Spinal Comes to Killer Instinct for Xbox One

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If you’re already comfortable with Jago, Orchid, or one of the other KI characters already available, why should you give Spinal a spin? The 1.3 GB update should begin downloading as soon as you boot your Xbox One, but you may have to restart if you were online when the update landed. For those who purchased Killer Instinct’s Combo Breaker Pack, Ultra Edition, or Pin Ultimate Edition will be able to play as Spinal. Here is the Producer Torin Rettig list some of Spinal’s best maneuvers:

Killer Instinct

      • Power Devour: A classic Spinal move. Spinal uses his opponent’s attack to power up his own offense. Spinal absorbs opponents’ special moves and turns them into skulls that he can use to curse them. Curses siphon opponents shadow meter or instinct meter and give it to Spinal.
      • Bonerunner: A new and awesome move for Spinal. Whereas most characters can dash forward and back, Spinal has a full on run. With Bonerunner, he can run forward indefinitely and can use any move out of the run that he could if he were standing. It closes the distance on opponents fast and creates tons of pressure for the opponent. He also has an awesome maniacal laugh while running, adding to the fun.
      • Skeleport: Another classic spinal move. Spinal teleports in relation to the opponent based upon the power level of the Skeleport. He can teleport right in front of the opponent, mid distance from the opponent and behind the opponent. Perfect for set-ups, mix-ups and keeping the opponent guessing.
      • Searing Skull: When performed in a combo it trades damage for giving Spinal skulls. When Spinal has skulls Searing Skull fires them at the opponent at various angles and when they hit they curse them. Curses drain shadow meter from the opponent and give it to Spinal, allowing him to turn the tide of battle. Additionally, the shadow version of Searing Skull fires a massive chattering skull that siphons instinct meter from the opponent to Spinal. Both versions of Searing Skull can stack multiple times, increasing the drain.

 

Wargaming and RAF Museum Expand with Augmented Reality App

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Wargaming has announced the global launch of an augmented reality application drawing focus on the Dornier 17 aircraft currently in exhibition at the RAF Museum in Cosford, Shropshire, United Kingdom.

Working with the Royal Air Force Museum, Wargaming set out in October of 2013 to recover the only known surviving Dornier Do17 aircraft. Success saw the opening of the “Wargaming.net Interpretation Zone” at the RAF Museum, where visitors can examine the aircraft undergoing renovation and learn more of its colorful history and important role during World War II.

The newly launched application, named Apparition, will take that interpretation to a new interactive level using augmented reality to view a virtual version of the aircraft flying over the museum, as well as other historical information.

To celebrate the launch of the Apparition application, both the RAF Museum and Wargaming encourage the public to be the first to view the Dornier 17 in their own part of the world. Scattered around the globe are hundreds of virtual locations where users of the application can view and take photos of their Dornier 17 and upload them online for a chance to have their photo be part of the next Wargaming.net Interpretation Zone, scheduled to launch at the RAF Museum London in 2014.

“As a global games company that specializes in distributing digital content to every corner of the world, we are delighted to partner with the Royal Air Force Museum,” said Tracy Spaight, Special Projects Director at Wargaming. “Taking the Dornier outside the museum walls and bringing it to people all over the world is truly taking this great experience and bringing the museum directly to people around the world.”

Rambo The Video Game Release Date Announced and new Figures

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Today Reef Entertainment announced that RAMBO THE VIDEO GAME will be available across EUROPE on 21st FEBRUARY 2014. RAMBO  THE VIDEO GAME is planned for release on the Xbox 360, PlayStation 3 and Windows PC. A release in North America & Canada for PlayStation 3 and Window PC will follow later in Q1 2014.

RAMBO THE VIDEO GAME will put players in Rambo’s combat boots and take them on an action-packed adventure through the iconic action-sequences and story-arcs of FIRST BLOOD , RAMBO: FIRST BLOOD PART II  & RAMBO III.

The game will feature the original movie voice-tracks of John Rambo and Col. Samuel Trautman as well as selected music from the original Rambo Trilogy.
Selected retailers across Europe will offer one of two limited-edition figurines as pre-order incentives for RAMBO  THE VIDEO GAME. The figurines have been designed & manufactured to the highest standards exclusively for RAMBO  THE VIDEO GAME, giving Rambo fans a once-in-a-lifetime chance to grab a genuine collectable.

