Behind the Merc with Zen Studios and Deadpool Pinball

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Zen Studios has announced that Deadpool pinball, its latest collaboration with Marvel, is now available for download across its pinball platforms. To celebrate the launch, Zen has released a new behind-the-scenes video in which voice actor Nolan North, the mouth behind The Merc With a Mouth, discusses his work on the new table as well as some general musings on the raw insanity that is Deadpool.

Deadpool pinball is available now for Pinball FX2 and Zen Pinball 2 on consoles, PC, and mobile.

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Additionally, Deadpool pinball is also available for the standalone Marvel Pinball application on iOS, Android and Amazon.

Strain Ultra Drop for WildStar

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NCSOFT and Carbine Studios have been rolling out additional details about WildStar’s first ‘Ultra Drop’ – The Strain, continuing today with the announcement of the housing and customisation updates that will feature in this update.

What is the heck is the Strain you ask? Born in the depths of a mysterious Eldan laboratory, the Strain is a virulent biological anomaly that has begun to spread across planet Nexus. With the power to change life forms into terrifying, mutated abominations, the Strain is an unimaginably dangerous threat. All efforts to fight this nightmarish plague have met with failure.

Does it have anything to do with what happened to the Eldan? And can the universe be saved, or is it already too late? In The Strain, players will get the chance to turn their houses into horrifyingly elegant pads by adding items like bathtubs with claws, giant infected optical nerves, postulant purple barbs and more assorted grossness.

In addition, a couple new housing plugs will be available including a Strainmaw mat for your unwelcomed guests and a Phage Form Lab. If your character isn’t ghoulish enough, upgrade your wardrobe with some rot couture by collecting each piece of a new ravenous Strain costume. New Strain dyes are also available as well as a new Strain hoverboard.

Blighthaven  screenshots

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Housing and Customisation Screenshots

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In addition to the new Housing and Customisation info and screenshots, NCSOFT and Carbine Studios have also revealed more about the two new zones: Blighthaven and Northern Wastes.

Northern Wastes Screenshots

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What do you think of the new update for WildStar?

Sniper Elite III – Launch Trailer

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Watch the explosive trailer to celebrate the launch of Sniper Elite 3 on PC, PS4, Xbox One, Xbox 360 and PS3 that is out this week.Sniper-Elite-3_1680x1050.jpg

Laying low for days, this may be your only your shot…make it count. Observe. Plan. Execute. ADAPT. In the latest chapter of the award-winning series, players are taken to the unforgiving yet exotic terrain of North Africa in a savage conflict against Germany’s infamous Afrika Korps.

Stalk your targets through the twisting canyons, lush oases and ancient cities of the Western Desert in the deadly rush to sabotage a Nazi super-weapons program that could end Allied resistance for good. Use stealth, planning and execution to hunt your targets, whether human or machine.

From signature long distance kills, to melee takedowns, distractions and explosive traps, you are as deadly up close as you are from afar. It must end here. You are the turning point. Because one bullet can change history…

Karl has one shot, one chance to take down his target. But there’s a division between him and his objective. Piece of cake.

 

Review: EA Sports UFC

With the UFC still donning the moniker of the world’s fastest growing sport, it was only going to be a matter of time before EA added another franchise to their already stellar selection of sports titles. Can they replicate their successes once more with a UFC game based around their Ignite engine?

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As a fan of UFC since channel 5 aired their pay per views late on a night and free of charge, I like many others, have been hankering for a true UFC experience. This rendition promises a slew of available moves, an improved ground and submission game alongside a fully-fledged career mode.

