HEXBUG toys have long since been a hit with the kids, and now they are set to entertain our feline friends with the new HEXBUG Cat Toy range.
HEXBUG nano Robotic Cat Toy
Introducing the playfully energetic HEXBUG nano Robotic Cat Toy! When turned on, this robot’s realistic behaviour will fool many cats and even some humans into thinking it’s a real bug. The adventurous critter scampers and scurries around using vibration technology, as its soft and colourful furry-tail drags behind – calling the attention of nearby cats.
Possessing an uncanny sense of balance, the HEXBUG nano Robotic Cat Toy can navigate around objects, find its way out of corners and flip over from its back to its feet in an attempt to escape its captor!
The HEXBUG nano Robotic Cat Toy retails for £4.99.
HEXBUG Mouse Robotic Cat Toy
Get your paws on the HEXBUG Mouse Robotic Cat Toy. This furry feline friend is equipped with cute, playful pink ears and whiskers. When turned on, its soft rubber tail wiggles back and forth as it scampers and scurries along, calling the attention of nearby cats.
Powered by interactive smart toy technology, this industrious critter exhibits realistic random movement, starting, stopping and pausing just like a real mouse! It can navigate around objects, find its way out of corners and flip over from its back to its feet in an attempt to escape its captor.
This pet-activated robotic toy plays an engaging game of cat-and-mouse, lying dormant and waking up with the swat of a paw. There are two different modes of operation – “paw mode” designed for the more docile cat, and “chase mode” designed for more active cats or kittens.
The HEXBUG Mouse Robotic Cat Toy retails for £9.99.
HEXBUG nano Robotic Cat Toy and HEXBUG Mouse Robotic Cat Toy are available now from Red5 and www.hexbug.com and are sure to be a hit with your little feline friend.
To celebrate the release of Supernatural: The Complete Ninth Season on Blu-ray and DVD, we are giving away three sets on Blu-ray.
The action-packed hit show Supernatural brings the ultimate battle between heaven and hell to a stunning conclusion in the ninth season available on DVD and Blu-ray™ from June 8th.
Supernatural: The Complete Ninth Season contains all 23 gripping episodes from Season Nine and is packed with over four hours of bonus content – including featurettes, commentaries, a Comic-Con panel, and a gag reel. Fans that purchase the Blu-ray™ will also have access to a Digital HD copy of all 23 episodes.
How do you deal with a fallout of heavenly proportions? With the angelic Host’s descent to Earth, Sam and Dean now face a world inhabited by thousands of powerful beings, each with its own chaotic agenda. Before tackling the threat of the “loose nukes” roaming the globe, the Winchesters engage in their most personal conflict yet. Meanwhile, Castiel finds he’s more vulnerable – and yet capable of more humanity – than ever. As the threat escalates, a way must be found to reopen the gates of Heaven and head off a demon insurrection in Hell. Throughout, darkness leaves its mark on Dean: has he finally crossed the line to protect his family? The excitement of the Complete Season 9 is positively cataclysmic.
Supernatural stars Jared Padalecki (Friday the 13th, Gilmore Girls) and Jensen Ackles (Smallville, My Bloody Valentine) as Sam and Dean Winchester, in addition to Misha Collins (24, Girl Interrupted) as Castiel. Created by Eric Kripke (Revolution), the ninth season of the hit series was executive produced by Robert Singer (Lois & Clark: The New Adventures of Superman), Jeremy Carver (Being Human), Phil Sgriccia (Smallville), McG (Terminator Salvation) and Adam Glass (Cold Case).
With Blu-ray’s unsurpassed picture and sound, Supernatural: The Complete Ninth Season will be released in 1080p Full HD Video with DTS-HD Master Audio for English 5.1.
Supernatural: The Complete Ninth Season is priced at £39.99 RRP on DVD and £49.99 RRP on Blu-ray.
How to enter to win
We have three sets of Supernatural: The Complete Ninth Season on Blu-ray to give away:
Geralt has been through a lot during his past outings many moons ago; it’s a wonder he’s not a quivering wreck at the hands of some of the monstrous beasts he’s come up against. Especially so when you consider that he’s popped enough potions to tranquilize many a galloping steed. Either way, he’s back in CD Projekt RED’s, The Witcher 3: Wild Hunt, let’s jump in.