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The highly detailed, hand-painted, 3-inch figurines are based on iconic images of John Rambo from FIRST BLOOD & RAMBO: FIRST BLOOD PART II. Each figurine features authentic likeness, costume and weapons.

The figurines will be offered as pre-order incentives by select retailers, while stocks last, and will not be available for sale separately. A list of participating retailers can be found on the official game website here.

A Reef spokesperson said: ‘We are delighted to announce the final EU release date for RAMBO THE VIDEO GAME and although the main game is now complete our journey with Rambo continues as we will soon start development on the game’s first DLC expansion pack with our partners at Teyon.’

Abbey Road orchestrates Castlevania: Lords of Shadow 2 soundtrack

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Today Konami Digital Entertainment have geared up for the launch of Castlevania: Lords of Shadow 2 on 25th February, the publisher has released a special video showcasing the recording of the game’s orchestral soundtrack at the iconic Abbey Road studios in London.

The new footage captures Dave Cox, Producer of Castlevania: Lords of Shadow 2 and Studio Head of European Production for Konami Digital Entertainment B.V., as he oversees the production of the game’s soundtrack alongside composer Oscar Araujo. The acclaimed Araujo returns to the series following the stunning reception to his Lords of Shadow score, and has produced an epic soundtrack for the new game.

Dave Cox details how he was introduced to Oscar, and how the talented Spaniard has worked closely with the game to produce a musical ‘heart’ that is a fitting conclusion to the critically acclaimed series. The video also features exclusive footage taken from the recording, while Araujo himself details the methodology he uses in the creation of the game’s soundtrack.

Castlevania: Lords of Shadow 2 soundtrack features the largest orchestra ever used in the production of a video game, and spanned several weeks of recording. Araujo’s soundtrack has been designed to showcase the conflict Dracula feels, and the composer details why Abbey Road was important to the soundtrack for the PlayStation 3, Xbox 360 and Windows PC.

Trailer for Blackguards

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Today Daedalic Entertainment has released a brand new trailer for the recently released turn-based RPG Blackguards on PC and Mac. You can download the demo via Steam.

 

Characters revealed for ‘Running Shadow’

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Game Insight today presents the key characters of Running Shadow the next evolution of running games is coming soon to Android devices in early this year and other platforms later this year.

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Mystery and danger surround the town of Adrion. A lot of adventures await the lead character on his heart-stopping quest through darkness.  But he’s not alone on this journey. The adepts of the ancient Fraternity of Shadows are always there to help him along the way. But are their motives really as selfless as they seem to be? Can you actually trust them? Or maybe they just want to gain your trust first and then stab you in the back? You never can tell.

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The best way to preserve peace is to be prepared for war. So be prepared. Get to know those who will guide your way through the game. Remember not to trust blindly everything you may see or hear along this long and winding road. Running Shadow for Android is the unique mix of a classic runner and fantasy-themed RPG. The game features 20+ interesting characters and lots of gorgeous Gothic-style locations, from scary dungeons to bright landscapes.

Running Shadow will offer a deep story with unexpected plot twists and a dark, gothic fantasy world to explore. The game will include a variety of environments to explore, including bright landscapes and grim dungeons, as well as a varied cast of characters. The future of running games launches later this year for Android and other platforms.

http://www.youtube.com/watch?v=2BsrzKKI93Y

 

Deep Silver Partners with Insert Coin for Saints Row Range

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Today Deep Silver has partnered with UK merchandise outlet Insert Coin to launch a Saints Row clothing range. Insert Coin team is a long-term fan of the Saints Row franchise and we’ve spent a lot of time on the mean streets of Steelport and who wouldn’t. We’re so excited and we can’t wait to show you the designs we have in store – expect a LOT of purple!

