Review : Microsoft Wireless Mobile 1850 Mouse

Microsoft recently unveiled the latest in its line of Wireless Mouse hardware, the Wireless Mouse 1850 – and here is our review.

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Having undergone extensive testing to ensure optimal usability, quality and comfort, the Wireless Mouse 1850 uniquely matches function with fashion, and is available in four standout colours including Flame Red, Orchid Pink, Pantone Purple and Coal Black.

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Featuring a built-in USB receiver, the Wireless Mouse 1850 uses 2.4Ghz wireless technology to deliver a reliable wireless connection with a range of up to 5 metres. With all of this weighing in at just 90 grams, the Wireless Mouse 1850 is the perfect accompaniment for a modern, mobile lifestyle.

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Everything you need to get going is included in the small box – the mouse, a AA battery and the wireless dongle (which can also be stored inside the mouse).

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Final Thoughts

The Mobile 1850 Mouse is quite small, meaning that it should be comfortable for most people to use. It is also very light so you can easily carry it around in a bag or even in your pocket without really noticing that it’s there.

Setting up the mouse was as simple as just plugging in the wireless dongle into my machine, flick the on/off switch on the underside of the mouse and Windows 8 did all the rest and I was up and running in under a minute.

The wireless dongle is nice and small, and can be stored inside the mouse when not in use – just make sure you don’t lose it!

Unlike some of the more expensive Microsoft mice, the 1850 just has a left button, a right button and a scroll wheel.

The 1850 is the perfect combination of size, weight, comfort and price for a mouse that you want to be portable with. You can use it wherever you like – although if you want to play games with it I would recommend looking at a different mouse as it’s not really designed for that, although it does work. Overall I found the 1850 to be very responsive and worked well on a variety of surfaces.

So if you need an inexpensive wireless mouse, look no further than the 1850!

The Microsoft Wireless Mobile Mouse 1850 is available now for £16.99.

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You can learn more from the Microsoft website.

Preview – Wolfenstein: The New Order

It’s been a long time since the 1981 release of Castle Wolfenstein, and Bethesda in conjunction with MachineGames are bringing the latest in the series, Wolfenstein: The New Order to us next month. I recently had the chance to play the first three hours of the game.

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The game starts on July 16th 1946 (yes 1946), and B.J. Blazkowicz (you) is on a plane on a last ditch mission to destroy Deathshead and his army. Your plane is hit and you have to perform a small series of tasks to stop the plane from exploding, and before you know it you are sitting in a gun turret shooting futuristic looking planes out of the sky. I wont spoil the start of the game but you have to jump between two planes in the air, survive a plane crash, swim underwater, and assault a beach in a scene reminiscent of Saving Private Ryan.

You have various missions to complete, from assaulting the compound, to disabling some heavy guns, all the while being attacked from all angles by Nazi’s, dogs and even robotic machines.

It’s about an hour to an hour and a half of gameplay then before you finish the sequence in 1946, and in fact that’s when the title sequence for the game starts, so think of the whole of the 1946 game as the pre-title sequence.

Something happens to Blazkowicz during that game sequence that then has him waking up in Poland in 1960. The Nazi’s have won the war, the world is under their thumb, and it’s time for Blazkowicz to fight back. He has to escape his current situation, rescue a nurse called Anya and try to find out where the Nazi’s are holding what’s left of the resistance (something he does during a cinematic torture scene involving a chainsaw!).

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Before I knew it my 3 hours were up, with Blazkowicz ending up on a train full of Nazi’s having just played a rather strange game with a rather unlikeable woman and her boy toy!

The graphics are very good, with lots of exploding body parts and showers of blood, all rendered with Software’s id Tech 5 engine. The gameplay was very smooth as well considering how many things were happening on the screen at once in terms of explosions and characters.

There is a lot of use of cover in the game, with you being able to lean around columns to see and attack your enemies, to shooting through things at floor level – it all makes for some interesting gameplay.

I have been lucky enough to play two previous builds at closed door events and the game gets better and better, and harder!

Talking of which, there are 5 difficulty levels, and good luck with the hardest one!

One thing that is brand new for this build is the new perk system. Like other games, you can earn perks to enhance your abilities. The way you earn these perks is to perform certain tasks, such as perform a silent kill on an enemy. This will then unlock a certain perk from the four perk trees – Stealth, Tactical, Assault and Demolition. You also don’t have to perform the tasks in sequence to unlock the perk which I thought was good.

