Nintendo Direct Round up for 13th Feb

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The latest Nintendo Direct from last night was a packed episode with News coming out of the broadcast included the liked of a date for Mario Kart 8, coming 30th May, as well as news of Monster Hunter 4 for 3DS, which will arrive next year.

Here is the video from yesterday Nintendo Direct

But lets go back to the start with news of the highly-anticipated Super Smash Bros for 3DS and Wii U.

A new trailer for the game showed that Punch-Out’s Little Mac will arrive for the game when it launches this year.

Sticking with 3DS games, Mario Golf: World Tour was shown, as was a new RPG game mode named Castle Club. This game arrives on May 2 in both the US and Europe.

Other games shown include the likes of Kirby Triple Deluxe which will arrive on 16th May in Europe and Yoshi’s New Island which arrives on 14th March. A special edition Yoshi 3DS XL was also confirmed for Europe, although this does not include the game.

Plenty of smaller titles were shown too, such as Steel Diver Sub Wars which actually arrives on the eStore today.

Other titles set for an eStore release include the likes of Pokémon Link: Battle a match-three puzzle game and Rusty’s Real Dead Baseball.

Nintendo Pocket Football Club was another 3DS eShop exclusive shown, coming to Europe 17th April.
Finally for 3DS, Nintendo showed Level 5’s Weapon Shop de Omasse and revealed the release date for Etrian Odyssey Untold: The Millennium Guard which will release in Europe on 2nd May.
Also Nintendo showed a few of the indie games, Shovel Knight and 1,000 Spikes.
On to Wii U and Ubisoft’s RPG Child of Light which was dated for 30th April in Europe.
NES Remix 2 was also announced which comes with a free game in Super Luigi Bros and Mario Kart 8 for Wii U got a new trailer as well as news that all the Koopalings will be playable. Mario Kart arrives on 30th May.
On the Nintendo 3DS is Professor Layton and the Azran Legacy
Nintendo also announced that Game Boy Advance titles will arrive on Virtual Console in April, that classics such as Metroid Fusion, Mario & Luigi: Superstar Saga and Yoshi’s Island: Super Mario Advance 3 will be among the first GBA titles to be featured on the system’s Virtual Console..

Bohemia Interactive reveals Arma 3 Zeus DLC

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Bohemia Interactive has announced their first planned DLC for Arma 3: Arma 3 Zeus. Made available in the second quarter of this year, the free Zeus DLC delivers a new form of multiplayer, in which players can take on the role of Game Master and curate the online battles of other players.

Improvisation is the ultimate key to success in Arma 3 Zeus. Inspired by popular tabletop games such as ‘Dungeons & Dragons’, a limited number of players can assume the role of Game Master, and influence the multiplayer experience of those with boots on the ground. Watching the battlefield from a bird’s-eye view, wielding an intuitive real-time editor, Zeus can create, manipulate or expand mission content to generate new stories and a flow of challenges. The result is incredibly dynamic, unscripted combat gameplay – and multiplayer sessions which are filled with unexpected, challenging, and creative events.

The Zeus multiplayer concept works across all familiar multiplayer game types, such as Team Deathmatch and Sector Control, where players can either work with or go up against Zeus. The most distinctive game type in Arma 3 Zeus, however, is ‘Zeus Game Master’. Here, Game Masters are entirely free to create objectives, spawn units, and steer players across Arma 3’s massive Altis and Stratis terrains.

On top of the diverse range of official Zeus scenarios that will be available, Arma 3 Zeus can also be implemented into player-created multiplayer scenarios.
“The best thing about Arma 3 Zeus is how naturally it fits within the game. Dynamic combat, massive islands, and editing features – it was all there. But now we’ve added an interface which gives players full control over the multiplayer experience”, said Zeus’ Design Lead Karel Moricky. “The Zeus system is pretty modular too, so community creators can easily use it in their missions. Or take it apart and turn into something completely different. There are no rules, only those you make yourself.”

While the reveal trailer already gives a taste of what to expect, the Arma 3 development team will also be hosting an official ‘Arma 3 Zeus Gameplay Reveal’ livestream this Saturday, 15th February, at 17:00 UTC.

