Win a Griffin iPhone 6 Plus Wallet Case

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We just reviewed the Griffin iPhone 6 Plus Wallet Case and now you can win it!

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How to enter to win

 

a Rafflecopter giveaway

Usual contest rules apply, and the winners will be selected at random. This contest is open only to those in the UK – sorry!

The contest ends Saturday 15th November 2014.

The Winners of our Creative SB Inferno Gaming Headset contest

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We just reviewed the Creative SB Inferno Gaming Headset and we gave you the chance to win it – here is the winner!

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The Winner

The winner is Simon Porter.

Congratulations Simon, your headset is on it’

 

 

The Winners of our The Adventurer DVD contest

To celebrate the release The Adventurer: The Curse Of The Midas Box we were offering three lucky winners the chance to win the film on DVD – and these are the winners.

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An all-star cast features in the family fantasy epic, THE ADVENTURER: THE CURSE OF THE MIDAS BOX, coming to DVD and digital platforms on October 27th, 2014, courtesy of Signature Entertainment

As the steam age takes hold in Victorian London, Mariah Mundi’s life is turned upside down when his parents vanish and his younger brother is kidnapped. After an encounter with a charismatic stranger, Mundi follows a trail of clues to the majestic Prince Regent Hotel where he discovers a hidden realm of child-stealing monsters, deadly secrets and a long lost artefact with the potential to grant limitless power at a devastating supernatural cost. With the fate of his world and his family at stake, Mundi will risk everything to unravel the Curse of the Midas Box!

Starring Aneurin Barnard (TV’s Moonfleet, The White Queen) as Mariah Mundi, THE ADVENTURER: THE CURSE OF THE MIDAS BOX also features a wealth of household names, including Michael Sheen (The Twilight Saga, Frost/Nixon), Sam Neill (Jurassic Park, Escape Plan), Ioan Gruffudd (Fantastic Four, The Secret Of Moonacre), Lena Headey (TV’s Game Of Thrones, 300: Rise Of An Empire) and Keeley Hawes (TV’s Spooks, Ashes To Ashes).

The perfect adventure as the nights draw in this autumn, THE ADVENTURER: THE CURSE OF THE MIDAS BOX is an instant classic the whole family will enjoy.

The Winners

We had three copies of The Adventurer on DVD to give away:

Roger Turbin

Graham Fullerton

Lara Lacthem

The Adventurer is available on DVD and digital platforms now, courtesy of Signature Entertainment.

Two Minute Review : Griffin iPhone 6 and 6 Plus Wallet Case

Now that Apple have released the new iPhone 6 and iPhone 6 Plus you might want to consider buying a case for them – here is our two minute review of the Griffin iPhone 6 (and 6 Plus) Wallet Case.

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Streamlined is the word for this sleek wallet. It keeps your iPhone safe and at the ready, plus ID or credit cards and cash in slots inside the cover. The cover is hinged like a book to fold back out of your way during use. The case has cutaways for ports and controls, and grips the sides of your iPhone to give you edge-to-edge access to your touchscreen.

Features

  • Wallet for cards, cash, and iPhone 6 Plus
  • Protective cover opens like a book
  • Built-in polycarbonate frame grips your iPhone edge to edge without hindering your access to the touchscreen
  • Slots inside the cover for 2 ID or bank cards or cash

What’s in the Box?

The box contains the wallet case only.

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A Closer Look

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On the inside flap are slots for cards and cash if you want to use them.

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Using the Wallet

Slotting the iPhone 6 into the wallet was a little bit of a tight squeeze, but that’s exactly what you want! Removing it is the same tight squeeze so take your time so as you don’t damage either the case or the iPhone.

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Even the iPhone 6 Plus version fits in your hand (just)!

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It is very easy to open the cover all the way and pop it behind the back of the case when you are using the iPhone for phone calls – otherwise it can be a little uncomfortable trying to use it.

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Final Thoughts

As the iPhone 6 and iPhone 6 Plus have only recently been released there are not that many options to choose from for protecting them with a case other than just a standard case, and so when we were told about the Griffin Wallet Cases we thought they might make a nice change, and we were not wrong!

The case itself opens up just like a book revealing both the iPhone 6 held extremely securely in place and also some slots for either cards, business cards or cash (or anything else you might want to put there). Just be careful about putting anything there that might scratch the screen of your iPhone.

