In-depth Preview: Xcom 2

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At last I’ve been able to play this amazingly anticipated sequel to one of the most loved strategy titles of all time. There’s a very special place in my heart for Xcom: Enemy Unknown and Enemy Within. There’s something about the mix of crushing difficulty, impossible lose-lose scenarios, base management and permanent soldier death that comes together in Xcom to create something special. My hopes have literally never been higher for a sequel and my critical eye has never been sharper. I’ve been lucky enough to play the preview code for Xcom recently to take a proper look at what’s going on. To get you in the mood why not watch the following trailer? There’s something wrong with you if you’re reading this preview and this video doesn’t make you smile at least once.

The problem with Xcom 2 was always going to be a case of how much to change and how much to keep the same. When you’re starting from such a strong platform as Enemy Unknown and Enemy Within it must be tempting to play it safe leave everything as it is and just release what is basically more DLC; but that tends to upset fans. On the other hand I’ve seen so many franchises get worse and worse as time goes on and gimmicks and transparent features are added blindly and without consideration for game mechanics. I’ve played a lot of Xcom 2 now and even though the preview stops me progressing too far I find myself going back for more.

There is an obvious respect the team has shown for their previous work and returning commanders will be more than comfortable with the new environment. The UI has certainly been updated with the whole thing feeling just a little bit more refined. The UI in Enemy Unknown was solid and Xcom 2 has built on that. Thankfully, that sense of building a sequel from a position of strength carries through to everything I’ve seen so far.

The most radical changes are certainly the fact that Earth is lost and Xcom is now a resistance force fighting a guerrilla war. You also have a mobile base called ‘The Avenger’ to deploy the Skyranger from and investigate various areas of interest on the Hologlobe which is now a full map of Earth. Xcom are fighting back this time rather than defending and objectives have changed to reflect this. No longer will missions be handed to you after passing time you’re now going to have to pick what to do next to interfere with the Aliens’ plans.

This is one of Xcom 2’s strongest assets and works hand in hand with the new ‘Avatar Project’ which essentially has replaced pleasing the council and different nations as a loss mechanic. Instead the Aliens are working on a mysterious project (I still genuinely don’t know what it is myself) and they will accomplish various objectives to achieve their goals. If they complete enough they complete the Avatar Project and you lose. It’s very much the reverse of the defensive style from Enemy Unknown.

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It also leaves you with the worst decisions you’ve ever had – or rather the worse options you’ve ever had. You could spend days picking up valuable resources from a rebel drop, or recruit a mechanic, scientist or soldier. Add into that the Avatar project and you have some serious pressure. Eventually you will have to complete some ‘Blacksite’ missions to keep the aliens from succeeding. They’re tough missions too and you really will have to prioritise every single move you make to earn resources, recruit new people and stop the threat all at the same time.

To make matters worse there is a much heavier reliance on collecting scientist and mechanics too. Now individuals rather than just numbers that increase periodically they can be assigned to rooms in the Avenger usually to increase the productivity of that room. You’re base does not function anywhere near efficiently without them and I often had to miss out on key objectives because I couldn’t pass up the opportunity to recruit another mechanic.

As if that wasn’t enough pressure unless you take on a Blacksite missions it will create various effects to help the aliens and hinder you. They might have a depot of armour which provides them with more health in combat missions or setup checkpoints that reduce the resources you will get from rebel drops. You’re really going to want to do everything but the simple fact is you can’t. There’s a huge layer of strategy added to the Hologlobe and mission selection that really changes Xcom 2 a lot, and in totally the right direction.

Managing the Avenger is largely the same with developing the base becoming a game of prioritising. There are actually fewer slots available to build with on the Avenger than the previous Xcom base but the new buildings are different to reflect this with the emphasis on assigning people rather than building more rooms. There’s a much higher focus on building smart than building fast to get in time for your next council meeting. The impossible choices just feel so right for Xcom and the difficulty and intelligent strategy that goes with it. If you thought it was hard to defend earth from invaders try taking it back from them.

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I suppose it’s amazing that I’ve gone this long without mentioning combat, the turn-based beating heart at the centre of  Xcom. On first appearances this is were Xcom 2 makes the least changes. Like I said the interface is updated, clearer and generally better to use but it’s definitely still Xcom. However your soldier’s abilities are very different and feel much more tactical. The variations are more complex and each class doesn’t feel so much like they have one go-to ability anymore.

