Wargaming and NVIDIA Team Up for Veteran’s Day

NVIDIA has announced the addition of the new GeForce eSports World of Tanks (GTXWoT) 3v3 Tournament Amateur Division, complete with a 1 million in-game gold prize pool paid out to the top 128 teams and cash and hardware donations to veterans charities.

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Registration is now open at esports.geforce.com for the new North American 3-tank team Amateur Division, complete with a 1 million in-game gold prize pool.   Registration closes Friday October 4th and gameplay begins Monday, October 7th.  The Finals will be held on Veteran’s Day, November 11th, and will be streamed live on Twitch.tv.  The teams will compete in a Tier 4 competition with 1,000,000 in Wargaming gold paid out amongst the top 128 placing teams.   There will be no limit to the number of teams allowed to register and the 3-tank teams are allowed 2 extra substitute players on the roster.

“We’re extremely excited to share details about the Amateur Division activities for the GeForce eSports World of Tanks Open,” said James Grunke, director of global eSports at NVIDIA. “NVIDIA and Wargaming.net will match dollar for dollar up to $5000 for every registrant who joins the competition resulting in a $10,000 donation to veteran’s charity organizations to be announced on opening game day.  We’re also giving out two GeForce GTX equipped  gaming systems  and lots of Wargaming gold which will be put to good use at a veterans charity hospital.  The players will have a blast and it’s all for a good cause.”

World of Tanks is a team-based, massively multiplayer online game dedicated to armored warfare in the mid-20th century. With more than 70 million registered users worldwide, World of Tanks is a fast-paced PC shooter game with in-depth weaponry, economics and robust eSports tools.

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The Veteran’s charities will be announced on opening game day.  The GeForce GTX hardware system donations will come equipped with EVGA GeForce GTX GPUs and premium gaming accessories provided by Razer.

Arma Tactics Released for PC via Steam

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Bohemia Interactive has announces the release date of the turn-based close-combat strategy game Arma Tactics for PC via Steam as well as the launch of the early access beta.

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Following on from the highly successful launch of Arma Tactics on mobile platforms, Bohemia Interactive is delighted to announce the PC version available via Steam.


Scheduled for release 1st October 2013 with a price of $8.99 € 6.99 £5.99, eager gamers who pre-order  now will receive a 15% discount as well as access to the beta.

Arma Tactics will receive a number of PC specific upgrades/improvements including: Amazingly visually enhanced (high-detailed textures, post effects, high-detailed light maps, enhanced shaders and shadows). Controls optimized for PC (mouse+keyboard) and full support for gamepad. Please note not all enhanced features will be included in the initial beta.
Arma Tactics is a turn-based close-combat strategy game, where the player takes control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to the player to decide how he will play through both the story-driven missions and generated missions with randomized objectives. Whether using stealth or a more direct approach, players will need to use their strategic thinking and use both basic and advanced weaponry while facing many different opponents – ranging from unorganized local militia to smart and skilled mercenaries.

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With highly re-playable missions, weapons to unlock and whole campaigns to be regularly added, Arma Tactics offers many hours of intense ever-changing action.

  • Explore highly detailed battlefield environments that come to life with sophisticated particle systems and post-process effects
  • See your men come to life with realistic animations captured by a powerful motion-capture solution
  • Lead them through a thrilling single player campaign or improve your skills in generated missions
  • Gather experience points to level up your characters, upgrade weapons and unlock special equipment
  • Choose your difficulty – we make sure the game is fun to play for both casual players and hardcore gamers
  • Take part in challenging special game modes
  • Additional campaign coming October 2013

Available for PC via Steam from 1st October 2013 Price $8.99 €6.99 £5.99

http://store.steampowered.com/app/224860/

Pre-order now for 15% discount and beta access!

Minimum Specifications:

OS: Microsoft Windows XP SP2 or newer

Processor: Intel Core 2 Duo or dual core AMD XP or better

Memory: 1 GB RAM

Graphics: DirectX 9.0c Compatible (with shader model 2)

DirectX: Version 9.0c

Hard Drive: 500 MB available space

Sound Card: DirectX9 compatible sound card

EA and the British Red Cross to Offer Aid in Simcity

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Electronic Arts Inc. and 10 National Red Cross Societies, including the British Red Cross, today announced the first ever multi-country collaboration with 10 Red Cross societies from around the globe to enable SimCity players to provide assistance to real people impacted by real-world natural disasters just like they do for their Sims in-game. Players will draw parallels between the real world disaster response the Red Cross provides and what they will be able to do in-game. When a natural disaster strikes their in-game cities, players can supplement the available in-game emergency services with additional assistance from the Red Cross relief centres by purchasing the Red Cross branded digital content.