Straight off the bat, you’re treated to the inevitably awesome opening cutscene involving armies, murderous psycho birds and plenty of CGI goodness. After this, you’ll go through the usual tutorial section where the game explains how to use your vast array of tools in both offensive and defensive manners; it’s not long before you’re thrown in at the deep end and let loose upon the land.
That’s not the weapon you need out right now…
Following what could have been a perfectly avoidable ruckus in a bar, the game lets you roam far and wide in what I once considered to be a fairly large open map. I was wholly mistaken as once you progress further in the main storyline missions; you’ll get access to regions that literally dwarf the starting area many times over. It does however make a good starting point, as there are of course many side quests to take on at your leisure, as well as points of interest dotted about the map which are often more than worth your time to explore and discover. Ranging from quests, to hidden loot caches to free ability points, it’s no secret that it pays greatly to explore.
This unfortunately brings me to my first negative issue regarding the game, being that the main narrative held little interest to me in comparison to simply wandering the lush lands by foot or hoof. Exploring every nook and cranny in an RPG is often what piques my interest and gets my immersion levels up. Needless to say, it wasn’t long before my only goal was to see how far I could push forwards before the ever increasing levels of the enemies forced me back, tail firmly between my legs. The frankly incredible ambience of the game was tantamount to this experience however. I’ve certainly seen my fair share of games, but few compare to the visual experience you’ll encounter here. The hyperbole is true. Trees do actually bend and sway in the wind, sunlight will flicker and dance between branches, and packs of wolves will roam and hunt the wildlife. The weather and day/night cycle effects are gloriously fantastic.
Yes the lighting can often look this spectacular
Outside of the graphics, the almost intimidating map size and the inordinate amount of quests, how does the game actually play though? For a start, the combat system requires quite tactical thought and is most certainly unforgiving of mistakes. However much it may look like one, this isn’t your typical Western RPG. Fights are hard; you need preparation, knowledge of the enemy type, what it’s susceptible to and more importantly, patience. If you approach The Witcher 3 as though it were a button mashing frenzy, you’ll be seeing your fair share of (unfortunately) lengthy load times. There’s a quick strike, a heavy strike, five ‘spells’, bombs, a handheld crossbow that is only really useful in select scenarios, a dodge, block and a roll. Each of these needs mastering in of themselves, as nothing is every truly instant in the game. A quick attack may require the dextrous Geralt to spin closer to the enemy to get within range, whilst in the meantime; something unpleasant has already jumped on your face.
Mastering the combat in this game is challenging, enemies that are in a group of four or more are likely going kill you over and over again until you learn their patterns and make full use of your equipment and abilities. Learning which enemies you can block and which you should employ your dodge or roll against is also a matter of trial and improvement, but the largest advantage you have against your beastly foes are your Signs. Each of the five are unlocked from the start, but are of course in their most basic form. Igni pretty much does what you imagine; it tends to sets things on fire, occasionally with a burning effect that pretty much guarantees a victory against lesser enemies. Aard is a general pushback move that can help you gain a little space, sometimes even stunning or knocking your opponents over. Axii is a personal favourite of mine, essentially letting you stop the enemy in their tracks; plus later on you can gain the ability to turn them against their allies too. Quen pops a protective bubble around yourself that can absorb a hit, and Yrden is an area of effect glyph that slows enemies inside its radius. If you’re not using these in pretty much every fight, then you’re making unnecessarily hard work for yourself.
This isn’t as rare a scene as you might hope
The slow, almost fastidious pace to the combat manifests itself in some slightly tedious ways whilst exploring however. There are a lot of loot-able containers in the world and seeing them in plain sight can be quite difficult due to their often innocuous appearances. Plain crates on the ground that you would ignore in any other game can often hold rare materials and upgrade parts for example. Your ‘Witcher senses’ can detect them whilst holding down a button, highlighting interactable’s with a yellow hue. Yet it also muddies the screen and alters your field of view, making it an annoyance to use whenever you wish to check out a room. That’s not quite the end of the story either, I found myself constantly having difficulties either picking herbs or generally scavenging due to the inertia and momentum of your character. This wouldn’t be an issue normally, but the radius for searching an object seems to be abnormally small and only appears when Geralt himself is looking at it, not just the camera. It’s a relatively small annoyance, but it did happen constantly throughout my playthrough.
