Review: Kraken Elite 280 RGB AIO Cooler

So when I decided I wanted an all-white build I went on the hunt for an AIO that would match the aesthetic, as well as provide excellent performance for high-end components. There was only one option – the NZXT Kraken Elite 280 RGB AIO cooler.

Unboxing and setup

The packaging for NZXT products is always good, and this was no exception. Inside you get the radiator which features nicely braided pipes to the AIO control unit, brackets so it supports Intel and AMD as well as two 140mm RGB Core fans and the necessary cables and fixings.

Setting up the AIO was straightforward as well and the instructions are pretty clear to follow. Always work out where you’re going to put your AIO before mounting your fans and which side you will want the pipes on. Once you know that, screw on the fans, mount to the case and affix the cooler to the CPU. The cooler comes with pre-applied thermal paste so it’s very beginner friendly.

NZXT Kraken Elite 280 RGB AIO Features

The NZXT Kraken Elite 280 RGB AIO cooler is impressive and has several features that make it a particularly good choice.

Firstly, it is very easy to assemble. I swapped out the RGB core fans with two F140 fans to match the rest of the case, and this was very easy to do.

The CPU block’s design is simple. It’s effectively a cylinder with an impressive LCD display that is edge-to-edge and vivid in both colours and brightness. I love this display, and it’s one of the biggest selling features of this particular AIO. The screen is a 2.36” diameter wide-angle LCD display with 640×640 resolution and 60 Hz refresh rate and through the NZXT Cam software you can control what’s displayed on it. The LCD sceen has support for GIFs, static images and useful readout information such as CPU and GPU temperatures. This truly allows you to customise the screen to fit your build’s theme. For me, pairing it with the H5 Flow (Starfield Edition) meant it was the perfect place to display the Constellation logo or the ship startup GIF depending on how I’m feeling.

The AIO comes in 240mm, 280mm and 360mm options as well as black and white colour options. This provides good versability in the range to suit pretty much every case.

The AIO is based on an Asetek platform with a 27mm thick aluminium radiator, a solid copper cold plate with micro-skived fins and pump speeds of up to 2800RPM.

Using the NZXT Kraken Elite 280 RGB AIO

I’ve been using this AIO for a while now in my PC build (7900x CPU) with the radiator mounted to the top of the case and the fans set to exhaust. The performance has been fantastic across the range of activity – from productivity tasks to extensive gaming, the AIO has done its job and ensured the thermals of the CPU remain well within tolerance. While the CPU did get very close to its TDP limit out of the box, I have never experienced throttling and these components are designed to run hot! However, I have meticulously undervolted my CPU because I’m just not comfortable with those stock temperatures. Since then, the cooler has been even more effective at keeping the temperature in limits I’m comfortable with under load.

The fans can run in a variety of different modes, all controlled through the NZXT software and I recommend pairing this AIO with NZXT fans in your case of choice so you can use the NZXT hub (not the included one, which only links ARGB) to minimise cables going into the motherboard. NZXT care about the aesthetic though, and the single cable running out of the CPU block is proof of that.

What’s in the box?

  • Kraken Elite 280 RGB
  • F140 RGB Core fan
  • Installation Accessories
  • RGB Controller
  • Breakout cable set

Specifications

Cap

  • Material:Aluminum, Plastic
  • Display Orientation:Software adjustable Default, +90, +180, and -90 Degrees
  • Display Panel Active Area:2.36” (60mm) diameter
  • Display Color:24-bit true color LCD
  • Display Resolution:640 x 640 px
  • Display Brightness:690 cd/m²
  • Display Panel Type:TFT-LCD (Wide Viewing Angle)

Water Block

  • Dimensions:Diameter: 81.9mm H: 59.5mm
  • Material (Block):Copper
  • Material (Housing):Plastic

Pump

  • Motor Speed:800 – 2,800 ± 300 RPM
  • Power:12V DC, 0.3A

Radiator

  • Dimensions:143 x 315 x 30mm
  • Material:Aluminum

Tube

  • Length:400mm
  • Material:Ultra-low Evaporation Rubber with Nylon Braided Sleeve

Compatible Socket & CPU

  • Intel:Intel Socket LGA 1700, 1200/115X Intel Core i9 / Core i7 / Core i5 / Core i3 / Pentium / Celeron
  • AMD:AMD Socket AM5, AM4, sTRX4*, TR4* (*Threadripper bracket not included) AMD Ryzen 9 / Ryzen 7 / Ryzen 5 / Ryzen 3 / Threadripper

Final thoughts on the NZXT Kraken Elite 280 RGB AIO

This AIO is the perfect addition to my all-white build and provides a great level of personalisation with the LCD display. It’s easy to install making it suitable for beginners and provides powerful cooling even to the highest end CPUs.

For more information on the NZXT Kraken Elite 280 RGB AIO, and the other AIOs from NZXT, head to their website. The AIO currently retails for around £239.99.

Review: A Living Room

Comedy games are a rare commodity these days so one tries to grab whatever they can get hands on. Especially if it is free! That was my thought going into the Point and click game, ‘A Living Room’; but as I went deeper and deeper into the disjointed and often confusing story, I came to a conclusion: It is just not funny! 

Which is quite a statement to make for a game filled with wise-cracking living furniture. 

A Living Room(2024)| Game Trailer

Point and click and Drag

A Living Room is a simple point and click adventure game that gives you about an hour of gameplay. The idea is, as any other game of the genre, to poke around, clicking on objects and trying to get items to progress. The entire play area is a small room with a two tables, two sofas, and a TV. The old man never leaves the room and your attempts to get him out only lead to more uninspiring jokes.

At points when you feel that the gameplay might take an approach toward some challenge, it reverts to comedy bits, hoping to be funny again, and hope is all one can say about this game’s attempts at humour.

Point and click and NOT FUNNY

You play as an old man named, in what I can assume was an attempt at humour, ‘Yourself.’ Taking Yourself, you are never quite sure what the main goal is in this Point and click game. Instead we waddle around completing task after task till the very end.

As I said earlier, the furniture and almost everything else in the room is alive and interactable. Each with their own personalities and voice-acted dialogue, yet, sadly, they seem to be trying too hard to be funny. Never really getting me to smile or laugh.

The old man’s dry and aged humour, which could have been the saving grace, also fails to deliver the punch. It seems that the creators felt held back from saying anything too wild and failed add any flavour to our protagonist making him feel just shallow and boring.

The goal of the game is to talk with these (animate) inanimate objects and get tasks done. 

For example, you need to find the remote which happens to be under the couch cushions. The couch, knowing this, refuses to give them up and told us to buzz off.

The solution was to find a talking knife that calls you, “papa,” and threaten the couch. Even though this sounds like it would be funny, the execution of the scene and how the characters talk, still somehow made everything feel bland.

Going forward with the game, you will have more interactions and more tasks just like this one.

In the end, after all the tasks done, the Point and click game ends unceremoniously in a puff of smoke. There is a little more to it but I wish to not spoil. 

No Funny?

There were points that showed some sign of being just a little on the funny side. For example, there was a bowl of lemons, and if you used the knife to cut one, it prompted another lemon to get angry and challenge you to find a better quote than, “When life gives you lemons, you make lemonade.” While not a knee-slapper, this sure did give me a chuckle.

