Turtle Beach announces Heroes of the Storm Headsets

Turtle Beach today has announced new multi-year licensing agreement with Blizzard Entertainment around the highly anticipated Heroes of the Storm multiplayer game. As part of the agreement, Turtle Beach will develop PC gaming headsets for both elite and recreational players. Turtle Beach is the gaming audio brand of Parametric Sound Corporation.

header-logo

 

If you didn’t know what Heroes of the Storm it’s a new raucous online team brawler that draws iconic characters from more than 20 years of Blizzard gaming history. Heroes of the Storm is uniquely positioned to deliver exciting competitive play, thanks to its team-oriented gameplay mechanics and its fast-paced skirmishes.

With the Heroes of the Storm gaming headsets will join Turtle Beach’s growing PC gaming portfolio, which includes three models introduced in 2013, the surround sound Z SEVEN wired and Z300 wireless headsets, and the stereo Z22 wired headset.

“Turtle Beach shares our passion for gaming and can deliver world class gaming audio,” said Paul Sams, chief operating officer of Blizzard Entertainment. “Heroes of the Storm had a terrific reception at BlizzCon 2013, and we’re looking forward to working with Turtle Beach to deliver the best possible audio experience for the game.”

Turtle Beach designs and markets wireless and wired headsets for video game, personal computer and mobile platforms. The company’s wide range of headsets, which combine quality with audio innovations, are popular with consumers because they make gaming more immersive and provide a competitive advantage. Turtle Beach manufactured 7 of the top 10 best-selling gaming headsets in 2013 when ranked in dollar sales, according to The NPD Group, Inc.

“Turtle Beach is very excited to announce this agreement with Blizzard around Heroes of the Storm,” said Bob Picunko Chief Marketing Officer at Turtle Beach. “We are looking forward to launching state-of-the-art headsets for one of PC gaming’s most anticipated titles, and working with Blizzard to introduce them to both elite and casual players.”

Channel 4 and Xbox Partner on “Humans”, Kudos for series for 2015

Today Channel 4 in the UK has announced details of a new sci-fi series titled Humans. The eight-part drama is based on Swedish series Real Humans, and will be produced by Kudos, the team behind Broadchurch, The Hour and The Tunnel.

Xbox Logo Channel 4 Logo

The new 8 X 60 series will share a 2015 premiere broadcast window on both Channel 4 in the UK and the Xbox platform in North America.

Written by British writing partnership Sam Vincent and Jonathan Brackley (Spooks, Spooks: The Greater Good), Humans is an English language adaptation of Sveriges Television (SVT) and Matador Films’ acclaimed series.

Set in a parallel present where the latest must-have gadget for any busy family is a ‘Synth’ – a highly-developed robotic servant that’s so similar to a real human it’s transforming the way we live. When a rushed-off-his-feet suburban father of three buys a refurbished second-hand Synth, he hopes it will relieve some domestic pressure and paper over the cracks of his marriage. But sharing their life with a machine has far-reaching and chilling consequences – for this Synth, the cuckoo in the nest, is harbouring an extraordinary secret.

Channel 4 Head of Drama, Piers Wenger says: “In Humans, Sam and Jon have not only crafted an ingenious and imaginative thriller, but they’re also asking big, thought-provoking questions about how we live.  I’m thrilled to be working once again with the team at Kudos and to be partnering with Xbox to bring this extraordinary and epic series to the screen. This is the first co-production commission to benefit from Channel 4’s increased investment in drama and reaffirms our commitment to ambitious, highly original drama series.”

President of Microsoft’s Xbox Entertainment Studios, Nancy Tellem says: “Humans not only questions personal relationships, but we loved how this sci-fi show toys with reality and our connection to technology.” She adds “This deal with Channel 4 and Kudos underscores Xbox Entertainment Studios’ commitment to programming premium TV series with global partners and creating engaging interactive experiences – and sits alongside other original commissions including a Halo TV series executive produced by Steven Spielberg.”

Filming in the UK will begin in summer 2014, with casting to be announced.

