Review: Shadow Tactics: Blades Of The Shogun: Aiko’s Choice

Three years after its release on PC, Shadow Tactics returns to consoles with its standalone expansion Aiko’s Choice. Is there enough sneaking and slashing to warrant your time? Or should this be exiled by the shogun once more?

The Furious Five’s Adventures

It’s been almost 10 years since Shadow Tactics: Blades Of The Shogun released to positive reviews with its unique blend of tactical stealth and adventure. The story of the original title follows a group of five main characters: Oshiro, Hayato, Yuki, Aiko and Takuma who bid to foil a plot of corruption and betrayal in the era of feudal Japan. Now, with the release of Aiko’s Choice on consoles, players can experience the standalone expansion that provides more focus on the thief Aiko, whilst bringing the other characters along for the ride. Taking place in between events with General Okkoto and the group leaving for the marshlands, the story focuses on Aiko and her former mentor, Lady Chiyo. Chiyo is now working for the warlord Kage-sama. It’s a story that feels more intimate than the original tale and on a much smaller scale. It’s serviceable and fans of the original will feel rewarded for playing this expansion but it’s also worth noting how little the game did to remind players of the events of the previous story. For someone picking up this game with no knowledge of the original title, they will be given little to no context whatsoever which I can’t help but feel is a misstep from developers Mimimi Games.

Whilst context is lacking, heart is not so in Aiko’s Choice. The story does a fantastic job at fleshing out the five main characters with obvious emphasis on Aiko herself. The conversations between the characters feel natural and organic, making a true connection to the group along their journey. They laugh and squabble at times like a family and when the game deliberately slows down in the smaller scale levels, I often stopped to interact with the characters to see what they would speak about next. Unfortunately, these intimate moments are few and far between as the overall story is extremely short and fails to gain any real momentum before the curtain call. It’s a solid story that focuses on themes of companionship, regret and corruption but it’s a story that I cannot recommend as a standalone investment, since without playing the original title, you truly will not be able to fully grasp the tale or its characters. Fortunately though, I can whole heartedly recommend gameplay.

A Slashing Good Time

Gameplay in Aiko’s Choice truly is king. Controlled from a top down perspective once again, this is a fantastic achievement in stealth action gameplay. Returning from the original title are the previously mentioned five characters, each with their own unique skill set and abilities that really make the game feel varied and unique and this allows the player to truly cater to their own individual style. Each character has its own strengths and weaknesses and the developers have done a fantastic job giving the player their own autonomy to weave their own style with these characters – whether it’s through sheer muscle and might with the samurai or through ranged weapons or stealth. It feels like multiple games in one with these styles and I cannot recommend it enough. Each of the five main levels feels like a finely balanced chess match; I constantly began to observe each area, scanning for hiding spots or plotting vantage or ambush points. Along with the returning shadow ability that truly makes you feel like an assassin, the developers have crafted a more well-rounded and polished version of what the original game had attempted to achieve.

This game is not for the faint hearted though. The first few hours of the game were the most frustrating for me as I worked out the kinks with combat and it really felt like a game of trial and error for a while. The missions themselves are also complex but thankfully unlike the original, they don’t have as much tediousness or odd parameters that stunt the overall pace or action of the game. My personal favourite mission involves five islands that force you to use different members of the group along with different combinations of them to progress the level. There are smaller scale levels on offer as well in Aiko’s Choice but they act as breaks from the larger scale maps and a chance to interact with the characters and their thoughts on recent events. When I try to think of a way of summing up gameplay, I keep coming back to one word and that is ‘rewarding’. If you have played the original, Aiko’s Choice truly is the upgraded polished version.

Understated Polished Beauty

Graphically speaking, Aiko’s Choice is gorgeous. Each of the main areas looks rich in detail and I often spent time sneaking around the environments just to marvel at them. The developers have gone for a look that I would liken to cell shading which makes character models pop with colour, whilst making areas look vibrant and full of splendour. Lighting is also a strong point for the game’s presentation, in making darkly lit areas seem more mysterious, whilst simultaneously building tension for the player. It was important the developers nail the setting and feel of feudal Japan and, like the previous game, they have knocked it out of the park with beautiful and rich visual presentation. Another important thing to mention is the improvement the game has made in the quality of life department with a better save system, stronger UI and polished menus.

Similarly, the sound design and musical score in Aiko’s choice is superb. The sound of swords slashing and clanging together is something to behold. Every action has a sound reaction that truly creates such great atmosphere that is simply wonderful. Simple things like throwing a rock and hearing it clatter against an environment sounds so simple, yet so polished, it really makes each move you make feel impactful. Returning from the original game is the soundtrack that once again perfectly complements the story and gameplay with a deftly quiet score that encapsulates the era the game is set in. A stunning effort across the board in terms of presentation.

Verdict

For fans of the original game, Aiko’s Choice is a solid, if not spectacular return to the series. A middling story and short length threaten to derail the game but thankfully with its addictive gameplay and gorgeous visuals, this game is certainly worth fans’ time. Coupled with superb sound design and a beautiful atmospheric score, the return to feudal Japan is a positive one. See you in Edo!

Review: The Legend of Cyber Cowboy

The Legend of Cyber Cowboy is a controller-breaking experience. The lack of balance will make you angry and I wanted to quit regularly. However, if you get lucky and have a clean run, you’ll cherish this hellish indie experience.

This bullet hell adventure was developed and published by Eastasiasoft Limited. Furthermore, it is a single-player top-down game that is gloriously brutal. Yet, this tough nature makes it hard to put down. No matter how many times I cursed and swore, I kept going. Yet, I can see many people binning this off early as it is often unfair and this undermines the enjoyment factor. 

The Legend of Cyber Cowboy tells a silly sci-fi story. 

The Wild West is a tough place at the best of times. However, if you throw in some gangs and demented robots, things take a turn for the worse. For reasons unknown, you are an android cowboy who must protect the land. Yet, bosses and robots wish to stand in your way and cause you no end of misery.

This twin-stick shooter comprises 5 unique landscapes. Each area has plenty of minor arenas to discover and a boss battle to overcome. As you enter each room, a new wave of monsters appears. You must dodge their advances as you blow them to smithereens! Once they perish, you may collect their gold and move on to the next room. This cycle continues until you complete the game or die. The latter option is the likely outcome, so be prepared.

Frustrating action. 

Though the core concept is simple, the gameplay lacks balance. Unfortunately, the hitboxes are a little off and your pistol is as powerful as a fart in the wind. Accordingly, you must learn to dodge and time your attacks perfectly. To make matters worse, the bosses are overpowered and avoiding their advances is somewhat tricky. Thankfully, the developer has included some tools to balance the field. 

Each world has a vendor who sells 2 weapons. These strong tools are the difference between success and failure. But things aren’t quite as simple as they should be. The rifle is ridiculous and this is the only tool you need for victory. Everything else is underpowered by comparison and that was frustrating. If the developers can adjust the action to make things fairer, it would improve the overall experience. 

