Lightning Strikes at Lightning Returns Final Fantasy XIII Event

Yesterday Final Fantasy dedicated fans around the country queued from the early morning for an exclusive LIGHTNING RETURNS: FINAL FANTASY XIII event yesterday as the game became available for one hour only at participating GAME stores, ahead of its general release today.

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The GAME store at London’s Hamleys saw the attendance of legendary developers Yoshinori Kitase and Yuji Abe, who were on hand to greet the hundreds of fans determined to become the first in the UK to own the game and have it signed by their heroes. A number of exclusive prizes were also won, including signed limited edition Steelbook copies of the game, Lightning figurines and other rare merchandise.

Bound by Flame the new trailer

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Bound by Flame, is a RPG from Spiders studios due for release on PlayStation 4, PlayStation 3, Xbox 360 and PC in Q2 2014, is revealed a new video.
After a thrilling Epic Story Trailer that described the universe and the back story of the title, this trailer focuses on the game mechanics, the hero’s human/demon duality, combat, the bestiary, the “craft” system and much more.

In this overview of the many possibilities Bound by Flame has to offer, we discover the great freedom of action given to the player, where the various
decisions and different choices he makes during his quest or his attitude to the other characters will affect his experience in the game and the world around him. The player’s reaction to the flame demon that possesses him and his tendency to reject its influence or allow it to consume his soul to gain more power will also significantly affect his experience during the adventure and exert a strong influence on his relationships with his companions and his approach to combat.

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This latest video also uses numerous gameplay sequences to reveal a little more of the spectacular and tactically complex combat in Bound by Flame. The battles will also be the focus of the next Bound by Flame video trailer to be released in the coming weeks!

 

See the Key Art for the Lego The Hobbit

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Today Warner Bros. Interactive Entertainment have released the key art for LEGO The Hobbit, available this Spring  for Xbox One, Xbox 360,  PlayStation 4,  PlayStation 3, PlayStation Vita, the Wii U, Nintendo 3DS, as well as Windows PC.  Join Gandalf, Bilbo, Thorin Oakenshield and Company, as they set out on an unforgettable journey filled with both splendor and peril, on their quest to take back the Lonely Mountain from Smaug The Magnificent.

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Pokémon Ruby and Pokémon Sapphire: Music Collection out today

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Today, The Pokémon Company International has released a digitally remastered soundtrack from the Pokémon Ruby and Pokémon Sapphire video games.
Released in Europe in July 2003, Pokémon Ruby and Pokémon Sapphire were set in the island region of Hoenn, based on a real-world location, with the composers—Junichi Masuda, Gō Ichinose, and Morikazu Aoki—taking much of their inspiration from the Japanese island of Kyushu. Over ten years after the games’ original launch, the soundtrack releasing today includes beautifully adapted and orchestrated versions of their music.

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Fans looking to complete their collections can look forward to more from the Pokémon musical archives with upcoming Super Music Collections from:

  • Pokémon Diamond and Pokémon Pearl
  • Pokémon Black and Pokémon White
  • Pokémon Black 2 and Pokémon White 2

Today’s launch follows other digitally remastered soundtracks in the Super Music Collection series. These have included Pokémon X & Pokémon Y, Pokémon FireRed & Pokémon LeafGreen, and most recently Pokémon HeartGold & Pokémon SoulSilver.
Pokémon Ruby & Pokémon Sapphire: Super Music Collection can be downloaded on iTunes now.

Only you can be the master builder in the Lego Movie Videogame

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You can now be a master builder in The Lego Movie Videogame, The LEGO Movie Videogame available in UK retail stores now for Xbox One, and the Xbox 360, PlayStation 4 and PlayStation 3, PlayStation Vita, Wii U, Nintendo 3DS, and Windows PC.

The LEGO Movie Videogame from Warner Bros. Pictures, Village Roadshow Pictures and LEGO System A/S, takes players on an awesome adventure through fantastical LEGO worlds, including Bricksburg, Cloud Cuckoo Land and the Wild West of Flatbush Gulch. And for the first time ever in a LEGO game, all environments are made entirely of digital LEGO bricks.