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This downloadable content will be available for £7.99; EA will give a minimum of 80% of proceeds to the Red Cross.

The branded downloadable content includes a Red Cross Relief Centre and two vehicles that will travel around a player’s city in response to natural disasters. When a meteor strikes, an earthquake occurs or a tornado touches down, Red Cross tents will appear in various locations throughout a player’s city. Sims that would have been critically injured are instead cared for at the Red Cross tents. As the city recovers from the natural disaster, the tents will disappear. Each disappearing tent will then release 10 healthy Sims back into a city. Ambulances, fire trucks and police cars will protect a player’s city in addition to Red Cross services. This downloadable content will be available for £7.99.

“Collaborating with the Red Cross is a small way for EA to help others through our creative work,” said Patrick Buechner, GM of the Maxis Emeryville studio. “The content we created alongside the Red Cross not only gives aid to the Sims within our players’ cities, it also enables players to help real people who have suffered from disasters in the real world. After recouping our development costs, the remaining proceeds will go to the Red Cross to help support their work across the globe.”

“This creative partnership with SimCity will help us reach a new audience and raise awareness of the work of the Red Cross during real world disasters,  said Mark Astarita, Director of Fundraising at the British Red Cross “This will bring the Red Cross to life for gamers in an exciting and interactive way while raising vital funds to support our work helping people in crisis in the UK and overseas.”

This Red Cross set will be available for a year starting on September 17, 2013. Throughout this year-long campaign, EA will give eighty percent of the player’s payment (less applicable taxes) for the Red Cross downloadable content, with a minimum of $100,000, to support humanitarian services of the participating Red Cross National Societies. To find out more about the SimCity and the Red Cross in-game content, please visit: https://origin.com/en-gb/store/buy/182555/mac-pc-download/addon/simcity-red-cross-charity-pack

Namco Bandai Release New Screen Shots for SoulCalibur 2 HD Online

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Soul Calibur 2 HD Online

 

Namco Bandai today has released new screen shot for the new version of SOULCALIBUR II HD Online which will be soon available as an Arcade game on Xbox Live online and via the PlayStation Network for the PlayStation 3.

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Heralded as one of the best fighting games of all-time, SOULCALIBUR II returns to consoles this year with crisp new high definition graphics and all-new online modes in celebration for its 10 year anniversary.

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Nintendo to Showcase Indie Talent at Eurogamer Expo

Nintendo is supporting indie developers like never before at Eurogamer Expo 2013 with a special zone showcasing some of the best indie talent to grace Nintendo’s current consoles.

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The developers of indie games Q.U.B.E: Director’s Cut, Scram Kitty and his Buddy on Rails, Tengami, Coaster Crazy Deluxe, Knytt Underground, Putty Squad and Steam World Dig will attend Eurogamer Expo alongside Nintendo. There will also be nine brand new games available to play including the first playable Wii U demo of Tengami. Indie games available on stand include:

Wii U

  • Q.U.B.E: Director’s Cut
  • Scram Kitty and his Buddy on Rails
  • Tengami
  • Knytt Underground
  • Coaster Crazy Deluxe

Nintendo 3DS

  • SteamWorld Dig
  • Shantae & the Pirate’s Curse
  • Retro City Rampage
  • Putty Squad

There will also be the chance to get hands on with highly anticipated first-party Nintendo games, take part in Nintendo 3DS tournaments in the NintendoLife StreetPass Zone, pose for photos with Mario, Luigi, Sonic, Pikachu and Link as well as grab special giveaways and win prizes when the games show opens on 26th September.

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Nintendo will be at Eurogamer Expo in Earls Court, London from 26th-29th September 2013.

Watch The Evil Within Toyko Game Trailer

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Shinji Mikami, the father of survival horror, is back to direct The Evil Within Shinji Mikami will have the opportunity to show off his latest project this week in Japan at Tokyo Game Show. To celebrate the occasion (and for those that can’t make the trip)– a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension. The Evil Within is in development for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC and is slated for release in 2014.