The relaxed pace of the game will certainly surprise some in regards to upgrading and levelling up too. You gain experience very slowly in the game; with some quests giving as little as 10XP upon completion, considering you need 1000XP to level up, you shouldn’t be expecting to be shooting through the levels. Gear upgrades come at a leisurely pace too, I once owned the same tunic for over 6 hours of game time, normally this isn’t so much of a problem, save for when you look like a ‘wacky bard’ of course…
Kill it with fire!
For those who’ve not played the previous Witcher titles, you’ll not need to dredge through countless wiki pages to catch up. The game does a good job of keeping the lore intact too for those who’re privy to it; some characters also make a reappearance that’ll please fans of the series. What the game doesn’t do a fantastic job of explaining however, is your inventory management. Once you’ve expertly brewed a potion, provided you have alcohol in your inventory, it will apparently be automatically be replenished when you rest. Now aside from not being able to see any alcohol anywhere in my inventory, when I rested, sure enough my supplies got restocked. Does this mean I can discard my screens worth of alchemic components? I’m not entirely sure, it looks a mess in my inventory, one which kicks up a severe case of OCD, but so long as I try to not look at it too much, I can just about get by.
The Witcher 3: Wild Hunt is a sprawling metropolis of a game, to see everything it has to offer, you’ll be investing around 100 hours of play time. Combined with its deep yet accessible combat system, stunning day/night cycle and subsequent weather effects, you can easily lose an afternoon just via wandering. It lets itself down in terms of the main plot, what with each mission revolving around helping someone find information in exchange for ‘Yes she passed through here a while back’. And there are most certainly annoyances with scavenging, foraging and getting cross eyed due to your Witcher senses too. A little more assistance from the game in regards to what you should and shouldn’t sell would go far, as well as making the inventory screen a touch more responsive and organisable. The Witcher 3 is by no means an easy game; even on the normal difficulty you’ll find yourself at the behest of many a foe. Yet through patience, utilising everything at your disposal and most importantly, learning from your mistakes, you’ll find it very difficult to turn off.
At a recent behind closed doors event with Disney, we got to see, and play some of the new Disney Infinity 3.0 game.
In this video we show off some of the new Star Wars Rise Against the Empire Play Set captured from the PS4 version of the game.
Star Wars Rise Against the Empire will take players on galaxy-spanning missions with legendary Jedi Luke Skywalker, Rebel leader Princess Leia Organa, heroic smuggler Han Solo and his trusty co-pilot Chewbacca to help defeat Darth Vader and overthrow the evil Galactic Empire.
Non-stop, action-packed adventure awaits players as they explore open world planets like Tatooine on foot or on a Bantha, take down AT-AT walkers aboard a snowspeeder on Hoth, out-maneuver stormtroopers on a speeder bike on Endor, and partake in epic space battles in an X-wing starfighter to destroy the Death Star.
Disney Interactive today released new information and assets for Star Wars Rise Against the Empire, one of three Star Wars Play Sets to be released for Disney Infinity 3.0: Play Without Limits this year. Developed by Studio Gobo, in partnership with Avalanche Software, the game takes iconic moments inspired by the original Star Wars trilogy, Episodes IV-VI.
Star Wars Rise Against the Empire will take players on galaxy-spanning missions with legendary Jedi Luke Skywalker, Rebel leader Princess Leia Organa, heroic smuggler Han Solo and his trusty co-pilot Chewbacca to help defeat Darth Vader and overthrow the evil Galactic Empire.
Non-stop, action-packed adventure awaits players as they explore open world planets like Tatooine on foot or on a Bantha, take down AT-AT walkers aboard a snowspeeder on Hoth, out-maneuver stormtroopers on a speeder bike on Endor, and partake in epic space battles in an X-wing starfighter to destroy the Death Star.