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“We challenged ourselves to introduce a new element never-before-seen in any LEGO game and did that with environments made entirely out of LEGO bricks, giving players more authentic opportunities to interact with the world around them,” said Tom Stone, Managing Director, TT Games Publishing. “This is a chance for every LEGO builder to collect LEGO instruction pages and harness the powers of the Master Builders.”

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Based on the humorous and action-packed events from the film, The LEGO Movie Videogame puts players in control of Emmet, an ordinary LEGO minifigure mistakenly thought to be “The Special” — a character prophesized to save the world from an evil LEGO tyrant.  Using the abilities of more than 90 characters inspired by the film, which include an unlikely cast from some of the world’s most beloved and well-knowing properties, including DC Comics Super Heroes like Superman, Batman and Wonder Woman, family members of all ages will navigate 15 exciting levels in the console version and 45 action-packed missions in the handheld version.  With unexpected moments and twists at every level, gamers will build their way -through a uniquely LEGO adventure on their ultimate mission to bring creativity to their LEGO world.

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Among the playable characters in the game are fan-favourites from the film like Emmet, voiced by Chris Pratt; Vitruvius, voiced by Morgan Freeman; Wyldstyle, voiced by Elizabeth Banks; Batman, voiced by Will Arnett; and Lord Business, voiced by Will Ferrell.

Lightning Returns Final Fantasy XIII Out Today

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Today Square Enix has released Lightning Returns Final Fantasy XIII, The world is sinking into a sea of chaos, and in thirteen days, nothing will remain. Who are you going to call its Lightning after centuries in crystal stasis, a hero has awoken – a legendary warrior on a god-given mission to save the souls of mankind.

Her name: Lightning.

Blessed with incredible strength and an arsenal of new weapons, she has everything she needs for the coming battle.

Everything except time.

And now she must make impossible choices…

How will you spend your final days?

LIGHTNING RETURNS: FINAL FANTASY XIII is out now for PlayStation 3 and Xbox 360.

Review : Dead Rising 3 – Fallen Angel DLC

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The Untold Stories DLC continues and in Episode 2 we get to kill some more zombies, this time playing as Angel Quijano, the feisty South American female protagonist. What separates Angel from you generic tough female leads out there is the fact that she’s an alcoholic, which I must say is a first to my recollection. ‘Fallen Angel’ opens with the same introduction video that explains the mysterious Big Brother-like figure has been watching the four DLC characters. Angel falls under the “Redemption” tagline this time and opens with Doug, the leader of the resistance survivors, ordering you lay of the booze.

Starting out in a barricaded school you’re tasked with investigating why the Spec Ops are killing non-infected survivors from the city and challenged with destroying surveillance cameras as part of the main side mission. Within the first 20 minutes I had questioned whether this episode was going to just be similar to the previous episode and have us running around doing pointless chores but this all became fun when I came across some of the new DLC weapons. Mixing medical deliberators and an assault rifle creates the incredibly over powered Shockblaster gun that instantly kills zombies, anything nearby and works at incredible range. But the award for the most dangerously dominant firearm in the DLC so far goes to the Machine Pistols that literally lets you run and gun with assisted auto aim with the
ability to clear out the densest of hordes. Having these weapons is a must but also makes this episode much easier.

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The story does however pick up when you have to do some actual investigating searching for clues as to who are killing your people and for what reason, but other than that it’s still Dead Rising 3 and there’s things that still need to be sliced, diced and blown up. I’d honestly say after playing through this episode twice I struggle to pull out a great memorable moments and has quickly become forgettable. It is literally a series of fetching quests and clearing out zombies and Spec Ops tasks tied together with Doug’s consistent dialogue of reminding you to not get carried away with drinking and focus on the mission. To be fair having a partner like Doug would drive me to do quite the opposite to what he says just to drown out hearing how terrible I’ve now become, consumed by alcohol because the city is now infested by the undead.

Now only halfway through the Untold Stories I get the impression that the remaining episodes could potentially be another copy and pasted set of missions with a new skin but same tasks. I hope I’m proved wrong. For the asking price of £8 outside of the Season Pass I’d say it’s an expensive hour of additional content and perhaps buy it in a bundle.