The case does add a little to the thickness of the iPhone 6, but then you are putting it in the case to protect it.

My only little gripe is that the front cover doesn’t stay closed when the iPhone is just sitting on a surface. I found myself continually turning it over so that the front cover was facing whatever surface I had the iPhone on, but it’s not too much of an issue.

Overall I was very happy with the Wallet Case and my iPhone 6 Plus is sitting nice and secure by my side as I write this review, and I can highly recommend it to anyone who wants to protect their iPhone 6.

The Griffin iPhone 6 and 6 Plus Wallet Case retails for around £24.99.

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Elite: Dangerous release date announced

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Frontier Developments has announced via their community newsletter that Elite: Dangerous will release for personal computer on 16th December.  The game is currently available for pre-order, as the exclusive ‘Elite: Dangerous Mercenary Edition‘, which includes the full game, an additional Eagle fighter, ship liveries, Day One decal and other digital goodies for £35.00 ($50, €40).

Pre-orders receive a £4.99 discount on the final release price of £39.99 ($59.99, €49.99).

Players who pre-order the Mercenary Pack can upgrade to immediate Beta access at any time for £15.   All backers who have purchased Beta access or higher will receive the Mercenary Pack including the final game upon release.

Middle-earth Shadow of Mordor OST out now

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Warner Bros. Interactive Entertainment has today announced the release of the original soundtrack to the critically-acclaimed Middle-earth: Shadow of Mordor.

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Players can immerse themselves in the world of Mordor with an epic and engaging 47-track original score by legendary video game musical composers Garry Schyman and Nathan Grigg.  Schyman is an award-winning composer responsible for acclaimed musical scores in gaming and film, including BioShock Infinite which earned him the British Academy of Film and Television award for Best Original Music.  Grigg, a game industry veteran, composed original scores for numerous Monolith games including F.E.A.R., Condemned, No One Lives Forever 2 and more.

The Middle-earth: Shadow of Mordor soundtrack is available for purchase now on iTunes £7.99

To sample four complete tracks from the original soundtrack for free, click here

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

Middle-earth: Shadow of Mordor is available now for PlayStation 4, Xbox One, PC and Steam, and on 21st November on Xbox 360 and PlayStation 3.

New WWE2K15 Video Showcases ‘Creative Studio’

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A new trailer for 2K Game’s ‘WWE2K15′ showcases how the ‘Creative Studio’ will work for the Playstation 4 and Xbox One versions of the game, releasing on 18th November in the US and 21st November in the UK.

See how you can customize and create your own wrestler in WWE 2K15 and get ready to take them on the exclusive to new gen consoles ‘My Career Mode’ which will see you begin your training at the WWE Performance centre before trying your skills out in NXT before the call to the main roster in WWE.

 

Watch the launch trailer for Assassins Creed Unity

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Get ready to carve your way in the chaos of the French Revolution today Ubisoft has released the launch trailer for Assassins Creed Unity. In the game you play as Arno, in his quest for redemption through the violent and anarchic 18th century Paris. As he becomes a master Assassin, Arno will discover the dark forces behind the terror. With the brand new coop mode, unite with your friends to take down the symbols of oppression.

Assassin’s Creed Unity will be released November 11th in the US and November 13th for Europe with November 14th here in the UK for Xbox One, PlayStation 4 and PC.

John Lasseter to direct Toy Story 4

After nearly two decades after Pixar Animation Studios created the world’s first computer-animated feature film with “Toy Story,” it revealed plans for Disney – Pixar’s Toy Story 4, an adventure that returns audiences to the world of the studio’s signature characters.

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John Lasseter, director of the original Toy Story and Toy Story 2, will direct the film, which opens a new chapter in the lives of Woody, Buzz Lightyear and the Toy Story gang. The story was dreamt up by Lasseter, Andrew Stanton, Pete Docter and Lee Unkrich, the storytellers who have been the driving force behind all three Toy Story films.

“We love these characters so much; they are like family to us,” said Lasseter. “We don’t want to do anything with them unless it lives up to or surpasses what’s gone before. Toy Story 3 ended Woody and Buzz’s story with Andy so perfectly that for a long time, we never even talked about doing another Toy Story movie. But when Andrew, Pete, Lee and I came up with this new idea, I just could not stop thinking about it. It was so exciting to me, I knew we had to make this movie—and I wanted to direct it myself.”