Executive Producer Kudos, Jane Featherstone says: “Exploring themes of love, discrimination and integration, this thrilling, beautifully written series allows us to get under the skin of what it means to be human in the most compelling way. The bold, innovative storylines and subject matter lend themselves perfectly to this pioneering collaboration with Channel 4 and Xbox.”

 

 

EA Sports UFC to feature Bruce Lee

0

Electronic Arts and the Ultimate Fighting Championship (UFC) has announced today that Bruce Lee, “The Father of Mixed Martial Arts”, will make his historic first step into the Octagon in EA SPORTS UFC, launching 20th June in Europe and the 17th June in North America for Xbox One and PS4. Fans can pre-order today to get instant day-one access to Bruce, or they can complete the game’s career mode at Pro difficulty to unlock him.  Players can fight with the legend across four different weight classes and test his legacy against the best of the best in the UFC.

To see Bruce Lee realized in game, watch the EA SPORTS UFC Gameplay Series: Bruce Lee Reveal, the first cinematic trailer from EA SPORTS UFC that was released today.

“I am so excited about this opportunity to bring my father back to videogames!” said Shannon Lee, Bruce Lee’s daughter, CEO of Bruce Lee, LLC and Chairperson of the Bruce Lee Foundation. “I’m thrilled that fans can now interact with him in a new way. The EA SPORTS UFC development team has been incredible to work with, and they’ve done a great job capturing the look and feel of my father. I think people will love getting a chance to fulfil a fight fantasy by playing Bruce Lee in the new UFC game.”

bruce_lee

“There’s no debate, Bruce Lee is the father of mixed martial arts,” said Dana White, UFC President. “He believed not one style of fighting was the best and that you had to have a little piece of everything to be a complete fighter. He was proven right when the first UFC event took place in 1993.”

“It has always been part of our vision to have Bruce Lee, the most iconic martial artist of all time, in the first ever EA SPORTS UFC,” said Brian Hayes, Creative Director, EA. “The team is very excited and tremendously honored to have the privilege of bringing Bruce Lee to life in our game. We’ve been working closely with the Bruce Lee team to ensure we represent the legend with as much visual and gameplay fidelity as possible.”

Two minute review of the USB 3.0 to HDMI External Video Card Multi Monitor Adapter from StarTech

If your computer doesn’t have an HDMI port, you may want to take a look at the USB 3.0 to HDMI External Video Card Multi Monitor Adapter from StarTech – here is our review.

CDW Review StarTech HDMI Multi Monitor Adapter - 2

The USB32HDE USB 3.0 to HDMI Adapter turns an available USB 3.0 port into an HDMI output, with high resolution 1920×1080 (1080p) video support – a convenient external video solution that makes it easy to add multi-monitor capability to a USB 3.0-enabled desktop or laptop computer (optimal performance from USB 3.0, backward compatible with USB 2.0).

Leveraging the high-bandwidth (5 Gbps) SuperSpeed USB 3.0 interface, the adapter functions as an external graphics card to deliver smooth, high-definition content to your HDMI or DVI-capable display (HDMI to DVI Adapter included). The adapter can be used to mirror your primary desktop, showing the same image on each display, or to extend your desktop to double your workspace and increase your productivity.

Who are StarTech?

From their website:

Founded in 1985 by Paul Seed and Ken Kalopsis, StarTech.com is an ISO 9001 Registered manufacturer of hard-to-find connectivity parts. Since its inception, our company has been dedicated to making IT professionals jobs easier by helping them identify, find and get the connectivity parts they need to enable their solutions.

Features

  • SuperSpeed USB 3.0 (5 Gbps) Interface and backward compatible with USB 2.0
  • Supports resolutions up to 1920×1200
  • Includes HDMI to DVI-D Adapter
  • USB-powered – No external power adapter required
  • Choose between Mirrored, Extended or Primary display configurations
  • Driver software supports display rotation
  • Supports the Windows Aero interface
  • Supports 2-channel (Stereo) audio
  • Supports the use of multiple USB32HDE adapters on a single system (up to 5)

What’s in the Box?