The Legend of Cyber Cowboy looks dated. 

The pixelated approach works well. The Legend of Cyber Cowboy has an old-school appeal that won’t impress everyone. However, I liked the clear character models and the simple animation. Additionally, each world had a varied style that kept you coming back for more. 

The audio was basic but effective. The simple soundtrack was repetitive but it doesn’t matter. What’s more, the shrill sound effects could have been annoying, but they worked well. Though the audio won’t blow you away, it was good enough. 

Easy to understand controls. 

The Legend of Cyber Cowboy is easy to master. You may dash, shoot, and move. This is the depth of the control system and genre newbies will love the basic design. I wish the hitboxes were more accurate, but this wasn’t to be. Instead, you must adjust your aim to account for the slight issue. 

Unfortunately, this lacks replay value and longevity. Once you nail the final boss, there is little reason to return. If you add in the roguelite elements, then this will cause frustration. Consequently, I won’t be returning to play this again. 

The Legend of Cyber Cowboy is short and tough, but fun. 

This isn’t the best indie game ever. There are faults and the balance isn’t quite right. However, when things work, it is enjoyable and you can lose a few hours to its tough ways. If you want a retro experience that tests your patience, I recommend buying it here! Can you overcome every robot and save the day? Master your pistol, explore every room, and pray for some luck.

Review: Songs of Silence

I love a great strategy game. There is nothing better than testing your grey matter and outwitting your opponents. However, Songs of Silence occasionally gets this element wrong. The slight imbalance causes frustration and undermines many of the creative and interesting moments. Yet, if you can look past this issue and work through the pain, you’ll enjoy a genuinely fun but tough game.

This semi-auto-battler was developed and published by Chimera Entertainment. Moreover, there is a combination of single-player and online multiplayer action. This isn’t new for this genre, but I appreciated the ability to thwart my friends or prove my tactical prowess to strangers online. Either way, I had a great time as I ransacked settlements and watched battles unfold before my eyes.

Songs of Silence is a lore-riddled joy.

Songs of Silence focuses on a classic approach. As such, you enjoy some wonderful narration and interesting battles. Alongside this, the side quests and interesting overworld keep you going from start to end. Though these elements were great, I loved the interaction between each leader and the oodles of lore you uncover.

No matter which mode you try, you will enjoy familiar core mechanics. The campaign spans 8 chapters that become increasingly difficult. If you love an almost unfair challenge, you will cherish this tactical monster. My abilities were put to the test in chapter 5 and it pushed my patience and resolve. Furthermore, hours were invested in the unfair nature of chapter 6 and I begged for mercy as I lost wave after wave of destructive brutes. Sadly, this is something that will break the hardiest of gamers and it needs to be addressed.

A tale of 2 halves.

The action is split into 2 ideas. First, you must explore a vast overworld with your commanders. Each battalion must move across the world to find new settlements to capture and resources to steal. En route, they will encounter aggressive foes or NPCs offering to help your cause. During each campaign, you are set key goals that must be achieved. As you falter, your leaders must rest and a new approach must be considered. It is this tactical layer that keeps you coming back for more.

The auto-battler element is much deeper than expected. A combination of formation, troops, and special abilities guide you to victory. Though it can be tough to keep on top of things, I loved the automatic slowdown and the ability to pause things for a breath. Your army comprises an array of different units and you must eliminate tricky opponents whilst the AI does the rest. This slightly hands-off idea takes some getting used to. Yet, once you are familiar with the finer points, you can manipulate each battle and turn the tide in your favour.

The ugly.

I’ve covered the lack of balance. Songs of Silence needs to address its campaign mode as the computer AI seems somewhat tougher, faster, and better organised than anything I could muster. This is particularly infuriating in the latter stages as the already tough levels just seem that little bit harder still. Thankfully, this wasn’t so much of an issue when playing online.

I rarely focus on frame rates unless it is awful. Unfortunately, I had real problems with low frame rate during the hectic battles. The game ground to a stop and this was extremely disconcerting. Though things soon caught up, it was slightly nauseating and not what I expected when playing on a “next-gen” machine. I’m not sure if this issue is present for PS5 or high-end PC gamers, but the Xbox Series X struggled at times.

Songs of Silence looks nice.

Despite the frame rate issues, I loved the massive overworld and the incredible battlefields. The vast spaces were captivating and the hellish movement of every squadron was great to look at. Arrows fly and cavalry charge with devastating consequences. Alongside this, I loved to watch the ability of my commanders play out as I watched the battle unfold. Alongside this, the intuitive UI was a pleasure to work with. No matter what was happening, I was able to remain in control and work through each battle.

The audio combines quiet sombre moments with ear-splitting noises. Additionally, the music blends soft and melancholy tracks with heartstopping and dramatic tunes. This attention-seeking audio should have been overwhelming but it wasn’t. Instead, it helps to enhance the lore and suck you into the action.

Incredible controls.

I expected this to be horrible to play. However, a thorough tutorial and excellent UI help you to overcome every early hurdle. This user-friendly approach will appeal to genre newbies and gamers who wish for a straightforward experience. Though there was the occasional input issue because of the frame rate, this didn’t put me off too much.

I struggled with the latter game and this made completing Songs of Silence a bit of a chore. This was disappointing as I enjoyed it up to the final 3 chapters. Moreover, the ability to play this with friends online makes it moreish and pretty darn addictive. Consequently, if you love this genre and you can forgive the brutal progression curve, you will want to come back for more.

Songs of Silence doesn’t get it quite right.

I cannot overlook the few issues that I faced. Normally, I’d shrug them off and move on. Yet, Songs of Silence has made the end game so tough that I cannot ignore it. The frame rate makes an already tough game just a little too hard, which was a shame. This would be an amazing tactical auto-battler if this can be resolved and ironed out. Despite the issues, I recommend buying it here! Can you prove your worth and capture every settlement in sight? Master each commander, build your army and prove your tactical prowess.

Review: Sailor Moon Crystal 3108RF keyboard

The Sailor Moon Crystal 3108RF keyboard is a decent mid-range keyboard. Furthermore, this will tick that box if you love an eye-catching peripheral. Sadly, it doesn’t have backlit RGB and no hot-swappable switches. However, the pre-installed Akko Pink switch is responsive and comfortable to use. If you are a gamer or work from home, this could be the perfect full-size keyboard. 

The vivid colour palette catches your attention. Moreover, the ability to use this wired and wirelessly enhances versatility and usability. Strangely, Akko had built this with no batteries. If you want to run it wirelessly, you must insert 2 AAA batteries. This was a strange choice, but it didn’t put me off. The overall quality and comfortable typing were enough to suck me in.

What’s in the box of the Sailor Moon Crystal 3108RF keyboard?