Run & Gun is a great example that makes a return but I rarely use it anymore with the ability for the Ranger class to use their machetes after sprinting. The Sniper’s squad sight is back but now they get it from their very first level so you don’t need to level them up to max before they’re useful. The specialist can remotely hack, heal and stun with the Gremlin drone and I particularly like their ability to do a small amount of pure damage which increases for robotic enemies. The grenadier says it all really but they actually get a decent grenade launcher and a heavy weapon that can hit enemies occasionally.

But to balance this the aliens are going to come back at you harder than ever before. They don’t have as many tactical benefits as your squad but they more than make up for it with firepower. Thin Men no longer take disguise and take their true form as giant snakes that can grab you and constrict you to death. The Sectoid is now a man sized and formidable looking foe. The Muton is much bigger than before, yes bigger. And there are some enemies yet to be revealed that will really screw up your day. And I mean the developers made these things to make your life as hard as possible – which they’re very good at. You really need to use your new abilities, weapons and tactics to win battles which drives home the guerrilla warfare style Xcom has had to adopt. The reliance on abilities and critical thinking in this way takes the battles out of the research department and into your hands as a commander.

Weapon classes have changed slightly and from what I have seen there are now your standard ballistic weapons, magnetic weapons and gauss weapons. During my first play through I was still viably using standard weapons at the 10 hour mark. Using brain power and the new classes you can fight back with limited resources much better than before. Admittedly the magnetic weapons are superior but the battle isn’t won or lost depending on what you’ve researched like Enemy Unknown often was. Besides which you’ll have so much to research it’ll be difficult to find the time, just like everything else in Xcom 2.

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One of the coolest new features for me is the testing grounds building which allows engineers to experiment and develop new equipment. Getting the extra protection and heavy weapons that come with an E.X.O suit is more than useful but your development team will need to build them one at time, no instant build for that one. Some other projects are ‘experimental’ in that you won’t quite know what you’re going to get. Completing the experimental ammo project will give you an ammo upgrade but you won’t know what it is until it’s done. It’s fresh and exciting and offers a cool new risk/reward system.

Customization and weapon upgrades are both much bigger parts of Xcom 2 as well. If you spent a long time getting your squad looking badass before then this will be a dream come true. If there’s a style you want you can almost undoubtedly do it in Xcom 2. Cammo patterns are a particularly noticeable improvement in both quantity and quality but everything from armour options to helmets to character faces to the colour pallet are fully featured now. It’s somehow addictive and one of Xcom’s strangest appeals but again the developers have built on what Enemy Unknown has already done and come up with something better.

The weapon modification system is entirely new and allows you to attach various different mods to your weapons. You’ll need to pick these up from dead enemies in combat missions so don’t miss them because they are really effective. For example the ‘hair trigger’ gives your character a chance that shooting doesn’t cost an action, my best one was 10%. For Xcom that one free shot can turn the tide of an entire mission. The stock gives missed shots the ability to do 1 damage, unbelievably useful for that one thing that just won’t get out of full cover. There are loads more but it’s yet another subtle layer of strategy and planning that you’ll need to learn to master Xcom 2.

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From what I’ve played Xcom 2 is exactly what I wanted. It takes a lot of the foundations from Enemy Unknown and Enemy Within and develops them into something new. There’s so much new to think about but it never feels muddled or confused. More than ever Xcom is fighting impossible odds – in fact this time you’re not so much fighting a losing battle as fighting one that is already lost. The new mechanics make you feel like you’re fighting as a resistance with limited resources and manpower who need to take the fight to the enemy rather than wait for it to arrive. At the same time the new customization options, abilities, classes, base building, the avatar project, enemies, mission objectives and largely procedural maps are making Xcom 2 feel like the sequel Enemy Unknown deserves.

Review: Star Wars Pinball The Force Awakens

There is simply no escaping the Star Wars mania that is sweeping up everything and everyone in its path with the release and huge success of Star Wars Episode VII The Force Awakens. Thankfully for those who are Gamers and Star Wars fans, this means some terrific content to sink our teeth into. I have been very fortunate to be able to have a first look at the new ‘Star Wars Pinball The Force Awakens’ Pack for Zen Pinball 2.