Point and click and A POTENTIAL THAT MISSES ITS MARK

Looking at the images and reading the game’s description made me think that this was going to be a comedy game with dry humour; it sounded like a blast. But sadly, the jokes fell flat and gameplay left me more bored than amused.

Sure, there were a couple of moments that brought a smile to our faces, but overall, the humour didn’t quite stick the landing.

In the end, this hour-long Point and click game fell short of my expectations.

Review: Noblechairs Legend (White Edition) Premium Gaming Chair

If you’re looking for a premium gaming chair, the Noblechairs Legend (White Edition) should be on your radar. With its sleek design and impressive build quality, this chair is perfect for gamers who want to experience maximum comfort and support while playing. Whether you’re engaged in an intense gaming session or just need a break, the Noblechairs Legend (White Edition) has got you covered. Its ergonomically designed body-hugging shape, coupled with the use of high-quality materials, makes it a chair worth considering. So, if you’re serious about gaming, you should definitely check out the Noblechairs Legend (White Edition).

Unboxing and assembly

The chair needs to be assembled and comes well-protected in its huge and heavy box with plenty of bubble wrap and foam. I was impressed with how well the chair was packed in, with no moving parts and nothing rubbing or causing abrasion on the seat or backrest.  In the accessories box, you will find a plastic container with the very minimal screws you’ll need and a hexkey/screwdriver combined tool.

The instructions are printed on premium-feeling plastic-coated paper and are easy to understand, with clear pictures that walk you through the process. It starts with flipping the seat upside down and bolting in the second arm, followed by the mechanical control box and the handles. Then, pop the wheels on the base, attach the gas-powered pillar and cover, and slot one into the other. It’s all very straightforward.

What followed next was a little tricker, however. There is a safety screw inside the back adjust arm that needs removing, but unfortunately, I couldn’t get the included tool to bite on it enough to loosen it, so I had to resort to one of my own screwdrivers. I’m unsure if this is a common problem, but I’d recommend having a Phillips screwdriver on hand, just in case. Then came the challenge of attaching the back section to the pillars. It’s definitely more manageable with a friend to help you!

Once this is done, it’s just a case of fixing the covers, and you’re done. All in all, it was a pretty straightforward affair that didn’t take too long to complete. The chair also comes with a lower back cushion and headrest cushion that affixes to it with an elastic strap.

Design and Features of the Noblechairs Legend (White Edition)

The Noblechairs Legend (White Edition) is a fantastically comfortable, supportive, and premium chair. While a gaming chair at heart, sporting that ‘could be in a luxury car’ vibe, it isn’t over the top as some gaming chairs can be. This chair feels just as comfortable in a gaming setup as it does in an office environment. This is in part due to its more streamlined design aesthetic.

Price-wise, the chair retails for £419.99 for the Noblechairs Legend (White Edition). However, there are discounts on other colour schemes (the char comes in Black, White, Java, Black/Red and a Grey Shure Edition in faux leather or Grey in fabric). You can also pick this chair up in a limited edition Starfield-themed (and in fact, their other chair styles also have plenty of limited-edition tie-ins to pick from, such as Fallout and Star Wars). The price-to-quality ratio is definitely there, and this is reflected in the premium and durable materials used.

As a bigger guy, I was impressed with the ample seat space, the comfort and the support offered by the tall back. I love the look and design of this chair; it shows its heritage but feels modern and a lot more understated than a lot of ‘racing style’ chairs on the market. The adjustments also all work exceptionally well. The class-4 gas lift is powerful enough to support my weight, and the back adjustment, while a little clunky, offers decent recline. You can also lock it in place if you don’t like too much movement in your chair. On carpet, the castors work really well.

This chair probably won’t be comfortable for people under 5’10” because the lowest seating position is too high off the ground. The maximum weight limit is 150kg, and the height limit is 200cm, so it will support various body types.

I was initially worried about the faux leather used to cover the seat and back, but the expertly crafted German PU Leather feels incredibly durable, and I haven’t noticed that stickiness when sitting on the chair in shorts that often puts me off having faux or real leather seating. It’s also easy to clean, which, when you have a white chair, is definitely reassuring!

The Noblechairs Legend (White Edition) has all the usual adjustments, such as 4D armrests (more on them in a moment), reclining, height and tilt adjustment, and lumbar support adjustment. Its upright position definitely promotes good posture, and I’ve found myself slouching a lot less than normal when typing or gaming. If you cannot use the in-built lumbar support due to its position, then the chair also comes with two foam cushions – one for lumbar and one for the headrest. I find myself using the headrest cushion as when sitting back in the chair without it. If I don’t, I’m too far back to correctly see the screens of my computer at a comfortable angle. Each user, of course, will vary in terms of preferences, and the fact the Noblechairs Legend (White Edition) provides so much adjustability is fantastic to see.

If I can find any fault with the Noblechairs Legend (White Edition), it would be in its armrests. While the 4D adjustability is great, they feel a little unstable and will shake if moved. I also found them uncomfortable to lean on for an extended period. This is a common issue with most chairs, however, due to very few having enough padding, and one I fix with cloth-padded slip-on covers.

Technical Specifications

  • Integrated adjustable lumbar support
  • Adjustable seat height
  • Practical tilting function (max. 11°)
  • 4D Armrests for maximum adjustability
  • Adjustable backrest angle (90° to 125°)
  • Deform resistant cold foam
  • Durable hydraulic gas lift (Class 4)
  • Office chair certification in accordance with DIN EN 1335
  • Robust steel frame
  • 60mm casters suitable for hard and soft flooring
  • Max load of up to 150 kg (330 lbs)
  • Weight approx. 30 kg/ 66.1 lbs
  • Pillow set included

Dimensions of the Noblechairs Legend (White Edition)

  • Total Height: 132 – 142 cm / 52 – 55.9 inch
  • Seating Height: 48 – 58 cm / 8.9 – 22.8 inch
  • Backrest Height: 90 cm/ 35.4 inch
  • Backrest Shoulder Width: 47 cm/ 18.5 inch
  • Backrest Outer Width: 52 cm/ 20.8 inch
  • Backrest Inner Width: 28 cm/ 11 inch
  • Seat Surface Outer Width: 52 cm/ 20.5 inch
  • Seat Surface Inner Width: 33 cm/ 13 inch
  • Seating Area Depth: 48 cm/ 18.9 inch
  • Armrest Width: 10,5 cm/ 4.1 inch
  • Armrest Depth: 27 cm/ 10.6 inch
  • Armrests Height (Lowest Chair Position): 67 – 74,5 cm/ 26.4 – 29.3 inch
  • Armrests Height (Highest Chair Position): 73,5 – 80 cm/ 28.9 – 31.5 inch
  • Armrests Inner Distance: 48 – 52 cm/ 18.9 – 20.5 inch
  • Armrests Inner Distance: 53 – 57 cm/ 20.9 – 22.4 inch

Materials

  • Steel (frame)
  • Cold foam (inner cushioning)
  • Radiant white high-tech vinyl, made in Germany (cover)
  • Aluminium (base)
  • Nylon / polyurethane (casters)
  • Polyurethane (armrests)

What’s in the box?

