Review: Doctor Who – Series 12 Episode 10 ‘The Timeless Children’

We are finally here, the Series 12 finale for the 13th Doctor and it has been an interesting journey to reach this point from the New Years opening special of Spyfall Parts 1 and 2. So far this series has been big on teasing massive Doctor Who lore changing events as well as delicately playing with the little things such as the relationship of Team TARDIS to the Doctor. We have seen the return of The Master and the introduction of the “Ruth Doctor” with her very own identical TARDIS. So many things have been thrown up in the air for this final episode which quite frankly has a lot to deliver. I was both nervous and a little uncomfortable heading into ‘The Timeless Children” and now in the minutes after the credits rolled….I am not sure what to think of it.

*Spoiler Warning: There are major spoilers within this review due to there being no other way to discuss this finale episode. You have been warned*

I am genuinely sitting here typing this review just following the end credits to ‘The Timeless Children’ rolling on my TV and I have purposely avoided looking on social media to see the reactions of other fans to the series finale because, I am quite honestly, a little uncomfortable with how Chris Chibnall has wrapped up this series. One of my biggest fears and concerns for Series 12, which I have raised ever since “Fugitive of the Judoon” threw in perhaps, the biggest lore changing moment in the 57 year history of Doctor Who. Now previous show-runners in Russell T Davies and Steven Moffat have also made big changes to Doctor Who lore but with Chris Chibnall it felt scary but also a little on the side of him not earning the “right” to make the changes that he has suddenly made in only his second series going by how poor his opening attempt for the 13th Doctor was.

This second part to the series finale following on from “Ascension of the Cybermen” ultimately comes down to two characters, The Doctor and The Master and this was very much The Master’s stage to perform on. Sacha Dhawan is absolutely incredible in this episode, as he has been in each of the episodes that featured The Master. His version of the Master is by far the most unhinged and threatening than previous ones, even the Harold Saxon Master played brilliantly by John Simm pales in comparison to the absolutely villainous persona of Dhawan’s Master. Bringing this character back was a risk considering how The Master had a rather satisfying “ending” with the 12th Doctor. But he is, if you pardon the pun, just masterful here as the episode opens with him threatening to kill all the humans and Ryan unless the Doctor go with him through the Boundary back to the ruins of Gallifrey in order for him to reveal the lie he claims is the reason why he raised the planet to the ground.

Now before we get there, and believe me there is a lot to say about what is revealed to The Doctor by The Master, we do need to look at the other element to the finale, the threat of the Cybermen lead by Ashad the Lone Cyberman. In Ascension of the Cyberman we saw Yaz and Graham left stranded on board the Cyberman Warship along with a group of the last humans in the universe whilst Ryan was left on the planet where the ‘Boundary’ was found, a portal that was leading to none other place than Gallifrey. Much of this story has the group on the Cybership desperately trying to escape and find their way back to the Doctor, lead by Yaz who has the “Doctor level” crazy idea of having the group wear Cyberman Armour, pretend to be them and steal a ship and get to the planet surface. Ashad is still determined to bring the Cybermen to their greatest glory by following the guidance of the Cyberium, the AI construct that if you remember from “The Haunting of Villa Diodati’ , fought so hard to not be captured by Ashad that it took over a human, manipulated the perception filter of the entire house and then even chose the Doctor as a better vessel than Ashad. But now, this AI that contains all the knowledge of the Cybermen is more than happy to do whatever it takes to make that dream a reality which is a little jarring to me.

Ashad is such an incredible character that successfully made the Cybermen a credible threat and a true monster for the Doctor but in typical Chris Chibnall fashion, and he was the sole writer for this final episode, that is almost undone by the fact that a bigger star joined the party, The Master. The Master invites Ashad to bring his Cyberarmy through the Boundary to Gallifrey, and offers him an alliance and when Ashad reveals that his true plan is to remove the organic components of the Cybermen to remove that one weakness and achieve full mechanisation whilst also removing all organic live in the the universe by using the “Death Particle” stored in his chest. This is the moment that Ashad loses what made him a superb enemy for me as The Master, on behalf of the audience, points out that Ashad’s great plan to simply to make the Cybermen nothing more than robots is just…..stupid. Instead he offers a better plan, to team with The Master and instead of using regular organic material, that they should use the remains of the Time Lord bodies that The Master has kept, creating a new race of Cyberman and Time Lord.