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Gat polo
One man defines the Saints. One awesome man. This simple elegant polo celebrates the one and only Johnny Gat – the eternal figurehead for all Saints, everywhere…

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Steelport Saints hoodie
Never forget where you’re coming from – not that you’d ever want to if you hail from Steelport of course! Celebrate its association with the Saints with this epic hoodie…

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Professor Genki tee
Genius comes in many forms, but there aren’t many that can match Professor Genki. He’s a fashionable feline too – and only this tee will give you MAXIMUM T-SHIRT ULTRA-JOY!

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3rd Street Saints jacket
Steelport. Planet Earth. The Galaxy. Everyone everywhere wants to be a Saint – and now you can be part of the crew too, with this awesome varsity-style jacket…

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Saints Flow tee
When you’re saving the world, you need the maximum amount of refreshment – and real heroes drink Saints Flow! This tee celebrates the classic taste of Saints in style…

 

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Genki leggings
Everyone loves the cleverest cat in town – especially when that town is Steelport, USA! And when it comes to perfection, these Genki-infused leggings have got you covered…

“Volition are thrilled that Insert Coin Clothing have added Saints inspired clobber to their range. We can’t wait to dub-test it to ensure the garments live up to the strain of saving the planet” says Jim Boone, Senior Producer, Volition.

Dan Long, Head of Communications at Insert Coin Ltd is quite excited and says: “Saints Row is an awesome franchise that keeps going from strength to strength, with high-octane romps that just burn into your memory forever. It’s great to be working with Deep Silver on this new range – and we’re looking forward to making 2014 the year when everyone starts wearing purple!”

Xtreamer SideWinder 4 Announced

Today the company Xtreamer has announced a new media streamer device called the Xtreamer SideWinder 4 for €79 with free shipping. The Xtreamer Sidewinder is the 4th generation Media player featuring passive cooling in a one-of-a-kind Android tvbox that allow you to play on TV streaming content from the internet with peak performance yet unparalleled ease and comfort. As soon we can get one for the site we will do a unboxing and review.

The SideWinder 4 can run XBMC so you can play the movie the way you wont to play them, it can also use Airplay via the app called Airpin so any iOS device running iOS 6 or greater can use it. From YouTube HD and Spotify, Netflix and HuluPlus to HBO Go and more like Twitch.

Xtreamer SW4

Here are the Specs for the Xtreamer SW4
Chipset:
Processor: Dual-Core AML8726-Mx (AMLOGIC) ARM Cortex-A9 dual core/1.5GHZ
Memory:
FLASH: 8GB NAND Flash (32M bit nor flash+32GbitMLC flash)
SDRAM: 1GB DDR3
OS:
Android Jelly Bean 4.2.2
Size:
Size: 8.2 x 18 x 3.5cm
Wireless Connectivity:
802.11 b/g/n Wi-Fi AirPlay, Miracast and DLNA support
Video Output:
HDMI 1.4, Full HD 1080p
Audio Output:
HDMI 1.4
Power:
DC 5V, 2A adapter included (CE, FCC, CCC certified)
Supported Video Format:
AVI/RM/RMVB/MKV/WMV/MOV/MP4/WEBM/DAT(VCD format) VOB(DVD format)/MPEG/MPG/FLV/ASF/TS/TP/3GP…etc
Sound:
Supported Audio Format: MP3/WMA/WMV/APE/OGG/FLAC/AAC…etc DTS upto 5.1 CH DTSHD & Dolby Digital 7CH not supported
Peripheral Interface:
RJ-45 Ethernet jack (10/100Mbps), SD/MMC card reader (SD 3.0, MMC V4.41) USB 2.0 HOST port x 2

Multilingual support:
Google JellyBean supported languages
System optimization:
Airplay & DLNA by Airpin Root Access Init.d Scripting CIFS mount XBMC Plugins & Repo OTA Update Setup Wizard Kids Mode
Camera:
Not included we recommend Logitech Cams
AirMouse:
Included
Requirements:
Gmail account, Minimum WiFi or LAN may be required to activate Xtreamer Xtreamer SideWinder4 features/updates with online services.
Package Content:
Xtreamer SideWinder4 (WiFi 802.11n Antenna built-in) HDMI 1.4 Cable 5V 2A Power Adapter AirMouse (remote control) with built in rechargeable battery USB Slave cable Quick start guide

Marvel Heroes Game Update 2.15 adds Nightcrawler

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Today Gazillion published Game Update 2.15, which adds famed X-Man Nightcrawler to the massive roster of 29 playable superheroes in Marvel Heroes!
Players can now harness the swashbuckling and acrobatic abilities of everybody’s favorite teleporting trickster to defeat the myriad villains of Marvel Heroes. Unleash Nightcrawler’s Ultimate Power, Brimstone Blitz, to instantaneously teleport and devastate all nearby enemies in a dizzying blur of attacks!