Jumping straight in, you’ll be prompted with a basic tutorial that’s designed to get you started on the game; it’ll inform you on how to flail wildly and that’s about it. With such a diverse moves list demanding control of your opponent in many areas of the octagon, you’ll be at a frustrating and instant disadvantage the moment you’re not standing toe to toe. Due to the bewildering lack of a practice mode against a dummy AI, you’re learning the hard way too. The game is not only difficult to master, but also seems reluctant to let you learn how to progress. There are a few incredibly helpful online tutorial videos hidden in the touchpad’s online menus, but why these weren’t moved onto the main menu instead is beyond me. A challenge mode is also available, but doesn’t explain the benefits of transitioning into certain mounts, guards or clinches. I’m all for having to figure things out for yourself, but it’s not fun when you’re on the cusp of losing because you didn’t know to also hold L1 whilst rotating the right thumbstick to get out of a full mount.

Fortunately, the days of the infinite standing elbows and the impossibly confusing ground game are behind us, fighters are blessed with an armada of standing strikes; all can be performed by the initially bewildering modifier buttons. With each face button dedicated to a limb, you can alter the type of strike by holding another button, for example, holding forward whilst pressing triangle will perform a straight or a hook in lieu of the standard jab, whilst pulling away from your opponent will change it to an uppercut. Holding L2 will always target the body; the L1 and R1 buttons are the more stamina draining but equally powerful flamboyant moves.

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As you might imagine, swinging at thin air will not get you very far; not only will it open you up to a counter, it’ll take a chunk out of your stamina bar too. The key to success, much like real UFC fights, is to not get exhausted during a bout. Not only will your strikes deal less damage and connect slower, but you yourself will also be more susceptible to taking heavy damage; becoming one step closer to that fabled flash knockout. The ground game, submissions and any form of transitions or posturing also use stamina, making the ground wars less of a button mashing affair and more a thinking man’s ordeal. It’s all well and good rushing to full mount only to discover you’re lacking any stamina to complete a submission, before getting swept and finding yourself at the mercy of your opponents crushing elbows.

Everything boils down to knowing your foes weaknesses and strengths, a kickboxer will be more at risk to a takedown than a decorated wrestler for instance; it’s here where UFC really shines. Executing a gameplan successfully is highly rewarding and achieving the victory whilst playing to your strengths is a glorious feeling. The submission system has been altered for the better this time too. Successfully tightening a choke or lock requires mastery of the mini-game involved. An octagon overlay will appear, with the defender having to fill one of the four gauges to escape, the attacker can impede their progress by holding the right thumbstick in the corresponding direction whilst looking for a left thumbstick prompt to advance the submission state. Despite being initially overcomplicated and confusing, once you’ve had a few attempts, (it really needs a practice mode) it can feel like an aptly anxious struggle.

Whilst you may chug about a little slowly in relation to your real life counterparts, the defensive game is pretty well implemented. Blocking works surprisingly well, holding R2 becomes a weak but still useful guard. Yet if you wish to make the most out of it, timing an opponent’s high or low strike with one of the face buttons will make them whiff and leave themselves open to a more powerful counter. Dashes can be executed by flicking the left thumbstick; if timed well, can leave your foe vulnerable and floundering.

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Sublime fighting mechanics aside, how does EA’s UFC fare outside of the octagon? In truth, not quite so well; feeling very much like a first stab at the franchise, it gets a lot right, but misses out on what could have been a more enveloping career mode. The addition of the required Ultimate Fighter tournament before being let loose in the UFC is a welcome touch yet it has two major drawbacks. The first being that you can’t skip it, despite how many fighters you’ve inducted into underwhelming Hall of Fame, which consists of a short video featuring Dana White and a generic email essentially stating ‘that’s enough, start again’. The second, implausibly odd reason being that The Ultimate Fighter bouts are by far the most difficult fights you’ll have in the career due to you having unalterably dire stats.

From each successful training session in the career, your created fighter will earn approximately 200 upgrade points to spend on whatever you feel is necessary, probably stamina though if you’re being honest. Compare this to the UFC fights when you often gain in excess of 1000 points for a victory and you can see how your character becomes exponentially more powerful, even against the greatest in the division. Points can be spent on moves or attributes, but don’t fret as you’ll have points left over before your career ends; attaining max stats all around is easily achievable unlike previous UFC games.