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There is also a map in the game, although the map is only revealed as you make your way through the levels, unless of course you happen to find a map laying around somewhere, in which case you can see more!

There are also a lot, and I mean a lot of collectables to find in the game, including codes and Nazi gold, each of which opens up background information to read. During my 3 hours I managed to find a few, and way told after I had finished that I had in fact missed several that were hidden around. And as you would expect there are also secret passages, hidden rooms, and lots of surprises.

One thing I really liked about my time with Wolfenstein: The New Order was that I could choose to play the game using stealth or I could just go full out and shoot everything that moves. There are missions where you have to get through to a certain area that can either be done using stealth, including quietly killing the enemy or even leaving them alone, or you could just go in all guns blazing, which I have to be honest is exactly what I did most times – who doesn’t want to dual wield some heavy machines guns! There are also different routes to get to your objectives – some of which are only available to you depending on certain decisions you make. For example, there is a sequence in the 1946 area where you are captured by Deathshead and you need to decide which of your two friends dies. Depending on who you choose, the story will subtly change which certain skills being taught to you by the survivor thus helping you later. I won’t spoil it but it was a nice little touch that I didn’t realise until much later in the gameplay.

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I mentioned dual wielding machine guns – there are lots of different weapons in Wolfenstein: The New Order, ranging from knives, to pistols, to turret guns. Pretty much all the weapons (with the exception of the turret gun) can be dual wielded, which really unleashes hell on your enemies. Just remember though, you burn through your ammo quicker that way!

I look forward to playing more of Wolfenstein: The New Order soon.

Here is some gameplay footage to keep you going as well:

Last year I also spoke with Andreas, one of the level designers about Wolfenstein: The New Order:

Wolfenstein: The New Order will be released on May 20th for Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC.

Are you going to play it? Let us know by leaving a comment below.

Win The Art of Thief book from Titan Books

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Thief was released by Square Enix back in February and Titan Books released an amazing Art of Thief book, and we have 2 copies of the book to give away.

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THE  ART  OF  THIEF  demonstrates  the  stunning  concept  and  development  art  from this  eagerly  awaited  game.  With  the  game’s  reimagined  Victorian  period  setting,  THE  ART  OF  THIEF  will  also  appeal  to  steampunk  and   fantasy  fans.

How to enter to win

Via the site

So all you have to do to win one of the two copies of The Art of Thief book is to click on the Contact Us link here or at the top of the page and tell us what score we gave Thief in our review – simple!

Via Twitter

Just retweet the message below, and make sure you are following @aedney on Twitter:

Usual contest rules apply, and the winners will be selected at random. This contest is open only to those in the UK – sorry! You can enter as many times you as you like, but only one entry per day will be counted.

The contest ends Tuesday 22nd April, so good luck.

The Winners of our The Art of Titanfall book from Titan Books giveaway

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Titanfall is already shaping up to be one of the biggest games of the year, and Titan Books have released an amazing Art of Titanfall book, and we had 2 copies of the book to give away – and here are the winners.

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THE ART OF TITANFALL,  written by Andy  McVittie,  offers fans of this ground-­breaking game an exclusive insight into its visual development through all stages of production…  and a rare sneak–peek  at what they can expect.  The book also features  detailed creator  commentary from the entire Respawn Entertainment art team, giving readers added insight into the evolution of the game.

The Winners

Justina Howells

Emma Wolski

Well done to our two winners and thank you to Titan Books for the prizes. Another contest will be starting soon so keep an eye open for it!

Review: Short Peace: Ranko Tsukigime’s Longest Day

One of the most difficult to read titles to grace the PS3, Short Peace is the new creation from Namco Bandai, Crispy’s Inc and Suda 51, a movie and video game crossover that spans Ranko Tsukigme’s longest day. Will this obscure Japanese title find its deserved niche, or will it sink under the tidal flood of western releases designed to appeal to the masses?

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Hoping for a breath of fresh air, I dove into Short Peace with an open mind; prepared for anything, I encountered one of the most bewildering gaming experiences of my life. With the contemporary rulebook strewn out of the window, you’ll encounter all of the classic atypical Japanese stereotypes such as, ‘terraforming young girl’ and ‘rugged motorbike rider that can transform into an Ironman suit’. I’m skipping ahead however; Short Peace starts out fairly sedately before jumping into the land of the nonsensical.