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Marvel Heroes is free-to-play and features dozens of Marvel Super Heroes and Super Villains, including Spider-Man, Iron Man, Thor, Wolverine, Hulk, Loki and Captain America. All content and playable heroes can be unlocked by playing the game without cost and each hero can be further customized through unique and extensive leveling systems, power trees, item drops and a robust crafting system.

Players can also choose to wear costumes from over 70 years of Marvel history, including costumes from Marvel’s recent theatrical blockbusters. Set across diverse locations from the Marvel Universe, Marvel Heroes offers fast-paced, action-packed gameplay.

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Legend of Kay on is back on PSN today

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Nordic Games has announce that Legend of Kay has dusted off the fur and made a return on the PlayStation Network in Europe today, priced £3.99.

The immersive story-driven adventure is a jump and run puzzle-solving experience, where players will discover and secure the treasures of the demons’ underworld. Set on the peaceful island of Yenching players assume the role of the masterful cat Kay. Blending together martial arts combat and action-adventure where players will confront huge boss battles and defeat hordes of well-armed enemies.

Exploration forms a large part of the plotline where players will meet a number of characters along the way; these will lead players onto a variety of side quests set in rich Chinese environments.

“We’re bringing back Legend of Kay so players can relive the joyous wonder that is Kay, as well as introducing it to players who may have missed it first time round,” said Martin Kreuch, Producer at Nordic Games. “There is no reason not to love Kay, he’s a hero with a kung-fu attitude that provides hours of fun.”

When Kay’s home island Yenching is invaded by the ruthless army of Emperor Shun, the young cat Kay, an apprentice at the local Dojo, must take up arms to defend his friends and family. Meet, befriend or fight loads of quirky animal characters like Gorillas, Rats, Foxes, Hares, Pandas and Frogs. Explore a world inspired by the threats and beauties of ancient China, by foot, well, paw, or on the back of a wild boar, a wolf or even a dragon.

Warlock 2: The Exiled Features the Magic of Modding and New Trailer

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Paradox Interactive has released an explosive new trailer for Warlock 2: The Exiled, the forthcoming turn-based fantasy wargame from Ino-Co Plus. In addition, Paradox announced the release of the official Warlock 2 Editor to accompany the game, providing fans with a simple way to alter the game with custom scenarios, allowing magical modders to edit quests and place resources and cities on customized maps, weaving all of their changes together into unique Warlock 2 campaigns which can then be shared with mages throughout the world via Steam Workshop.

In Warlock 2: The Exiled, diplomacy is not an option — war is the only way to triumph. The land of Ardania is in turmoil and players will take on the role of
one of several unique Great Mages to restore order by conquering the land.

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Wield powerful magic as you command a battlefield filled with malevolent beasts, undead hordes, and other atrocities as you fight your way to unite the shards of a randomly generated shattered realm in either sandbox mode or the new Exiled campaign mode. Cast over 170 customizable spells, hire heroes to command your armies, and bring every last Great Mage to their knees.

Total War: ROME II Update 9 goes live

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The latest patch for Total War: ROME II is live now, and will download automatically via Steam for ROME II players. It is recommended that players disable any mods they are using until their authors can update them.

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This patch brings a major list of improvements and tweaks to all areas of game, with battles forming a key focus. Many of the game’s units have undergone cost, statistic and ability rebalancing, and a number of technical aspects of the battle-engine have been enhanced, including performance, pathfinding, siege-engine usage, unit formations and much more.

Here is the list of improvements so far for Update 9.

