Qualcomm launches Snapdragon Wear 3100 smartwatch platform

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Qualcomm has today launched the next generation Qualcomm Snapdragon Wear 3100 Platform for smartwatches. The platform is based on a new ultra-low power system architecture designed to deliver a rich interactive mode, new personalized experiences, and extended battery life. The official launch, at an event in San Francisco, was supported by Google, who discussed the evolution of the Wear OS by Google software platform. The launch also included the announcement of the first Snapdragon Wear 3100 customers.

Snapdragon Wear 3100 Platform Redefines the System Architecture
Snapdragon Wear 3100 is based on a new ultra-low power hierarchical system architecture approach. In this architecture, the high-performance quad core A7 processors, the highly efficient integrated DSP, and a new ultra-low power co-processor work in conjunction with each other to help customers re-imagine new smartwatch experiences while supporting extended battery life. The new capabilities are designed to allow consumers to enjoy the beauty of a fashion watch with the power of a smartwatch, the battery life of a sports watch with the richness of a smartwatch, and the utility of an analog watch with the flexibility of a smartwatch.

“Qualcomm Technologies has played a critical role in the evolution of the smartwatch segment and our customers are currently shipping more than 100 Wear OS by Google smartwatches with 25 brands globally based on our existing platforms,” said Anthony Murray, senior vice president and general manager, voice, music and wearables, Qualcomm Technologies International, Ltd. “With the Snapdragon Wear 3100 Platform, we envisioned a new ultra-low power system architecture and in collaboration with the latest from the Wear OS by Google team, to help deliver a rich interactive mode, bring in new personalized experiences and support extended battery life for tomorrow’s smartwatches. We are delighted to announce Fossil Group, Louis Vuitton, and Montblanc as our first Snapdragon Wear 3100 customers.”

The new co-processor, the Qualcomm® QCC1110, has been designed from the ground up and is at the heart of the Snapdragon Wear 3100 platform. It is incredibly small at ~21mm2, is optimized for ultra-low power operation, and acts as a powerful companion to the main processor, re-defining audio, display, and sensor experiences for next generation smartwatches. The co-processor also integrates a deep learning engine for custom workloads, such as keyword detection, and is extensible over time.

Additionally, the Snapdragon Wear 3100 platform includes a new wearable power management sub-system (PMW3100) to support lower power and higher integration, brings in a new DSP framework to support next generation sensor processing in an open execution environment, and implements a new dual display architecture to support the hierarchical approach. The 4G LTE modem, proven in mobile applications, and which has already shipped over one billion units, is paired with new high-performance Gallium Arsenide power amplifiers, which helps to increase power efficiency in smartwatches.

Snapdragon Wear 3100 Based Smartwatches Aim to Enrich the User Experience
The Snapdragon Wear 3100 platform, in conjunction with the latest from Wear OS by Google, is designed to deliver a rich interactive mode, new personalized experiences, and support for extended battery life.

  1. (a) Rich Interactive Mode
    Snapdragon Wear 3100 platform serves as a strong, proven foundation for rich interactions by helping to deliver high performance, superior connectivity, smart sensing, and compelling features. Qualcomm Technologies is collaborating closely with the Wear OS by Google team to utilize and enhance the capabilities of the Snapdragon Wear 3100 platform and support increasingly rich, fluid experiences designed for the wrist.“Together with Qualcomm Technologies and the ecosystem, Wear OS by Google has enabled a vibrant set of wearable devices, offering consumers with great choice and diversity,” said Dennis Troper, director of product management, Wear OS by Google. “We’re excited to see Qualcomm Technologies’ new Snapdragon Wear 3100, their continued investment in the wearable space, and we look forward to the ecosystem bringing the next generation of smartwatch technology to the industry.”
  2. (b) New Personalized Experiences
    Snapdragon Wear 3100 platform, based on the new ultra-low power system architecture, is being used to help bring new personalized experiences to next generation Wear OS by Google based smartwatches. Three such personalized experiences include the Enhanced Ambient Mode, Dedicated Sports Experiences, and Traditional Watch Mode. The Enhanced Ambient Mode helps the smartwatch to meet consumer desires for a fashion watch by supporting a smooth second hand, up to 16 colors, live complications and improved brightness. The Dedicated Sports Experiences is designed to allow active users to go for an ultra-marathon, swim long distances, bike for miles, or hike the mountains with GPS and heart rate turned on for the duration. The Traditional Watch Mode is designed to make it possible for consumers to continue to enjoy their beautiful watch for extended periods of time. Each one of these personalized experiences are supported by offloading the display and sensor processing from the A7 processors to the ultra-low power co-processor.
  3. (c) Support for Extended Battery Life
    Snapdragon Wear 3100 Platform is designed to help reduce power usage and bring increased flexibility for consumers to experience the benefits of extended battery life. The new platform is designed to help reduce power usage in areas such as low power modes, GPS/location batching, per minute/second clock updates, sensors processing, MP3 playback, and Wi-Fi/Bluetooth voice queries. This results in typical battery life day of use improvements ranging from 4 to 12 hours compared to the previous Snapdragon Wear 2100 platform, depending on display type, battery capacity, and device configurations. The new Personalized Sports Experiences keep GPS and heart rate monitoring on for the duration of the activities and is designed to deliver up to 15 hours battery life (calculated based on typical 450mAh sports watch battery). The Traditional Watch Mode, great for traveling, supports an impressive week-long battery life to the smartwatch by switching to this mode from the Wear OS by Google experience and is designed to allow consumers to enjoy basic watch functions for an extended period.