Aside from the constant barrage of videos peppering your screen after each KO, submission or fight of the night, showcasing highlight reels of classic UFC moments, there isn’t that much involvement outside of the fights. There are no rivalries, you can’t choose a training camp, there’s no threat of not making weight, there’s no advice from your corner in-between rounds and the ‘guest’ appearances at the gym make little to no differences aside from a nasty potential boxing spar with Nate Diaz.

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Some other generic problems that seem to plague EA titles of late being the horrendous menu load times that can make altering sponsors, stats and appearances a drain. During the career mode, there’s a useless ticker across the top of the screen either notifying you that you have no new notifications or displaying now out of date items of interest. There’s an almost sarcastic use of a game manual option in the menus too which instead displays a link to a website, of which you can’t even select to open in the PS4’s browser. Why bother putting it there then?

If there’s one thing EA Sports titles do well time and time again however, it’s the presentation aspect. They’ve really nailed the broadcast feel of the fights, what with Bruce Buffer’s fantastically over excitable introductions alongside Joe Rogan and Mike Goldberg screaming at each and every knockout.

Graphically it’s excellent; EA’s Ignite engine provides a showcase of what should be achieved on PS4 and Xbox One. Beads of sweat drip, blood flows and spatters onto the mat, muscles are seen tensing and the character animations are equally impressive too. In terms of audio, it lets itself down a little however. Despite the impressively looking equaliser, there’s no way to alter the sound levels to your preferences. You can’t turn the music entirely off either unless you deselect all the tracks in the main menu; for some reason, the punches and kicks lack a little meat too.

However, once the overly complicated controls are mastered and start to make sense, it’s utter brilliance. Get over the woeful tutorial hump; don’t expect much outside of the octagon and there is no greater game for combat sport aficionados. Every punch is deliberate, every kick is measured, every takedown punishing and every win immeasurable.

EGX London 2014: Some of the Games Line Up Announced

Today a small selection of the huge number of games that will available to play at EGX London 2014 this September.

Battlefield Hardline, Sunset Overdrive and Alien: Isolation are just some of the games headlining this year’s show, with other titles already confirmed from the likes of 2K Games, Electronic Arts, Activision and SEGA, as well as the console platform holders Sony, Microsoft and Nintendo, and VR powerhouse Oculus.

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EGX London 2014 takes place at Earls Court, London, from Thursday 25th September to Sunday 28th September, and is expected to attract 80,000 gamers. For the first time in its history the event will occupy two full floors of Earl’s Court One, packing the space with hundreds of playable pre-release games, along with exclusive developer session presentations on the hour every day and a host of other attractions.

Other playable games include Evolve and Borderlands: The Pre-Sequel from 2K Games and the aforementioned Destiny from Activision and Battlefield Hardline from Electronic Arts. SEGA’s Alien: Isolation, voted game of the show at this year’s EGX Rezzed, will also feature in a big way.

Ticket sales have been very strong with super passes, early-entry tickets and Saturday day passes already sold out. Remaining tickets can be purchased via the EGX London website: http://www.egxlondon.net/tickets

This year’s full line-up of playable games, developer sessions and other features will be announced over the next three months, but organisers can already confirm that the following games will be playable:

2K Games

Borderlands: The Pre-Sequel

Evolve

Activision

Destiny

Electronic Arts

Battlefield Hardline

Gaijin Entertainment

War Thunder

Microsoft Studios

Fable Legends

Forza Horizon 2

Halo: The Master Chief Collection

Project Spark

Sunset Overdrive

SEGA

Alien: Isolation

Square Enix

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Visitors to EGX London will also have the opportunity to experience Oculus Rift, the cutting-edge VR headset, on its own dedicated stand. It’s another chance for attendees to enjoy what many people consider to be the future of gaming.

Gamer Network is also pleased to confirm that SEGA will continue to sponsor the Leftfield Collection (formerly Indie Games Arcade), offering indie developers the opportunity to showcase innovative projects free of charge to thousands of gamers.