  • The packaging is large and loud. The bright colours are attractive and the box is robust. Finally, it can be recycled and that is a plus point. 
  • The Sailor Moon Crystal 3108RF keyboard has a full-size factor. This is ideal for gamers who need every key or workers who require a numpad.
  • A USB-C cable is provided for charging. 
  • A USB dongle is required for wireless connectivity.
  • Use the keycap puller to reveal the switches.
  • Learn the basics with the quick start guide. 

Technical aspects. 

Unlike other Akko products, the Sailor Moon Crystal 3108RF keyboard has no RGB. This wasn’t too much of an issue as the rest of the keyboard is so bright. However, lovers of vivid peripherals may be slightly disappointed. The keyboard uses both a 2.4 GHz and wired connection for latency-free inputs. This was ideal as you can game and type without any lag or issues. I found the AAA batteries to be a little strange, but 8 months of battery life out of 1 set wasn’t an issue. Additionally, the lack of a built-in battery makes the keyboard much lighter.

If you like programmable keys, you can download the FTD software from the Akko website and customise your inputs. This wasn’t an area I played with, but I know the software is intuitive and easy to navigate. Accordingly, this is the ideal option if you lack programming knowledge or you want a user-friendly option.

Build quality. 

The striking pink colour and unusual anime keycaps design are ideal for gamer girls and anyone who adores a striking design. What’s more, the full-size setup makes it comfortable to type. However, smaller workstations will struggle to house this large keyboard. Subsequently, micro desks may require a smaller Akko alternative.

The OEM keycaps use a sub-dye process with PBT materials. The result is long-lasting legends that resist staining and oily marks. This is ideal if you like to eat while gaming. We all get hungry from time to time and we don’t want to put our game down. Well, these hard-wearing keycaps resist greasy stains and can be cleaned with ease.

Finally, the base plate and case have a foam layer. This helps to soften each key movement. Additionally, the Sailor Moon Crystal 3108RF keyboard has a softer audio profile as a consequence. Therefore, if you dislike the traditional clacky mechanical sound, this keyboard has you covered.

Is the Sailor Moon Crystal 3108RF keyboard worth it?

Picking the right keyboard for your gaming arena is tough. Do you go all-out and pick a bank-breaking option? Alternatively, do you go entry-level and try your luck? I think the Sailor Moon Crystal 3108RF keyboard gets the balance just right. The soft inputs are comfortable and I like the large form factor. Furthermore, though the pink wasn’t for me, I understand why it will appeal. This device doesn’t have every bell and whistle, but it does its job extremely well. Accordingly, I like it and I recommend buying it here!

(More information on Akko can be found here!)

The Sailor Moon Crystal 3108RF keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Bronana

Bronana brings innovation to a well-trodden genre. If you have played Brotato or Vampire Survivors, you’ll know what to expect. However, random events, RNG, and a healthy dollop of mental snacks stand in your way. Accordingly, you must think fast as you annihilate everything in your way.

This roguelike bullet hell title was developed and published by busy bear. Moreover, it is a single-player isometric game that is colourful and pleasant to look at. There is a smattering of Hades ideas as each room offers unique upgrades, cash, or additional experience. As such, you must choose wisely as you tackle each of the 20 hellish arenas.

Bronana has no story. 

Though it wasn’t necessary, Bronana has no story. As far as I know, you are a cool banana who is trying to save their motherland. The wave of annoyed fruits and snacks wish to stop you as you perform your heroic task. Furthermore, some gigantic bosses wish to smash you as you progress. 

This approach isn’t fresh. Yet, the inclusion of a blacksmith, merchant, the devil, a beggar, and a spin-the-wheel game of chance helps to mix things up. Moreover, there are bounties to complete that add a sense of danger and trepidation. This was great as I found core gameplay to be easier than its peers. Consequently, the layers of chance and luck ensure that it isn’t a walk in the park. 

Genre typical mechanics. 

Each arena has a set timescale. If you can survive the countdown or you eliminate every foe, you move to the next room. At the end of each round, you have the chance to randomly spawn a vendor. Each of these helpful individuals can improve your gear or offer new equipment. 

I stuck with ranged weapons as they were more useful and powerful than the melee alternatives. Subsequently, the action is slightly unbalanced and genre purists will grumble at this problem. I’m sure the developers will adjust this element to get the balance just right. 

As you progress, you can find items to improve an array of stats. Furthermore, there are different bananas to unlock to test unique character builds. I rarely found that the opening attributes impacted the action negatively and this was a shame. It would have been nice had there been a clear line between each skill and ability, but this wasn’t to be.

Bronana looks great. 

Though the gameplay may lack balance, graphically, it looks great. The vibrant colours are eye-catching and the characters are evil and amusing. I enjoyed the varied backdrops but wish that there were more environmental challenges. Strangely, you can run through obstacles and there are no pits, spikes, or fiery holes to avoid. This was a mistake from the developer and I believe these hazards should be included. 

The audio is upbeat, fun, and aggressive. The soundtrack plays out without overpowering the action. However, the sound effects slap you in the face. The noise is crazy as you sprint across each arena and decimate every monster you encounter. 

Excellent controls. 

This is a Steam Deck-compatible title. As such, you can play it with a mouse and keyboard or gamepad. No matter which option I selected, Bronana plays perfectly. The inputs are responsive and the layout is intuitive. Furthermore, the UI is easy to navigate. As such, this is easy to play from the off. 

There is plenty of replay value and longevity. If you love this genre and you want an amusing alternative, this will be up your street. Though I found it slightly imbalanced and a little easy to play, I wanted to return for more.

Bronana is fun but not perfect. 

This genre keeps producing great indie games. The action is fun and I adore the casual experience, but Bronana isn’t perfect. The gameplay balance is off and it isn’t as tough as I’d have liked. Moreover, the progression system has minuscule increments and this may frustrate. However, I enjoyed it despite these issues. The graphics and audio are great and it was easy to master. Accordingly, despite the minor shortcomings, I recommend buying it here! Can you master your banana? Pick your weapon, select your abilities, and annihilate everything in sight.

Review: TickTalk 5 Smart Watch

The TickTalk 5 Smart Watch is the perfect option for your child. Not only does it look good, but it is robust, fun, and exceptionally safe. With built-in GPS, and cellular and Wi-Fi calling, you and your child are always in control. Alongside this, the screen is vivid and easy to use. Accordingly, this is the ideal device to get you started if you are a technophobe.

Whenever I pick tech for my children, I worry about security and battery life. Fortunately, this watch ticks the box on both accounts. The battery will last over 200 hours on standby and has an impressive 48 hours of use between charges. If safety is your priority, then this watch will make you smile. There are parental controls, secure contacts, a TickTalk app, and built-in GPS for peace of mind. Consequently, you know where your child is and have complete control if you wish.