This pack features two amazing Pinball tables themed on The Force Awakens film and both are immense fun and full of the spirit and magic of Star Wars, following on from the tables based on the original Star Wars saga. I will take a look at both tables and share my thoughts on each:

Table 1 ‘Might of the First Order’

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The first table I tried is the Dark Side focused ‘Might of the First Order’, and uses the menacing tone of the bad guy side in ‘The Force Awakens’. Visually this table is just bursting with Star Wars visuals and sound effects that instantly put you in the Star Wars universe. As the Imperial background music from the original saga films envelopes all the action as soon as the table appears on screen.

I took a good few moments to just look over the details of the table as new Star Wars character Captain Phasma oversees all the action as you play with the voice of Kylo Ten issuing orders as you play. It all blends together to create a marvellous Star Wars Atmosphere.

At first I found this table to be very tricky to pick up where the high scoring score combos were to start with learning which loops to hit and combo triggers to land, but a couple of tries it all started to come together. The surprise came as a secondary secret table within the main table was activated with a tricky mini game to guide another ball to the scoring point. The table has many combo strings based on scenes from The Force Awakens, non spoiler but are enhanced if you have seen the film.

I really loved this first table as it offers a great challenge and fun experience.

Table 2 ‘The Force Awakens’ Table

[youtube=http://www.youtube.com/watch?v=MfMR7dGtbWU&sns=tw]

This table is very much on the Light Side of the Force as it takes on the spirit of the good guys using the desert planet setting of Jakku and focusing on new Star Wars characters Rey and super cute droid BB-8. The music from the Rebel Alliance original saga music is a big contrast to the Imperial anthem played with ‘Might of the First Order’ table above. Visually it is a much brighter and bigger table to play on with much easier to see loops and combo triggers allowing for more strategy in how to play.

Just as the other table, hitting the correct number of loops or triggers will activate scenes for bonus scoring such as helping Rey scavenge for scraps or for me the best moment in the whole pack with the BB-8 mini game where you use the flipper controls to help guide him away from being caught in nets. The table features 50 scenes which all require a set combination to activate to score bonus points.

This proved to be my favourite of the two tables as it just put me back in the mood I felt as I watched the film itself. It was satisfying to grab a high score but also, as with ‘Might of the First Order’ table, made me want to learn more about how the table played to unlock more scenes to attain an even higher score.

I love Pinball games and Zen Pinball 2 is the best to experience it on. Star Wars Pinball The Force Awakens pack is incredible fun and a must for any Pinball fan and especially for Star Wars fans. It captures the spirit of Star Wars and The Force Awakens brilliantly but also works hard to provide a challenging gameplay experience that is rewarding as it is satisfying. A great content pack for any Star Wars fans and a great use of the source material.

The Force is strong with this content pack, whether you are in the Light or tempted to the Darkside of the tables!

 

Assassin’s Creed Chronicles India out next week

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The second entry in the Assassin’s Creed Chronicles saga takes place in India, 1841, where tensions between the Sikh Empire and the East India Company are escalating quickly. Become Arbaaz Mir, Master Assassin who must rescue his love from the clutches of his sworn enemies and recover what was stolen from the brotherhood.

Out on the 12th January for the Xbox One, PlayStation 4 and the PC.

HTC unveils Vive Pre, its second-generation developer edition VR system

HTC has announced new developments to the Vive VR system that represent the next step in bringing virtual reality to a mass-market. With Vive Pre, HTC is fulfilling the promise of creating fully immersive experiences that change how we communicate, how we are entertained, and how we learn and train. Each and every component has been redesigned from the ground up to provide better comfort, ergonomics, and performance. With milestone improvements in both visuals and versatility, Vive Pre creates a world without limits.

HTC Vive Pre

“When we first announced Vive ten months ago we had an ambitious goal of fundamentally changing the way people communicate and interact with the world – forever” comments Cher Wang, chairwoman and CEO, HTC. “Since then Vive has received a phenomenally positive reception from media, industry commentators, consumers, and the hundreds of partners and brands we’ve been working with to deliver inspiring and dynamic VR content. For too long, the promise of virtual reality has been little more than a promise. Today we stand on the precipice of a new era. Vive is creating a world where the only limit is human imagination.”

Become immersed with the new Vive Headset

The refreshed design of the Vive headset has been refined to offer greater comfort to the wearer, increasing the sense of immersion in the virtual worlds it creates. The headset is now more compact and features an updated strap design that provides greater stability and balance. An improved visual system with brighter displays and image refinements leads to increased clarity, and an even deeper sense of presence. On the inside, interchangeable foam inserts and nose gaskets mean the Vive Pre fits comfortably and securely to the user. Vive Pre can also be easily adjusted to suit a variety of facial shapes while remaining compatible with a variety of eyeglasses.