  • 1x Seat Base
  • 1x Backrest
  • 2x Cushions
  • 1x Wheel Base
  • 1x Mechanical Box
  • 1x Arm
  • 5x Wheels
  • 2x Screw Covers
  • 1x Gas Pole
  • 1x Gase Pole Cover
  • 5x M8 (20mm) Screws
  • 3x M5 (16mm) Screws
  • 1x Hexkey/Screwdriver Tool

Final thoughts on the Noblechairs Legend (White Edition) chair

Undoubtedly, this chair is a visual delight, radiating a sense of luxury and premium quality in its construction and packaging. The ease of assembly is a welcome feature. The pristine white finish, contrasted against the sleek black wheelbase and fixtures, creates a striking yet understated design. With its unwavering focus on comfort and ergonomics, this chair is a versatile choice, catering to the needs of gamers and individuals seeking a statement piece for their ‘work-from-home’ desk. The Noblechairs Legend recognition at the 2023 European Hardware Award for Best Gaming Chair is a testament to its exceptional quality.

For more information about Noblechairs, you can visit their website to see the full range.

(Disclaimer: Product provided for review – the company cannot alter this article unless factual inaccuracies exist. All views are my unbiased assessment of the product)

Review: Outcast: A New Beginning

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Outcast: A New Beginning is an open-world third-person shooter developed by Appeal and published by THQ Nordic. The original game came out in 1999, and several attempts were made to make a sequel, but those plans never came to fruition. However, a sequel has finally emerged, representing the franchise’s fresh start. Unfortunately, playing through the game feels like playing a dated open-world game, and at some points, it feels like playing an Avatar knockoff, but worse.

Returning to Adelpha

You play as Cutter Slade, an ex-soldier who winds up on Adelpha. He discovers that an invading force is taking over, and the world’s natives, the Talan, are trying to fight back. To get back home, Slade has to team up with the Talan and unite each tribe. Slade goes to each village and helps solve its problems to gain their trust and fight against the invaders. Each city has multiple quest lines for Slade to go on, which help progress the game’s narrative. Once you complete all the village quests, you get a pendant from the village chief that promises to unite with the other tribes. There are flashbacks to flesh out Slade as a character, but they don’t make me care for the main character. There are also these looks into the future involving Slade, which don’t add much value to what is going on in general.

Unfortunately, none of the characters are worth investing emotions into. Slade is a snarky soldier with dry humor and jokes that aren’t funny. Most of the Talan you aid aren’t characters you want to help. The performances felt monotone and emotionless, contributing to many one-dimensional characters. Overall, there are just a lot of characters that deterred me from enjoying the game and didn’t get me invested in the story being told.

Just Another Open World

Outcast: A New Beginning is an open-world game. The good news is that Appeal created a beautiful world with lush jungles, beautiful seaside landscapes, and planes filled with wildlife. The bad news is that the things you do in the open world are generic. You go to different bases and wipe out enemies, go on fetch quests, and do time challenges. Many revolve around completing tasks for the various villages in the game. Doing these will reward you with more health, new weapons, and experience points. Frankly, they are also boring to do, and it feels like something you would find in any generic open-world game. The fetch quests tell you to fetch ten objects, but only when you return to the village does the game tell you to return to the same place to fetch more objects.

The game’s combat is very lackluster. While shooting feels arcade-like, the enemy AI is very predictable. They have limited patterns to memorize, which leads to stale and repetitive encounters where every enemy feels like a pushover. Upgrade trees for combat include more damage, better shields, and weapon mods to collect throughout the game. The combat is serviceable, but the AI is too easy and makes the firefights boring.

The best part of the game is how you traverse the open world. Very early on, you get access to a jetpack, your primary way of traversing the world. There are a variety of ways to move around with the jetpack. You have an upgrade tree for the jetpack to unlock more movement options, which add more fun ways to move around the world. You also get access to a flying mount, which makes traversal across long distances easier. It’s disappointing that the game didn’t capitalize on the movement aspect because moving around and using the jetpack was my favorite part of the game.

A New Beginning?

Outcast: A New Beginning feels less like a new beginning and more like a generic open-world game that offers little to the player. At some points, it felt like I was playing a knockoff Avatar game. The game’s traversal options and beautiful setting are the best parts. Unfortunately, Outcast: A New Beginning is held back by its lack of character depth, generic plot, and horrible AI.

Review: Life Eater

In a world where originality is just a pipe dream, this thrilling horror, Life Eater has me hooked with its unique puzzles of deduction and its insanely creative time management system. It is not often that a game grabs you from the very homescreen. (Ironic that this game is about abduction.)

Life Eater – Official Launch Trailer

Life Eater is another unique game from the creators of El Paso everywhere. From the looks of it we can expect nothing but creative genius from these people moving forward. 

But for now, let us dive into the gloomy and bloody world of Life Eater.

Hello, Mr. Stalker

Throughout Life Eater, you play as a stalker, stalking his eventual victims. The gameplay has two parts: Stalking and… well, we will get to the second one in a bit…

Firstly, you have to chart the weekly routine of your victims. Imagine the timeline of a page of any major video editing software and now imagine the numbering on this timeline to be 24 hours long. Every time you click a section of this timeline, you are shown 3 options, each giving you more information on the victim. The better the information, the higher the notoriety cost and time cost.

On the top of the screen, you will have two things to watch out for, notoriety and time. 

For every move you make, you lose the amount of time that was given by the game. So you must gather as much information as possible before time runs out. 

As for notoriety, you are given a set of tasks you can do, instead of stalking, to bring it back down. This, of course, costs time that you must manage well. If notoriety goes too high, your are caught and get a game over screen.

There are also special buffs and items that make you use less time or make a move without increasing notoriety which make this game even more interesting.

Knife to the heart…

Info gathered and the time spent, we now go to the second part of the game, The ritual of death. You will be shown the inside of your victims’ body, post kidnapping. You are tasked to break or steal parts of the body but not randomly… no! 

Remember all that information that we had gathered, well, now you take a test. That is right… This puzzle game is also a memory game!

The process, while harrowing, is still quite simple: ‘If your victim uses the bathroom more than 3 hours a day, take his left lung, If he has no friends, break rib #6, if he owns a car, take his pancreas, etc.’

As disgusting as its sounds, it slowly takes hold of you and makes you want to get them all right. Makes you want to make the most of this gameplay loop.

Duh…Life Eater

The story follows the protagonist, a trucker, who receives a command from a deity called Zimforth once every year. This command is to find and kill a person or persons that fit a certain criteria.(hence all the stalking) 

The story, while sounding like it was written by a sullen teen, does come off as very unsettling and disturbing. This is especially due to the brilliantly animated, scripted and performed cutscenes that make you feel like you are a part of this spine chilling tale.

Without giving away any spoilers, I could say that throughout the playthrough, you’ll find yourself questioning whether Zimforth exists or if it’s all in our protagonist’s head, which is a frightening thought in itself.

Even after finishing up, the plot still lingers in your mind and leaves you unsettled in all the right ways. Heck, I finished my playthrough a while ago and still got one of the most frightening nightmares I could imagine, all thanks to this little game.

