App Update: LinkedIn for iOS updated to version 5.1.8

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The LinkedIn app for iOS has been updated to version 5.1.8.

Get on-the-go access to your professional network with LinkedIn for iPhone & iPad. Find and connect with more than 150M members worldwide, read the latest industry news, keep up-to-date with your groups, and share content with your network from anywhere.

What’s New in Version 5.1.8

  • iPad: Performance improvements when viewing profiles
  • iPhone: Crash and bug fixes, including issues when sending invites and blank pages for slow networks

Download LinkedIn for iOS from the Apple App Store.

TOMB RAIDER Caves and Cliffs Multiplayer Map Pack Coming

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Square Enix today announced they will be releasing three all-new multiplayer maps for the critically-acclaimed TOMB RAIDER in the Caves and Cliffs Multiplayer Map Pack coming first, exclusively to Xbox LIVE for the Xbox 360 on March 19, 2013.

The Caves and Cliffs Multiplayer Map Pack opens up yet more of the island’s fantastic geography to players. Each of the three maps are playable on all four multiplayer game modes and sees the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance.

Players must use traversal and hunting skills to create fast-paced combat in a selection of four versus gaming modes.

The map locations include:

Scavenger Caverns

An extensive subterranean network of caves used by the island’s scavengers as an underground prison

Cliff Shantytown

This scavenger settlement was built high up on the island cliffs. Its many layers hide some of the deadliest traps on the island

The Burning Village

A raging fire has embraced an abandoned Japanese village, the burning buildings offer multiple ways to escape or engage your enemies

TOMB RAIDER fans will be able to purchase the Caves and Cliffs Multiplayer Map Pack first, exclusively on Xbox LIVE for 400 Microsoft Points beginning March 19, 2013.

Other Tomb Raider articles you should check out:

Watch the Tomb Raider opening two minute cinematic Check out our interview with lead writer Rhianna Pratchett Check out our interview with art director Brian Horton Check out our preview of the first 3 hours of Tomb Raider single player Check out our preview of Tomb Raider multiplayer Check out our Exclusive interview with Darrell Gallagher from Cyrstal Dynamics Check out our Exclusive interview with Meagan Marie from Crystal Dynamics

Tomb Raider walkthrough video Part Two

Tomb Raider was finally released yesterday, and we can now bring you part two of our Tomb Raider walkthrough video series.

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WARNING: There are spoilers in the video, so watch it with care!

So here is part two:

So have you bought Tomb Raider? Let us know by leaving a comment below.

Other Tomb Raider articles you should check out:

Watch the Tomb Raider opening two minute cinematic Check out our interview with lead writer Rhianna Pratchett Check out our interview with art director Brian Horton Check out our preview of the first 3 hours of Tomb Raider single player Check out our preview of Tomb Raider multiplayer Check out our Exclusive interview with Darrell Gallagher from Cyrstal Dynamics Check out our Exclusive interview with Meagan Marie from Crystal Dynamics

Hawken Free to Play Release Raider Update

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Hawken a Free to Play games has released a big update the Raider Update not only introduces the new Raider mech with new weapons, a new chassis, and a new ability, but also adds the work-in-progress Facility map and reintroduces the server browser along with plenty of balance tweaks, new cosmetics, and two new ways to “express” yourself to allies and enemies. Expect full details on the mech and new cosmetics when the patch drops!
Mechs

  • NEW Mech: Raider

Hawken

The new Raider mech allows you to close pesky gaps and unleash incredible burst damage into your enemy’s grill with new weapons and an amazing new ability!

  • ReFLAK-35–Rapid-fire shotgun with ricochet flechettes
  • T32-BOLT–Chargeable, quick-loading trinity shotgun
  • Corsair-KLA–Dual-mode, MIRV/Grenade launcher
  • Blitz Ability–Increase movement speed AND fire weapons while boosting!

Maps

  • NEW Map: Facility
    • Game Modes: Team Deathmatch and Missile Assault.
    • This work-in-progress map will be in a unskinned or “whitebox” state. Try it out and let us know what you think!
    • This map will not be part of the normal map rotation. There will be servers dedicated to this map specifically which can be accessed via Server Browser.
    • This map will also support Deathmatch in an upcoming patch.
    • Note: The Facility map will not be available initially when this patch hits while we perform some server wrangling on our end. It will be introduced before too long and we will provide updates on its status.