The box contains:

  • the adaptor
  • a DVI/HDMI connector
  • manual
  • driver CD

CDW Review StarTech HDMI Multi Monitor Adapter - 1CDW Review StarTech HDMI Multi Monitor Adapter - 6CDW Review StarTech HDMI Multi Monitor Adapter - 7

A Closer Look

CDW Review StarTech HDMI Multi Monitor Adapter - 3CDW Review StarTech HDMI Multi Monitor Adapter - 4CDW Review StarTech HDMI Multi Monitor Adapter - 5

Final Thoughts

The USB 3.0 to HDMI External Video Card Multi Monitor Adapter is fairly small so it doesn’t take up much room – which is great if you don’t have a lot of room around the TV or monitor you want to connect to. It always makes it portable, so you can slip it into your bag if you want to connect your laptop to a TV in a hotel room, for example (just don’t forget to take an HDMI cable with you).

You can easily mirror the display from the laptop, or if you want, extend the display from the laptop to the TV.

The adaptor works on Windows and Mac, and even Linux, so pretty much all your bases are covered.  drivers……..

To use the adaptor you just connect it up to the computer or laptop, install the drivers and that’s it – very quick and simple.

I connected a laptop up to a TV with HDMI (via USB 3.0) and was very pleased with the results – there was no lag, and everything seemed very smooth. I played a 1080p movie through the laptop and again I was very happy with the results – there was no obvious quality difference and there was no lag. I tried it on a USB 2.0 port and it was noticeably slower, but then it is a USB 3.0 device! One thing to note though – don’t expect to play graphic intensive games through it, it just isn’t that type of device unfortunately.

So if you are looking for a small, portable, easy to use device to connect your laptop to a monitor, TV, or projector then you should take a good look at this one!

The USB 3.0 to HDMI External Video Card Multi Monitor Adapter retails for £59.00.

CDW-Rating-Banner-black-4

You can learn more from the StarTech website.

Join the War Thunder PC closed beta today

Would you like to join the War Thunder PC closed beta? We have 500 special beta keys to giveaway!

Join-the-beta_800x350

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armoured vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

Want a code?

If you want to join the War Thunder PC beta, just click below for you code:

[keys id=123817]

Instructions for activation:

  1. Login or register at warthunder.com
  2. On the main page, click the “Redeem code” button in the right menu
  3. Download the CBT-launcher and let it download the beta http://launcher.warthunder.com/wt_launcher_cbt.exe

ATTENTION: Beta-access is valid only for one PC that was used for the first launch of beta (ip-address doesn’t matter, only hardware).

Current Test Schedule
Sunday – 18:00 PDT – 00:00 PDT
Tuesday – 06:00 PDT – 12:00 PDT
Tuesday – 18:00 PDT – 00:00 PDT
Thursday – 06:00 PDT – 12:00 PDT
Thursday – 18:00 PDT – 00:00 PDT
Saturday – 04:00 PDT – 09:00 PDT

Saturday – 18:00 PDT – 00:00 PDT
Sunday – 04:00 PDT – 09:00 PDT

If you want to get exclusive vehicles and other bonuses once the Open Beta starts (in addition to CBT-access), there are special Packs available at official Store.

And thank you to Gaijin Entertainment for the codes.

Why not check out our review of War Thunder beta on the PS4 here.

Review: Final Fantasy X/X-2 HD Remaster

0

I decided when I started writing this article that it would be almost impossible not to mention the obvious. And try though I might I was right. I was trying to avoid comparing these to the newer titles and wondering how square can go forward considering a remake is a decisively backwards step. For me at least, Final Fantasy X and X-2 are two of the best RPG’s ever and certainly rank high in Square’s respectable hall of fame.

