sadly killed by the monster but after the monster had sunk his sloop which resulted in him spawning with his new ship far away from us which is the norm when you die and your ship has sunk. He did mange to sail back to us but literally mere moments after the fight was over making him the only one not to complete the quest. Without having to even ask if our fleet was happy to go back and repeat the fight with this kid, everyone was in their sloops ready to head back just to help this kid finish the quest. It should be pointed out that you only get a reward for killing the monster once so far, so there was no reward in repeating this but for the fact it was to help this kid have the same experience as us. We even made sure we kept him safe during the fight, with me and a good few others asking after each shark attack if he was still alive. To hear the excitement in his voice alone for finishing the fight again was completely worth it and that really sums up the impact this content had for us all.

This is not a long quest-line, we managed to complete it first time in just under four hours and did not earn any new amounts of gold or treasure during that time. My crew fought and won three times against the monster, with most of the time actually helping other players work out what to do and then the final battle. Our ship was riddled with holes but it lasted ten hours overall. I love the new features of the speaking trumpet and in game chat text that help start and form team work with other crews and the new customisation options of tattoo sets and ship flags are nice touches. But it was the fact that for one day, I saw the most positive example of this game’s community since it launched and it was glorious to see. Everyone was having fun just working with other players on different ships to accomplish the same goal with all knowing that tomorrow we would probably be firing cannons at each other. We made new friends to play the game with going forward and Sea of Thieves just came alive in a wonderful way that made us forget its shortcomings.

Going forward, we know that the next DLC which can be considered an expansion will be revealed or at least teased by Rare at Xbox’s E3 briefing. We know that these timed community events will run every two weeks and I do hope that they continue to make this teamwork based requiring crews to work together as it served as a great break from all the PvP and allowed players to find new players to possibly play the game with going forward. So much positivity came from just this new bit of content that made the wait worthwhile for me and my friends.

The Hungering Deep is not an expansion and thinking of it as such is a mistake. It is a content update and community event that also brought in some new features that combined with the features added in the last patch such as the ability to share consumables with other pirates, closed crews to prevent the odd random player from joining your crew to keep it friends only and the new accessibility visual options for colour blind players, and Sea of Thieves is on the road to reaching the potential that the hype for it was built on before launch. Two months is a long time to find its feet but this new content is a very hopeful start to reach that goal and if the next content drop can come quickly and delivers another fresh experience then Sea of Thieves becomes far more inclusive than divisive going forward. I am finding new ways to enjoy this game and making new friends to share that experience with. But this event let me smiling and far more positive going forward which I am relived about.

This game can be amazing at times just as it can be frustrating and disappointing but such steps to improve the quality of the experience is most welcome.

Review: Nightmare Boy

It’s rare to get the opportunity to play an oddball title such as Nightmare Boy in an age where games are found in abundance within the digital realm. Each new digital title game usually tries to include some new way to go about playing it, in order to stand out in the crowd. Nightmare Boy attempts to do so by making itself look as bizarre as possible, but will this make it worth the time spent playing it?

Huawei and Boiler Rooms launches new partnership event series inspired by AI

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Huawei has announced a new European partnership with international online music broadcasting platform, and cultural curator Boiler Room which will see the first ever Boiler Room events live streamed exclusively via the HUAWEI P20 Pro.

The partnership will see Huawei and Boiler Room launch ‘New Forms’, a six-part event series inspired by Artificial Intelligence that celebrates live electronic music’s intersection with technology. The collaboration aims to empower a new generation of creative talent with the combination of art, technology and music and will showcase a collection of some of Europe’s most forward-thinking electronic music producers. The six-event series will take place across Europe this summer in atypical non-club environments – art galleries, cultural institutions, historical buildings.

At each event will be exclusively live streamed using a network of HUAWEI P20 Pro smartphones featuring the world’s first Leica triple camera system powered by AI and quoted as “best camera in a smartphone, taking number one spots in both our photo and video rankings” by DxOMark (the leading source of independent image quality measurements and ratings for smartphone, camera and lens). Showcasing a collection of some of Europe’s most forward-thinking artists, the series will also present six A/V commissions that respond to technology’s most significant new frontier: Artificial Intelligence.

Andrew Garrihy, Huawei Western Europe, CMO said, “At Huawei, we create technology that pushes the boundaries of what’s possible. It seemed a natural fit to partner with cultural curators Boiler Room and make it possible for their audiences to view the content live streamed exclusively via the HUAWEI P20 Pro.”

Dean Bryce, Head of Music at Boiler Room said,“Boiler Room’s programming for New Forms revolves around music’s exciting collaboration with technology. The artists involved have been curated on account of their lateral excursions into new territory – new genres, new practices, new forms of production. It’s a celebration of Europe’s most forward-thinking practitioners in sound & visual art.”

As part of the collaboration, Huawei and Boiler Room will release six short documentaries, reporting on the visual artists’ creative journey to the event, using the HUAWEI P20 Pro to create visual assets that seamlessly integrate into the live visual experience. Exclusive content will feature on Huawei’s channel, Project Possible and Boiler Room channels.