Writing team Rashida Jones and Will McCormack (Celeste and Jesse Forever) joined the project, and Pixar veteran Galyn Susman (ABC’s Toy Story OF TERROR! and Toy Story that Time Forgot) is producing.

The film is slated for release on 16th June, 2017.
The next film from  Disney Pixar is the eagerly anticipated major “emotion” picture Inside Out which will release in UK cinemas from July 24, 2015.

Review – Halo : The Master Chief Collection

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There are moments in each Halo game that stand out, and they’re different for each of us. A moment so vivid, so memorable, that while often the perception flatters the memory, it is the impact of the memory that remains.

The Silent Cartographer, 343 Guilty Spark, The Arbiter and Delta Halo. The anti-climax of Halo 2. Other memories like Tsavo Highway, The Ark, Cortana, the triumphant crescendo of Halo 3, Forerunner and Midnight. Blood Gultch, Hang-em-high, Lockout, Ascension and Zanzibar. Construct, High Ground, Cold Storage, Exile, Forge Island, Landfall and Monolith. Spartan Ops.

Each of these memories invokes a feeling, or a smile. A moment where life changed, or where you changed. Where you were someplace else. Someplace simpler and more fantastical than anything since. It is these memories; these moments of greatness where you were the hero, the last hope for humanity, that Microsoft hopes will drag you into the world of Halo: The Master Chief Collection.

To list all of the content included in the package would be bordering on madness, because HMCC offers unbelievable value, greater than any compendium, trilogy or re-master has done in the history of videogames.

The custom designed menu, while offering welcome eye-candy, is quick to expose itself as the conduit to this content, laying out clearly each game or game mode and the all-important extras.

Four games, over 100 multiplayer maps, behind-the-scenes documentaries, easter eggs, Halo: Nightfall  and Halo 5: Guardians beta access. Microsoft could have sold Nightfalll as a TV download, and it could have created DLC packs for some of the maps, much like the original games. It could have not included the easter eggs, nor created all-new cut-scenes for Halo 2. It could have put so much less effort into HMCC, but it chose to aim for the sky. Microsoft and 343 Industries chose to curate and create the most comprehensive package ever assembled for a home console. And that’s before you’ve even pressed a single button.

The first time I pressed the right trigger on the original Xbox controller (yes, the really massive one), the feeling of power, and the excitement was incredible. The game that was to make console LAN parties a thing was yet to come out, and upstairs at my local game store, I was playing against three guys in my first real experience of multiplayer. It was the most amazing thing. Ever. I laid down £519 on an Xbox, four games, a media remote and a second controller. Sure, I played the other three games, but Halo; there was something about it. The other games were Project Gotham Racing, Dead or Alive and Knockout Kings. Not exactly the worst launch line-up, right? Still, Halo was constantly in my Xbox, and eventually, it would change my life, allowing me to write these words today is a testament to its effect.

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It’s every bit as brilliant as you’d care to remember. It’s a little rusty now, but 13 years will do that to you, and the level of immersion offered by games today, including motion capture, dynamic audio and lighting – things were different then. Halo: Combat Evolved stood out from the crowd, and almost everyone marvelled at the amazing quality of its grass textures. In fact, that was one of the first things I checked out. That’s one of the memories I mentioned. Everyone has them, and they might be for different things – but they grab you, none-the-less.

At the press of a button, flicking between the original engine graphics to the remastered version shows just how much has changed, and how impressive the remake is. Try playing ‘The Library’ in the original engine, and you realise just how dark it was, pushing the limits of particle physics, and in effect, game design. Running both engines side-by-side is also a mammoth achievement, one that should be applauded, showcasing Sabre’s technical prowess, and ultimate love for the franchise.

Back then, Halo 2 was a little bit of a let-down. At the time, it felt like a big deal. The hype machine was in full swing, and Microsoft sold over $500m of Halo 2 in a few days. Nobody had done that before. Halo was a hit franchise, and on its own merits. It was one of the first online shooters on Xbox Live, topping the online play charts for years. It was, bar the slightly disappointing ending, the best single player and multiplayer experience most Xbox gamers had seen, and led the way as an example of a great product that consumers embraced – it set the standard for ‘what’s in the box’.