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WWE 2K14 Wrestlemania The New Generation matches revealed

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2K Sports have revealed the next set of Wrestlemania mode matches for WWE 2K14.

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The New Generation:

  • WrestleMania 10: HBK vs. Razor Ramon Intercontinental Championship Ladder Match
  • WrestleMania 10: Bret Hart vs. Yokozuna (c) (with Mr. Fuji)
  • WrestleMania 11: The Undertaker (with Paul Bearer) vs. King Kong Bundy (with Ted DiBiase)
  • WrestleMania 11: Diesel vs. HBK
  • WrestleMania 12: The Undertaker (with Paul Bearer) vs. Diesel
  • WrestleMania 12: Bret Hart (c) vs. Shawn Michaels
  • WrestleMania 13: Bret Hart vs. Steve Austin

Here are some more screenshots:

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Come back tomorrow to see the next batch!

So what do you think of WWE 2K14? Let us know by leaving a comment below.

Nokia is holding event for 22nd October Most Likely New Lumias

Nokia has just announced that it will be sharing new information for all the Nokia fans just in a month time on 22nd October.

 

 

Will we see the Nokia Lumia 1520, the first 1080p Windows Phone to enter into 6-inch domain. This device is believed to have a Qualcomm Snapdragon 800 SoC and a 20-megapixel PureView camera. With Windows Phone 8.1 (Project Blue) will also see an update to support the new 1080p resolution, this will add a third row of columns and giving owners even more space for their various tiles on the homescreen

Nokia event October 22

Rumour has it that Abu Dhabi will be where the event will be this time, only time will tell.

Leaked Nokia Lumia 1520

Guild Wars 2 Tequatl Rising Update is Now Out

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Going live today, the Tequatl Rising update for Guild Wars 2 that contains new events, features and rewards, which the ArenaNet developers will be demonstrating in a livestream:

·         Dive deeper into the Tequatl Rising release with ArenaNet devs during the livestream on there Twitch channel at 21:00 CEST (20:00 BST) on Friday 20th September.

[youtube http://www.youtube.com/watch?v=l1Nnm2-FaXA?feature=player_detailpage%5D

Events
·         The Dragon Tequatl – Redefined! – This ancient dragon, scourge of the Splintered Coast, has become more formidable than ever, with an arsenal of new attacks and lethal tricks at its disposal.

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Features
·         Coming Soon – “Looking for Group” Tool – We’ve added a new system to help players find others to join in on their adventures.
·         New Ruins of Power in World vs. World – Each borderland map in WvW has been redesigned to include five new Ruins of Power.
·         Bosses – Updated! – We’ve adjusted all of our bosses to make them more challenging and fun!
·         New WvW Ability: Flame Ram Mastery – Prepare to knock some gates down and set stuff on fire!

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Rewards
·         Wings of the Sunless – Earn this ominous new animated back item by waging war against Tequatl the Sunless!

For more information about the Tequatl Rising update, please visit http://www.guildwars2.com/releases

Legacy of Transylvania Now Out iPad for Free

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Game Insight has announced the launch of an all-new, free-to-play mobile game, Legacy of Transylvania for iPad. Legacy of Transylvania is the latest hidden object game from the creator of Game Insight’s worldwide hit, Mystery Manor, which has more than 31 million users worldwide.

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Legacy of Transylvania is a new adventure game that offers challenging hidden-object puzzles against the dark and mysterious backdrop of an ancient Transylvanian castle. Players will unlock each chamber of the castle, as well as new sections of the castle grounds, room by room with each challenge, using an array of powerful hint items to speed their progress.

In Legacy of Transylvania, players take the role of inheritor of a massive castle

[youtube http://www.youtube.com/watch?v=oqHNret0OwI?feature=player_detailpage%5D

In Legacy of Transylvania, players take the role of inheritor of a massive castle in Transylvania—the traditional home of Count Dracula himself. They arrive to find their holdings in disarray, and their castle inhabited by gargoyles, trolls, ghosts, and even ancient vampires. Only by meeting with the manor’s unique inhabitants, conquering hundreds of quests, and collecting more than 100 rare items can players set aright an ages-old wrong and claim their birthright as the true heir of the estate.

Legacy of Transylvania is available now in the App Store for iPad. Download the game for free and explore this exciting new adventure now!