Integrated front facing camera merges the physical and virtual

Vive Pre brings elements of the real world into the VR realm. A newly developed front facing camera allows you to do more both inside and outside your Virtual world by blending physical elements into the virtual space. Being able to take a seat, find your drink, and carry on conversations without removing your headset is only the beginning of what’s possible.

Greater Control

Completing the VR experience, the Vive’s controllers have been overhauled and enhanced with updated ergonomics and softer edges, greater balance, new textured buttons, and grip pads for a more comfortable feel in the hand. The new dual stage trigger makes interaction with objects smoother, and haptic feedback delivers vital feedback about your interactions with the virtual world. For power, the controllers now feature integrated rechargeable lithium polymer batteries with micro-USB charging that provides over 4 hours of runtime on a single charge.

The Vive base stations have also been redesigned to be more compact, quieter, and provide improved tracking.

Complete Solution

The HTC Vive will be the first VR hardware to support SteamVR. Created by Valve, Steam VR tracking and the Chaperone system are optimized for use with Steam, one of the largest online platforms for PC, Linux and Mac games and software.

Shaping the Virtual Reality Industry

Since announcing Vive, HTC and Valve have worked with thousands of developers and partners to create VR content across a wide spectrum of sectors; from gaming and entertainment to health, automotive, retail and education. HTC and over 15 Vive partners will be showcasing VR applications at CES 2016, demonstrating the potential of a world without limits on imagination. Leading automotive manufacturer Audi has created a premium retail experience where consumers can explore their dream car with virtual reality, and Dassault Systemes, the 3DEXPERIENCE company, will showcase how it is developing the future of 3D product design in VR. HTC is also showcasing a new brand for Vive at CES 2016.

While Vive is scheduled for commercial launch in April 2016, HTC and Valve will be starting the new year by making an additional 7,000 units available to developers.

CES 2016 Huawei teams up with Swarovski for smart watches

Huawei has teamed up with Swarovski’s to bling two new Huawei Watch models called Jewel and Elegant.

Huawei Elegant and Jewel Watches

                             Elegant                                           Jewel

Both watches come with genuine Italian leather watch straps in a choice of pearl white and sapphire blue colour options. They also come pre-loaded with over 40 watch faces like the original model but there are a further 10 feminine-designed faces available on the Jewel and Elegant. Both the new models also have a heart rate monitor and motion sensors for fitness tracking like the original device.

Scratch-proof sapphire crystal protects the 44mm faces and the Jewel and Elegant’s bodies are made from cold-forged stainless steel and plated in rose gold, as we mentioned previously. As you might have guessed, Android Wear is the operating system meaning the Huawei Watch Jewel and Elegant are compatible with both Android smartphones and iPhones, although there is less functionality when paired with an Apple device.

The Huawei Watch Jewel features 68 Launch dates will vary by market, but you’ll be able to pick up the Watch Jewel and Watch Elegant in United States, United Kingdom, Argentina, Australia, Brazil, Canada, Denmark, Finland, France, Germany, Hong Kong, Italy, Japan, Norway, Philippines, Russia, Singapore, South Korea, Spain, Sweden, Switzerland, United Arab Emirates starting this March. Zirconia stones, each measuring 1.5mm, dotted around the face and set within the rose gold-plated case, as well as on the face itself.

The Elegant model is a little more understated featuring a knurled pattern effect around the face instead, although crystals, albeit fewer than the Jewel, are still present on the face.

The Pricing is $499 for the Elegant and $599 for the Jewel smart watches.

CES 2016 Huawei announces the MediaPad M2 10 tablet

The Huawei MediaPad M2 10 is a 10-inch Android tablet comes with a stylus.

It comes in a silver model that offers standard fare for a 10-inch tablet today, as well as a gold variant that houses more internal storage and RAM than the silver version.