Hawken Map Facility

Facility Map

Matchmaking

  • Server Browser: We’ve seen significant improvements to matchmaking, but it’s still not ideal so we’re bringing back the server browser.
    • The server browser will not have a requirement tied to its availability. Meaning, a first time player will be able access this tab right away.
    • Matchmaking servers +/-300 points outside your player rating will be grayed out and you will be unable to join. This restriction does not apply to custom servers.
      • Joining through friends is still possible even if the server is outside of your rating.
    • These are not servers separate from the ones we use for matchmaking, they’re all from the same pool. We will also be running Custom Servers.
    • Server names will be unique so it’ll be easy to find specific servers.  The name of the server a player is on will appear on the TAB screen during gameplay to make this process even easier.
    • Your Player Rating will appear on the Server Browser so you can see where you fall on the scale in comparison with available servers. The purpose of this system is to both identify and track the skills of gamers in order to be able to match them into competitive matches.
    • Servers will be labelled “Beginner”, “Medium”, or “Advanced”, dynamically based on the average rating of the players currently on the server. Empty servers will show as “Unranked” until at least 3 players have joined.
    • Game mode lock restrictions previously applied to Matchmaking also apply to Server Browser. Players will need to play a requisite number of Team Deathmatch games to unlock other game modes.
    • The server browser will show populated servers and one empty server for each game mode.
  • Matchmaking has been renamed Quick Match.
  • The “All Regions” filter has been removed.
  • The Asia server regions have been merged into the Oceania server region.
  • The “Custom Servers” filter has been added. Servers in this filter will be set up to run “test” maps such as Facility or work-in-progress game modes. If you use Quick Match, you’ll be put into one of these servers most closely matching your Player Rating.

Customizations

  • Two new ways to “express” yourself to allies and enemies in-game: Details coming March 5!
  • NEW Camouflages: WOODLAND-GRN, HAZMAT-Z10, BRAIN-WAVE
  • NEW Thruster: JT-H0TSH0T
  • NEW Repair Drone: RD-QU4TERNION
  • NEW Chassis: Muller (Class B)

Weapons

  • Balance Overview: We’ve done some significant updates to explosive weapons to help balance their viability versus bullet (trace) weapons. Specifically, players will find that most explosives now feather damage more aggressively than in the past. In some cases, such as with the EOC Repeater and the Hellfire Missiles, players should find explosive weapons more viable for their intended purpose.
    • About Feathering: All weapon damage in HAWKEN uses a damage falloff system. For explosive weapons, when you shoot it at an enemy they take less damage the farther away they are from the explosion impact, but if they’re in the radius of explosion at all then they will take what we refer to as explosion “minimum damage”. Basically, if you hit near a player, you are guaranteed to do at least this much damage. Previously, this damage value was very close to the same damage you’d do if you got a direct hit. Say a weapon does 100 damage when you hit someone directly and if you don’t hit directly it does between 60-80 damage depending on proximity. We’ve reduced that minimum damage value, so in this example if you don’t hit directly it would now do, say, between 20-80 damage.
  • Heat Cannon
    • Decreased non-charged explosion minimum splash damage by nearly 50% to prevent massive damage to enemies at the outer edge of these explosions.
    • Decreased charged projectile damage radius by about 15%. Level 2 and 3 Upgrades are affected by this.
    • Decreased charged projectile minimum splash damage by about 40%.
    • Level 2 Upgrade: Decreased damage radius bonus from 10% to 5%.
    • Level 3 Upgrade: Decreased damage radius bonus from 10% to 5%.
  • EOC Repeater
    • Increased mine proximity distance by 100%. Players should be able to lay mines and have targets hit them more often.
    • Slightly decreased mine max damage radius.
    • Level 3 Upgrade: Changed from increasing damage radius by 15% to increasing mine lifetime by 1.5 seconds.
  • Rev-GL
    • Decreased explosion damage radius by about 15%. Level 1 Upgrade was affected by this.
    • Decreased inner damage radius size (maximum damage area) by about 50%
    • Decreased minimum damage damage by about 30%.
    • Slightly increased rate of fire.
    • Increased heat generation per shot by about 15%
    • Level 1 Upgrade: Decreased damage radius bonus from 10% to 5%.
    • Level 3 Upgrade: Decreased projectile speed bonus from 10% to 5%.
  • TOW Launcher
    • Decreased minimum damage by about 10%.
    • Decreased explosive damage radius by about 20%. Level 2 Upgrade was affected by this.
    • Decreased inner explosive damage radius by about 20%.
    • Level 1 Upgrade: Decreased projectile speed bonus from 10% to 5%.
    • Level 2 Upgrade: Decreased damage radius bonus from 15% to 5%.
  • Seeker
    • Decreased inner damage radius by about 10%.
    • Decreased minimum damage by about 50%.
    • Level 1 Upgrade: Now correctly says “homing strength” rather than “homing time”.
    • Level 1 Upgrade: Decreased homing strength bonus from 10% to 5%.
    • Level 3 Upgrade: Decreased projectile speed bonus from 10% to 5%.
  • Hellfire Missiles
    • Decreased inner damage radius by about 10%.
    • Decreased minimum damage by about 25%.
    • Increased initial missile speed by about 25%.
    • Increased missile acceleration rate by about 20%.
    • Decreased missile max speed by about 15%.
    • Increased homing strength by about 30%. Level 3 Upgrade was affected by this.
    • Increased rate of fire by about 12%.
    • Decreased missile damage by about 15%.
    • Decreased spread by about 30%.
    • Decreased time to lock-on by about 15%.
    • Level 1 Upgrade: Changed from decrease time to lock-on by 0.1 second to increase time to lose lock-on by 0.1 second.
    • Level 3 Upgrade: Decreased homing strength bonus from 10% to 5%.
  • Grenade Launcher
    • Level 1 Upgrade: Decreased damage radius bonus from 10% to 5%.
    • Level 3 Upgrade: Decreased projectile speed bonus from 10% to 5%.
    • Level 3 Upgrade: Now correctly applies bonus to projectile speed rather than damage radius.
  • SMC
    • Increased starting falloff range by about 30%.
    • Increased ending falloff range by about 30%.