Niggles

While a lot of fun is to be had in Life Eater, it does come with some issues. Here we return to the brilliant main mechanic of the stalking system and dramtically say that it is all this game has. Well that and the test.(but I would not call it a game mechanic)

Seeing only this style of gameplay throughout LifeEater eventually has you hoping for a conclusion way before the game is ready to end.

Another issue was the tutorial, where a more visual aid would have been more useful. Instead, Life Eater has you reading through a manual which can get quite annoying.

Okay… What else? Yes!

You are only allowed one fail in the test and if you fail the second time, the game asks you to restart. This takes you all the way back to the start of the round. Meaning you have to do the long stalking section once more from the very beginning. They do switch around the information that can be collected to keep it fresh but it still does not quench the frustration and disappointment that you feel having to redo all your hard work.

A novelty piece

The grandness of such a scary game generates excitement, but a simple overview suggests that it alone does not feel sufficient to be a standalone game. I can see this being a mission on a much larger project, hoping to add flavour but by itself, it is just what it is… a good idea.

An Innovation in the world of gaming

Life Eater might not be perfect, but the eerie tale and immersive gameplay make it stand out. With its clever puzzles and time management system, it grabs your attention right from the start. It shows the creativity of its developers and gives players a memorable experience. 

Whether you’re intrigued by its horror story or enjoy a challenge, Life Eater is a game worth exploring.

Review: No Son Of Mine

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No Son Of Mine is a first-person horror game developed by Pleasantly Friendly Games. It has you solve a murder mystery as you explore various levels while consistently being chased by a monster. While the game is good at raising tension, its monster mechanic drastically interrupts the gameplay and turns the experience from scary to annoying.

Unfortunate Son

As a detective, you are investigating a murder, as shown in the opening cutscene. Soon, a giant baby appears that will chase you throughout the game. You pick up clues to flesh out the narrative as you explore the game. Unfortunately, these clues don’t leave you wanting more. The clues give just enough to get an idea of what is going on. While the game’s story is lackluster, what No Son of Mine does best is leave you tense as you explore the game. The game’s atmosphere and creepy music left me in anticipation that something bad would happen to me at any moment. In particular, some moments were incredibly chilling, and I had to put the game down to process what I had just seen.

Then there is the monster that you constantly have to fight. You can hide in closets spread throughout the levels or fight back with a stun gun to deal with it. Hiding in the closet can trigger a mini-game where you need to get a line in the center of a smiley face, or you will take damage. If the monster deals damage to you twice, you will die. There is an infrared scope that helps you see the monster, and various upgrades to collect that improve recharge time on the stun gun and the duration of your infrared sight. You can pick up various items such as instant recharge for the stun gun, health, and the ability to slow down time, which comes in handy against the monster.

Short And Not So Sweet

Unfortunately, while the atmosphere is on point, No Son Of Mine’s gameplay squanders it. The biggest issue is the balance between monster encounters and exploring the levels in search of clues. You can be close to finding something before dropping what you’re doing to hide or fight the monster. I felt the balance between exploring and fighting was off, and what started as a fun novelty became a huge annoyance after just a few encounters after having to backtrack to closets.

Fighting with the monster leads to inconsistent combat. I have been in situations where I thought I shot the monster, but then I die anyway. Hiding can lead to dead periods where it’s hard to tell when it’s safe to resume exploring. Hallways start to blend together, which can be confusing when navigating parts of the level, especially when the game turns off all the lights. Combining repetitive areas with encounters that aren’t super fun led to me not having a fun experience with the game.

No Son of Mine is a short experience that can be beaten in a few hours. The developers have presented some fun ideas that could have been fleshed out further with more time. For example, you get access to infrared sight early on. I could only use it to find the monster during combat. I wish the developers had applied this mechanic to solve more puzzles. Instead of constantly worrying about the monster, I wish encounters could occur during set-piece moments to create further tension. Instead, I have to fight with inconsistent combat or flee to safety away from the area I am exploring.

Worth It?

No Son Of Mine is a short horror game that sets the tone extremely well but does not follow through on its gameplay. The mechanics are either inconsistent or not fully explored, and the monster is more annoying than scary. The narrative plays second fiddle and is not interesting at all. It is disappointing because there are some good and horrifying moments in the game, but the gameplay holds this back from being a truly great experience.

Review: Studio Creator 360 Video Maker Kit

Here we review the Studio Creator 360 Video Maker Kit.

Create your own TikTok, YouTube and Instagram videos with this Video Maker Kit with colour LED ring light & 5m light strip!

It contains everything you need to create your own amazing videos: 12 mode colour LED ring light, adjustable phone holder, tripod and a large green screen to get creative backgrounds with all your favourite apps!

Easy to set up and ready to go in minutes, this kit also includes a special 5m strip of coloured LED lights with a wireless remote to decorate your space and control your own mood lighting!

Features

  • SUPER QUALITY CONTENTS: 20cm colour LED light ring, adjustable tripod, longer USB cable, XL green screen, 5m LED light strip & remote
  • FUN VIDEO MAKER KIT: Kids’ Video Maker kit for TikTok, YouTube & Instagram
    Dimmable colour changing LED ring light & 5m LED light strip for creating atmospheric background lighting!
  • 2x2m green screen for ready-to-edit backgrounds & tripod phone holder that adjusts up to 100cm high
  • SHARE CONTENT WITH FRIENDS: Edit in your favourite apps (Not included, download where necessary).

What’s in the box?

The box contains:

  • 1 Multicolour ring light 20cm
  • 1 Tripod stand (up to 1m)
  • 1 RGB LED strip lights (5m)
  • 1 Strip light remote control
  • 1 Mobile phone holder
  • 1 Green screen (2x2m)
  • Instruction sheet favourite apps to insert backgrounds and share!

Final Thoughts

Do you want to make your own videos?

What sets this kit apart from others is the face and motion tracking capability.

In the box you have a tripod which is easy to set up and is fairly sturdy, a light ring that has 18 colour modes, a phone holder and a green screen. You don’t need to use the green screen if you don’t to, but its fairly easy to set up if you do!

The software to track your movements is via an app which you need to download and setup on your phone. This was fairly easy to do.

Once you have set up the tripod, installed the light ring and unit and placed your phone in the holder, fire up the app and record whatever you want.

Once you have finished you need to upload the video (if you want or need to) to whatever video editing software you use – you will definitely need to do this if you use the green screen.

If you or someone you know wants to make their own videos and would love some kit to do it, then take a look at the Studio Creator 360 Video Maker Kit.

The Studio Creator 360 Video Maker Kit is available now priced around £34.99.

You can learn more from the Canal Toys website here.

Review: Final Factory

Final Factory takes the core factory-building and automation gameplay of Factorio and places it in a unique space setting. With its top-down view, players are tasked with managing an expanding their space stations, leading a fleet of combat bots into battle, and venturing into the mysterious dark fog to uncover alien relics as well as new resources. While Final Factory offers some fresh ideas and engaging gameplay mechanics, it falls short in certain areas, resulting in a mixed but enjoyable experience. Anything in this review is subject to change as the game is currently in early access and to my knowledge the developers have been very active rolling out updates to their project.