It’s also the game that receives the most love in this collection, receiving the full remaster treatment, and playing your way through the game, much as I did in the mid-2000s is as refreshing today as it was back then. For new players, there’s this incredible world to step into, and for fans, there was this place you wished you’d never left. Your nights were spent saying ‘swords on lockout? Yeah? Great!” Granted, there were more maps and more modes, but the feeling of grabbing the energy sword from a downed foe and running to the next opponent to begin a kill-streak was not to be sniffed at.

Halo 2 isn’t the best halo game, but it is a great remaster, again showcasing the love and attention shown by 343 to make this something memorable. Something to help you remember, and something for a new generation to experience for the first time; to create memories.

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Both Halo 3 and Halo 4 receive the full 1080p, 60fps treatment, and they’re both to be applauded for different reasons. Halo 3s release on Xbox 360 was a watershed moment. It was Bungie’s last Halo game in the series, and their exit from under Redmond’s wing would follow soon after Halo: Reach. What the third story in the series did, was finish the fight. Kind of.

I’m not going to go into the story of Halo 3 and Halo 4, because you can, and you should experience them both for yourselves. 343s take on Halo, Halo 4 is incredible on Xbox One. The upgrade from Xbox 360 is marked improvement, and while no cosmetic assets have been remade, the 1080p resolution really shows off how amazing the studios artists are. Each of the levels is brought to wonderfully clear and beautiful life.

In Multiplayer, there really is too much to go into. There’s over 100 maps –and while some are a little weak, Bungie’s strengths were easy to see, and its ability to create a competitive multiplayer experience across a number of maps is replicated in a number of ways in HMCC.

HALO: CE has all of the maps from the Xbox and the PC version (created by Gearbox, no less), while HALO 2’s online elements remain intact on their original engines for authenticity. However, 343 has created the Anniversary element of Halo 2, creating a new engine with new assets designed to bring back the much loved maps from the original, but expose them in a modern light, showcasing their undeniable quality to a whole new audience.

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Much the same can be said of Halo 3 and 4s experience, adding more maps as you journey through the playable elements of the collection, planting a solid flag into the ground of Xbox Live and shouting that it wants its place back at the top. While we all dream of living over again, HMCC has the chance to do that, reminding old fans of the impeccable multiplayer, and giving new fans something different to the stylised trappings of Advanced Warfare, TitanFall and Battlefield.

Halo: Nightfall begins the new content, releasing each week for five weeks after launch, it’s a mini-series that fills the gap between Halo: Forward unto dawn and Halo 5. We haven’t watched it, nor has anyone, and we’ll reserve judgment until it arrives. Spike Lee is making it, thought, so don’t expect it to be rubbish. Expect gritty and awesome. That’s what we’re hoping for, anyway. A cross between Starship Troopers and Mass Effect would be brilliant, but we’ll see what happens.

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The final piece of the jigsaw is Halo 5: Guardians beta access, which runs from 29th December to 17th January. It’s going to be incredible, we hope.

All that’s left is for us to give Halo: The Master Chief Collection a score, and it’s something we’ve been battling with for a couple of days. Quite simply, HMCC is the most complete package ever delivered of one franchise, and the sheer amount of content is unprecedented, but these aren’t new games. Bu then these Xbox One versions aren’t of just any game, but arguably of the most important franchise in the short history of Xbox.

There is no filler in HMCC, because the games are proven to be great games – to be games that spanned two generations and drove a community that numbered into the tens of millions. You could play each of the campaigns back to front numerous times and still not see everything.

Microsoft and 343 have succeeded in bringing back to life on a new platform, a franchise that is so rooted in the lives of so many gamers, but enabled a whole new audience to relieve our past, our memories, and wear our smiles, but experience them all for the first time. As I write, the reprise to Halo 2 builds to its conclusion, and it feels like victory all over again.

13 years ago, Halo: Combat evolved changed everything. It made shooters work on console, and it spawned not just a series of videogames, but allowed a whole genre to explode into life. The success of HMCC is in its ability to bring not just the games to life, but your memories of it. To retell the stories you grew up playing, and to make you remember what you were doing in when you first played. I believe Halo: The Master Chef Collection has the ability to forge new memories once more, not just for fans, but for those who haven’t experienced the rising swell of Marty O’Donnell’s score. To those that haven’t lost themselves in Joseph Staten’s stories.

Halo: The Master Chief Collection breathes new life into an old friend, and it is most welcome, because a collection of four games from over a decade of development could just end up being the game of the year.