Reducing Ashad to nothing more than a cog in the grand scheme of The Master’s grand plan felt to me that he was just discarded far too easily. The Whole ‘Death Particle’ was only introduced to provide a lazy way to defeat the Cybermen considering Ashad never mentioned it during ‘Ascension of the Cybermen’ episode. Even the manner in which The Master invited Ashad to Gallifrey just to steal the Cyberium from him by using his shrink weapon and turning Ashad into a toy figure to me shows just how little time Chibnall has for characters once their story purpose is over. I loved the visuals of the Cybermen Warship landing on the ruins of the Citadel of the Time Lords and watching the execution squads hunt down Ryan and co on the planet surface was classic Cyberman, not to mention the design of the ‘CyberMasters’ combining classic Time Lord Headdress with Cyberman armour. Seeing Gallifrey in ruins is heartbreaking to see but it has an immediate impact when on screen and Jodie Whittaker has done an amazing job in showing The Doctor’s emotional reaction to is all through the season and especially this episode as The Master constantly taunts her about their childhood memories growing up on Gallifrey.

There was an interesting moment which saw Graham talking to Yaz as they sat waiting for their Cybersuits to be made ready with Graham turning to Yaz and doing the “if this goes badly” speech telling her that she is the best human he knows. Now I still feel as though we could see a reduction in the size of Team TARDIS heading into the next series, ever since Series 11 my money has been on Yaz to become the true and only companion for the 13th Doctor. Ryan did very little in this episode other than find his Call of Duty love of weapons again as he happily threw a basketball size bomb destroying two squads of Cybermen and celebrating his “swish” aim. But overall, they had so little impact on this episode that if we still have Team TARDIS as it is currently going into Series 13, I really struggle to see how it can continue because other than Yaz, the rest are dead-weight in nearly every story outside of comedy bits and forgetful character moments.

This naturally brings me to the big story moment of the finale and the one that has been hyped up every since The Master made his return, the lie he discovered that made him destroy Gallifrey and the Time Lords. “Everything changes” were his final words to the Doctor and us the audience at the end of Episode 9 and it left a lot of fans and myself, feeling more than a little anxious as to what he was going to reveal. Taking the Doctor to the heart of the Time Lord Citadel, to the Matrix which is a repository of all Time Lord Knowledge and memories to trap her within a paralysis cage, The Master takes The Doctor’s conscious into the Matrix starting with the wonderful line of dialogue “are you suffering comfortably, then I shall begin”.

This really is the moment Chris Chibnall has been leading us to all of Series 12, to reveal whatever it was that would explain why The Master destroyed the Time Lords and raised Gallifrey to the ground and who the “Ruth Doctor” was. The Master begins to narrate the tale of someone who belonged to a race of people who existed on Gallifrey before the Time Lords,  the first of Gallifrey’s people. This woman called Tecteun,  was the first to leave the planet to explore other worlds and had discovered a monument on a strange planet that was a gateway to another dimension and universe. Beneath the monument was a child all alone, Tectuen chose to adopt this child as her own and they travelled the stars together before returning to Gallifrey after some years. Tecteun started to perform experiments to find out where the child came from but could find no answers. That was until an accident between the child and another child, which resulted in her falling off a cliff where she was discovered by Tecteun who witness something unbelievable the child….regenerated.

The great lie of the Time Lords is that their ability to regenerate was not something they evolved to do but instead it was something taken from a child from another universe and simply added to their genetic make up following years of experiments performed on the mysterious child to unlock the secret of regeneration. But Chris Chibnall takes this one stage further by tying in the Doctor with The Master revealing that the very child that was found and had the ability to regenerate was actually The Doctor and furthermore, the child had the natural ability to regenerate without limit and that when Tecteun finally discovered the genetic secret to regeneration and tested it on herself and found she also could now regenerate, she made the decision to implant this ability into her own people who would then go on to discover time travel and found the Time Lord civilisation, a decision was then made to force a limit of only 12 regenerations per Time Lord.