During the livestream, Zeus’ Design Lead Karel Moricky and Arma 3’s Creative Director Jay Crowe, alongside other core members of the Arma development team, will be giving a one-hour demonstration of how it is to play as Zeus and what it’s like to be one of Zeus’ subjects. The session will be streamed live from Bohemia Interactive’s HQ in Prague onto Arma 3’s Twitch.tv channel.

GTA Online Valentine’s Day Massacre Special Is Now Available

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Valentine’s Day in Los Santos is almost here, and the Valentine’s Day Massacre Special update for GTA Online is now available. This includes a variety of fun Valentine’s themed extras for Story Mode and GTA Online like the Gusenberg Sweeper machine gun, the new Albany Roosevelt armored limousine (which allows 2 players to ride outside the vehicle) and a host of new attire options like double-breasted suits, flapper dresses, sexy undergarments, novelty t-shirts, hats, masks and more. These items are all available to purchase in GTA Online right now until the end of February – and once acquired they’re yours to keep in your inventory for good.

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NEW JOBS

This update also has 10 new Jobs across a variety of modes. Here are details on just a few:

  • “Shotgun Wedding” (Team Deathmatch): The title says it all. Small-scale Deathmatch around the church in Paleto Bay that’s locked to shotguns. It’ll be a lot  less bloody than divorce.
  • “Property Values” (Deathmatch): Forget about love, nothing’s going to break your heart like the price of real estate. Free for all Deathmatch on an unaffordable cul-de-sac near Mirror Park. Look out for the sniper on the grassy knoll.
  • “Creek” (Parachuting): Nothing says ‘I’m in love’ like throwing yourself out of a chopper with up to seven other idiots. A steep dive, almost skirting the side of the Raton Canyon, gliding into Cassidy Creek.
  • “Vinewood Tours” (Race): Who needs love when you’ve got booze in your belly and stars in your eyes? Lap race for cars and bikes taking in all the tourist sights of Vinewood and Rockford Hills.
  • “Motorboating” (Sea Race): A good motorboating is all anyone wants for Valentine’s Day. Take your love for a trip around buoys and over jumps to the North of Mount Gordo.
  • “Heart Breaker” (Bike Race): Make your feelings known by carving a love heart into the Grand Senora Desert. Hills and jumps in this mainly off-road lap race for bikes on a heart-shaped track.

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ADDITIONAL UPDATES TO GTA ONLINE

Today’s automatic title update includes the triumphant return of the Rat Loader pickup truck to GTA Online. This vehicle and all its mods are available for free until the next title update, so anyone who might have lost one from their garage previously can now re-create it at no cost. Just grab it from the southernsanandreassuperautos.com in-game website and modify it at any Los Santos Customs location.

This title update als enables solo players in Races to earn GTA$, plus provides fixes for numerous issues, including incorrect time displays for some players in the Bad Sport pool, issues with the Cornrows haircut and situations where characters would become bald after using a mask.

Review: Knack

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The humans kicked the goblins from their homeland and now they’re fighting back. So the best men are mustered to go and beat them all into a pulp and find out how they got their hands on some advanced technology. It’s only mentioned fleetingly that the humans actually kicked the goblins out of their home and there’s no exploration of this moral ambiguity. But it doesn’t matter because luckily the ‘doctor’ has created a new weapon, Knack.

Essentially Knack is an orb-like reactor that collects small objects called relics that give Knack his form. As he finds and collects relics on his journey Knack can become a towering giant and then shrink back down again at will. Cool though that is it basically means that in some levels you will be bigger than you are in others. There’s no player control over Knack’s ability at all.

It’s a shame to have such an opportunity for player interaction and then have it basically become a tool to occasionally alter the gameplay. Being able to grow and shrink Knack to overcome obstacles would have been a much more satisfying experience and at least given a tiny amount of freedom. As it stands Knack’s form is entirely dictated by the level design.