Working Together to Extend the Benefits of the Platform
Fossil Group, Louis Vuitton, and Montblanc were announced as the first customers to launch products based on the Snapdragon Wear 3100 platform. These companies are working to bring beautiful smartwatches for a diverse set of consumers including lifestyle sports users, fashionable travelers, and those seeking a high-end luxury smart timepiece.

“Qualcomm Technologies brings Fossil Group the latest technology that helps connect products into the lifestyle of our consumers, and this latest chip is no exception,” said Steve Evans, executive vice president, Fossil Group. “Our collaboration enables our constant reinvention of the smartwatch. As technology is enhanced, so are the product innovations and designs that we are able to offer our customers.”

“Louis Vuitton has long been known for combining tradition and modernity in the luxury world,” said Eric Pradon, senior vice president of finance and administration at Louis Vuitton Malletier. “With the Louis Vuitton Tambour Horizon smartwatch, we collaborated with Google and Qualcomm Technologies to combine our exquisite design and watchmaking know-how with the best of technology, in order to delight our customers. We are excited about the new possibilities that Snapdragon Wear 3100 brings to our customers and are working with Qualcomm Technologies to bring another beautiful smartwatch to the industry.”

“Built for travel, fitness or exploration, Summit 2 is a versatile companion created for urban explorers, business travelers and performance seekers looking to push boundaries in everything they do,” explains Nicolas Baretzki, Montblanc CEO. “Designed for both men and women, Summit 2 perfectly bridges fine watchmaking and state-of-the art technology. This watch is built to seamlessly power them through their everyday adventures stylishly and reliably.”

The Snapdragon Wear 3100 platform comes in three variants targeting Bluetooth and Wi-Fi tethered smartwatches, GPS-based tethered smartwatches, and 4G LTE connected smartwatches.

Sphero launches its most advanced robot the Sphero BOLT

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Sphero, has announced today the launch of its latest app-enabled robotic ball, Sphero BOLT. Building on rooted in a commitment to education, Sphero BOLT’s capabilities empower users to dive deeper into the world of STEAM learning. In addition to the robot itself, Sphero BOLT is accompanied by the Sphero Edu app. The app provides educators, parents, and kids alike with an ecosystem to share curriculum, projects, and learnings with ease, furthering Sphero’s mission to educate consumers through the act of play. 

  

Sphero BOLT introduces five new features that enable even more creative learning and gameplay: 

     An animated and programmable 8×8 LED matrix that displays real-time data and graphics

     Infrared sensors that make way for BOLT-to-BOLT communication, new games, and advanced movements

     New Auto-Aim feature, making it easier for users to ready their BOLT through a built-in compass

     An ambient light sensor that offers new learning opportunities through light and brightness

     Extended battery life, enabling more than two hours of continuous play

“With BOLT, we’ve created an experience scalable for all ages that embraces the knowledge that play is a powerful teacher,” says Paul Berberian, CEO of Sphero. “Our goal for this product, as well as all future Sphero products, is to provide consumers with an opportunity to learn while having fun.”

Sphero BOLT retails for £149.99 and is available now on Sphero.com. Sphero BOLT will also be available from Amazon, John Lewis, Harrods and Selfridges later this month. Sphero BOLT is also available in two classroom packs; a charging case called the “BOLT Power Pack” for £2499.99, and the “BOLT 15 Pack” for £1949.99, both of which include 15 robots and accessories designed to make it easy to bring Sphero BOLT into any school or maker environment.

Sphero BOLT comes to life through the existing Sphero Edu app for learning and coding on iOS, Android, Kindle, Mac, Windows, and Chrome, as well as the new Sphero Play app for unique drive modes and games on iOS and Android. 

Hasbro is bringing its Star Wars: The Black Series and more to MCM London Comic Con

Many fans have visited Hasbro at its amazing booths at Comic-Con International in San Diego and other conventions around the world and we are excited to share that Hasbro is headed to fan conventions across the U.K. and Europe later this year.  

Hasbro will have a presence and will be selling items from its Marvel Legends, Star Wars: The Black Series and Transformers lines at key conventions in the U.K. and Europe including MCM London Comic Con where Hasbro is launching its first international convention exclusive item: STAR WARS: THE BLACK SERIES HAN SOLO AND PRINCESS LEIA ORGANA Figures.

STAR WARS: THE BLACK SERIES HAN SOLO AND PRINCESS LEIA ORGANA Figures

Retail Price: £49.99.

Kids and fans alike can imagine the biggest battles and missions in the STAR WARS saga with new, 6-inch scale figures from THE BLACK SERIES! With exquisite features and decoration, this series embodies the quality and realism that STAR WARS devotees love. These HAN SOLO and PRINCESS LEIA ORGANA figures are carefully detailed to look like the characters from STAR WARS: THE EMPIRE STRIKES BACK, featuring premium detail and multiple points of articulation. Includes two 6-inch figures and four accessories.