Technical and performance improvements:

  • Performance and memory optimisations in Campaign modes.
  • Further work to reduce the CPU costs during battles.
  • Improved framerates when units clash in battles.
  • Siege battle performance optimisations.
  • Eliminated several rare crashes found in battle scenarios.
  • Fix for rare crash related to naval boarding/disembarking
  • Multiplayer battle-replay desync addressed.
  • Issues with trees in battle-maps addressed.
  • Additional cost-balancing to Chariots and Elephants.
  • Units no longer mistake bastions for wall breaches in settlement battles.
  • Further battle map technical and performance improvements.

Support for AMD switchable graphics:

  • Game now correctly detects and reports the discrete GPU on an AMD switchable graphics configuration (primarily laptops with an Intel integrated GPU and a discrete AMD mobility GPU).
  • This fix ensures that the ‘unlimited video memory’ graphics option is enabled correctly on AMD switchable configs.
  • Note that the Catalyst Control Centre Switchable Graphics UI must be used to select between the discrete and integrated GPUs for each application that the player wants to run.

Support for ‘Virtu MVP’ Desktop Switchable Graphics:

  • Virtu MVP is a common OEM-installed application for selecting GPUs in a multi-GPU desktop configuration e.g. a desktop with an Intel integrated GPU and a discrete desktop GPU – both typically routed to the same motherboard display output connector.
  • We now correctly detect and report the correct GPU used in this scenario.
  • Note that the Virtu MVP Control Panel application must be used to select between the discrete and integrated GPUs for each application that the player wants to run.
  • New option in the Advanced Graphics Settings menu, for selecting between graphics cards / GPUs when more than 1 is available.

Support for multi-GPUs with multi-monitor configurations:

  • Game now detects multiple GPUs and allows the player to pick which GPU is used to render the game.
  • In this configuration multiple GPUs are shown in a combo-box in the Advanced Graphics Options UI.
  • Improved video-memory detection to prevent the game from sometimes detecting the video memory limit from the wrong/lower graphics card in a multi-GPU configuration.

Battle AI and behavioural improvements:

  • Improved pathfinding of siege vehicles near walls.
  • Improved multiple siege ladder functionality parameters.
  • Improved siege vehicle docking placement.
  • Units now consistently disembark from ships with raised bows.
  • Improved AI infantry awareness of cavalry, making infantry brace when threatened by a charge.
  • AI controlled units are now more likely to use flaming arrows against elephants where available.
  • Improved logic of multiple battle maps, to allow the AI to interact with these maps better and cause fewer behavioural issues.
  • Improved AI General’s use of special abilities.
  • Rebalanced AI’s battle-plan analyser/attack-or-defend decision making, to take into account that the enemy alliance may have weaker but longer-range missile units, to prevent static behaviour under missile fire.
  • In ambush battles, the defender’s units which are under missile fire that outranges their own are now more likely to respond by moving to intercept the missile unit attacking them.
  • Altered some of the AI’s usage of various ammo types.
  • Pike Phalanx now reform properly once engaged in melee.
  • Idle units attacked when set to Formed Attack attempt to keep their current facing.
  • Formed attack charges will now penetrate less than free attack barbarian charges.
  • Attacks from units in formation are now more powerful than attacks from unformed units.
  • Reduced the chance of units walking while routing from the battlefield.
  • Routing units no longer turn around/play matched combat animations as they are being killed.
  • Units now no longer head through breach in a wall rather than using the siege engine they are attached to.
  • Artillery with special ammo now show the correct model while loading the weapon: e.g. animal carcasses.
  • Reduced instances of unit collision which caused jittering on the battlefield.
  • Eliminated a battle replay desync caused by presence of war dogs units.
  • Units now correctly stop firing at a building if they take ownership of it.
  • During multiplayer siege battles, the defender can now see the attacker’s units during deployment.
  • Rebalanced hit-point bonuses for officers and standard bearers.
  • During battles, units can now burn down open gates with torches.
  • Men positioned on a gatehouse will no longer die when the gate is destroyed.
  • Artillery ships can now consistently disembark.
  • Added more effective collision detection to barbarian watch towers in encampment battles.
  • Charging at Pikemen now consistently selects the correct matched combat animation, keeping pikemen in line more effectively.
  • When dog handlers unleash their dogs, the handlers will no longer attack as well.
  • Added blood to chariot horses and drivers, and to attackers and defenders during knockdowns. (Only active if the player owns the Blood and Gore DLC.)
  • Artillery on ships can no longer be picked up (previously resulted in loss of unit control).
  • Improved unit reforming on the battlefield.
  • Projectiles no longer remain in mid-air when the siege weapon that fired them is destroyed.
  • Improvements to naval disembarking functionality.
  • Technical improvements across a range of battle maps (including pathfinding, deployment, general unit interaction, walls, gates, battle tooltips etc).
  • Multiple minor unit behavioural improvements.