Having taking some time to process this revelation, I have to admit I am both relieved and disappointed at the same time. If this is true, and again, this could all simply be put down to a devious lie by The Master to try and break the Doctor should Chibnall or another future show-runner decide to U-Turn on it, then it leaves a lot of annoying questions left instead of fun ones for fans. For me the very fact that the story of the Doctor is about someone who refused to sit back and adhere to the Time Lord policy of non interference and chose to run away from Gallifrey and the Time Lords, taking a TARDIS and exploring all of time and space to battle evil and monsters wherever the Doctor was needed is now almost spoiled for me.

Chibnall in this move has turned ‘The Doctor’ into MARVEL’s Winter Soldier almost, a being that was used by a secret organisation of Time Lord authority known as ‘The Division’ and sent out to actually interfere in other civilisations who would then have all the memories of those missions and entire life spans wiped from memory and The Matrix as well to keep it a secret from Time Lord society itself. So really what is left, is a child who is not from this universe, someone who is older than Time Lord Civilisation whose genetic ability to regeneration was copied and introduced to a race of people who then continued to use the Timeless Child for secret missions, wiping entire lives away until we have The Doctor who we can only surmise was forced to regenerate back into a child who then had the lives that we now know has lead to the 13th Doctor.

But fans are now left to ask questions such as what was given to the 12th Doctor in order to have “a new regeneration cycle” when according to this truth, The Doctor has had many many life cycles and countless regenerations over centuries. This reveal explains why there is a “Ruth Doctor”  and why  the 13th Doctor has no memory of her but then why does the “Ruth Doctor” have her own Blue Box TARDIS? Does that mean that all these other forgotten “Doctors” had the iconic TARDIS that we know and love and has it always been in the form of a Police box even before the 1st Doctor as we recognise him, stole it from Gallifrey and the Chameleon circuit became stuck with it after arriving on Earth in the 1960s?

Now I will admit that a lot of this may not be any concern to some Doctor Who fans but if like me, the 57 year lore of this show and all the intricacies of the stories told over almost six decades and the 13 versions of The Doctor is something that you do care about, this mess of a lore change and reveal leaves far too many plot holes for me to just comfortably say to myself “oh OK, fair enough if The Doctor is good with it all then fine by me”. There could be an argument that all this has done is add more secrets to the Time Lords who already had plenty of them, but is just niggling away at my fandom heart for the show that we have so many loose ends and very little explanations given how quickly the story just moved passed it and into the closing moments. 

The pace at which the story switched from the reveal above to the end sequence of events with the humans and Team TARDIS sent off in a different TARDIS to return to Earth by the Doctor whilst she made the only choice she felt she had, to take the one final bomb which could only be manually detonated, to trigger the Death Particle in the “Toy Lone Cyberman”. Her hope was to sacrifice herself in order to wipe out all organic life left on Gallifrey, which would take out the CyberMaster Race, the remaining Time Lord corpses, The Master and herself. Now of course the Doctor still could not pull the trigger to detonate the bomb when the time came, something The Master both knew and was letdown by, until that is the Guardian of the Boundary appeared, replacing the Doctor which allowed her to grab yet another TARDIS and escape whilst the bomb was detonated and seemingly wiping out all organic life and the bad guys on  Gallifrey.

The ending felt so rushed and anticlimactic to me, in no small part to the mess it left the Doctor Who lore in my head. The finale went from undoing decades of show lore to a lame cheesy set up for what will probably be either the 2020 Christmas special but more likely the 2021 New Years day special when Doctor Who returns in “Revolution of the DALEKs” which will begin with the 13th Doctor in prison for life charged by the Judoon for the crime committed by “Ruth Doctor” during ‘Fugitive of the Judoon’.

Ultimately how you feel about this series finale in  ‘The Timeless Children’ will come down to how much you care about Doctor Who lore and for me, this failed to live up to the hype of what Chris Chibnall has been teasing throughout Series 12. We are left with a Doctor who is no longer a Time Lord or from Gallifrey, which is now itself is now destroyed and gone, which following the brilliance of the 50th Anniversary Special and the 11th Doctor’s final moments actually feels quite sad. Having to wait until the end of the year or start of 2021 to see what happens next is a long time to sit and stew over what has happened in this finale.

It might take me that long to really decide where I stand with what Chibnall has done with Series 12 which ironically is exactly where I was this time in 2019 at the end of Series 11, worried about where Doctor Who is going under the stewardship of Chris Chibnall.