The STAR WARS: THE BLACK SERIES HAN SOLO AND PRINCESS LEIA ORGANA Figures will be for sale at the Hasbro booth at MCM Comic Con in London.

These new, 6-inch scale figures from THE BLACK SERIES include exquisite features and decoration and embody the quality and realism that STAR WARS devotees love. The HAN SOLO and PRINCESS LEIA ORGANA figures are carefully detailed to look like the characters from STAR WARS: THE EMPIRE STRIKES BACK, featuring premium detail and multiple points of articulation. The item includes two 6-inch figures and four accessories.

This is the first time Hasbro has made an exclusive specifically for conventions in the U.K. and Europe.

Hasbro will be making more announcements around the upcoming events, so stay tuned!

Mega Man 11 Demo Out Now

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Those itching to play the new game in the Mega Man franchise will be pleased to find out that a new demo has just been released today.

Surgeon Simulator CPR Out Next Week On Switch

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Those who were excited to learn that Surgeon Simulator was coming to the Nintendo Switch, will be delighted to know that the release date has been set for next week.

NBA 2K19 Momentous Gameplay Trailer

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Who’s ready for 2K Day? This year’s Momentous Trailer packs in more fresh gameplay than ever before to get you ready for NBA 2K19.

Coming to the PlayStation 4, Xbox One, PC and the Nintendo Switch on the 11th September.

Lenco introduces its DIR 200 internet DAB radio and lighting effect BTL-450

Lenco, has announced the availability of its DIR-200 Internet/DAB+ radio and BTL-450 Bluetooth tower speaker via Amazon in the UK market.

Tune in all over the world with the Lenco DIR-200 DAB+ Internet Radio with PLL FM Radio. When connected to the internet, the DIR-200 can receive radio stations and Podcasts from all over the world making it effortless to tune into something new, or simply tune into a favourite FM station with the PLL FM Radio. It is also compatible with a UPnP multimedia server.

Lenco DIR-200 Internet/DAB+ radio – Available from Amazon £149.99

With 34W RMS speakers, complete with Bluetooth connectivity, USB playback and AUX input, the DIR-200 can connect and playback music from smartphones or other devices.

The DIR-200 can also be used as an alarm clock, with dual alarm function and sleep timer. The DIR-200 also has an in-built USB charging port for your smartphone or other devices, as well as a 3.2” TFT LCD Colour Display.

Lenco BTL-450 Bluetooth Tower Speaker and FM Radio available from Amazon for £142.58

The Lenco BTL-450 is a premium Bluetooth speaker tower, backed by the award-winning & best-selling heritage of previous generations. This latest innovation still features impressive room-filling Hi-Fi audio performance but now also boasts integrated lighting technology.

The BTL-450 can be connected easily via Bluetooth, USB, 3.5mm aux-in or SD card playback. Once connected, users can listen to any of their music or any other content from the likes of; Apple Music, Amazon Music, Deezer, iTunes, Spotify, Tune In or any other services. There is also a handy built-in FM radio with auto-scan and a USB port to charge mobile devices.

The BTL-450 is an audio powerhouse featuring rich room-filling sound performance. The 2.1 Channel speaker tower delivers a total output of 60 Watts which is loud enough for even the most raucous party. The sheer quality of sound this tower delivers is further enhanced with the built-in subwoofer to provide deep and powerful bass. The front speaker grille of the tower features integrated LED Lights which offer 8 colour modes and 3 lighting effects to change the mood of a room to suit or energise a house party. All light modes are easily and innovatively managed via the remote control.

Review: Destiny 2 – Forsaken

After being genuinely hopeful and excited for all the changes made in the base game of Destiny 2 on its release, it soon became a case of same old Bungie when it came to the lacklustre DLC content expansions in Curse of Osiris and Warmind, although I really enjoyed Warmind it did feel as though Destiny 2 had reached its peak way before its first year was up. Bungie have been very vocal about taking player feedback and making changes to the core of Destiny 2 in order to bring people back and with the start of the second year of Destiny 2 content now launched with Forsaken, it is very obvious to me that Bungie are focused on looking ahead, and if this content is any indication, the road could be very bright indeed.

This review is really going to focus on the Forsaken campaign as well as the changes to the game that have been made along with it including the new PvP/PvE mode Gambit. The new Raid does not go live till next week but I have spent the best part of 48 hours playing through the campaign and post campaign content enough to get a really good feel of how Destiny 2 is going to be going forward so I will be focusing on that rather than waiting for the launch of the new Raid as personally, Raids are not the reason I play Destiny 2.

There is a massive shift in tone for Forsaken and as all the trailers have already revealed over the last few months, the big impact this content will have is that it kills off possibly the most loved character in Destiny since the original game released, that of Cayde-6. Forsaken starts with Cayde-6 beaten down and about to be killed by the returning character of Prince Uldren just before the cutscene switches to the events leading to this moment with player as their chosen Guardian accompanying Cayde-6 to the Prison of Elders after receiving a distress call to say that a riot has started in the prison and the player must assist Cayde-6 in restoring order.

I really enjoyed the major shift in tone for this campaign story, it has enough weight to it that just by playing through it you appreciate the feeling at all times that this is a game changing moment narratively for the Destiny universe and its something that expansions and new content should do with Destiny which is why the first expansions for Destiny 2 failed to hit the mark for me. They felt like side activities where what I wanted was something to drive the main story forward. Sadly the price for this meant the best written character since the fist game was killed off, but the impact of it is what drives Forsaken forward in a positive way all the same.