The Star Wars Rise Against the Empire Play Set includes Luke Skywalker and Princess Leia Organa figures. Han Solo, Chewbacca and Darth Vader will be available and sold separately.
Two additional Star Wars Play Sets will be available for Disney Infinity 3.0 this holiday, including Star Wars Twilight of the Republic and Star Wars The Force Awakens. In addition, players will be able to unlock the ability for all Star Wars characters to play inside all of the Star Wars Play Sets, as well as in the newly enhanced Toy Box, along with all characters previously released for Disney Infinity.
The Star Wars Twilight of the Republic Play Set is included in the Disney Infinity 3.0 Edition Starter Pack available this autumn, which also includes the Disney Infinity 3.0 Base, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.
A Play Set based on Disney•Pixar’s upcoming film Inside Out and a Marvel Play Set featuring Hulkbuster, Ultron, and other Marvel characters will also be available. Additional Disney Infinity 3.0 Edition figures and Play Sets will be announced in the coming months.
Konami Digital Entertainment B.V. has announced its first Yu-Gi-Oh! title for the PlayStation 4 and XboxOne, with Yu-Gi-Oh! Legacy of the Duelist set for release in the Summer.
The new game will be available digitally via PlayStation Network and the XboxLive, and offers fans a nostalgic journey to the memorable world of the Yu-Gi-Oh! TV animated series. Yu-Gi-Oh! Legacy of the Duelist sees players from around the world invited to take part in an elite Dueling program that simulates the best Duels from every era of the Yu-Gi-Oh! universe. Gamers can replay actual events from the Yu-Gi-Oh! canon, from the original Yu-Gi-Oh! series up to Yu-Gi-Oh! ZEXAL.
The game showcases key storylines, characters, and Decks within a brand-new Story Campaign. Duelists will also battle against characters from the newest generation of the Yu-Gi-Oh! TV series, Yu-Gi-Oh! ARC-V, with additional Yu-Gi-Oh! ARC-V Duels to be included later as add-on content.
Newcomers to the Yu-Gi-Oh! TRADING CARD GAME can also hone their skills courtesy of the game’s comprehensive tutorial, while experienced players can dive into the rich Story Campaign and Duel with more than 90 characters in hundreds of matches, and compete in new Battle Pack Sealed Deck and Draft play with other Duelists online.
Game features include:
The very first Yu-Gi-Oh! video game available for the PlayStation® 4 system and Xbox One for an all-new next-generation Yu-Gi-Oh! experience!
Relive past Dueling glory with a Story Campaign that recounts the events from the Yu-Gi-Oh! TV series. Battle your opponent, and take on the role of that character and Duel against the protagonist in a ‘Reverse Duel’.
Duel with the latest cards from the official Yu-Gi-Oh! TRADING CARD GAME, including Pendulum Summon Monsters!
Compete in Battle Pack Sealed and Draft play against the A.I. or with players online for the first time. Battle Pack formats supported include Battle Pack: Epic Dawn, Battle Pack 2: War of the Giants, and War of the Giants: Round 2.
Customize your Decks with more than 6,600 cards, the most in any Yu-Gi-Oh! TRADING CARD GAME video game.
Compete against characters from the newest generation of the Yu-Gi-Oh! TV series, Yu-Gi-Oh! ARC-V!
Add-on content available at launch, with additional Decks, Avatars, playable characters and Duels!
Yu-Gi-Oh! Legacy of the Duelist will be available early summer on the PS4 on the PlayStation Network and available for purchase digitally on Xbox One.
Today Three have launched their newest advertising campaign that features a purple character called ‘Jackson’ and will air tonight at 9:30pm in the UK.
The 90 second ad campaign launches on Friday 5th June during Big Brother on Channel 5, with further scheduling throughout the weekend, including spots during 8 Out Of Ten Cats, Alan Carr Chatty Man and Emmerdale.
The new motto for the brand and advert is #makeitright where Three want to take on the challenges of the mobile industry….and if something sucks….they want to make it right.
Exclusive stills from Three’s new advertising campaign, show its star Jackson, a purple puppet, making things right for the people of Britain. The mobile network’s 30 second ad, airs for the first time this Friday 5th June at 9.30pm on Channel 5.