Final Fantasy VII Remake ‘Playable Demo’ Out Now for PlayStation 4

In anticipation of the April 10th launch of FINAL FANTASY VII REMAKE, SQUARE ENIX announced today that PlayStation owners across the globe can now get their hands on a playable demo for the game.  Available to download now from the PlayStation Store, the demo allows players to experience first-hand the opening chapter from the game, and the events of the iconic Mako Reactor 1 bombing mission. In addition, those who download the demo before May 11, 2020 will also receive an exclusive PlayStation 4 theme when the full game launches next month.

In FINAL FANTASY VII REMAKE, players will be drawn into a world where the Shinra Electric Power Company, a shadowy corporation, controls the planet’s very life force. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to an anti-Shinra organization calling themselves Avalanche. The first game in the project is set in the city of Midgar, and is a fully standalone gaming experience designed for RPG players that crave unforgettable characters, a powerful story and the ability to choose their style of play with a battle system that merges thrilling real-time action with strategic, command-based combat.

FINAL FANTASY VII REMAKE will be available for the PlayStation 4  on April 10, 2020. The FINAL FANTASY VII REMAKE Demo is available to download now for the PlayStation 4 system at: http://sqex.link/FF7RDemo.

For more information, visit: www.ffvii-remake.com

Related Links:
Facebook: https://www.facebook.com/finalfantasyvii
Twitter: https://twitter.com/finalfantasyvii
Instagram: https://www.instagram.com/finalfantasyvii/
YouTube: https://www.youtube.com/finalfantasy
#FinalFantasy #FF7R

Review: Darksiders Genesis – Console Edition

There is a special place in my heart for the Darksiders series, the first game featuring War absolutely blew me away on its release for just bringing something to my Xbox 360 experience I never knew I was lacking. I absolutely loved Darksiders 2 that introduced us to the Horseman Death even though the game itself suffered from a rushed development due to the collapse of the THQ. But in the years since the series has had a bit of a revival with successful remasters of the first two games and a third Darksiders releasing which brought the Horseman Fury and her lethal whip to the series and whilst it was an overall lacklustre game, the hope would be to have the 4th and possibly final Horseman have their own game…and though introduced in Darksiders 3 as a teaser, the next game to feature this unseen Horsemen would not actually be a typical Darksiders game…but does it do enough to keep the hope of a 4th chapter in the Horseman story alive?

Darksiders Genesis is an interesting departure from the three main series games starting with the very obvious one, the change in style. Genesis is very much in the style of isometric games like Diablo which next to a 3rd person action adventure game with RPG and hack n slash elements like the first three Darksiders Horsemen games…feels rather odd. The next is that it is also a game that has fundamentally been designed from the ground up to be a fully co-operative gaming experience where you grab a friend and you each take the roles of either War or Strife, the new and 4th Horseman introduced fully with Genesis.

But let’s start with the latter and begin with the pairing of Strife with War. Genesis is a prequel story to the first game where the Four Horsemen have, on the orders of the Charred Council, lain waste to their own people the Nephilim. Fresh from that destruction, War and Strife are summoned back to the council and given new orders, to go into Hell itself and investigate what Lucifer has been planning with the Council believing it is a threat to the ‘Balance’. Sounds relatively simple for two Horsemen who just helped destroy their own people.

I really like Strife as a character, modelled after a cocky gunslinger, Strife is wise cracking and arrogant and questions the reason behind their orders and missions whilst accepting his role as a Horsemen, he is not shy to ask why the Council has set them on this course or in doing whatever it takes to complete the mission, even if it means running errands for others if it will aid their goal. This is the very opposite of War who is dogmatic in his belief in duty of protecting the Balance for the Council and believes the Horsemen are absolute in their work. He is stoic and determined and is often annoyed by the charismatic Strife and his seemingly jokey attitude to completing the mission. This pairing is a fascinating and fun way to introduce Strife and during the conversation scenes between the two throughout the story, you can see War almost lighten up at points and persuaded by Strife to follow a course of action rather than do what he does best, threaten and destroy an obstacle with his big sword. This relationship is just adorable like a buddy cop film.