Now the first elephant in the room that must be commented on is the fact that the original voice actor for Cayde-6, Nathan Fillion, did not return to voice him for this expansion. Why that is the case is still not fully known, we know that Forsaken and the idea to kill of Cayde-6 was two years in the making from developer interviews at Bungie, so why or how they failed to have Fillion return is just baffling. Instead Nolan North who also replaced Peter Dinklage as the voice of Ghost, takes the role and as good as North is, his attempt to imitate Fillion in the delivery of the dialogue and his mannerisms for Cayde-6 are glaringly out of place for me. The performance is not terrible but when you hear him doing his best ‘Nathan Fillion doing Cayde-6’ impression throughout the first hour of the story campaign, it sticks out and for me took me out of the story a little too much the first time I ran one of my guardians through the opening missions. It is disappointing that the original voice actor who made the character so iconic couldn’t come full circle at the end but as a character, the loss of Cayde-6 is going to be something fans will not forget.

Right away that loss has changed the relationship between the remaining head Guardians in Zavala and Ikora in how they respond to the murder of Cayde-6 at the hands of Prince Uldren and his new entourage of the Skorn Barons. Ikora is angry and thirsty for revenge and wants to send the Guardians to the Reef to take down Uldren and his Barons but is shocked when Zavala refuses by saying that the Guardians are not an army to be sent out for vengeance, and their job is to remain on Earth to protect it and the system as well as The Traveller. What happens next was a big surprise and I will not spoil how it happens because it was a genuine goosebump moment for me, but you as your Guardian take it upon yourself to go and hunt down Uldren with one single purpose in mind, to kill him for murdering Cayde. This is a rather dark motive whilst understandable, puts you at odds with Zavala for the very first time who will not sanction your actions but gets the understanding and motivation from Ikora to get revenge for her friend. This is the kind of relationship change I feel was needed to refresh the current Destiny universe going forward, and adding that little moral grey area when it comes to wielding the power of a Guardian and deciding how best to use it.

Campaign will then see the player head to the newest region for Destiny 2 in The Reef’s Tangled Shores where you will need to hunt down the eight Barons protecting Uldren and who are also responsible for taken Cayde-6 down. Each will require a certain power level increase for the player and with the new power limit raised to 600 and player level of 50, there is certainly room to quickly level up in order to meet this new challenge but will come to the changes in power levels a little further on. This is a campaign that will take a good few hours to complete which is a good thing compared to previous DLC which was over far too quickly. The need to increase your power levels does give it a false pace as you spend time levelling up but it is all very much worth it by the end of the campaign which happily leaves plenty of room for more story over the next year for Destiny 2.

This has been by far my favourite expansion story yet for Destiny 2 and again is another example of Bungie looking back to locations and characters from the original game now able to return to make the world of Destiny feel even bigger by revisiting locations left behind when Destiny 2 launched. The post campaign content is massive and filled with plenty of things to do including a rather moving tribute to Cayde-6 which rewards you with the Ace of Spades, Cayde-6’s very own hand cannon and a very formidable weapon indeed. But of course, as with all Destiny expansions, the story campaign is just the appetiser for what is perhaps the biggest change to the game since it launched this time last year in 2017.

So much has changed with Forsaken that is it is very obvious where Bungie felt those changes were desperately needed to both refresh gameplay but to also try and resolve so many of the complaints that has plagued Destiny 2 far sooner than it had for the original game. The weapon system has been completely revamped with weapons types previously locked away under the Kinetic, Energy and Power class of weapons brought in with Destiny 2 now far more open with many being reclassed back to how they were in Destiny 1. Shotguns and Sniper rifles are no longer locked away as Power weapons and instead can now be equipped under kinetic or energy allowing for more freedom in weapon choice and loadouts making sniper rifles especially far more viable for players. It is by far yet another instance of Bungie reverting back to how things were in the original Destiny and something players and myself have hoped for to be implemented.

The surprise came in the way players upgrade or infuse weapons and armour now with Forsaken’s changes and this was a strange change which is going to take some getting used to. Players can still game powerful weapons or armour and use Legendary shards and glimmer to infuse their favourite items to increase their power levels but now, and just like in Destiny 1, you will require certain materials from each of the world hubs in order to complete the levelling up. Previous picking up items such as Akane Dust on Titan was almost pointless for how you used it before Forsaken, but now such planetary materials are required in large numbers to infuse things making it a must for players to return to the hub worlds in order to farm these materials which has slowed down the infusion process especially when some of the high power infusion upgrades require Master Work cores which are not so easy to come by.

Bounties are now a huge factor of Destiny once again with daily bounties from just about every person you can speak too offering challenges to complete for rewards. Bounties were a huge reason I enjoyed firing up the first Destiny when playing solo just to go and be in the world for a couple of hours to complete them and it was something I did feel Destiny 2 was lacking but no more, and with the new large amount of room players have to store bounties to complete as you go along for normal gameplay, Crucible and Strike activities, there really is just an abundance of things to keep players going for now until the next content drops later this year with the Annual pass.