Items

  • EMP: Decreased effect duration from 5.5 seconds to 4.5 seconds.
  • Repair Charge: No more “dud” charges! There will be a very slight delay before healing begins, but the charges will now always heal.
  • Detonator: This item will no longer penetrate a deployed Shield.
  • Shield: This item’s description has been updated to reflect what it actually does: “A projectile that creates a magnetic sphere of defensive particles, forming a shield. It prevents all trace or projectile fire from passing through it from the exterior; keep that in mind when firing explosives.”

Abilities

  • Class C Heavy Turret Modes: Decreased amount of time to switch into and out of all heavy turret modes.
  • Power Shot: The Sharpshooter ability now has a unique icon.

Gameplay

  • Suicides: When a player suicides, credit for the kill will be given to the last player who dealt damage as long as they are within the time limit to get an assist (10 seconds).
  • Internals: Can now be unequipped by selecting “EMPTY”.
  • Countermeasures: Can now by changed during a match by clicking the icon in the Staging area.
  • Gameplay Tips: Viewable in Staging area to provide valuable information. If you’re already a pro, these can be disabled via the Settings menu.
  • PhysX High Option: PhysX particles can now be set to High in the Video Settings menu. High (NVIDIA Only) Option will be grayed out if your computer does not meet required specifications. This setting will add APEX Turbulence effects to the energy collectors, mech death, healing orbs, and weapon impacts on the shield. Click here for more information.
  • Nemesis System
    • Dominate a foe by killing them three times without them killing you to gain bonus XP. When dominating or dominated, you will be marked by a skull or target icon (respectively) next to your name. While being dominated, you can end the domination to remove your target icon and gain bonus XP by earning a kill against the foe who is dominating you.
    • Become a nemesis of a foe by killing each other three times each in a match to gain bonus XP.
    • Become an underdog by killing or assisting against a mech at least five levels above yours to gain bonus XP based on level difference.
  • Kill Messages
    • Assists for which you dealt most of the damage are now displayed as critical assists.
    • When the requisite action for dominating, dominated, nemesis, or underdog status is achieved, it will be reflected in the kill message.

Modes

  • Team Deathmatch: A new win condition has been introduced. The first team to 50 kills or the team with the most kills after 15 minutes wins.
  • Missile Assault & Siege
    • Get to the action faster by disabling the Missile Assault and Siege rules screen by marking the “Don’t Show Again” box. They can also be disabled in the Settings menu.
    • The user interface for these modes is now visible while zoomed or in heavy turret mode.

Miscellaneous

  • The Friends List and Message windows now scale with your set resolution.
  • The XP gained by max level mechs is now shown on the progression tab during post-match results.
  • Removed redundant text for expired test drive mechs.
  • Swapped “Yes” and “No” dialog options to match PC consistency.
  • Added tooltips to most items slots in the Garage.
  • The profanity filter has been adjusted to be less aggressive.