Nintendo Direct Round up for 13th Feb

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The latest Nintendo Direct from last night was a packed episode with News coming out of the broadcast included the liked of a date for Mario Kart 8, coming 30th May, as well as news of Monster Hunter 4 for 3DS, which will arrive next year.

Here is the video from yesterday Nintendo Direct

But lets go back to the start with news of the highly-anticipated Super Smash Bros for 3DS and Wii U.

A new trailer for the game showed that Punch-Out’s Little Mac will arrive for the game when it launches this year.

Sticking with 3DS games, Mario Golf: World Tour was shown, as was a new RPG game mode named Castle Club. This game arrives on May 2 in both the US and Europe.

Other games shown include the likes of Kirby Triple Deluxe which will arrive on 16th May in Europe and Yoshi’s New Island which arrives on 14th March. A special edition Yoshi 3DS XL was also confirmed for Europe, although this does not include the game.

Plenty of smaller titles were shown too, such as Steel Diver Sub Wars which actually arrives on the eStore today.

Other titles set for an eStore release include the likes of Pokémon Link: Battle a match-three puzzle game and Rusty’s Real Dead Baseball.

Nintendo Pocket Football Club was another 3DS eShop exclusive shown, coming to Europe 17th April.
Finally for 3DS, Nintendo showed Level 5’s Weapon Shop de Omasse and revealed the release date for Etrian Odyssey Untold: The Millennium Guard which will release in Europe on 2nd May.
Also Nintendo showed a few of the indie games, Shovel Knight and 1,000 Spikes.
On to Wii U and Ubisoft’s RPG Child of Light which was dated for 30th April in Europe.
NES Remix 2 was also announced which comes with a free game in Super Luigi Bros and Mario Kart 8 for Wii U got a new trailer as well as news that all the Koopalings will be playable. Mario Kart arrives on 30th May.
On the Nintendo 3DS is Professor Layton and the Azran Legacy
Nintendo also announced that Game Boy Advance titles will arrive on Virtual Console in April, that classics such as Metroid Fusion, Mario & Luigi: Superstar Saga and Yoshi’s Island: Super Mario Advance 3 will be among the first GBA titles to be featured on the system’s Virtual Console..

Bohemia Interactive reveals Arma 3 Zeus DLC

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Bohemia Interactive has announced their first planned DLC for Arma 3: Arma 3 Zeus. Made available in the second quarter of this year, the free Zeus DLC delivers a new form of multiplayer, in which players can take on the role of Game Master and curate the online battles of other players.

Improvisation is the ultimate key to success in Arma 3 Zeus. Inspired by popular tabletop games such as ‘Dungeons & Dragons’, a limited number of players can assume the role of Game Master, and influence the multiplayer experience of those with boots on the ground. Watching the battlefield from a bird’s-eye view, wielding an intuitive real-time editor, Zeus can create, manipulate or expand mission content to generate new stories and a flow of challenges. The result is incredibly dynamic, unscripted combat gameplay – and multiplayer sessions which are filled with unexpected, challenging, and creative events.

The Zeus multiplayer concept works across all familiar multiplayer game types, such as Team Deathmatch and Sector Control, where players can either work with or go up against Zeus. The most distinctive game type in Arma 3 Zeus, however, is ‘Zeus Game Master’. Here, Game Masters are entirely free to create objectives, spawn units, and steer players across Arma 3’s massive Altis and Stratis terrains.

On top of the diverse range of official Zeus scenarios that will be available, Arma 3 Zeus can also be implemented into player-created multiplayer scenarios.
“The best thing about Arma 3 Zeus is how naturally it fits within the game. Dynamic combat, massive islands, and editing features – it was all there. But now we’ve added an interface which gives players full control over the multiplayer experience”, said Zeus’ Design Lead Karel Moricky. “The Zeus system is pretty modular too, so community creators can easily use it in their missions. Or take it apart and turn into something completely different. There are no rules, only those you make yourself.”