Having two very different in personality Horsemen also means two very different styles in combat. Strife is a mid to long range fighter, using his dual pistols ‘Redemption and Mercy’ to tackle enemies but also has melee abilities for close quarter fighting. War has his “Chaoseater” sword and is the close-range tank damage dealer he was in the first Darksiders game. In fact, I was surprised that even with the almost top down isometric style, War feels like War, having his same attacks and special moves which are instantly recognisable to fans and honestly, as someone who knows the first game very well, playing as War even in this new setting felt familiar and at the same time refreshing as well. Strife felt like a good twin stick shooter kind of character and was great at keeping distance from enemies with his range attacks and not too squishy up close and personal with his melee abilities.

Which is where the new co-op style of gameplay comes to life as you and a friend get to control either of the Horsemen and combining their playstyles to take down enemies, explore the map solving puzzles and fighting the big boss characters you will come across as you progress through the world and the many dungeons in the game. Seeing both Horsemen riding their iconic horses as well with Strife riding Mayhem and War on Ruin is a sight to behold for any fan of the series itching to see them all unite on screen in the same game. Once both players are locked in combat, it really is thrilling to see them working together and the fact that the visual keep the same comic book dark art style to world really makes the game just pop out of your screen.

That said, the game is also fully playable as a solo experience with the ability to just hot switch between the two Horsemen at any time. The game offers solutions for the clearly designed to be solved by two players type of puzzles by having a method of allowing for example, the use of a bomb to activate one switch whilst the solo player activates the other if a gate or path has a ‘two switches at the same time’ lock method. Dotted in strategic places through each map are Player Monoliths, these can be used to invite another player into your game to make it co-op even if you started off solo and you can set the game to be invite only or to allow anyone on your friends list with the game to just join you. The only downside I would say to the solo experience is that it is always obvious that this is a game and a world built upon the foundation of being played by two players, playing solo does make the boss fights and large enemy battles an overwhelming challenge at times, one you know would be easier and perhaps more fun with two players instead of just one. But the gameplay manages to keep the flow going even if you do play this solo but I would recommend playing with a friend for the full experience.

I did find some of the RPG elements to be a bit of a hit and miss however. Like other Darksiders games, you can collect souls and Boatmen coins in order to purchase upgrades and new abilities from series regular Vulgrim and newcomer Dis. There is also an attribute tree where you can use the Creature Cores collected from dead enemies and bosses to grant buffs to your horsemen abilities such as boosting damage, giving more health and even the ability to someone a beast to serve as your ally in combat. The more of these cores you collect, the more that Creature Core effect can be boosted by increasing its level. Now I just threw this these into the tree randomly and still managed to have the advantages of this but no doubt diehard players can finetune their own.

I did have some niggles with the new style of play though with the camera often feeling too high up and missing a lot of the up close detail of the characters and the action and whilst I absolutely loved exploring every inch of the level maps looking for every chest an collectible, I often found that the attempt to make it 3D by having high scenery block the camera leaving you as an shadowed outline moving on the other side which during a fight can be very annoying. Also I found it too easy to get caught on scenery and trying to judge precise jumping was a little off due to the camera meaning I suffered some very clumsy and noob looking falls into pits.

But overall I really enjoyed this spin off title and whilst I do hope and expect a possible Darksiders 4 to return to the traditional game style, it was a fun way to introduce a new Horsemen with a prequel story that sheds more like on the Horsemen as a group before the events of the first game which changed everything. Definitely worth checking out if you are a fan of Darksiders, it manages to use enough of Diablo style games whilst never trying to go full into that style and retains enough of Darksiders to keep it familiar for fans.

The story can feel drawn out towards the end but I had and am having a really good time with this game now I have a co-op partner to replay the game with.

Next Borderlands 3 DLC Revealed “Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock”

0

Team up with old friends and eerie new characters to help true love triumph over eldritch horror. “Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock” comes to Borderlands 3 on March 26!

It has also been announced that for PC gamers, the EPIC Store exclusivity deal has ended and now Borderlands 3 will be coming to STREAM on March 13th 2020.

Learn more: https://2kgam.es/gunslovetentacles

Subscribe and follow for more exclusive Borderlands 3 info:

Final Brawler Revealed for Streets of Rage 4!