Campaign AI improvements:

  • AI no longer underestimates its strength when ending a move in Forced March stance within a settlement.
  • Campaign AI now considers maintaining sieges for longer, in order to build more siege equipment.
  • Campaign AI now less likely to sue for peace shortly after declaring a war.
  • AI factions now recruit more siege units.
  • Revised the Campaign AI settlement occupation decision system.
  • Adjustments to Campaign AI Financial Management.
  • AI factions are now much less likely to declare war on distant factions.
  • Adjustments to composition of recruited forces.
  • Improvement to Campaign AI food management.

General Battle Improvements:

  • Eliminated an exploit allowing players to bypass unit-caps in custom and multiplayer battles by modifying a saved army setup.
  • Units can no longer use loose formation when manning siege equipment.
  • Buhen (Egyptian battle map) is now playable in custom battle mode.
  • Caltrops are now placed in more uniform rows.
  • Tortoise formation is now unlocked in the Seleucid faction when the player owns the Greek States DLC.
  • Improved multiplayer responsiveness: movement paths and attack arrows are now shown instantly upon giving the order. (Previously the game waited for all clients to confirm the issued order, causing a small delay).
  • Multiple combat animation blending tweaks.
  • Orders issued on lower framerate machines now register more effectively.
  • Added a horse bonus upgrade icon to show different levels of horses on their unit cards.
  • Improvements to group collision sounds during battles.
  • Pre-battle voiceover no longer occasionally cuts out.
  • Tweaks to some Hellenic unit looks to make them more distinct.
  • Missing rock/tree textures on battlefields added.
  • Many more siege battle map improvements (e.g. improving docking point placement on walls, joining small gaps in walls to improve pathfinding, removed obstructions from docking points).

General Campaign Improvements:

  • Added a countdown timer to the Exchange Panel in Multiplayer Campaign mode.
  • Settlements on the campaign map will no longer continue to emit smoke from damage or construction when they are no longer damaged/under construction.
  • Right-clicking the mouse during the end-turn cycle in campaign while an agent/army is selected will no longer trigger audio responses from the selected agent/army.
  • Opening and closing the pause menu, while the Declare War On *Overlord/Make Peace With Satrapies panel is open in Campaign mode, will no longer close the panel and make peace with the satrapies.
  • Help I’m trapped in these patch notes.
  • An army in Forced March stance will now have their Recruit Units button reactivate immediately when they are put back into the Default stance.
  • Replacing an immortal general will no longer trigger a General Wounded message in Campaign modes.
  • The Zoom To Location button no longer pans the camera to the bottom-left corner of the Multiplayer Campaign map when pressed with an army selected.
  • The Nervii faction is now immune to snow attrition in the Grand Campaign.
  • If a general reaches level 25 in a statistic, all of the attribute increases and abilities granted by that statistic will consistently remain.
  • Addressed a rare issue during campaign ambush battles where, if the user conceded defeat, they might suffer no losses and could then retreat.
  • When recruiting a unit on the same turn as a researched technology that replaces that unit type is completed, the unit recruitment will no longer be cancelled.
  • Fix to allow Praetorians to be upgraded to Praetorian Guards once the appropriate technology has been researched.
  • Fix for Athenian and Egyptian naval recruitment experience bonus in campaign modes.