What’s in the box of the TickTalk 5 Smart Watch?

  • The large box was strong and pleasant to the eye. Furthermore, it can be recycled. 
  • The TickTalk 5 Smart Watch is relatively chunky and comes in an array of colours. The screen is large and clear and the tactile buttons are easy to use.
  • If you opt for the full package, you’ll be provided a colourful docking station. This simple-to-use device makes charging a cinch. Moreover, a pair of tempered glass screen protectors are supplied. 
  • A small USB charging cable is provided with a special charging point. 
  • Learn the fundamentals with the user manual.

Technical aspects. 

This chunky but compact device is jam-packed with impressive tech. Whether it is the accurate GPS, the small but useful 5MP camera, or the built-in speaker and microphone, this watch packs a punch. Additionally, the straightforward setup ensures that you and your child will be up and running in no time at all. 

I’m a non-US customer, so I was not provided with a SIM card. However, if you live in the States, you can choose a cellular option to maximise the watch’s potential. Non-US customers can use this feature but you will need to talk to your mobile phone provider to get the relevant sim card. Though the lack of outdoor features was a limiting factor, we were still able to use every element of this device via Wi-Fi. My oldest daughter loved every second and was giggling as she spoke to her friends or sent messages to me and my wife. 

The secure messaging and impressively accurate location tech are a godsend for worried parents. Furthermore, the parental controls ensure that you have peace of mind. The free-to-download app has an intuitive UI and can be mastered quickly.

Usability. 

I love spending time with my kids. However, new tech and impatient children can drive me crazy. Thankfully, this is one of the most user-friendly devices I’ve tackled. Every aspect of the TickTalk 5 Smart Watch is easy to master! The exceptional app talks you through every element. Moreover, adding others to the secure list of contacts takes no time at all. The helpful QR system and manual code take the strain. Subsequently, you can increase your child’s contact list without undermining their safety.

The smooth touchscreen and large buttons were amazing. You can flick through each option with ease and everything is clear. Whether it is the pedometer, messaging, or camera, your child will not struggle. If you want to enhance your trouble-free experience, I recommend purchasing the full package. The charging station is easy to set up and your watch charges safely and securely. Alongside this, the tempered glass protector adds a sense of security. 

Build quality. 

We’ve tested the watch for around 8 days and its build quality is impressive! During this period, we’ve been to the beach, endured heavy rain, and fallen from a pushbike multiple times. What’s more, it got tangled up in a rugby match and I’m pretty sure our border collie tried to use it as a toy. Even though it has been put through its paces, the watch has not faltered. The screen remains unscathed and the comfortable watch strap is not damaged.

This durability is essential for active kids. The robust nature of the TickTalk 5 Smart Watch will equally impress adults and children. My daughter loved the comfortable material and the taught nature of the strap. Luckily, the strap wasn’t too tight and she could adjust it with ease. Additionally, she didn’t suffer from rubbing or any unwanted sweat marks.

Finally, the IP67 water-resistant rating is great. Though the watch is not designed for prolonged submersion, it can withstand heavy rain showers and up to 3 feet of water depth. Consequently, it can be used when you are enjoying the great outdoors. However, I wouldn’t suggest wearing it for swimming.

Is the TickTalk 5 Smart Watch worth it?

If you want a watch that is hard-wearing, pleasant to look at, and easy to use, then the TickTalk 5 Smart Watch is for you. On top of this, it is remarkably safe and can be used with or without a SIM card. My daughter loves the responsive screen and the camera and chat features. I, on the other hand, love the built-in GPS and the wonderful parental controls. Accordingly, this is a spectacular device and I recommend buying it here!

(More information on TickTalk can be found here!)

The TickTalk 5 Smart Watch has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: MechWarrior 5: Clans

Developed and Published by Piranha Games Inc., MechWarrior 5: Clans is an FPS mech simulator with a strong focus on Explosive Gameplay.

MechWarrior 5: Clans is the perfect blend of thrilling mech combat, an epic narrative, and a sprinkling of design choices that’ll make you question your life decisions. Set during the Clan Invasion of the Inner Sphere, you get to step into the boots of a pilot from the Smoke Jaguar clan, leading a squad of mechs through an array of exciting missions (because who doesn’t want to lead giant robots into battle, right?). 

The combat is tactical and satisfying, and the mech customisation is as deep as the menus are slow—so get ready for some serious tinkering. Unfortunately, the game occasionally struggles with technical issues and design choices that make you wonder if the developers were testing it during a caffeine withdrawal. But hey, at least you’re in charge of some massive mechs, so it’s still a win, right?

Robo-Story

The story of MechWarrior 5: Clans is, without a doubt, a standout—if by “standout,” you mean a confusing mix of characters stumbling through moral dilemmas. The plot trudges along with all the intensity of a B-tier Syfy channel show. The drama is as thick as the mechs you’re piloting, but still somehow feels like background noise.

The voice acting is a real treat too—some characters sound like they’re giving it their all, while others might as well have been replaced with a cardboard cutout. And the facial animations? Oh, they’re something special. You’ll never look at teeth the same way again after seeing some of these awkwardly wide grins. 

But hey, don’t worry too much about the story—it’s not like it has any lasting impact on your enjoyment. In the end, it’s just another excuse to blow up some mechs, and that’s probably all you’ll remember.

Robot Go Boom!

The game’s mech combat shines with its strategic depth and the heavy, methodical feel of piloting massive mechs. Combat requires careful positioning. The player can control a full squad, issuing commands and swapping between mechs on the fly. 

The control scheme offers a steep learning curve, but it enhances the immersive experience of managing a slow, yet powerful machine. There’s also an option for a modern control scheme that simplifies the experience but loses some of the satisfaction of the classic system.

Robo Upgrades

Customization in MechWarrior 5: Clans is a significant disappointment. Each new BattleMech chassis comes pre-loaded at its weight limit, leaving very little room for meaningful upgrades or modifications. Players are forced to make small adjustments, but these often require awkward trade-offs, such as downgrading weapons just to add a bit more armour. While more experienced players may be able to optimize their mechs within these tight constraints, casual players may quickly become frustrated with the limited options available.

The frustration doesn’t end with the customization options; the menu system only adds to the irritation. Navigating through various screens is painfully sluggish. Especially if you use a controller. Moving sliders or selecting options can take several seconds to register. It may not sound like much, but it can quickly disrupt the flow of the game and take you out of the experience. 

A Great Addition

MechWarrior 5: Clans delivers the core elements of what you’d expect from a mech game. Thrilling combat, strategic depth, and the chance to stomp around in massive robots. However, technical issues, sluggish menus, and restrictive customization options keep it from reaching its full potential. The control scheme might leave you questioning your sanity, but if you can push through the learning curve, there’s a certain joy in managing your slow-moving death machine.

As for the story, it’s like watching a B-tier sci-fi show where the real focus is on the explosions.