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The most obvious difference between Knack’s size is how the combat plays out. One minute you’re stomping on enemies like they where nothing and trashing buildings and the next you are trotting along duelling with tiny goblins. Unfortunately despite the fact Knack becomes stronger and slower as he grows in size so do the enemies. The combat is basically the same regardless of what form Knack is in. When he’s huge the enemies are huge and when he’s small the enemies are small.

And sadly the combat itself isn’t all that interesting either. It certainly isn’t complex enough to remain interesting for very long. Pressing ‘square’ will attack and ‘x’ will jump. You can do a jump attack. And there’s a dodge attack too using the right thumbstick. And that’s about it. No matter if you’re 3 feet tall or the size of a building.

On top of the overly simple combat there are 3 special moves Knack can perform. But only if you have collected enough sun crystals to fill the 3 icons at the top of the HUD (this can be upgraded very late in the game). The powerful special moves would certainly have made things both a little easier and more interesting. But sadly there’s a fundamental problem with using Knack’s abilities.

If you reload from a checkpoint for some reason you don’t get your ability points back. So if you use them on an attempt and then fail and have to retry you will lose the power you used. Admittedly any sun crystals you already collected can be collected again so you could basically keep restarting and pick them up until you had enough power again. But it makes you precious about using your power and there’s no use in abilities if you never use them. And I’m not going to risk wasting my sun crystals in case I need to restart.

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For some reason someone decided that getting hit once or twice and having to restart at a checkpoint would be fun. Modern games are usually quite easy and there’s a good argument that we generally need more difficulty. But making enemies that consistently 2 hit kill you (that’s on normal mode, put it on hard and it’s one hit!) is not the solution. There’s a fine line between challenging and irritating and Knack is firmly in the irritating category.

So unseen enemies shoot you once or twice and set you back a good few minutes time and time again. When coming up against certain combinations of enemies you must be very careful. If you’re unlucky and they decide to attack you in a certain pattern there might be nothing you can do about it.

Aside from the unfortunate moments flicking the right thumbstick will allow Knack to dodge incoming attacks but he is vulnerable for far to long in his recovery animation. Or you might have jumped before your enemy attacks and then you can’t do anything at all. Or if you attack at the wrong time you will again be left with no chance. And you’ll be in a real world of pain if you happen to be near some scenery that stops Knack’s dodge from actually going anywhere.

If any of these things happen (and they do, a lot) you will die quickly and have to restart from a checkpoint. It often felt like the controls where unresponsive but it was really just that Knack’s animations often leave you immobile and vulnerable for attack almost constantly. It can be a very stressful experience even given Knack’s zero load times for checkpoints. Replaying a section time and time again very soon gets old.

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Despite the fact Knack looks great it doesn’t quite feel like a launch title exclusive. The particles that float around and form Knack are impressive but you very rarely get to see them. I’m sure as a tech demo it’s impressive and greatly utilises the PS4 but Knack does a poor job of letting us see it. Due to the game’s animated style cut scenes look nice enough but are a little underwhelming for a next-gen title.

Knack is a reasonable attempt at returning to old school platform titles – especially where difficulty is concerned. But even if games are too easy these days there’s a reason for it. And I have not been irritated by a game as much as Knack for as long as I can remember. Hard difficulties are fine but I don’t see the need in making every difficulty as punishing as they are in Knack.

On top of that there’s nothing new or exciting in Knack at all. Once you’re bored of beating up some enemies then getting a 5 second scene transitioning to the next area there’s very little left to enjoy in Knack. The characters and plot aren’t particularly inspired and the whole experience feels very removed from the player. Tedious gameplay and a very removed experienced ensure Knack isn’t the great game I expected. It’s a shame because it could’ve been so much more.

Teaser video for Styx: Master of Shadows

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The development of Styx: Master of Shadows, the game created by Cyanide Studio has released the first teaser from the game.
Styx, the goblin anti-hero, master assassin and part-time thief is about to scale the dizzying heights of the colossal Tower of Akenash, in search of valuable items to steal. An expert in the art of infiltration, Styx also uses this video as an opportunity to showcase some of his many talents that will help him progress without ever being spotted, or detected!