At its heart, Final Factory shares the addictive loop of resource gathering, automation, and factory expansion seen in Factorio. Players start by harvesting space resources like asteroids and rare minerals to kickstart their cluster of space stations. The reason I say cluster is due to the fact that these space stations will heat up and become unstable the more components you add to them. Luckily very early in the game will present to you the possibility to create hauling bots that essentially replace conveyor belts. The top-down view provides a clear and strategic perspective for managing your sprawling space factory, and setting up automated production lines.

Combat in Final Factory is also mostly automated. Players lead a fleet of combat bots that follow and assist them. These bots can be upgraded through research as well as increasing how many bots can join your fleet at any one time. Whether you’re defending your factory from alien attacks or venturing into the dark fog to find alien relics, your combat bots are your trusty companions in battle.

The exploration aspect of Final Factory is basic, Out of a space game I would hope for more out of a space setting or but unfortunately it just isn’t as colourful or interesting as some other games in the factory building genre. The player will venture into the dark fog-covered areas of space finding alien relics hidden within, but also they will come across asteroids containing resources necessary for expanding your operations. The alien relics are used to slowly upgrade you ship’s stats like speed, health, mining speed and other basic stats.

While Final Factory introduces some innovative gameplay mechanics, it also suffers from lack of depth in certain areas. The combat can feel repetitive and too easy over time making it fairly unnecessary at later stages. The research tree, while expansive, doesn’t always feel rewarding or impactful enough to justify the time investment.

Final Factory successfully captures the essence of factory building and automation gameplay in a space setting. The top-down view provides a strategic perspective that’s well-suited for managing and expanding your small cluster of space stations. Building and optimizing production lines, laying down docking ports for hauling bots, and automating resource management offer a satisfying gameplay loop that will appeal to fans of the genre.

While the game introduces some unique combat mechanics with a fleet of combat bots and exploration elements with dark fog-covered areas, these aspects may not be as refined or impactful as the core factory-building gameplay. The combat and exploration add variety but do not hold up to others in the genre.

If you’re a fan of Factorio and looking for a new challenge that emphasizes factory building and automation in a space setting, Final Factory delivers a solid and enjoyable experience. I would definitely recommend picking the game up as it is still extremely easy to lose yourself for hours upon hours as you make a mess of your space station and start again and learning new things every time.

Event: WASD

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WASD is here again and I loved my first day. Though the event may not attract the exhibitors and the crowds of its counterparts, the atmosphere was fantastic, and the indie games will make you want to grab a controller and start playing. Additionally, there is a smattering of merchandise, a bar to keep you refreshed and a food area to fill you up. Moreover, the careers area will help those who wish to break into the industry. Accordingly, this cosy gaming day out offers enough to keep you entertained.

Though there were countless developers and publishers, a few stood out from the crowd. These stalls offered a unique experience that made me sit back and take notice. Furthermore, there were some world exclusive reveals and incredibly energetic and helpful crew members. As such, this article will highlight my favourite games from this year’s event.

Leading candidates at WASD.

PQube.

PQube always puts on a great show. Consequently, I wasn’t surprised when they welcomed myself and other gamers with open arms. However, unlike previous years, their stand only comprised one title! NanoApostle is a brutally tough experience that can currently be enjoyed as a demo on Steam. This dark sci-fi boss rush title will kick your ass repeatedly. Furthermore, its rogue-like elements are enough to drive you insane. In short, prepare to scream and rage-quit!

NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique “Destruction Point” system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.

ChaosCookieGames.

Squarelets is a cosy puzzle title that can be enjoyed on iOS. This simple experience won’t test your patience or your resolve. Instead, the blurred imagery allows your mind to connect the dots without seeing the final product. Though this sounds weird, it is oddly enjoyable and extremely addictive. Alongside this, it has unbelievably cute characters and the developers promise that more depth and game modes will be added to the base game. Consequently, if you want something to distract you during your commute to work, then this game will tick those boxes.

Squarelets is a cosy image puzzle to play when you want to relax and unwind. Immerse yourself in a world of vivid colours, charming graphics, and satisfying gameplay. Made with love 💜

Dragon Scale Studios.

Set Sail! is a co-op party game similar to Overcooked, Moving Out, and Tools Up. This pirate-themed title will make you laugh and scream. Moreover, you’ll shout at your friends as you fail an array of tasks. This highly polished experience is well-balanced, and I loved the stage design and the various tasks at hand. Alongside this, there are plans to expand gameplay options before it is released.

Set Sail! is a pirate-fueled top-down party game. Feel the sea breeze in couch co-op with up to 3 friends and learn the ropes: captaining a ship, hoarding treasure and fighting foes… whether it be monsters, British or each other in a splash of friendly fire!

Wired Productions.

Wired Productions aims to release a range of big titles this year. Bulwark: Falconeer Chronicles is a simulation strategy title that is released across multiple platforms. Alongside this, there was information on Hotel Architect and Gori: Cuddly Carnage. Each of these titles is pencilled in for this year, so don’t miss out. However, what caught my attention was Arcade Paradise VR. This colourful immersive experience was entertaining and amusing. I loved the additional arcade machines and the realistic nature of the VR headset. Subsequently, if you love this gaming platform, you won’t want to miss this title.

Convert a derelict family-run laundromat in the rundown town of Grindstone into a thriving arcade business. Manually pick up gum, clean the toilet, do the laundry, throw out the rubbish, and manage profits by using your hard-earned coin to create an Arcade Paradise.

Junkfish Limited.

Can you make the most of the prohibition and create a thriving business in Bootleg Steamer? We all know that breaking the law is a big no, no. However, if you don’t get caught, have you even broken the law? Well, this nautical rogue-like resource management sim will push this ethos. Pick a ship, choose your captain, and create some crooked deals. After all, what’s life if there isn’t a little risk?

In this rogue-like game, you embark on your journey as a captain during the tumultuous American Prohibition. Overcome challenges like inclement weather, relentless Coast Guard pursuit, shrewd Mafia dealings, and your own financial pitfalls, all while ensuring your path to wealth remains….

Plenty more to see and do.

This is just a snippet of the great things you’ll see at this year’s WASD. If you love retro gaming, then Atari will float your boat. Additionally, Devolver Digital will blow you away with their Cult of the Lamb bar and photo shoot area. If this isn’t enough, WASD has some great multiplayer titles and an array of weird and wonderful indies. Finally, it wouldn’t be a gaming event without some up-and-coming developers. The university students make a splash with their eclectic blend of games. Though this isn’t the biggest event on the calendar, you won’t be disappointed by what you see.

(Full disclosure! WASD provided a press pass for the event!)

Review: The Kindeman Remedy

The Kindeman Remedy is a dark and sinister title that follows a repetitive gameplay loop. However, this simple management approach allows you to appreciate the gruesome nature of the theme. Moreover, if you enjoyed Ravenous Devils, you’ll adore every chilling moment.

The straightforward gameplay loop makes this a perfect title for casual gamers. Additionally, the excellent tutorial ensures that you understand the task at hand. Yet, the lack of expansion and the well-trodden mechanics may annoy some players. Accordingly, this may not appeal to everyone. 