The Hobbit: The Battle of the Five Armies – Official New Trailer

Warner Bros has just released the brand new official trailer for THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, released in UK cinemas 12th December 2014.

 

THE WITCHER 3: WILD HUNT – 16 free DLCs for all

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Today Marcin Iwiński, co-founder and Joint CEO of CD PROJEKT RED, wrote in a open letter that that everyone, the Free DLC program for The Witcher 3: Wild Hunt consists of 16 entirely free DLCs, that will be available for every gamer owning a copy of Wild Hunt, for Xbox One, PC, and PlayStation 4, and is applicable to all versions (digital or physical, standard or Collector’s).

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The open letter reads:

“We love games. We love collecting them, playing them, and everything connected to that experience. Every time we reach out for a new release, we expect to be taken care of. We expect support if we encounter any problems, we love updates constantly improving the experience, and we feel really special when we receive free content that gives us more than we initially paid for. It doesn’t have to be huge, it can be an awesome skin for a character, or an extra sword, or armor.
Unfortunately this treatment is quite rare these days. As gamers, we nowadays have to hold on tight to our wallets, as surprisingly right after release, lots of tiny pieces of tempting content materialize with a steep price tag attached. Haven’t we just paid a lot of cash for a brand new game?
As CD PROJEKT RED, we strongly believe this is not the way it should work and, with The Witcher 3: Wild Hunt, we have decided to do it differently. Cutting to the chase, everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform. You don’t have to pre-order, you don’t have to buy any special edition to get them — if you own a copy of Wild Hunt, they’re yours. This is our way of saying thank you for buying our game.”
Regards,
Marcin
Projekt Red will release the first bundle of DLCs (2 of the planned 16) — the Temerian Armor Set (horse armor included) and a Beard and Hairstyle Set for Geralt, the game’s protagonist. After this date, a DLC bundle consisting of two DLCs will be published every week, entirely for free. Gamers are entitled to the free DLC regardless of obtaining the game via pre-order or after launch.
The game is scheduled to launch 24th February, 2015, on Xbox One, PC, and PlayStation®4.

The Crew reveals season pass

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Ubisoft revealed Season Pass and live content details for the action-driving MMO, The Crew. The first of four themed Car Packs, new missions, new stickers and tuning kits, will start rolling out to players from January 2015 with new PvP modes to follow shortly after.

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Season Pass holders will have access to two exclusive cars at launch on December 2 and will receive early access to each of the four car packs one week in advance. Each pack will be available for purchase on its own for £5.49, or all packs can be purchased as part of the Season Pass for £19.99.

The Crew Season Pass will be available for the PlayStation 4 ,Xbox One and Xbox 360 ,  and Windows PC. It will be included in The Crew Gold Edition. This digital edition is available on the Uplay Shop across PC digital channels as well as on PlayStation Network and Xbox Live (Xbox One only).

The Crew Season Pass includes:

o    Two exclusive cars – McLaren 12C and Ferrari 458 Speciale – available to Season Pass holders at launch

o    One-week early access for all add-on car packs content

o    Four packs, 12 cars total:

o    Extreme Car Pack- available January 2015, includes performance cars, perfect for exhilarating, high-octane missions

o    Speed Car Pack- available February 2015, includes sports cars, finely tuned for breakneck-speed races

o    Vintage Car Pack- available March 2015, includes vintage rides, fashionable for missions set in iconic American locales

o    Raid Car Pack- available April 2015, includes off-road vehicles, highly recommended for all-terrain missions

o    23 additional tuning kits unlocked to spec out the Season Pass car line-up for premium performance on any terrain

o    All official paintjobs and rims for each car

o    An exclusive sticker delivered with each car pack

o    New PvP mode available beginning of 2015

With the release of each content pack included in the Season Pass, there will be new missions corresponding with each pack’s theme, available to all players free of charge. New customisation options, paint jobs, rims, interiors and tuning specs will also be released on in-game stores.

Review: WWE 2K15 (PS3)

Continuing with the annual theme, it’s time for 2K Sports to unleash their next game in the franchise, WWE 2K15. After successes in the past, can they once again raise the belt above their heads and claim victory?

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Adding flair to a kick

First of all, there are a few things of note to point out, the copy of the game I’m reviewing here, is the PS3 version, meaning all the most talked about features that might have you interested, are mysteriously absent. In place of all the new mechanics and shine, we get a couple of recycled game modes, but more on that later.