Possibly my favourite addition to the Multiplayer side of Destiny for either game has to be the new mode Gambit, something I can quickly becoming especially fond of. Gambit pits two teams of four Guardians against each other and blends the two worlds of PvP and PvE together so effortlessly. At the start of each match the newest character to Destiny, The Drifter, randomly selects which enemy the two teams will fight against. Each team will then be tasked with fighting this enemy to collect shards which must then be deposited in their teams’ ‘tank’ with the aim to deposit enough to summon the Prime Evil taken boss who must be taken down before the other team can defeat theirs. What makes it new and exciting is that both teams are separated but by depositing shards they will send ‘blockers’ to the other team which lowers their tank until they defeat the blocker. Once a team member has deposited ten shards they will then have the opportunity to ‘Invade’ the other team’s location to kill them and disrupt their play and should they be fighting a Primeval Boss, each kill the invader makes gives more health to the boss.

This mode is truly exhilarating and requires solid team work and it is har to decide which is more satisfying, invading another team and taking them all out or cutting off their invader before they can do any damage. This is so much fun from the normal PvP and even when playing with Randoms the action is still just so enjoyable. The Drifter as a character will also play a part in the future as a full content drop will feature his story and the secret he carries with him could be another big change in the Destiny universe.

So far just a couple of days out from Forsaken’s launch I have a far more optimistic outlook for Destiny 2 in its second year than I previously had. The story campaign and post campaign content is compelling and all the changes made to the base game systems are welcome and bring a much needed feeling of connection to the first game compared to the complete overhaul and throwing away many of the things Forsaken has brought back to the game. I still do not like the business model that is linked to the different versions of Destiny 2 in order to get Forsaken such as owning the original DLC before you can use Forsaken and when other gaming publishers are starting to drop the Season Pass, the Annual Pass is still an expensive purchase after Forsaken to keep Destiny 2 up to date without knowing what that pass actually contains.

But the future for Destiny 2 is back on track and as long as Bungie stay committed to responding to player feedback and making the changes required to keep the game fun and relevant for fans, this sequel is finally what I expected it to become even if it has taken a full year for Bungie to learn from its mistakes. Destiny 2’s playing world is huge now and with the two new locations with Tangles Shores bringing back The Reef but also the Dreaming City, the high level region which has its own secrets to discover, I am excited to see what will happen next now that Bungie officially have taken their gloves off.

I will miss Cayde-6, but I will carry his Ace of Spades with pride and will always remember him fondly, as I finally can with Destiny 2.

Review: Planet Alpha

Perhaps the stand out game I played at EGX Rezzed a few months ago was this surprising title from Team 17. The visuals caught my eye immediately as I made my way through the Xbox demo room and I patiently waited for my chance to try the demo and was taken back when a tap on the shoulder revealed I had unknowingly lost 30 minutes to playing the preview. It just grabbed me and I straight away entered into my phone’s calendar its release date with a simple reminder: Planet Alpha, BUY THIS GAME!

Planet Alpha marks the 100th game published by TEAM 17 which is a remarkable thing indeed. As someone who really cut their gaming teeth on the AMIGA, games from TEAM 17 became the foundation of why I fell in love with gaming so now in 2018 to see them still able to blow my mind and refresh that love of gaming says so much about them. Planet Alpha is so very much everything that I have come to expect and enjoy about TEAM 17 and the games they bring out. 25 Years and TEAM 17 still have that magic.

Planet Alpha is one of those very interesting games that simply allows the visuals and the gameplay to bring the player into its world but does so without any spoken dialogue or text on screen to provide any narrative to what or why things are happening to the player. It allows players to discover and react to the game world itself without any distractions or hand holding and things may not make any sense to begin with, the player will naturally start to pick things up and learn how they can interact with that world with little details that the more observant players will see.

The game starts off with the player discovering themselves on a strange alien planet, waking up in their spacesuit but without a space ship nor weapon. As you slowly take control of this astronaut it is clear that he is injured, slowly walking with a limp as you slowly move him off screen to the right. The first ten minutes are just moving this game in a prologue with the only text being the names of the developers appearing on screen as you slowly move through the screens, taking in the changing environments before the astronaut collapses near some caves that look as though they have been sculptured by some lifeform as they appear to look like human faces. Falling to the ground the last thing the player sees is the last cave suddenly filling with light.

Returning to the game and now the Astronaut has suddenly been healed and is able to run, jump and climb but still not text or spoken dialogue to explain anything, just the natural player instinct to go exploring and as you do the ever-changing environments come to life showing amazing wildlife in the background with some bird like creatures being disturbed by your movement. Planet Alpha is all about the player exploring the world before them to look for clues about where they are, why they are there and what happened to them and like a story, the further you progress the more the game opens up for you.

Visually this is just one beautiful and stunning treats for the eyes with bright vibrant colours and fantastical creatures and locations and complimented by an outstanding musical score which just wraps itself around the player’s senses. The developers clearly understood and wanted players to stop and take everything in around them as they added a wonderful little mechanic which is triggered whenever the player stops moving and the camera will start to pull itself back to reveal more of the world around the Astronaut before zooming back in the moment the player begins to move again. This will happen quite often as the player moves into an area filled with fantastical animals all doing their own thing and the instinct to just stop to take in all in will happen many times as you make your way through the game.