ASUSTOR Announces New Entry Level NAS Units

ASUSTOR is continuing to fill out their NAS line, announcing two new entry-level NAS units.  Read on for details.

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ASUSTOR is continuing to fill out their NAS line, announcing two new entry-level NAS units.  Here is the press release:

ASUSTOR Launches Economical Entry-Level AS 2 Series NAS

Presenting the AS-20XT and AS-20XTE series, equipped with powerful Intel® Atom™ 1.2 GHz dual core processors, boasting a blazing read/write speed of 104+MB/74+MB. Designed for individual and SOHO users, the AS-20XT series lets users create their own Web server, file server, backup server, download server, and surveillance solution. The AS-20XTE series features an additional HDMI port and infrared receiver allowing users to create the ideal digital home entertainment center.

Taipei, Taiwan, September 17th, 2013 –ASUSTOR Inc., a leading innovator and provider of network storage solutions, has announced the launch of its brand new AS 2 series network attached storage (NAS) targeted at personal and home users. The series is further divided into 2 sub-series: the AS-20XT series (AS-202T/AS-204T) designed to give users the essentials for creating a personal cloud and the AS-20XTE series (AS-202TE/AS-204TE) designed to give users both personal cloud and digital entertainment functionality. Offering both high quality and functionality at an economical price, the 2 series not only was designed to meet the needs of consumers but is also a great entry level product for users who are using a NAS for the first time.

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“In order to meet the diverse needs of individual and SOHO users, ASUSTOR has launched the economical 2 series featuring powerful Intel dual core processors that ensure for reliable, top-notch performance,” said Allen Yen, Sales Director at ASUSTOR. “The 2 series provides customers with a great value at an extremely competitive price point which significantly lowers the barriers to an entry level NAS.”

All of ASUSTOR’s 2 series devices are powered by the latest Intel® AtomTM 1.2GHz dual core processors. The AS-20XT series comes equipped with 512MB of DDR3 memory and boasts read and write speeds of 104+ MB/s and 74+ MB/s respectively. Furthermore, the AS-20XT series offers a variety of powerful cloud storage functions that allow users to easily set up their own backup server, file server, video surveillance solution, Web server and more. Conversely, ASUSTOR’s AS-20XTE series devices come equipped with 1GB of DDR3 memory. The AS-20XTE series devices feature an HDMI port and infrared receiver which can be paired with the XBMC App to turn the NAS into a multimedia player. After downloading and installing the XBMC App from ASUSTOR’s App Central users need only connect their NAS to any HDMI ready display to immediately begin playing all the multimedia content from their NAS. Additionally, users can also opt to purchase ASUSTOR’s exclusive remote control or install the official XBMC Remote App for free on their mobile device to control all multimedia playback on their NAS.

The 2 series devices all come with the ADM 2.0 (ASUSTOR Data Master) operating system, that features an intuitive graphical interface which provides users with a familiar experience closely resembling the simplicity enjoyed on mobile and tablet devices. ADM 2.0 contains an array of innovative features such as a comprehensive set of backup solutions to protect your data, Mission Mode backup to ensure the completion of backup jobs, and FTP Explorer, the first FTP client designed exclusively for use on a NAS giving users the ability to enjoy drag and drop file transfers from the convenience of the ADM desktop. ADM 2.0 also features the App Central App repository which contains over 100 free and unique NAS Apps that users can download to add functionality to their NAS devices. Moreover, users can also utilize ASUSTOR’s exclusive AiMaster and AiData mobile apps to manage their system and data from the convenience of their mobile devices. Users will also be able to stream music and videos, view photos, preview documents, and ultimately enjoy the convenience of cloud access while on the go.

Key Specifications for the AS-20XT Series:

  • Intel® Atom™ 1.2 GHz Dual-Core Processor
  • 512MB DDR3 RAM
  • Maximum supported capacity of hard disks: 8TB (AS-202T) and 16TB (AS-204T)
  • USB 3.0 (5 Gb/s)
  • Support for online RAID level migration and capacity expansion
  • Supported volume types: single disk, JBOD, RAID 0, RAID 1, RAID 5, RAID 6, RAID 10

Key Specifications for the AS-20XTE Series:

  • Intel® Atom™ 1.2 GHz Dual-Core Processor
  • 1GB DDR3 RAM
  • Maximum supported capacity of hard disks: 8TB (AS-202TE) and 16TB (AS-204TE)
  • USB 3.0 (5 Gb/s)
  • HDMI output
  • Audio jack (line-out)
  • Infrared receiver
  • Support for online RAID level migration and capacity expansion
  • Supported volume types: single disk, JBOD, RAID 0, RAID 1, RAID 5, RAID 6, RAID 10

For more product information please visit: http://www.asustor.com

A live demo of ASUSTOR’s ADM 2.0 operating system is available for access at: http://www.asustor.com/live_demo

I’ve been impressed with the hardware and firmware that ASUSTOR is delivering; these guys should be on your radar if you are shopping for a NAS unit.  Check them out today!

Total War: ROME II Patch 2 now live

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The second patch for ROME II is now live and will be automatically applied to your game on restarting.

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This patch includes optimisations for Campaign performance, AI round time improvements, adds additional options and guidance for players in tweaking the settings of their game and over 100 other changes and fixes.

Here is the list of updates and changes in Patch 2:

Warning: Your current Save Games will work with Patch 2, but Save Games created or overwritten in Patch 2 will be incompatible with previous versions of Total War: ROME II.

Technical and Performance Issues

  • Campaign performance optimisations.
  • Campaign AI round time improvements (greatest effect during early game).
  • A new “Limited” option has been added to the “Show AI Player Moves” settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
  • Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
  • Pathfinding optimisation on the Campaign Map.
  • Fix for “Level of Detail” distances scaling incorrectly when the “Field of View” is changed which reduces the chance of the “Intelligent Zoom” [N] key, causing “zombie like” low quality textures on unit faces in battles.
  • A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the “Unlimited video memory” option in the graphics menu.
  • Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
  • Improved compatibility for graphics cards with multiple GPUs.
  • Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
  • More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
  • Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
  • Fixed battle crash bug caused by the default deployment placement.
  • Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
  • Fix for crash loading save games that were created on the “settlement captured” screen in Campaign modes.
  • Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
  • Fix for crash caused by forming a Confederation in Campaign modes.
  • Some desyncronisations have been fixed in multiplayer city / port assault battles.
  • Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
  • Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
  • Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
  • Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
  • Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
  • Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
  • Fix for a very rare crash when launching a new campaign.
  • Fixed rare battlefield loading lockup.
  • Fix for a rare crash caused by animal handlers in battles.
  • Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.

Gameplay Improvements

  • Reduced infantry run speed, charge speed and acceleration in battles.
  • The low level casualty moral penalties have been significantly reduced in battles.
  • Improved balancing for Food and Squalor in Campaign Mode.
  • Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
  • Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
  • Improved ship movement speeds in battles.
  • Shock cavalry run speed and charge speed have been increased in battles.
  • Increased flanking morale penalties.
  • Added icons to indicate activity in the Technology and Faction screens during a campaign.
  • Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
  • Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
  • Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
  • Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
  • Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
  • When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
  • Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
  • Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
  • Improved AI and scripting in the Raphia Historical Battle.
  • Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
  • The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
  • Improved AI collision detection with Deployables in battle.
  • In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
  • The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
  • Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
  • Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
  • Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
  • The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
  • The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
  • Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
  • Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
  • Improved the terrain in a small Barbarian city battle map.
  • Minor bug fixes for Roman and Barbarian siege battle maps.
  • During battles, players are no longer able to un-pause the game while in the options menus.