I push for games to innovate and move a genre on but it’s a difficult move to make. We all like new and exciting things but changes like those that happened after Final Fantasy XII really only need to happen once a genre begins to stagnate. And some might argue that at its core Final Fantasy hadn’t changed all that much since FFVII in 1997, and even before. But given the massive differences between the characters, the worlds they live in and the levelling systems I didn’t think it was stagnant at all. The classic Final Fantasy formula that created some of the most loved games of all time is probably all the more popular now that Square are firmly moving in a different direction – for better of for worse.

screenshot-nov-1

But this ‘remaster’ is another, and probably the last, chance we’ll get to experience FFX and X-2 with reasonably modern graphics on current hardware. So just for a little while lets be ignorant of the fact that XIII, XIII-2 and Lightning Returns ever happened and enjoy some ‘proper’ FF goodness.

It goes without saying that the biggest change to the remasters are the visuals. Both games look impossibly good. Square really have done a spectacular job updating them both to HD. There’s a whole lot less stepping on diagonals and edges and it’s quite clear that this is more than ‘just’ the standard HD remake. That being said some things are beyond repair. NPC’s faces for instance take a bit of a beating from the new HD resolution.

In X in particular you can really see just how bad some textures are. But they’re old games and a few bad textures here and there certainly aren’t the end of the world. But you will notice them. Luckily the main characters and the menus have had loads of attention paid to them so most of the time things look great. The menus in particular have been totally redesigned to accommodate the new pixel count bringing them pretty close to modern games. I really wouldn’t be disappointed if they’d released these games for the first time yesterday – especially given how good the gameplay is.

The sound has also had a revamp to bring it up to date. Final Fantasy’s of old always had great soundtracks which for me, and many others, was one of the greatest components of what made them so great – back in the days of the great Nobuo Uematsu. So it’s great to hear these classic pieces in a more modern audio codec.

screenshot31

The combat and general progression are left untouched from the original international versions of the games. And that’s a good thing. Square have resisted the temptation to ‘just change this’ or ‘make this bit a little easier’ and things remain largely as they where in the original. That’s why we all want to play this remake and Square clearly appreciate that and have left things alone were they should.

Strangely during the final chapter of X-2 I found myself feeling surprisingly emotional. Even given the improved fidelity this obviously wasn’t because of the character’s lack of facial expression or dated voiceovers. Then I realised it’s largely because I care about the characters (yes, even without fancy next-gen effects Square). As Yuna & Co jetted off saying their goodbyes to everyone the parallels between my experience and theirs struck me. I bet there’s very few of you who found it possible to give Lightning and her crew the same respect.

It’s a bittersweet feeling. I can’t help but feel that there’s never going to be a Final Fantasy quite as good as these ones (apart from the obvious). They look good enough that it didn’t concern me and I got more than enough play time out of both. But I found it increasingly difficult to imagine myself playing anything post XII.

And I think square must know that deep down. If you look at the care and effort they put into rejuvenating these classics they must be aware of their importance to fans. It’s great that we all get to enjoy these truly amazing games once again, even better if you never played them, but there’s a constant sense in the back of my head that this is classic Final Fantasy’s swan song.

At no point during my adventures did I long for better textures or even care about the dubious lip syncing. At no point did I miss the ‘more exciting’ combat that largely dismissed tactics. At no point did I miss Leona Lewis or that damn version of the Chocobo music that had lyrics. However I enjoyed levelling up and exploring optional areas. Missing items just because I forgot to talk to someone earlier. The total fantasy of the plot and decent characters. The tactics of proper ATB/turn based combat even without most of the ‘flash’ of post XII titles. You can’t beet a Summon for spectacle! Apart from maybe XII’s quickenings.

screenshot-nov-12

FFX/X-2 is a resounding success that reminded me why I used to love Final Fantasy games so much, breathing new life into something I thought lost to the past. It’s probably the most impressive HD remake I’ve seen too. Although it took Square what seems like forever the results are clear and spectacular if nothing else. I’m not sure if its a good thing or not but I wish Square were doing a XII HD remake next instead of Versus. For better of for worse these are the best Final Fantasy I’ve been on in ages. They certainly stand head and shoulders above anything after XII so far.

I hope Square start to realise that looking forward isn’t the only thing that can be done and start looking at why their greatest works, and possibly the greatest RPGs ever, are now behind them. A new Final Fantasy that considers why X and X-2 can still make a mark and stand up against the competition two full console generations into the future could be nothing but a success. No more excuses Square. If X and X-2 prove anything it’s that there’s still a place for the classic Final Fantasy experience.