PC and indie games will also be well represented in the Rezzed area with titles such as the hilarious Gang Beasts already slated to appear. Games currently confirmed for the Rezzed space are:

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Gang Beasts

David Amador

Quest of Dungeons

Delve Interactive

Poncho

Futurlab

Velocity 2X

Introversion Software

Prison Architect

Mike Bithell

Volume

Phigames

TinyKeep

Rumpus Animation

The Adventures of Bertram Fiddle

Subterranean Games

War for the Overworld

TinyBuild Games

Bit Brawlers

Fearless Fantasy

No Time to Explain

Speed Runners

Spoiler Alert

Tom Francis

Heat Signature

EGX London promises a great line-up of other features, including a ranking event for the Capcom Pro Tour taking place on Sunday, an extensive retro games stand and a packed schedule of developer sessions.

Skylanders Trap Team Exclusive Interview with Jeff Poffenbarger at E3

In this interview shot at E3, I sit down with Jeff Poffenbarger, the Executive Producer for Skylanders Trap Team from Toys For Bob.

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In Skylanders Trap Team, Kaos continues his ongoing quest to rule over Skylands. He has discovered the location of the legendary Cloudcracker Prison — a fortress built entirely out of the magical substance Traptanium and home to Skylands’ most nefarious baddies. In an attempt to build his own army of foes, Kaos blows up the prison, releasing the most wanted villains and blasting shards of Traptanium to Earth in the form of Traps. Now it’s up to Portal Masters to recapture all of the escaped villains using powerful Traptanium Traps and defeat Kaos before it’s too late!

Skylanders Trap Team introduces a ground-breaking innovation that lets Portal Masters “trap” the most wanted villains in Skylands and then play as them in the game in the battle for good. The game offers an unprecedented new addition to the game’s play pattern in the form of Traptanium Traps. When this new type of toy is placed directly into the Traptanium Portal, Portal Masters can “capture” a variety of special villains from the game and magically transport them from Skylands into the real world.

Over to Jeff:

Skylanders Trap Team will be available October 10th for the Xbox One, Xbox 360, PlayStation 3, PlayStation 4, Wii U, Wii and 3DS.

Are you going to get it? Let us know by leaving a comment below.

World of Tanks Blitz Launches Exclusively on iOS

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Wargaming has announce the mobile title World of Tanks Blitz has rolled and is now available for download at www.appstore.com/wotblitz.

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Join Wargaing as there broadcast live from the World of Tanks Blitz Launch Party in San Francisco to celebrate, chat with Blitz developers and for a chance to win iPads, iTunes cards, and special launch gift items on Twitch.tv/Wargaming from 7-8pm Pacific.

Get ready for Titanfall Update 4 for Xbox One and PC Today

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Titanfall Game Update #4 arrives today for Xbox One and PC! Here’s what you can expect.

Featured Game Mode – There are to introduce the Featured Game Modes into the playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.

Marked For Death – A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.

Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won’t lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.

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Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you’ve already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade and another recognizes users who completed the “Gooser” challenge the hard way.

Matchmaking – Also improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams’ skill and player counts. You’ll notice that you’re greyed out in the lobby until teams are set. You’ll also notice “Connecting…” as players join a match.

Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic “Betty” as well as Jeeves and Lisa.

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More Titan OS VO – New helpful warnings and observations from your Titan.

Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.

Lobby Music – The ability turn lobby music on or off.

Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.

Audio – Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.

Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you’ve equipped electric smoke, it will deploy electric smoke when it gets rodeo’ed. If you’ve equipped the particle wall, it will deploy a particle wall when it is under fire.

Rodeo – You now see the name of the Titan you rodeo.

Burn Cards – You’ll notice a Triple Burn Card selector on bottom right of the HUD after you die. It’s a reminder to use your cards and a convenient way to select them.

Burn Card overflow protection – To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.

Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.

Drift Guard – New “Movement Drift Guard” gamepad setting in options.

Unlocks – You’ll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.

Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.

NEW FEATURES (X1)

Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.