Bugs Squashed

  • The radar should no longer occasionally disappear.
  • Hellfire Missiles will now lock-on properly while in heavy turret mode.
  • Projectiles fired at point blank range will now cause damage.
  • Heavy turret mode HUDs no longer partially disappears after an Overheat debuff resolves.
  • Post-match results tabs should no longer display as a text field.
  • Sirens should no longer play at inappropriate times in Missile Assault and Siege.
  • Spaces can now be used in the login window.
  • Pressing ENTER on an error dialog no longer affects the underlying screen.
  • Pressing ENTER while searching for a match no longer sends the request again.
  • Button prompts in the Garage tutorial are now centered.
  • Fixed double headers on windows causing mouse pointer issues.
  • Fixed Game Chat window graphics appearing corrupt if collapsed and uncollapsed.
  • Corrected a grammatical error in the H.E. Charge item.
  • Fixed inability to select resolution if mouse wheel is used to scroll drop-down menus.
  • The incorrect text no longer is displayed when a player is depositing EU while an enemy battleship is at their base.
  • Mech audio no longer plays every time a repair drone is previewed in the Garage.
  • Radio buttons no longer shows when Game Chat is minimized.
  • Scrolling the lore text box for a mech in the YOUR MECHS tab no longer scrolls the lore text box for all mechs.
  • Repaired some mechs missing polys on Low Settings.
  • The SWITCH TEAM button no longer cuts off text in some languages.
  • Items can no longer be deployed while boosting using the 1 and 2 keys.
  • Fixed purchased rentals not updating the mech details after purchase in the YOUR MECHS tab.
  • Fixed unselected focus state of social feature buttons.
  • The low health alarm beep now plays while in heavy turret mode.
  • Fixed a typo in the “Decrease All Damage Received” Optimization in the Defense tree.
  • Fixed overlapping text on player currency display.
  • The HUD no longer disappears if the camera mode or view target changes while the pause menu is open.
  • Addressed an issue with flashing polygons on the Origin map.
  • Some mech and weapon text has been reformatted for improved legibility

Raspberry Pi’s Eye Coming for Testers for the Camera

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Raspberry Pi are calling for testers for the Camera module, Raspberry Pi owners to build video applications is expected to go on sale in April, according to the Pi Foundation’s Liz Upton.

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“We’ve sent the first camera boards to production, and we’re expecting to be able to start selling them some time in April,” she writes on the Foundation blog.

She writes:

The reason we’re giving these cameras away is that we want you to help us to do extra-hard testing. We want the people we send these boards to to do something computationally difficult and imaginative with them, so that the cameras are pushed hard in the sort of bonkers scheme that we’ve seen so many of you come up with here before with your Pis, and so that we can learn how they perform (and make adjustments if necessary)… We want you to try to get the camera doing something imaginative. Think about playing around with facial recognition; or hooking two of them up together and modging the images together to create some 3d output; or getting the camera to recognise when something enters the frame that shouldn’t be there and doing something to the image as a result. We are not looking for entries from people who just want to take pictures, however pretty they are.

Pi owners hankering to have an eye to play with should email iwantacamera@raspberrypi.org and explain exactly what they want to do with the board, backing up their application with example of prior project work (with or without cameras) and GitHub code or the like, says Upton.

The Foundation also needs your postal address should you win. The competition is open worldwide until March 12.

Tomb Raider walkthrough video Part One

Tomb Raider was finally released yesterday, and we can now bring you part one of our Tomb Raider walkthrough video series.

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WARNING: There are spoilers in the video, so watch it with care!

So here is part one:

So have you bought Tomb Raider? Let us know by leaving a comment below.

Other Tomb Raider articles you should check out:

Watch the Tomb Raider opening two minute cinematic Check out our interview with lead writer Rhianna Pratchett Check out our interview with art director Brian Horton Check out our preview of the first 3 hours of Tomb Raider single player Check out our preview of Tomb Raider multiplayer Check out our Exclusive interview with Darrell Gallagher from Cyrstal Dynamics Check out our Exclusive interview with Meagan Marie from Crystal Dynamics

Parrot Adds Two New Augmented Reality Games for the AR Drone 2.0

Parrot has added two new augmented reality games for iOS for their AR Drone 2.0.  Read on for details.

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Parrot has added two new augmented reality games for iOS for their AR Drone 2.0.  Here is the press release:

AR.Race 2 & AR.Rescue 2:

Compare yourself to the Parrot AR.Drone pilots’ community

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Need a shot of adrenalin? Want new challenges? Discover two augmented reality games dedicated to the Parrot AR.Drone 2.0 quadricopter connected to the AR.Drone Academy allowing you to compare your scores with other pilots in the community. 

Create giant slaloms downloading AR.Race 2 or be part of a futuristic quest playing AR.Rescue 2.

Let the best pilot win! 

AR.Race 2: an aerial race without limit …

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– Select a gaming zone: house, garden, forest… Each element of the environment (wall, furniture, tree…) is part of the game and becomes a potential obstacle.