Review: The Elder Scrolls Online

0

In theory The Elder Scrolls Online has the potential to take all the greatest parts of the Elder Scroll’s single player experience and basically add a massive world full of people around it. And lets be fair if Bethesda know one thing it’s how to make colossal environments.

Another thing it’s fair to say is Bethesda have a pretty good handle on classes and abilities. So the first thing you’ll be doing is creating your character. There are three allegiances to pick from; the Aldmeri Dominion, the Ebonheart Pact or the Daggerfall Covenant and each has certain races assigned to it (unless you get a pre-purchase bonus which allows you to choose freely). After choosing a name for your character and sifting through the vast amount of customization available you’ll get to choose a class.

28b6ce40d343a3f2ab

There’s four to choose from and I am pleased to say they are refreshingly different from each other. Without spoiling the surprise for those who haven’t looked yet each class has three disciplines which in turn have six usable abilities, one ‘ultimate’ move and four passives. And then if you level a move up enough you can pick a specialisation to add another effect to that move. Then there’s the usual Elder Scrolls single handed, double handed, bow, shield, three types of armour and many, many more. It’s ridiculous. I thought Skyrim had impressive class systems but it’s nothing compared with what’s on offer in Elder Scrolls Online.

And none that I have tried feel even vaguely similar. You really get a sense that each class is unique and has its own strengths and weaknesses. Even though you could potentially learn all of the standard Elder Scrolls abilities with one character each individual will still be different because of their class choice. Oh and did I mention that each race also comes with another set of unique passive abilities. It really is something to behold.

After I spent what felt like a week customizing my character I actually went to play the game and after a brief cutscene found myself in an environment familiar to any Elder Scrolls fan, prison. But have no fear! The prisons in Tamriel, or even on an Oblivion plane as in this case, are surprisingly lax. You’ll travel around, choose a starting weapon and get a feel for how things are going to go in general. Talk to this person, find this item, kill this thing and talk to someone else. It’s methodical and slightly generic but still satisfyingly progressive. Also Michael Gambon lends his voice which is always a good thing – although sometimes it’s difficult not to picture Dumbledore which is annoying. Also, was that John Cleese playing the mental old hermit sat on a bench?

55fc7938d6fc169cb2

Thankfully the prison section doesn’t take too long and your unleashed to go and explore the world at your leisure. Despite the usual MMO nonsense that is inevitable to the starting area things look nice – just look past the monkeys, horses and the odd rogue mage unsuccessfully attempting to set fire to a bush. But I didn’t get that feeling I got when I first stepped out of the vault in Fallout and my eyes adjusted to the harsh light. Or the unrelenting freedom that Skyrim imposed from square one with trees and mountains trailing off as far as the eyes can see, or at least as far as your graphics card can handle anyway.

For an MMO Elder Scrolls online looks great, really great. But had they made an offline experience for PC, PS4 and the X1 it would look vastly superior. It’s the first time I really felt that the fact I was online hindered my experience. And truth be told it’s only really a niggle because I’m sure any RPG fan will agree that some of the best ever haven’t been great lookers. And ironically the main reason I felt slightly underwhelmed is only because of how overwhelming previous Elder Scrolls games have been. Plus given the scale of the world and the amount of people running around without hindering my performance Elder Scrolls certainly doesn’t look bad.

Sadly the questing falls into the standard MMO trap of endless fetch quests but they are intertwined both with Elder Scroll’s lore and ever expanding quest trees. It’s never quite as simple as finding an item and returning it to someone. There’s always another task and another NPC to talk to. It’s what made questing offline in previous Elder Scrolls great and fortunately nothing has changed. The same is true for the dialogue of NPC’s too. It seems that everybody has a recorded line even if they really don’t need to. Combined with the menagerie of real people clambering around, Tamriel has never felt so populated.