While the reveal trailer already gives a taste of what to expect, the Arma 3 development team will also be hosting an official ‘Arma 3 Zeus Gameplay Reveal’ livestream this Saturday, 15th February, at 17:00 UTC.

During the livestream, Zeus’ Design Lead Karel Moricky and Arma 3’s Creative Director Jay Crowe, alongside other core members of the Arma development team, will be giving a one-hour demonstration of how it is to play as Zeus and what it’s like to be one of Zeus’ subjects. The session will be streamed live from Bohemia Interactive’s HQ in Prague onto Arma 3’s Twitch.tv channel.

GTA Online Valentine’s Day Massacre Special Is Now Available

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Valentine’s Day in Los Santos is almost here, and the Valentine’s Day Massacre Special update for GTA Online is now available. This includes a variety of fun Valentine’s themed extras for Story Mode and GTA Online like the Gusenberg Sweeper machine gun, the new Albany Roosevelt armored limousine (which allows 2 players to ride outside the vehicle) and a host of new attire options like double-breasted suits, flapper dresses, sexy undergarments, novelty t-shirts, hats, masks and more. These items are all available to purchase in GTA Online right now until the end of February – and once acquired they’re yours to keep in your inventory for good.

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NEW JOBS

This update also has 10 new Jobs across a variety of modes. Here are details on just a few:

  • “Shotgun Wedding” (Team Deathmatch): The title says it all. Small-scale Deathmatch around the church in Paleto Bay that’s locked to shotguns. It’ll be a lot  less bloody than divorce.
  • “Property Values” (Deathmatch): Forget about love, nothing’s going to break your heart like the price of real estate. Free for all Deathmatch on an unaffordable cul-de-sac near Mirror Park. Look out for the sniper on the grassy knoll.
  • “Creek” (Parachuting): Nothing says ‘I’m in love’ like throwing yourself out of a chopper with up to seven other idiots. A steep dive, almost skirting the side of the Raton Canyon, gliding into Cassidy Creek.
  • “Vinewood Tours” (Race): Who needs love when you’ve got booze in your belly and stars in your eyes? Lap race for cars and bikes taking in all the tourist sights of Vinewood and Rockford Hills.
  • “Motorboating” (Sea Race): A good motorboating is all anyone wants for Valentine’s Day. Take your love for a trip around buoys and over jumps to the North of Mount Gordo.
  • “Heart Breaker” (Bike Race): Make your feelings known by carving a love heart into the Grand Senora Desert. Hills and jumps in this mainly off-road lap race for bikes on a heart-shaped track.

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ADDITIONAL UPDATES TO GTA ONLINE

Today’s automatic title update includes the triumphant return of the Rat Loader pickup truck to GTA Online. This vehicle and all its mods are available for free until the next title update, so anyone who might have lost one from their garage previously can now re-create it at no cost. Just grab it from the southernsanandreassuperautos.com in-game website and modify it at any Los Santos Customs location.

This title update als enables solo players in Races to earn GTA$, plus provides fixes for numerous issues, including incorrect time displays for some players in the Bad Sport pool, issues with the Cornrows haircut and situations where characters would become bald after using a mask.

Review: Knack

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The humans kicked the goblins from their homeland and now they’re fighting back. So the best men are mustered to go and beat them all into a pulp and find out how they got their hands on some advanced technology. It’s only mentioned fleetingly that the humans actually kicked the goblins out of their home and there’s no exploration of this moral ambiguity. But it doesn’t matter because luckily the ‘doctor’ has created a new weapon, Knack.

Essentially Knack is an orb-like reactor that collects small objects called relics that give Knack his form. As he finds and collects relics on his journey Knack can become a towering giant and then shrink back down again at will. Cool though that is it basically means that in some levels you will be bigger than you are in others. There’s no player control over Knack’s ability at all.

It’s a shame to have such an opportunity for player interaction and then have it basically become a tool to occasionally alter the gameplay. Being able to grow and shrink Knack to overcome obstacles would have been a much more satisfying experience and at least given a tiny amount of freedom. As it stands Knack’s form is entirely dictated by the level design.