0

Streets of Rage 4 publisher and co-developer Dotemu (publisher Wonder Boy: The Dragon’s Trap, developer Windjammers) with co-developers Lizardcube (Wonder Boy: The Dragon’s Trap) and Guard Crush Games (Streets of Fury) today announced the iconic series’ return will support two-player online and up to four-player offline co-op when it launches this spring. A new trailer released today also revealed a first look at the final and all-new playable character joining the roster ahead of Streets of Rage 4’s upcoming release on PC, Nintendo Switch, PlayStation 4, and Xbox One. The four-player co-op and new character will be playable for fans attending PAX East in Boston, February 27 through March 1st on the show floor in booth 28051.

The new character, Floyd, dishes out serious damage with his incredibly strong cybernetic arms, a cutting-edge upgrade courtesy of Streets of Rage 3’s playable cyborg, Dr. Zan. Although Floyd’s movement and health recovery are slower than most, he boasts the longest reach among the playable roster and tremendous power, ensuring any combo he puts an enemy through will be devastating. 

See Floyd and the intensity of four-player co-op in action by watching the full video:

Streets of Rage 4 reunites Axel, Blaze, and Adam for the first mainline Streets of Rage game in more than 25 years. The highly anticipated sequel embodies the classic trilogy’s gritty, neon-streaked urban atmosphere inFinal Brawler Reve a fully original experience boasting a strikingly fluid hand-drawn art style. New skull-cracking playable characters, expanded combat abilities, and a pulsing soundtrack from an all-star lineup including series composers Yūzō Koshiro (Streets of Rage 12, & 3Sonic the Hedgehog) and Motohiro Kawashima (Streets of Rage 2 & 3Shinobi II) make Streets of Rage 4 an all-out brawl of a lifetime.

For more on Streets of Rage 4, visit www.streets4rage.com check out www.facebook.com/StreetsofRage4, and unleash on @Dotemu, @Lizardcube, and @Guard_Crush’s follow buttons on Twitter or join us on Discord: https://discord.gg/TFw3a7k

PS Plus Titles for March 2020 Revealed

0

With March’s pair of PS Plus games, you’ll embark on a dangerous quest to cleanse a land of its giant-sized inhabitants, and help not one but two versions of a platforming legend save the world.

Shadow of the Colossus is a breathtaking journey through ancient lands to seek out gigantic beasts. Armed with only a sword and a bow, explore the spacious lands and unearth each Colossus, presenting a unique challenge to test your wits, determination, and skill. Tales speak of an ancient realm where Colossi roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival – a power you must obtain to bring a loved one back to life.

In Sonic Forces, the evil Dr. Eggman has conquered much of the world with help from a powerful and mysterious new villain named Infinite. Now, you must assist Sonic and build an army to reclaim the world as they fight against chaos and destruction. Defeat enemies with blazing speed as Modern Sonic, catapult past perilous platforms as Classic Sonic, and create your very own Custom Hero Character equipped with a variety of powerful gadgets.

Both titles will be available to download from Tuesday, 3rd March until Monday, 6th April.

For more information head to the Official PlayStation Blog

Yakuza Zero Arrives in Xbox Game Pass for Xbox One and Windows 10 PC

0

Xbox fans finally have a chance to step into Kiryu and Majima’s shoes for themselves!!

Yakuza 0 is now available on Xbox One Game Pass and Windows 10! Xbox fans finally get to experience the drama, extreme action, and hilarious minigames and sub-stories of the genre-defying Yakuza series

The Xbox One Game Pass release of Yakuza 0 makes an excellent entry point for series newcomers. A prequel to the original Yakuza, Yakuza 0 follows the parallel storylines of Kazuma Kiryu and Goro Majima, two men who find themselves deeply embroiled in the violent conflicts of Japan’s criminal underworld. Set in Japan’s economic bubble period of the 1980s, players will explore the extraordinarily-detailed districts of Kamurocho, Tokyo, and Dotonbori, Osaka as Kiryu and Majima as they fight for their lives… with the occasional break to go bowling, head to Club SEGA for a game of Out Run, hit up the disco, compete in slot car racing, go fishing, manage a cabaret club, or belt out some tunes at the karaoke parlor, to name just a few of the side activities in Yakuza 0.

Xbox One owners can get Yakuza 0 right now through the Microsoft Store or Xbox Game Pass!

‘Games with Gold’ Announced for March 2020

0

February is quickly coming to an end but worry now, Xbox have revealed the next line up of titles coming with ‘Games with Gold’ in March 2020.