Styx is a Goblin two centuries old… the very first of all the Goblins, he’s a master in the arts of stealth, theft, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.

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Battle your way to the top of the lofty Tower of Akenash through immense and vertiginous levels that highlight the vertical perspective.
You will complete numerous missions with various objectives as you climb up – murder, information recovery, theft of precious artifacts, etc –
and gradually reconstruct the puzzle that provides the key to the mystery of your origins. The levels are open and the objectives can be completed in various ways: you are therefore free to choose the best way to proceed and the most suitable strategy to employ to achieve and complete your mission objectives. But remember you’re a Goblin: if your target is twice your size, or more, you’re better off eliminating them silently. and in the back!

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The premises of the Tower of Akenash are protected by many: Humans of course, but also Elves whose science of magic cannot be overlooked, huge Orcs who have been victims of (more or less) successful experiments, but also other, stranger creatures. Guards, soldiers and other protectors of the Tower will adapt their behaviour dynamically, depending on your actions: you better keep a low profile and prepare your plan of action beforehand. Study the guard patrols closely, use areas of light and shadow to your advantage, lure your target to a secluded area to assassinate him silently, or arrange “accidents” to remain undetected!

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Styx: Master of Shadows also includes game mechanics right out of RPG, so as you gain experience you will unlock new skills, special and impressive moves and new and lethal weapons in 6 talent trees! You will also acquire extraordinary powers from the Amber flowing from the Source Tree which will help you out of a tight spot, make you invisible to the eyes of your enemies and which you can use to generate “disposable” clones of yourself! Explore every inch of the levels and not only will you uncover clues about your past but also, and more importantly, valuable treasure that you can steal from under the noses and beards of the guards in the Tower of Akenash!

Behind the scenes of BioShock Infinite: Burial at Sea Episode Two

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Go behind-the-scenes of BioShock Infinite: Burial at Sea Episode Two with creative director Ken Levine and the voice cast behind some of the major characters from both BioShock and BioShock Infinite.

 

Review: The Wolf Among Us Episode 2 Smoke and Mirrors

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TellTale Games has a great formula: get us hooked in an immersive dark story then yank the carpet from beneath us when everything gets interesting, the end of an episode, thus turning players into hungry fans desperate for their next fix. I can’t fault this. It works with great TV shows which can create community discussions about what we saw in our down time.

Episode 2 ‘Smoke and Mirrors’ continues from the cliffhanger ending and immediately ties up loose ends that we’ve waited a couple of months to resolve. Not everything is as it seems throwing our detective Bigby Wolf back into the grim and enchanting world of Fabletown as he continues his hunt for a serial killer.

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Your choices indeed carry over from the previous episode with characters remembering how you treated them previously. In episode 1 I might have been a little to rough with Mr. Toad in front of his young son meaning I had to do some grovelling to little TJ to further any enquiries. You’ll come across a few more characters from fables such as Georgie Porgie who runs the Pudding and Pie club as well as a development in the shady story between Beauty and Beast.

There is a lot less action than in the previous outing which makes you focus more on actually being a detective. From forcing information out of people, if that’s your play style, to examining a crime scene successfully The Wolf Among Us has shown us what a well rounded graphic adventure game can accomplish with sharp dialogue, developed characters and the opportunity to be a bad cop.

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There was a genuine feeling of disgust with myself when I was thrown some tough decisions and it seemed the only way I’d get answers was to be ruthless. But I applaud Telltale for throwing me into this dark hole where I had to forget about the real world and think what would be best for the situation. Although the story didn’t progress as much as I thought it would I’m left with some harrowing choices that’ll loom over my head until the next episode, and this wait will eventually eat me up until I can find solace in resolving this case.

The only fault I came across was the Xbox’s bookended videos that show catch up and coming soon clips being really slow. Showing us our own personalised choices in videos took several seconds in between each clip but seeing as it doesn’t affect the actual gameplay I can’t complain.

We look forward to yet another conclusion to a new cliffhanger.