BUG FIXES (All Platforms)

  • Fix for no music playing when you join a match late.
  • Fix for Sonar Burn Cards not showing during kill replay.
  • Fix case for when “Titan Locking”/”Pilot Locking” indicator goes away.
  • Fix not being able to rodeo a Titan doing a synced melee kill.
  • Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.
  • Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.
  • Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.
  • Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.
  • Fix for Flyer ragdolls disappearing.
  • Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.
  • Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)
  • Fixed the Smart Pistol not being able to hit crawling Spectres.
  • Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.
  • Fixed a case where player jump jet effects would spawn endlessly.
  • Fixed a crash when attempting to necksnap a Pilot who is rodeo’ing a Titan.
  • Fixed a crash involving Sonar.
  • Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.
  • Fixed water not fogging properly.
  • Fixed cloaked players being too visible in heavy fog.
  • Fixed satchels skipping doomed state when set off with smoke.
  • Fixed hitching and fast forward motion when game has been running for a long time.
  • Fixed tearing happening more often than necessary when running close to 60 fps.

BUG FIXES (PC)

  • Fixed crashes related to fullscreen mode.
  • Game window supports minimize.
  • Game minimizes when switched out.
  • Added very cheap low-quality water technique for min-spec PCs.

BUG FIXES (Xbox One)

  • Fix for issue where going into Xbox menus causes 2 music tracks to overlap.

BALANCING (All Platforms)

In this update we’ve made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We’ve done another round of balancing based on feedback we’ve received from inside and outside of the studio. We’ll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we’ve made this time around:

Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.

Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun’s max distance.

R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We’ve slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We’ve also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).

R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We’ve upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo’ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo’ing Titans (behind only the LMG).

Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn’t doing that quite well enough. We’ve made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.

AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.

G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.

AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.

Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your “charge” while tracking enemy targets.

Big Punch: We’ve taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder’s permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we’ve decided to weaken Big Punch’s effects significantly when taken as an Ogre. The Atlas and Stryder didn’t need as large of a change, so we’ve only made small adjustments to Big Punch’s effect when applied to the Atlas and Stryder chassis.

 

Exclusive Homefront: The Revolution Interview with Adam Duckett at E3

At E3 I sat down with Adam Duckett to talk all things Homefront: The Revolution.

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Trapped in this American nightmare, Philadelphia – Birthplace of Independence – has become a police state, where surveillance drones and armored patrols keep her once-proud citizens at heel, crushing any dissent with savage force. To overcome their oppressors, players will have to engage in guerrilla warfare and use ambush, infiltration and hit and run tactics in thrilling un-scripted firefights.

Over to Adam, and there’s some new gameplay in there too:

Don’t forget to check out Sean’s First Look of Homefront: The Revolution here.

What do you think of Homefront: The Revolution? Let us know by leaving a comment below.

Get a chance to shoot Charlie Brooker in Sniper Elite 3

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Some screenshots has just been released of video game documentary-maker, TV writer and satirist Charlie Brooker’s character in the upcoming Sniper Elite 3, as part of the bonus material available to those who pre-order their copy ahead of the official launch in the UK on 27th June.

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Oxford-based developers Rebellion, and creators of the Sniper Elite series, have released exclusive images of Brooker, presenter of ‘How Videogames Changed the World’ in his role as a enemy soldier in the highly anticipated World War II strategic shooter game.

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Charlie Brooker debuts as a German field officer in Hitler’s entourage – his character and level are part of the special downloadable content package called “Hunt the Grey Wolf”, which gamers can access if they pre-order the game in the next 2 days. Brooker’s character follows and salutes Hitler throughout the level and – like all other enemy characters – can have his internals shredded by a sniper bullet, all captured by the game’s signature X-ray KillCam. It’s believed that Rebellion has included a secret achievement in the level to encourage gamers to assassinate Brooker’s character as creatively as possible.

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Brooker underwent full motion capture in April at the Rebellion HQ to create his digital-self along with a voice recording that has been included in-game. The recording will play as radio transmissions sent by UK intelligence on hidden radios throughout the bonus level.