Huawei Mediapad-2

  • 10-inch IPS LCD 1,920×1,200-pixel resolution
  • 2GHz octa-core Kirin 930 CPU
  • 16GB internal storage and 2GB of RAM for silver model
  • 64GB and 3GB of RAM for gold model
  • Active stylus
  • microSD card slot expandable up to 128GB
  • 13-megapixel rear camera, 5-megapixel front-facing camera
  • 6660mAh battery
  • Bluetooth 4.0
  • Wi-Fi 802.11b/g/n/ac

Huawei has confirmed that it’ll sell the new MediaPad in the U.S. in Q1 2016, $249 for 2GB + 16Gb and Wifi, $399 for 2GB + 16Gb and LTE while for 3GB + 64Gb and Wifi (M-Pen) $419 and 3GB + 64Gb and LTE (M-Pen) $469.

Mad Catz joined “Designed For Samsung” program

Mad Catz Interactive, Inc. has announced  that it has joined the Designed for Samsung (DFS) program. As the first company to offer traditional video game controller hardware for the Designed for Samsung program, Mad Catz will be introducing a range of mobile gaming products from the GameSmart portfolio, optimized for Samsung smartphones and tablets.

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With a wide variety of innovative controllers and gamepads, Mad Catz will provide Samsung Mobile consumers the opportunity to enhance their gaming and multi-media experiences with features and functionality that take full advantage of their Samsung smartphone or tablet, as well as other Bluetooth enabled connected devices and PCs. Each certified product will also feature the ‘Designed for Samsung Mobile’ logo on packaging, communicating seamless compatibility with Samsung smartphones and tablets.

“We’re excited to join the Designed for Samsung Program and provide Samsung Mobile customers with a range of high-quality mobile gaming products designed to enhance their mobile experience,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “Our GameSmart line of mobile gaming controllers and accessories continue to lead the industry in product innovation and through our participation in the DFS program, gamers can be assured of getting the ideal gaming product for their Samsung smartphone or tablet.”

Star Wars Pinball: The Force Awakens Pack coming to Pinball FX2

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Zen Studios, creators of the hit Zen Pinball and Pinball FX2 digital pinball franchises, has announced its latest Star Wars Pinball tables from its ongoing partnership with Lucasfilm, Star Wars Pinball: The Force Awakens Pack, which combines two exciting new tables based on the blockbuster new film Star Warsᵀ: The Force Awakens. The Star Wars Pinball: The Force Awakens Pack will be available on Zen’s pinball platforms on console, PC and mobile the week of 12th January.

Zen Studios has released a teaser trailer highlighting the brand new pack.

Star Wars Pinball: The Force Awakens Table follows events from the recently released Star Warsᵀ: The Force Awakens movie. Players will team up with the Resistance and fight against the First Order alongside such heroes as Rey, Finn, and Poe Dameron. It features all-new table-transforming environment mechanics that allow you to visit locations from the film and twelve action-packed story modes taking you through its most thrilling moments. The Star Wars Pinball: The Force Awakens Table is an intergalactic adventure that no Star Wars Pinball fan will want to miss!

Star Wars Pinball The Force Awakens

Star Wars Pinball: Might of the First Order puts players in command of the First Order, tasked with extending its power to many planets in the galaxy. Expand its rule beyond the outposts of civilization, and enforce its will in already controlled territories. Star Wars Pinball: Might of the First Order features an innovative two-level playfield where you must use the special ball-lock system on Kylo Ren’s playfield to crush the Resistance, and control your own Star Destroyer with the help of a special magnetic upside-down ramp!

Both of the new Star Wars Pinball tables feature art, models, and sounds directly from the film.

The Star Wars Pinball: The Force Awakens Pack will be available on Zen Pinball 2, Pinball FX2 and Star Wars Pinball platforms on PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Xbox 360, Windows 10 and Steam the week of January 12, 2016 for $4.99/€4,99/£3.99, as well as individual table in-app purchases on Mac for $2.99/€2,69/£1.99 and Zen Pinball and Star Wars Pinball on iOS, Android, and Amazon mobile devices for $1.99/€1,79/£1.49.

Rise of the Tomb Raider launches on PC 28th Jan

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Today Square Enix has announced that Rise of the Tomb Raider’s is coming to Windows 10 and Steam on 28th January after the release for Xbox One and Xbox 360.
Bringing the game’s thrilling narrative and perilous environments to PC in stunning new detail, developers Crystal Dynamics and Nixxes Software added numerous features, including Windows 10 support and 4K resolution. Rise of the Tomb Raider was nominated for Best Action/Adventure for The Game Awards and follows the critically acclaimed, award-winning Tomb Raider.

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“The PC release of Rise of the Tomb Raider continues the positive momentum from our highly successful partnership and collaboration with Microsoft for the launch on Xbox One and Xbox 360,” said Scot Amos co-Head of Studio at Crystal Dynamics.