Gameplay wise this very much reminds me of titles such as Limbo, where all you can do is simply traverse through the world, making discoveries and solving the puzzles. There is a lot of trial and error involved as reacting to environmental moments such as platforms collapsing and timing your jumps to reach the next platform can sometimes catch you off guard when the pace of the action picks up resulting in a few cheap deaths before having to try again. The jumping here can be frustrating at times with an almost light than air feel to the jumping which makes precise jumps difficult as you may at times have to rely on the momentum of that section to carry you across such as sliding down a collapsing rock pile to give you the speed needed to make the distance to reach the next platform. Jump too soon and you won’t make it just as jumping too late will make you crash into the platform and die. This issue also happens further into the game as the environmental puzzles become more complicated with precise jumping the only way to navigate it so prepare to die quite a bit but thankfully the checkpoint system is rather kind.

Planet Alpha features no direct combat but this does not mean it lacks enemies who are only interested in killing you. The prologue introduces an evil robot species who crash land on the planet just as the players makes their first big discovery of advanced technology on the planet that appears to have been there for hundreds of years in the ruins of a civilisation now lost. These robots will shoot on sight forcing the player to enter the stealth mode which I found to be a little hit and miss. By crouching you can remain fairly unseen so hiding in the vegetation or behind rocks can block the direct line of sight of enemies however if they do see you either by patrolling and catching the player as they move or just the player making a mistake leading to them being shot. The environment can be used to hide behind but it can also be used to deal with enemy threats such as purposefully getting the attention of a robot guard so they investigate your position and should there be dangerous wildlife there, it may attack the robots and taking them out of your way. It can feel a little finicky to start with but after you do this a few times it becomes more instinctive but sometimes until you can see that solution, constantly being wiped out by enemies is a little disheartening at times.

Planet Alpha is a really wonderful indie title that does borrow mechanics from similar game however it does do its own thing. Mechanics such as the ability to control the day and night cycle of the planet to change the environment such as using it to make plants blossom so they can be used as platforms or places to hide. It can also be used on the alien technology as well to solve puzzles by changing the time on the planet to activate devices. What I will say is that the puzzles are never too taxing, and often just a case of either holding down the left or right trigger till the time of day is correct so can be very simple but this is really to keep the progress and movement through the game fluid and flowing.

I really enjoyed this game and what it offers in gameplay and visual treat which had me stopping just to take in the scenery whilst the almost ethereal musical score just washed over me. Though some sections could be frustrating when precise jumping was called on, the wonder of discovering surprises and secrets kept me hooked. It is very easy to become immersed in this world and the puzzles which never really become difficult, make it an interesting experience enough that when all the factors and elements come together make Planet Alpha a great must have indie title for your collection.

LEGO Harry Potter games coming to Nintendo Switch and Xbox One

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Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced the LEGO Harry Potter: Collection, bringing LEGO Harry Potter: Years 1-4 and LEGO Harry Potter: Years 5-7 to Nintendo Switch and Xbox One for the first time with both remastered in one package.

On 2nd November 2018, LEGO Harry Potter: Collection unites the signature humour of LEGO games and the expansive Wizarding World for a thrilling journey full of spell-casting, potion-making, and puzzle-solving fun. Gamers can experience the entire LEGO Harry Potter adventure featuring content from the eight films with enhanced graphics, environments, lighting and visual effects, along with two downloadable content (DLC) packs.

“The LEGO Harry Potter: Collection for Nintendo Switch and Xbox One grants access for a new generation of players to experience Harry Potter’s magical journey through the imaginative lens of LEGO,” said Jonathan Smith, Head of Production and Strategic Director, TT Games. “Fans of all ages can embark on a light-hearted and interactive journey inspired by beloved characters and iconic locations from the Harry Potter films.”

LEGO Harry Potter: Years 1-4 is based on the first four films—Harry Potter and the Sorcerer’s Stone, Harry Potter and the Chamber of Secrets, Harry Potter and the Prisoner of Azkaban and Harry Potter and the Goblet of Fire—allowing fans to experience Harry’s first four years at Hogwarts School of Witchcraft and Wizardry in full LEGO form.

LEGO Harry Potter: Years 5-7 transports players through the final four films—Harry Potter and the Order of the Phoenix, Harry Potter and the Half-Blood Prince and Harry Potter and the Deathly Hallows™ Part 1 & 2—to experience Harry’s last years at Hogwarts and his battle against Lord Voldemort in the ultimate fight between good and evil.

ANOTHER SIGHT launches on Steam today

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Lunar Great Wall, has announced that ANOTHER SIGHT is launching on Steam today!

Another Sight is available to buy on Steam

Marco Ponte, CEO and Founder of Lunar Great Wall commented: “We are thrilled to finally be sharing Kit and Hodge’s story with the world. We feel that Another Sight truly offers gamers everywhere a new perspective on how they perceive and interact with the world around them, and we are excited to see them explore the surreal world of Kit and Hodge.”

ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era. With an emphasis on culture and character, ANOTHER SIGHT focuses on the emotional development of the relationship between its two protagonists, Kit, a refreshingly intrepid teenager, and Hodge – a mysterious red-furred cat.