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The latest chapter in the award-winning series co-developed by Rebellion and international games publisher 505 Games, Sniper Elite 3 takes players to the heart of the WWII conflict in the deadly, exotic territory of North Africa in 1942. The game centres on Allied attempts to sabotage the development of Nazi super weapons in the Western Desert, pitting a lone OSS agent against the might of Germany’s Afrika Korps and ferocious Tiger Tanks.

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Sniper Elite 3 is out Friday 27th June on Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC via Steam.

SACRED 3: Hunt For The Ultimate Glory

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Deep Silver today reveals a new trailer for Sacred 3 which focusses on the competitive aspect of the game.

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While working together on their fight against the evil that has come over Ancaria, the four heroes also have their very own agenda: Trump their companions and become the ultimate hero of Ancaria. The newest installment of the classic Sacred series will be available from 1st August in Europe and 5th August in the United States for Xbox 360 and the PlayStation 3 as well as PC.

PS Plus for July: Strider, Dead Space 3 and more

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Here is the EU PlayStation Plus for July , from TowerFall Ascension and Strider for the PS4 to Dead Space 3 to Vessel on the PS3 to LEGO Batman 2: DC Superheroes and Doki Doki Universe on the PS Vita.

PS4

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2nd July: TowerFall Ascension
2nd July: Strider

PS3

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2nd July: Dead Space 3
2nd July: Vessel

PS Vita

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2nd July: LEGO Batman 2: DC Superheroes
2nd July: Doki Doki Universe

Valiant Hearts – The Great War is out now

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Ubisoft announced that Valiant Hearts: the Great War is now available to download on Xbox LIVE for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation 3 and PlayStation 4, and PC Digital, at the price of £11.99.

Valiant Hearts

Valiant Hearts: The Great War is the story of crossed destinies and a broken love in a world torn apart. It gives players the chance to live a touching yet comical adventure which focuses on the journey of four people as they brave the battles and difficulties of the Great War following their faithful canine companion. All of the main characters are inextricably drawn together, and friendship, love, sacrifice and tragedy befall each as they help each other to retain their humanity against the horrors of war.

Valiant Hearts: The Great War is being developed by a small team at Ubisoft Montpellier, known for their work on titles like Beyond Good & Evil, Rayman Origins and Rayman Legends. The team is using the UbiArt Framework to easily and efficiently animate the game’s comic-book style, which consists of a wide-ranging colour palette from the dank trenches to green forests and snowy fields  that provides stunning scenic variety and visual contrast. Ubisoft’s UbiArt Framework is a powerful engine that lets programmers and artists to bring their art to life by allowing original concept art to be inserted unedited into the game world.

Why not watch the exclusive interview with Gregory Hermittant and Guillaume Cerda, who are both Associate Producers on Valiant Hearts: The Great War to talk about the influences on the game.

Exclusive Lords of the Fallen Interview with Jan Klose at E3

One of the surprise hits of E3 was Lords of the Fallen from CI Games and Deck 13, and I spoke with the Creative Director, Jan Klose about it.

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In an unforgiving world where no sin is ever forgotten an army of the long-ago defeated god attacks the human realm. You are Harkyn, a convicted criminal who is given a chance at redemption. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.

In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords – commanders of god’s army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.

Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn’s sins ever be forgiven?

Jan Klose

Jan is the Creative Director at Deck 13 in Frankfurt, Germany, supervising all processes and helping shape the creative and artistic vision of the game. He also maintains and supports the key publisher-developer communication.

The last 13 years of his 18-year career in the games industry have been spent at Deck 13. Some of the titles he worked on include Venetica, Blood Knights, Tiger and Chicken, Exodus and series such as Jack Keane and Ankh. Jan is a jury member of the German Developer Award.

Over to Jan (and there’s some new gameplay in there too):

Lords of the Fallen will be available on Xbox One, PlayStation 4 and PC in the Autumn, published in the UK by Square Enix.

What do you think of Lords of the Fallen? Let us know by leaving a comment below.