World of Tanks: Xbox 360 Edition Now Available

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Wargaming has announced that World of Tanks: Xbox 360 Edition is now available globally. Custom built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings World of Tanks’ trademark 15 versus 15 team-based tactical online tank action and free-to-play accessibility to the 48 million Xbox Live gamers around the globe.

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Published by Microsoft Studios and developed by Wargaming West (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is digitally downloadable and free-to-play for Xbox Live Gold account holders, with an additional 7-day timed trial for all other Xbox Live account holders. The title features all new intuitive controls, integration of Xbox Live features like Friends, Parties, Achievements and a custom user interface designed for the large screen experience. World of Tanks: Xbox 360 Edition also features in-game purchases such as premium tanks, consumables and premium accounts to boost experience and currency accrual rates.

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At launch World of Tanks: Xbox 360 Edition features more than a hundred iconic tanks from three separate nations—the United States, Germany and the United Kingdom, as well as seven different maps. The game will be expanded with additional tanks, nations and more in the future.

“World of Tanks: Xbox 360 Edition is a tremendous leap forward for Wargaming,” said Victor Kislyi, CEO of Wargaming. “Not only does this release mark the company’s very first title on console it also presents us the opportunity to bring World of Tanks to a tremendously passionate new audience of gamers around the world.”

Available until February 28th, two special “Founder’s Packs” of content will be available at launch, each containing special premium tanks, resources and items at a reduced gold price of almost 40% off.

Founders Pack 1 will contain the US Tier VII T23 medium tank, an extra garage slot, 17 premium ammo rounds, a 100% trained crew, 10 small repair kits, 10 small first aid kits, 10 manual fire extinguishers, an exclusive gold star emblem and 30 days of premium account status for the price of 6,700 gold.

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Founders Pack 2 will contain the German Tier V PzKpfw V-IV medium tank, an extra garage slot, 19 premium ammo rounds, a 100% trained crew, 5 small repair kits, 5 small first aid kits, 5 manual fire extinguishers, an exclusive black star emblem and 7 days of premium account status for the price of 3,400 gold.

Players who purchase both packs will also receive a bonus Russian T-127 light premium tank.

No more delays South Park The Stick of Truth gone gold

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Ubisoft, South Park Digital Studios and Obsidian Entertainment announced South Park: The Stick of Truth has gone gold and will ship to retailers across EMEA on 7th March.

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Written and voiced by South Park creators Matt Stone and Trey Parker, South Park: The Stick of Truth is the definitive South Park experience. Arm yourself with weapons of legend to defeat underpants gnomes, hippies and other forces of evil.  Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Succeed, and you shall be South Park’s saviour, cementing your social status in South Park Elementary. Fail, and you will forever be known… as a douchebag.

Castlevania: Lords of Shadow 2 Demo Out Now

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Konami Digital Entertainment has announced the release of a playable demo of its eagerly-awaited Castlevania: Lords of Shadow 2.

The full game is scheduled to be released on 27th/28th February  for Playstation 3, Xbox 360 and Windows PC, and demos for all three formats are now available. The demo will allow users to get familiar with the many new advances including the game’s all-new controllable camera, epic locations, and intuitive combat elements.

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The specially-tailored demo gives the player control over Dracula as his castle comes under siege from the Brotherhood of Light and their armies. The demo acts as a prelude to the full game, allowing the player to become used to wielding the key weapons such as the energy-replenishing Void Sword and the armour-destroying Chaos Claws. It also showcases a huge Titan combat sequence, wherein a gigantic enemy creation forms a moving location during the game, with Dracula scaling the moving behemoth as it assails his castle.

Castlevania: Lords of Shadow 2 has been flagged as one of the most ambitious and epic games of the current generation, and acts as a stunning conclusion to the ‘Lords of Shadow’ saga. The full game will see Dracula stranded in modern times and charged with thwarting the emergence of an even greater evil: Satan himself…

The demo will be available via PlayStation Network, Xbox LIVE Arcade and via the PC-based Steam service on 13th February. Also, from today Castlevania: Lords of Shadow 2 is available to pre-order on Steam.

Infinite Crisis: New Champion Star Sapphire!