The voice acting and facial animations are hit or miss—some characters sound fine, while others are more “distracting cartoon” than compelling. 

But I digress, in the end, the story is just a backdrop to the real star of the show: smashing mechs.

So, if you’re in it for the spectacle of giant robots and tactical combat, MechWarrior 5: Clans might just scratch that itch. Just be prepared to forgive its many missteps and focus on what truly matters—making things go boom.

Review: Albatroz

Albatroz is a game of self-discovery and inward reflection. Furthermore, it is also a beautifully emotional journey that sucks you in from the opening gambit. I adored its wonderful storytelling and the feeling of freedom. However, the survival elements were somewhat tedious, threatening to undermine a strong foundation and stunning visuals.

This adventure title was developed by Among Giants and published by SOEDESCO. Moreover, it is a single-player third-person experience with a melancholy edge. This sombre approach may disappoint some, but I loved the sense of discovery and the wonderfully explained story. The pacing, the eccentric characters, and the unique biomes keep you returning for more.

Albatroz is a break from everyday life. 

The daily grind is enough to make us all whimper. Wake up, shower, get changed, go to work, and return home exhausted. This cycle of doom sucks our energy from us and traps us in a prison of doom and gloom. Yet, occasionally, people break free from the monotony. When this happens, your life sparks and you begin to see a fresh world. This is the core concept of Albatroz, a game of discovery, freedom, and family bonds. 

You control Isla as she breaks away from the everyday grind. Her brother has gone missing in the mysterious Albatroz mountains. She must journey through the Forbidden Lands and discover clues to solve the mystery. However, it isn’t as straightforward as you’d hope as puzzles, problems, and cultural differences block your progress.

It is a stunning exploration experience. 

I’m all for self-discovery. Travelling to broaden your horizons is a wonderful right of passage. Albatroz develops this idea perfectly. The blend of cultural elements and the zany characters who join your adventure were amazing. However, it is the stunning writing and the reflection of self-worth that is humbling. What’s more, the connection between the surrounding world and the plot was incredible.

The different biomes add a sense of depth whilst enhancing the unique characters and elements of the story. I loved the exploration but found the survival portion to be too time-consuming. The constant search for food and water distracted me. Furthermore, the requirement to balance your body temperature got in the way. If you are a keen survivalist, you’ll enjoy this aspect. I, on the other hand, wish it was a little more laid back.

Albatroz looks incredible. 

The developer should take a bow. The world, movement, and character models are all phenomenal. This incredible visual experience is enhanced by the different environments and the sense of depth. Moreover, traversing each area was challenging but fair. If you want a breathtakingly beautiful exploration game, then Albatroz should be on your list.

The deeply emotional edge flows through every wonderful song. The background music adds sadness, energy, and drama to each spectacular location. Moreover, the characters have interesting dialogue traits that highlight the similarities and differences of the cultures on display.

Excellent controls. 

The gameplay is split into driving and walking mechanics. Though the driving is serviceable, it doesn’t sit front and centre. This was good as the game would have been less enjoyable. Instead, it is the slow-paced walking that captures your attention. The ability to explore each arena was great and finding key items and survival tools was fantastic. 

Replay value will depend on how deep you wish to go. There are plenty of places to explore and loads of secrets to find. What’s more, it is easy to lose hours of your life staring at the beautiful scenery. Subsequently, this is as quick or as long as you want it to be.

Albatroz is a unique and stunning game. 

Though this won’t be for everyone, I think it’s a remarkable game. The gameplay is slow and emotive, and the scenery is breathtaking. Additionally, the story is touching and eye-opening. Accordingly, it is a stunning game and I recommend buying it here! Can you find your brother? Leave behind the daily grind and explore a wonderfully diverse world.

Review: REDACTED

REDACTED is wonderfully infuriating! Its core mechanics will drive you insane, and the sense of luck over skill made me bite my lip. However, this brutality makes it brilliantly moreish. Working your way past hordes of enemies is a challenge worth taking on, and you’ll struggle to put it down.

This roguelike was developed by Striking Distance Studios and published by KRAFTON, Inc. It is a single-player title that uses an isometric viewpoint, which is great because you can easily observe every hellish arena. Like its peers, this game has a wonderful RNG base layer and some incredible temporary and permanent buffs to unlock. Consequently, there is plenty of trial and error as you achieve victory.

REDACTED tells a doomed tale.

Infected prisoners, bloodthirsty rivals, and one escape pod are the ingredients for a brutal fight for survival. This is exactly what happens in REDACTED. It tells a wonderful tale of harsh conditions and deadly individuals. What’s more, you only have yourself to blame when it all goes wrong. Consequently, you must master your skills as you explore each randomly generated arena.

You play the role of a lone prison guard. Black Iron has gone to hell and there is only one way off of Callisto. The escape pod is calling but demented prisoners and insane rivals stand in your way. If you are quick and agile, you may avoid their attention. However, this is unlikely as they enjoy causing mischief. Death is all but guaranteed and failure is just around the corner. Therefore, you must put on your big boy/girl/they pants and get on with the job at hand.

Loads of depth but brilliantly simple. 

I was impressed by the layers of depth. There are loads of terminals to unlock and plenty of bosses to fight. What’s more, there are unique rooms to explore as you tackle each of the 4 main arenas. As you progress, the monsters get harder and your skills are tested. Additionally, what works for one arena may not in another. Subsequently, you must be fluid in your approach if you wish to succeed. 

As you explore every gruesome room, you’ll unlock an array of temporary and permanent resources. However, true progress is hidden behind the escape pod. If you cannot make it to the end goal, you will trudge slowly through the game. Yet, once you get to the turning point, the game becomes much more manageable and your skills, abilities, and power improve exponentially. 

This slightly skewed learning curve will annoy newbie gamers. However, veterans will expect this challenging and grindy approach as this isn’t anything new. What was great was the blend of weapons and the ability to get down and dirty with melee or ranged combat. Additionally, the use of environmental tools to kill your foes was spectacular. 

REDACTED has a comic book edge.

REDACTED has a unique and clean style that is pleasant to look at. Yes, it is violent and isn’t appropriate for younger gamers, but that matters not. I loved the gore and the brutality. Moreover, the varied monsters and large areas were a joy to explore. I experienced no glitches and the frame rate was pretty consistent throughout. This was important as some of the battles are intense and any gameplay slowdown would have been vomit-inducing.

The audio is exceptionally loud, aggressive, and ideal for the genre. The arcade-punk soundtrack matches the level of sass and sarcasm. The narrator is a dry-witted man who loves to see you fail. His blunt one-liners were incredibly well-timed as they added salt to the wounds. If you then consider the harsh sound effects, you enjoy an uncomfortably loud game that pushes you all of the way.

Responsive controls. 