PC players are a passionate, devoted audience and we know they’ll embrace the version created for their systems,” said Ron Rosenberg, co-Head of Studio at Crystal Dynamics.

After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider. Experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action. In “Rise of the Tomb Raider,” Lara becomes more than a survivor as she embarks on her first Tomb Raiding expedition.

Rise of the Tomb Raider
The PC version of Rise of the Tomb Raider will be available as a digital download via Steam, the Windows Store, Amazon, the Square Enix e-store and other major retailers – both in-store and online. Standard edition pricing is £39.99/€49.99. The Digital Deluxe edition is £59.99/€77.99 and includes a Season Pass to nearly all current and future DLC.

A Collector’s Edition, which includes the Digital Deluxe version of the game, a 12-inch Lara Croft® statue, replicas of Lara’s journal and jade necklace, and a steel case, will also be available from the Square Enix e-store for £109.99/€129.99.

CES 2016 Lenovo announces Y27g Curved Gaming Monitor and more

Lenovo has announced their first 27″ FHD curved gaming monitor — the Y27g Curved Gaming Monitor. The Y27g features a fast 144Hz refresh rate and 8ms response time.

The Lenovo Y27g will feature a 27-inch display with an R1800 curvature. The resolution is maxed out at Full HD, it does sport gaming features like NVIDIA’s G-SYNC technology, 8ms response time, 144Hz refresh rate, 300nits brightness, and 3000:1 contrast ratio.

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Key Features

  • 27” VA FHD (1920 x 1080) 16:9 curved panel (1800R) Anti-glare
  • NVIDIA G-SYNC technology (requires DP port to use)
  • 144Hz refresh rate, 8ms response time
  • 300nits brightness, 3000:1 contrast ratio, 3M:1 DCR
  • HDMI + DP connectors, A
  • Audio out jack with hanger for your headphones
  • 4 x USB3.0 hub with one battery charging port
  • Tilt, lift and swivel stand

With an audio out jack to plug your headphones in, and a hanger for your headphones as well. There are also 4x USB 3.0 ports. It is priced at £375 / $549 and is expected to be available for purchase come June this year.

The second Lenovo/Razer collaboration brings us the Y27g RE (Razer Edition) Monitor. Like the Y27g Curved Gaming Monitor, it features a 144Hz refresh rate, 8ms response time, and also includes Razer’s Chroma lighting effects.

Lenovo-Y27g-RE-Curved-Gaming-Monitor

Key Features

  • Razer Chroma 16.7m color RGB lighting
  • 27” VA FHD (1920 x 1080) 16:9 curved panel
  • NVIDIA G-SYNC technology
  • 144Hz refresh rate, 8ms response time
  • 300nits brightness, 3000:1 contrast ratio, 3M:1 DCR
  • HDMI + DP connectors, audio out jack
  • 4 x USB3.0 hub with one battery charging port
  • Tilt, lift and swivel stand
  • Headphone hook, LTS traceable scales, hidden cable management
  • Gaming OSD and software (on CD in box)

The Y27g RE Monitor will be available in June at a price of £409 / $599.

CES 2016 Lenovo announces the Yoga 900S convertible Laptop

Lenovo at CES 2016 has announces the new YOGA 900S that’s beautifully slim and noticeably lighter than previous models at 12.8 mm and 999g with a new carbon fibre construction. The Windows 10 laptop features up to 10.5 hours of video playback so travellers can slip it into their carry-on luggage and fly from Las Vegas to London on a single charge.

Lenovo Yoga 900S

The convertible laptop’s 360-degree watchband hinge with four modes makes it easy to work through a long-haul flight in laptop mode with up to Intel Core m7 processor, or to scan social media feeds in tablet mode. It delivers an immersive entertainment experience, thanks to Dolby Audio Premium for crisp sound and optional QHD screen (2560×1440) for crystal clear resolution. New to the YOGA family, it now supports an optional active pen so artists and note-takers alike can unleash their doodles and to-do lists, or annotate webpages on the Microsoft Edge browser using the touch screen.

The Lenovo YOGA 900S 12-inch laptop starts at £750 / $1,099, available starting in March

CES 2016 Acer announces the Aspire Switch 12 S

Acer at CES 2016 has officially unveiled the “most premium and advanced model” of its Aspire Switch line of 2-in-1 notebooks. It is the Acer Aspire Switch 12 S, with the model number SW7-272.