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Star Sapphire will be the newest Champion to join Infinite Crisis, the upcoming free-to-play MOBA from Turbine based in the DC Universe! Get an inside look at this lovely champion before she’s added to the in-game line-up on 26th February.

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Carol Ferris hired Hal Jordan to be a test pilot at Ferris Aircraft and the two stumbled into romance. It grew more complicated when an alien tribe called Zamarons granted Carol the Star Sapphire ring, able to channel the profound power of love. At first, this power distorted Carol’s feelings into hatefulness and the two fought often. In due time she was able to master the ring, even acting as keeper for the Predator entity, love’s sentient manifestation.

Kinect Sports Rivals launch date revealed

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Today Microsoft and Rare have announced that “Kinect Sports Rivals” will be available exclusively on Xbox One on 8th April in North America, Australia and New Zealand, and on 11th April in Europe. Whether fans are looking to tackle the new sports like climbing, wake racing and target shooting or experience the re-imagined fan favourites, soccer, tennis and bowling with the power of Xbox One and the new Kinect will deliver next-gen motion sports gameplay like never before.

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“Kinect Sports Rivals” is the first title to take full advantage of all the new Xbox One capabilities, including the new Kinect sensor and Xbox Live, and is beautifully rendered 1080p HD. “Kinect Sports Rivals” is built entirely from the ground up to take advantage of all that Xbox One has to offer to create a more tailored and immersive experience than was never possible before. For the first time in motion-based games, subtle movements and timing are tracked with precision – now every move you make matters and every decision is critical to secure your victory. Additionally, players have an all new way to get in the game with Champions, a stylized on-screen version of themselves that participates in each of the challenges and continues to compete with friends, even if the player isn’t there.

To take the competition to the next level, “Kinect Sports Rivals” is bringing a new level of depth to the game with the introduction of teams and captains. For the first time in franchise history, players will choose one of three epic teams, each with a unique identity, ethos, and equipment attributes that can prove valuable in competition. Each team will also provide players with gameplay tips and motivation, and will join in certain challenges to take on rivals. Led by Vargu, the members of Wolf Clan are island natives with a primal and uninhibited nature and a culture that prizes excellence. Eagle Legion is a loyal and honourable group that, under the leadership of Blake, have formalized the various events on this island and defeated countless teams in the process. Finally, Viper Network, led by Zara, is the newest addition to the island, bringing with it a crafty and ambitious drive coupled with a corporate sponsorship. Each of these teams will issue unique challenges and invite players to join their team. It’s YOU versus the world. Which team will you choose?

Turtle Beach Xbox One Headsets in Stores on 7th March

Turtle Beach has announced that the company’s highly anticipated line of Xbox One compatible headsets will be available at retail on 7th March worldwide. The XO Series headsets including the XO FOUR and XO SEVEN were first announced in the summer of 2013. Turtle Beach remains one of only two companies to date that has announced it will make officially-licensed headsets for the Xbox One console.

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The Ear Force XO SEVEN (UK SRP £129.99) is a premium headset built on the foundation of the tournament-grade SEVEN Series, with premium finishes including a padded headband and noise isolating ear cups with memory foam cushions. It also features interchangeable speaker plates so users can customise the look of their headset. The XO SEVEN is compatible with mobile devices and comes with has a detachable boom mic and a breakaway mobile cable with an in-line mic for phone calls and audio chat. The Ear Force XO FOUR (UK SRP £89.99) has a 3.5mm cable for use with mobile devices and a detachable boom mic.

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The Ear Force XO SEVEN (£129.99)

“Our partners, retailers and distributors are all reporting that there is significant demand for Xbox One compatible headsets,” said Juergen Stark, Chief Executive Officer at Turtle Beach. “We are happy to share that as of March 7 the best next-generation audio experience will be available to consumers.”

Trailer for Final Fantasy XIV A Realm Reborn for the PS4

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Today Square Enix has released a new trailer for Final Fantasy XIV : A Realm Reborn just for the PlayStation4. It shows off the remote play via the PlayStation Vita as well in the trailer.