Usability improvements

  • In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
  • Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
  • Removed the red tint from the sky in battles.
  • Fix for “Rome Wasn’t Built in a Day” achievement failing to unlock when its requirements were met in some situations.
  • The “Quaestor” achievement should now unlock correctly, when completing the Prologue campaign
  • Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
  • Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over “Slaves” in the Province Details panel on the Campaign map.
  • Fix for rare cases of broken save games in Campaign mode.
  • Fix for Campaign mode bug, where a hostile agent and the players’ ship became stuck in the same position, with neither one able to move.
  • Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
  • Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
  • In Multiplayer battle setup, unit restrictions related to “Battle type” are no longer desynchronised between the host and client, so only the correct units can be chosen.
  • Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
  • Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
  • The Public Order “Change per turn” stat is now displayed as the sum of all of its “Contributing Factors” on the Province Info panel in Campaign mode.
  • Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
  • More detailed descriptions added to the tooltips for the “Occupy, Loot and Raze” buttons after successfully capturing a settlement on the Campaign map.
  • Improved icons for Province Effects in Campaign mode.
  • Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
  • The “Force March” movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
  • Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
  • The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
  • The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
  • Units in a recruitment queue, in a province with its capital under siege, now have an “infinity sign” icon to indicate that the “turns to recruit” is infinite while the siege is maintained in Campaign mode.
  • In the “Controls” menu under the “Settings” option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the “Classic Total War” name.
  • Added a tooltip to say “Left-click to remove unit from recruitment queue” for units that are queued for hire in Campaign mode.
  • Added a tooltip to make ruined buildings more obvious in Campaign mode.
  • Added tooltips to “Weather” and “Time of Day” settings in the Custom Battle menu.
  • Fixes and corrections for text in the encyclopaedia have been made.
  • Minor text and grammar corrections in Campaign Modes.
  • Fix for some German text not fitting into the available text space in the campaign mode user interface.
  • Improved text formatting in the Objectives panel in Campaign mode.
  • Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
  • Fixed some missing text on the Diplomacy screen in Campaign modes.
  • Added white outline to Armoured Legionaries unit cards in battle.

And don’t forget to check out our Total War: ROME II review here.

New Saints Row IV DLC released today – GAT V and Wild West

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Deep Silver has released two new pieces of DLC for Saints Row IV.

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GAT V is finally here

Gamers have waited for years to experience GAT V – it’s finally available!

To celebrate the release of the GAT V Pack on PC, Volition, the developer of Saints Row IV, and Deep Silver are giving it away for free for 24h on Steam!

Be recognised everywhere when you dress up in typical Johnny Gat fashion or in the official Aisha costume, only available here.

Also contains the Reynolds .50 Heavy Machine Gun and a Knifethrower (no kidding) for the ultimate Saints Row #GATV experience.

Go West – with the Wild West Pack for Saints Row IV!

Since we all know that real Presidents secretly aspire to be a cowboy, you will be able to outfit your CIC in real western style with the Wild West Pack for Saints Row IV!

The Wild West Pack includes a fitting cowboy outfit, a wild west dress and a Western themed shotgun and revolver.

Both the GAT V and the Wild West Pack will be out today in the US on consoles and worldwide on Steam and from Wednesday on console in the rest of the world, for a price of $2.99 each 2,99 Euro, 2,39 GBP Sony / 1,99 GBP Microsoft.

Armin van Buuren shows off the Philips M1X-DJ sound system

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At IFA, Philips announced a new collaboration with globally-renowned DJ Armin van Buuren. Industry innovator and five-time winner of DJ Mag’s Top 100 DJs poll, Armin is working with Philips to develop audio products for both DJs and music fans.

The first result is called the M1X-DJ sound system, which allows you to mix, play and share the music you love.

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Combining a sleek design aesthetic and easy-to-use interface with innovative technology, the M1X-DJ allows anyone who wants to mix, play and share their music in one portable device. It combines a DJ controller and sound system that comes integrated with a Lightning connector and Bluetooth connectivity and works seamlessly with the djay 2 app from Algoriddim.

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The system is simple to use and provides an authentic DJ experience for beginners to professionals, depending on how you choose to use the features. With multiple inputs and outputs, aspiring artists can link up multiple M1X-DJs or bigger stereo systems for a more club-like sound. Bluetooth connectivity allows you to share your favourite music from Bluetooth-enabled devices. When the party moves outside or to a remote location that may not have accessible power, the M1X-DJ will play for five hours with D cell batteries.

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The Philips M1X-DJ Sound System will be available in November 2013 with a recommended retail price of EUR 399.95.

After the press conference Armin gave us a private demo of the M1X-DJ, the highlights of which you can watch below:

Widely considered one of the biggest players in the electronic music scene, Armin van Buuren first took to his decks when he was just a teenager, and, with over fifteen years’ experience in the industry is now trance’s most recognizable star. Named DJ Mag’s number 1 DJ a record five times, Armin has hosted his weekly radio show, A State of Trance, since 2001, amassing 20 million weekly listeners in 26 countries and propelling him to worldwide superstardom. Currently playing a residency at the world largest club, Privilege in Ibiza, Armin continues to create innovative and exciting music to both popular and critical acclaim.

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So what do you think of the Philips M1X-DJ? Let us know by leaving a comment below.