– Chart a course and indicate the start/ finish line by placing a tag on the ground that will be recognized by the embedded vertical camera of the Parrot AR.Drone 2.0 to record race times.

On your marks! Get set! Go! Your flying machine is going fast, zigzagging between obstacles; right-turn, left-turn. Time is running out! Step on the gas, make a loop just after the straight line and make a U-turn just before crossing the finish line…

New players want to be part of the game? Add as many as you want and create races with no end…

Compare your scores with the pilot community by connecting to the AR.Drone Academy.

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AR.Race 2, game downloadable for free on the App StoreSM

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AR.Rescue 2: Aliens’ may-day…

An alien rocket has crashed. Survivors have to find every part of the spacecraft to rebuild it and go back home. But they need your help!

When piloting a Parrot AR.Drone 2.0, you will go through four augmented reality worlds (10 levels each) and collect, one by one, scattered pieces of the spacecraft. But be careful! Crunchers, little monsters who will devour scraps of metal, are looking for you and will do everything they can to shoot you…  Get your laser weapons ready, keep your head up and be prepared for a long fight.

Compare your scores with the pilot community by connecting to the AR.Drone Academy.

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AR.Rescue 2, game downloadable for free on the App StoreSM

Parrot AR.Drone Academy: the place to be!

Available within the AR.FreeFlight piloting App, the AR.Drone Academy is a sharing and exchange platform dedicated to Parrot AR.Drone pilots. Members access exclusive features and content: flight data and statistics; videos; photos; identification of best flying areas and places to avoid; easy video uploads on social networks and sharing platforms…

Check out some video of AR.Rescue 2 here:

I  plan on trying both of these out soon, so stay tuned for my review.  In the meantime, these games are available on the Apple App Store so check it out!

List of Winners from the BAFTA Games Awards 2013

Here is the list of Winners from tonight’s BAFTA Games Awards 2013.

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Action

  • Borderlands 2
  • Call of Duty: Black Ops 2
  • Far Cry 3 – WINNER!
  • Halo 4
  • Hitman: Absolution
  • Mass Effect 3

Artistic Achievement

  • Borderlands 2
  • Dear Esther
  • Far Cry 3
  • Halo 4
  • Journey – WINNER!
  • The Room

Audio Achievement

  • Assassin’s Creed III
  • Beat Sneak Bandit
  • Dear Esther
  • Far Cry 3
  • Halo 4
  • Journey – WINNER!

Best Game

  • Dishonored – WINNER!
  • Far Cry 3
  • FIFA 13
  • Journey
  • Mass Effect 3
  • The Walking Dead

British Game

  • Dear Esther
  • Forza Horizon
  • LEGO: The Lord of the Rings
  • Need for Speed: Most Wanted
  • The Room – WINNER!
  • Super Hexagon

Debut Game

  • Deadlight
  • Dear Esther
  • Forza Horizon
  • Proteus
  • The Room
  • The Unfinished Swan – WINNER!

Game Design

  • Borderlands 2
  • Dishonored
  • Far Cry 3
  • Journey – WINNER!
  • The Walking Dead
  • XCOM: Enemy Unknown

Family

  • Clay Jam
  • Just Dance 4
  • LEGO Batman 2: DC Super Heroes – WINNER!
  • LEGO The Lord of the Rings
  • Minecraft: XBOX 360 Edition
  • Skylanders Giants

Game Innovation

  • Call of Duty: Black Ops II
  • Fez
  • Journey
  • Kinect Sesame Street TV
  • The Unfinished Swan – WINNER!
  • Wonderbook: Books of Spells

Mobile & Handheld

  • Incoboto
  • LittleBigPlanet (Vita)
  • New Star Soccer
  • The Room
  • Super Monsters Ate My Condo
  • The Walking Dead – WINNER!

Online – Browser

  • Amateur Surgeon Hospital
  • Dick and Dom’s HOOPLA!
  • Merlin: The Game
  • Runescape
  • The Settlers Online
  • SongPop – WINNER!