The new ad, which is set to East 17’s nineties hit, ‘It’s Alright’, stars Jackson, a purple puppet created by the world famous Jim Henson’s Creature Shop, renowned for inventing The Muppets.
Dejected, beaten down and damp, Jackson cuts a sorry figure in the big dark city as the story unfolds. But as he reaches his lowest ebb, Jackson remembers an old family mantra, and is suddenly transformed. Galvanised into action, he then spreads the song’s reassuring message to characters in all sorts of sticky situations.
Exclusive stills from Three’s new advertising campaign, show its star Jackson, a purple puppet, making things right for the people of Britain. The mobile network’s 30 second ad, airs for the first time this Friday 5th June at 9.30pm on Channel 5.
Just like Jackson, Three is leading a movement for positive change The network is rallying the British public to take a stand and unite against network gripes – from high roaming costs to charging a premium for 4G. When stuff sucks, Three is pledging to #makeitright.
Dave Dyson, CEO at Three, commented: “We want to entertain people with this advert, but also want to introduce a more serious message with the #MakeItRight campaign. Jackson might be a loveable puppet – but he was once downtrodden and treated unfairly – just like many mobile customers. At Three our purpose is to change that. We’re taking a stand to #MakeItRight by not charging our customers to use their phones abroad in even more destinations, for example”.
The advert follows Jackson’s emotion-filled journey as he transforms from downtrodden puppet to that of revolutionary leader, raising his triumphant fist as a symbol to show anything is possible.
Jason Weber, Creative Supervisor of Jim Henson’s Creature Shop said: “Three came to us with a fun idea to create a puppet character that can express the way we all feel when things don’t go our way and then the exact opposite – the sheer exhilaration of believing anything is possible. Puppets are at their best when they emote familiar feelings or ideas that anyone can relate to and Jackson is definitely someone we can all connect with.”
Last year when Three’s 2014 viral advert #SingItKitty became a global hit, with more than 6 million hits on YouTube. The advert featured Starship’s power anthem, ‘We Built This City’, and turned a shared moment between a young girl and her adorably cute pet kitten into an epic journey that saw the duo belt out a powerful rendition of the song, whilst tearing up the cul-de-sac on a pink tricycle.
To celebrate the release of Winx Club: The Mystery of the Abyss on DVD and Digital Download, we are giving away two copies on DVD.
The Winx Club celebrates its 10th anniversary, with a brand new feature film titledWinx Club: The Mystery of the Abyss. Explore the magical fantasy with the Winx fairies on DVD and Digital Download from 8th June.
Winx Club: The Mystery of the Abyss follows the Winx fairies as they battle the Trix and the evil nymph Politea, who are both on the brink of gaining more power than they have ever had before – all they have to do is find the Pearl of the Deep hidden in the depths of the Infinite Ocean.
The Trix and Politea underestimate the Winx, however – Bloom is determined to win the magic Pearl herself, and rescue Prince Sky who has been captured! Will The Winx manage to foil their enemies’ plans before it is too late?
Welcome to Project Cars, a type of game that’s usually unheard of in terms of gracing our consoles. A game that not only claims to be the most authentic and furthermost, technically advanced of late, but also backs up its claims by being heavily influenced and inspired by real-life drivers and its passionate community. Can Project Cars carve out a name for itself amongst the already established racing franchises and find its way to a podium finish?
Judging by its competition of late, most likely yes. I’ve had quite the affair with racing games in the past, no matter what variant they release of late, nothing seems to capture my attention in the way that both Gran Turismo 4 and the majority of the Forza titles have. Nothing blew me away particularly on the PS3, especially my beloved Polyphonic franchise, which in fact had quite the opposite effect. Need for Speed can have its moments, but it swings too much on the arcade side of the track for me and the less said about Dirt the better I think. More recently DriveClub attempted a social game more concerned with connectivity than realism, which never truly amounted to that in retrospect. I enjoyed the open world and customisation aspects of The Crew, but its grindy levelling up system ultimately put me off too.