But we mustn’t let that population grow too much so we get to the combat. On your travels there are more than enough random enemies spawning to quench your thirst for blood. Combat will be familiar to anyone who’s played Elder Scrolls before. The usual walking backwards as maniacal AI decides whether it should either rush you head on or cast an ability before rushing you head on makes a return. But there are so many abilities at your command that you have quite a few options in combat even if you’re fighting alone. Somehow even though it’s quite repetitive when you really look at it it’s fun, rewarding and addictive. And tricky too. If you get into a fight with more than two enemies at your own level you are likely to be in trouble. One-on-one combat is usually not very taxing but you have to stay on your toes to make sure you don’t get ambushed.

71583963e5ae546fb8

So I must come to a conclusion, which I found difficult. As an MMORPG Elder Scrolls Online is great and by far the best I’ve been on. It has a vast world to explore and every inch is packed with things to do. There are so many abilities and levels to earn that the impressive amount of quests is almost unnecessary. Also NPC’s are entirely voiced and even Michael Gambon makes an appearance as one of the key plot characters. Combat is the usual Elder Scroll’s affair but imbued with all the abilities and skills on offer remains interesting, fresh and highly addictive long into your journey.

The only problem I have is missing out on the things that a new offline Elder Scrolls would offer. But really the only thing that would bring is superior graphics and a world that isn’t broken up into manageable chunks. And less monkeys running about. Considering the advantages of being online I’d say its definitely worth it. As an exercise in blending the best of offline and online Bethesda have succeeded spectacularly.

The Elder Scrolls Online Out Now for PC

0

Bethesda Softworks today announced that The Elder Scrolls Online is now available for PC and Mac at retailers worldwide and on the official online store. Developed by ZeniMax Online Studios, The Elder Scrolls Online is the latest chapter in the award-winning franchise and brings the legendary experience online for the first time.

The Elder Scrolls Online allows gamers to choose their own style of play as they embark upon an epic adventure across all of Tamriel. Players can adventure alone on heroic quests as in previous Elder Scrolls games, explore the huge, rich world with a few friends, or join with hundreds of others in massive Player vs. Player (PvP) battles to save the Empire.

“We are grateful for the overwhelming response to The Elder Scrolls Online,” said Matt Firor, Game Director of The Elder Scrolls Online. “With 5 million people registered for beta, it’s clear that a large number of fans are eager to jump online and experience everything the game has to offer. We couldn’t be more excited to get it into everyone’s hands.”

In addition to today’s PC and Mac release, The Elder Scrolls Online is in development for the PlayStation 4 and Xbox One

 

 

Watch_Dogs – Vigilante Edition unboxing

0

Watch the unboxing of Watch_Dogs – Vigilante Edition from Ubisoft out on Xbox 360, Xbox One, PC, PS3, Ps4 on the 27th May.

Have you got your hacking skills ready for this game.

Transformers Universe Reveals Catapult and Shellshock

0

Jagex Games Studio has revealed the next two bots from the new Transformers Universe game, Catapult and Shellshock. The BETA sign up is now open! Sign up here https://www.transformersuniverse.com/signup and choose where your allegiance lies!

Catapult

She moves in the shadows with the strut of a notorious gunslinger and reads cross-winds like a circling hawk. Place Catapult at long range with her Phase Chamber primed, sniper rifle cocked and license-to-terminate activated; she’ll drop her mark grill-down in the dirt for keeps. A mysterious loner, the only trace this Autobot exists is a tag scratched into every ‘Con she dispatches to the scrapyard.

Shellshock

Retirement was never one of Shellshock’s plans: he’s been holed up in his armory feverishly waiting for the call. Faceplate-deep in munitions and customizing his beloved miniguns, he ensured burst rates, muzzle velocities, calibers and cartridges all got a little love. A career killer, you won’t have to ask him twice to rejoin the fight. Put this slayer in mid-range with a directive for destruction and Shellshock will have a blast every time.

Final Fantasy XIV : A Realm Reborn PS4 Beta Test Phase 2 Announced

1

Square Enix has today announced that Beta test Phase 2 for the PlayStation 4 (PS4) version of FINAL FANTASY XIV: A REALM REBORN is now live and runs until 7th April, 9am GMT.