This gruesome management title was developed by Troglobytes Games and published by 3D Realms. It is a single-player experience that utilises a day/night cycle. Alongside this, there is a basic in-game currency, some mindless tasks to complete, and a whole host of torture and unspeakable actions to undertake. As such, it is brutal, uncomfortable, and wonderfully macabre.

The Kindeman Remedy lets you play the monster. 

Dr Kindeman is a genius. However, his ego and sense of self-worth undermine his brilliance. This disgraced doctor is determined to change the world. Yet, when his licence is suspended, his experiments must stop. Consequently, he cannot allow that to happen, and his brilliant mind goes into overdrive. His solution was to become a physician at a high-security prison.

No one cares about dying prisoners! Furthermore, the warden and the guards don’t give a shit. Subsequently, the doctor and his religious assistant, Nun Anna, have free rein. This unlimited resource helps the doctor to advance his research. Yet, with great reward comes great risk. Therefore, you must work hard to cover your tracks or risk losing everything.

Simple mechanics. 

Though The Kindeman Remedy is uncomfortable, the action is relatively straightforward. During the day, you must administer pills and other medical paraphernalia. Nun Anna has the choice of healing or poisoning each prisoner. If she kills them, their bodies are dumped into the morgue (more on that later). Alternatively, if you heal them, you earn reputation points that can be spent on improving your facilities.

This balance between death and healing is tough to negotiate. On one hand, you need bodies to complete your research. However, on the other hand, improved facilities make each day go smoother. Therefore, though it isn’t that complex to get your head around, it is addictive and there is a sense of reward. 

Night, night. 

The night cycle is where the torture happens. Every other day, you rig an execution to keep a prisoner alive. With their bodies shackled and chained, you are free to mutilate them for the ultimate research buff. This portion of the game made my skin crawl. Consequently, I believe The Kindeman Remedy goes one step further than Ravenous Devils.

Alongside the torture, the pair of insane protagonists must prepare their potions, make phone calls, and experiment on the corpses. None of these tasks were difficult, and the slow nature was a little arduous. Yet, it was pretty relaxing if you like to maim and desecrate human remains. 

The Kindeman Remedy = grim viewing. 

Though the presentation of The Kindeman Remedy is rudimentary, I enjoyed it nonetheless. The simple side-scrolling approach and basic character models were acceptable. Moreover, the animation was reasonable and the gore and torture were uncomfortable. Additionally, the earthy colour palette complements the location and the unsavoury theme. 

The audio, on the other hand, was a mixed bag. I loved the dramatic soundtrack and crunching sound effects. The noise of bones breaking, and skin squelching was horrific. Moreover, the cutscenes were captivating and I liked the acting. Yet, the sound bites were terrible. The repetitive one-liners were cheesy and unnecessary. Had the developers increased each character’s vocabulary, this would have been an improvement.

Varied endings. 

The Kindeman Remedy would perform better with a mouse and keyboard. The gamepad controllers were clumsy and lethargic. Moreover, navigating the prison was messy. Unfortunately, the analogue stick moved you to incorrect rooms, which was frustrating. Other than this issue, the control layout is easy to follow, and the tutorial was well-considered.

Replay value and longevity are at the fore. If you complete certain tasks, you’ll unlock secret events. Furthermore, your actions have consequences. Subsequently, there are multiple endings to experience and success and failure are yours to achieve. 

The Kindeman Remedy proves that death isn’t the end. 

Helping mankind to scientifically progress is in everyone’s best interest. However, being tortured by a madman doesn’t sit highly on my to-do list. Accordingly, I’m not sure whether I want to go to Dr Kindeman’s insane GP practice. Yet, if you fancy getting your hands dirty, then this affordable title will be right up your street. Despite its shortcomings, I recommend buying it here! Saving the world is no easy feat. Furthermore, no one understands genius like Dr Kindeman. As such, stay the course, complete your research, and become a global hero.

Review: Unleaving

The indie developers, Orangutan Matter, are off to a great start with the release of their first game, Unleaving. In Unleaving, you take the place of a young child who explores a surreal and mysterious world. While there is no dialogue, the story is told through its surreal visuals and text which appears in various sections. This 2D Puzzle Platformer isn’t a combat-focused game you occasionally have to face hounds. You don’t engage in combat but are more focused on trapping or tricking the hound into their own death. The game is one continuous process which isn’t split into levels. The main mechanics are based around grabbing things and basic jump mechanics. The general feel of the game is very similar to Limbo.

The visuals are what stand out the most in this game. It has an authentic hand-drawn style. With the previously mentioned lack of any dialogue or narration this gives the unique drawings an ability to tell the story themselves. The first act of this game in particular do such an incredible job of creating a melancholic feel. To match this, there is an incredible sound design that adds an eery yet mystical atmosphere. When the music does come in, it’s very impactful however I would’ve liked to hear more. It does feel like the non-musical periods of the game go on a bit too long where the game can feel a little bland.

The Gameplay is very simplistic to learn, you jump and grab things, as well as occasionally climbing. Most of the game will include finding puzzles that obstruct you from continuing the journey and finding a way to overcome them. I found some of these puzzles extremely difficult to work out. Yet when you do advance in the journey, it is a very rewarding and satisfying experience. However, I felt a lot of the platforming was unnecessarily difficult for my own taste. There was one instance that despite knowing how to get past the puzzle it would require extremely precise skill and coordination. The Autosave was generally great, I would almost always load into where I had exactly left off.

Narratively, this game didn’t do much for me, though I don’t think that was the main focus of the game. I didn’t really care or have much reason to care about my character or their journey. I wasn’t too interested in what was going to come next for this character or where the story was going. I think due to the puzzles taking quite a while to get through it led to long periods between seeing text, so I felt a bit disengaged.

Overall this game is a great opportunity to pick up and play whenever, it may be quite difficult but it’s generally quite a short game. The art style alone is fascinating enough to recommend this game alone. The storytelling is very ambitious but overall wasn’t very engaging and I would have liked to hear more of that beautiful soundtrack. Altogether, I’m still very excited to see what Orangutan Matter makes next.

Review: Amnesia: The Bunker

Amnesia: The Bunker is a suspenseful horror title that often refers to its predecessor. However, fortunately, you don’t need to have played any of the games from this series to enjoy what unfolds. Instead, you may be confused by some of the lore and the finer points. Yet, this matters not as the core gameplay trundles on regardless.

This first-person horror experience was developed and published by Frictional Games. Moreover, its chilling story is easy to digest even though it will chill you to the bone. If you enjoyed Alien Isolation, you’ll adore an array of similar mechanics. As such, every playthrough is creepy, sinister and wonderfully uncomfortable.

Amnesia: The Bunker proves that death is a welcome release. 

To discuss death and loss so flippantly is a big mistake. Yet, Amnesia: The Bunker toys with this idea throughout. With signs of loss surrounding you and a deadly entity hunting you, it’s unsurprising that death is at the fore of the protagonist’s mind. Yet, this isn’t as depressing as it could have been. Instead, the developers use this sense of despair and loss to create a captivating and scary game.

You play the role of a French soldier who is wounded whilst running through the mud-filled trenches. When he comes around, his world is in turmoil. His squadron is dead, dying, or missing. Furthermore, a creature known as The Stalker hides in the darkness. This bloodthirsty monster creeps around in the shadows and slays anything it catches. Accordingly, you must avoid its attention while you seek a way out of your new prison.