You play as Ranko, an average schoolgirl during the day, who by nightfall, becomes a deadly assassin tasked with ending the life of her own father. If you’re familiar with the workings of Katsuhiro Otomo, then you’ll be pleased to know that this functions as a tie-in to his four part film compilation. Whilst the gameplay is certainly entertaining in its own right, it becomes clear early on, in part due to the cutscenes often being longer than the levels, that the main focus of this package lies sorely in its storytelling and cutscenes.

Much akin to an infinite runner style game, only with an end, Short Peace places you in a multi-tiered, 2D environment with the only goal being to evade the, often unexplained, pursuing threat. Starting out simply, the game informs you briefly on the control setup, which essentially boils down to holding a direction, jumping occasionally and mashing square whenever you see an enemy. Whilst you can’t directly fail the level by choosing from the multitude of paths on offer, some are undeniably quicker, some hold secrets and some have an increased number of enemies. If the pursuing behemoth does start catching up with you (and on later levels it most certainly will!) you have your trusty gun at your side to help. Firing at it from your trusty instrument/gun will make it back off and keep the pressure down, however using it will deplete its ammunition, which is regenerated only by vanquishing scores of enemies.

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With it being such a fast paced game; most levels only taking approximately 90 seconds to complete, combat on the fly sounds potentially tricky. Fortunately, for the most part, it isn’t. It all boils down to timing and reaction speeds, most of the early enemies are stationary and provide little to no challenge, later on however, enemies will swoop, home in on you and even fire projectiles. The difficulty spikes a little after some of these enemies as you may imagine! Fortuitously, due to the chaining system, it usually ends up as more of a spectacle than a true challenge, for when you kill enemies one after another, the vivid and dramatic effects of their destruction will link and take out subsequent nearby enemies in a row. With each defeated enemy releasing a potent array of colour and shapes, when you’re on a longer ‘streak’ the screen can cross the inevitable boundry between a Jackson Pollock painting and an all-night rave.

For a game, dedicated to reaction times and quick, committed judgement calls, it’s a good job that the controls are tight, responsive and simple. In fact the only time when I came into problems was during the first boss fight where you can’t rely upon your usual momentum and instead must change direction constantly. Normally this wouldn’t be a problem, yet if you jump backwards instead of first facing the correct direction, you will leap about half of the expected distance, a potential problem when you can’t clearly see your character due to the myriad of on-screen effects. All of which can be exasperated when you factor in that there are no checkpoints, but conversely, you will rarely have to replay more than a couple of minutes should you succumb to the ensuing darkness.

Helpfully breaking up the pace are the bosses, some often pose not only a different kind of threat, but also can change the game up entirely, as is the case of the second boss encounter where the largely un-adhered to rulebook, is once again ignored and the game instead takes the form of a 2D overhead shooting battle, with a dragon, that was once a little girl. Obviously.

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Whilst it might not be the longest game available, you’re better off looking at Short Peace as a package. The game itself, despite how actually engaging it can be, is not the focal point, it’s the fantastic movies that enthral the most and will be the games largest draw. The artwork is sublime and the comic book stylised effects during the in-game cutscenes work well. Despite the game’s spoken language being entirely in Japanese, the subtitles aren’t too intrusive yet they can however disappear fairly quickly, especially the hints. The odd sense of humour retains its quintessentially Japanese appeal, with loading screen messages murmuring about various restraints in development and the like!

Short Peace is not without its fair share of faults however, its short length is a little problematic and not entirely excusable, even with the replay value in beating stage times and collecting secrets such as artwork and costumes. For the most part, the load times are great; if you fail a stage, the retry screen is quick and painless to appear, for some reason however, if you select the extras screen from the main menu, it can seem like an eternity before something happens. There are also some great scenes on the XMB video section when you have the disc inserted that can be potentially easy to miss if, like I did, you assumed they’d be in the game’s menus somewhere.

In truth, Short Peace is going to be a subjective matter for most. Those who’ll appreciate it will relish its accompaniment to the saga. On the other hand, those who have had no experience of the source material will not only be greatly bemused, but also presented with what could in essence, be a very highly polished mobile game, albeit with fantastic presentation, engaging cutscenes and slick, responsive controls.