Online – Multiplayer

  • Assassin’s Creed III
  • Borderlands 2
  • Call of Duty: Black Ops II
  • Halo 4
  • Journey – WINNER!
  • Need For Speed: Most Wanted

Original Music

  • Assassin’s Creed III
  • Diablo III
  • Journey – WINNER!
  • Thomas Was Alone
  • The Unfinished Swan
  • The Walking Dead

Performer

  • Adrian Hough (Haytham) – Assassin’s Creed III
  • Danny Wallace (The Narrator) – Thomas Was Alone – WINNER!
  • Dave Fennoy (Lee Everett) – The Walking Dead
  • Melissa Hutchison (Clementine) – The Walking Dead
  • Nigel Carrington (The Narrator) – Dear Esther
  • Nolan North (Nathan Drake) – Uncharted: Golden Abyss

Sports/Fitness

  • FIFA 13
  • F1 2012
  • Forza Horizon
  • New Star Soccer – WINNER!
  • Nike+ Kinect Training
  • Trials Evolution

Story

  • Dishonored
  • Far Cry 3
  • Journey
  • Mass Effect 3
  • Thomas was Alone
  • The Walking Dead – WINNER!
  • Development Team

Strategy

  • Dark Souls: Prepare to Die
  • Diablo III
  • Football Manager 2013
  • Great Big War Game
  • Total War Shogun 2: Fall of the Samurai
  • XCOM: Enemy Unknown – WINNER!

BAFTA Ones to Watch Award in association with Dare to Be Digital

  • Pixel Story
  • Project Thanatos
  • Starcrossed – WINNER!

Remember Me hands-on Preview

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I recently had the opportunity to sit down and play the first few hours of Capcom’s new game Remember Me, and I thought I would share my memories of the preview with you.

Give me a memory to remix, and I will change the world (Nilin, memory hunter, 2082 AD)

Back at Gamescom last year, Capcom announced a brand new IP called Remember Me. Developed by DONTNOD Entertainment and set in Neo-Paris in 2084, personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.

Remember Me is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.

The game starts with Nilin in a coffin, or rather being freed from a coffin by a leaper. Leapers are mutated humans who’s memories are permanently corrupted. Basically not very nice guys who want nothing more than to kill her!

The game is split into episodes – episode 1 being called Low Life / Low Tech. At this point Nilin has no memories and must relearn everything, which includes climbing and the most important element (for now), fighting. What this basically means is that we get to learn how to do these things with Nilin thus doubling as a tutorial.

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So within a few seconds of the game beginning Nilin is attacked by a group of these leapers and her friend Edge (who guides her on her journey offering help and advice whilst not actually physically being with her) tells her she has no choice but to fight. This is where the tutorial element kicks in, basically guiding you in the art of dodging blows and attacks. Edge advises you to “use your pressens”. The game then enters the Sensen Menu and you visit the Combo Lab. This is where you can create, and remember fighting moves and combos. At the start of the game you don’t have any set up so you have to add three pressens to create a combo. It may sound a little confusing but once you are in the Combo Lab is sort of makes sense. Later in the game you can create multiple combo moves, including ones that regenerate your health when you complete the combo (and believe me later on you will need that regenerative combo, a lot). The fighting style is similar to other combo based fighting games – move, press a sequence of buttons to perform certain combos and repeat until your opponents are dead. Performing certain combos give you a sense of satisfaction and more points which can be used later to increase your combos and bring in new moves.

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It’s then straight back into the game were you very quickly dispatch the three leapers, all the time learning more about the controls, including some combo moves. From then on its time to make your way through the game, trying to learn more about your past and find those responsible. I won’t spoil any of the rest of the plot today, mainly because I can’t quite remember it………

There is the usual “suiting up” part of the story, she gets her combat skin and glove, which she will need to go into people’s memories to perform remixes but also to use a weapon to overload an opponent.

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At first glance the game appears to be almost open world, but it isn’t – there are only certain places you can go, and to help you on your route there are yellow arrows that appear to tell you where to go, where to jump, and so on. The game tells you that “Your Sensen calculates the optimal path towards your objective” but I found it to be a little to “go here, go there” and didn’t really involve me having to explore to find out where I needed to go. Now this may not be the same in later episodes in the game (I only got to play episodes 1 and 2) and it was also a preview build so it is certainly possible that it won’t be like that in the final game. I really hope it isn’t or at least give the player the opportunity to turn it off because otherwise it will just be a case of follow the arrows and that takes away a little of the game for me.

In episodes 1 and 2, and I suspect throughout the rest of the game, a lot of the movement  involves climbing on things and scaling buildings. And when I say a lot, I really do mean a lot. This takes a little getting used to because early on in the game I would just drop off a ledge or a pipe because I hadn’t quite go the correct position for the next jump or drop. Eventually you do get the hang (get it) of it, but when you do die, as I did often, there was a very long wait while the game reloaded. Now again, it was a preview build and I suspect this will be resolved before the game is released, otherwise it becomes rather frustrating.

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The really unique element in Remember Me is the Memory Remix. Nilin has the ability to go into someone’s memory and remix it, making them remember a different outcome than actually took place. There are various reasons for doing this, each part important to the main story. The first time Nilin has to perform a memory remix she goes into the memory of Olga Sedova because she blames Nilin for something that happened to her husband David. You see the memory build around you and play out as it really happened, then you look for memory glitches which are elements that you can change, such as unlocking a strap or untying an anaesthetic mask.