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The most obvious difference between Knack’s size is how the combat plays out. One minute you’re stomping on enemies like they where nothing and trashing buildings and the next you are trotting along duelling with tiny goblins. Unfortunately despite the fact Knack becomes stronger and slower as he grows in size so do the enemies. The combat is basically the same regardless of what form Knack is in. When he’s huge the enemies are huge and when he’s small the enemies are small.

And sadly the combat itself isn’t all that interesting either. It certainly isn’t complex enough to remain interesting for very long. Pressing ‘square’ will attack and ‘x’ will jump. You can do a jump attack. And there’s a dodge attack too using the right thumbstick. And that’s about it. No matter if you’re 3 feet tall or the size of a building.

On top of the overly simple combat there are 3 special moves Knack can perform. But only if you have collected enough sun crystals to fill the 3 icons at the top of the HUD (this can be upgraded very late in the game). The powerful special moves would certainly have made things both a little easier and more interesting. But sadly there’s a fundamental problem with using Knack’s abilities.

If you reload from a checkpoint for some reason you don’t get your ability points back. So if you use them on an attempt and then fail and have to retry you will lose the power you used. Admittedly any sun crystals you already collected can be collected again so you could basically keep restarting and pick them up until you had enough power again. But it makes you precious about using your power and there’s no use in abilities if you never use them. And I’m not going to risk wasting my sun crystals in case I need to restart.

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For some reason someone decided that getting hit once or twice and having to restart at a checkpoint would be fun. Modern games are usually quite easy and there’s a good argument that we generally need more difficulty. But making enemies that consistently 2 hit kill you (that’s on normal mode, put it on hard and it’s one hit!) is not the solution. There’s a fine line between challenging and irritating and Knack is firmly in the irritating category.

So unseen enemies shoot you once or twice and set you back a good few minutes time and time again. When coming up against certain combinations of enemies you must be very careful. If you’re unlucky and they decide to attack you in a certain pattern there might be nothing you can do about it.

Aside from the unfortunate moments flicking the right thumbstick will allow Knack to dodge incoming attacks but he is vulnerable for far to long in his recovery animation. Or you might have jumped before your enemy attacks and then you can’t do anything at all. Or if you attack at the wrong time you will again be left with no chance. And you’ll be in a real world of pain if you happen to be near some scenery that stops Knack’s dodge from actually going anywhere.

If any of these things happen (and they do, a lot) you will die quickly and have to restart from a checkpoint. It often felt like the controls where unresponsive but it was really just that Knack’s animations often leave you immobile and vulnerable for attack almost constantly. It can be a very stressful experience even given Knack’s zero load times for checkpoints. Replaying a section time and time again very soon gets old.

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Despite the fact Knack looks great it doesn’t quite feel like a launch title exclusive. The particles that float around and form Knack are impressive but you very rarely get to see them. I’m sure as a tech demo it’s impressive and greatly utilises the PS4 but Knack does a poor job of letting us see it. Due to the game’s animated style cut scenes look nice enough but are a little underwhelming for a next-gen title.

Knack is a reasonable attempt at returning to old school platform titles – especially where difficulty is concerned. But even if games are too easy these days there’s a reason for it. And I have not been irritated by a game as much as Knack for as long as I can remember. Hard difficulties are fine but I don’t see the need in making every difficulty as punishing as they are in Knack.

On top of that there’s nothing new or exciting in Knack at all. Once you’re bored of beating up some enemies then getting a 5 second scene transitioning to the next area there’s very little left to enjoy in Knack. The characters and plot aren’t particularly inspired and the whole experience feels very removed from the player. Tedious gameplay and a very removed experienced ensure Knack isn’t the great game I expected. It’s a shame because it could’ve been so much more.

Teaser video for Styx: Master of Shadows

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The development of Styx: Master of Shadows, the game created by Cyanide Studio has released the first teaser from the game.
Styx, the goblin anti-hero, master assassin and part-time thief is about to scale the dizzying heights of the colossal Tower of Akenash, in search of valuable items to steal. An expert in the art of infiltration, Styx also uses this video as an opportunity to showcase some of his many talents that will help him progress without ever being spotted, or detected!