The Walking Dead: Season Two – Coming to PS Vita Next Week

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With The Walking Dead: The Game premieres on PlayStation Vita next week by Telltale games.  

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The Walking Dead: Season Two, Episode 1 – ‘All That Remains’ and Episode 2 – ‘A House Divided’ will be available for download for PS Vita via PlayStation Store in North America on 22nd April, and in Europe on 23rd April. Each episode will be available for just US$4.99 or equivalent individually, or players can save 20% by purchasing the Season Pass, which includes access to Episodes 1 through 5 as they become available, including the upcoming Episode 3 – ‘In Harm’s Way.’ 

The Walking Dead: The Complete First Season, which includes all 5 episodes in Season One plus the ‘400 Days’ DLC, is now available for Android-based devices via Google Play, NVIDIA Shield via TegraZone, and Amazon Fire TV and Amazon Kindle HDX via Amazon. The first episode in the series, ‘A New Day’, is currently available FREE on all of these platforms. 

 

Sony Details PS4 update 1.70 coming soon, with ShareFactory and more

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Today Sony has announced that the next system software update for PlayStation 4’s is “coming soon,”, it will introduced a video editor app ShareFactory, USB drive saves and software pre-loading on PlayStation 4 systems like you do now on Steam.

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The Update 1.70 will add the ability to pre-download pre-ordered games “up to several days prior to release.” also in the update, users who enable the auto-download feature will automatically pre-download software to their systems.

The system update will also introduce video editor app ShareFactory, featured above, offering users the tools to combine, edit and personalize captured video clips. The app features various filters, transitions, stickers, text, themes and supports video commentary with picture-in-picture using the PlayStation Camera. Users can also import audio tracks to use in videos or choose from a selection provided by Sony. Videos can be shared with friends on the PlayStation Network, downloaded to USB or posted directly to Facebook if you like to.

Ubisoft announces Watch Dogs //n/Dark Clouds ebook

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Today, Ubisoft announced the ebook Watch_Dogs  //n/Dark Clouds, inspired by the highly anticipated video game Watch Dogs. Authored by John Shirley, the ebook is a direct sequel to the events of the game and will allow fans to further explore the world of Watch Dogs with an all new story. The ebook is a first for Ubisoft, as it was conceived inhouse and will be released exclusively via digital channels.

John Shirley, prolific author of over 30 books and short stories such as A Song Called Youth, is a known figure in the hacker community and is a pioneer of the cyberpunk movement, and therefore is a natural fit to author the Watch Dogs ebook. Having unprecedented access to our Montreal studio dev team and writers, he has recreated the atmosphere of Watch Dogs, into his thriller, that combines high-tech crimes with both new and known characters.

Watch_Dogs //n/Dark Clouds will be available in English, French, Italian, German and Spanish at game’s release on May 27, 2014. It will be available in two digital formats: an upgraded e-book version with interactive elements including videos and image and a classic e-book. For more information, click here www.watchdogs.com/ebook.

New Generation of Singing game out now called SingOn for PS3

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The new generation of singing games has arrived via SingOn’s streaming service offers thousands of songs from six decades of rock, pop, indie, dance and hip-hop classics. Host the most popular party with the only singing game that’s updated weekly to include hits from the UK Top 20. Add to the fun with SingOn’s party-friendly voice effects TuneOn and RoboOn, re-tuning your singing or totally synthesising your voice. So now there’s no excuse not to step up to the mic!

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SingOn is available to download free from PlayStation Store for PlayStation 3 as from now. The easy to use Time Pass system allows you to sing for as long as you like, with no on-going commitment, so you can SingOn whenever the mood takes you. Become an even better singer with SingOn!

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Plug in a mic to start singing then use the Queue feature to host a non-stop party. You can add tracks while you sing using the PS3 controller or the SingOn app on your phone or tablet so there’s no need to pause the party while you cue up the next song.

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As you sing, you’ll see your vocal performance sparkle on screen, showing where you’ve sung high, low and on-pitch. As well as great music, SingOn features a sleek, user-friendly design, themed-playlists, real-time scoring and star ratings.