I found the core mechanics to be somewhat confusing at first. Sliding, moving, shooting, and hacking everything in sight was slightly overwhelming. Yet, with some practice and the relentless search for resources, things soon clicked. Once you master the controls, you’ll adore the smooth combat and the exploration elements.

As you’d expect, REDACTED has plenty of replay value and longevity. If you can stomach the sense of loss and the early grind, you won’t want to put this down. If you find this approach to be tedious, this isn’t the genre for you. Once you get to the escape pod, you can push yourself with a hardcore last-ditch run. This extra mode enhances the challenge and is perfect for sadomasochistic gamers.

REDACTED is a great example of the genre.

I used to hate roguelike games. However, it seems that they are everywhere we look. Consequently, the genre has grown on me and REDACTED is a great indie game. The visuals are crisp and the audio is loud and in your face. What’s more, there is plenty to see and do as you experiment repeatedly. Accordingly, I love this game and I recommend buying it here! Can you survive and get to the escape pod? Choose your weapon, unlock new skills, and hope that luck is on your side.

The Impact of Technology on Entertainment and iGaming

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The entertainment industry is experiencing a remarkable transformation fueled by rapid technological advancements. As artificial intelligence, robotics and digital innovations reshape our interaction with content, a new frontier emerges. Understanding these shifts and having iGaming explained is crucial for anyone eager to explore modern entertainment landscapes.

In recent years, technology has revolutionized the way we consume entertainment, introducing innovative formats and experiences that were once unimaginable. The rise of iGaming marks a significant shift, offering a diverse array of digital gaming options that cater to different interests and preferences. As the line between traditional entertainment and digital experiences continues to blur, it’s essential to delve into how iGaming is reshaping this dynamic industry.

The Role of Technology in Entertainment

Technology is at the core of the entertainment revolution, influencing every facet from production to consumption. Artificial intelligence has significantly impacted how content is created and personalized, providing viewers with recommendations that are tailored to their tastes. Similarly, robotics are transforming behind-the-scenes operations in filmmaking and live performances, enhancing efficiency and creativity.

Moreover, technology has redefined interactive experiences within movies, games and TV shows. Virtual reality allows audiences to immerse themselves in captivating worlds like never before, while augmented reality enhances real-world environments with digital overlays. These technological integrations not only enhance storytelling but also offer unique ways for audiences to engage with content.

As these advancements continue to evolve, they pave the way for new forms of entertainment that challenge traditional boundaries. By understanding how technology influences the industry today, you can better appreciate its impact on future developments.

iGaming: A Digital Phenomenon

The term ‘iGaming’ encompasses a broad spectrum of online gaming activities such as online casinos and sports betting. This digital phenomenon has gained significant traction due to its accessibility and convenience, allowing players to engage from anywhere with an internet connection. iGaming offers you insight into this growing sector’s role within the entertainment landscape.

One key aspect driving iGaming’s popularity is its ability to replicate traditional casino experiences in virtual settings. Players can enjoy classic table games or slot machines without leaving their homes while still experiencing the thrill of real-time play through live dealer options. Additionally, sports betting platforms provide users with comprehensive markets covering global events around the clock.

Understanding iGaming involves recognizing its significance as a transformative force in today’s entertainment ecosystem – a realm where digital innovation meets human desire for excitement and engagement.

Key Features and Trends in iGaming

Several features make iGaming particularly appealing; foremost among them are accessibility and variety. With just a few clicks or taps on your device screen, you gain access to countless games spanning genres like poker or roulette alongside niche options tailored specifically for enthusiasts seeking novel experiences.

Emerging trends further amplify iGaming’s allure by incorporating cutting-edge technologies such as virtual reality (VR) headsets that transport players into immersive realms akin to visiting physical casinos without geographical constraints. Live dealer games offer another dimension – bridging gaps between digital spaces through authentic interactions with professional dealers streamed directly onto your device.

The constant evolution witnessed within iGaming ensures it remains at the forefront of technological advancement – poised always ready to adapt to changing demands of consumers who crave engaging and entertaining adventures online.

The Future of iGaming and Entertainment

Looking ahead reveals exciting possibilities within both sectors – traditional gaming forms converging seamlessly alongside digitized formats powered entirely by technological ingenuity. This progression is becoming realities today, shaping tomorrow’s world rapidly. The ongoing evolution of society reflects these shifts, impacting lives directly and indirectly. As we move forward, embracing these changes collectively ensures a stronger unity and shared interest in advancing civilization for the prosperity and well-being of individuals and communities worldwide.

Review: Killing Time: Resurrected

Killing Time: Resurrected is a great remaster of the failed 3DO machine title. Gamers from this era fondly remember the original and this modern take captures many of those great elements whilst adding a generous layer of polish. However, this Boomer-Shooter delivers some fantastic FMV overlays and a whole host of ghastly creatures as you shoot and explore the vast levels.

This first-person horror adventure was developed and published by Nightdive Studios. Moreover, it is a single-player title that shows off its 1990s roots perfectly. Though the gameplay is rudimentary by modern standards, I loved the Doom-inspired action and the mindless mechanics. Shooting your way through waves of zombies, ducks, and 2 headed devil hounds made me smile. What’s more, the relatively short playtime prevents this from outstaying its welcome.

Killing Time: Resurrected tells a cursed story.

Playing with ancient Egyptian artefacts is bound to end badly. Unfortunately, Tess Conway, the wealthy heiress discovers this to her detriment. As she tries to unlock the power of immortality, things go awry. The ritual goes wrong and Ms Conway and her staff disappear without a trace. Consequently, you must explore her vast estate to recover the artefact and reverse the curse.

This sounds like an easy job, but every cursed creature is out to get you. The screams of ducks and the howl of demonic monsters make your skin crawl. Furthermore, don’t get me started about the zombie gardeners and the army of deadly chefs. In short, this is one weird ass game that throws plenty of surprises your way.

Standard gameplay.

I wasn’t blown away by Killing Time: Resurrected’s rudimentary gameplay. Other Boomer-Shooters deliver a more refined and enjoyable shooting experience. Yet, I liked the incredible FMV overlay and the wonderful storytelling. As you explore the incredible mansion, you encounter a range of spectral beings who break up the pixelated visuals. These cinematic treats have a beautiful blue hue to deliver a modern edge.

The map is a pleasure to explore. Guns, buildings, puzzles, and traps await you. Alongside this, there are waves of creepy foes waiting to smash you into a million pieces. Thankfully, guns and ammo are not in short supply and this makes dealing with the seamlessly never-ending foes an enjoyable task. My only complaint was the clowns! No one likes clowns. Not even clowns like clowns.

Killing Time: Resurrected is a fine visual trip down memory lane.

The 3DO was a machine that faltered and flopped. However, the memory of one of its much-loved titles lives on. Killing Time: Resurrected looks fantastic on a modern machine. Though it is pixelated and the colour palette isn’t as vivid as I’d have liked, it is still great to look at. The aforementioned FMV was a treat in the 90s, and the blue hue prevents the resolution and clarity from being an underwhelming mess.