Uncomfortable gameplay. 

Unlike its predecessors, Amnesia: The Bunker focuses on one antagonist. This skulking monster hides inside the walls, under the floors, and within the ceilings. Additionally, it thrives in the dark and it hunts acoustically. Consequently, any noise grabs its attention and darkness is its best friend.

This wouldn’t be so bad, but every task you complete makes a noise. Moreover, The Stalker is practically bulletproof. Therefore, stealth and soiling yourself are your go-to solutions. On top of this, you must keep the lights blazing. If you fail to do so, death is all but guaranteed. 

Sadly, time isn’t on your side either. Yet, a hasty approach creates noise, and noise attracts the beast. It is a fine balance between exploration, problem-solving, and staying alive. 

Hey Mr Stalker, are you stupid?

Alien Isolation blew me away with its sense of AI. The antagonist studied your form and adapted accordingly. Disappointingly, the same can’t be said for Amnesia: The Bunker. The monster is blind to the obvious and playing hide and seek isn’t its forte. Unfortunately, when you realise that skulking under a table will save you, the sense of drama is somewhat reduced.

However, not all is lost as the lack of fuel and a sense of death-induced darkness has a sense of foreboding. As you progress further from the central safe room, you must rely on your watch and a poor-performing generator to keep you safe. Consequently, hiding in the dark whilst watching the sands of time drip away isn’t the smartest of approaches.

This fine balancing act reinstates that underpinning horror edge that we all love. There is nothing worse than the flickering of lights and the growl of The Stalker.

Amnesia: The Bunker is delightfully grey. 

The grey nature of the imprisoning claustrophobic tomb should have been as depressing as Birmingham City Centre. However, the WWI-specific design was well-considered. Furthermore, the half-mauled bodies and blood-splattered rooms captured the scene perfectly. If you then consider the hulking beast that stalks your every move, this game delivers on multiple levels. My only gripe was the clunky UI. Yet, this minor issue can be addressed with some practice. Consequently, it doesn’t undermine the end product.

The audio is cold, callous, and memorable. The blend of echoed ambient sounds and blood-chilling monster noises will haunt you. Though the unrealistic sci-fi nature of the beast was laughable, it worked incredibly well. Accordingly, you’ll shudder as the grunts and moans hone in on your position.

Clumsy controls. 

The controls were mostly suitable. Yet, the clunky reloading of your pistol and the arduous torchlight will drive you mad. Yes, both of these elements enhance the tension and despair, but they were frustrating and lacked polish as well. 

There is an array of puzzles and other core gameplay elements that change every playthrough. This random nature ensures that no run is ever the same. However, I’m not sure whether this would be enough to entice me back in. Subsequently, this has limited replay value and longevity. 

Amnesia: The Bunker is a short but worthwhile experience. 

Though Amnesia: The Bunker isn’t as far-fetched as its predecessor, it is still wonderfully absurd. Additionally, the core mechanics are petrifying, and you’ll be fearful of the dark once you’ve completed your playthrough. Disappointingly, though, it is far too short as you don’t get much change out of 7 hours of horror fun. Yet, despite this shortcoming, I recommend buying it here! Can you keep the lights on and escape your destiny? Find the fuel, solve the puzzles, and avoid The Stalker.

SPIDER-MAN: ACROSS THE SPIDER-VERSE – LIVE IN CONCERT

Following on from sold out shows throughout the world for Spider-Man™: Into the Spider-Verse Live In Concert last year, a debut UK tour has been announced for the second chapter of the Oscar®-winning Spider-Verse saga: Spider-Man™: Across the Spider-Verse.

​The films have become a sensation, not least for their incredible and ground-breaking soundtracks which have been heralded for their unique mix of orchestral meets electronic music and scratch DJ’ing.

​The world premiere of Spider-Man™: Across the Spider-Verse Live In Concert will take place on 30 June at Royal Festival Hall and will see the film presented on a huge HD screen, accompanied by a range of musicians and instrumentalists performing music from the film’s score and soundtrack live to picture. This will include a full orchestra, a scratch DJ on turntables, percussion and electronic instruments.  

​The show will then tour across the UK, beginning in Manchester on 3 September before travelling onto Glasgow, Birmingham, Bath and Sheffield. Tickets for the tour are on general sale on Friday 26th April.

​Sci-Fi Bulletin commented on the Spider-Man™: Into the Spider-Verse Live In Concert tour last year:

​“This isn’t just a rehashing of a brilliant movie. It’s an experience that is designed to inspire you. For me, at least, it was a triumphant success. 10/10.”

​The Liverpool Echo said:

“… the crowd were rapt, clapping and hooting and so appreciative of what they had seen despite the tender years of many in the audience.”

​The score for the film was created by Emmy-winning and Academy Award® and Golden Globe®-nominated composer, Daniel Pemberton, known for his work on movies such as FerrariThe Man From U.N.C.L.E.Oceans 8Enola HolmesThe Bad Guys and Steve Jobs. The album for Spider-Man™: Into the Spider-Verse has now been streamed 200 million times worldwide, racking up over 11 million UK streams and 75 million in the US.

​Pemberton took influence for both Spider-Verse film scores from growing up amid the London rave scene in the 90s, where he regularly immersed himself in ambient and techno nights. Daniel also drew inspiration from the scratch DJ’s at The Blue Note Club in East London, where he first witnessed scratching vinyl being used in an artistic form.

​This, coupled with heavy-drumming and punk guitars, gives the soundtrack its unique sound, fusing genres to make something bold and unparalleled which will be brought to life in an exhilarating style in these live concerts.

​Miguel O’Hara also known as Spider-Man 2099 in Across the Spider-Verse became a viral TikTok sensation, as the sound behind the ‘Canon Event’ trend. The sound reached #1 on the TikTok Viral Chart just two weeks after release and entered TikTok’s US Hot 50 Chart a week later. Videos using the sound on TikTok have amassed over 9 billion views to date – an average of 33 million views per day. The track has been streamed almost 50 million times worldwide.

On bringing the sequel, Spider-Man™: Across the Spider-Verse to life for a UK tour, Pemberton says:

​“Across The Spider-Verse is probably the most exciting, ground breaking and impactful score I’ve written. I’ve always believed that there should be no barriers to music, but it’s rare to get the opportunity that you get within the Spider-Verse – where else could you have powerful orchestral themes side by side with punk drum solos, virtuoso record scratching next to twisted electronics, off-kilter whistling next to hip-hop beats?

Watching the film with the live band performing in a huge room of people is one of the most thrilling ways to experience it and it’s a huge honour to know that audiences are going to get a show that delivers a unique emotional hit they will hopefully remember for a long, long time after.”

​The film’s soundtrack was curated by Metro Boomin, and features the likes of Future, Nas, Swae Lee, James Blake, Lil Wayne, Lil Uzi Vert, and more. Miles Morales returns for the next chapter of the Oscar®-winning Spider-Verse saga, Spider-Man™: Across the Spider-Verse. After reuniting with Gwen Stacy, Brooklyn’s full-time, friendly neighbourhood Spider-Man is catapulted across the Multiverse, where he encounters the Spider Society, a team of Spider-People charged with protecting the Multiverse’s very existence. But when the heroes clash on how to handle a new threat, Miles finds himself pitted against the other Spiders and must set out on his own to save those he loves most. Anyone can wear the mask – it’s how you wear it that makes you a hero.