They meet in the darkness of a London Underground construction site, after Kit loses her sight when the tunnel she had been exploring collapses. They team up for an adventure into the unexpected, with Hodge proving himself to be an indispensable companion, upon whom Kit will come to rely. Kit and Hodge explore a surreal fantasy world, both together and separately, each using their own unique talents to make their way through compelling environments, and to solve intriguing puzzles.

Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society made up of the world’s greatest inventors and finest artistic minds, including Claude Monet, Nikola Tesla, Thomas Edison and other historical cultural icons.

Another Sight Gameplay Features:

EMOTIVE DRIVEN – A story about a girl and her cat companion on a journey beyond sight and the real. A tale of warmth and intrigue is woven throughout the adventure, touching on trust, companionship and losing what we take for granted. Innovative gameplay and a story of heart is galvanized by a soundscape given life to by a symphonic orchestra to accent memorable moments between Kit, Hodge and the journey they’re on.
MASTERS OF THE PAST – Throughout the journey, Kit and Hodge will meet virtuoso artists such as Claude Monet and other cultural historical figures from the past, learning more about the world and dangers it presents. Each encounter visually impacts the world, taking on aesthetics of each creative movement from the famous characters Kit and Hodge meet.
STORY WOVEN GAMEPLAY – Use the unique abilities of each character to help Kit and Hodge traverse the world and overcome environmental challenges. Kit and Hodge can split up to investigate different areas of the locale that the other may not be able to reach, with both Kit and Hodge perceiving the world in very different ways, opening up different possibilities for overcoming their adventure.

Another Sight has launched on PC Steam today and is coming soon to PlayStation 4, Xbox One and Nintendo Switch

New 4K Restorations of John Carpenter Classics The Fog/They Live, Escape from New York and more

STUDIOCANAL has announced that the work of the master of ‘80s sci-fi, fantasy and horror, John Carpenter, with the announcement of brand new 4k restorations of some of his most iconic titles: THE FOG, THEY LIVE, ESCAPE FROM NEW YORK and PRINCE OF DARKNESS. All four brand new 4k restorations were done using the original camera negatives, with the colour grading approved for the new restorations and UHD versions by the films’ Cinematographers: Gary B Kibbe and Dean Cundey.

This Autumn, audiences will have the rare opportunity to experience the spectacle of Carpenter’s much-loved cult classics on the big screen looking better than ever.
THE FOG will receive its restoration premiere at The London Film Festival on October 15. From October 26, THEY LIVE and PRINCE OF DARKNESS will screen as a precursor to the big Halloween one-night special of THE FOG. Ticket booking information will be announced soon. ESCAPE FROM NEW YORK will be screened for one day only on November 22nd.

Celebrated UK based artist Matt Ferguson has created exclusive brand-new artwork for each film and audiences will be able to appreciate the new 4k restorations at home when all films, complete with new brand new and ‘best of’ extras material, are released across Home Entertainment platforms including UHD for the very first time. A very special, 4-disc Collector’s Edition will be available of THE FOG, THEY LIVE, and ESCAPE FROM NEW YORK, that will also include a copy of the film’s seminal soundtrack composed and performed by Carpenter himself.

John Carpenter has maintained his place as one of the most loved and highly lauded directors in the realm of cult, fantasy and horror filmmaking for over 40 years. From the moment that HALLOWEEN broke through to audiences worldwide in 1978, Carpenter has created some of the most intense, imaginative, influential and successful films in cinema history.

THE FOG (1980)
Antonio Bay, California has turned a hundred years old and is getting ready to celebrate its centennial year. But as the residents of the tight-knit community begin to prepare for the festivities, a mysterious cloud of fog appears upon the shore and begins to creep its way across the town, leaving a trail of horrifying slaughter that hints at a deep, blood-soaked secret from its past.


Theatrical release: From October 26th  – special Halloween screenings October 31st
HE Release: October 29th

ESCAPE FROM NEW YORK (1981)
The year is 1997 and in a police state future the island of Manhattan has been turned into a maximum-security prison. The rules are simple: once you’re in, you don’t come out. But when the United States president (Donald Pleasance) crash lands an escape pod into the centre of the city after fleeing a hijacked plane, a ruthless prison warden (Lee Van Cleef) bribes ex-soldier and criminal Snake Plisskin (Kurt Russell) into entering the hazardous Manhattan and rescuing the stranded President from the twisted underworld and the demented clutches of its criminal overlord The Duke (Isaac Hayes).


Theatrical release: November 22nd
HE Release: November 26th

PRINCE OF DARKNESS (1987)
Deep in the basement of an abandoned church, once run by a sinister religious sect, lies a strange bottle of green liquid being investigated by a group of local theoretic physics students.  But as the night draws on the students soon realise that the strange relic holds a dark and powerful force beyond their control. A force that could well be the essence of pure evil: the remains of Satan himself. Starring Donald Pleasance, Jameson Parker and Jason Wong.


Theatrical release: October 26th
HE Release: November 26th  (Steel-book Oct 29th)

THEY LIVE (1988)
WWF wrestler “Rowdy” Roddy Piper plays John Nada, a homeless, unemployed construction worker who discovers a pair of sunglasses that when worn suddenly reveal a world run by yuppie aliens intent on keeping the human race brainwashed and sedate with subliminal messages fed through advertising and the media. Luckily for us all John Nada is a man of action and so begins the fight-back (including perhaps the longest fistfight in cinema’s history) to save humankind.