Battle rebalancing:

  • Improved behaviour and benefits of Formed Attack ability.
  • Slightly reduced the spacing of melee units.
  • Widened the pike cone-of-engagement, so they can hold off units more effectively.
  • Reduced pike damage.
  • Reduced the mass (and therefore impact) of chariots and elephants.
  • Major adjustments to unit costs, to better reflect the combat value of units; there is a much greater spread of values now. For example Oathsworn now cost 1340, Celtic Warriors 350.
  • Adjustments to unit speeds, stats, and more to help diversify the unit rosters, and give more distinct roles on the battlefield.
  • Improved AI army compositions in campaign mode, when a faction doesn’t have access to early land or navy units.
  • Campaign AI is now more focused on acquiring early military technologies.
  • Certain total casualty morale penalties have been set to 0 so there is less stacking of morale effects.
  • Reduced minimum hit chance, base hit chance and maximum hit chance for melee combat.
  • Further balancing changes based on Patch 9 Public BETA feedback:

-Reduction in melee attack for Roman melee infantry units. -Adjusted costs of missile infantry. -Adjustments to melee cavalry weapon types. -Tweaks to shock cavalry costs. -Added passive “Scare” ability to Night Hunters. -Increased Wodanaz Spears melee attack. -Reduced cost of elite Germanic and Briton units.

Campaign rebalancing:

Auto-resolver balancing:

  • Smaller defensive bonus in minor settlement battles
  • A small global penalty for the player in autoresolved battles
  • Unit threshold has been increased, so severely damaged units are less likely to survive an auto-resolved battle.

Peter Serafinowicz is a voice in Namco Bandai Dark Souls II

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Namco Bandai today announced that Peter Serafinowicz will lend his voice to a brand new character in DARK SOULS II is still scheduled to launch in Europe and Australasia on 14th March for the PlayStation 3 and the Xbox 360. DARK SOULS II for PCs will launch in Europe and Australasia shortly after in 2014.

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Peter Serafinowicz work includes his well-known dubbing as the voice of Darth Maul in Star Wars Episode I: The Phantom Menace, but that’s not it. Having more than one trick up his sleeve, he has appeared in a variety of excellent British and American comedies such as Shaun of the DeadParks and Recreation and South Park and will be part of the cast of this year awaited big movie Guardians of the Galaxy. He also has a great experience in voice acting for video games like Star Wars: Battlefront II or Lego City Undercover.

In addition to being a very talented comedian, Peter Serafinowicz is a huge fan of DARK SOULS. When asked about the game, Peter said “DARK SOULS is the most engrossing game I’ve ever played. For me, it’s the best game of all time”DARK SOULS lovers can be sure that with Peter’s excellent and unique career as an actor and his strong appeal for the game, he will be a great asset to the DARK SOULS II cast in order to bring you not only the most challenging game of this year, but also the most immersive experience the DARK SOULS franchise has ever offered to its survivors.

Peter will dub a new character named Mild-mannered Pate. Players will encounter this mysterious man during his journey in search of treasure. He may teach players a few tricks of his own in order to survive during their quest. Will they dare to trust this enigmatic character?

“We cannot wait to have players all around the world experiencing the challenging yet addictive universe of DARK SOULS IIsaid Hiroaki Ochiai, Senior Vice President of IP Strategy at NAMCO BANDAI Games Europe. “On top of that, everyone is eager to witness the awesome work the cast of actors -and especially Peter Serafinowicz- made to create the great game that players deserve!”

Leading Ladies from Final Fantasy XIII and X/X-2 joins in DLC Deal

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Square Enix today announces that downloadable content for LIGHTNING RETURNS: FINAL FANTASY XIII will be available across PAL territories to anyone purchasing a first print run version of FINAL FANTASY X/X-2 HD Remaster on the PlayStation 3.

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The DLC comprises a unique gear set for Lightning to wear on her adventure in LIGHTNING RETURNS: FINAL FANTASY XIII. The Spira’s Summoner costume is gear based on the outfit previously worn by the character Yuna in the original FINAL FANTASY X, comes equipped with staff, shield and character victory pose, and will be available via a download token included with the PlayStation 3 version of the forthcoming FINAL FANTASY X/X-2 HD Remaster, due for release 21st March 2014.

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LIGHTNING RETURNS: FINAL FANTASY XIII is released in Europe and PAL territories on 14th February, 2014 for the PlayStation 3 and the Xbox 360.

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A playable demo of the game for is now available for download on the Xbox 360 and for the PlayStation 3.