Final Fantasy XIV A Realm Reborn

Phase 2 of the Beta uses the live game servers, meaning you can join PC and PlayStation 3 players and use existing characters in the Beta. Any new characters or player progress created during this Beta test can be transferred at the start of the official service that begins with the release on 14th April. In addition, anybody that pre-orders the game (either the Standard or the limited Collector’s Edition) can enjoy Early Access that begins 11th April.

How to Participate in Beta test 2

Everyone who has a PlayStation 4 is eligible to participate in the Beta test for free with no need for advance registration.

  • Proceed to the PlayStation Store and download FINAL FANTASY XIV: A Realm Reborn (PlayStation 4 Beta Version). Once the download is complete, installation will begin automatically.
  • Start FINAL FANTASY XIV: A Realm Reborn (PlayStation 4 Beta Version) from the home screen.
  • Log in using (or create) your Square Enix account and follow the on-screen instructions to start the game.

For more information please visit: http://eu.finalfantasyxiv.com/pr/ps4/

See Call of Duty: Ghosts Devastation screen shots

0

Devastation, the latest DLC Pack for Call of Duty: Ghosts is available now first, exclusively on Xbox Live for both Xbox One and Xbox 360. Adding a host of new content to the game’s definitive online multiplayer experience, Devastation features four new, small-to-medium multiplayer maps, the all-new tactical 2-in-1 “Ripper” SMG/Assault Rifle, and “Episode 2: Mayday” – the second installment in Call of Duty: Ghosts’ thrilling episodic Extinction story that follows mankind’s fight for survival against the Cryptids. And of course, let’s not forget one of the most fearsome, iconic characters from Hollywood action film history, the Predator!

COD Ghosts Devastation_Collision Action

Additionally, of the Call of Duty: Ghosts Devastation DLC launch, Activision, Infinity Ward and Xbox are hosting professional football players A.J. Green of the Cincinnati Bengals and LeSean McCoy of the Philadelphia Eagles in a Call of Duty Grudge Match for the ages. Each player will captain a team of hardcore Call of Duty fans and members from the development team at Infinity Ward in a no-holds-barred bout. Fans can see match highlights on the Call of Duty Facebook page at www.facebook.com/CallofDuty.

Devastation is available a la carte for a suggested retail price of $14.99, or as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to four epic Call of Duty: Ghosts DLC Packs suggested retail price of $49.99. Call of Duty: Ghosts DLC Season Pass holders also get instant access to the Team Leader Digital Pack, which comes with a unique multiplayer character head, weapon camo, reticle, patch, playercard and background.

COD Ghosts Devastation_Behemoth Action 2

Devastation is another incredible offering for fans to sink their teeth into,” said Daniel Suarez, Vice President of Production, Activision Publishing, Inc. “With an array of new maps tuned for the fast-paced, run-and-gun action Call of Duty is best known for, new weapons in both multiplayer and Extinction mode, the next chilling entry in the game’s Extinction story, and now the Predator – Devastation continues the unparalleled season of Call of Duty: Ghosts post-launch content.”

“Activision and Infinity Ward have done a tremendous job in bringing the Predator to life within Call of Duty: Ghosts,” said Mike Doyle, Head of Fox Interactive Games. “The Devastation DLC Pack was a perfect opportunity to pair two incredibly iconic and complementary brands – Call of Duty and Predator, and we’re extremely pleased with the explosive result.”

COD Ghosts Devastation_Behemoth Action

Call of Duty: Ghosts Devastation content headlines with four thrilling, small to medium multiplayer maps with the fast-paced experience Call of Duty fans love:

  • Set in a multi-level Mayan temple, “Ruins” provides the verticality needed for long-range weapons, while the underground pathways below are perfect for close-quarters showdowns. Skilled players that find and complete the map’s unique Field Order will have the ability to become one of Hollywood’s most formidable action film stars and the galaxy’s ultimate hunter, the deadly Predator. As the Predator, players will brandish its dual wrist blades and shoulder-mounted plasma cannon, as well as be able to utilize the creature’s keen hunting abilities to track down enemy players.
  • “Collision” takes place in the mangled remains of a cargo ship that’s crashed into a New York City bridge. The map’s tight corridors – made-up of burnt-out vehicles and demolished shipping containers – create a space perfect for run-and-gun players.  Players that dominate “Collision” and complete the map’s specific Field Order will be able take control of a heavily armed aircraft and rain down destruction from above.
  • “Behemoth” drops players atop a massive excavation platform in South America.  The map’s long sight lines are ideal for long-range weapons, while the confined interiors of the platform’s control rooms make for intense SMG and Shotgun encounters. Completing “Behemoth’s” Field Order will allow players to control an attack helicopter armed with a deadly, armour-piercing mini-gun as it circles the excavator searching for enemy combatants.
  • “Unearthed” is a reimagined version of the fan-favourite map “Dome” from Call of Duty: Modern Warfare 3. “Unearthed” is full of new secrets and Cryptid artifacts for players to discover in this compact, versatile map, great for all play types. Unlock the map’s Field Order and unleash the power of the Cryptids, with three “Seeder” aliens chasing down and inflicting heavy damage on enemy combatants.

COD Ghosts Devastation_Predator vs the Volcano

Call of Duty: Ghosts Devastation also brings fans “Episode 2: Mayday” – the next chapter in the on going episodic Extinction story. In the aftermath of the events at the Nightfall Program facility in the Alaskan wilderness, the Quick Reaction Force boards a mysteriously abandoned Chinese research vessel adrift in the South Pacific Ocean. Armed with multiple, mod-able versions of the Venom-X weapons that harness the power of Cryptid technology, players will pursue Captain Archer in an attempt to uncover what’s become of Dr. Cross, all while battling against a new Cryptid enemy called the “Seeder”, and culminating with players facing-off against a massive, 400-foot tall Cryptid beast from the deep – the “Kraken.”

Devastation also arms players with the tactical 2-in-1 “Ripper,” a new hybrid SMG/Assault Rifle, and a formidable addition to Ghosts‘ weapons cache. The “Ripper” is the perfect complement to Devastation’s new multiplayer maps, providing players two different configurations – medium to short-range capability as an SMG, and medium to long-range as an Assault Rifle. The “Ripper” is a one-of-a-kind weapon in Call of Duty, having the unique ability to convert from SMG to Assault Rifle and back again on-the-fly in the midst of battle, giving players unprecedented flexibility to adjust to a variety of map types and tactics.

2014 FIFA World Cup Brazil the new skill moves and celebrations video

0

EA Sports have released a new video to help you learn the new skill moves and celebrations in EA Sports 2014 FIFA World Cup.

Launches in North America on 15th April, 2014, Europe on 17th April, 2014, out on the Xbox 360 and PS3.

 

EVOLVE comes to The Gadget Show Live Next Week

2K has officially announced that Evolve, an all-new cooperative/competitive shooter experience, will be available to play at this year’s Gadget Show Live. Visit the NEC in Birmingham from 9th-13th April 2014 to experience Evolve firsthand. We at Connected Digital World will be on hand at this years event to get you the new footage if possible for you.

From the creators of Left 4 Dead, Evolve expertly blends cooperative and competitive multiplayer experiences as a team of four hunters face off against a single, player-controlled monster. Set on Shear, a frontier planet on the outskirts of the galaxy, gamers hunt their prey in adrenaline-pumping 4v1 matches.

“We are really excited that UK fans can finally play our first new IP for next-gen systems and experience the unique 4v1 gameplay for themselves at the Gadget Show Live,” said Simon Turner, UK marketing manager at 2K.

Those who pre-order the game from participating retailers will be rewarded with the Monster Expansion Pack, which includes the Savage Goliath skin at launch and a new monster character as soon as it becomes available after Evolve is released. To see a list of retailers that you can pre-order Evolve from now, please visit www.evolvegame.com/preorder.

Evolve - Jan First Look Screenshot (8)

Evolve will be available in Autumn 2014 for Xbox One, PlayStation 4 and Windows PC.