The audio is a strange blend of ambient sounds, harsh firepower, and 1930s-inspired music. Though this shouldn’t work, it does. I adored the moments of silence and the eerie wind. Moreover, the demonic monsters have OTT sound effects that enhance the horror edge. Some of the acting is a little corny, but I didn’t care. The story is well-delivered and I enjoyed each snippet of cinematic.

Excellent controls.

The control system has been given a glorious overhaul. This was perfect as I’m not sure I’d have enjoyed the clunky, albeit retro nature of the original approach. Flipping through weapons and dodging incoming monsters was a cinch. Furthermore, I loved exploring the vast map and the various buildings you encounter.

Killing Time: Resurrected is sadly lacking replay value. I finished it in around 5 hours and addicted gamers could get through this in one sitting. This was a shame as you are left wanting. However, I liked the added extras that enhance the depth whilst giving clarity to some of the development decisions. Additionally, you can explore unused assets and witness the cinematic in one place.

Killing Time: Resurrected is a great remaster.

I’m not always a fan of remastered games. However, Killing Time: Resurrected is an exception. The tweaks have improved an already much-loved experience. What’s more, it rarely outstays its welcome and that is ideal if you have limited time. The difficulty isn’t too challenging and the variety of weapons and monsters was great. Accordingly, I like this shooter and I recommend buying it here! Can you find the artefact and remove the curse? Pick your weapon, explore the estate, and save the day.

Review: GreedFall II: The Dying World (Early Access)

GreedFall II raised two points of confusion for me. Firstly, despite that two in the name, GreedFall II is a prequel. Now, admittedly, this saved me the hassle of looking up plot recaps for the original, but having a two take place before a one just didn’t sit right with me. Call it GreedFall zero or something. Secondly, there’s the practice of putting a story-driven game through Early Access. Ultimately, the people that buy in early are likely going to experience the same story, but in a worse way. The means of presenting the story is key.

I bring up this point because, in many ways, GreedFall II is extremely rough. In fact, it raises the question of what exactly is too ‘early’ for ‘early access’? Where do you draw the line between dialing in the key parts of your game, to just straight up making people pay to be your QA department? Still, despite the vitriol that this review will inevitably spew, I don’t hate GreedFall II. There’s promise here, but it’s buried so far under bugs and unsatisfying mechanics. This game is absolutely not ready to be pushed out onto the world stage.

GreedFall II

The Sun Never Sets

Let’s start with the positives before we drive the knife home. I really like the grounded nature of GreedFall II’s plot. Modern fantasy has a tendancy to get hung up on world-shattering events. Giant portals opening and demons taking over the world, that sort of thing. Instead, GreedFall II‘s plot revolves around a more realistic evil: colonialism. As a Brit, this is where I tug my collar nervously. Our protagonist is an islander on the island of Teer Fradee, whose homeland is ‘sharing’ space with newcomers, the Bridge Alliance. As the plot progresses, it becomes clear that this alliance is proferring gifts with one hand while tearing apart the island with the other.

The plot quests progress in a nice way too. The first main quest is to undergo a ritual to become a ‘sage’, which requires two grand tasks to be completed. These tasks relate to issues on the island and are nice and branching. Once you find the source of the issue, for instance, you can resolve it through clever thinking or just barge it and slaughter everyone, with the understanding that you’re giving ammunition to those who paint you as savages. It’s a refreshing approach to the questing and organically pushes you to explore the map, so as to exhaust your options for each quest.

The characters wrapped up in GreedFall II‘s quests are quite nicely written, too. You’re accompanied by another islander, Nilan, for example. A character who rages against all things foreign. Someone engineered to make you dislike them at first, then perhaps sympathise more as you delve into what’s going on. You’re then joined by a dashing rogue (or bored noblewoman if you prefer), a smuggler who’s helping the islanders, and a sailor trying to redeem herself. They all feel distinct, with believable motivations, and I enjoyed talking to them. Other than occasionally getting people’s genders muddled, the dialogue is quite nice too.

GreedFall II

Putting The Boot In

That’s enough praise of GreedFall II, I’m afraid. Let’s instead go to my biggest bugbear: the combat. It’s a hybrid system. You move in real-time but you can pause the action and stack up skills. I find it a fairly bland system. It’s okay when combat requires tactical thinking, but most of the time it’s just idly trading blows until one side falls down. What doesn’t help is the fact that so much of it is broken. Allies are meant to auto-attack, which is crucial for building up action points, but they frequently don’t bother. At one point, all three of my allies just stood there, taking axe blades to the face, waiting for me to come sort it out.

Just using a skill can be a pain, too. You have to move an imprecise reticule over the enemy of choice, then pray it doesn’t bug out. In every other fight, the reticle would fly to the edge of the screen and refuse to move. You even have to use it for the basic attack (when you’re not paused), rather than it just targeting the nearest enemy. A lot of GreedFall II is broken, as it happens. The sheer amount of visual bugs is quite impressive. A violently vibrating NPC is a common sight, for one, and my protagonist had a strange habit of shaving all his hair off after important cutscenes.

There are less funny bugs, though. At one point, fast travel disabled itself, making me continually trudge back and forth across a mostly empty map. Optimisation could use some work, too. It has high requirements for the best graphics, but even when I’d dropped the graphics down, it would often drop frames in random areas. It does look fairly nice, I’ll grant it that. On top of that are some generally wonky mechanics. Stealth was very frequent in the main story, for instance, but was fairly dull. In areas where it’s necessary, NPCs walk in very obvious patterns, so the main effect is just walking slower to your destination.

GreedFall II

GreedFall II – Not Yet Ready

The question I keep coming back to is ‘why Early Access’? Only about a third of the story is finished at this point, and the next update has been delayed without a new date. So you’re experiencing only a few chapters, but in a rough, frustrating state. Like reading the first three chapters of a novel, written on sandpaper. At the moment, the open world is rather bare, with a handful of sidequests dotted around. I slipped through the second region without even meaning to, as there were only about two main quests there. Inevitably, these areas will be fleshed out in future releases, so you’d have to replay it anyway. Why cash in now?

I suppose if you’re a big fan of the original GreedFall, and want to support the sequel, then watching it evolve and being able to give feedback is a nice perk. For everyone else, though, it’s a big risk. If I wasn’t obliged to write this review, I’m not sure if I’d have stuck it out. The sheer amount of bugs was frustrating, and the dull-at-best combat wasn’t gripping me. The writing, however, did have a hold on me. But, ultimately, a piece of writing is only as good as the medium that conveys it. By that metric, GreedFall II is not, yet, worth your time.