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SingOn is free to download from the PlayStation Store and comes with 10 great tracks to sing as often as you like:

  • Robbie Williams – Angels
  • Lady Gaga – Bad Romance
  • Michael Jackson – Black Or White
  • Queen – Bohemian Rhapsody
  • PSY – Gangnam Style
  • Bruno Mars – Just The Way You Are
  • Rihanna – Only Girl (In The World)
  • Adele – Someone Like You
  • Katy Perry – Teenage Dream
  • One Direction – What Makes You Beautiful

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Buy a three or 48-hour Time Pass to access the full library of songs. For serious singing aficionados, there’s a full one-year Time Pass available too.

Get ready to SingOn. AndOn. AndOn.

Konami’s Silent Hill PSN Double Bill

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Konami will soon unleash the ultimate horror double bill for PlayStation Vita with Silent Hill: Origins and Silent Hill: Shattered Memories set for release via the PlayStation Network service. A release date will be announced very soon from Konami.

 

Previously available for Sony’s PSP system, the two games are priced at just £7.99 each and offer a very different take on KONAMI’s legendary Silent Hill series.

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Silent Hill: Origins acts as a prequel to the series and follows Travis Grady, a truck driver, as he enters the mist-shrouded town to dig up information on a girl he rescued from a fire.

Silent Hill: Origins uses the series’ famed third-person perspective to trail Travis as he explores the seemingly abandoned town, collecting items to help him in his search. As he ventures further into the town, however, memories of his childhood haunt him – and then the monsters come out…

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Silent Hill: Shattered Memories is widely regarded as the most innovative addition to the series, and adapts its gameplay to the decisions the player makes. Effectively a remaining of the first Silent Hill, Shattered Memories retains the premise of the first game – Harry Mason’s search for his missing daughter – but has a plot that changes dependent on the use. The game is framed by a visit to a psychotherapist, wherein the user is asked questions – while the characters Harry meets in the game will also react differently depending on how they are approached, the questions they are asked, or how Harry interacts with them physically.

 

Silent Hill: Shattered Memories also removes all combat elements from the game, with players forced to flee when the town’s inhuman denizens give chase, adding a nightmarish quality to the game and the impression that danger lurks in ever dark corner.

A Look Inside Bad Neighbours

Universal have released a new video showing scenes and interviews from the new movie Bad Neighbours.

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Here is the new video:

Bad Neighbours stars Seth Rogen, Rose Byrne, Zac Efron, Christopher Mintz-Plasse and is directed Nick Stoller and opens in UK Cinemas May 3rd.

Check back soon to hear what we thought of the movie.

Heartstone: Heroes of Warcraft lands on iOS for the iPad

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The game Hearthstone: Heroes of Warcraft has arrived on the iPad! Now you can enjoy all of the game’s epic card-slinging and deck-building action on the go on these supported iPad devices: iPad Air, iPad 4, iPad 3, iPad 2, iPad mini, and iPad mini with Retina display.

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Duel a friend at home, at the airport, at work (we promise we won’t tell), or anywhere that you can connect to the Internet.

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Never played Hearthstone? No problem! You’ll run through a few lighthearted introductory missions to get a feel for the basics of this fast-paced collectible card game, and then you’ll be ready to take on the world—hurling fireballs, swinging Fiery War Axes, and mixing it up with Leeroy Jenkins in no time!

PS4 Sells 7 Million consoles since launch

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Sony today announced that the PlayStation 4 has cumulatively sold through more than 7.0 million units globally as of 6th April, demonstrating the rapid growth of the new PS4 platform.

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“The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice,” said Andrew House, President and Group CEO of Sony Computer Entertainment Inc. “The PS4 journey has just begun, and although we are still facing difficulties keeping up with the strong demand worldwide, we remain steadfast in our commitment to meet the needs of our customers, and surpassing the wildest expectations of gamers by delivering new user experiences that inspire and engage. We look forward to unveiling many of these experiences to our fans in the coming months.”

inFamous Second Son adds new photo mode

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inFamous Second Son newest patch is expected to be released today (17th April), it will add in the option to remove the hud in the game, the option to change the time of time of day once you have finished the game and a new photo mode.
In the video from the developer it shows off you be able to disable the HUD, you will also have an option to cap the game frame rate at 30fps and will see other fixes and additions such as a handful of localisation text changes; a couple of fixes for rare crashes in the game; auto pause if your controller runs out of battery, notification if you’re qualified for the “Unstoppable” trophy when you opt in to ‘expert’ difficultly mode and finally the afforementioned Photo Mode.