If you’ve got the hardware to back it up, this game can look extraordinarily pretty
So now it’s the turn of Project Cars, a game that sacrifices almost all other conventional tropes in order to give you the fullest and most precise racing experience available on the PS4. Project Cars summed up in one word would be a sandbox, a plethora of both car and gameplay tuning tweaks that let you create the exact difficulty and experience you want whilst racing a car. This is not a game for those who wish to level up and purchase cars, upgrades and aesthetical mods, there’s none of that here. You simply get in a car, and drive like you stole it.
There is a campaign mode on offer, but in terms of artificial rewards and senses of progression, you’ll need to look elsewhere. You can start off in any division, from the ubiquitous Touring and hardcore races, to the bane of all racing game leagues, Kart racing. It doesn’t particularly give much of a helping hand in regards to which you’d be best served starting off in, instead, everything is pretty much unlocked from the start. If you want your first championship series to be in the Formula cars, then go for it, if you fancy your chances in a league of Le Mans machines, then by all means opt for that. The lack of direction is both a blessing and a curse, potentially alienating and intimidating the more casual crowd in an effort to please the petrol heads is a bold move, and something that becomes rather a trait of the game as you peer deeper under the bonnet.
The sheer amount of game options is incredibly intricate, there are the obvious HUD and brightness settings that adorn the majority of games nowadays, however to accompany these, there are graphical options, of which you would never find amongst a console game. That’s not where things get deep however, delve into the more advanced options and you can find a whole host of gameplay and control tweaks that are likely to baffle even those possessing engineering doctorates. Every aspect can be controlled, whether it be your cars tuning, pit stop strategies, race length, AI difficulty and more. Even the specific intricacies of your controller/wheel can be altered in an effort to let you play the game how you’d like.
I hate kart racing in games…
On top of the frankly sublime handling model of the game, which takes into account more than you’d care to know, there are also an outstanding amount of racing tracks on offer. In excess of a hundred courses are there for you to try and master, with over 20 real life counterparts, others are mentioned by region, yet are also included too. The only thing truly letting the side down in terms of content is the slightly disappointing roster of cars. This can mostly be forgiven in that the main focuses are aimed at (unsurprisingly) race cars and not your standard run of the mill people carriers. However it would’ve been nice to have a spin in a few more hot hatches or Japanese sports cars in order to get warmed up for the ever so slightly intimidating hyper-cars. This is easily overcome due to the many driver assists available; yet slowly easing yourself off the traction control and stability management assistances is certainly easier when you’re not approaching corners in speeds upwards of 150mph.
In a game where than be an ungodly amount of cars on track at any time, it calls for some delicately balanced AI drivers to not deliberately ruin your day. For the most part, the computer controlled racers do their due diligence in a considerate way. They don’t always stick to the racing line like highly tuned pro’s, nor do they weave back and forth unnecessarily. Some even seem to be more aggressive than others and you’ll often find yourself a rival in each race that either constantly nips at your heels or consistently performs better in certain sections than you. Once again, as in seemingly every racing game I can remember, there’s usually at least one corner or chicane where the AI seems to struggle enormously however. I’m never quite sure whether this is intentional or not, but it certainly helps in the trickier races!
Once you’re tired of making your own fun in the decidedly clinical campaign mode, there’s unfortunately not much to keep your attention besides the pure racing enjoyment. As stated previously, there’s no aesthetic customisation besides a few pre-made liveries to choose from, there’s no grinding money or levels to acquire a new car and there are no out of the ordinary game modes to jump on and have a little fun with. All that’s left now, is for you to dip your toes in the often dreaded online mode, hoping to the gods of racing that you don’t cock up the first corner in front of everyone.
Yep, you can drive a Pagani right off the bat and into a wall if you wish
There are good and bad points regarding the general online experience I encountered, firstly, the connection was solid, there was little to no lag and the game was all the better for it. Secondly, I encountered mostly mature people who just wanted to race and not drive backwards around the track etc. All good so far then, well that’s after eventually finding a lobby I actually wanted to participate in. You see, there’s no matchmaking, you just find lobbies where the host has set up whatever traumatic experience they desire. They have complete control over the rules and aside from requesting what you want, you’re left to set up your own lobby and hope like-minded people will join in.