Theatrical release: From October 26th
HE Release: October 29th

Honor wins big at IFA 2018 with Honor Play

Honor, won a series of awards at IFA 2018 for the “Crazy Fast, Crazy Smart” Honor Play. Honor’s first-ever flagship gaming device was praised for its ground-breaking GPU Turbo graphics processing technology and smart features, including the AI-powered vibration and 6.3-inch notch screen for exceptional gaming experiences.

At IFA 2018, the Honor Play secured nine awards from top-tier industry media, receiving the “Best of IFA 2018” award from Android Headlines, Digital Trends, Pocket-lint, T3, Ubergizmo, Gear Diary, Geek Spin, Talk Android and Technobuffalo. Android Headlines commended the Honor Play’s superior performance and impressive affordability, while Digital Trends recognised its graphical quality and seriously smart AI camera. Pocket-lint praised the Honor Play for the graphical performance provided by the GPU Turbo and its incredible affordability. T3 commended its performance speed, 6.3-inch FHD+ screen and gamer-centric hardware and software. The mobile gaming device was also praised by Ubergizmo for its Kirin 970 processor with GPU Turbo which it said offers exceptional performance at a competitive price point. Gear Diary recommended gamers buy the Honor Play’s Player Edition for its extraordinary design, while Geek Spin praised the Honor Play for its outstanding performance, all-around features and affordability. Talk Android and Technobuffalo also recognised the Honor Play’s superior performance and presented the Honor Play a “Best of IFA 2018” award.

On top of the IFA awards, the Honor Play also secured more than six editorial recommendations from top-tier industry media, receiving the “Digital Trends Recommended Product”, “Expert Reviews Recommended”, Pocket-lint’s “Editor’s Choice”, T3’s “Best Gaming Phone”, as well as “Tech Advisor Recommended” and “Trusted Reviews Recommended”.

The launch of the Honor Play offers young people an unprecedented gaming performance and a 24/7 “Always On” entertainment experience. The global launch at IFA 2018 introduced two industry leading smartphone technologies to gamers and casual users: Honor’s GPU Turbo, which dramatically increases the graphics processing and computing efficiency, and the advanced AI camera technology.

“We are proud of the strong support from media and across the market. The Honor Play offers young people what they really want from their smartphone, an immersive non-stop gaming and entertainment experience. This recognition confirms the Honor Play is the ‘Game On’ moment the industry has been waiting for,” said George Zhao, President of Honor.

Launched in Berlin this August, the Honor Play is a mid-range performance beast designed with GPU Turbo, the ground-breaking graphics processing technology that meets the demands of young gamers for a “lightning fast” graphics processing capability and power consumption. The Honor Play also features an enormous 6.3-inch FullView display with an outstanding 89% screen-to-body ratio and a huge 3,750mAh battery that supports at least 4.5 hours of gaming. The Honor Play is available to buy now for £279.99 for purchase at Carphone Warehouse, Argos, Amazon, John Lewis, Very, AO and HiHonor.com.

V-Rally 4 drives off for the UK tomorrow

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Bigben and Kylotonn Racing Games are proud to announce the release of V-Rally 4 with a trailer that presents the different disciplines of the game. Speed, sensations, and spectacle are to be expected!

Each discipline offers a unique and different driving experience. V-Rally 4 also allows racing fans to put their skills to the test and to learn new driving techniques in Rally, Extreme-Khana, V-Rally Cross, Buggy, and Hillclimb.

Faithful to previous V-Rally games, the Career mode takes you on a tour of the world with the objective of becoming the champion in each category. To do so, you’ll have to win races, unlock and purchase new vehicles, improve them, and make choices about the way your career is managed. It’s up to you, for example, to decide if you’ll specialise in one discipline or if you’ll compete in all the categories right from the start. You must also recruit teammates (agents, mechanics, engineers, etc.) who will have an impact on your results.

In total, 22 environments, each offering various tracks, are available (on asphalt, gravel, snow, sand…). And for the 6 Rally environments (Monument Valley, Sequoia Park, Safari, Japan, Siberia, Malaysia) you can create special stages: the road network is made up of hundreds of intersections and the stage generator offers thousands of possibilities by opening or closing intersections. It’s impossible to learn all the tracks by heart, so you’ll have to pay close attention to your co-driver’s notes.
Principal characteristics:
V-Rally Mode: V-Rally’s Career mode represents the heart of the experience.
Quick race: quickly access all the game’s content (vehicles and environments), for all categories. There’s nothing better for training, testing vehicles, and getting used to their particularities.
Multiplayer: online with up to 8 players, or offline split-screen.
22 environments and Stage Generator: numerous pre-generated tracks and the ability to drive created special stages in Rally mode.
Vehicle customisation: in Career mode, a livery editor allows you to completely customise your vehicle and give it the colours you want!
More than 50 cars: Collect legendary historic (Lancia Delta S4, Porsche Carrera SC Safari, Mustang Fastback…) and modern (Ford Focus RS RX, MINI John Cooper Works, Volkswagen Polo R WRC…) cars

V-Rally 4 is now available digitally on PlayStation 4 and Xbox One (7th September for the physical version in the UK). It will be released for PC on September 25. The game will also be available on Nintendo Switch at a later date.