If you’re partial to the odd powerslam or suplex, chances are, you’ve played a wrestling game before, and if you’re especially partial, then you may well have played last year’s offering. If you have, it’s probably best to stop reading this and just go play on that instead. The lack of changes between this and last year’s WWE game are shockingly sparse. Not only do the mechanics remain almost identical, so much so that you’d be forgiven to not notice any difference, but on top of this, despite boasting a new lighting system and some improved clothing, it doesn’t look any better either.

It’s not all bad news however, instead of the facial and body scanning tech, larger roster and extra, more interesting modes, the lowly last gen version does manage to swipe a couple of exclusive titbits from its younger, more powerful brother. Two game modes make their private appearance here, the first being ‘2K Showcase’, a replacement for the previous game’s 30 Years of Wrestlemania; the second being ‘Who Got NXT’.

2K Showcase is the only real highlight of the package, focusing on two of the largest rivalries in the last decade. CM Punk and John Cena of the 2010’s and Triple H and Shawn Michaels feud during the naughty noughties. Much like similar modes of the past, you’ll follow significant matches during the timelines and experience all the thrills and spills of some of the most epic bouts of the era. During said bouts, you’ll often be presented with objectives to pursue that relate to the actual outcomes of the matches; some of these can be great fun, especially when you don’t know what’s coming next. The mid-match cutscenes further emphasize the immersion too, with introducing classic, cinematic style footage from the moment.

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Come on Brock, have another go at UFC

As opposed to the 2K Showcase offering countless videos explaining the backstories and adding background filler, the ‘Who Got NXT’ mode pales in comparison. The five up and coming wrestlers: Rusev, Bo Dallas, Corey Graves, Adrian Neville and Sami Zayn that are featured from the development league are each given little action and are not represented by any real life videos. The bouts you enter with them feel little more than exceptionally infuriating challenge matches with ridiculous objectives to complete. Commentators Jerry Lawler and Michael Cole try their best to inject some backstory and excitement to each match, pulling up relevant information for each newcomer, but it’s not enough to really warrant an entirely dedicated mode. If you really feel like punishing yourself, you’ll be glad to know that once you’ve cleared each fighter’s path in ‘Who Got NXT’, you get to go up against an obscenely powerful John Cena, who will repeatedly wipe the mat with you. Again, it’s essentially a renamed and reskinned version of beating the Undertakers streak from previous games, but it’s there to infuriate you, should you wish.

Mechanically, the game plays out incredibly similarly to last year’s edition; those who’ve had some previous experience will be right at home, except you won’t really want to be. You’ll still need some training from Neo to work on the counters and you’ll likely focus on spamming the quick strikes due to the AI having less of a chance to brush you aside with its lightning accurate counters of its own. The addition of a momentum bar is useful this time around and is one of the only new features that are noticeable. Becoming more of a blessing than you’d ever realise, it’s nice to finally see how far off losing your special you were, and being able to accurately gauge when to use them is always useful.

Content is where WWE 2K125 (on the PS3 and Xbox 360 at least) will lose most of its fans. Taking unnecessary gouges out of the Create a Wrestler aspect will upset some, as will the lack of create-a-finisher, create a story and the absence of custom soundtracks to be used for entrances. Possessing a roster of 63 might sound like a lot in comparison to other fighting games, but it is in fact less than several of the previous games in the franchise; not counting the fact that several tiles are simply repeats of wrestlers sporting a different tunic.

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I don’t know what’s happening here…

Visually, WWE 2K15 won’t do much to overheat your PS3 either, looking more or less the same as last year’s game. Some of the newer character models look better than others, but the theme of recycling has been further emphasised, so much so that it’s even dragged along some of the technical issues from WWE 2K14 too. Clipping through the ropes, hilarious lip synching and characters jittering on the spot are all things that should be sorted out by now and drastically rip the immersion from you. Something that does seem to have taken a step forward however is the commentary track from Jerry Lawler and Michael Cole. With a much more varied bank of phrases to rely upon, their banter and general back and forth won’t start to grate for a fair amount longer than usual.

Finding redeeming features in WWE 2K15 is difficult, mainly in part due to last year’s iteration and its more expansive content. The PS4 and Xbox One versions might well drag the franchise up a gear with refreshing changes in mechanics and fidelity, but for now, even for the hardcore fans, I’d recommend sticking with the undoubtedly cheaper WWE 2K14.