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You do this by rewinding through the memory and making whatever changes you feel necessary. You can then play the memory once it has been remixed and see what the outcome is. In the case of Olga you’re remixing of her memory changes her from hunting Nilin to helping her. There are a number of glitches you can change, so which wont make a difference and some that need to be done in sequence. Once you get the hang of memory remixing it can be interesting to see the failed results as well as the successful ones and certainly makes the game more interesting and more involved than what it first appears to be.

The music is very reminiscent of Blade Runner and really helps to set the scene, and along with the look of Neo-Paris really draws you into the game and makes you want to explore more.

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One thing that you will notice the moment Nilin speaks is that she has a very strong British accent. So much so you could easily mistake her for Lara Croft. I’m not sure why DONTNOD decided to make Nilin British, perhaps later in the game that will be revealed, but for now it just seems a little strange having two very strong female lead characters who both sound the same. That said, her voice is pleasant to listen to so I’m not really complaining.

After 90 minutes of playing Remember Me I wanted to play more, I wanted to learn more about Nilin and use some of her newly remembered abilities. In that first 90 minutes I just scratched the surface and I look forward to May.

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Remember Me will be available in May 2013 on the Xbox 360, PlayStation 3 and PC, is developed by DONTNOD Entertainment and published by Capcom. You can learn more from the Remember Me website.

What do you think of it? Let us know by leaving a comment below.

App Update: Google Maps for iOS updated to version 1.1

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Google have just updated their Google Maps app, taking it to version 1.1.

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Navigate your world with Google Maps, now available for iPhone. Get comprehensive, accurate and easy-to-use maps with built-in Google local search, voice guided turn-by-turn navigation, public transport directions, Street View and more. Use Google Maps to discover great places to eat, drink, shop and play, with ratings and reviews from people you trust. Sign in to save your favourite places and quickly access all your past searches and directions from your computer, right on your phone.

Search
* Find addresses, places and businesses around the world with Google local search.
* Discover places to eat, drink, shop and play, with ratings and local reviews.
* Sign in to sync your searches, directions and favourite places between your computer and your phone.

Directions
* Get voice guided, turn-by-turn driving directions.
* Find your way with train, bus, underground or walking directions.
* Access live traffic information in cities across the world.
Street View and imagery
* View 360-degree panoramas of places around the globe with Street View.
* See inside more than 100,000 businesses worldwide.
* View high-resolution satellite imagery of locations around the world.

Simple and easy to use
* An entirely new Google Maps experience on your iPhone.
* Newly designed and streamlined interface for even easier navigation of your world.
* Use gestures to explore the map and browse results.

What’s New in Version 1.1

* Search your Google Contacts; sign in to see your saved addresses when you search for friends and family by name.
* Search for local places quickly by selecting popular categories such as restaurants, pubs, cafés, petrol stations, etc.
* Choose between kilometres or miles for your preferred distance units.
* Note that some features may not be available in all countries.

Download Google Maps from the Apple App Store now.

Take to the skies with Thunder Wolves from bitComposer Games and Most Wanted Entertainment

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In Q2 2013, bitComposer Games and Most Wanted Entertainment are launching the Thunder Wolves, who will take to the skies in order to wipe the forces of evil off the map.

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The organization they work for is secret, but one thing is certain; the Thunder Wolves are the best and most daring pilots in the world, and in this hard-hitting arcade-shooter, they will annihilate anyone who stands in their way.

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In Thunder Wolves, the player becomes part of this formidable group of pilots who carry out every order with unequalled precision and speed, no matter whether it requires protecting an oil platform, destroying a chemical factory, or stopping advancing enemies in their tracks.   Their goal is nothing less than saving the world, and this requires staying a step ahead of the terrorists by finding out just what they are planning.

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Key Features:
– Get ready for some old-school helicopter action in this relentless, adrenaline-pumping arcade shoot ‘em up.
– Let the earth tremble! A fully destroyable environment allows you to unleash unprecedented devastation.
– Choose the right equipment for every job! Nine different helicopters and a wide arsenal of weapons are available.
– See the world! 13 action-packed missions in four different regions.
– Carry out a wide variety of missions, from stealth and escort operations to seek and destroy missions.
– Enemies galore: from terrorist foot soldiers and land vehicles to enemy helicopters.
– Spectacular boss battles will stretch your gaming skills to the limit.
– Local multiplayer mode tag team! Create a unit with a friend and fly into battle in co-op mode as pilot and gunner.