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The Aspire Switch 12 S packs a 12.5-inch display with a 4K (3840×2160) or Full HD (1920×1080), depending on the model. Powering everything is a sixth-generation Intel Core M processor, 4- or 8GB of RAM, and versions with 128- or 256GB SSD storage. The notebook is equipped with a Thunderbolt 3 on USB Type-C port “for ultra-fast charging as well as data and video streaming of up to 40Gbps between devices or to an external HD display”. In addition to that, you’ll also find two USB 3.0 ports, Micro HDMI, a Micro SD card reader and a headphone/speaker jack.

Acer-Switch-12-S

The Acer Aspire Switch 12 S will be available in North America next month starting at $999.99, while it will reach Europe, the Middle East and Africa the same month for prices starting from £735.00 / €1,199.

CES 2016 Unwraps the Acer Liquid Jade Primo

Acer has unwrapped a new Window 10 Mobile phone called the Acer Liquid Jade Primo, it has been in the headlines before CES. Now it looks like the company will bundle the docking station, keyboard, and a mouse, in order for future owners to take full advantage of the Continuum functionality of the device.

Acer-Liquid-Jade-Primo

under the hood of the Jade Primo is a hexa-core Snapdragon 808 processor runs the show. The 3GB RAM count, 32GB internal storage space, microSD support, USB Type-C connector, and 21MP rear-facing camera perfectly match the specs of the main rival and Win 10 ally, while the 8MP selfie shooter on the Jade Primo.

With Jade Primo is a 5.5-incher is slated to hit Europe, the Middle East and Africa in February, and the price tag doesn’t look pretty, at £420 / €569 /$620.

Review: Lovely Planet – Xbox One

Lovely Planet is an interesting title which was first released in 2014 for Wii U and Steam and is now making its long-awaited release on Xbox One. Developed by Quicktequila and published by Tiny Build, does this game deserve your attention as 2016 kicks off:

Lovely Planet is a unique game which on the surface looks like a very simple yet cute shooter. The player will soon discover that what Lovely Planet really has to offer is a complex speed running game that requires quick reaction times and memory skills as you race to complete levels in the fastest time possible.

Armed with a bow and infinite arrows, the player must navigate each level and take out each enemy before running into the end level marker. As you progress through the levels they grow increasingly more challenging by throwing in hazards to navigate, platform jumping, must hit moving targets and cunningly placed enemies all designed to slow you down. If you miss a jump you have to restart as will hitting a hazard, shot by an enemy or missing one of the moving targets

Lovely Planet 2

Where Lovely Planet comes to life is how it blends all the gameplay aspects above to provide a real challenge to players. The pace and difficulty allow for the fundamentals to be practiced and understood before it starts to crank up the challenge. Starting with learning to shoot the bow before learning how to jump and shoot enemies and then learning to be aware of new hazards as you jump and kill enemies. Combined these elements are enough to draw the player into the game and you will soon find yourself doing what I did and replaying levels to not just improve my last time but to earn all three stars per level.

Memorizing the levels is key and next to having good reaction times, is perhaps the trickiest factor to Lovely Planet. As the levels grow more complicated, any errors will result in having to start the level again. Remembering where the hazards are enemies are coupled with learning the layout of the level is vital to complete it in the fastest time. Controls are kept basic with left trigger for jumping and right trigger for shooting. I found them responsive enough that when I did make a mistake, it was very much a result of me missing a step. The frustration from getting it wrong pushed me to do it better next time which led to improved level times.

Whilst the gameplay is fun I found the background music rather tedious as it stays the same for each zone as you play through the twenty levels they have. It soon becomes just noise which I found rather annoying after a long time playing through the zones. The visuals are also very basic which although gives Lovely Planet a natural charm, left me feeling I was playing a mobile game that somehow felt out-of-place on a main console.

LovelyPlanet 2

Lovely planet offers a great challenge for Gamers who enjoy speed running levels with enough aspects to test your skill every step of the way as you play through the five zones. Beating your own times can be highly addictive and put against the big blockbuster games we have all been enjoying over the Christmas holidays, it serves as a great pallet cleanser for the new year and is a true example of gameplay over graphics.

Fun, challenging but perhaps overly simplistic in its presentation, Lovely Planet delivers on what it promises but unlikely to make huge waves when the big names start to release.