Styx is a Goblin two centuries old… the very first of all the Goblins, he’s a master in the arts of stealth, theft, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.

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Battle your way to the top of the lofty Tower of Akenash through immense and vertiginous levels that highlight the vertical perspective.
You will complete numerous missions with various objectives as you climb up – murder, information recovery, theft of precious artifacts, etc –
and gradually reconstruct the puzzle that provides the key to the mystery of your origins. The levels are open and the objectives can be completed in various ways: you are therefore free to choose the best way to proceed and the most suitable strategy to employ to achieve and complete your mission objectives. But remember you’re a Goblin: if your target is twice your size, or more, you’re better off eliminating them silently. and in the back!

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The premises of the Tower of Akenash are protected by many: Humans of course, but also Elves whose science of magic cannot be overlooked, huge Orcs who have been victims of (more or less) successful experiments, but also other, stranger creatures. Guards, soldiers and other protectors of the Tower will adapt their behaviour dynamically, depending on your actions: you better keep a low profile and prepare your plan of action beforehand. Study the guard patrols closely, use areas of light and shadow to your advantage, lure your target to a secluded area to assassinate him silently, or arrange “accidents” to remain undetected!

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Styx: Master of Shadows also includes game mechanics right out of RPG, so as you gain experience you will unlock new skills, special and impressive moves and new and lethal weapons in 6 talent trees! You will also acquire extraordinary powers from the Amber flowing from the Source Tree which will help you out of a tight spot, make you invisible to the eyes of your enemies and which you can use to generate “disposable” clones of yourself! Explore every inch of the levels and not only will you uncover clues about your past but also, and more importantly, valuable treasure that you can steal from under the noses and beards of the guards in the Tower of Akenash!

Behind the scenes of BioShock Infinite: Burial at Sea Episode Two

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Go behind-the-scenes of BioShock Infinite: Burial at Sea Episode Two with creative director Ken Levine and the voice cast behind some of the major characters from both BioShock and BioShock Infinite.

 

Review: The Wolf Among Us Episode 2 Smoke and Mirrors

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TellTale Games has a great formula: get us hooked in an immersive dark story then yank the carpet from beneath us when everything gets interesting, the end of an episode, thus turning players into hungry fans desperate for their next fix. I can’t fault this. It works with great TV shows which can create community discussions about what we saw in our down time.

Episode 2 ‘Smoke and Mirrors’ continues from the cliffhanger ending and immediately ties up loose ends that we’ve waited a couple of months to resolve. Not everything is as it seems throwing our detective Bigby Wolf back into the grim and enchanting world of Fabletown as he continues his hunt for a serial killer.

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Your choices indeed carry over from the previous episode with characters remembering how you treated them previously. In episode 1 I might have been a little to rough with Mr. Toad in front of his young son meaning I had to do some grovelling to little TJ to further any enquiries. You’ll come across a few more characters from fables such as Georgie Porgie who runs the Pudding and Pie club as well as a development in the shady story between Beauty and Beast.

There is a lot less action than in the previous outing which makes you focus more on actually being a detective. From forcing information out of people, if that’s your play style, to examining a crime scene successfully The Wolf Among Us has shown us what a well rounded graphic adventure game can accomplish with sharp dialogue, developed characters and the opportunity to be a bad cop.

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There was a genuine feeling of disgust with myself when I was thrown some tough decisions and it seemed the only way I’d get answers was to be ruthless. But I applaud Telltale for throwing me into this dark hole where I had to forget about the real world and think what would be best for the situation. Although the story didn’t progress as much as I thought it would I’m left with some harrowing choices that’ll loom over my head until the next episode, and this wait will eventually eat me up until I can find solace in resolving this case.

The only fault I came across was the Xbox’s bookended videos that show catch up and coming soon clips being really slow. Showing us our own personalised choices in videos took several seconds in between each clip but seeing as it doesn’t affect the actual gameplay I can’t complain.

We look forward to yet another conclusion to a new cliffhanger.