Play together with Xbox Live Gold and Xbox Game Pass Ultimate. March’s 2020 Games with Gold lineup for Xbox One includes: Batman: The Enemy Within – The Complete Season and Shantae: Half-Genie Hero. For Xbox 360 owners (and through Xbox One backward compatibility), March begins with Castlevania: Lords of Shadow 2, followed by Sonic Generations.

To qualify for Games with Gold you must have a current and active subscription to Xbox LIVE GOLD.

Zefla Joings the Fight in Dragon Ball FighterZ This Friday 28th February

0

Exuding supreme confidence and power, Kefla is definitely someone you don’t want to mess with unless you’ve got the strength and skill to deal some heavy attacks her way. Born from the fusion of Caulifla and Kale, Kefla is always ready for battle, never backing down from a good fight… even with the likes of Goku. Her youthful demeanor means she’s ready to challenge elders at the drop of a hat.

How will the other DRAGON BALL FighterZ characters react to the arrival of Kefla?

We’ll see when she becomes available as a playable character on February 28th on the PlayStation 4, Xbox One, PCs via STEAM , and Nintendo Switch.

Players who opted to purchase FighterZ Pass 3 will gain access to Kefla on February 26th.

Trials of Osiris Returning to Destiny 2

0

The wait for Guardians is over – Bungie has announced that beloved, pinnacle PVP mode, Trials of Osiris returns on March 13th as part of the upcoming Destiny 2 season, Season of the Worthy. The player-favorite 3v3 pinnacle PvP is back with some of the favorite armors, weapons and maps from Destiny 1, such as Cauldron, Exodus Blue and Anomaly.

“We kept hearing the players talking about it, we were also feeling it amongst ourselves, I can’t wait to bring back a version of the Trials that I actually remembered from Destiny 1” has explained Justin Truman, Production director at Bungie. 

Discover what you can expect on your quest to the Lighthouse in this new video:

The Trials of Osiris will be back on March 13th in Destiny 2 Season of the Worthy.

For more information please visit: http://www.bungie.netFOLLOW DESTINY
Facebook
Twitter
Instagram
Discord

FOLLOW BUNGIE
Facebook
Twitter
Instagram

Sam Lui’s Best DCAMU Films To Date

Sam Liu is a Chinese American director, storyboard artist and character designer popularly known for directing animated superhero films. Liu has directed most DCAMU films, a series of animated superhero films produced by Warner Bros. Animation and DC Entertainment featuring legends including Superman and Batman. 

To celebrate the release of Liu’s latest DC animation direction, Superman: Red Son, we’re providing a roundup of the best DCAMU films he’s directed to date. 

All Star Superman 

Released in 2011, All Star Superman stars James Denton as the voice of Clark Kent and Christina Hendricks as the voice of Lois Lane. 

The film follows Superman after he is overdosed with solar radiation while saving the crew of the first manned mission to The Sun. The radiation is slowly killing him, so he plans to spend the rest of his time alive fulfilling his lifelong dreams. However, Lex Luthor has other plans… 

When Lex Luthor reveals his latest plot to control the world, Superman must use all the strength he has left to stop him. 

Teen Titans: The Judas Contract 

Released in 2017, Teen Titans: The Judas Contract stars Stuart Allan as the voice of Robin and Jake T. Austin as Blue Beetle. 

Teen Titans Beast Boy, Raven, Blue Beetle, Robin and newly-returned Nightwing are a team led by Starfire, fighting the never-ending battle against evil. Their newest team member, Terra, is mysterious and powerful. Terra threatens to alter the usually cohesive dynamic of the group. 

However, the ancient evil Brother Blood has awakened and familiar foe Deathstroke is lurking in the shadows waiting to pounce. Ultimately, the Teen Titans will need to battle their enemies as well as their own team doubts to come together and overcome the malicious forces around them in this twisting tale of intrigue, adventure and deception. 

Wonder Woman: Bloodlines 

Released in 2019, Wonder Woman: Bloodlines stars Rosario Dawson as the voice of Wonder Woman. This film was directed by Sam Liu in conjunction with Justin Copeland. 

In this epic instalment, renowned Justice League member Wonder Woman makes it her mission to help a troubled young girl, Vanessa, who has fallen in with a deadly organization known as Villainy Inc. headed by Dr. Cyber. 