Aesthetically, Project Cars looks good, really quite good in some parts, although having reviewed and played it on the PS4, I can’t help but feel a twinge of jealousy for its PC counterpart, especially with the option for up to 12K Ultra HD and Oculus support too. There are aspects that don’t quite match up to its rivals such as DriveClub, but for the most part it aims for the magic 60fps, which in my opinion is far, far more important.
Project Cars is a racing sim through and through. Those looking for customisation outside of sliders and tactics will need to look elsewhere. There’s a basic career mode that, without any direction, may as well be a glorified single race mode and that’s about it as far as singleplayer goes. The real draw comes in the joy of pure, dedicated racing and being relentlessly anal with perfecting your set-up, qualifying, hot laps and pit stop strategies; but once you’re hooked, you won’t want to put it down.
Today Naughty Dog has announced Uncharted The Nathan Drake Collection which has the following Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception are being released for the PS4, available 7th October 2015 (9th October in UK and Ireland)!
The single-player campaigns of Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake’s Deception in 1080p and 60fps with better lighting, textures, and models, but they’re also working on a range of improvements and additions across all three games.
By pre-ordering Uncharted: The Nathan Drake Collection now, you can receive the Nathan Drake Pack which includes single player skins of iconic Drake outfits as well as everyone’s favourite weapons: the Golden AK-47 and Golden 92FS guns. If you pre-order the digital download via the PlayStation Store, you will also get an Uncharted: Nathan Drake Collection PS4 dynamic theme.
The new game company called “PIXYUL”, which are former core team members of Far Cry 2 team launching has announced there first game today on Steam Early Access called BIOS.
What makes BIOS different?
At its core, BIOS is unique. The way it uses the core concept of a crossover between a Racing Game and an FPS make it a Racing First Person Shooter (RFPS)
What is BIOS ?
BIOS comes from the acronym Basic Input Output System. BIOS offers the fantasy of racing in a First Person
Shooter. The player needs to complete the different simulated hostile environments the fastest way possible. BIOS is a First Person Shooter with a twist, we call it a Racing First Person Shooter (RFPS). BIOS is now available on PC via STEAM’s Early Access. The Early Access of BIOS includes a total of 7 environments and 21 map challenges. BIOS is a fast paced, high octane asynchronous competitive game. Your goal is simple, make it to the end alive the fastest way possible. To achieve better times, the player will develop new strategies and refine their skills. We strongly believe that we are bringing something new into the FPS landscape.
What’s the gameplay and what are the game’s pillars?
The player needs to complete the different simulated levels the fastest way possible. The game’s core concept revolves around 2 main game pillars: Racing & Shooting. All gameplay features, level design, art direction, etc.. are created to support these pillars. We strongly believe that BIOS offers a unique FPS experience. The game takes its roots from the early days of fast paced FPS and racing games.
What’s the narrative behind BIOS… what’s the story?
Please note that the game is in an early access stage and that more narrative elements & content will be added with the development of the final game. The Game BIOS takes place inside a training simulator called the VRFS Software. The VRFS Software system is still in development and is being tested by multiple organizations throughout the world.
How is the full version planned to differ from the Early Access version?
The full version will have the entire feature set including more maps and environments, more weapons, more accessories, and more enemies. It will also feature a robust player experience including complete player progression and rewards.
What is the current state of the Early Access version?
BIOS is a Racing First Person Shooter, and the game’s main gameplay pillars are Racing and Shooting. Everything we develop needs to support this premise. The Early Access version includes: an assault rifle (more weapons are in development), 7 distinctive environments, 21 map challenges , and 4 types of enemies (turrets and rusher A.I.). Game development is an ongoing process; lots can happen but note that we take great pride in releasing stable versions so the game runs smoothly with the recommended settings and looks awesome!
The game is only available on PC at release. With a possibility of making the game available on consoles (PS4 & Xbox One), as well as MAC & Linux versions.
With success of the Mortal Kombat X’s “Blue Steel” Sub-Zero skin DLC, Warner Bros. Interactive Entertainment is supporting the competitive pro fighting game scene in a big way with tournament sponsorships and prize pool contributions.