​Sony Pictures Animation/Columbia Pictures’ Spider-Man: Across the Spider-Verse was directed by Joaquim Dos Santos, Kemp Powers and Justin K. Thompson. It was written by Phil Lord & Chris Miller & David Callaham, based on the MARVEL COMICS. Phil Lord, Christopher Miller, Amy Pascal, Avi Arad and Christina Steinberg served as producers with Bob Persichetti, Peter Ramsey, Rodney Rothman, Aditya Sood and Brian Michael Bendis serving as executive producers. The film features the voices of Shameik Moore, Hailee Steinfeld, Brian Tyree Henry, Luna Lauren Velez, Jake Johnson, Jason Schwartzman, Issa Rae, Karan Soni, with Daniel Kaluuya and Oscar Isaac. 

Spider-Man™: Across the Spider-Verse is a critically acclaimed and box office smash hit, grossing $690.9 million worldwide, making it Sony Pictures Animation’s highest-grossing film of all-time. The film was named among AFI Awards 2023 top 10 best films of the year, winner of the Critics Choice Award, Hollywood Critics Association Astra Award and National Board of Review Honor for Best Animated Film, winner of seven Annie Awards including Best Feature, winner of the Producers Guild Awards and was nominated for multiple others including the Academy Awards® and the Golden Globe Awards®.

​Spider-Man: Across The Spider-Verse is available to buy & watch at home from your favourite digital platform.

Tour Dates:

30 June                      London Royal Festival Hall 
3 September              Manchester Bridgewater Hall 
4 September              Glasgow Royal Concert Hall 
6 September              Birmingham Symphony Hall 
7 September              Bath Forum 
8 September              Sheffield City Hall 

TICKETS:
Presale – Thursday 25th April 10am 
General Sale – Friday 26th April 10am
Available from 
Ticketmaster.co.uk

Review: Sticky Business

The world moves fast, with hustle culture highly prioritized. Having to work, especially if you a running a business yourself, can be exhausting, cumbersome, and tedious . . .

But what if, just maybe, running your own business could be an enjoyable, relaxing experience? Spellgarden Games’ Sticky Business gives us all the opportunity to develop our own startup by creating cute, little stickers and going through the motions at one’s own pace. What’s not to love about stickers?

Sticky Business is a cozy, fun, sticker-crafting experience full of vibrancy and charm. This title can be played on Steam and on the Nintendo Switch.

Create, Complete, Sleep, Repeat

First thing’s first: you must give a name to your business.

The game asks players for their own name, and then requires a title for your sticker business. Name it anything, the world is your oyster! The tutorial of Sticky Business thoughtfully shows you how to proceed throughout the day. First, players must design a sticker. There is a wide variety of shapes and words that are already given to you to use, such as a skull, leaves, a sleeping kitty, and the word “handmade.” The stickers can either have a white or a black border, and can be made larger or smaller, rotated, and some allow players the option to change its color.

After creating your initial sticker, it is advertised on the player’s online store. Customers can view this webpage and make their purchases! The next step is to print the sticker you crafted, which costs about 10 coins per printed page. You will want to fit as many copies of a sticker on one page as possible in order to be cost efficient.

After printing, players will receive phone notifications that the customers have made purchases. You then proceed to package the requested amount of stickers, fill it with colorful packaging and crinkle paper, and voilà! The packages are ready to ship. Players end the process by clicking the mailbox icon in order to send the boxes off to the recipients.

Become a pro sticker artist

There is so much charm and delight within Sticky Business! Players have quite the range of customization options. There is an “upgrades” icon that allows you to make new purchases, such as more sticker options and colors to mess around with, and even more printing paper options that could make your stickers shimmer and sparkle.

There is also a bit of leverage when it comes to personalizing the online store. Players choose their business name as mentioned, which is displayed at the top. You can also choose the background color and design of your website. Unfortunately, these options are limited, and players are not able to customize their avatar that is displayed next to the business name. Oh well. I do believe that adding more personalization options to the webpage would be a big plus for a future update.

Players can also innovate with the packaging of the stickers. I personally enjoyed using rainbow-striped packing paper and green crinkle paper, which looked like grass. My stickers heavily revolved around witchy and plant themes! Players can be diverse in their sticker designs or focus on a certain theme, such as holiday, animal, food, and music themes.

Endless creativity and innovation

In order to upgrade your shop, players need coins and hearts. Coins come from customers buying your stickers, which grants you access to more kinds of printing paper, packaging materials, and even little candies. Coins also buy more available slots on your website, which are used for advertising your stickers. Customers can only buy what is listed on the site–so make sure to save up money for more slots!

Getting hearts comes from leveling up certain sticker designs. These level-ups occur the more you utilize and sell enough of certain sticker categories (e.g., plant stuff, shapes, words, holiday stuff, and more). Packing candy into shipments can also boost XP, as well as adding extra freebie stickers! Of course, you do not accrue more money with these little extras, but it sure makes customers happy.

This kind of process may seem slow, but it is efficient and easy to handle. Sticky Business truly operates as if you were your own little seller on Etsy. You, as a seller, want customers to support you and return to your shop, so be nice! Offer extra treats. Everyone loves that, and you will receive more XP in return.

Adorably addicting

A big aspect about this game is that players can only do so much in one day. At the bottom left corner of the screen, there is an icon that shows you how much time there is left in the day. Creating stickers, printing, packaging, and shipping all take time. At the end of the day, players sleep, and you will be shown a rundown of your successful and failed sales of the day, as well as accrued money and XP. You can choose to sleep at any point to end the sales day, but you must do so once it hits nighttime.

A lovely additional aspect to Sticky Business is the (majorly one-sided) interactions with customers. Buyers will text you, perhaps giving a simple thanks, or maybe a full rundown of how your stickers have brought light into their otherwise miserable week. There are so many little storylines happening with your customers and they may share their lives with you. While you cannot directly interact with them, it is a nice, emotional touch. Reading about someone’s bad day may influence you to add little extra treats to their purchase–and they might acknowledge this too! Sometimes customers will ask if you will be making more of certain types of stickers, and if you proceed to do so, they will thank you for it.

Final thoughts

While the time mechanic and possible heaps of orders may seem stressful, it certainly is not. Sticky Business is fantastically slowly-paced and offers a cozy, casual experience for players . . . with highly addictive qualities. Honestly, I had a hard time putting this game down, becoming fully immersed as my creative juices were flowing.

Players become invested in the characters’ lives and become enamored with the plethora of options that can be worked with. Sticky Business is a near-perfect casual game, but I will admit that I wish there were a bit more online shop customization options, as well as the potential for replying to customers, even with a simple thank-you note. Also, sifting through all the stickers one has created during the packaging phase can be awkward. In this case, I wish that there was another option to organize them better by “bestsellers” or something.

Otherwise, I now admittedly feel like a professional sticker artist!