Thunder Wolves is the work of the Hungarian development studio Most Wanted Entertainment, and is being released on Sony Playstation Network, Xbox LIVE Arcade, and Windows PC.

Further information about Thunder Wolves is available at:
http://www.mwent.hu/games/thunder-wolves

App Update: Apple updates iBooks to version 3.1

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Apple has just updated it’s iBooks app to version 3.1.

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What’s New in Version 3.1

  • The iBookstore in Japan now has hundreds of thousands of books available for purchase, including fiction, manga, light novels and more.
  • This version of iBooks also includes a number of improvements for reading Asian language books.
iBooks 2 is available now for free in the App Store

Team NINJA talks about new NINJA GAIDEN 3: RAZOR’S EDGE details

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Team NINJA today outlined new details for NINJA GAIDEN 3: RAZOR’S EDGE, the latest chapter in the famed action series arriving at retail on April 5th 2013 for PlayStation 3 and Xbox 360.

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The famed developer revealed that the game will have a full-featured demo available on both platforms before launch and that the full retail Xbox 360 version will support robust SmartGlass functionality for tablets and smartphones, a first for any Team NINJA game. Additionally, Team NINJA announced the new Golden Scarab upgrade feature and fighting details for the female characters Kasumi and Momiji. To premier these new game elements, Team NINJA has released all-new images highlighting the SmartGlass functionality, Golden Scarabs and fighting moves.

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Xbox 360 players will be able to expand their NINJA GAIDEN 3: RAZOR’S EDGE experience with immersive SmartGlass “second screen” features on their internet-enabled tablet or smartphone. They can check their updated personal records and achievements and even watch strategy videos based on their current in-game location to get help. Players will also be able to participate in the game’s community by viewing and commenting on gameplay videos which have been uploaded by players around the world—or take a more active role by uploading their own videos from the game.

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Regardless of whether they are using SmartGlass features, all players can boost the capability of Ryu Hayabusa, the game’s iconic ultimate Ninja, by discovering Golden Scarabs hidden throughout the game world. These Scarabs can then be used to unlock new Ninpo or weapons. For instance, Piercing Void, a move that creates deadly sharp vacuum blades to slice up nearby enemies, can be unlocked for 20 Scarabs while the sweeping Lunar Staff weapon can be unlocked for 10 Scarabs. The Scarabs are well hidden, though—players will have to search hard for them!

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Team NINJA also revealed fresh intel on the fighting moves that Kasumi and Momiji will add to NINJA GAIDEN 3: RAZOR’S EDGE as playable characters. Kasumi, first seen in the DEAD OR ALIVE series, brings a variety of deadly attacks including her renowned Mugen Tenshin attacks that strike with deadly speed even if delivered from midair. She can also unleash the slow but powerful Kunai Tempest, which creates a giant pinwheel shuriken, and Rending Wind, which channels her aura into a powerful beam of energy. Momiji is no slouch, either. She can double-jump in midair with her unique Heavenbreaker to rain down attacks from high overhead, transform dancing leaves into a circle of flames with her Crimson Lotus, and unleash a powerful fireball with her Autumn Flame.

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Available prior to launch, the game’s demo will feature stages for both Hayabusa and Ayane. Any Karma or Ninja Skills acquired in the demo can be transferred to the full version, ensuring that demo play time is put to productive use. More details regarding the demo will be available soon.

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NINJA GAIDEN 3: RAZOR’S EDGE is the most action-packed and feature rich NINJA GAIDEN game ever created. Published by TECMO KOEI, the game was designed from the ground up to please core action fans with a brutally redesigned battle system, tough enemy AI, upgraded online features, and the return of dismemberment. The Ninja Skills system lets players use Karma earned in combat to freely purchase weapon and Ninpo upgrades, feats, and costumes. Adding to the variety of gameplay, Kasumi, Ayane, and Momiji all join Hayabusa as playable characters. Ayane will get her own chapters in story mode while all three female characters can be played in the new Chapter Challenge mode and Ninja Trials co-op play with multiple costume options.

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NINJA GAIDEN 3: RAZOR’S EDGE is developed by Team NINJA and published by Tecmo Koei.

SEGA announces Sonic Dash for iOS

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SEGA Europe and SEGA of America Inc. have announced Sonic Dash the fast and endless running mobile game.

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Following the success of Sonic Jump, this infinite running title is the latest created exclusively for mobile platforms from Hardlight Studios.

Our spikey hero goes on a fast and frenzied 3D dash through the stunning grassy verges of Seaside Hill. Challenge your friends to run as far into the hill as you can and beat their best times!

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Sonic Dash will be available on to the App Store soon.