(GreedFall II’s Steam Page)

Review: OWS01 air-conducting headphones

The OWS01 air-conducting headphones from iClever are perfect for active children. Moreover, they are lightweight and easy to handle. Consequently, your child will not feel them on their head and they can use them with ease. This was fantastic as they felt they controlled every aspect of this portable listening device.

Alongside this, they have fantastic audio quality and a high degree of safety. As the ears are not covered and there is no ANC to block out external sounds, users are aware of surrounding noises and dangers. This is particularly useful if your child likes to exercise in busy parks or along main roads. Though they can lose themselves in their music, they are always aware of what is happening around them.

What’s in the box of the OWS01 air-conducting headphones?

  • The box is compact and understated. It won’t catch your eye, but it is robust and can be recycled. 
  • The OWS01 air-conducting headphones are pleasant to the eye and nice to handle. They come in an array of colours and I’m reviewing the teal and lilac option.
  • A small USB-C charging cable is provided. 
  • Learn the basics with the user manual. 

Technical aspects. 

The OWS01 air-conducting headphones use Bluetooth 5.4. This stable connection has a large range and I had no issue with connecting to the headphones. Additionally, there were no latency issues or uncomfortable cracking and popping. Though the battery life isn’t huge, I enjoyed around 12 hours of playtime for every 2-hour charge. This was suitable for my daughter’s workout routine and we never worried about running out of juice.

These headphones sit away from the eardrums. However, I still worry about excessive volume and the damage it can cause. Thankfully, there is an audio limiter to prevent children from blasting out their tunes. The volume is limited to 85 dBA and this was more than suitable. The combination of a 14.2mm driver and the air conducting technology helps to deliver great audio without jeopardising safety and usability.

Audio quality. 

I’ve used some amazing bone-conducting and air-conducting headphones. Though the OWS01 air conducting headphones don’t compare, they are much cheaper and better suited to a younger audience. Furthermore, the audio quality is good enough for younger ears. The volume limiter may frustrate your child at first, but they’ll quickly get used to it.

I was impressed by the clear tones and the generous bass line. What’s more, I didn’t struggle to hear my music when surrounding noises increased in volume. iClever has done an amazing job of delivering clarity and safety. My daughter could run and listen to her music whilst holding a conversation with me. This was a pleasant change from the challenges that over-ear headphones pose.

The high-amplitude dynamic 14.2 mm drivers use DRC technology to deliver enhanced bass and rich, detailed sound. This was perfect as your child can enjoy their favourite songs without compromising on the quality. 

Build quality. 

These headphones use a memory steel wired frame for flexibility. Moreover, they are unbelievably robust. iClever claims that you can twist and turn the frame without deformation. I tested this a bit, but I wasn’t brave enough to push it too far. During my tests, the headphones sprang back to their original shape no matter how hard I twisted them.

If your child likes to exercise in all weathers, then worry not. The IPX4 waterproof rating is reassuring. Additionally, the handy port cover prevents dirt and debris from damaging the charging area. Alongside this, the buttons are tactile and easy to locate. As such, each user can adjust their settings without removing the headphones.

Are the OWS01 air-conducting headphones worth it?

Air and bone-conducting headphones are fantastic. However, the audience is relatively niche and this restricts the appeal. Consequently, unless your child loves to exercise or they don’t like over-ear headphones, the OWS01 air-conducting headphones may not be for you. Yet, if you want a well-built and wonderfully safe alternative that is ideal for sports-loving youngsters, then I recommend buying these here!

(More information on iClever can be found here!)

The OWS01 air-conducting headphones have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Orange Season

Orange Season is a game that showed plenty of promise. It’s instantly pleasant to the eye and I liked the calm audio. However, it is tarnished with bugs and none of the gameplay feels original. Moreover, many of its peers are better in practically every aspect. Therefore, I can’t see how this indie farming experience will appeal to would-be virtual farmers.

This simulation title was developed by Innerfire Studios and published by SOEDESCO. What’s more, it is a single-player game that is reasonably time-consuming. If you have the patience of a saint and the hours to waste, you could complete every NPC-based quest. Yet, this is unlikely as you’ll become frustrated by the clunky controls and the game-breaking bugs.

Orange Season tells a familiar story.

Every farming sim focuses on the newbie coming to town and reviving the broken farmstead. Disappointingly, Orange Season doesn’t break this mould and you yawn as the inevitable story unfolds. Once you break the back of the tedious intro, you are left to your own devices. This is where the game should have excelled, but it doesn’t. Farming, mining, fishing, and rearing animals demand your attention and eye for detail.

In theory, each of these core mechanics should have been enjoyable. However, the financial element is out of balance and you become bored with sorting out your farm and watering your crops. Additionally, it is quicker and easier to forage for valuable items as you explore the vast map. This is where Orange Season excels. The town is bloody huge! Furthermore, there are loads of NPCs to interact with. This should have been the piece de resistance, but it wasn’t. Finding each person to accept quests was tiresome and the map was as useful as a chocolate teapot.

Too many bugs.

This is laced with countless bugs. I’m aware that the developers are trying to rectify the issues, but it currently makes the game a challenge to play. You become stuck in rocks or hit invisible walls. This causes you so many problems that you feel like quitting within minutes. On top of this, the map occasionally doesn’t work and this makes finding any of the NPCs a tough ask.

The map is extremely vague as well. Navigating the world should have been interesting and fun. However, finding where each person was located was an uphill struggle. This constant issue made quest hunting a bore and everything felt like a chore. I accept that sim games should have a sense of realism, but I don’t want to play a game that makes me want to scream with frustration every 3 minutes.

Orange Season shows that you can polish a turd.

Orange Season has managed to polish a turd! Visually, it is a cute and wholesome experience that is pleasant to look at. Moreover, I loved the vast world and the varied backdrops. Yet, this beautiful setting hides the mess that stares you in the face. I despise the invisible walls and the poor UI. Furthermore, the glitches undermined the final polish and that was disappointing.

The audio is great. I adore calm farming sim soundtracks and this didn’t let me down. As the time ticks away, you’ll enjoy a blend of upbeat and calm music. This is complemented by the sound effects and some nice ambient noises.

Awful controls.

I found the controls to be clumsy and poorly considered. Everything felt like a chore and this was annoying. Though you are told what to do and the thorough tutorial sets you up well, everything lacks a sharp edge and this makes the simplest of tasks annoyingly challenging.

Orange Season could be addictive if the developer sorts out the issues. Yet, I can’t see this happening and many people will have buyers regret almost immediately. If I hadn’t reviewed it, it would have been uninstalled pretty quickly.

Orange Season is a rubbish farming game.

There is no way to say this nicely, but this is a rubbish farming game. Completing each quest was a ridiculous and arduous task that will piss off the most patient of gamers. Furthermore, it is far too buggy to enjoy. Accordingly, I don’t recommend buying it, but more information can be found here! Do you want to become a farmer? If the answer is yes, buy one of its peers.