With a month remaining before the 11th July ESL Mortal Kombat X Worldwide Competitive Program finals, Warner Bros. Interactive Entertainment is doubling its commitment to the prize pool and raising it to $100,000 USD.
The Blue Steel Sub-Zero Skin is still available for purchase for £1.69 with the proceeds to be used to fund the following initiatives:
● Further contribution to the ESL Mortal Kombat X Pro-League finals prize pool. With the deadline for the Blue Steel Sub-Zero Skin to fund this tournament is 29th June.
● Establishing a Mortal Kombat X prize pool of $50,000 at EVO (17-19th July)
2K and Gearbox Software, has today announced that Battleborn will include 25 unique playable heroes, a story mode playable alone or with friends, three distinctly different competitive multiplayer modes and a persistent progression system. The trailer below shows off many of the first-person shooter’s 25 heroes in action.
Battleborn is set in a distant future, where nearly every star in the universe has gone dark at the hands of a mysterious enemy. Solus, the last star, is the only beacon of hope for the universe’s surviving population. The fading of stars has led to a great war among those desperate for the last remaining resources. Heroes, called Battleborn, fight for the dominance of their unique factions as all life in the universe teeters on the brink of extinction. Now, the mysterious enemy is threatening to finish what they’ve started, and only an unlikely alliance between the universe’s most powerful heroes can stop them.
Game modes and features for Battleborninclude:
Story Mode: Battleborn’s Story Mode is a narrative experience playable in a single-player capacity, as well as cooperatively by up to five friends via splitscreen or online. The Story Mode is modular, allowing players to choose which missions to enjoy next. The modular structure of Story Mode also allows players to replay missions for the chance to earn better loot;
25 Playable Heroes:Battleborn has a deep and diverse roster of 25 playable heroes, each with its own personality and equipped with unique weapons and powers. An accelerated character growth system, known as the Helix System, allows players to level up a character from 1 to 10 in a single story mission or competitive multiplayer match;
Competitive Multiplayer: Battleborn’s team-based competitive multiplayer action can be experienced by up to 10 players online in 5v5 matches and will include three distinct modes:
Incursion: Teams of heroes defend their base from waves of AI-controlled minions while working together, alongside their own minions, to destroy their opponents’ base;
Devastation: Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win;
Meltdown: Teams of heroes protect their minions as they march to their death at the center of the map. Points are scored for minions who throw themselves into the incinerator, and the team with the most points wins.
Persistent Progression System: All experience points, whether earned through playing Battleborn’s Story Mode or Competitive Multiplayer modes, contribute to leveling up individual Character Rank, as well as player profile Command Rank:
Character Rank: Each hero can permanently rank up from 1 to 10 outside of missions and matches, allowing players to swap out augments in their helix skill tree, as well as unlock skins.
Command Rank: Players can rank-up their own player profile, unlocking badges and titles to impress friends, and loot that can be used to benefit any hero the player chooses to command.
Battleborn is shooting for a winter release on PC, Xbox One, and PlayStation 4.
Battleborn will be playable at the Electronic Entertainment Expo (E3) from 16th-18th June.
If you have a weak TV aerial signal you might want to consider using a signal booster, so here is our two minute review of One for All TV Signal Booster.
Designed to boost your TV and Radio reception in poor signal areas, amplifying the signal by 23dB and ensuring the maximum number of channels are available to choose from.
One For All Signal Boosters have a built in 3G/4G LTE block filter to protect your TV/set-top box (STB) against interference from smartphones, tablets and transmitters.
What’s in the Box?
The box contains the booster, a manual, a power supply and some sticky feet.
A Closer Look
Final Thoughts
If you need a TV aerial signal booster, you really can’t get much more simple than this one – you literally just plug it in and that’s it, it’s works straight out of the box.
Once connected to a power socket, you just connected the original aerial cable into the booster and then connect another cable from the booster to the TV – simple!
I noticed an immediate increase in the number of channels my TV could pick up and the ones it already had were also considerably more stable than they had been previously.
The price of the TV Signal Booster from One for All is £9.99, so it’s a lot cheaper than replacing your aerial.