Villainy criminal members plan on invading Themyscira, Wonder Woman’s paradise home. Equally strong in body, heart and will, Wonder Woman faces an epic battle to keep Themyscira safe. 

Superman: Red Son 

Released on Digital Download February 25, and on Blu-Ray and DVD in March this year (2020), Superman: Red Son stars Golden Globe-nominated Jason Isaacs as the voice of Kal-El. 

Based on DC’s famed Elseworlds tale from 2003, Superman: Red Son is the highly anticipated new entry in the DCAMU. This film takes place in an alternate reality where the spaceship bearing the last survivor of Krypton crash lands – not in rural Kansas, but in Stalinist Russia. 

Can this Cold War-era Earth survive the coming of a Soviet Superman? 

Superman: Red Son is available on Digital Download now, and Blu-ray™ & DVD on March 16. 

Two Minute Review: VariDesk Laptop 30 from Vari

It’s time for our Two Minute Review of the VariDesk Laptop 30 from Vari.

Product Details

  • Sized for laptops and smaller workspaces 
  • Fully assembled 
  • Nine different height settings

Final Thoughts

Vari refer to the VariDesk Laptop 30 as “The compact standing-desk solution” as that’s exactly what it is.

There are nine different height settings and they are easy to select. The VariDesk Laptop 30 is sturdy, and heavy! When opened up using the spring loaded legs it sits very securely on whatever surface you have placed it on. You can even use it with the legs closed if you wish.

There is a lot of desk space provided so you can easily fit your laptop, mouse, coffee, and whatever else you might want to fit on it. And when you have finished using it, just close it up and it can be tucked away somewhere out of the way, ready for the next time you need it.

The VariDesk Laptop 30 is very easy to use, feels very stable and can easily provide the desk space you need when you wouldn’t normally have enough. It’s also really good for anyone who prefers working whilst standing.

The VariDesk Laptop 30 from Vari is available now priced £150.00 and is available in either Black or White.

You can learn more from the Vari website.

LEGO Minions coming this Summer

This summer, the much-loved Minions are returning to the big screen with the highly anticipated release of Minions: The Rise of Gru. Out on the 10th of July, the film tells the untold story of Gru, a twelve-year-old with a dream to become the world’s greatest supervillain who gets a helping hand from his loyal yellow followers, the Minions.

The LEGO Group has announced at New York Toy Fair that this year, fans will soon be able to bring the mischievous world of the Minions home with a new LEGO Minions range.

The five new products, available from April  27th, include scenes from the movie, meaning builders of all ages will be able to get inventive in Gru’s Lab as they help construct the underground lair or create their own minion mishaps with the Minion Pilot in Training, a buildable plane loaded with accessories.

However, the real fun begins with the Brick-Built Minions and Their Lair, an 876 piece set that truly lets builders into the unpredictable world of Minions. This creative model lets Minions fans build Stuart and Kevin – but the fun goes on, Kevin can then be rebuilt into Bob! Kids will go wild for this unique 3 in 1 build which can then be turned around to reveal a room playset inside, complete with accessories, such as tools, hats and weapons.

See the #Minions: The Rise of Gru in theaters this summer.

One Punch Man: A Hero Nobody Knows Delivers “Normal Consecutive Launch Trailer “

0

From February 28th, discover ONE PUNCH MAN: A HERO NOBODY KNOWS a 3-vs-3 tag fighting game with devastating special attacks to unleash as the battle goes on. Gamers will be able to create and customize their own hero, fight for the Hero Association all the while crossing paths with familiar faces from the original story.

Fans will join the Hero Association and battle against their enemies in ONE PUNCH MAN: A HERO NOBODY KNOWS! They will have to protect the innocent citizens from the evil monsters terrorizing the city, without forgetting to be on time for the grocery sale!

From the very beginning of their journey, players will set their sight on a mysterious “Caped Badly” named Saitama, a being so powerful that he can finish any fight with only one punch.

Players will also be able to discover the first character to be released in the Season Pass: Suiryu, the martial artist prodigy. The most dedicated fans will surely be able to recognize the next ones – can you?

One Punch Man: A Hero Nobody Knows will release On Xbox One and PlayStation 4 Friday 28th February!